-------------------------------------------------------------------- XSTR("Freespace Upgrade Project", -1) -------------------------------------------------------------------- The SCP writes the code, we make it pretty. ---------------------------------- XSTR("Staff", -1) ---------------------------------- Zacam BrotherBryon Hades Herra Tohtori Mjn.Mixael Oddgrim QuantumDelta RgaNoris Sab0o The_E Vasudan Admiral ARSPR Blowfish DaBrain Fury Galemp Peterv Wanderer ---------------------------------- XSTR("Massive Mention", -1) ---------------------------------- Admiral Nelson Axem Ragingloli ;---------------------------------- ;XSTR("New Contributors", -1) ;---------------------------------- ; ;AthlonBoy ;Devil1sdoz3n ;FreeSpaceFreak ;Hellstryker ;Luis Dias ;Nighteyes ;Pecenipicek ;Rampage ;Sigtau ;Woolie Wool ; --------------------------------------------------------------- The rest of the contributors are split up by VP content. --------------------------------------------------------------- ; ; ; ; ; ---------------------------------- XSTR("MV_Root", -1) ---------------------------------- [*]Ballistic-primary HUD {Goober5000} [*]Command briefing scrollbars {Goober5000} [*]FS2NetD Config file {MatthewPapa} [*]'Apply Loadout to Wing' Weapon Select screen art {Galemp/Goober5000} [*]Detailed loadout stats {Fury} [*]Turret alignment fix {Admiral Nelson} [*]Additional escort list entry {WMCoolmon} [*]Shield icon {CP5670} [*]Dragon target LOD fix {Taylor} [*]Environment mapping default cubemap {Taylor} [*]Shader files {Taylor/Zacam/WMCoolmon/blackhole} [*]Splash screen image {DaBrain/sigtau/_Angelus_/Zacam} [*]New Squad Logos {Zacam} [*]Freighter & Cargo Brief Icons fix {Galemp} [*]Fiction viewer interface {The E} ---------------------------------- XSTR("MV_Music", -1) ---------------------------------- [*]High-Fi Battle and Victory Music for 'Genesis' {Daniel Wentz} [*]High-Fi Ambient and Victory Music for 'Exodus' {Daniel Wentz} [*]High-Fi Arrival and Victory Music for 'Leviticus' {Daniel Wentz} [*]High-Fi Arrival and Battle music for 'Numbers' {Daniel Wentz} [*]High-Fi Ambient, Arrival, Battle and Victory Music for 'Deuteronomy' {Daniel Wentz} [*]High-Fi Arrival, Battle and Victory Music for 'Joshua' {Daniel Wentz} [*]High-Fi Ambient, Arrival, Battle and Victory music for 'Revelation' {Daniel Wentz} [*]High-Fi Music for Briefs 1-5 {Daniel Wentz} [*]High-Fi Failure Music {Daniel Wentz} [*]High-Fi Aquitaine and Cinema Music {Daniel Wentz} ---------------------------------- XSTR("MV_Assets", -1) ---------------------------------- [*]Shine maps for all vessels {Galemp/Lightspeed} [*]Glow maps for all vessels {Galemp/Lightspeed} [*]Additional quality textures for many vessels {LightSpeed/DaBrain} [*]Touched-up Medusa maps {Turambar/Zacam} [*]High-poly Aeolus {VA/Raptor} [*]High-poly Amazon {VA} [*]High-poly Amazon Advanced {Galemp} [*]High-poly Anuket model {Taristin} [*]High-poly Ares {Raa/StratComm} [*]High-poly Asteroids {Sandwich/StratComm/VA/DaBrain} [*]High-poly Aten {VA} [*]High-poly Cain {c914/Rga_Noris/Zacam} [*]High-poly Cerberus/Watchdog {Axem} [*]High-poly Countermeasure {Axem} [*]High-poly Deimos {Bobboau/Stratcomm} [*]High-poly Dis {Galemp} [*]High-poly Elysium {Axem} [*]High-poly Erinyes {FireCrack} [*]High-poly Faustus {Galemp} [*]High-poly Fenris/Leviathan model {VA/Karma/Hades} [*]High-poly Hecate {Raven2001/Galemp} [*]High-poly Hercules {Bobboau} [*]High-poly Hercules II {Devils_hitman/StratComm} [*]High-poly Hornet, Interceptor {Galemp} [*]High-poly Horus {Taristin/VA} [*]High-poly Iceni {Nx/VA} [*]High-poly Lilith {c914/Rga_Noris/Zacam} [*]High-poly Loki {VA} [*]High-poly Lucifer {VA} [*]High-poly Mara {Nico} [*]High-poly Medusa {StratComm} [*]High-poly Meson Bomb {Firecrack/VA} [*]High-poly Mjolnir {StratComm/Mikhael} [*]High-poly Moloch {WeatherOp} [*]High-poly Myrmidon model {F1gm3nt/JarC/Raa} [*]High-poly NavBuoy {Firecrack} [*]High-poly Orion {Bobboau/Galemp/StratComm} [*]High-poly Pegasus {StratComm} [*]High-poly Perseus {Nico} [*]High-poly Ravana {Raven2001/StratComm} [*]High-poly SAC 3 {GalEmp} [*]High-poly Satis {Taristin/StratComm} [*]High-poly Serapis {Taristin} [*]High-poly Shivan missiles {VA} [*]High-poly Sobek {Taristin/StratComm} [*]High-poly Stilleto II, Harpoon, Helios, and Trebuchet {FireCrack} [*]High-poly Tempest {blowfish/Zacam} [*]High-poly Subspace models {Taristin} [*]High-poly TAC 1 {Galemp} [*]High-poly TC-Tri {Black Wolf/VA} [*]High-poly Terran & Vasudan debris chunks {VA} [*]High-poly Triton {Vasudan Admiral/Raptor} [*]High-poly Tsunami, Harbinger, and Cyclops bombs {Galemp} [*]High-poly Ulysses {peterv/VA} [*]High-poly Ursa {Firecrack} [*]High-poly Zeus {VA} [*]High-poly Hatshepshut {ragingloli/Rga_Noris/Galemp/Zacam} [*]Glowpointed Arcadia & some Terran hi-poly ships {StratComm} [*]High-res starfield skybox {Lt.Cannonfodder/Herra Tohtori} [*]Nameplates for all Terran capital ships in main campaign {Admiral Nelson/Zacam} [*]Fixed and upgraded FS2 missions {Admiral Nelson/Zacam/VA/The_E} [*]Four-player version of the main campaign {AceRimmer/Zacam} [*]Normal maps for many, many ships {DaBrain} [*]Other normal maps {Galemp/Herra Tohtori/Zacam/VA} [*]Fixed Eyepoints for models with cockpits {voidSkipper/Zacam} ---------------------------------- XSTR("MV_Effects", -1) ---------------------------------- [*]3D Warp model {VA} [*]High-res planet and nebulae images {Lightspeed/Herra Tohtori} [*]High-res weapon and weapon impact effects {Lightspeed/DaBrain} [*]High-res and animated beam effects {DaBrain/Firecrack/Bobboau/VA} [*]High-res engine glows and flares {Lightspeed/Bobboau/VA} [*]High-res and astronomically correct suns {Admiral Nelson/m2258734a} [*]High-res shield hit effect {DaBrain} [*]High-res motion debris {Sandwich} [*]Ship trails and afterburner trails {Nighteyes} [*]High-res subspace effects {VA} [*]Glowpoints for Terran ships {Stratcomm/Hades} [*]High-res nebula textures {DaBrain} [*]2D Shockwave {HerraTohtori} [*]3D Shockwave {DaBrain} [*]Fixed retail sun images {CP5670} [*]New flak projectile effect {Wanderer} [*]New ParticleSmoke02 {VA} [*]Shivan and Vasudan shield effects {DaBrain} [*]Muzzleflashes {DaBrain} [*]Asteroid explosion {DaBrain} [*]Explosion effects {Nighteyes} [*]Red detonation flash {Nighteyes} [*]Missile trails {Nighteyes} [*]Particlesmoke01 {Nighteyes} [*]Turret elevation and rotation sounds {Pacific Digital Video/Darius} [*]Explosion, thunder and warp sound effects, {sigtau} [*]Flaming debris script and flashy explosions script {Wanderer} [*]Flashy explosion config files {Fury} ---------------------------------- XSTR("MV_Advanced", -1) ---------------------------------- [*]High-quality explosion textures {Lightspeed} [*]High-quality 2D Shockwave {HerraTohtori} [*]High-quality 3D Shockwave {DaBrain} [*]High-res explosion effects {Nighteyes} [*]High-quality Shivan and Vasudan shield effects {DaBrain} [*]High-quality Muzzleflashes {DaBrain} [*]Hig-quality Asteroid explosion {DaBrain} ---------------------------------- XSTR("MV_AnimGlows", -1) ---------------------------------- [*]Animated glowmaps {Lightspeed/Flaming_Sword} ---------------------------------- XSTR("All", -1) ---------------------------------- [*]Modular Tables {DaBrain/Wanderer/VA/Zacam/blowfish/Fury} [*]Shivan Secondaries for 'D'ogfight Varients Table Data {blowfish} ---------------------------------- XSTR("Testers", -1) ---------------------------------- Axem Backslash FUBAR-BDHR General Battuta mura QuantumDelta sigtau Spoon Swifty #end