========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened log '/Users/user1/Library/FS2_Open/data/fs2_open.log', Wed Aug 03 20:43:18 2011 ... FreeSpace version: 3.6.13 Passed cmdline options: -spec_exp 11.00 -ogl_spec 50.00 -spec_static 3.00 -spec_point 10.00 -spec_tube 11.00 -ambient_factor 75.00 -env -missile_lighting -glow -nomotiondebris -spec -no_emissive_light -normal -height -3dshockwave -post_process -bloom_intensity 90.00 -dualscanlines -orbradar -rearm_timer -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod mediaVPs -res 1280x800 Building file index... Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Assets.vp' with a checksum of 0x529cc70f Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_CB_ANI_1.vp' with a checksum of 0x9c948078 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Music.vp' with a checksum of 0xb3e21469 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/root_fs2.vp' with a checksum of 0xce10d76c Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/stu_fs2.vp' with a checksum of 0xd77da83a Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/warble_fs2.vp' with a checksum of 0xd85c305d Searching root '/Users/user1/Library/FS2_Open/mediaVPs/' ... 3 files Searching root '/Users/user1/Library/FS2_Open/' ... 4 files Searching root '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/' ... 0 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Advanced.vp' ... 1283 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_AnimGlows.vp' ... 1641 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Assets.3612.vp' ... 315 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Assets.vp' ... 1527 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_CB_ANI_1.vp' ... 32 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_CB_ANI_2.vp' ... 52 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Effects.3612.vp' ... 10 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Effects.vp' ... 1876 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Music.vp' ... 32 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_RadarIcons.vp' ... 24 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Root.3612.vp' ... 13 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/mediaVPs/MV_Root.vp' ... 94 files Searching root '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/' ... 44 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/root_fs2.vp' ... 157 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/smarty_fs2.vp' ... 10 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/sparky_fs2.vp' ... 3027 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/sparky_hi_fs2.vp' ... 1337 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/stu_fs2.vp' ... 2355 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/tango1_fs2.vp' ... 32 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/tango2_fs2.vp' ... 15 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/tango3_fs2.vp' ... 10 files Searching root pack '/Applications/FreeSpace 2 Open/FreeSpace 2 Open Files/warble_fs2.vp' ... 52 files Found 25 roots and 13945 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Apple Computer Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "AL_EXT_float32". Sample rate: 0 (44100) EFX enabled: NO Playback device: Built-in Output Capture device: Built-in Input ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x800 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : NVIDIA GeForce 320M OpenGL Engine OpenGL Version : 2.1 NVIDIA-1.6.36 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgnh-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsnh-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbnh-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsnh-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsnhe-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsnhe-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgnh-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsnh-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbnh-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsnh-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsnhe-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsnhe-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgnh-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsnh-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lnh-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsnh-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsnhe-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsnhe-f.sdr) Compiling post-processing shader 1 ... Compiling post-processing shader 2 ... Compiling post-processing shader 3 ... Compiling post-processing shader 4 ... Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Max texture units: 8 (16) Max elements vertices: 2048 Max elements indices: 150000 Max texture size: 8192x8192 Max render buffer size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. Using GLSL for model rendering. OpenGL Shader Version: 1.20 ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... No joysticks found Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.2% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 313 MVE: Buffer underun (First is normal) Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) SOUND: /Users/cliffgordon/fs2_antipodes/projects/Xcode/../../code/sound/ds.cpp:698 - OpenAL error = 'Invalid Name' PLR => Verifying 'Fa1c0n.plr' with version 0... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'FraKTal.plr' with version 0... PLR => Parsing: Flags... PLR => Verifying complete! ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'FraKTal.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... Someone passed an extension to bm_load for file 'lion1.pcx' PLR => Loading complete! CSG => Loading 'FraKTal.FreeSpace2.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Loading complete! ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) CSG => Loading 'FraKTal.FreeSpace2.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Loading complete! Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 70th Blue Lions Someone passed an extension to bm_load for file 'lion1.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM3-10.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 70th Blue Lions Someone passed an extension to bm_load for file 'lion1.pcx' Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 242 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof" Allocating space for at least 17 new ship subsystems ... a total of 200 is now available (17 in-use). Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' Loading model 'SuperCap2S-01.pof' BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (supertile2-glow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (supertile3-glow.eff) with 40 frames at 30 fps. BMPMAN: Found EFF (supertile4-glow.eff) with 40 frames at 30 fps. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship SuperCap2S-01.pof IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 0x33218381, IBX checksum: 0xa1acc7db -- "SuperCap2S-01.pof" Submodel 'supercap2s-01c' is detail level 2 of 'supercap2s-01a' Submodel 'supercap2s-01b' is detail level 1 of 'supercap2s-01a' Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof" Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof" Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof" Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish' Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish' Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish' Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main' Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main' Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main' Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub' Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub' Loading model 'transport2t-01.pof' IBX: Found a good IBX to read for 'transport2t-01.pof'. IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x90f695ef -- "transport2t-01.pof" Submodel 'tranb' is detail level 1 of 'trana' Submodel 'tranc' is detail level 2 of 'trana' Submodel 'trand' is detail level 3 of 'trana' Loading model 'frigate2t-01.pof' IBX: Found a good IBX to read for 'frigate2t-01.pof'. IBX-DEBUG => POF checksum: 0x26425b71, IBX checksum: 0xc3bbea62 -- "frigate2t-01.pof" Submodel 'frigate_b' is detail level 1 of 'frigate_a' Submodel 'frigate_c' is detail level 2 of 'frigate_a' Submodel 'frigate_d' is detail level 3 of 'frigate_a' Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x6b7f2453, IBX checksum: 0x6f75af70 -- "freighter2t-01.pof" Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 0x5f3f96b4, IBX checksum: 0xc5a27c63 -- "cargo2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 0xc3137a87, IBX checksum: 0xc1cacb13 -- "freighter02.pof" Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull' Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull' Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull' Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof" Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo' Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo' Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo' Loading model 'freighter04.pof' IBX: Found a good IBX to read for 'freighter04.pof'. IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof" Loading model 'cruiser2V-01.pof' IBX: Found a good IBX to read for 'cruiser2V-01.pof'. IBX-DEBUG => POF checksum: 0x42a70a35, IBX checksum: 0x5fd81218 -- "cruiser2V-01.pof" Submodel 'vcruiserb' is detail level 1 of 'vcruisera' Submodel 'vcruiserc' is detail level 2 of 'vcruisera' Submodel 'vcruiserd' is detail level 3 of 'vcruisera' Loading model 'science01.pof' Unknown special object type $reactor while reading model science01.pof IBX: Found a good IBX to read for 'science01.pof'. IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof" Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1' Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1' Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1' Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed' Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed' Loading model 'transport02.pof' IBX: Found a good IBX to read for 'transport02.pof'. IBX-DEBUG => POF checksum: 0x52f3eee4, IBX checksum: 0xf0f6d7f5 -- "transport02.pof" Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull' Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull' Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull' Submodel 'gearightb' is detail level 1 of 'gearighta' Submodel 'gearightc' is detail level 2 of 'gearighta' Submodel 'gearleftb' is detail level 1 of 'gearlefta' Submodel 'gearleftc' is detail level 2 of 'gearlefta' Loading model 'freighter05.pof' IBX: Found a good IBX to read for 'freighter05.pof'. IBX-DEBUG => POF checksum: 0xf6fd5d33, IBX checksum: 0xf46ab547 -- "freighter05.pof" Submodel 'freighter05b-hull' is detail level 1 of 'freighter05a-hull' Submodel 'freighter05c-hull' is detail level 2 of 'freighter05a-hull' Submodel 'freighter05d-hull' is detail level 3 of 'freighter05a-hull' Loading model 'cargo04.pof' IBX: Found a good IBX to read for 'cargo04.pof'. IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof" Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo' Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo' Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo' Loading model 'cruiser2s-01.pof' BMPMAN: Found EFF (cruistiles2-glow.eff) with 50 frames at 25 fps. BMPMAN: Found EFF (cruistiles4-glow.eff) with 50 frames at 25 fps. BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship cruiser2s-01.pof IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0xf522fb26 -- "cruiser2s-01.pof" Submodel 'cruiser2s-01b' is detail level 1 of 'cruiser2s-01a' Submodel 'cruiser2s-01c' is detail level 2 of 'cruiser2s-01a' Submodel 'cruiser2s-01d' is detail level 3 of 'cruiser2s-01a' Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0xdd50d54b, IBX checksum: 0x08265e59 -- "fighter2v-01.pof" Loading model 'miner2v-01.pof' BMPMAN: Found EFF (miner02vtile04-glow.eff) with 58 frames at 10 fps. Potential problem found: Unrecognized subsystem type 'miner02va-claw1', believed to be in ship miner2v-01.pof Unknown special object type $elect01 while reading model miner2v-01.pof Unknown special object type $elect02 while reading model miner2v-01.pof Unknown special object type $elect03 while reading model miner2v-01.pof Unknown special object type $elect04 while reading model miner2v-01.pof Unknown special object type $elect05 while reading model miner2v-01.pof Unknown special object type $elect06 while reading model miner2v-01.pof Unknown special object type $elect07 while reading model miner2v-01.pof Unknown special object type $elect08 while reading model miner2v-01.pof IBX: Found a good IBX to read for 'miner2v-01.pof'. IBX-DEBUG => POF checksum: 0xf19a1ac1, IBX checksum: 0x74e5e791 -- "miner2v-01.pof" Submodel 'miner02vb-claw1' is detail level 1 of 'miner02va-claw1' Submodel 'miner02vc-claw1' is detail level 2 of 'miner02va-claw1' Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof" Loading model 'fighter03.pof' BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof" Loading model 'bomber2s-02.pof' BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof" Submodel 'hullb' is detail level 1 of 'hulla' Submodel 'hulld' is detail level 3 of 'hulla' Submodel 'hullc' is detail level 2 of 'hulla' Loading model 'bomber08.pof' BMPMAN: Found EFF (bomber08-01-glow.eff) with 36 frames at 25 fps. IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x67017775 -- "bomber08.pof" Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull' Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull' Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull' Loading model 'bomber2s-01.pof' ANI 2_Loading.ani with size 824x43 (32.8% wasted) BMPMAN: Found EFF (bomber2s-01-glow.eff) with 37 frames at 30 fps. IBX: Found a good IBX to read for 'bomber2s-01.pof'. IBX-DEBUG => POF checksum: 0x3987c5bd, IBX checksum: 0xb5730434 -- "bomber2s-01.pof" Submodel 'bomber2-05b' is detail level 1 of 'bomber2-05a' Submodel 'bomber2-05c' is detail level 2 of 'bomber2-05a' Submodel 'bomber2-05d' is detail level 3 of 'bomber2-05a' Loading model 'bomber10.pof' BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps. IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof" Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (203 in-use). OpenGL: Created 512x512 FBO! Loading model 'Starfield.pof' Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof" Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Invalid health in red alert data for ship Malta. Using mission defaults. Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof" Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. Invalid health in red alert data for ship Alpha 1. Using mission defaults. =================== STARTING LEVEL DATA LOAD ================== Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Allocating space for at least 344 new ship subsystems ... a total of 800 is now available (284 in-use). About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldft-04 with size 112x93 (27.3% wasted) ANI shieldft-03 with size 112x93 (27.3% wasted) ANI shieldfv-01 with size 112x93 (27.3% wasted) ANI shield-f03 with size 112x93 (27.3% wasted) ANI shield-b08 with size 112x93 (27.3% wasted) ANI shieldbs-01 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) ANI shield-b10 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. ANI Kayser_Particle with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps. Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof" Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 0x647d1541, IBX checksum: 0x419d0e2f -- "tagb.pof" Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a' Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a' Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof" BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xdd26cdd3, IBX checksum: 0xf1867e03 -- "infyrno.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'S_Rockeye.pof' BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps. IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps. Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof" Loading model 'S_MegaBomb.pof' IBX: Found a good IBX to read for 'S_MegaBomb.pof'. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.2% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldft-04.ani with size 112x93 (27.3% wasted) ANI shieldft-03.ani with size 112x93 (27.3% wasted) ANI shieldfv-01.ani with size 112x93 (27.3% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shield-b08.ani with size 112x93 (27.3% wasted) ANI shieldbs-01.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) ANI shield-b10.ani with size 112x93 (27.3% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) User bitmap 'TMP308x190+16' User bitmap 'TMP337x206+16' User bitmap 'TMP69x119+16' User bitmap 'TMP231x145+16' User bitmap 'TMP273x158+16' User bitmap 'TMP319x174+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2717/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 767, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses FRM: 1 FE: 1 Class: gtf hercules FRM: 1 FE: 1 Class: gtf hercules mark ii FRM: 1 FE: 1 Class: gtf ares FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf loki FRM: 1 FE: 1 Class: gtf pegasus FRM: 1 FE: 1 Class: gtf perseus FRM: 1 FE: 1 Class: gtf myrmidon FRM: 1 FE: 1 Class: sf mara (terrans) FRM: 1 FE: 1 Class: gtb artemis FRM: 1 FE: 1 Class: gtb artemis d.h. FRM: 1 FE: 1 Class: gtb medusa FRM: 1 FE: 1 Class: gtb ursa FRM: 1 FE: 1 Class: gtb zeus FRM: 1 FE: 1 Class: gtb boanerges FRM: 1 FE: 1 Class: gtdr amazon FRM: 1 FE: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtfr triton DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tsc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tac 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ttc 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtc fenris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog FRM: 1 FE: 1 Class: gtsg cerberus FRM: 1 FE: 1 Class: gtsg alastor FRM: 1 FE: 1 Class: gtep hermes FRM: 1 FE: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth FRM: 1 FE: 1 Class: gvf horus FRM: 1 FE: 1 Class: gvf thoth FRM: 1 FE: 1 Class: gvf serapis FRM: 1 FE: 1 Class: gvf tauret FRM: 1 FE: 1 Class: gvb sekhmet FRM: 1 FE: 1 Class: gvb osiris FRM: 1 FE: 1 Class: gvb bakha FRM: 1 FE: 1 Class: gvf ptah FRM: 1 FE: 1 Class: gvs nephthys DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: pvfr ma'at DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: vac 4 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gvfr satis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh FRM: 1 FE: 1 Class: gvsg edjo FRM: 1 FE: 1 Class: gvep ra FRM: 1 FE: 1 Class: gva setekh DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf manticore FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sf astaroth FRM: 1 FE: 1 Class: sb nephilim FRM: 1 FE: 1 Class: sb taurvi FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: st azrael DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sfr dis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sfr asmodeus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident FRM: 1 FE: 1 Class: ssg belial FRM: 1 FE: 1 Class: ssg rahu DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 MVE: Buffer underun (First is normal) Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_START_GAME (52) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) Loading model 'crossbow_tech.pof' IBX: Found a good IBX to read for 'crossbow_tech.pof'. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof" Loading model 'trebuchet_tech.pof' IBX: Found a good IBX to read for 'trebuchet_tech.pof'. IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof" Frame 0 too long!!: frametime = 13.180 (13.180) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44) Entering game at time = 21.329 Frame 1 too long!!: frametime = 0.865 (0.865) ANI Head-TP1a.ani with size 160x120 (6.2% wasted) ANI Head-CM2b.ani with size 160x120 (6.2% wasted) ANI Head-VC2a.ani with size 160x120 (6.2% wasted) Frame 313 too long!!: frametime = 0.370 (0.370) ANI Head-CM2c.ani with size 160x120 (6.2% wasted) 901 frames executed in 30.012 seconds, 30.021 frames per second. ANI Head-TP5a.ani with size 160x120 (6.2% wasted) Frame 1375 too long!!: frametime = 0.385 (0.385) Frame 2687: Could not create debris, no more slots left Frame 2810: Could not create debris, no more slots left Frame 2810: Could not create debris, no more slots left Frame 2810: Could not create debris, no more slots left Frame 2810: Could not create debris, no more slots left ANI Head-TP5b.ani with size 160x120 (6.2% wasted) Frame 5434 too long!!: frametime = 0.380 (0.380) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! ANI Head-TP6b.ani with size 160x120 (6.2% wasted) Frame 7473 too long!!: frametime = 0.354 (0.354) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! ANI Head-TP3b.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) ANI Head-CM2a.ani with size 160x120 (6.2% wasted) ANI Head-CM2c.ani with size 160x120 (6.2% wasted) Killing beam at initial fire because of illegal targeting!!! ANI Head-TP7b.ani with size 160x120 (6.2% wasted) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Frame 10544: Could not create debris, no more slots left Frame 10844: Could not create debris, no more slots left ANI Head-CM2a.ani with size 160x120 (6.2% wasted) Killing beam at initial fire because of illegal targeting!!! Frame 12703 too long!!: frametime = 0.389 (0.389) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 12946 too long!!: frametime = 0.376 (0.376) ANI Head-TP1c.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! ANI Head-TP7a.ani with size 160x120 (6.2% wasted) Frame 13326: Could not create debris, no more slots left Frame 13326: Could not create debris, no more slots left Frame 13434: Could not create debris, no more slots left Frame 14591: Could not create debris, no more slots left Frame 14591: Could not create debris, no more slots left Frame 14591: Could not create debris, no more slots left Frame 14591: Could not create debris, no more slots left ANI Head-CM2c.ani with size 160x120 (6.2% wasted) Frame 14849: Could not create debris, no more slots left Frame 14882: Could not create debris, no more slots left Frame 14882: Could not create debris, no more slots left Frame 14882: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) BEAM : killing beam because turret has been destroyed! Frame 15249: Could not create debris, no more slots left Frame 15249: Could not create debris, no more slots left ANI Head-CM2b.ani with size 160x120 (6.2% wasted) ANI Head-TP5a.ani with size 160x120 (6.2% wasted) Killing beam at initial fire because of illegal targeting!!! Frame 15665: Could not create debris, no more slots left Frame 15683: Could not create debris, no more slots left Frame 15683: Could not create debris, no more slots left Frame 15683: Could not create debris, no more slots left Frame 15683: Could not create debris, no more slots left Frame 15683: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left Frame 16243: Could not create debris, no more slots left ANI Head-TP7b.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 17027: Could not create debris, no more slots left Frame 17050: Could not create debris, no more slots left Frame 17050: Could not create debris, no more slots left ANI Head-CM2c.ani with size 160x120 (6.2% wasted) Frame 17654: Could not create debris, no more slots left Frame 18287: Could not create debris, no more slots left Frame 18287: Could not create debris, no more slots left Frame 18287: Could not create debris, no more slots left Frame 18287: Could not create debris, no more slots left Frame 18287: Could not create debris, no more slots left ANI Head-TP6a.ani with size 160x120 (6.2% wasted) Frame 19145: Could not create debris, no more slots left Frame 19145: Could not create debris, no more slots left Frame 19145: Could not create debris, no more slots left Frame 19145: Could not create debris, no more slots left Frame 19484: Could not create debris, no more slots left ANI Head-TP7a.ani with size 160x120 (6.2% wasted) ANI Head-TP7b.ani with size 160x120 (6.2% wasted) ANI Head-CM2b.ani with size 160x120 (6.2% wasted) Frame 22324: Could not create debris, no more slots left Frame 22324: Could not create debris, no more slots left Frame 22324: Could not create debris, no more slots left ANI Head-TP5b.ani with size 160x120 (6.2% wasted) ANI Head-CM2c.ani with size 160x120 (6.2% wasted) Frame 22868: Could not create debris, no more slots left Frame 22868: Could not create debris, no more slots left Frame 22951: Could not create debris, no more slots left Frame 23127: Could not create debris, no more slots left Frame 23185: Could not create debris, no more slots left Frame 23185: Could not create debris, no more slots left Frame 23198: Could not create debris, no more slots left Frame 23198: Could not create debris, no more slots left Frame 23198: Could not create debris, no more slots left Frame 23239: Could not create debris, no more slots left Frame 23239: Could not create debris, no more slots left Frame 23239: Could not create debris, no more slots left Frame 23239: Could not create debris, no more slots left Frame 23239: Could not create debris, no more slots left Frame 23239: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23540: Could not create debris, no more slots left Frame 23682: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) ANI Head-CM2a.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! ANI Head-TP7a.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) ANI Head-CM2c.ani with size 160x120 (6.2% wasted) ANI Head-CM2b.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) ANI Head-CM2a.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) ANI Head-TP5a.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) ANI Head-TP3a.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Frame 28618: Could not create debris, no more slots left Frame 28641: Could not create debris, no more slots left Frame 28641: Could not create debris, no more slots left Frame 28641: Could not create debris, no more slots left Frame 28641: Could not create debris, no more slots left ANI Head-TP7b.ani with size 160x120 (6.2% wasted) Frame 28886: Could not create debris, no more slots left Frame 28886: Could not create debris, no more slots left ANI Head-CM2a.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 29033: Could not create debris, no more slots left Frame 29033: Could not create debris, no more slots left Frame 29033: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) ANI Head-CM5c.ani with size 160x120 (6.2% wasted) Frame 29237 too long!!: frametime = 0.432 (0.432) ANI Head-TP5b.ani with size 160x120 (6.2% wasted) ANI Head-CM2b.ani with size 160x120 (6.2% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! ANI Head-CM2a.ani with size 160x120 (6.2% wasted) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Frame 30652 too long!!: frametime = 0.648 (0.648) Got event GS_EVENT_END_GAME (4) in state GS_STATE_DEBRIEF (27) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) PLR => Saving 'FraKTal.plr' with version 0... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! CSG => Saving 'FraKTal.FreeSpace2.csg' with version 0... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving complete! Freeing all existing models... ... Log closed, Wed Aug 03 20:56:25 2011