========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.18.9546 Passed cmdline options: -spec_exp 15 -ogl_spec 50 -spec_static 1.7 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 5 -missile_lighting -3dshockwave -soft_particles -post_process -bloom_intensity 200-ambient_factor 5 -fb_explosions -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod fsport-mediavps,fsport,mediavps_3612 Building file index... Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xeb1fe49a Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport-mediavps\mv_fsport_music.vp' with a checksum of 0xeb795f15 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0e155670 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\fsport3_4.vp' with a checksum of 0x27404416 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x72221202 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x69946372 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\fs2_primaries.vp' with a checksum of 0xbfadf6e9 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\Rak_Ultra.vp' with a checksum of 0x0ccbbc15 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\sathanas_bobbtmann_4096.vp' with a checksum of 0x8e4dc333 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\SobekMod-FTW.vp' with a checksum of 0xcadfbfeb Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Users\Arpit\Saved Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Users\Arpit\Saved Games\Freespace 2\fsport-mediavps\' ... 20 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 544 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport-mediavps\mv_fsport_music.vp' ... 122 files Searching root 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\' ... 18 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\fsport-missions.vp' ... 219 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\fsport3_4.vp' ... 967 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1219 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\stu_fs1.vp' ... 1553 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files Searching root 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\' ... 265 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\fs2_primaries.vp' ... 32 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\Rak_Ultra.vp' ... 12 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\sathanas_bobbtmann_4096.vp' ... 18 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\mediavps_3612\SobekMod-FTW.vp' ... 11 files Searching root 'C:\Users\Arpit\Saved Games\Freespace 2\' ... 23 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\Root_fs2.vp' ... 157 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Users\Arpit\Saved Games\Freespace 2\warble_fs2.vp' ... 52 files Found 30 roots and 18555 files. Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX version: 1.0 Max auxiliary sends: 1 Playback device: Generic Software on Speakers (Realtek High Definition Audio) Capture device: Microphone (Realtek High Defini ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1366x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GT 620M/PCIe/SSE2 OpenGL Version : 4.3.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.30 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_fsport-mus.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'fs1_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'fsport-aip.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'fs1_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) ANI Avenger_Impact with size 80x80 (37.5% wasted) ANI Leech_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'fs2_primaries-wep.tbm' ... TBM => Starting parse of 'railguncycle-wep.tbm' ... TBM => Starting parse of 'fs1_missiles-wep.tbm' ... TBM => Starting parse of 'fs1_tech-wep.tbm' ... TBM => Starting parse of 'fs1_primaries-wep.tbm' ... TBM => Starting parse of 'fs1_shockwave-wep.tbm' ... TBM => Starting parse of 'fs1_effects-wep.tbm' ... TBM => Starting parse of 'fs1_beampierce-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'Sobek-shp.tbm' ... TBM => Starting parse of 'Sath-shp.tbm' ... TBM => Starting parse of 'Rak-shp.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'Seth-shp.tbm' ... TBM => Starting parse of 'Sekhmet-shp.tbm' ... TBM => Starting parse of 'mentu-shp.tbm' ... TBM => Starting parse of 'medusa-shp.tbm' ... TBM => Starting parse of 'Ma'at-shp.tbm' ... TBM => Starting parse of 'Arcadia-shp.tbm' ... TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ... TBM => Starting parse of 'fsport-turretangles-shp.tbm' ... TBM => Starting parse of 'fsport-abtrails-shp.tbm' ... TBM => Starting parse of 'fs1_models-shp.tbm' ... TBM => Starting parse of 'HTLHades-shp.tbm' ... TBM => Starting parse of 'fs1_loadout-shp.tbm' ... TBM => Starting parse of 'fs1_shockwave-shp.tbm' ... TBM => Starting parse of 'fs1_trails-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... TBM => Starting parse of 'fsport-reticle-hdg.tbm' ... TBM => Starting parse of 'mv_root-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) ANI 2_energy2_fs1 with size 85x96 (25.0% wasted) ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted) ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted) ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI 2_lead1_fs1 with size 40x40 (37.5% wasted) ANI 2_lock1_fs1 with size 46x46 (28.1% wasted) ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted) ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 18x24 (25.0% wasted) TABLES => Starting parse of 'mainhall.tbl. MediaVPs: Explosions script loaded! MediaVPs: Flaming debris script loaded! Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 1760 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 18x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'GTA.pcx' ANI 2_main1-m1.ani with size 298x368 (28.1% wasted) ANI 2_main1-m2.ani with size 187x224 (12.5% wasted) ANI 2_main1-d1.ani with size 110x123 (3.9% wasted) ANI 2_main1-d6.ani with size 91x72 (43.8% wasted) ANI 2_main1-d3.ani with size 234x210 (18.0% wasted) ANI 2_main1-d4.ani with size 293x165 (35.5% wasted) ANI 2_main1-d5.ani with size 136x234 (8.6% wasted) ANI 2_main1-d2.ani with size 163x118 (7.8% wasted) Frame 0 too long!!: frametime = 0.604 (0.604) Frame 0 too long!!: frametime = 0.292 (0.292) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Galactic Terran Alliance Someone passed an extension to bm_load for file 'GTA.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Animated Effects Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! SHOCKWAVE => Loading default shockwave animation... SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'sm2-09a.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Galactic Terran Alliance Someone passed an extension to bm_load for file 'GTA.pcx' Starting mission message count : 208 Ending mission message count : 215 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Medusa.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof IBX: Found a good IBX to read for 'Medusa.pof'. IBX-DEBUG => POF checksum: 0x271b7aaf, IBX checksum: 0x169b5d42 -- "Medusa.pof" Loading model 'capital04.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps. BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof" Submodel 'capital04b' is detail level 1 of 'capital04a' Submodel 'capital04c' is detail level 2 of 'capital04a' Submodel 'capital04d' is detail level 3 of 'capital04a' Submodel 'turret03b-base' is detail level 1 of 'turret03a-base' Submodel 'turret07b-base' is detail level 1 of 'turret07a-base' Allocating space for at least 33 new ship subsystems ... a total of 200 is now available (33 in-use). Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0xcc331676, IBX checksum: 0x12dd6a13 -- "fighter06.pof" Loading model 'fighter11.pof' BMPMAN: Found EFF (fighter11-01-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof" Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull' Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull' Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull' Loading model 'fighter03.pof' BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x9f0d3e2e, IBX checksum: 0xfa2cfcf8 -- "fighter03.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof" WARNING: "For ship 'GTF Ulysses', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8724 WARNING: "For ship 'GTF Ulysses', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8724 OpenGL: Created 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'support01.pof' IBX: Found a good IBX to read for 'support01.pof'. IBX-DEBUG => POF checksum: 0x29a46910, IBX checksum: 0xc5eade15 -- "support01.pof" Loading model 'support02.pof' IBX: Found a good IBX to read for 'support02.pof'. IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof" Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull' Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull' Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' About to page in ships! ANI shield-f01 with size 112x93 (27.3% wasted) ANI shield-f06 with size 112x93 (27.3% wasted) ANI shield-b04 with size 112x93 (27.3% wasted) ANI shield-f03 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x5121c913 -- "MX-50.pof" Loading model 'Fury.pof' IBX: Found a good IBX to read for 'Fury.pof'. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof" Loading model 'Interceptor.pof' Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x70123160 -- "Interceptor.pof" Loading model 'Hornet.pof' IBX: Found a good IBX to read for 'Hornet.pof'. IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0xa4dbe522 -- "Hornet.pof" Loading model 'Phoenix.pof' IBX: Found a good IBX to read for 'Phoenix.pof'. IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "Phoenix.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0x61d303b2 -- "Synaptic.pof" Loading model 'Stiletto.pof' IBX: Found a good IBX to read for 'Stiletto.pof'. IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x65f11834 -- "Stiletto.pof" Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x13c75f14 -- "Tsunami.pof" Loading model 'S_Rockeye.pof' BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps. IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI Avenger_Impact.ani with size 80x80 (37.5% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted) ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted) ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted) ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted) ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted) ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted) ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shield-f01.ani with size 112x93 (27.3% wasted) ANI shield-f06.ani with size 112x93 (27.3% wasted) ANI shield-b04.ani with size 112x93 (27.3% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2110/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 524, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf apollo DRM: 0.25 DE: 3 DM: 1 Class: gtf valkyrie DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf loki#stealth DRM: 0.25 DE: 3 DM: 1 Class: gtf angel DRM: 0.25 DE: 3 DM: 1 Class: gtb athena DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts centaur DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt hunter DRM: 0.25 DE: 3 DM: 1 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtfr chronos DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: terran probe DRM: 0.25 DE: 3 DM: 1 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#amadeus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#bastion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#eisenhower DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#galatea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#goliath DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#intrepid DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#krios DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#legion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#minnow DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#myrmidon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#repulse DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#soyakaze DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: terran asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: gtsc faustus#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtfr chronos#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1#medical DRM: 0.25 DE: 3 DM: 1 Class: gtt elysium#medical DRM: 0.25 DE: 3 DM: 1 Class: pvf ulysses DRM: 0.25 DE: 3 DM: 1 Class: pvf anubis DRM: 0.25 DE: 3 DM: 1 Class: pvf seth DRM: 0.25 DE: 3 DM: 1 Class: pvf horus DRM: 0.25 DE: 3 DM: 1 Class: pvf thoth DRM: 0.25 DE: 3 DM: 1 Class: pvb osiris DRM: 0.25 DE: 3 DM: 1 Class: pvb amun DRM: 0.25 DE: 3 DM: 1 Class: pvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: pvdr jackal DRM: 0.25 DE: 3 DM: 1 Class: pvs scarab DRM: 0.25 DE: 3 DM: 1 Class: pvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr bast DRM: 0.25 DE: 3 DM: 1 Class: vc 3 DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: pvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: pvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsc imhotep DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: vasudan probe DRM: 0.25 DE: 3 DM: 1 Class: pvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi karnak DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: karnak reactor FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: karnak reactor#cargo FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: pvi shah extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi shah pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vasudan asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#weakened DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#terrans DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf scorpion DRM: 0.25 DE: 3 DM: 1 Class: sf gorgon DRM: 0.25 DE: 3 DM: 1 Class: sb shaitan DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc cain DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd demon#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: lrsslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: barracuda FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: tsunami FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: harbinger FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: harbinger#end FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: tsunami#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: harbinger#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 MediaVPs: Flaming debris script ACTIVE! Movie Error: Unable to open 'ancients3' movie in any supported format. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'fighter04.pof' IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0xd9ef08f8, IBX checksum: 0x25c68827 -- "fighter04.pof" Loading model 'fighter05.pof' IBX: Found a good IBX to read for 'fighter05.pof'. IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof" Loading model 'bomber01.pof' IBX: Found a good IBX to read for 'bomber01.pof'. IBX-DEBUG => POF checksum: 0x1c823e2b, IBX checksum: 0x24056583 -- "bomber01.pof" Loading model 'wep_ml16_tech.pof' Model wep_ml16_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_ml16_tech.pof'. IBX-DEBUG => POF checksum: 0xbf8548b6, IBX checksum: 0x08adb994 -- "wep_ml16_tech.pof" Loading model 'wep_disruptor_tech.pof' Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'. IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof" Loading model 'wep_avenger_tech.pof' Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_avenger_tech.pof'. IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof" Loading model 'wep_flail_tech.pof' Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_flail_tech.pof'. IBX-DEBUG => POF checksum: 0x7a3ccb54, IBX checksum: 0x5ba8946c -- "wep_flail_tech.pof" Loading model 'wep_prom_tech.pof' Model wep_prom_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_prom_tech.pof'. IBX-DEBUG => POF checksum: 0x329635df, IBX checksum: 0x2588dc00 -- "wep_prom_tech.pof" Loading model 'MX-50_tech.pof' IBX: Found a good IBX to read for 'MX-50_tech.pof'. IBX-DEBUG => POF checksum: 0x01c19590, IBX checksum: 0x645796c2 -- "MX-50_tech.pof" Loading model 'Fury_tech.pof' IBX: Found a good IBX to read for 'Fury_tech.pof'. IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof" Loading model 'Interceptor_tech.pof' Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Interceptor_tech.pof'. IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof" Loading model 'phoenix_tech.pof' IBX: Found a good IBX to read for 'phoenix_tech.pof'. IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof" Loading model 'Synaptic_tech.pof' IBX: Found a good IBX to read for 'Synaptic_tech.pof'. IBX-DEBUG => POF checksum: 0xa45fd8fc, IBX checksum: 0xd1750970 -- "Synaptic_tech.pof" Loading model 'Stiletto_tech.pof' IBX: Found a good IBX to read for 'Stiletto_tech.pof'. IBX-DEBUG => POF checksum: 0xc359d0ab, IBX checksum: 0x9f3daf86 -- "Stiletto_tech.pof" Loading model 'Tsunami_tech.pof' IBX: Found a good IBX to read for 'Tsunami_tech.pof'. IBX-DEBUG => POF checksum: 0x4e051582, IBX checksum: 0xd54b7e29 -- "Tsunami_tech.pof" ANI IconCapital with size 97x29 (9.4% wasted) ANI FadeIconCapital with size 97x29 (9.4% wasted) ANI FadeIconCapital.ani with size 97x29 (9.4% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) ANI iconfighterw with size 50x46 (28.1% wasted) ANI Fadeiconfighterw with size 50x46 (28.1% wasted) ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI iconbomberw with size 70x70 (45.3% wasted) ANI Fadeiconbomberw with size 70x70 (45.3% wasted) ANI Fadeiconbomberw.ani with size 70x70 (45.3% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 68.373 (68.373) ANI IconCapital.ani with size 97x29 (9.4% wasted) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Glow Mapping ANI iconwing01.ani with size 32x28 (12.5% wasted) Frame 0 too long!!: frametime = 0.437 (0.437) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) Frame 0 too long!!: frametime = 0.254 (0.254) ANI 2_prometheus.ani with size 332x304 (40.6% wasted) Frame 0 too long!!: frametime = 0.286 (0.286) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 87.925 ANI Head-TP4b.ani with size 160x120 (6.3% wasted) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Thruster scaling Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning => Asking for a team for object type None ASSERTION: "team != -1" at object.cpp:1864 Int3(): From c:\code\fs2_open_3_6_18\code\globalincs\windebug.cpp at line 966