#Mission Info $Version: 0.10 $Name: XSTR("Soundtestdestroyerhum", -1) $Author: John $Created: 09/17/11 at 18:46:59 $Modified: 09/17/11 at 19:13:44 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 3072 +Fog Near Mult: 1.000000 +Fog Far Mult: 1.000000 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 417.499176, 530.079651, 179.905396 +Viewer orient: -0.030193, 0.000001, 0.999544, -0.748262, 0.663018, -0.022603, -0.662716, -0.748603, -0.020018 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 1 "Prometheus R" 1 "Rockeye" 10 ) #Objects ;! 2 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: -20.777348, 0.000000, 305.205933 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: SD Lucifer 1 ;! Object #1 $Class: SD Lucifer $Team: Hostile $Location: -289.587494, -0.000000, 203.066422 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 3 total $Formula: ( when ( has-time-elapsed 1 ) ( adjust-audio-volume "Effects" 0 ) ) +Name: sound adjustment +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 6 ) ( set-object-position "SD Lucifer 1" 10000 10000 10000 ) ) +Name: lucy goes away +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 8 ) ( set-object-position "SD Lucifer 1" ( / ( - 2896 4792 ) 10 ) 0 ( / 2031 10 ) ) ) +Name: Lucy comes back +Repeat Count: 1 +Interval: 1 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 0 $Ambient light level: 2949528 +Nebula: Nebula01 +Color: Blue +Pitch: 221 +Bank: 233 +Heading: 194 $Bitmap List: #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End