; MAIN HALL definitions ; ; sound pan values : 0.0 center of screen, -1.0 left side of screen, 1.0 right side of screen ; sound values : sound index into sounds.tbl ; ; NOTE : each main hall definition needs 2 sections. one for 640x480 and one for 1024x768 ; ;; ---------------------------------------------------------------------------------------------------------------- ;; Main hall 0 (Terran) ;; ;; GR_640 $Main Hall +Bitmap: MainHall1 +Mask: MainHall1-m +Music: Aquitaine +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0 +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1 +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2 +Intercom sound: 38 ;; SND_MAIN_HALL_INT1 +Intercom sound: 39 ;; SND_MAIN_HALL_INT2 +Intercom sound: 40 ;; SND_MAIN_HALL_INT3 +Intercom pan: 0.0 ;; pan for intercom sound 0 +Intercom pan: 0.0 ;; pan for intercom sound 1 +Intercom pan: 0.0 ;; pan for intercom sound 2 +Num Misc Animations: 3 ;; MAX is 10, if you need more, you need to get a programmer +Misc anim: mainwalk ;; anim for misc anim 1 +Misc anim: mainflyby ;; anim for misc anim 2 +Misc anim: maincrane ;; anim for misc anim 3 +Misc anim delay: -1 15000 20000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim delay: -1 9000 30000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim delay: -1 5000 9000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim coords: 176 70 ;; coords for misc anim 1 +Misc anim coords: 325 0 ;; coords for misc anim 2 +Misc anim coords: 0 195 ;; coords for misc anim 3 +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim mode: 1 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim pan: -0.5 ;; pan for anim 1 +Misc anim pan: -0.2 ;; pan for anim 2 +Misc anim pan: 0.0 ;; pan for anim 3 +Misc anim sounds: 1 21 ;; # sounds, sound number for each, anim 1 +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2 +Misc anim sounds: 2 26 31 ;; # sounds, sound number for each, anim 3 +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 1 +Misc anim trigger: 2 1 245 ;; # of triggers, frame to play sound on, anim 2 +Misc anim trigger: 2 1 150 ;; # of triggers, frame to play sound on, anim 3 +Misc anim handles: 1 ;; # sound handles +Misc anim handles: 2 ;; # sound handles +Misc anim handles: 2 ;; # sound handles +Misc anim flags: 1 ;; # sound flags +Misc anim flags: 2 ;; # sound flags +Misc anim flags: 2 ;; # sound flags +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer +Door anim: mainexit ;; door anim 1 +Door anim: mainbarracks ;; door anim 2 +Door anim: mainreadyroom ;; door anim 3 +Door anim: maintechroom ;; door anim 4 +Door anim: mainoptions ;; door anim 5 +Door anim: maincampaign ;; door anim 6 +Door coords: 437 370 539 425 ;; door 1, coords and center of anim +Door coords: 28 8 110 61 ;; door 2, coords and center of anim +Door coords: 269 187 339 230 ;; door 3, coords and center of anim +Door coords: 381 335 404 367 ;; door 4, coords and center of anim +Door coords: 86 349 174 412 ;; door 5, coords and center of anim +Door coords: 440 134 542 193 ;; door 6, coords and center of anim +Door sounds: 36 37 ;; door open, door close +Door sounds: 23 24 ;; door open, door close +Door sounds: 23 24 ;; door open, door close +Door sounds: 34 35 ;; door open, door close +Door sounds: 32 33 ;; door open, door close +Door sounds: 43 44 ;; screen on, screen off +Door pan: -0.75 ;; door sound pan +Door pan: 0.05 ;; door sound pan +Door pan: 0.07 ;; door sound pan +Door pan: 0.76 ;; door sound pan +Door pan: 0.8 ;; door sound pan +Door pan: 0.09 ;; door sound pan +Tooltip Y: 469 ;; y coord to draw tooltip text ;; GR_1024 $Main Hall +Bitmap: 2_MainHall1 +Mask: 2_MainHall1-m +Music: Aquitaine +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0 +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1 +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2 +Intercom sound: 38 ;; SND_MAIN_HALL_INT1 +Intercom sound: 39 ;; SND_MAIN_HALL_INT2 +Intercom sound: 40 ;; SND_MAIN_HALL_INT3 +Intercom pan: 0.0 ;; pan for intercom sound 0 +Intercom pan: 0.0 ;; pan for intercom sound 1 +Intercom pan: 0.0 ;; pan for intercom sound 2 +Num Misc Animations: 3 ;; MAX is 10, if you need more, you need to get a programmer +Misc anim: 2_mainwalk ;; anim for misc anim 1 +Misc anim: 2_mainflyby ;; anim for misc anim 2 +Misc anim: 2_maincrane ;; anim for misc anim 3 +Misc anim delay: -1 15000 20000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim delay: -1 9000 12000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim delay: -1 5000 9000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim coords: 271 117 ;; coords for misc anim 1 +Misc anim coords: 515 0 ;; coords for misc anim 2 +Misc anim coords: 0 305 ;; coords for misc anim 3 +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim mode: 1 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim pan: -0.5 ;; pan for anim 1 +Misc anim pan: -0.2 ;; pan for anim 2 +Misc anim pan: 0.0 ;; pan for anim 3 +Misc anim sounds: 1 21 ;; # sounds, sound number for each, anim 1 +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2 +Misc anim sounds: 2 26 31 ;; # sounds, sound number for each, anim 3 +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 1 +Misc anim trigger: 2 1 245 ;; # of triggers, frame to play sound on, anim 2 +Misc anim trigger: 2 1 150 ;; # of triggers, frame to play sound on, anim 3 +Misc anim handles: 2 ;; # sound handles +Misc anim handles: 2 ;; # sound handles +Misc anim handles: 0 ;; # sound handles +Misc anim flags: 2 ;; # sound flags +Misc anim flags: 2 ;; # sound flags +Misc anim flags: 0 ;; # sound flags +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer +Door anim: 2_mainexit ;; door anim 1 +Door anim: 2_mainbarracks ;; door anim 2 +Door anim: 2_mainreadyroom ;; door anim 3 +Door anim: 2_maintechroom ;; door anim 4 +Door anim: 2_mainoptions ;; door anim 5 +Door anim: 2_maincampaign ;; door anim 6 +Door coords: 705 594 864 681 ;; door 1, coords and center of anim +Door coords: 40 20 177 99 ;; door 2, coords and center of anim +Door coords: 425 295 541 368 ;; door 3, coords and center of anim +Door coords: 607 525 641 585 ;; door 4, coords and center of anim +Door coords: 130 562 279 663 ;; door 5, coords and center of anim +Door coords: 716 214 870 309 ;; door 6, coords and center of anim +Door sounds: 36 37 ;; door open, door close +Door sounds: 23 24 ;; door open, door close +Door sounds: dooropen 24 ;; door open, door close +Door sounds: 34 35 ;; door open, door close +Door sounds: 32 33 ;; door open, door close +Door sounds: 43 44 ;; screen on, screen off +Door pan: -0.75 ;; door sound pan +Door pan: 0.05 ;; door sound pan +Door pan: 0.07 ;; door sound pan +Door pan: 0.76 ;; door sound pan +Door pan: 0.8 ;; door sound pan +Door pan: 0.09 ;; door sound pan +Tooltip Y: 755 ;; y coord to draw tooltip text ;; ---------------------------------------------------------------------------------------------------------------- ;; Main hall 1 (Vasudan) ;; ;; GR_640 $Main Hall +Bitmap: Vhall +Mask: Vhallm +Music: Psampik +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0 +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1 +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2 +Intercom sound: 58 ;; SND_MAIN_HALL_INT1 +Intercom sound: 59 ;; SND_MAIN_HALL_INT2 +Intercom sound: 60 ;; SND_MAIN_HALL_INT3 +Intercom pan: 0.0 ;; pan for intercom sound 0 +Intercom pan: 0.0 ;; pan for intercom sound 1 +Intercom pan: 0.0 ;; pan for intercom sound 2 +Num Misc Animations: 4 ;; MAX is 10, if you need more, you need to get a programmer +Misc anim: vHall_misc1 ;; anim for misc anim 1 +Misc anim: vHall_misc2 ;; anim for misc anim 2 +Misc anim: vHall_misc3 ;; anim for misc anim 3 +Misc anim: vHall_misc4 ;; anim for misc anim 4 +Misc anim delay: -1 8000 8000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim delay: -1 15000 30000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim delay: -1 30000 40000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim delay: -1 15000 25000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim coords: 34 0 ;; coords for misc anim 1 +Misc anim coords: 34 0 ;; coords for misc anim 2 +Misc anim coords: 174 220 ;; coords for misc anim 3 +Misc anim coords: 486 89 ;; coords for misc anim 4 +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim pan: -0.5 ;; pan for anim 1 +Misc anim pan: -0.2 ;; pan for anim 2 +Misc anim pan: 0.0 ;; pan for anim 3 +Misc anim pan: -0.5 ;; pan for anim 4 +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 1 Ships Outside +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2 ?? +Misc anim sounds: 1 53 ;; # sounds, sound number for each, anim 3 Skiff +Misc anim sounds: 2 49 50 ;; # sounds, sound number for each, anim 4 Elevator +Misc anim trigger: 2 0 285 ;; # of triggers, frame to play sound on, anim 1 +Misc anim trigger: 2 10 245 ;; # of triggers, frame to play sound on, anim 2 +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 3 +Misc anim trigger: 2 1 69 ;; # of triggers, frame to play sound on, anim 4 +Misc anim handles: 2 ;; # sound handles +Misc anim handles: 2 ;; # sound handles +Misc anim handles: 1 ;; # sound handles +Misc anim handles: 2 ;; # sound handles +Misc anim flags: 2 ;; # sound flags +Misc anim flags: 2 ;; # sound flags +Misc anim flags: 1 ;; # sound flags +Misc anim flags: 2 ;; # sound flags +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer +Door anim: vhall_exit ;; door anim 1 +Door anim: vhall_barracks ;; door anim 2 +Door anim: vhall_ready ;; door anim 3 +Door anim: vhall_tech ;; door anim 4 +Door anim: vhall_options ;; door anim 5 +Door anim: vhall_campaign ;; door anim 6 +Door coords: 545 309 593 339 ;; door 1, coords and center of anim +Door coords: 19 104 97 182 ;; door 2, coords and center of anim +Door coords: 335 26 418 155 ;; door 3, coords and center of anim +Door coords: 551 0 596 135 ;; door 4, coords and center of anim +Door coords: 3 277 98 379 ;; door 5, coords and center of anim +Door coords: 417 354 529 417 ;; door 6, coords and center of anim +Door sounds: 63 64 ;; door open, door close +Door sounds: 47 48 ;; door open, door close +Door sounds: 51 52 ;; door open, door close +Door sounds: 45 46 ;; door open, door close +Door sounds: 56 57 ;; door open, door close +Door sounds: 54 55 ;; screen on, screen off +Door pan: -0.6 ;; door sound pan +Door pan: 0.06 ;; door sound pan +Door pan: 0.65 ;; door sound pan +Door pan: 0.2 ;; door sound pan +Door pan: -0.5 ;; door sound pan +Door pan: 0.4 ;; door sound pan +Tooltip Y: 469 ;; y coord to draw tooltip text ;; GR_1024 $Main Hall +Bitmap: 2_VHall +Mask: 2_Vhallm +Music: Psampik +Num Intercom Sounds: 3 ;; MAX is 10, if you need more, you need to get a programmer +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0 +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 1 +Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 2 +Intercom sound: 58 ;; SND_MAIN_HALL_INT1 +Intercom sound: 59 ;; SND_MAIN_HALL_INT2 +Intercom sound: 60 ;; SND_MAIN_HALL_INT3 +Intercom pan: 0.0 ;; pan for intercom sound 0 +Intercom pan: 0.0 ;; pan for intercom sound 1 +Intercom pan: 0.0 ;; pan for intercom sound 2 +Num Misc Animations: 4 ;; MAX is 10, if you need more, you need to get a programmer +Misc anim: 2_vHall_misc1 ;; anim for misc anim 1 +Misc anim: 2_vHall_misc2 ;; anim for misc anim 2 +Misc anim: 2_vHall_misc3 ;; anim for misc anim 3 +Misc anim: 2_vHall_misc4 ;; anim for misc anim 4 +Misc anim delay: -1 8000 8000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim delay: -1 15000 30000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim delay: -1 30000 40000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim delay: -1 15000 25000 ;; time until we will next play a misc anim, min delay, max delay +Misc anim coords: 65 41 ;; coords for misc anim 1 +Misc anim coords: 65 41 ;; coords for misc anim 2 +Misc anim coords: 282 356 ;; coords for misc anim 3 +Misc anim coords: 777 110 ;; coords for misc anim 4 +Misc anim mode: 1 ;; anim 1 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim mode: 2 ;; anim 2 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim mode: 2 ;; anim 3 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim mode: 2 ;; anim 4 mode (0 == loop, 1 == hold, 2 == timed) +Misc anim pan: -0.5 ;; pan for anim 1 +Misc anim pan: -0.2 ;; pan for anim 2 +Misc anim pan: 0.0 ;; pan for anim 3 +Misc anim pan: -0.5 ;; pan for anim 4 +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 1 Ships Outside +Misc anim sounds: 2 1 1 ;; # sounds, sound number for each, anim 2 ?? +Misc anim sounds: 1 53 ;; # sounds, sound number for each, anim 3 Skiff +Misc anim sounds: 2 49 50 ;; # sounds, sound number for each, anim 4 Elevator +Misc anim trigger: 2 0 285 ;; # of triggers, frame to play sound on, anim 1 +Misc anim trigger: 2 10 245 ;; # of triggers, frame to play sound on, anim 2 +Misc anim trigger: 1 1 ;; # of triggers, frame to play sound on, anim 3 +Misc anim trigger: 2 1 69 ;; # of triggers, frame to play sound on, anim 4 +Misc anim handles: 2 ;; # sound handles +Misc anim handles: 2 ;; # sound handles +Misc anim handles: 0 ;; # sound handles +Misc anim handles: 2 ;; # sound handles +Misc anim flags: 2 ;; # sound flags +Misc anim flags: 2 ;; # sound flags +Misc anim flags: 0 ;; # sound flags +Misc anim flags: 2 ;; # sound flags +Num Door Animations: 6 ;; MAX is 10, if you need more, you need to get a programmer +Door anim: 2_vhall_exit ;; door anim 1 +Door anim: 2_vhall_barracks ;; door anim 2 +Door anim: 2_vhall_ready ;; door anim 3 +Door anim: 2_vhall_tech ;; door anim 4 +Door anim: 2_vhall_options ;; door anim 5 +Door anim: 2_vhall_campaign ;; door anim 6 +Door coords: 865 490 945 543 ;; door 1, coords and center of anim +Door coords: 33 154 317 274 ;; door 2, coords and center of anim +Door coords: 535 42 668 249 ;; door 3, coords and center of anim +Door coords: 881 0 953 215 ;; door 4, coords and center of anim +Door coords: 0 434 152 601 ;; door 5, coords and center of anim +Door coords: 658 562 841 665 ;; door 6, coords and center of anim +Door sounds: 63 64 ;; door open, door close +Door sounds: 47 48 ;; door open, door close +Door sounds: 51 52 ;; door open, door close +Door sounds: 45 46 ;; door open, door close +Door sounds: 56 57 ;; door open, door close +Door sounds: 54 55 ;; screen on, screen off +Door pan: -0.6 ;; door sound pan +Door pan: 0.06 ;; door sound pan +Door pan: 0.65 ;; door sound pan +Door pan: 0.2 ;; door sound pan +Door pan: -0.5 ;; door sound pan +Door pan: 0.4 ;; door sound pan +Tooltip Y: 755 ;; y coord to draw tooltip text #end