#Mission Info $Version: 0.10 $Name: XSTR("This Better Work", -1) $Author: MjnMixael $Created: 04/29/12 at 21:52:59 $Modified: 05/18/12 at 20:10:16 $Notes: This is a FRED2_OPEN created mission. It makes you growl.$End Notes: $Mission Desc: XSTR("The 47th is sent on a strike mission against the HLD Cardinal.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Fog Near Mult: 1.000000 +Fog Far Mult: 1.000000 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 3387.251221, 12874.140625, -1074.087891 +Viewer orient: 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Prometheus R" 100 "Hornet" 500 "Subach HL-7" 16 "Harpoon" 320 "Cyclops" 40 ) #Objects ;! 22 total $Name: Alpha 1 ;! Object #0 $Class: GTB Medusa $Team: Friendly $Location: -1530.062134, 497.950195, -5131.926758 $Orientation: 0.758363, 0.000000, -0.651834, 0.000000, 1.000000, 0.000000, 0.651834, 0.000000, 0.758363 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 2500 +Special Shield Points: 3500 +Group: 0 +Score: 12 $Name: HLD Cardinal ;! Object #1 $Class: GVD Typhon $Team: Hostile $Location: 4247.495117, 761.736450, 1259.107422 $Orientation: -0.876818, 0.000000, -0.480823, 0.000000, 1.000000, 0.000000, 0.480823, 0.000000, -0.876818 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Cardinal Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: weapons $Damage: 120 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 80 +Special Hitpoints: 340000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #2 $Class: GTB Medusa $Team: Friendly $Location: -1631.807129, 530.940735, -5127.510254 $Orientation: 0.813879, 0.000000, -0.581035, -0.000000, 1.000000, 0.000000, 0.581035, 0.000000, 0.813879 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 2500 +Special Shield Points: 3500 +Group: 0 +Use Table Score: +Score: 10 $Name: Alpha 3 ;! Object #3 $Class: GTB Medusa $Team: Friendly $Location: -1515.207031, 515.600952, -5232.600098 $Orientation: 0.813879, 0.000000, -0.581035, -0.000000, 1.000000, 0.000000, 0.581035, 0.000000, 0.813879 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 2500 +Special Shield Points: 3500 +Group: 0 +Use Table Score: +Score: 10 $Name: Alpha 4 ;! Object #4 $Class: GTB Medusa $Team: Friendly $Location: -1594.212158, 540.319336, -5217.747070 $Orientation: 0.813879, 0.000000, -0.581035, -0.000000, 1.000000, 0.000000, 0.581035, 0.000000, 0.813879 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 2500 +Special Shield Points: 3500 +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 1 ;! Object #5 $Class: GTF Ulysses $Team: Friendly $Location: -1738.897339, 593.646118, -5038.097656 $Orientation: 0.789993, 0.000000, -0.613117, 0.000000, 1.000000, 0.000000, 0.613117, 0.000000, 0.789993 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 1580 +Special Shield Points: 1280 +Group: 0 +Use Table Score: +Score: 8 $Name: Beta 2 ;! Object #6 $Class: GTF Ulysses $Team: Friendly $Location: -1787.974365, 615.559692, -5041.812500 $Orientation: 0.789992, 0.000000, -0.613117, -0.000000, 1.000000, 0.000000, 0.613117, 0.000000, 0.789992 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 1580 +Special Shield Points: 1280 +Group: 0 +Use Table Score: +Score: 8 $Name: Beta 3 ;! Object #7 $Class: GTF Ulysses $Team: Friendly $Location: -1710.546265, 616.124084, -5102.393066 $Orientation: 0.789992, 0.000000, -0.613117, -0.000000, 1.000000, 0.000000, 0.613117, 0.000000, 0.789992 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 1580 +Special Shield Points: 1280 +Group: 0 +Use Table Score: +Score: 8 $Name: Beta 4 ;! Object #8 $Class: GTF Ulysses $Team: Friendly $Location: -1764.519897, 618.821289, -5117.831543 $Orientation: 0.789992, 0.000000, -0.613117, -0.000000, 1.000000, 0.000000, 0.613117, 0.000000, 0.789992 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 1580 +Special Shield Points: 1280 +Group: 0 +Use Table Score: +Score: 8 $Name: Gamma 1 ;! Object #9 $Class: GTF Hercules $Team: Friendly $Location: -1317.822998, 530.125916, -5217.087891 $Orientation: 0.764842, 0.000000, -0.644217, 0.000000, 1.000000, 0.000000, 0.644217, 0.000000, 0.764842 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 2850 +Special Shield Points: 2800 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Gamma 2 ;! Object #10 $Class: GTF Hercules $Team: Friendly $Location: -1374.708862, 561.332336, -5203.502930 $Orientation: 0.764842, 0.000000, -0.644217, -0.000000, 1.000000, 0.000000, 0.644217, 0.000000, 0.764842 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 2850 +Special Shield Points: 2800 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Gamma 3 ;! Object #11 $Class: GTF Hercules $Team: Friendly $Location: -1266.635620, 568.348206, -5306.835938 $Orientation: 0.764842, 0.000000, -0.644217, -0.000000, 1.000000, 0.000000, 0.644217, 0.000000, 0.764842 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 2850 +Special Shield Points: 2800 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Gamma 4 ;! Object #12 $Class: GTF Hercules $Team: Friendly $Location: -1386.861084, 580.478333, -5318.921875 $Orientation: 0.764842, 0.000000, -0.644217, -0.000000, 1.000000, 0.000000, 0.644217, 0.000000, 0.764842 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 2850 +Special Shield Points: 2800 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: GTC Cadiz ;! Object #13 $Class: GTC Leviathan $Team: Friendly $Location: 5087.762695, 991.373474, -1882.112305 $Orientation: 0.758362, 0.000000, -0.651834, 0.000000, 1.000000, 0.000000, 0.651834, 0.000000, 0.758362 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Cadiz Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 73 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Damage: 19 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Damage: 36 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 $Damage: 48 +Subsystem: turret09a-01-main +Subsystem: sensors $Damage: 12 +Subsystem: weapons $Damage: 24 +Subsystem: engine $Damage: 11 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Special Hitpoints: 75000 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 200 $Name: Delta 1 ;! Object #14 $Class: GTF Ulysses $Team: Friendly $Location: 4163.295410, 827.991638, -1346.657349 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 87 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 700 +Special Shield Points: 900 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Delta 2 ;! Object #15 $Class: GTF Ulysses $Team: Friendly $Location: 5760.701660, 975.951538, -866.162354 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 73 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 700 +Special Shield Points: 900 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Delta 3 ;! Object #16 $Class: GTF Ulysses $Team: Friendly $Location: 5734.359375, 554.913025, -1751.546509 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 98 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 700 +Special Shield Points: 900 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Delta 4 ;! Object #17 $Class: GTF Ulysses $Team: Friendly $Location: 4728.067871, 1263.437256, -1869.259155 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 91 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 700 +Special Shield Points: 900 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Aries 1 ;! Object #18 $Class: GTF Ulysses $Team: Hostile $Location: 4187.035645, 800.000061, -1184.209839 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 87 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Aries 2 ;! Object #19 $Class: GTF Ulysses $Team: Hostile $Location: 5255.700195, 950.000000, -1671.599976 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 5 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Aries 3 ;! Object #20 $Class: GTF Ulysses $Team: Hostile $Location: 5736.310059, 908.996643, -699.653320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 54 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Aries 4 ;! Object #21 $Class: GTF Ulysses $Team: Hostile $Location: 4914.843750, 950.000000, -1710.391724 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 71 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase "HLD Cardinal" 50 ) ) +Hotkey: 0 +Flags: ( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 3 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) ( ai-ignore-new "HLD Cardinal" 60 ) ) +Hotkey: 1 +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 4 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-disarm-ship "HLD Cardinal" 50 ) ( ai-chase-any 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-guard "GTC Cadiz" 75 ) ) +Hotkey: 2 +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard "GTC Cadiz" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 10 +Wave Delay Max: 25 $Name: Aries $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase "GTC Cadiz" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 2 lists total $Name: Cardinal Path $List: ( ;! 1 points in list ( 9426.815430, 767.000122, -7501.137695 ) ) $Name: Cadiz Path $List: ( ;! 3 points in list ( 6990.918945, 999.999573, -1452.821167 ) ( 8050.438965, 1000.000061, -2310.523438 ) ( 8831.000000, 1000.000000, -4177.799805 ) ) #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 1150 $Ambient light level: 7895160 $Bitmap List: $Sun: SunAntaresA +Angles: 0.000000 0.000000 0.314159 +Scale: 3.000000 $Sun: SunAntaresB +Angles: 5.724675 1.186823 2.792525 +Scale: 0.500000 #Asteroid Fields #Music $Event Music: None $Briefing Music: Brief6 #End