Below is the log generated after the crash produced in the Vasudan main hall that corrupts the pilot file in use. Further down is the log generated from a crash induced by attempting to load a corrupted pilot. ========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.15 Passed cmdline options: -missile_lighting -3dshockwave -soft_particles -post_process -fxaa -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod MediaVPs_3612 -ingame_join -mpnoreturn Building file index... Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'D:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'D:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'D:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'D:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'D:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'D:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'D:\Games\FreeSpace2\MediaVPs_3612\' ... 3 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Assets.3612.vp' ... 315 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Assets.vp' ... 1527 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Effects.3612.vp' ... 10 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Effects.vp' ... 1876 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Music.vp' ... 32 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_RadarIcons.vp' ... 24 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Root.3612.vp' ... 13 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Root.vp' ... 94 files Searching root 'D:\Games\FreeSpace2\' ... 44 files Searching root pack 'D:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'D:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files Searching root pack 'D:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'D:\Games\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' ... 0 files Searching root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'D:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'D:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 24 roots and 14274 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : SB X-Fi Audio [0001] OpenAL Version : OpenAL version 1.1 Found extension "ALC_EXT_EFX". Sample rate: 48000 (44100) EFX version: 1.0 Max auxiliary sends: 2 Playback device: SB X-Fi Audio [0001] Capture device: SB X-Fi Audio [0001] ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x720 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : Radeon HD 6800 Series OpenGL Version : 4.0.10243 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.00 ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. TBM => Starting parse of 'mv_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) TABLES => Starting parse of 'mainhall.tbl. MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 334 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 203rd Scorpions Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Animated Effects Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM2-07.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 203rd Scorpions Someone passed an extension to bm_load for file 'vasudan1.pcx' Using alternate ship type name: Unknown Starting mission message count : 205 Ending mission message count : 224 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2v-01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0xdd50d54b, IBX checksum: 0x08265e59 -- "fighter2v-01.pof" Loading model 'miner2s-01.pof' BMPMAN: Found EFF (miners201-01-glow.eff) with 50 frames at 25 fps. Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects BMPMAN: Found EFF (minertile1-glow.eff) with 50 frames at 25 fps. Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Potential problem found: Unrecognized subsystem type 'backa', believed to be in ship miner2s-01.pof Found live debris model for 'backa' Found live debris model for 'backa' Found live debris model for 'backa' IBX: Found a good IBX to read for 'miner2s-01.pof'. IBX-DEBUG => POF checksum: 0x533ad5ed, IBX checksum: 0x433536ec -- "miner2s-01.pof" Submodel 'miners2-hullb' is detail level 1 of 'miners2-hulla' Submodel 'miners2-hullc' is detail level 2 of 'miners2-hulla' Submodel 'miners2-hulld' is detail level 3 of 'miners2-hulla' Submodel 'backb' is detail level 1 of 'backa' Submodel 'backc' is detail level 2 of 'backa' Allocating space for at least 9 new ship subsystems ... a total of 200 is now available (9 in-use). Loading model 'corvette2v-01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 0x39381b84, IBX checksum: 0x026cc221 -- "corvette2v-01.pof" Loading model 'AWACS2V-01.pof' Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' IBX: Found a good IBX to read for 'AWACS2V-01.pof'. IBX-DEBUG => POF checksum: 0xb9ad220a, IBX checksum: 0x0d431c67 -- "AWACS2V-01.pof" Submodel 'awac2vb' is detail level 1 of 'awac2va' Submodel 'awac2vc' is detail level 2 of 'awac2va' Submodel 'awac2vd' is detail level 3 of 'awac2va' Submodel 'radarb' is detail level 1 of 'radara' Submodel 'radarc' is detail level 2 of 'radara' Submodel 'radarb-destroyed' is detail level 1 of 'radara-destroyed' Submodel 'radarc-destroyed' is detail level 2 of 'radara-destroyed' Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 0x963873d5, IBX checksum: 0x7f9a4eb9 -- "fighter2v-02.pof" Loading model 'Platform2S-01.pof' IBX: Found a good IBX to read for 'Platform2S-01.pof'. IBX-DEBUG => POF checksum: 0x270d90ed, IBX checksum: 0xcc619ff1 -- "Platform2S-01.pof" Submodel 'sgunturret01b' is detail level 1 of 'sgunturret01a' Submodel 'sgunturret01c' is detail level 2 of 'sgunturret01a' Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'cannon01b' is detail level 1 of 'cannon01a' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'cannon03b' is detail level 1 of 'cannon03a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Submodel 'turret04b-destroyed' is detail level 1 of 'turret04a-destroyed' Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed' Submodel 'turret03b-destroyed' is detail level 1 of 'turret03a-destroyed' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret04b' is detail level 1 of 'turret04a' WARNING: "For ship 'SSG Belial', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8714 WARNING: "For ship 'SSG Belial', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8714 WARNING: "For ship 'SSG Belial', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8714 WARNING: "For ship 'SSG Belial', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8714 WARNING: "For ship 'SSG Belial', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8714 WARNING: "For ship 'SSG Belial', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8714 Loading model 'fighter2s-02.pof' BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof" Loading model 'fighter11.pof' BMPMAN: Found EFF (fighter11-01-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof" Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull' Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull' Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull' Loading model 'fighter2s-03.pof' BMPMAN: Found EFF (fighter2s-03-glow.eff) with 40 frames at 26 fps. IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xec91e864 -- "fighter2s-03.pof" Submodel 'fighter-b' is detail level 1 of 'fighter-a' Submodel 'fighter-c' is detail level 2 of 'fighter-a' Submodel 'fighter-d' is detail level 3 of 'fighter-a' Loading model 'SuperCap2S-01.pof' BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (supertile2-glow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (supertile3-glow.eff) with 40 frames at 30 fps. BMPMAN: Found EFF (supertile4-glow.eff) with 40 frames at 30 fps. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship SuperCap2S-01.pof IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 0x33218381, IBX checksum: 0xa1acc7db -- "SuperCap2S-01.pof" Submodel 'supercap2s-01c' is detail level 2 of 'supercap2s-01a' Submodel 'supercap2s-01b' is detail level 1 of 'supercap2s-01a' Loading model 'bomber2s-02.pof' BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof" Submodel 'hullb' is detail level 1 of 'hulla' Submodel 'hulld' is detail level 3 of 'hulla' Submodel 'hullc' is detail level 2 of 'hulla' OpenGL: Created 512x512 FBO! ANI gas with size 128x127 (0.8% wasted) =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Allocating space for at least 234 new ship subsystems ... a total of 400 is now available (153 in-use). About to page in ships! ANI shieldfv-01 with size 112x93 (27.3% wasted) ANI shieldfv-02 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) ANI shieldfs-02 with size 112x93 (27.3% wasted) ANI shieldfs-03 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. ANI Lamprey_Particle with size 92x86 (32.8% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 0x49bf2fa0, IBX checksum: 0xd359bff3 -- "taga.pof" Submodel 'tagareal-b' is detail level 1 of 'tagareal-a' Submodel 'tagareal-c' is detail level 2 of 'tagareal-a' Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof" BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'S_Rockeye.pof' BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps. IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps. Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI gas.ani with size 128x127 (0.8% wasted) ANI shieldfv-01.ani with size 112x93 (27.3% wasted) ANI shieldfv-02.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-03.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2432/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 590, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses FRM: 1 FE: 1 Class: gtf hercules FRM: 1 FE: 1 Class: gtf hercules mark ii FRM: 1 FE: 1 Class: gtf ares FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf loki FRM: 1 FE: 1 Class: gtf pegasus FRM: 1 FE: 1 Class: gtf perseus FRM: 1 FE: 1 Class: gtf myrmidon FRM: 1 FE: 1 Class: sf mara (terrans) FRM: 1 FE: 1 Class: gtb artemis FRM: 1 FE: 1 Class: gtb artemis d.h. FRM: 1 FE: 1 Class: gtb medusa FRM: 1 FE: 1 Class: gtb ursa FRM: 1 FE: 1 Class: gtb zeus FRM: 1 FE: 1 Class: gtb boanerges FRM: 1 FE: 1 Class: gtdr amazon FRM: 1 FE: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtfr triton DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tsc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tac 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ttc 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtc fenris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog FRM: 1 FE: 1 Class: gtsg cerberus FRM: 1 FE: 1 Class: gtsg alastor FRM: 1 FE: 1 Class: gtep hermes FRM: 1 FE: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth FRM: 1 FE: 1 Class: gvf horus FRM: 1 FE: 1 Class: gvf thoth FRM: 1 FE: 1 Class: gvf serapis FRM: 1 FE: 1 Class: gvf tauret FRM: 1 FE: 1 Class: gvb sekhmet FRM: 1 FE: 1 Class: gvb osiris FRM: 1 FE: 1 Class: gvb bakha FRM: 1 FE: 1 Class: gvf ptah FRM: 1 FE: 1 Class: gvs nephthys DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: pvfr ma'at DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: vac 4 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gvfr satis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh FRM: 1 FE: 1 Class: gvsg edjo FRM: 1 FE: 1 Class: gvep ra FRM: 1 FE: 1 Class: gva setekh DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf manticore FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sf astaroth FRM: 1 FE: 1 Class: sb nephilim FRM: 1 FE: 1 Class: sb taurvi FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: st azrael DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sfr dis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sfr asmodeus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident FRM: 1 FE: 1 Class: ssg belial FRM: 1 FE: 1 Class: ssg rahu DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI CB_default.ani with size 440x200 (21.9% wasted) Frame 0 too long!!: frametime = 44.577 (44.577) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'fighter08.pof' Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof IBX: Found a good IBX to read for 'fighter08.pof'. IBX-DEBUG => POF checksum: 0xa3d1fd3f, IBX checksum: 0x42c4ab5b -- "fighter08.pof" Loading model 'fighter09.pof' IBX: Found a good IBX to read for 'fighter09.pof'. IBX-DEBUG => POF checksum: 0x510e9183, IBX checksum: 0xe0d27b63 -- "fighter09.pof" ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) Loading model 'tempest_tech.pof' IBX: Found a good IBX to read for 'tempest_tech.pof'. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof" Loading model 'newhornet_tech.pof' IBX: Found a good IBX to read for 'newhornet_tech.pof'. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof" Loading model 'crossbow_tech.pof' IBX: Found a good IBX to read for 'crossbow_tech.pof'. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof" Loading model 'trebuchet_tech.pof' IBX: Found a good IBX to read for 'trebuchet_tech.pof'. IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof" Loading model 'piranha_tech.pof' IBX: Found a good IBX to read for 'piranha_tech.pof'. IBX-DEBUG => POF checksum: 0x4334dee5, IBX checksum: 0x19e212e4 -- "piranha_tech.pof" Loading model 'stilettoII_tech.pof' IBX: Found a good IBX to read for 'stilettoII_tech.pof'. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof" Loading model 'empulse2_tech.pof' IBX: Found a good IBX to read for 'empulse2_tech.pof'. IBX-DEBUG => POF checksum: 0x55e483b3, IBX checksum: 0xd4e0b3b7 -- "empulse2_tech.pof" ANI iconv-fightW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted) ANI iconS-gas with size 35x70 (45.3% wasted) ANI fadeiconS-gas with size 35x70 (45.3% wasted) ANI fadeiconS-gas.ani with size 35x70 (45.3% wasted) ANI iconS-gun with size 11x20 (37.5% wasted) ANI fadeiconS-gun with size 11x20 (37.5% wasted) ANI fadeiconS-gun.ani with size 11x20 (37.5% wasted) Frame 0 too long!!: frametime = 2.635 (2.635) ANI iconv-fightW.ani with size 63x46 (28.1% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 84.050 Regenerating local nebula! Frame 1 too long!!: frametime = 0.462 (0.462) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Glow Mapping ANI Head-CM2b.ani with size 160x120 (6.3% wasted) ANI Head-CM2a.ani with size 160x120 (6.3% wasted) 1206 frames executed in 30.008 seconds, 40.189 frames per second. ANI Head-CM2c.ani with size 160x120 (6.3% wasted) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping ANI Head-VP1a.ani with size 160x120 (6.3% wasted) Frame 3129: Could not create debris, no more slots left Frame 3129: Could not create debris, no more slots left Frame 3129: Could not create debris, no more slots left ANI Head-VP2a.ani with size 160x120 (6.3% wasted) Frame 3304: Could not create debris, no more slots left Frame 3356: Could not create debris, no more slots left Frame 3356: Could not create debris, no more slots left Frame 3356: Could not create debris, no more slots left Frame 3394: Could not create debris, no more slots left Frame 3420: Could not create debris, no more slots left Frame 3420: Could not create debris, no more slots left Frame 3420: Could not create debris, no more slots left ANI Head-VCc.ani with size 160x120 (6.3% wasted) Frame 4149: Could not create debris, no more slots left Frame 4161: Could not create debris, no more slots left Frame 4170: Could not create debris, no more slots left Frame 4175: Could not create debris, no more slots left Frame 4201: Could not create debris, no more slots left Frame 4389: Could not create debris, no more slots left Frame 4389: Could not create debris, no more slots left Frame 4389: Could not create debris, no more slots left Frame 4410: Could not create debris, no more slots left Frame 4455: Could not create debris, no more slots left Frame 4455: Could not create debris, no more slots left Frame 4455: Could not create debris, no more slots left Frame 4457: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 4490: Could not create debris, no more slots left Frame 4490: Could not create debris, no more slots left Frame 4490: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 4596: Could not create debris, no more slots left Frame 4596: Could not create debris, no more slots left Frame 4596: Could not create debris, no more slots left Frame 4648: Could not create debris, no more slots left Frame 4648: Could not create debris, no more slots left Frame 4648: Could not create debris, no more slots left Frame 4648: Could not create debris, no more slots left Frame 4690: Could not create debris, no more slots left Frame 4690: Could not create debris, no more slots left Frame 4690: Could not create debris, no more slots left Frame 4774: Could not create debris, no more slots left Frame 4774: Could not create debris, no more slots left WARNING: "For ship 'SJ Sathanas', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8714 Frame 4907 too long!!: frametime = 3.843 (3.843) Frame 5318: Could not create debris, no more slots left Frame 5318: Could not create debris, no more slots left Frame 5318: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Frame 5345: Could not create debris, no more slots left Frame 5345: Could not create debris, no more slots left Frame 5345: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) ANI Head-VP2c.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Regenerating local nebula! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) SOUND: c:\code\fs2_open_0\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.' Unloading in mission messages Storing stats now Frame 6247 too long!!: frametime = 0.577 (0.577) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27) Throwing out event 4 because of state set from 27 to 1 ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted) ANI 2_vhall_options.ani with size 303x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted) Frame 6247 too long!!: frametime = 0.577 (0.577) Got event GS_EVENT_BARRACKS_MENU (9) in state GS_STATE_MAIN_MENU (1) Someone passed an extension to bm_load_animation for file 'IconRankMini.ani' Someone passed an extension to bm_load for file 'vasudan1.pcx' ASSERTION: "(len < n)" at cfile.cpp:1269 len: 65792, n: 32 Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1034 Below is the file produced after attempting to load a corrupted pilot. ========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.15 Passed cmdline options: -missile_lighting -3dshockwave -soft_particles -post_process -fxaa -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod MediaVPs_3612 -ingame_join -mpnoreturn Building file index... Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'D:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'D:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'D:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'D:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'D:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'D:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'D:\Games\FreeSpace2\MediaVPs_3612\' ... 3 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Assets.3612.vp' ... 315 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Assets.vp' ... 1527 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Effects.3612.vp' ... 10 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Effects.vp' ... 1876 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Music.vp' ... 32 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_RadarIcons.vp' ... 24 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Root.3612.vp' ... 13 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_3612\MV_Root.vp' ... 94 files Searching root 'D:\Games\FreeSpace2\' ... 44 files Searching root pack 'D:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'D:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files Searching root pack 'D:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'D:\Games\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' ... 0 files Searching root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'D:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'D:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 24 roots and 14274 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : SB X-Fi Audio [0001] OpenAL Version : OpenAL version 1.1 Found extension "ALC_EXT_EFX". Sample rate: 48000 (44100) EFX version: 1.0 Max auxiliary sends: 2 Playback device: SB X-Fi Audio [0001] Capture device: SB X-Fi Audio [0001] ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x720 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : Radeon HD 6800 Series OpenGL Version : 4.0.10243 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.00 ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. TBM => Starting parse of 'mv_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) TABLES => Starting parse of 'mainhall.tbl. MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 669 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'vasudan1.pcx' ASSERTION: "(len < n)" at cfile.cpp:1269 len: 65792, n: 32 Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1034