#Mission Info $Version: 0.10 $Name: XSTR("Targeting Testing", -1) $Author: Robert Miesen $Created: 05/20/12 at 21:02:14 $Modified: 05/28/12 at 07:51:50 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Fog Near Mult: 1.000000 +Fog Far Mult: 1.000000 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -0.918385, 1095.926636, 21.017065 +Viewer orient: 0.999047, 0.000001, 0.043638, -0.043630, -0.019189, 0.998864, 0.000838, -0.999816, -0.019171 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Callsigns: $Callsign: Alpha 1 #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 600 "Hornet D" 500 "Hornet#Weak" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 536 "Harpoon D" 500 "Harpoon#Weak" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 16 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ares $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: SSG Trident 1 ;! Object #1 $Class: SSG Trident $Team: Hostile $Location: 1.164032, -0.000068, 1210.395508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: SSG Trident 2 ;! Object #2 $Class: SSG Trident $Team: Hostile $Location: -2.328533, -0.000151, 1315.229858 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: SSG Trident 3 ;! Object #3 $Class: SSG Trident $Team: Hostile $Location: -2.328988, -0.000174, 1416.609985 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: SSG Trident 4 ;! Object #4 $Class: SSG Trident $Team: Hostile $Location: -3.494187, -0.000138, 1521.527710 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: SSG Trident 5 ;! Object #5 $Class: SSG Trident $Team: Hostile $Location: -101.456055, -0.000151, 1315.229858 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: GTF Mymirdon 1 ;! Object #6 $Class: GTF Myrmidon $Team: Friendly $Location: 2266.459473, 0.000409, 2000.532837 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "Targeting FAIL" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Circe" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Tornado" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( is-destroyed-delay 0 "Targeting FAIL" ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 1500 +Special Shield Points: 5000 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Targeting FAIL ;! Object #7 $Class: SF Basilisk $Team: Hostile $Location: 42.859505, -0.000053, 109.518127 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "GTF Mymirdon 1" 100 ) ( ai-ignore-new "Alpha 1" 100 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 500 +Special Shield Points: 3000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Ares 1 ;! Object #8 $Class: SF Mara $Team: Hostile $Location: -3143.620850, 0.000255, 329.669647 $Orientation: -0.104297, 0.000000, -0.994546, 0.000000, 1.000000, -0.000000, 0.994546, -0.000000, -0.104297 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Ares 2 ;! Object #9 $Class: SF Mara $Team: Hostile $Location: -3113.147461, 0.000041, 477.527527 $Orientation: -0.151617, 0.000000, -0.988439, 0.000000, 1.000000, -0.000000, 0.988439, -0.000000, -0.151617 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Ares 3 ;! Object #10 $Class: SF Mara $Team: Hostile $Location: -3317.294434, -0.000021, 387.877930 $Orientation: -0.116135, 0.000000, -0.993234, -0.000000, 1.000000, 0.000000, 0.993234, 0.000000, -0.116135 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Ares 4 ;! Object #11 $Class: SF Mara $Team: Hostile $Location: -3286.821045, -0.000236, 535.735840 $Orientation: -0.160872, 0.000000, -0.986975, -0.000000, 1.000000, 0.000000, 0.986975, 0.000000, -0.160872 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Cancer 1 ;! Object #12 $Class: SF Mara $Team: Hostile $Location: 2455.199951, 0.000000, 576.099976 $Orientation: -0.228440, 0.000000, 0.973558, 0.000000, 1.000000, 0.000000, -0.973558, 0.000000, -0.228440 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Cancer 2 ;! Object #13 $Class: SF Mara $Team: Hostile $Location: 2485.673340, -0.000214, 723.957764 $Orientation: -0.279633, 0.000000, 0.960107, 0.000000, 1.000000, 0.000000, -0.960107, 0.000000, -0.279633 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Cancer 3 ;! Object #14 $Class: SF Mara $Team: Hostile $Location: 2281.526367, -0.000276, 634.307983 $Orientation: -0.267860, 0.000000, 0.963458, 0.000000, 1.000000, 0.000000, -0.963458, 0.000000, -0.267860 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Cancer 4 ;! Object #15 $Class: SF Mara $Team: Hostile $Location: 2311.999756, -0.000491, 782.166016 $Orientation: -0.320465, 0.000000, 0.947260, 0.000000, 1.000000, 0.000000, -0.947260, 0.000000, -0.320465 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) $Name: Ares $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ares 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Ares 1" "Ares 2" "Ares 3" "Ares 4" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 100 ) ) +Hotkey: 4 +Flags: ( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 100 ) ) +Hotkey: 5 +Flags: ( ) #Events ;! 2 total $Formula: ( when ( true ) ( ship-invulnerable "Alpha 1" ) ) +Name: A1 can't die +Repeat Count: 1 +Interval: 1 $Formula: ( when ( key-pressed "K" ) ( ship-vanish "SSG Trident 1" "SSG Trident 2" "SSG Trident 3" "SSG Trident 4" "SSG Trident 5" "Ares 1" "Ares 2" "Ares 3" "Ares 4" "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) ) +Name: Clear field of valid attackors +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Push the button", -1) +Objective key: XSTR("Press K", -1) #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 2000 $Ambient light level: 7895160 #Asteroid Fields #Music $Event Music: 3: Leviticus $Briefing Music: None #End