FreeSpace 2 Open version: 3.6.13 Passed cmdline options: -spec_exp 11 -ogl_spec 80 -spec_static .8 -spec_point .6 -spec_tube .4 -ambient_factor 0 -missile_lighting -no_emissive_light -3dshockwave -soft_particles -post_process -bloom_intensity 10 -fxaa -fxaa_preset 6 -fb_explosions -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -mod AshenWings,mediavps_3612 Building file index... Found root pack 'C:\Games\Freespace2\AshenWings\AW_Core.vp' with a checksum of 0x99d5736b Found root pack 'C:\Games\Freespace2\AshenWings\AW_Effects.vp' with a checksum of 0xab84f026 Found root pack 'C:\Games\Freespace2\AshenWings\AW_Interface.vp' with a checksum of 0xaf783dce Found root pack 'C:\Games\Freespace2\AshenWings\AW_Sound.vp' with a checksum of 0x909bdae8 Found root pack 'C:\Games\Freespace2\AshenWings\AW_Visual1.vp' with a checksum of 0x3e9dd309 Found root pack 'C:\Games\Freespace2\AshenWings\AW_Visual2.vp' with a checksum of 0x5ed686f4 Found root pack 'C:\Games\Freespace2\AshenWings\AW_Visual3.vp' with a checksum of 0x0bbf2ddf Found root pack 'C:\Games\Freespace2\AshenWings\AW_Visual4.vp' with a checksum of 0x8e6deafb Found root pack 'C:\Games\Freespace2\AshenWings\AW_Visual5.vp' with a checksum of 0x2fdc108f Found root pack 'C:\Games\Freespace2\AshenWings\AW_Visual6.vp' with a checksum of 0xc517e263 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x8c656c11 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Anim-Glows.vp' with a checksum of 0x7d165608 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0xd854b99a Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Core.vp' with a checksum of 0x0bc44d44 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xd6512845 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'C:\Games\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\Games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\Games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\Freespace2\Sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\Freespace2\Stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\Freespace2\AshenWings\' ... 105 files Searching root pack 'C:\Games\Freespace2\AshenWings\AW_Core.vp' ... 86 files Searching root pack 'C:\Games\Freespace2\AshenWings\AW_Effects.vp' ... 950 files Searching root pack 'C:\Games\Freespace2\AshenWings\AW_Interface.vp' ... 2597 files Searching root pack 'C:\Games\Freespace2\AshenWings\AW_Sound.vp' ... 148 files Searching root pack 'C:\Games\Freespace2\AshenWings\AW_Visual1.vp' ... 198 files Searching root pack 'C:\Games\Freespace2\AshenWings\AW_Visual2.vp' ... 163 files Searching root pack 'C:\Games\Freespace2\AshenWings\AW_Visual3.vp' ... 138 files Searching root pack 'C:\Games\Freespace2\AshenWings\AW_Visual4.vp' ... 170 files Searching root pack 'C:\Games\Freespace2\AshenWings\AW_Visual5.vp' ... 214 files Searching root pack 'C:\Games\Freespace2\AshenWings\AW_Visual6.vp' ... 200 files Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 346 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' ... 1284 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Anim-Glows.vp' ... 1641 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1532 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Core.vp' ... 94 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1873 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files Searching root 'C:\Games\Freespace2\' ... 3 files Searching root pack 'C:\Games\Freespace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\Games\Freespace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\Games\Freespace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\Freespace2\Sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\Freespace2\Stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files Found 34 roots and 19526 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX version: 1.0 Max auxiliary sends: 1 Playback device: Generic Software on Głośniki (Urządzenie zgodne ze standardem High Definition Audio) Capture device: Mikrofon (Urządzenie zgodne ze ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1680x1050 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 9600 GT/PCI/SSE2 OpenGL Version : 3.3.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Compiling post-processing shader 2 ... Compiling post-processing shader 3 ... Compiling post-processing shader 4 ... Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: ls-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Max render buffer size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Game Settings Table : Using Standard Loops For SEXP Arguments SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'zmisc-sct.tbm' ... TBM => Starting parse of 'pmfs-sct.tbm' ... TBM => Starting parse of 'fsq-scs-sct.tbm' ... TBM => Starting parse of 'deathPart-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'fsq-sdf.tbm' ... Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'fsq-mus.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'fsq-mfl.tbm' ... TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'fsq-aip.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'fsq-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps. TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'htlmissiles-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'fsq-wep.tbm' ... TBM => Starting parse of 'exarchy-wep.tbm' ... Weapon 'Mora#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'fsq-obt.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'Sath-shp.tbm' ... TBM => Starting parse of 'Rak-shp.tbm' ... TBM => Starting parse of 'Cockpits-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'fsq-shp.tbm' ... The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. TBM => Starting parse of 'exarchy-shp.tbm' ... The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. The "door" animation type name is deprecated. Specify "fighterbay" instead. TBM => Starting parse of 'mv_core-hdg.tbm' ... TBM => Starting parse of 'fsq-hdg.tbm' ... ANI minegauge with size 124x30 (6.3% wasted) ANI emptyhud with size 25x21 (34.4% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI time1 with size 47x23 (28.1% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'fsq-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! LibraryManager: Loaded file "class.lua" LibraryManager: Loaded file "effectManager.lua" LibraryManager: Loaded file "strings.lua" LibraryManager: Loaded file "converter.lua" LibraryManager: Loaded file "parser.lua" LibraryManager: Loaded file "objectWrapper.lua" LibraryManager: Loaded file "particles.lua" LibraryManager: Loaded file "util.lua" LibraryManager: Loaded file "trailInfo.lua" LibraryManager: Loaded file "particleParser.lua" Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 895 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) PLR => Verifying 'Dragon.plr' with version 0... PLR => Parsing: Flags... PLR => Verifying complete! ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'Dragon.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... Someone passed an extension to bm_load for file 'hammer1.pcx' PLR => Loading complete! CSG => Loading 'Dragon.fsquest-test.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Loading complete! CSG => Loading 'Dragon.fsquest-test.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Loading complete! WARNING!, Could not load door anim 2_Exit in main hall WARNING!, Could not load door anim 2_Pilot in main hall WARNING!, Could not load door anim 2_Continue in main hall WARNING!, Could not load door anim 2_Tech in main hall WARNING!, Could not load door anim 2_Option in main hall WARNING!, Could not load door anim 2_Campaign in main hall Frame 0 too long!!: frametime = 0.263 (0.263) Frame 0 too long!!: frametime = 0.358 (0.358) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) CSG => Loading 'Dragon.fsquest-test.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Loading complete! Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' Compiling new shader: Shader features: Lighting Compiling new shader: Shader features: Lighting Fog Effect Compiling new shader: Shader features: Lighting Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Animated Effects Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x95103152 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! SHOCKWAVE => Loading default shockwave animation... BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 60 fps. SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: '00019.fs2' Hmmm... Extension passed to mission_load... Using callsign: Chisa Using callsign: Maya Using callsign: Erika Using alternate ship type name: FTF Super Sylph Using callsign: Kayla Using callsign: Shizuku Using callsign: Melissa Using callsign: Sora Using callsign: Senya Starting mission message count : 53 Ending mission message count : 53 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'Tethys.pof' Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Diffuse Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects No subsystems found for model "Tethys.pof". Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Found live debris model for 'Engine01a' Found live debris model for 'Engine02a' Found live debris model for 'Engine03a' Found live debris model for 'RotatorLRa' Found live debris model for 'RotatorLRa' Found live debris model for 'RotatorSMa' Found live debris model for 'RotatorSMa' Found live debris model for 'SENSORS' Found live debris model for 'SENSORS' Found live debris model for 'Turret01a' Found live debris model for 'Turret02a' IBX: Found a good IBX to read for 'Tethys.pof'. IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof" Submodel 'Engine01b' is detail level 1 of 'Engine01a' Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed' Submodel 'Engine02b' is detail level 1 of 'Engine02a' Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed' Submodel 'Engine03b' is detail level 1 of 'Engine03a' Submodel 'Engine03c' is detail level 2 of 'Engine03a' Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed' Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa' Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa' Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed' Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa' Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa' Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed' Submodel 'Turret01b' is detail level 1 of 'Turret01a' Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed' Submodel 'Turret02b' is detail level 1 of 'Turret02a' Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed' Loading model 'fury01-r.pof' IBX: Found a good IBX to read for 'fury01-r.pof'. IBX-DEBUG => POF checksum: 0xb339af45, IBX checksum: 0x5cd5a1aa -- "fury01-r.pof" Loading model 'atlas-r.pof' IBX: Found a good IBX to read for 'atlas-r.pof'. IBX-DEBUG => POF checksum: 0x1afcb81a, IBX checksum: 0x7dba890a -- "atlas-r.pof" Loading model 'Tethys.pof' Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethys.pof Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethys.pof Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethys.pof Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethys.pof Found live debris model for 'Engine01a' Found live debris model for 'Engine02a' Found live debris model for 'Engine03a' Found live debris model for 'RotatorLRa' Found live debris model for 'RotatorLRa' Found live debris model for 'RotatorSMa' Found live debris model for 'RotatorSMa' Found live debris model for 'SENSORS' Found live debris model for 'SENSORS' Found live debris model for 'Turret01a' Found live debris model for 'Turret02a' IBX: Found a good IBX to read for 'Tethys.pof'. IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof" Submodel 'Engine01b' is detail level 1 of 'Engine01a' Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed' Submodel 'Engine02b' is detail level 1 of 'Engine02a' Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed' Submodel 'Engine03b' is detail level 1 of 'Engine03a' Submodel 'Engine03c' is detail level 2 of 'Engine03a' Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed' Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa' Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa' Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed' Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa' Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa' Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed' Submodel 'Turret01b' is detail level 1 of 'Turret01a' Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed' Submodel 'Turret02b' is detail level 1 of 'Turret02a' Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed' Allocating space for at least 34 new ship subsystems ... a total of 200 is now available (34 in-use). Loading model 'PhoenixRising.pof' Compiling new shader: Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof IBX: Found a good IBX to read for 'PhoenixRising.pof'. IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof" Loading model 'bektahbom-r.pof' IBX: Found a good IBX to read for 'bektahbom-r.pof'. IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof" Loading model 'bektahint-r.pof' IBX: Found a good IBX to read for 'bektahint-r.pof'. IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof" Loading model 'askael_destroyer.pof' Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship askael_destroyer.pof IBX: Found a good IBX to read for 'askael_destroyer.pof'. IBX-DEBUG => POF checksum: 0x5c52680d, IBX checksum: 0x0b51f03d -- "askael_destroyer.pof" Loading model 'ffr31superslyph.pof' Compiling new shader: Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'ffr31superslyph.pof'. IBX-DEBUG => POF checksum: 0x44f42956, IBX checksum: 0x9669bc50 -- "ffr31superslyph.pof" Loading model 'Durandal.pof' IBX: Found a good IBX to read for 'Durandal.pof'. IBX-DEBUG => POF checksum: 0x070c1e25, IBX checksum: 0x1aaae195 -- "Durandal.pof" Loading model 'RockBase.pof' Potential problem found: Unrecognized subsystem type 'observatory', believed to be in ship RockBase.pof Subsystem Weapons in model was not found in ships.tbl! Subsystem Sensors in model was not found in ships.tbl! Subsystem Communication in model was not found in ships.tbl! Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship RockBase.pof Subsystem Reactor in model was not found in ships.tbl! IBX: Found a good IBX to read for 'RockBase.pof'. IBX-DEBUG => POF checksum: 0x0f1639b2, IBX checksum: 0x76c3d2c4 -- "RockBase.pof" WARNING: "Invalid subobj_num or model_num in subsystem 'turret08' on ship type 'Asteroid Station'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5271 Loading model 'ncruiser.pof' IBX: Found a good IBX to read for 'ncruiser.pof'. IBX-DEBUG => POF checksum: 0x074077ca, IBX checksum: 0x28d0fa0d -- "ncruiser.pof" Loading model 'nf_phantasm.pof' IBX: Found a good IBX to read for 'nf_phantasm.pof'. IBX-DEBUG => POF checksum: 0x65d1df86, IBX checksum: 0x97ac36e2 -- "nf_phantasm.pof" Loading model 'nb_ghoul.pof' IBX: Found a good IBX to read for 'nb_ghoul.pof'. IBX-DEBUG => POF checksum: 0x66492bb7, IBX checksum: 0x680203b9 -- "nb_ghoul.pof" Loading model 'killercraft-r.pof' IBX: Found a good IBX to read for 'killercraft-r.pof'. IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof" Loading model 'TyphX.pof' Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship TyphX.pof IBX: Found a good IBX to read for 'TyphX.pof'. IBX-DEBUG => POF checksum: 0xe9b30887, IBX checksum: 0x0c09c751 -- "TyphX.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm' Loading model 'fighter03.pof' BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof" Loading model 'SthenoB.pof' IBX: Found a good IBX to read for 'SthenoB.pof'. IBX-DEBUG => POF checksum: 0xf2f6bd11, IBX checksum: 0x66501efc -- "SthenoB.pof" Loading model 'frx00mave.pof' IBX: Found a good IBX to read for 'frx00mave.pof'. IBX-DEBUG => POF checksum: 0xf73322dc, IBX checksum: 0x238cf253 -- "frx00mave.pof" Loading model 'vampf.pof' IBX: Found a good IBX to read for 'vampf.pof'. IBX-DEBUG => POF checksum: 0x8884f7b5, IBX checksum: 0xda63a77f -- "vampf.pof" Loading model 'bektsup-r.pof' IBX: Found a good IBX to read for 'bektsup-r.pof'. IBX-DEBUG => POF checksum: 0xbe50a8b3, IBX checksum: 0x13ed26e0 -- "bektsup-r.pof" Loading model 'Emperor.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Emperor.pof IBX: Found a good IBX to read for 'Emperor.pof'. IBX-DEBUG => POF checksum: 0xdcc454a1, IBX checksum: 0x3b714301 -- "Emperor.pof" Loading model 'aerofight-r.pof' IBX: Found a good IBX to read for 'aerofight-r.pof'. IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof" Loading model 'Gefjon-x.pof' IBX: Found a good IBX to read for 'Gefjon-x.pof'. IBX-DEBUG => POF checksum: 0x4a041786, IBX checksum: 0x5a9a997f -- "Gefjon-x.pof" OpenGL: Created 512x512 FBO! Loading model 'htsb.pof' Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'htsb.pof'. IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof" ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) Adding default sun. Loading model 'ast03.pof' IBX: Found a good IBX to read for 'ast03.pof'. IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xb3f451e7 -- "ast03.pof" Loading model 'ast02.pof' IBX: Found a good IBX to read for 'ast02.pof'. IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x27e2f891 -- "ast02.pof" Loading model 'ast01.pof' IBX: Found a good IBX to read for 'ast01.pof'. IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x3e8c4d69 -- "ast01.pof" =================== STARTING LEVEL DATA LOAD ================== Loading model 'mrgymirror.pof' IBX: Found a good IBX to read for 'mrgymirror.pof'. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof" Allocating space for at least 608 new ship subsystems ... a total of 800 is now available (145 in-use). About to page in ships! ANI shield-f03 with size 112x93 (27.3% wasted) WARNING: "Ship 'Asteroid Station' does not have subsystem 'turret08' linked into the model file, 'RockBase.pof'." at ship.cpp:15279 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. ANI Kayser_Particle with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps. ANI Vapula_Particle with size 80x80 (37.5% wasted) ANI Vepar_Particle with size 80x80 (37.5% wasted) BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (VBeamGlow.eff) with 60 frames at 26 fps. BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'Mora.pof' IBX: Found a good IBX to read for 'Mora.pof'. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof" Loading model 'Macana.pof' IBX: Found a good IBX to read for 'Macana.pof'. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof" BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps. Loading model 'Mininuke.pof' IBX: Found a good IBX to read for 'Mininuke.pof'. IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof" Loading model 'Shriek.pof' IBX: Found a good IBX to read for 'Shriek.pof'. IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof" Loading model 'missile_dog.pof' Model missile_dog.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'missile_dog.pof'. IBX-DEBUG => POF checksum: 0xbd62f5bb, IBX checksum: 0x3ec269bf -- "missile_dog.pof" Loading model 'dart.pof' Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'dart.pof'. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof" Loading model 'wep_longinus.pof' WARNING: "Couldn't open texture 'wep_longinus' referenced by model 'wep_longinus.pof'" at modelread.cpp:2266 Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_longinus.pof'. IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof" Loading model 'Intruder.pof' IBX: Found a good IBX to read for 'Intruder.pof'. IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof" Loading model 'StormshardS.pof' IBX: Found a good IBX to read for 'StormshardS.pof'. IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof" BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps. Loading model 'TTRM.pof' Compiling new shader: Shader features: Lighting Diffuse Mapping Normal Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Normal Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Normal Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Normal Mapping Animated Effects Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'TTRM.pof'. IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof" BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps. Loading model 'StormshardL.pof' IBX: Found a good IBX to read for 'StormshardL.pof'. IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. Paging in mission messages Stopping model page in... ANI minegauge.ani with size 124x30 (6.3% wasted) ANI emptyhud.ani with size 25x21 (34.4% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) ANI Vapula_Particle.ani with size 80x80 (37.5% wasted) ANI Vepar_Particle.ani with size 80x80 (37.5% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 3085/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 534, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ares hm FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf re-ls FRM: 1 FE: 1 Class: gtf re-ls#empty FRM: 1 FE: 1 Class: gtf re-ls#full FRM: 1 FE: 1 Class: haf re-ls assault FRM: 1 FE: 1 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ftf astrogator FRM: 1 FE: 1 Class: ftf skjoldr FRM: 1 FE: 1 Class: ftf durandal FRM: 1 FE: 1 Class: haf cyclone FRM: 1 FE: 1 Class: haf tornado FRM: 1 FE: 1 Class: haf blizzard FRM: 1 FE: 1 Class: haf blizzard cmd FRM: 1 FE: 1 Class: haf blizzard ce FRM: 1 FE: 1 Class: haf phoenix FRM: 1 FE: 1 Class: haf selkie FRM: 1 FE: 1 Class: haf yukikaze FRM: 1 FE: 1 Class: haf ray mark iv FRM: 1 FE: 1 Class: haf ray mk iv brigandine FRM: 1 FE: 1 Class: haf vic viper FRM: 1 FE: 1 Class: haf vic viper#option FRM: 1 FE: 1 Class: has margay DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ha dd hurricane DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft sh svalin DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: ft fr monolith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft fr monolith mk2 DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft tr clysdale DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft fp rhea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft ff impervious DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft ff northampton DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ft ds baikal DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8500 BEDM: 2.5 Class: ft cvs volga DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ft csc stratavarian DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ft cl hyperion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ft ca tethys DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ft ca tethys#shield DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ft cv tethys DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ft bv euryphaessa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ha cc typhoon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ha ca tempest DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: btf aggressor FRM: 1 FE: 1 Class: btf harasser FRM: 1 FE: 1 Class: lzf hunter FRM: 1 FE: 1 Class: lzf killer FRM: 1 FE: 1 Class: lzf swarmer FRM: 1 FE: 1 Class: btb oppressor FRM: 1 FE: 1 Class: akf ambrosium FRM: 1 FE: 1 Class: akf ambrosium-r FRM: 1 FE: 1 Class: nsf phantasm FRM: 1 FE: 1 Class: nsb ghoul FRM: 1 FE: 1 Class: exf marquis FRM: 1 FE: 1 Class: exb duke FRM: 1 FE: 1 Class: ak ff adamantium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: bt da skeleton DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ak cve orichalcum DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ex cl viscount DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 9500 BEDM: 2.5 Class: ex cs iliaster DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 9500 BEDM: 2.5 Class: ns cv vampire DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 9500 BEDM: 2.5 Class: ak bc azoth DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ex cva emperor DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ex cva sovereign DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: ex sf amaterasu DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: be gs big core DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: big core t1-05 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: big core rev 1.1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: big core rev 1.2 DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: bubble core DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: rolling core DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: shining core DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: ex sblue BEI: 0.2 BEDu: 200 BEDi: 100 Class: ha thermal lance BEI: 0.2 BEDu: 350 BEDi: 175 Class: ha hv thermal lance BEI: 0.2 BEDu: 1200 BEDi: 650 Class: rc beam#csc BEI: 0.2 BEDu: 350 BEDi: 175 Class: ex bblue BEI: 0.2 BEDu: 1200 BEDi: 650 Class: ex lrdbblue BEI: 0.2 BEDu: 1900 BEDi: 950 Class: ex shieldbreaker FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: ex falchirum FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: em-82 infernum FR: 100 FE: 6 BEI: 0.4 BEDu: 6800 BEDi: 3400 Class: atgeir FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: masakari FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: nm-12 dragonfire FR: 100 FE: 6 BEI: 0.4 BEDu: 6800 BEDi: 3400 Class: dragonfire#ssm FR: 100 FE: 6 BEI: 0.4 BEDu: 6800 BEDi: 3400 LibraryManager: Reloading all loaded libraries LibraryManager: Loaded file "class.lua" LibraryManager: Loaded file "objectWrapper.lua" LibraryManager: Loaded file "particles.lua" LibraryManager: Loaded file "strings.lua" LibraryManager: Loaded file "parser.lua" LibraryManager: Loaded file "converter.lua" LibraryManager: Loaded file "util.lua" LibraryManager: Loaded file "trailInfo.lua" LibraryManager: Loaded file "particleParser.lua" LibraryManager: Loaded file "effectManager.lua" PARTICLE SCRIPT: Parsing file "particles.cfg" BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps. PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 0 ms Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'clayx2.pof' WARNING: "Couldn't open texture 'eaglow' referenced by model 'clayx2.pof'" at modelread.cpp:1752 IBX: Found a good IBX to read for 'clayx2.pof'. IBX-DEBUG => POF checksum: 0x230eebc5, IBX checksum: 0xa9f64483 -- "clayx2.pof" ANI iconAutomerc with size 56x24 (25.0% wasted) ANI iconVindi with size 56x20 (37.5% wasted) ANI iconPhalanx with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconInstall with size 130x91 (28.9% wasted) ANI FadeiconInstall with size 130x91 (28.9% wasted) ANI FadeiconInstall.ani with size 130x91 (28.9% wasted) ANI iconhighlight03 with size 270x270 (47.3% wasted) ANI iconhighlight03.ani with size 270x270 (47.3% wasted) ANI icont-cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) Frame 0 too long!!: frametime = 76.532 (76.532) Frame 0 too long!!: frametime = 0.338 (0.338) Frame 0 too long!!: frametime = 0.325 (0.325) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 93.809 Compiling new shader: Shader features: Diffuse Mapping Compiling new shader: Shader features: Diffuse Mapping Glow Mapping Frame 1 too long!!: frametime = 1.035 (1.035) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 2 too long!!: frametime = 1.439 (1.439) nothing ok to fire ANI kay_nrml.ani with size 160x120 (6.3% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire EMP killing weapon nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire EMP killing weapon nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 65 too long!!: frametime = 0.272 (0.272) nothing ok to fire nothing ok to fire EMP killing weapon EMP disrupting subsys Turret02a on ship Ephyra (0.058095, 435.714908) EMP disrupting subsys Turret03 on ship Ephyra (1.000000, 7500.000000) EMP disrupting subsys Turret06 on ship Ephyra (0.281822, 2113.662511) EMP disrupting subsys Turret07 on ship Ephyra (0.301066, 2257.997766) EMP disrupting subsys Turret09 on ship Ephyra (1.000000, 7500.000000) EMP disrupting subsys turret16 on ship Ephyra (0.294390, 2207.928747) EMP disrupting subsys turret18 on ship Ephyra (0.186698, 1400.237828) EMP disrupting subsys turret20 on ship Ephyra (0.381675, 2862.560526) Frame 73 too long!!: frametime = 1.020 (1.020) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire 373 frames executed in 30.038 seconds, 12.418 frames per second. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI cpm1.ani with size 160x120 (6.3% wasted) Could not create asteroid, no more slots left Could not create asteroid, no more slots left Could not create asteroid, no more slots left ANI starship.ani with size 160x120 (6.3% wasted) Could not create asteroid, no more slots left Could not create asteroid, no more slots left Could not create asteroid, no more slots left Could not create asteroid, no more slots left ANI chs_nah.ani with size 160x120 (6.3% wasted) Could not create asteroid, no more slots left Could not create asteroid, no more slots left Could not create asteroid, no more slots left Could not create asteroid, no more slots left Frame 2026 too long!!: frametime = 0.285 (0.285) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) ANI chs_uhma.ani with size 160x120 (6.3% wasted) Beam couldn't find a good object model/type!! (0) vm_forward_interpolate: Bad rotation ASSERTION: "theta_goal >=0" at vecmat.cpp:1798 Freeing all existing models...