========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.13 Passed cmdline options: -spec_exp 5.5 -ogl_spec 30 -spec_static 0.4 -spec_point 0.3 -spec_tube 0.2 -ambient_factor 100.5 -env -mipmap -missile_lighting -glow -spec -no_emissive_light -normal -3dshockwave -soft_particles -post_process -bloom_intensity 42 -fxaa_preset 2 -fb_explosions -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -disable_di_mouse -fps Building file index... Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'E:\FreeSpace2\' ... 96 files Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files Found 11 roots and 7101 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers (Realtek High Definition Audio) Capture device: Realtek Digital Input (Realtek ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1440x900 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GTX 550 Ti/PCI/SSE2 OpenGL Version : 4.2.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. Using GLSL for model rendering. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mouse-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 143 TrackIR Init Failed - 1 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1) WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:434 Freeing all existing models... Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ASSERTION: "be->type != BM_TYPE_NONE" at bmpman.cpp:1664