#Mission Info $Version: 0.10 $Name: XSTR("shipcreate", -1) $Author: Ams $Created: 07/26/12 at 11:31:26 $Modified: 07/26/12 at 15:23:31 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 3072 +Fog Near Mult: 1.000000 +Fog Far Mult: 1.000000 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -20.035004, 990.889038, -913.372314 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "shipname1" "Alpha 1" "string" 1 "shipname2" "Alpha 1" "string" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Perseus" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Hornet#Weak" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 516 "Harpoon D" 500 "Harpoon#Weak" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 2 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: has thrusters ;! Object #1 $Class: GTCv Deimos $Team: Friendly $Location: 29.931435, 0.000162, 2234.077393 $Orientation: 0.696707, 0.000000, -0.717356, 0.534174, 0.667463, 0.518798, 0.478809, -0.744643, 0.465026 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 15 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 4 total $Formula: ( when ( has-time-elapsed 5 ) ( ship-create "Tcapship" "GTCv Deimos" 500 500 500 50 60 50 ) ( ship-create "Vcapship" "GVCv Sobek" -500 500 500 50 60 -50 ) ( modify-variable "@shipname1[Alpha 1]" "Tcapship" ) ( modify-variable "@shipname2[Alpha 1]" "Vcapship" ) ) +Name: shipcreate +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( add-goal "@shipname1[Alpha 1]" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ( add-goal "@shipname2[Alpha 1]" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: waypoints +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( true ) ( set-subsystem-strength "@shipname1[Alpha 1]" "" 0 ) ( set-subsystem-strength "@shipname2[Alpha 1]" "" 0 ) ) +Name: engine reset +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( true ) ( set-subsystem-strength "@shipname1[Alpha 1]" "" 100 ) ( set-subsystem-strength "@shipname2[Alpha 1]" "" 100 ) ) +Name: engine good +Repeat Count: 1 +Interval: 1 +Chained: 2 #Goals ;! 0 total #Waypoints ;! 2 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -404.193481, -0.000011, 1584.912354 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 364.123474, -0.000011, 1595.302368 ) ) #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 63 +Bank: 170 +Heading: 324 $Bitmap List: #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End