#Ship Classes $Name: @Notgt Fen ;;Untargetable Fenris $Short name: TCruise $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: cruiser01.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 1.0 $Max Velocity: 0.0, 0.0, 20.0 $Rotation time: 40.0, 40.0, 40.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 10000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -315 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 5.0 $Default PBanks: ( "Terran Turret" ) $Flags: ( "untargetable") ;;<----- *****Notice the flag!!!**** $Subsystem: turret02, 3, 5.0 $Default PBanks: ( "LTerSlash" ) $Flags: ( "untargetable") $Subsystem: turret03, 2, 5.0 $Default PBanks: ( "Terran Turret" ) $Flags: ( "untargetable") $Subsystem: turret04, 2, 5.0 $Default PBanks: ( "AAAf" ) $Flags: ( "untargetable") $Subsystem: turret05, 2, 5.0 $Default PBanks: ( "Terran Turret" ) $Flags: ( "untargetable") $Subsystem: turret06, 2, 5.0 $Default PBanks: ( "AAAf" ) $Flags: ( "untargetable") $Subsystem: turret07, 2, 5.0 $Default PBanks: ( "Terran Turret" ) $Flags: ( "untargetable") $Subsystem: turret08, 2, 5.0 $Default PBanks: ( "Terran Turret" ) $Flags: ( "untargetable") $Subsystem: turret09a-01-main, 8, 10.0 $Default SBanks: ( "Fusion Mortar" ) $Flags: ( "untargetable" ) $Subsystem: radar01a-dish, 5, 0.0 $Flags: ( "untargetable" ) $Subsystem: sensors, 4, 0 $Flags: ( "untargetable" ) $Subsystem: communication, 4, 0.0 $Flags: ( "untargetable" ) $Subsystem: navigation, 4, 0.0 $Flags: ( "untargetable" ) $Subsystem: weapons, 4, 0.0 $Flags: ( "untargetable" ) $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Flags: ( "untargetable" ) $Name: @Notgt Aten $Short name: VCruise2 $Species: Vasudan +Tech Description: XSTR( "The GVC Aten is among the smallest of the GTVA's cruiser classes, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers exploited these weaknesses during the early years of the Great War, when the Terrans and Vasudans were still enemies. The Aten is most often seen in the current conflict as a rear-guard defense for convoys or installations, backing up wings of fighters and bombers.", 3131) $end_multi_text $POF file: cruiser02.pof $Detail distance: (0, 800, 1600, 6000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 1.0 $Max Velocity: 0.0, 0.0, 25.0 $Rotation time: 110.0, 110.0, 75.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 150.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 10000.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 2 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 90.0 $Max Oclk Speed: 55.0 $Max Weapon Eng: 100.0 $Hitpoints: 18000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 137 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -317 $Closeup_zoom: 0.5 $Score: 90 $Subsystem: turret01a,0.833,1.0 $Default PBanks: ( "Subach HL-7" ) $Flags: ( "untargetable" ) $Subsystem: turret02a,0.833,1.0 $Default PBanks: ( "Subach HL-7" ) $Flags: ( "untargetable" ) $Subsystem: turret03,0.833,1.0 $Default PBanks: ( "AAAf" ) $Flags: ( "untargetable" ) $Subsystem: turret04,0.833,1.0 $Default PBanks: ( "AAAf" ) $Flags: ( "untargetable" ) $Subsystem: turret05,0.833,1.0 $Default PBanks: ( "Terran Turret" ) $Flags: ( "untargetable" ) $Subsystem: turret06,0.833,1.0 $Default PBanks: ( "Terran Turret" ) $Flags: ( "untargetable" ) $Subsystem: engine, 15,0.0 $Engine Wash: Default100 $Flags: ( "untargetable" ) $Subsystem: communications, 5,0.0 $Flags: ( "untargetable" ) $Subsystem: sensors, 5,0.0 $Flags: ( "untargetable" ) $Subsystem: navigation, 5,0.0 $Flags: ( "untargetable" ) $Subsystem: weapons, 5,0.0 $Flags: ( "untargetable" ) $Name: @Notgt Lev $Short name: TPiranhaCruise $Species: Terran +Tech Description: XSTR("Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They're also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.", 3047) $end_multi_text $POF file: cruiser01.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 1.0 $Max Velocity: 0.0, 0.0, 10.0 $Rotation time: 80.0, 130.0, 100.0 $Rear Velocity: 0.0 $Forward accel: 18.0 $Forward decel: 7.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 675.0 $Expl damage: 250.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 2 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 90.0 $Max Oclk Speed: 10.0 $Max Weapon Eng: 100.0 $Hitpoints: 35000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -315 $Closeup_zoom: 0.5 $Score: 200 $Subsystem: turret01, 1, 5.0 $Default PBanks: ( "Terran Turret" ) $Flags: ( "untargetable" ) $Subsystem: turret02, 1, 5.0 $Default PBanks: ( "SGreen" ) $Flags: ( "untargetable" ) $Subsystem: turret03, .5, 5.0 $Default PBanks: ( "AAAf" ) $Flags: ( "untargetable" ) $Subsystem: turret04, .5, 5.0 $Default PBanks: ( "AAAf" ) $Flags: ( "untargetable" ) $Subsystem: turret05, .5, 5.0 $Default PBanks: ( "AAAf" ) $Flags: ( "untargetable" ) $Subsystem: turret06, .5, 5.0 $Default PBanks: ( "AAAf" ) $Flags: ( "untargetable" ) $Subsystem: turret07, 1, 5.0 $Default PBanks: ( "Terran Turret" ) $Flags: ( "untargetable" ) $Subsystem: turret08, 1, 5.0 $Default PBanks: ( "Terran Turret" ) $Flags: ( "untargetable" ) $Subsystem: turret09a-01-main, 3, 9.0 $Default SBanks: ( "Fusion Mortar" ) $Flags: ( "untargetable" ) $Subsystem: radar01a-dish, 5, 0.0 $Flags: ( "untargetable" ) $Subsystem: sensors, 4, 0 $Flags: ( "untargetable" ) $Subsystem: communication, 4, 0.0 $Flags: ( "untargetable" ) $Subsystem: navigation, 4, 0.0 $Flags: ( "untargetable" ) $Subsystem: weapons, 14, 0.0 $Flags: ( "untargetable" ) $Subsystem: engine, 20, 0.0 $Engine Wash: Default100 $Flags: ( "untargetable" ) #End