========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.15 Passed cmdline options: -spec_exp 5.5 -ogl_spec 30 -spec_static 0.4 -spec_point 0.3 -spec_tube 0.2 -ambient_factor 100.5 -missile_lighting -no_emissive_light -3dshockwave -soft_particles -post_process -bloom_intensity 42 -fxaa -fxaa_preset 2 -fb_explosions -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod MediaVPs,fs2-single-missions -mipmap -disable_di_mouse -old_collision Building file index... Found root pack 'E:\FreeSpace2\MediaVPs\00Testing.vp' with a checksum of 0xb31e8dcc Found root pack 'E:\FreeSpace2\MediaVPs\MV_A-Glows.vp' with a checksum of 0x9e5e6a86 Found root pack 'E:\FreeSpace2\MediaVPs\MV_Advanced.vp' with a checksum of 0xd7934b79 Found root pack 'E:\FreeSpace2\MediaVPs\MV_Assets.vp' with a checksum of 0x5edd6c20 Found root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_1.vp' with a checksum of 0xfd81749a Found root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_2.vp' with a checksum of 0xbed9b09e Found root pack 'E:\FreeSpace2\MediaVPs\MV_Effects.vp' with a checksum of 0x3e06f159 Found root pack 'E:\FreeSpace2\MediaVPs\MV_Music.vp' with a checksum of 0x5118d025 Found root pack 'E:\FreeSpace2\MediaVPs\MV_RadarIcons.vp' with a checksum of 0x8c887ae9 Found root pack 'E:\FreeSpace2\MediaVPs\MV_Root.vp' with a checksum of 0xdd3c7a37 Found root pack 'E:\FreeSpace2\MediaVPs\MV_SELECT_ANIMS.vp' with a checksum of 0xb281f23e Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'E:\FreeSpace2\MediaVPs\' ... 5 files Searching root pack 'E:\FreeSpace2\MediaVPs\00Testing.vp' ... 340 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_A-Glows.vp' ... 1735 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Advanced.vp' ... 1600 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Assets.vp' ... 1742 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_1.vp' ... 32 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_2.vp' ... 57 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Effects.vp' ... 2043 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Music.vp' ... 32 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_RadarIcons.vp' ... 24 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Root.vp' ... 293 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_SELECT_ANIMS.vp' ... 5450 files Searching root 'E:\FreeSpace2\fs2-single-missions\' ... 47 files Searching root 'E:\FreeSpace2\' ... 51 files Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files Found 24 roots and 20456 files. Setting language to English TBM => Starting parse of 'mv_root-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers (Realtek High Definition Audio) Capture device: Realtek Digital Input (Realtek ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1440x900 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GTX 550 Ti/PCIe/SSE2 OpenGL Version : 4.2.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. TBM => Starting parse of 'mv_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_assets-aip.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_root-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'NewCM-wep.tbm' ... TBM => Starting parse of 'mekhu-wep.tbm' ... TBM => Starting parse of 'fs2_primaries-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_root-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'vasudans-shp.tbm' ... TBM => Starting parse of 'terrans-shp.tbm' ... TBM => Starting parse of 'shivans-shp.tbm' ... TBM => Starting parse of 'NewCM-shp.tbm' ... TBM => Starting parse of 'HTLHades-shp.tbm' ... TBM => Starting parse of 'mv_root-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI time1 with size 47x23 (28.1% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) TABLES => Starting parse of 'mainhall.tbl. MediaVPs: Explosions script loaded! MediaVPs: Flaming debris script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 921 TrackIR Init Failed - 1 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'hammer1.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof" Frame 0 too long!!: frametime = 0.738 (0.738) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 0.894 (0.894) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 600 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Animated Effects Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! SHOCKWAVE => Loading default shockwave animation... BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'Colossus' Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'fighter2t-01.pof'. IBX-DEBUG => POF checksum: 0xfef8a1b1, IBX checksum: 0xf64d5ef0 -- "fighter2t-01.pof" Loading model 'Colossus.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Colossus.pof IBX: Found a good IBX to read for 'Colossus.pof'. IBX-DEBUG => POF checksum: 0xe71af2b9, IBX checksum: 0xf3f60407 -- "Colossus.pof" Submodel 'turret10b' is detail level 1 of 'turret10a' Submodel 'turret10b-arm' is detail level 1 of 'turret10a-arm' Submodel 'turret09b' is detail level 1 of 'turret09a' Submodel 'turret09b-arm' is detail level 1 of 'turret09a-arm' Submodel 'turret08b' is detail level 1 of 'turret08a' Submodel 'turret08b-arm' is detail level 1 of 'turret08a-arm' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm' Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm' Submodel 'turret06b' is detail level 1 of 'turret06a' Submodel 'turret06b-arm' is detail level 1 of 'turret06a-arm' Submodel 'turret07b' is detail level 1 of 'turret07a' Submodel 'turret07b-arm' is detail level 1 of 'turret07a-arm' Allocating space for at least 80 new ship subsystems ... a total of 200 is now available (80 in-use). Loading model 'capital2V-01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 0xe958dd8e, IBX checksum: 0xe7ebc929 -- "capital2V-01.pof" Loading model 'Sobek.pof' Found live debris model for 'turret01' Found live debris model for 'turret02' Found live debris model for 'turret03' Found live debris model for 'turret05' IBX: Found a good IBX to read for 'Sobek.pof'. IBX-DEBUG => POF checksum: 0x5b0f7b85, IBX checksum: 0x5170bf67 -- "Sobek.pof" Loading model 'HTL-Mentu.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'HTL-Mentu.pof'. IBX-DEBUG => POF checksum: 0xb51be805, IBX checksum: 0xf5218755 -- "HTL-Mentu.pof" Loading model 'capital2t-01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Normal Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Normal Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Normal Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Normal Mapping Animated Effects Unknown special object type $path45 while reading model capital2t-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof IBX: Found a good IBX to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0x72babe24 -- "capital2t-01.pof" Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof" Loading model 'capital2s-01.pof' BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps. BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps. BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof IBX: Found a good IBX to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xde07f881 -- "capital2s-01.pof" Loading model 'corvette2s-01.pof' BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps. Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof" Loading model 'Rakshasa.pof' Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship Rakshasa.pof IBX: Found a good IBX to read for 'Rakshasa.pof'. IBX-DEBUG => POF checksum: 0x93232af3, IBX checksum: 0x15826657 -- "Rakshasa.pof" Loading model 'capital02.pof' Potential problem found: Unrecognized subsystem type 'reactor 4', believed to be in ship capital02.pof Potential problem found: Unrecognized subsystem type 'reactor 5', believed to be in ship capital02.pof Potential problem found: Unrecognized subsystem type 'reactor 3', believed to be in ship capital02.pof Potential problem found: Unrecognized subsystem type 'reactor 2', believed to be in ship capital02.pof Potential problem found: Unrecognized subsystem type 'reactor 1', believed to be in ship capital02.pof Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital02.pof Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital02.pof Unknown special object type $baddaboom01-01 while reading model capital02.pof Unknown special object type $baddaboom02-01 while reading model capital02.pof IBX: Found a good IBX to read for 'capital02.pof'. IBX-DEBUG => POF checksum: 0xd50a4925, IBX checksum: 0xb8859552 -- "capital02.pof" Loading model 'Hades.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Hades.pof IBX: Found a good IBX to read for 'Hades.pof'. IBX-DEBUG => POF checksum: 0x61568641, IBX checksum: 0xdc00192b -- "Hades.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret06b' is detail level 1 of 'turret06a' Submodel 'turret07b' is detail level 1 of 'turret07a' Loading model 'capital04.pof' BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof" Submodel 'capital04b' is detail level 1 of 'capital04a' Submodel 'capital04c' is detail level 2 of 'capital04a' Submodel 'capital04d' is detail level 3 of 'capital04a' Submodel 'turret03b-base' is detail level 1 of 'turret03a-base' Submodel 'turret07b-base' is detail level 1 of 'turret07a-base' Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof" Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof" Loading model 'capital01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof IBX: Found a good IBX to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 0xe7f08675, IBX checksum: 0x7dc1ec68 -- "capital01.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01c' is detail level 2 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret02c' is detail level 2 of 'turret02a' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret03c' is detail level 2 of 'turret03a' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret04c' is detail level 2 of 'turret04a' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret05c' is detail level 2 of 'turret05a' Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x2dbed800 -- "cruiser01.pof" Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull' Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull' Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull' Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main' Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main' Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main' Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub' Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub' Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish' Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish' Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish' Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof" Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish' Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish' Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish' Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main' Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main' Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main' Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub' Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub' Loading model 'corvette2r-01.pof' Unknown special object type $path29 while reading model corvette2r-01.pof IBX: Found a good IBX to read for 'corvette2r-01.pof'. IBX-DEBUG => POF checksum: 0x7420b86f, IBX checksum: 0x4dc3a564 -- "corvette2r-01.pof" Submodel 'turret21b' is detail level 1 of 'turret21a' Submodel 'turret22b' is detail level 1 of 'turret22a' Loading model 'Typhon.pof' Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof IBX: Found a good IBX to read for 'Typhon.pof'. IBX-DEBUG => POF checksum: 0x7267def1, IBX checksum: 0x23a1f7ed -- "Typhon.pof" Loading model 'cruiser02.pof' IBX: Found a good IBX to read for 'cruiser02.pof'. IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof" Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret01b' is detail level 1 of 'turret01a' OpenGL: Created 512x512 FBO! ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Allocating space for at least 526 new ship subsystems ... a total of 800 is now available (85 in-use). About to page in ships! ANI shieldft-01 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. ANI Kayser_Particle with size 80x80 (37.5% wasted) ANI Lamprey_Particle with size 92x86 (32.8% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof" Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof" Loading model 'tag-a.pof' IBX: Found a good IBX to read for 'tag-a.pof'. IBX-DEBUG => POF checksum: 0x405ce81e, IBX checksum: 0x9839dc21 -- "tag-a.pof" Loading model 'tag-b.pof' IBX: Found a good IBX to read for 'tag-b.pof'. IBX-DEBUG => POF checksum: 0x0096f4df, IBX checksum: 0xee96bb27 -- "tag-b.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0x9979da66, IBX checksum: 0x66cab9a1 -- "infyrno.pof" BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps. Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "belial.pof" BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps. Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'ShivanCluster.pof' BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps. IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof" Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shieldft-01.ani with size 112x93 (27.3% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2732/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 798, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules mark ii DRM: 0.25 DE: 3 DM: 1 Class: gtf ares DRM: 0.25 DE: 3 DM: 1 Class: gtf erinyes DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf pegasus DRM: 0.25 DE: 3 DM: 1 Class: gtf perseus DRM: 0.25 DE: 3 DM: 1 Class: gtf myrmidon DRM: 0.25 DE: 3 DM: 1 Class: sf mara (terrans) DRM: 0.25 DE: 3 DM: 1 Class: gtb artemis DRM: 0.25 DE: 3 DM: 1 Class: gtb artemis d.h. DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb boanerges DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtfr triton DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt argo DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtsg alastor DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth DRM: 0.25 DE: 3 DM: 1 Class: gvf horus DRM: 0.25 DE: 3 DM: 1 Class: gvf thoth DRM: 0.25 DE: 3 DM: 1 Class: gvf serapis DRM: 0.25 DE: 3 DM: 1 Class: gvf tauret DRM: 0.25 DE: 3 DM: 1 Class: gvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: gvb osiris DRM: 0.25 DE: 3 DM: 1 Class: gvb bakha DRM: 0.25 DE: 3 DM: 1 Class: gvf ptah DRM: 0.25 DE: 3 DM: 1 Class: gvs nephthys DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 3 DM: 1 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: gvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvsg edjo DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: gva setekh DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf aeshma DRM: 0.25 DE: 3 DM: 1 Class: sf mara DRM: 0.25 DE: 3 DM: 1 Class: sf astaroth DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb taurvi DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr dis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: ssg belial DRM: 0.25 DE: 3 DM: 1 Class: ssg rahu DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 MediaVPs: Flaming debris script ACTIVE! Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0x75c0997f, IBX checksum: 0xcfc0724e -- "fighter06.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xb0d6f2dc, IBX checksum: 0xf1d6ccc4 -- "fighter2t-02.pof" Loading model 'bonus2t-02.pof' IBX: Found a good IBX to read for 'bonus2t-02.pof'. IBX-DEBUG => POF checksum: 0xf059a804, IBX checksum: 0xb4b2424f -- "bonus2t-02.pof" Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0xde3631dc, IBX checksum: 0x8a2a4bdd -- "fighter2t-04.pof" Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0x23600360, IBX checksum: 0x18b36b49 -- "fighter2t-03.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof" Loading model 'artemis.pof' IBX: Found a good IBX to read for 'artemis.pof'. IBX-DEBUG => POF checksum: 0x5ea11a0a, IBX checksum: 0x11f2f1fc -- "artemis.pof" Loading model 'artemisDH.pof' IBX: Found a good IBX to read for 'artemisDH.pof'. IBX-DEBUG => POF checksum: 0x43cc9916, IBX checksum: 0x5fdeac0e -- "artemisDH.pof" Loading model 'Medusa.pof' Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof IBX: Found a good IBX to read for 'Medusa.pof'. IBX-DEBUG => POF checksum: 0xeb4de0fa, IBX checksum: 0x60f284b6 -- "Medusa.pof" BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps. BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps. Loading model 'bomber05.pof' IBX: Found a good IBX to read for 'bomber05.pof'. IBX-DEBUG => POF checksum: 0x0f57d32e, IBX checksum: 0xf0b1dcfd -- "bomber05.pof" Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 0x727fa730, IBX checksum: 0x166b26bf -- "bomber09.pof" Loading model 'Boanerges.pof' IBX: Found a good IBX to read for 'Boanerges.pof'. IBX-DEBUG => POF checksum: 0x935f7ef0, IBX checksum: 0x886bc6c6 -- "Boanerges.pof" Loading model 'wep_subach_tech.pof' Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_subach_tech.pof'. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof" Loading model 'wep_mekhu_tech.pof' Model wep_mekhu_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_mekhu_tech.pof'. IBX-DEBUG => POF checksum: 0x8b35029a, IBX checksum: 0x6e9491fe -- "wep_mekhu_tech.pof" Loading model 'wep_akheton_tech.pof' Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_akheton_tech.pof'. IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof" Loading model 'wep_morningstar_tech.pof' Model wep_morningstar_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_morningstar_tech.pof'. IBX-DEBUG => POF checksum: 0x59bdb80f, IBX checksum: 0x0d8b8d08 -- "wep_morningstar_tech.pof" Loading model 'wep_promr_tech.pof' Model wep_promr_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_promr_tech.pof'. IBX-DEBUG => POF checksum: 0x3c7696da, IBX checksum: 0xa9fd9e89 -- "wep_promr_tech.pof" Loading model 'wep_proms_tech.pof' Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_proms_tech.pof'. IBX-DEBUG => POF checksum: 0xad855045, IBX checksum: 0xcba02eb9 -- "wep_proms_tech.pof" Loading model 'wep_maxim_tech.pof' Model wep_maxim_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_maxim_tech.pof'. IBX-DEBUG => POF checksum: 0x5e3fcd02, IBX checksum: 0x59e01829 -- "wep_maxim_tech.pof" Loading model 'wep_kayser_tech.pof' Model wep_kayser_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_kayser_tech.pof'. IBX-DEBUG => POF checksum: 0xbd1b1042, IBX checksum: 0x6ac8fd62 -- "wep_kayser_tech.pof" Loading model 'wep_circe_tech.pof' Model wep_circe_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_circe_tech.pof'. IBX-DEBUG => POF checksum: 0x78d651c3, IBX checksum: 0xda6f3060 -- "wep_circe_tech.pof" Loading model 'wep_lamprey_tech.pof' Model wep_lamprey_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_lamprey_tech.pof'. IBX-DEBUG => POF checksum: 0xc7418cfc, IBX checksum: 0x04ac4c75 -- "wep_lamprey_tech.pof" Loading model 'rockeye-tech.pof' IBX: Found a good IBX to read for 'rockeye-tech.pof'. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof" Loading model 'tempest_tech.pof' IBX: Found a good IBX to read for 'tempest_tech.pof'. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof" Loading model 'newhornet_tech.pof' IBX: Found a good IBX to read for 'newhornet_tech.pof'. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof" Loading model 'bombardier-tech.pof' IBX: Found a good IBX to read for 'bombardier-tech.pof'. IBX-DEBUG => POF checksum: 0x593be7dd, IBX checksum: 0x1a18f76f -- "bombardier-tech.pof" Loading model 'crossbow_tech.pof' IBX: Found a good IBX to read for 'crossbow_tech.pof'. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof" Loading model 'trebuchet-tech.pof' IBX: Found a good IBX to read for 'trebuchet-tech.pof'. IBX-DEBUG => POF checksum: 0xd9ed9573, IBX checksum: 0x52b38f4d -- "trebuchet-tech.pof" Loading model 'tag-a-tech.pof' IBX: Found a good IBX to read for 'tag-a-tech.pof'. IBX-DEBUG => POF checksum: 0x07b6d2bd, IBX checksum: 0x14d85598 -- "tag-a-tech.pof" Loading model 'tag-b-tech.pof' IBX: Found a good IBX to read for 'tag-b-tech.pof'. IBX-DEBUG => POF checksum: 0x21e85a10, IBX checksum: 0x13e47908 -- "tag-b-tech.pof" Loading model 'piranha_tech.pof' IBX: Found a good IBX to read for 'piranha_tech.pof'. IBX-DEBUG => POF checksum: 0x9c4bc405, IBX checksum: 0x0c2e55a4 -- "piranha_tech.pof" Loading model 'stilettoII_tech.pof' IBX: Found a good IBX to read for 'stilettoII_tech.pof'. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof" Loading model 'infyrno-tech.pof' IBX: Found a good IBX to read for 'infyrno-tech.pof'. IBX-DEBUG => POF checksum: 0x1c58c406, IBX checksum: 0x1017d2b0 -- "infyrno-tech.pof" Loading model 'belial-tech.pof' IBX: Found a good IBX to read for 'belial-tech.pof'. IBX-DEBUG => POF checksum: 0x2173cb18, IBX checksum: 0x2e11559b -- "belial-tech.pof" Loading model 'helios_tech.pof' IBX: Found a good IBX to read for 'helios_tech.pof'. IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof" Loading model 'empulse2_tech.pof' IBX: Found a good IBX to read for 'empulse2_tech.pof'. IBX-DEBUG => POF checksum: 0x55e483b3, IBX checksum: 0xd4e0b3b7 -- "empulse2_tech.pof" ANI iconT-super with size 200x67 (47.7% wasted) ANI fadeiconT-super with size 200x67 (47.7% wasted) ANI fadeiconT-super.ani with size 200x67 (47.7% wasted) Frame 0 too long!!: frametime = 61.706 (61.706) ANI iconT-super.ani with size 200x67 (47.7% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 91.445 WARNING: "For ship 'GVC Mentu', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8709 Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Frame 731 too long!!: frametime = 7.332 (7.332) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Glow Mapping 971 frames executed in 30.051 seconds, 32.312 frames per second. Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_HOTKEY_SCREEN (23) Frame 2092 too long!!: frametime = 0.750 (0.750) Frame 2092 too long!!: frametime = 0.536 (0.536) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... ... Log closed, Sun Nov 18 20:16:38 2012