========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.13.9276 Passed cmdline options: -env -missile_lighting -glow -nomotiondebris -spec -3dshockwave -post_process -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -snd_preload -mod mediavps_3612 -fps -window Building file index... Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 7 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files Searching root 'C:\Games\Freespace2\' ... 15 files Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files Found 19 roots and 12167 files. Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX version: 1.0 Max auxiliary sends: 1 Playback device: Generic Software on Speakers (Realtek High Definition Audio) Capture device: Microphone (HD Webcam C310) ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1600x900 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GTX 670/PCIe/SSE2 OpenGL Version : 4.3.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr) Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr) Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr) Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr) Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr) Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr) Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr) Compiling post-processing shader 1 ... Compiling post-processing shader 2 ... Compiling post-processing shader 3 ... Compiling post-processing shader 4 ... Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: fxaapre-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.30 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default. TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 179 MVE: Buffer underun (First is normal) Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'Training-1.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' Starting mission message count : 205 Ending mission message count : 242 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Loading model 'Drone01.pof' IBX: Found a good IBX to read for 'Drone01.pof'. IBX-DEBUG => POF checksum: 0xa2f72c45, IBX checksum: 0x6f1bb182 -- "Drone01.pof" OpenGL: Created 512x512 FBO! Loading model 'Starfield.pof' Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' About to page in ships! ANI shieldft-05 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'debris01.pof' CFILE: Created new directory 'C:\Games\Freespace2\mediavps_3612\data\cache\' IBX: Starting a new IBX for 'debris01.pof'. Loading model 'debris02.pof' IBX: Starting a new IBX for 'debris02.pof'. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI shieldft-05.ani with size 112x93 (27.3% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1323/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 360, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses FRM: 1 FE: 1 Class: gtf hercules FRM: 1 FE: 1 Class: gtf hercules mark ii FRM: 1 FE: 1 Class: gtf ares FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf loki FRM: 1 FE: 1 Class: gtf pegasus FRM: 1 FE: 1 Class: gtf perseus FRM: 1 FE: 1 Class: gtf myrmidon FRM: 1 FE: 1 Class: sf mara (terrans) FRM: 1 FE: 1 Class: gtb artemis FRM: 1 FE: 1 Class: gtb artemis d.h. FRM: 1 FE: 1 Class: gtb medusa FRM: 1 FE: 1 Class: gtb ursa FRM: 1 FE: 1 Class: gtb zeus FRM: 1 FE: 1 Class: gtb boanerges FRM: 1 FE: 1 Class: gtdr amazon FRM: 1 FE: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtfr triton DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tsc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tac 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ttc 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtc fenris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog FRM: 1 FE: 1 Class: gtsg cerberus FRM: 1 FE: 1 Class: gtsg alastor FRM: 1 FE: 1 Class: gtep hermes FRM: 1 FE: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth FRM: 1 FE: 1 Class: gvf horus FRM: 1 FE: 1 Class: gvf thoth FRM: 1 FE: 1 Class: gvf serapis FRM: 1 FE: 1 Class: gvf tauret FRM: 1 FE: 1 Class: gvb sekhmet FRM: 1 FE: 1 Class: gvb osiris FRM: 1 FE: 1 Class: gvb bakha FRM: 1 FE: 1 Class: gvf ptah FRM: 1 FE: 1 Class: gvs nephthys DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: pvfr ma'at DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: vac 4 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gvfr satis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh FRM: 1 FE: 1 Class: gvsg edjo FRM: 1 FE: 1 Class: gvep ra FRM: 1 FE: 1 Class: gva setekh DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf manticore FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sf astaroth FRM: 1 FE: 1 Class: sb nephilim FRM: 1 FE: 1 Class: sb taurvi FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: st azrael DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sfr dis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sfr asmodeus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident FRM: 1 FE: 1 Class: ssg belial FRM: 1 FE: 1 Class: ssg rahu DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI cb_train-01_a.ani with size 440x200 (21.9% wasted) Frame 0 too long!!: frametime = 8.619 (8.619) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconT-fighter with size 24x29 (9.4% wasted) ANI FadeiconT-fighter with size 24x29 (9.4% wasted) ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted) Frame 0 too long!!: frametime = 0.361 (0.361) ANI iconT-fighter.ani with size 24x29 (9.4% wasted) Unloading in mission messages Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model 300 MISSION LOAD: 'Training-2.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' Starting mission message count : 205 Ending mission message count : 249 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x6b7f2453, IBX checksum: 0x6f75af70 -- "freighter2t-01.pof" Loading model 'install01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof Unknown special object type $path06 while reading model install01.pof Unknown special object type $path07 while reading model install01.pof IBX: Found a good IBX to read for 'install01.pof'. IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof" Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull' Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull' Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull' OpenGL: Reusing 512x512 FBO! Loading model 'Starfield.pof' Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1533/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 441, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses FRM: 1 FE: 1 Class: gtf hercules FRM: 1 FE: 1 Class: gtf hercules mark ii FRM: 1 FE: 1 Class: gtf ares FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf loki FRM: 1 FE: 1 Class: gtf pegasus FRM: 1 FE: 1 Class: gtf perseus FRM: 1 FE: 1 Class: gtf myrmidon FRM: 1 FE: 1 Class: sf mara (terrans) FRM: 1 FE: 1 Class: gtb artemis FRM: 1 FE: 1 Class: gtb artemis d.h. FRM: 1 FE: 1 Class: gtb medusa FRM: 1 FE: 1 Class: gtb ursa FRM: 1 FE: 1 Class: gtb zeus FRM: 1 FE: 1 Class: gtb boanerges FRM: 1 FE: 1 Class: gtdr amazon FRM: 1 FE: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtfr triton DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tsc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tac 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ttc 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtc fenris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog FRM: 1 FE: 1 Class: gtsg cerberus FRM: 1 FE: 1 Class: gtsg alastor FRM: 1 FE: 1 Class: gtep hermes FRM: 1 FE: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth FRM: 1 FE: 1 Class: gvf horus FRM: 1 FE: 1 Class: gvf thoth FRM: 1 FE: 1 Class: gvf serapis FRM: 1 FE: 1 Class: gvf tauret FRM: 1 FE: 1 Class: gvb sekhmet FRM: 1 FE: 1 Class: gvb osiris FRM: 1 FE: 1 Class: gvb bakha FRM: 1 FE: 1 Class: gvf ptah FRM: 1 FE: 1 Class: gvs nephthys DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: pvfr ma'at DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: vac 4 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gvfr satis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh FRM: 1 FE: 1 Class: gvsg edjo FRM: 1 FE: 1 Class: gvep ra FRM: 1 FE: 1 Class: gva setekh DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf manticore FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sf astaroth FRM: 1 FE: 1 Class: sb nephilim FRM: 1 FE: 1 Class: sb taurvi FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: st azrael DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sfr dis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sfr asmodeus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident FRM: 1 FE: 1 Class: ssg belial FRM: 1 FE: 1 Class: ssg rahu DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) Loading model 'tempest_tech.pof' IBX: Found a good IBX to read for 'tempest_tech.pof'. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof" ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted) Frame 0 too long!!: frametime = 6.618 (6.618) ANI iconT-fighter.ani with size 24x29 (9.4% wasted) Unloading in mission messages Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model 300 MISSION LOAD: 'Training-3.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' Starting mission message count : 205 Ending mission message count : 231 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'Starfield.pof' Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) About to page in ships! ANI shieldft-03 with size 112x93 (27.3% wasted) Paging in mission messages Stopping model page in... ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI shieldft-03.ani with size 112x93 (27.3% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1481/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 367, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses FRM: 1 FE: 1 Class: gtf hercules FRM: 1 FE: 1 Class: gtf hercules mark ii FRM: 1 FE: 1 Class: gtf ares FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf loki FRM: 1 FE: 1 Class: gtf pegasus FRM: 1 FE: 1 Class: gtf perseus FRM: 1 FE: 1 Class: gtf myrmidon FRM: 1 FE: 1 Class: sf mara (terrans) FRM: 1 FE: 1 Class: gtb artemis FRM: 1 FE: 1 Class: gtb artemis d.h. FRM: 1 FE: 1 Class: gtb medusa FRM: 1 FE: 1 Class: gtb ursa FRM: 1 FE: 1 Class: gtb zeus FRM: 1 FE: 1 Class: gtb boanerges FRM: 1 FE: 1 Class: gtdr amazon FRM: 1 FE: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtfr triton DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tsc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tac 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ttc 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtc fenris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog FRM: 1 FE: 1 Class: gtsg cerberus FRM: 1 FE: 1 Class: gtsg alastor FRM: 1 FE: 1 Class: gtep hermes FRM: 1 FE: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth FRM: 1 FE: 1 Class: gvf horus FRM: 1 FE: 1 Class: gvf thoth FRM: 1 FE: 1 Class: gvf serapis FRM: 1 FE: 1 Class: gvf tauret FRM: 1 FE: 1 Class: gvb sekhmet FRM: 1 FE: 1 Class: gvb osiris FRM: 1 FE: 1 Class: gvb bakha FRM: 1 FE: 1 Class: gvf ptah FRM: 1 FE: 1 Class: gvs nephthys DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: pvfr ma'at DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: vac 4 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gvfr satis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh FRM: 1 FE: 1 Class: gvsg edjo FRM: 1 FE: 1 Class: gvep ra FRM: 1 FE: 1 Class: gva setekh DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf manticore FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sf astaroth FRM: 1 FE: 1 Class: sb nephilim FRM: 1 FE: 1 Class: sb taurvi FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: st azrael DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sfr dis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sfr asmodeus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident FRM: 1 FE: 1 Class: ssg belial FRM: 1 FE: 1 Class: ssg rahu DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof" Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Loading model 'bomber05.pof' IBX: Found a good IBX to read for 'bomber05.pof'. IBX-DEBUG => POF checksum: 0xd59519de, IBX checksum: 0xb2d8603e -- "bomber05.pof" Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof" ANI iconSD4 with size 56x24 (25.0% wasted) Loading model 'tempest_tech.pof' IBX: Found a good IBX to read for 'tempest_tech.pof'. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof" ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted) Frame 0 too long!!: frametime = 6.666 (6.666) ANI iconT-fighter.ani with size 24x29 (9.4% wasted) Unloading in mission messages Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model 300 MISSION LOAD: 'SM1-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' Using alternate ship type name: NTCv Deimos Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Starting mission message count : 205 Ending mission message count : 246 Current soundtrack set to -1 in event_music_reset_choices Loading model 'freighter04.pof' IBX: Found a good IBX to read for 'freighter04.pof'. IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof" Loading model 'capital2V-01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 0xe958dd8e, IBX checksum: 0xe7ebc929 -- "capital2V-01.pof" Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0xdd50d54b, IBX checksum: 0x08265e59 -- "fighter2v-01.pof" Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'Starfield.pof' Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Allocating space for at least 186 new ship subsystems ... a total of 400 is now available (40 in-use). About to page in ships! ANI shield-f06 with size 112x93 (27.3% wasted) ANI shieldfv-01 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof" BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. Paging in mission messages Stopping model page in... ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI shield-f06.ani with size 112x93 (27.3% wasted) ANI shieldfv-01.ani with size 112x93 (27.3% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1843/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 457, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses FRM: 1 FE: 1 Class: gtf hercules FRM: 1 FE: 1 Class: gtf hercules mark ii FRM: 1 FE: 1 Class: gtf ares FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf loki FRM: 1 FE: 1 Class: gtf pegasus FRM: 1 FE: 1 Class: gtf perseus FRM: 1 FE: 1 Class: gtf myrmidon FRM: 1 FE: 1 Class: sf mara (terrans) FRM: 1 FE: 1 Class: gtb artemis FRM: 1 FE: 1 Class: gtb artemis d.h. FRM: 1 FE: 1 Class: gtb medusa FRM: 1 FE: 1 Class: gtb ursa FRM: 1 FE: 1 Class: gtb zeus FRM: 1 FE: 1 Class: gtb boanerges FRM: 1 FE: 1 Class: gtdr amazon FRM: 1 FE: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtfr triton DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tsc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tac 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ttc 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtc fenris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog FRM: 1 FE: 1 Class: gtsg cerberus FRM: 1 FE: 1 Class: gtsg alastor FRM: 1 FE: 1 Class: gtep hermes FRM: 1 FE: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth FRM: 1 FE: 1 Class: gvf horus FRM: 1 FE: 1 Class: gvf thoth FRM: 1 FE: 1 Class: gvf serapis FRM: 1 FE: 1 Class: gvf tauret FRM: 1 FE: 1 Class: gvb sekhmet FRM: 1 FE: 1 Class: gvb osiris FRM: 1 FE: 1 Class: gvb bakha FRM: 1 FE: 1 Class: gvf ptah FRM: 1 FE: 1 Class: gvs nephthys DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: pvfr ma'at DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: vac 4 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gvfr satis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh FRM: 1 FE: 1 Class: gvsg edjo FRM: 1 FE: 1 Class: gvep ra FRM: 1 FE: 1 Class: gva setekh DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf manticore FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sf astaroth FRM: 1 FE: 1 Class: sb nephilim FRM: 1 FE: 1 Class: sb taurvi FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: st azrael DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sfr dis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sfr asmodeus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident FRM: 1 FE: 1 Class: ssg belial FRM: 1 FE: 1 Class: ssg rahu DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI cb_sm1-01_a.ani with size 440x200 (21.9% wasted) Frame 0 too long!!: frametime = 8.750 (8.750) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) Loading model 'tempest_tech.pof' IBX: Found a good IBX to read for 'tempest_tech.pof'. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof" ANI iconplanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted) ANI iconv-freightercw with size 123x65 (49.2% wasted) ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted) ANI Fadeiconv-FreighterCW.ani with size 123x65 (49.2% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconplanet.ani with size 183x182 (28.9% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 38.974 BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. ANI Kayser_Particle with size 80x80 (37.5% wasted) ANI Lamprey_Particle with size 92x86 (32.8% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps. Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 0x49bf2fa0, IBX checksum: 0xd359bff3 -- "taga.pof" Submodel 'tagareal-b' is detail level 1 of 'tagareal-a' Submodel 'tagareal-c' is detail level 2 of 'tagareal-a' Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 0x647d1541, IBX checksum: 0x419d0e2f -- "tagb.pof" Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a' Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a' Loading model 'tagc.pof' IBX: Found a good IBX to read for 'tagc.pof'. IBX-DEBUG => POF checksum: 0x88691f47, IBX checksum: 0xcb7a4eef -- "tagc.pof" Submodel 'tagc-b' is detail level 1 of 'tagc-a' Submodel 'tagc-c' is detail level 2 of 'tagc-a' Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xdd26cdd3, IBX checksum: 0xf1867e03 -- "infyrno.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps. Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof" Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 0x80da58b6, IBX checksum: 0xe8167fc9 -- "Tsunami.pof" BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps. Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps. Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" Loading model 'S_Infyrno.pof' IBX: Found a good IBX to read for 'S_Infyrno.pof'. IBX-DEBUG => POF checksum: 0xeb80bc30, IBX checksum: 0xc27597a8 -- "S_Infyrno.pof" Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof" Loading model 'S_MegaBomb.pof' IBX: Found a good IBX to read for 'S_MegaBomb.pof'. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof" Loading model 'MX-50.pof' DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof" Frame 186 too long!!: frametime = 1.400 (1.400) ANI Head-TP1a.ani with size 160x120 (6.3% wasted)