#Mission Info $Version: 0.10 $Name: XSTR("WIH Forced Entry", -1) $Author: Danial Bell $Created: 03/13/07 at 20:34:40 $Modified: 02/20/11 at 01:16:19 $Notes: Converted to coop by MatthTheGeek. $End Notes: $Mission Desc: XSTR("With the Shivans pressing hard, and the GTD Orestes cut off in Delta Serpentis, the GTD Temeraire's battle group must make a desperate run for a Knossos portal in N362. Version 1.1", -1) $end_multi_text +Game Type Flags: 10 +Flags: 262272 +Num Players: 8 +Num Respawns: 10 +Max Respawn Time: -1 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 2748.003174, 1313.076660, 13117.928711 +Viewer orient: -0.986498, -0.000002, 0.163775, 0.056800, 0.937930, 0.342143, -0.153610, 0.346826, -0.925265 $Skybox Model: starfield.pof $AI Profile: BP2 #Sexp_variables $Variables: ( 0 "Sanctuaryhull" "100" "number" "campaign-persistent" 1 "Solacehull" "100" "number" "campaign-persistent" 2 "Temerairehull" "100" "number" "campaign-persistent" ) #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("All right 56th. We've got our backs up against the wall, with nowhere to run. We've been cut off from the $f Orestes $f battlegroup, and have been forced into making a run for the Knossos portal. The Shivans are moving into this system like flies onto a corpse, so there's precious little time to prepare.", -1) $end_multi_text $voice: bp10-kristae-brief01.ogg $camera_pos: -14741.335938, 14844.258789, 12953.590820 $camera_orient: 0.007631, -0.000001, -0.999971, 0.711326, 0.702842, 0.005428, 0.702821, -0.711346, 0.005364 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Knossos $pos: -332.118164, -0.008941, 18700.062500 $label: Unknown Portal +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Chimera $pos: -1139.836426, -0.005745, 9657.839844 +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Hyperion $pos: -3242.569092, 0.004517, 11671.158203 +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Hyperion $pos: -3253.673584, -0.000544, 7500.964844 +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Titan $pos: 2155.293457, 0.005898, 9250.484375 $label: Temeraire Battlegroup +id: 5 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Rear Admiral Carey has ordered the battlegroup to split into two groups. The first group, composed of the $f Sanctuary, the $f Solace, $f Labouchere, $f Duke and $f Bretonia will make a run for the node. You've been assigned to cover their retreat alongside elements from 61st Squadron. The $f Temeraire and her fighter wings are to form the second group. They will be assaulting Shivan positions at the Laramis jump node in an attempt to draw as many Shivan forces away from the Knossos portal as possible. Be thankful you don't have to be in that firestorm, pilots.", -1) $end_multi_text $voice: bp10-kristae-brief02.ogg $camera_pos: -14741.335938, 14844.258789, 12953.590820 $camera_orient: 0.007631, -0.000001, -0.999971, 0.711326, 0.702842, 0.005428, 0.702821, -0.711346, 0.005364 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Knossos $pos: -332.118164, -0.008941, 18700.062500 $label: Unknown Portal +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTCv Chimera $pos: 2143.044678, -0.006391, 10857.382813 $label: Group A +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Scouting wings report a number of Shivan vessels near the portal. Two $r Rakshasa class cruisers are in the area, with two wings of $r Mara fighters as escorts. The Maras will be your primary targets, but do not spend too long taking them out. Our ships will be entering the system soon after you arrive, and will be making their way to the portal. We need the anti-ship firepower of the Shivan cruisers minimised if our ships are going to survive the gauntlet. Of course, don't expect the rest of the Shivans in this system to sit idly by while we steal the last vestiges of humanity from under their noses, so expect further Shivan forces to arrive.", -1) $end_multi_text $voice: bp10-kristae-brief03.ogg $camera_pos: -12597.853516, 12648.587891, 16361.792969 $camera_orient: 0.007631, -0.000001, -0.999971, 0.711326, 0.702842, 0.005428, 0.702821, -0.711346, 0.005364 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Knossos $pos: -332.118164, -0.008941, 18700.062500 $label: Unknown Portal +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 1118.574585, 0.003227, 14990.061523 +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -1602.721558, -0.008925, 12217.151367 +id: 7 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -2035.506226, 349.362671, 14987.984375 +id: 8 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 1164.696777, 0.003210, 12555.536133 +id: 9 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You'll be operating without logistical support, pilots. The majority of the Temeraire's resources have been spent preparing for the assault at the Laramis node. Try to save your secondary armament, since you'll have nothing to replace it with over the course of this mission. For this reason also, choose your armament selection carefully. You may consider arming yourselves with trebuchet missiles and maxim cannon in order to disarm warship beams at long range.", -1) $end_multi_text $voice: bp10-kristae-brief04.ogg $camera_pos: -12597.853516, 12648.587891, 16361.792969 $camera_orient: 0.007631, -0.000001, -0.999971, 0.067875, 0.997694, 0.000517, 0.997665, -0.067877, 0.007614 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( is-destroyed-delay 0 "Duke" ) $Multi text XSTR("We've lost the GTC Duke to Shivan fire. The tragedy of this loss cannot be overstated.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Disarm or destroy the Rakshasa cruisers as quickly as possible, and make sure to engage Lakshmi wing to draw them away from the cruiser. If you can't kill the cruisers fast enough, try this: Arm your wingmen with Maxim cannons and Trebuchet missiles. Order them to ignore the cruisers at mission start, except Delta Wing, which should attack one cruiser. Have your wingmen 'engage enemy'. When the Maras are destroyed, have all wingmen attack one cruiser, then the other. You should be able to kill them both in under two minutes.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Labouchere" ) $Multi text XSTR("We've lost the GTCv Labouchere to Shivan fire. The tragedy of this loss cannot be overstated.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The Taurvi bombers are the greatest threat to the Labouchere. Make sure she has a fighter screen while she is in the field.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Bretonia" ) $Multi text XSTR("We've lost the GTC Bretonia to Shivan fire. The tragedy of this loss cannot be overstated.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Lakshmi wing is the greatest threat to the Bretonia, but make sure she remains protected after the Aeshmas are destroyed.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Sanctuary" ) $Multi text XSTR("During her run to the portal, the Sanctuary was lost with all hands. Every last Terran born in this universe is now extinct. It will not be long before we are, too.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Disable the main beam of the Naberus as quickly as possible. Do this yourself if you have to, as it's imperative that the Sanctuary has fighter cover against Shivan bombers.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Solace" ) $Multi text XSTR("The logistics ship Solace was lost to Shivan fire. Without supplies, repairs and ammunition, our time surely grows short.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Ensure the Solace has fighter cover. Shivan bombers are her greatest threat.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Temeraire" ) $Multi text XSTR("We lost the GTD Temeraire, home to ten thousand crew and our last chance for salvation from the Shivans.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Protect the Temeraire with everything you've got when she arrives. Shivan bombers are a threat, but the Abel takes precedence. Destroy the main heavy beams of the Abel, as well as the lighter beams on the dorsal side.", -1) $end_multi_text $Formula: ( is-event-true-delay "temeraire jumpout" 0 ) $Multi text XSTR("Personal Log, Commander Bei. Well, we did it. We got everyone through safely. The Temeraire, her ships, and the Sanctuary are now in the hands of fate and fortune. No one knows what's on the other side of the Knossos portal. All that we know is that it's connected to those beings who possessed the Duke and brought her here. And it was here where we found the Sanctuary. Coincidence? Maybe not. Whoever designed this to happen can't be all that bad if they gave us the opportunity to save these refugees from the Shivans. I wonder what has happened to the Orestes and the rest of the battlegroup. I hope they're ok, wherever they are. And I hope we'll be able to join up with them again before this is all over...", -1) $end_multi_text $Voice: bp10-sam-debrief.ogg $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Corey $Alt: Taylor $Alt: Sleeper Ship $Alt: #end #Callsigns: $Callsign: Corey $Callsign: Taylor $Callsign: Tell $Callsign: Iwakura $Callsign: Bei #end #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 4 "GTF Perseus" 4 "GTF Myrmidon" 4 "GTB Artemis" 4 "GTB Zeus" 4 "GTF Aurora" 4 ) +Weaponry Pool: ( "Subach HL-7" 21 "Akheton SDG" 20 "Morning Star" 16 "Prometheus R" 27 "Prometheus S" 11 "Maxim" 4 "UD-8 Kayser" 8 "Circe" 8 "Balor" 19 "Rockeye" 400 "Tempest" 1500 "Hornet" 549 "Tornado" 674 "Harpoon" 692 "Trebuchet" 30 "Stiletto II" 200 "Infyrno" 200 ) #Objects ;! 75 total $Name: Alpha 1 ;! Object #0 $Class: GTF Kulas $Callsign: Bei $Team: Friendly $Location: -446.480682, 2682.494385, 9922.063477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.717911, 0.696135, 0.000000, -0.696135, 0.717911 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Kulas $Callsign: Corey $Team: Friendly $Location: -583.180664, 2831.326172, 9851.115234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.717911, 0.696135, 0.000000, -0.696135, 0.717911 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 7 $Name: Alpha 3 ;! Object #2 $Class: GTF Kulas $Callsign: Taylor $Team: Friendly $Location: -324.153748, 2837.450195, 9844.798828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.717911, 0.696135, 0.000000, -0.696135, 0.717911 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 8 $Name: Alpha 4 ;! Object #3 $Class: GTF Kulas $Team: Friendly $Location: -449.468536, 2888.196289, 9656.768555 $Orientation: 0.999550, 0.020881, -0.021534, 0.000000, 0.717911, 0.696135, 0.029995, -0.695822, 0.717588 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 +Persona Index: 0 $Name: Valefar ;! Object #4 $Class: SC Rakshasa $Team: Hostile $Location: -2363.584229, 349.362244, 14126.526367 $Orientation: -0.801144, 0.000000, -0.598473, 0.000000, 1.000000, 0.000000, 0.598473, 0.000000, -0.801144 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Tannin ;! Object #5 $Class: SC Rakshasa $Team: Hostile $Location: 869.201965, -0.010027, 14152.947266 $Orientation: -0.858527, 0.000000, 0.512770, 0.000000, 1.000000, 0.000000, -0.512770, 0.000000, -0.858527 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Shivore 1 ;! Object #6 $Class: SF Mara $Team: Hostile $Location: 3975.839111, 0.007960, 15581.008789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Shivore 2 ;! Object #7 $Class: SF Mara $Team: Hostile $Location: 3827.423584, 0.007947, 15429.534180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Shivore 3 ;! Object #8 $Class: SF Mara $Team: Hostile $Location: 4130.481445, 0.007918, 15393.936523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Shivore 4 ;! Object #9 $Class: SF Mara $Team: Hostile $Location: 3985.274658, 0.007917, 15218.698242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Vishnu 1 ;! Object #10 $Class: SF Mara $Team: Hostile $Location: -4718.284180, -0.002956, 15111.909180 $Orientation: -0.737395, 0.000000, -0.675464, 0.000000, 1.000000, 0.000000, 0.675464, 0.000000, -0.737395 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado#Shivan" "Rockeye#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Vishnu 2 ;! Object #11 $Class: SF Mara $Team: Hostile $Location: -4823.670410, -0.002831, 15400.554688 $Orientation: -0.737394, 0.000000, -0.675463, 0.000000, 1.000000, 0.000000, 0.675463, 0.000000, -0.737394 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado#Shivan" "Rockeye#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Vishnu 3 ;! Object #12 $Class: SF Mara $Team: Hostile $Location: -5017.566895, -0.002860, 15069.571289 $Orientation: -0.737394, 0.000000, -0.675463, 0.000000, 1.000000, 0.000000, 0.675463, 0.000000, -0.737394 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado#Shivan" "Rockeye#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Vishnu 4 ;! Object #13 $Class: SF Mara $Team: Hostile $Location: -5148.946777, -0.002848, 15335.929688 $Orientation: -0.737394, 0.000000, -0.675463, 0.000000, 1.000000, 0.000000, 0.675463, 0.000000, -0.737394 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado#Shivan" "Rockeye#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Beta 1 ;! Object #14 $Class: GTF Kulas $Team: Friendly $Location: -1072.711792, 3001.101318, 9593.489258 $Orientation: 0.999550, 0.020881, -0.021534, 0.000000, 0.717911, 0.696135, 0.029995, -0.695822, 0.717588 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 1 $Name: Beta 2 ;! Object #15 $Class: GTF Kulas $Team: Friendly $Location: -1212.063354, 3107.656250, 9483.601563 $Orientation: 0.999550, 0.020881, -0.021534, 0.000000, 0.717911, 0.696135, 0.029995, -0.695822, 0.717588 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 2 $Name: Beta 3 ;! Object #16 $Class: GTF Kulas $Team: Friendly $Location: -928.044434, 3130.477051, 9460.073242 $Orientation: 0.999550, 0.020881, -0.021534, 0.000000, 0.717911, 0.696135, 0.029995, -0.695822, 0.717588 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 3 $Name: Beta 4 ;! Object #17 $Class: GTF Kulas $Team: Friendly $Location: -1063.235718, 3294.972168, 9290.426758 $Orientation: 0.999550, 0.020881, -0.021534, 0.000000, 0.717911, 0.696135, 0.029995, -0.695822, 0.717588 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 4 $Name: Delta 1 ;! Object #18 $Class: GTB Boanerges $Team: Friendly $Location: 95.732483, 3419.534424, 11133.831055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.717911, 0.696135, 0.000000, -0.696135, 0.717911 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-departure-warp" ) +Flags2: ( "no-builtin-messages" ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Delta 2 ;! Object #19 $Class: GTB Boanerges $Team: Friendly $Location: -141.038986, 3655.531494, 10890.453125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.717911, 0.696135, 0.000000, -0.696135, 0.717911 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 +Persona Index: 2 $Name: Unknown Portal ;! Object #20 $Class: Knossos $Team: Unknown $Location: -126.102463, -0.007611, 15876.535156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "hidden-from-sensors" "special-warp" "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: Duke ;! Object #21 $Class: GTC Hyperion $Team: Friendly $Location: -73.398247, 0.003777, 8832.808594 $Orientation: 0.296281, -0.955101, 0.000000, 0.955101, 0.296281, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Captain $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 98 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Lieutenant +Subsystem: turret02 +AI Class: Lieutenant +Subsystem: turret03 +AI Class: Lieutenant +Subsystem: turret04 +AI Class: Lieutenant +Subsystem: turret05 +AI Class: Lieutenant +Subsystem: turret06 +AI Class: Lieutenant +Subsystem: turret07 +AI Class: Lieutenant +Subsystem: turret08 +AI Class: Lieutenant +Subsystem: turret09 +AI Class: Lieutenant +Subsystem: turret10 +AI Class: Lieutenant +Subsystem: turret11 +AI Class: Lieutenant +Subsystem: turret12 +AI Class: Lieutenant +Subsystem: turret13 +AI Class: Lieutenant $Arrival Location: Hyperspace +Arrival Delay: 90 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( special-warp-dist "Duke" ) 250 ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 500 $Texture Replace: +old: nameplate +new: gtc_duke $Name: Labouchere ;! Object #22 $Class: GTCv Chimera $Team: Friendly $Location: 787.900024, -593.019714, 7970.460449 $Orientation: 0.771247, 0.636538, 0.000000, -0.636538, 0.771247, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Captain $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +AI Class: Lieutenant +Subsystem: turret05 +AI Class: Lieutenant +Subsystem: turret06 +AI Class: Lieutenant +Subsystem: turret07 +AI Class: Lieutenant +Subsystem: turret08 +AI Class: Lieutenant +Subsystem: turret09 +AI Class: Lieutenant +Subsystem: turret10 +AI Class: Lieutenant +Subsystem: turret11 +AI Class: Lieutenant +Subsystem: turret12 +AI Class: Lieutenant +Subsystem: turret13 +AI Class: Lieutenant +Subsystem: turret14 +AI Class: Lieutenant +Subsystem: turret15 +AI Class: Lieutenant +Subsystem: turret16 +AI Class: Lieutenant +Subsystem: turret17 +AI Class: Lieutenant +Subsystem: turret18 +AI Class: Lieutenant +Subsystem: turret19 +AI Class: Lieutenant +Subsystem: turret20 +AI Class: Lieutenant +Subsystem: turret21 +AI Class: Lieutenant +Subsystem: turret22 +AI Class: Lieutenant +Subsystem: turret23 +AI Class: Lieutenant +Subsystem: turret24 +AI Class: Lieutenant +Subsystem: turret25 +AI Class: Lieutenant +Subsystem: turret26 +AI Class: Lieutenant +Subsystem: turret27 +AI Class: Lieutenant $Arrival Location: Hyperspace +Arrival Delay: 80 $Arrival Cue: ( has-arrived-delay 0 "Duke" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 40 $Texture Replace: +old: nameplate +new: gtcv_labouchere $Name: Bretonia ;! Object #23 $Class: GTC Hyperion $Team: Friendly $Location: -1233.578003, 0.000153, 7292.095703 $Orientation: 0.771247, 0.636538, 0.000000, -0.636538, 0.771247, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Captain $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +AI Class: Lieutenant +Subsystem: turret04 +AI Class: Lieutenant +Subsystem: turret05 +AI Class: Lieutenant +Subsystem: turret06 +AI Class: Lieutenant +Subsystem: turret07 +AI Class: Lieutenant +Subsystem: turret08 +AI Class: Lieutenant +Subsystem: turret09 +AI Class: Lieutenant +Subsystem: turret10 +AI Class: Lieutenant +Subsystem: turret11 +AI Class: Lieutenant +Subsystem: turret12 +AI Class: Lieutenant +Subsystem: turret13 +AI Class: Lieutenant $Arrival Location: Hyperspace +Arrival Delay: 150 $Arrival Cue: ( has-arrived-delay 0 "Duke" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 500 $Texture Replace: +old: nameplate +new: gtc_bretonia $Name: Sanctuary ;! Object #24 $Class: Orion Refit $Alt: Sleeper Ship $Team: Friendly $Location: 791.431396, 0.000137, 1439.236206 $Orientation: 0.380925, 0.924606, 0.000000, -0.924606, 0.380925, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Captain $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Lieutenant +Subsystem: turret02 +AI Class: Lieutenant +Subsystem: turret03 +AI Class: Lieutenant +Subsystem: turret04 +AI Class: Lieutenant +Subsystem: turret05 +AI Class: General +Subsystem: turret06 +AI Class: Lieutenant +Subsystem: turret07 +AI Class: Lieutenant +Subsystem: turret08 +AI Class: Lieutenant +Subsystem: turret09 +AI Class: Lieutenant +Subsystem: turret10 +AI Class: Lieutenant +Subsystem: turret11 +AI Class: Lieutenant +Subsystem: turret12 +AI Class: Colonel +Subsystem: turret13 +AI Class: Lieutenant +Subsystem: turret14 +AI Class: Lieutenant +Subsystem: turret15 +AI Class: Lieutenant +Subsystem: turret16 +AI Class: Lieutenant +Subsystem: turret17 +AI Class: Lieutenant +Subsystem: turret18 +AI Class: Lieutenant +Subsystem: turret19 +AI Class: Lieutenant +Subsystem: turret20 +AI Class: Lieutenant +Subsystem: turret21 +AI Class: Lieutenant +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +AI Class: Lieutenant +Subsystem: turret29 +AI Class: Lieutenant +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +AI Class: Lieutenant +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Subsystem: turret39 +Subsystem: turret40 +Subsystem: turret41 +Subsystem: turret42 +Subsystem: turret43 $Arrival Location: Hyperspace +Arrival Delay: 230 $Arrival Cue: ( has-arrived-delay 0 "Duke" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: Solace ;! Object #25 $Class: GTL Anemoi $Team: Friendly $Location: -1238.700195, -0.000139, 1080.270874 $Orientation: -0.658786, 0.752331, 0.000000, -0.752331, -0.658786, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Captain $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: Turret01 +AI Class: Major +Subsystem: Turret02 +AI Class: Major +Subsystem: Turret03 +Subsystem: Turret04 +Subsystem: Turret05 +Subsystem: Turret06 +Subsystem: Turret07 +Subsystem: Turret08 +Subsystem: Turret09 +Subsystem: Turret10 +Subsystem: Turret11 +Subsystem: Turret12 +Subsystem: Turret13 +Subsystem: Turret14 +Subsystem: Turret15 $Arrival Location: Hyperspace +Arrival Delay: 200 $Arrival Cue: ( has-arrived-delay 0 "Duke" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1300 $Name: Temeraire ;! Object #26 $Class: GTD Titan $Team: Friendly $Location: -109.246284, -0.000221, -1687.803223 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Captain $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 44 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +AI Class: Colonel +Subsystem: turret05 +AI Class: Colonel +Subsystem: turret06 +AI Class: Lieutenant +Subsystem: turret07 +AI Class: Lieutenant +Subsystem: turret08 +AI Class: Lieutenant +Subsystem: turret09 +AI Class: Lieutenant +Subsystem: turret10 +AI Class: Lieutenant +Subsystem: turret11 +AI Class: Lieutenant +Subsystem: turret12 +AI Class: Lieutenant +Subsystem: turret13 +AI Class: Lieutenant +Subsystem: turret14 +AI Class: Lieutenant +Subsystem: turret15 +AI Class: Lieutenant +Subsystem: turret16 +AI Class: Lieutenant +Subsystem: turret17 +AI Class: Lieutenant +Subsystem: turret18 +AI Class: Lieutenant +Subsystem: turret19 +AI Class: Lieutenant +Subsystem: turret20 +AI Class: Lieutenant +Subsystem: turret21 +AI Class: Lieutenant +Subsystem: turret22 +AI Class: Lieutenant +Subsystem: turret23 +AI Class: Lieutenant +Subsystem: turret24 +AI Class: Lieutenant +Subsystem: turret25 +AI Class: Lieutenant +Subsystem: turret26 +AI Class: Lieutenant +Subsystem: turret27 +AI Class: Lieutenant +Subsystem: turret28 +AI Class: Lieutenant +Subsystem: turret29 +AI Class: Lieutenant +Subsystem: turret30 +AI Class: Lieutenant +Subsystem: turret31 +AI Class: Lieutenant +Subsystem: turret32 +AI Class: Lieutenant +Subsystem: turret33 +AI Class: Lieutenant +Subsystem: turret34 +AI Class: Lieutenant +Sbank Ammo: ( 0 0 0 0 ) +Subsystem: turret35 +AI Class: Lieutenant +Sbank Ammo: ( 0 0 0 0 ) $Arrival Location: Hyperspace +Arrival Delay: 360 $Arrival Cue: ( has-arrived-delay 0 "Duke" ) $Departure Location: Hyperspace +Departure delay: 2 $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 40 $Texture Replace: +old: nameplate +new: gtd_temeraire $Name: Razakel ;! Object #27 $Class: SC Cain $Team: Hostile $Location: 4459.740234, -1550.236816, 11353.771484 $Orientation: 0.000796, 0.000000, 1.000000, 0.731146, 0.682221, -0.000582, -0.682221, 0.731146, 0.000543 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 15 $Arrival Cue: ( has-arrived-delay 0 "Labouchere" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 150 $Name: Brahma 1 ;! Object #28 $Class: SB Nephilim $Team: Hostile $Location: -2567.077148, -1117.645996, 6983.836426 $Orientation: 0.147075, 0.000000, -0.989125, 0.000000, 1.000000, 0.000000, 0.989125, 0.000000, 0.147075 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 16 $Name: Brahma 2 ;! Object #29 $Class: SB Nephilim $Team: Hostile $Location: -2766.029785, -945.708130, 6835.048828 $Orientation: 0.147075, 0.000000, -0.989125, 0.000000, 1.000000, 0.000000, 0.989125, 0.000000, 0.147075 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 16 $Name: Brahma 3 ;! Object #30 $Class: SB Nephilim $Team: Hostile $Location: -2558.222900, -1233.295044, 6590.601074 $Orientation: 0.147075, 0.000000, -0.989125, 0.000000, 1.000000, 0.000000, 0.989125, 0.000000, 0.147075 $AI Behavior: None +AI Class: BP2-Captain $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 16 $Name: Rama 1 ;! Object #31 $Class: SB Taurvi $Team: Hostile $Location: 3199.607910, -0.000779, 10332.496094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb#Short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 13 $Name: Rama 2 ;! Object #32 $Class: SB Taurvi $Team: Hostile $Location: 3409.028320, -0.000308, 9994.719727 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb#Short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 13 $Name: Rama 3 ;! Object #33 $Class: SB Taurvi $Team: Hostile $Location: 3369.717285, -0.000491, 10535.204102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb#Short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 13 $Name: Rama 4 ;! Object #34 $Class: SB Taurvi $Team: Hostile $Location: 3636.260254, -0.000773, 10323.004883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb#Short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 13 $Name: Naberus ;! Object #35 $Class: SC Lilith $Team: Hostile $Location: 3324.403320, -0.001611, 3688.738770 $Orientation: 0.030792, 0.000000, 0.999526, 0.000000, 1.000000, 0.000000, -0.999526, 0.000000, 0.030792 $AI Behavior: None +AI Class: BP2-Captain $AI Goals: ( goals ( ai-chase "Sanctuary" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 12 $Arrival Cue: ( has-arrived-delay 0 "Sanctuary" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Shiva 1 ;! Object #36 $Class: SF Dragon $Team: Hostile $Location: -5168.938477, 0.001165, 12238.805664 $Orientation: 0.100626, 0.000000, -0.994924, 0.000000, 1.000000, 0.000000, 0.994924, 0.000000, 0.100626 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 16 $Name: Shiva 2 ;! Object #37 $Class: SF Dragon $Team: Hostile $Location: -5024.804688, 0.001199, 12215.433594 $Orientation: 0.100626, 0.000000, -0.994924, 0.000000, 1.000000, 0.000000, 0.994924, 0.000000, 0.100626 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 16 $Name: Shiva 3 ;! Object #38 $Class: SF Dragon $Team: Hostile $Location: -5034.711914, 0.001186, 12385.900391 $Orientation: 0.100626, 0.000000, -0.994924, 0.000000, 1.000000, 0.000000, 0.994924, 0.000000, 0.100626 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 16 $Name: Shiva 4 ;! Object #39 $Class: SF Dragon $Team: Hostile $Location: -4933.418457, 0.001174, 12286.155273 $Orientation: 0.100626, 0.000000, -0.994924, 0.000000, 1.000000, 0.000000, 0.994924, 0.000000, 0.100626 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 16 $Name: Shakti 1 ;! Object #40 $Class: SB Nahema $Team: Hostile $Location: 3570.229980, 83.900391, 7065.366699 $Orientation: 0.017610, 0.000000, 0.999844, 0.000000, 1.000000, 0.000000, -0.999844, 0.000000, 0.017610 $AI Behavior: None +AI Class: BP2-Colonel $AI Goals: ( goals ( ai-chase "Sanctuary" 50 ) ( ai-chase "Labouchere" 50 ) ( ai-chase "Temeraire" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb#Short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Shakti 2 ;! Object #41 $Class: SB Nahema $Team: Hostile $Location: 3686.890137, 255.807861, 6839.549316 $Orientation: 0.017610, 0.000000, 0.999845, 0.000000, 1.000000, 0.000000, -0.999845, 0.000000, 0.017610 $AI Behavior: None +AI Class: BP2-Colonel $AI Goals: ( goals ( ai-chase "Sanctuary" 50 ) ( ai-chase "Labouchere" 50 ) ( ai-chase "Temeraire" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb#Short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Shakti 3 ;! Object #42 $Class: SB Nahema $Team: Hostile $Location: 3684.497559, 87.574463, 7241.429688 $Orientation: 0.017610, 0.000000, 0.999845, 0.000000, 1.000000, 0.000000, -0.999845, 0.000000, 0.017610 $AI Behavior: None +AI Class: BP2-Colonel $AI Goals: ( goals ( ai-chase "Labouchere" 50 ) ( ai-chase "Sanctuary" 50 ) ( ai-chase "Temeraire" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb#Short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Shakti 4 ;! Object #43 $Class: SB Nahema $Team: Hostile $Location: 3867.513184, 219.585205, 7028.963379 $Orientation: 0.017610, 0.000000, 0.999845, 0.000000, 1.000000, 0.000000, -0.999845, 0.000000, 0.017610 $AI Behavior: None +AI Class: BP2-Colonel $AI Goals: ( goals ( ai-chase "Labouchere" 50 ) ( ai-chase "Sanctuary" 50 ) ( ai-chase "Temeraire" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb#Short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Lakshmi 1 ;! Object #44 $Class: SF Aeshma $Team: Hostile $Location: -2492.423828, 0.000952, 9292.037109 $Orientation: 0.277121, 0.000000, -0.960835, 0.000000, 1.000000, 0.000000, 0.960835, 0.000000, 0.277121 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Lakshmi 2 ;! Object #45 $Class: SF Aeshma $Team: Hostile $Location: -2617.297607, 84.048477, 9359.236328 $Orientation: 0.277121, 0.000000, -0.960835, 0.000000, 1.000000, 0.000000, 0.960835, 0.000000, 0.277121 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Lakshmi 3 ;! Object #46 $Class: SF Aeshma $Team: Hostile $Location: -2574.924072, 84.048347, 9160.905273 $Orientation: 0.277121, 0.000000, -0.960835, 0.000000, 1.000000, 0.000000, 0.960835, 0.000000, 0.277121 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Lakshmi 4 ;! Object #47 $Class: SF Aeshma $Team: Hostile $Location: -2705.052490, 192.489105, 9251.119141 $Orientation: 0.277121, 0.000000, -0.960835, 0.000000, 1.000000, 0.000000, 0.960835, 0.000000, 0.277121 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Lakshmi 5 ;! Object #48 $Class: SF Aeshma $Team: Hostile $Location: -2776.200195, 192.488861, 9399.944336 $Orientation: 0.277121, 0.000000, -0.960835, 0.000000, 1.000000, 0.000000, 0.960835, 0.000000, 0.277121 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Lakshmi 6 ;! Object #49 $Class: SF Aeshma $Team: Hostile $Location: -2714.096436, 192.488846, 9089.750000 $Orientation: 0.277121, 0.000000, -0.960835, 0.000000, 1.000000, 0.000000, 0.960835, 0.000000, 0.277121 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Abel ;! Object #50 $Class: SD Ravana $Team: Hostile $Location: -71.075401, -0.002418, -10131.690430 $Orientation: -0.763815, 0.645435, 0.000000, -0.645435, -0.763815, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Captain $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace +Arrival Delay: 90 $Arrival Cue: ( has-arrived-delay 0 "Temeraire" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 670 $Name: Kali 1 ;! Object #51 $Class: SF Basilisk $Team: Hostile $Location: -369.829620, -0.000511, -3998.113770 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Kali 2 ;! Object #52 $Class: SF Basilisk $Team: Hostile $Location: -506.089478, -0.000039, -4100.227539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Kali 3 ;! Object #53 $Class: SF Basilisk $Team: Hostile $Location: -197.008926, -0.000140, -4067.487793 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Kali 4 ;! Object #54 $Class: SF Basilisk $Team: Hostile $Location: -174.145020, 0.000127, -4244.829102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Kali 5 ;! Object #55 $Class: SF Basilisk $Team: Hostile $Location: -369.016083, 0.000032, -4148.721191 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Kali 6 ;! Object #56 $Class: SF Basilisk $Team: Hostile $Location: -559.606140, -0.000308, -4211.195801 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Sanctuary Alpha 1 ;! Object #57 $Class: GTF Comanche $Callsign: Iwakura $Team: Friendly $Location: -354.770660, 0.000512, 4156.696777 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-departure-warp" ) +Flags2: ( "no-builtin-messages" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 7 $Name: Sanctuary Alpha 2 ;! Object #58 $Class: GTF Seminole $Callsign: Tell $Team: Friendly $Location: -383.361755, 0.000494, 4124.107910 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-departure-warp" ) +Flags2: ( "no-builtin-messages" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 6 $Name: Sanctuary Alpha 3 ;! Object #59 $Class: GTF Cherokee $Team: Friendly $Location: -310.597321, 0.000499, 4116.707031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-departure-warp" ) +Flags2: ( "no-builtin-messages" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Sanctuary Beta 2 ;! Object #60 $Class: GTB Navajo $Team: Friendly $Location: -525.097717, 0.000631, 3623.551514 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-departure-warp" ) +Flags2: ( "no-builtin-messages" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Sanctuary Beta 1 ;! Object #61 $Class: GTB Yurok $Team: Friendly $Location: -668.345886, 0.000584, 3711.020996 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: Turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-departure-warp" ) +Flags2: ( "no-builtin-messages" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Arjuna 1 ;! Object #62 $Class: SB Seraphim $Team: Hostile $Location: 3570.229980, 1259.913330, 7065.366699 $Orientation: 0.017610, 0.000000, 0.999844, 0.000000, 1.000000, 0.000000, -0.999844, 0.000000, 0.017610 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Arjuna 2 ;! Object #63 $Class: SB Seraphim $Team: Hostile $Location: 3686.890137, 1431.820801, 6839.549316 $Orientation: 0.017610, 0.000000, 0.999845, 0.000000, 1.000000, 0.000000, -0.999845, 0.000000, 0.017610 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Arjuna 3 ;! Object #64 $Class: SB Seraphim $Team: Hostile $Location: 3867.513184, 1395.598145, 7028.963379 $Orientation: 0.017610, 0.000000, 0.999845, 0.000000, 1.000000, 0.000000, -0.999845, 0.000000, 0.017610 $AI Behavior: None +AI Class: BP2-Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma# 1 ;! Object #65 $Class: GTF Hercules Mark II $Team: Friendly $Location: 914.609192, 0.000427, -2706.299805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Balor" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 2 $Name: Gamma# 2 ;! Object #66 $Class: GTF Hercules Mark II $Team: Friendly $Location: 978.797424, 0.000469, -2802.560791 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Balor" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 3 $Name: Gamma# 3 ;! Object #67 $Class: GTF Hercules Mark II $Team: Friendly $Location: 833.710388, 0.000654, -2791.711182 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Balor" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 +Persona Index: 4 $Name: Parvati 1 ;! Object #68 $Class: SF Manticore $Team: Hostile $Location: -322.951385, -0.000212, -4506.192871 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Maul" ) +Secondary Banks: ( "Javelin" "Hellfire" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Parvati 2 ;! Object #69 $Class: SF Manticore $Team: Hostile $Location: -454.074127, -0.000227, -4485.538574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Maul" ) +Secondary Banks: ( "Javelin" "Hellfire" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Parvati 3 ;! Object #70 $Class: SF Manticore $Team: Hostile $Location: -381.870911, -0.000211, -4600.645020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Maul" ) +Secondary Banks: ( "Javelin" "Hellfire" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Parvati 4 ;! Object #71 $Class: SF Manticore $Team: Hostile $Location: -499.234314, -0.000204, -4596.840332 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Maul" ) +Secondary Banks: ( "Javelin" "Hellfire" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Gauri 1 ;! Object #72 $Class: SB Nahema $Team: Hostile $Location: -105.341370, -0.000220, -4601.984375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 $Name: Gauri 2 ;! Object #73 $Class: SB Nahema $Team: Hostile $Location: -143.406357, -0.000195, -4467.102051 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 $Name: Gauri 3 ;! Object #74 $Class: SB Nahema $Team: Hostile $Location: -209.358994, -0.000229, -4579.909180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 #Wings ;! 17 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) +Hotkey: 0 +Flags: ( "no-departure-warp" ) $Name: Vishnu $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Vishnu 1" "Vishnu 2" "Vishnu 3" "Vishnu 4" ) $AI Goals: ( goals ( ai-guard "Valefar" 50 ) ) +Flags: ( "no-arrival-music" ) +Wave Delay Min: 13 +Wave Delay Max: 17 $Name: Shivore $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Shivore 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shivore 1" "Shivore 2" "Shivore 3" "Shivore 4" ) $AI Goals: ( goals ( ai-guard "Tannin" 50 ) ) +Flags: ( "no-arrival-music" ) +Wave Delay Min: 13 +Wave Delay Max: 17 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Alpha 1 +Arrival delay: 3 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) +Flags: ( "reinforcement" "no-arrival-music" "no-departure-warp" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ) +Hotkey: 1 +Flags: ( "no-departure-warp" ) $Name: Brahma $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Brahma 1 $Arrival Location: Hyperspace +Arrival delay: 10 $Arrival Cue: ( has-arrived-delay 0 "Solace" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Brahma 1" "Brahma 2" "Brahma 3" ) $AI Goals: ( goals ( ai-chase "Solace" 50 ) ( ai-chase "Sanctuary" 50 ) ( ai-chase "Temeraire" 60 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 20 +Wave Delay Max: 23 $Name: Rama $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Labouchere +Arrival delay: 12 $Arrival Cue: ( has-arrived-delay 0 "Labouchere" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rama 1" "Rama 2" "Rama 3" "Rama 4" ) $AI Goals: ( goals ( ai-chase "Labouchere" 60 ) ( ai-chase "Bretonia" 50 ) ) +Flags: ( "no-arrival-music" ) +Wave Delay Min: 7 +Wave Delay Max: 10 $Name: Shiva $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Shiva 1 $Arrival Location: Hyperspace +Arrival delay: 5 $Arrival Cue: ( has-arrived-delay 0 "Sanctuary" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shiva 1" "Shiva 2" "Shiva 3" "Shiva 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 13 +Wave Delay Max: 17 $Name: Shakti $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Shakti 1 $Arrival Location: Hyperspace +Arrival delay: 10 $Arrival Cue: ( has-arrived-delay 0 "Sanctuary" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Shakti 1" "Shakti 2" "Shakti 3" "Shakti 4" ) +Flags: ( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 7 +Wave Delay Max: 12 $Name: Lakshmi $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Lakshmi 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( has-arrived-delay 0 "Duke" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Lakshmi 1" "Lakshmi 2" "Lakshmi 3" "Lakshmi 4" "Lakshmi 5" "Lakshmi 6" ) $AI Goals: ( goals ( ai-chase "Duke" 70 ) ( ai-chase "Bretonia" 60 ) ( ai-chase "Labouchere" 50 ) ( ai-chase-any 40 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 5 +Wave Delay Max: 7 $Name: Kali $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Kali 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Abel +Arrival delay: 30 $Arrival Cue: ( has-arrived-delay 0 "Abel" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Kali 1" "Kali 2" "Kali 3" "Kali 4" "Kali 5" "Kali 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: Sanctuary Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sanctuary Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Sanctuary" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Sanctuary Beta 1" "Sanctuary Beta 2" ) $AI Goals: ( goals ( ai-guard "Sanctuary" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" ) $Name: Sanctuary Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sanctuary Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Sanctuary" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Sanctuary Alpha 1" "Sanctuary Alpha 2" "Sanctuary Alpha 3" ) $AI Goals: ( goals ( ai-guard "Sanctuary" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" ) $Name: Arjuna $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace +Arrival delay: 10 $Arrival Cue: ( has-arrived-delay 0 "Temeraire" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Arjuna 1" "Arjuna 2" "Arjuna 3" ) $AI Goals: ( goals ( ai-chase "Temeraire" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 4 +Wave Delay Max: 6 $Name: Gamma# $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma# 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Temeraire" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gamma# 1" "Gamma# 2" "Gamma# 3" ) $AI Goals: ( goals ( ai-guard "Temeraire" 50 ) ) +Hotkey: 2 +Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" ) $Name: Parvati $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Parvati 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Abel +Arrival delay: 35 $Arrival Cue: ( and ( has-arrived-delay 0 "Abel" ) ( skill-level-at-least "Insane" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Parvati 1" "Parvati 2" "Parvati 3" "Parvati 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( ) +Wave Delay Min: 2 +Wave Delay Max: 3 $Name: Gauri $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Gauri 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Abel +Arrival delay: 40 $Arrival Cue: ( has-arrived-delay 0 "Abel" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gauri 1" "Gauri 2" "Gauri 3" ) $AI Goals: ( goals ( ai-chase "Temeraire" 50 ) ) +Flags: ( ) +Wave Delay Min: 3 +Wave Delay Max: 5 #Events ;! 98 total $Formula: ( when ( true ) ( never-warp "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" "Beta 1" "Beta 2" "Beta 3" "Beta 4" "Gamma# 1" "Gamma# 2" "Gamma# 3" ) ) +Name: A1 don't jump +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( ship-stealthy "Unknown Portal" ) ) +Name: Knossos stealth +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( special-warpout-name "Alpha 1" "Unknown Portal" ) ) +Name: specialwarpout alpha1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Valefar" ) ( do-nothing ) ) +Name: dir destroy Valefar +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Valefar", -1) $Formula: ( when ( is-destroyed-delay 0 "Tannin" ) ( do-nothing ) ) +Name: dir destroy Tannin +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Tannin", -1) $Formula: ( when ( is-destroyed-delay 0 "Shivore" ) ( do-nothing ) ) +Name: dir destroy Shivore +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Shivore", -1) $Formula: ( when ( is-destroyed-delay 0 "Vishnu" ) ( do-nothing ) ) +Name: dir destroy Vishnu +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Vishnu", -1) $Formula: ( when ( has-arrived-delay 1 "Abel" ) ( beam-lock "Abel" "turret01" "turret02" "turret03" "turret04" ) ) +Name: beamlock Abel +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Duke" ) ( special-warpout-name "Duke" "Unknown Portal" ) ) +Name: specialwarpout Duke +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Bretonia" ) ( special-warpout-name "Bretonia" "Unknown Portal" ) ) +Name: specialwarpout bretonia +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Labouchere" ) ( special-warpout-name "Labouchere" "Unknown Portal" ) ) +Name: specialwarpout labouchere +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Solace" ) ( special-warpout-name "Solace" "Unknown Portal" ) ) +Name: specialwarpout solace +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Sanctuary" ) ( special-warpout-name "Sanctuary" "Unknown Portal" ) ) +Name: specialwarpout sanctuary +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Temeraire" ) ( special-warpout-name "Temeraire" "Unknown Portal" ) ) +Name: specialwarpout temeraire +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( special-warp-dist "Duke" ) 250 ) ( > ( special-warp-dist "Duke" ) 0 ) ) ( clear-goals "Duke" ) ( add-goal "Duke" ( ai-warp-out 89 ) ) ( send-message "#Duke" "High" "Duke departs" ) ) +Name: warpout Duke +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( special-warp-dist "Bretonia" ) 250 ) ( > ( special-warp-dist "Bretonia" ) 0 ) ) ( clear-goals "Bretonia" ) ( add-goal "Bretonia" ( ai-warp-out 89 ) ) ( send-message "#Bretonia" "High" "Bretonia leaves" ) ) +Name: warpout bretonia +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( special-warp-dist "Labouchere" ) 200 ) ( > ( special-warp-dist "Labouchere" ) 0 ) ) ( clear-goals "Labouchere" ) ( add-goal "Labouchere" ( ai-warp-out 89 ) ) ( send-message "#Labouchere" "High" "Labouchere leaves" ) ) +Name: warpout labouchere +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( special-warp-dist "Solace" ) 100 ) ( > ( special-warp-dist "Solace" ) 0 ) ) ( clear-goals "Solace" ) ( add-goal "Solace" ( ai-warp-out 89 ) ) ) +Name: warpout solace +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( special-warp-dist "Sanctuary" ) 75 ) ( > ( special-warp-dist "Sanctuary" ) 0 ) ) ( clear-goals "Sanctuary" ) ( add-goal "Sanctuary" ( ai-warp-out 89 ) ) ) +Name: warpout sanctuary +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( special-warp-dist "Temeraire" ) 180 ) ( > ( special-warp-dist "Temeraire" ) 0 ) ) ( clear-goals "Temeraire" ) ) +Name: warpout temeraire +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 1 "Temeraire" ) ( subsys-set-random "Temeraire" 18 43 ) ) +Name: Temeraire subsystems +Repeat Count: 1 +Interval: 1 $Formula: ( when ( > ( mission-time ) 5 ) ( send-message "#Corey" "High" "We're in" ) ) +Name: We're in +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Bei" "High" "Form up" ) ( add-goal "Vishnu" ( ai-chase-any 89 ) ) ( add-goal "Shivore" ( ai-chase-any 89 ) ) ( good-secondary-time "Hostile" 100 "Trebuchet#Shivan" "Alpha 1" ) ( good-secondary-time "Hostile" 100 "Trebuchet#Shivan" "Alpha 2" ) ( good-secondary-time "Hostile" 100 "Trebuchet#Shivan" "Alpha 3" ) ( good-secondary-time "Hostile" 100 "Trebuchet#Shivan" "Alpha 4" ) ( good-secondary-time "Hostile" 100 "Trebuchet#Shivan" "Beta 1" ) ( good-secondary-time "Hostile" 100 "Trebuchet#Shivan" "Beta 2" ) ( good-secondary-time "Hostile" 100 "Trebuchet#Shivan" "Beta 3" ) ( good-secondary-time "Hostile" 100 "Trebuchet#Shivan" "Beta 4" ) ) +Name: Form up +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "#Temeraire" "High" "Duke coming soon" ) ) +Name: Duke coming soon +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( not ( has-arrived-delay 0 "Delta" ) ) ( send-message "#Delta 1" "High" "Delta on station" ) ) +Name: Delta on station +Repeat Count: 1 +Interval: 1 +Chained: 8 $Formula: ( when ( has-arrived-delay 2 "Duke" ) ( send-message "Duke" "High" "Duke arrives" ) ( ship-subsys-guardian-threshold 50 "Duke" "" ) ) +Name: Duke arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Duke" ) ( send-message "#Temeraire" "High" "Temeraire engaging" ) ) +Name: Temeraire engaging +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Labouchere" ) ( send-message "Labouchere" "High" "Labouchere arrives" ) ( ship-subsys-guardian-threshold 50 "Labouchere" "" ) ) +Name: Labouchere arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Bretonia" ) ( send-message "Bretonia" "High" "Bretonia arrives" ) ( ship-subsys-guardian-threshold 33 "Bretonia" "engines" ) ( ship-subsys-guardian-threshold 50 "Bretonia" "" ) ) +Name: Bretonia arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Sanctuary" ) ( set-subsystem-strength "Sanctuary" "Hull" @Sanctuaryhull[100] ) ) +Name: Sanctuary hull +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Sanctuary" ) ( send-message "Sanctuary" "High" "Sanctuary arrives" ) ( add-goal "Razakel" ( ai-chase "Sanctuary" 89 ) ) ( ship-subsys-guardian-threshold 50 "Sanctuary" "" ) ) +Name: Sanctuary arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Sanctuary Alpha" ) ( ship-guardian-threshold 54 "Sanctuary Alpha 1" ) ( ship-guardian-threshold 52 "Sanctuary Alpha 2" ) ( ship-guardian-threshold 33 "Sanctuary Alpha 3" ) ( ship-subsys-guardian-threshold 33 "Sanctuary Alpha 1" "engine" ) ( ship-subsys-guardian-threshold 33 "Sanctuary Alpha 2" "engine" ) ( ship-subsys-guardian-threshold 33 "Sanctuary Alpha 3" "engine" ) ) +Name: Sanct Fighters guardian +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Sanctuary Alpha 1" "High" "Sanct fighters at command" ) ) +Name: Sanct fighters at command +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Sanctuary Beta" ) ( ship-guardian-threshold 54 "Sanctuary Beta 2" ) ( ship-guardian-threshold 52 "Sanctuary Beta 1" ) ( ship-subsys-guardian-threshold 33 "Sanctuary Beta 1" "engine" ) ( ship-subsys-guardian-threshold 33 "Sanctuary Beta 2" "engine" ) ) +Name: Sanct Bombers guardian +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Naberus" ) ( send-message "#Corey" "High" "Naberus attacks" ) ) +Name: Naberus arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Solace" ) ( send-message "Solace" "High" "Solace arrives" ) ( ship-subsys-guardian-threshold 50 "Solace" "" ) ) +Name: Solace arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Duke" ) 50 ) ( send-message "Duke" "High" "Duke damaged" ) ) +Name: Duke damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Duke" ) ( end-mission ) ) +Name: Duke death +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Labouchere" ) 40 ) ( send-message "Labouchere" "High" "Labouchere damaged" ) ) +Name: Labouchere damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Labouchere" ) ( end-mission ) ) +Name: Labouchere death +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Bretonia" ) 50 ) ( send-message "Bretonia" "High" "Bretonia damaged" ) ) +Name: Bretonia damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Bretonia" ) ( end-mission ) ) +Name: Bretonia death +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Sanctuary" ) 50 ) ( send-message "Sanctuary" "High" "Sanctuary damaged" ) ) +Name: Sanctuary damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Sanctuary" ) ( end-mission ) ) +Name: Sanctuary death +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Solace" ) ( end-mission ) ) +Name: Solace death +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Razakel arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Razakel" ) ( do-nothing ) ) +Name: dir destroy Razakel +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Razakel", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Naberus" ) ( ship-turret-target-order "Naberus" "Ships" "Bombs" "Asteroids" ) ) +Name: Nabarus arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Naberus" ) ( do-nothing ) ) +Name: dir destroy Nabarus +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Naberus", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Shakti" ) ( do-nothing ) ) +Name: Shakti arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Shakti" ) ( do-nothing ) ) +Name: dir destroy Shakti +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Shakti", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Lakshmi" ) ( do-nothing ) ) +Name: Lakshmi arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Lakshmi" ) ( do-nothing ) ) +Name: dir destroy Lakshmi +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Lakshmi", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Shiva" ) ( do-nothing ) ) +Name: Shiva arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Shiva" ) ( do-nothing ) ) +Name: dir destroy Shiva +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Shiva", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Rama" ) ( do-nothing ) ) +Name: Rama arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Rama" ) ( do-nothing ) ) +Name: dir destroy Rama +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Rama", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Brahma" ) ( do-nothing ) ) +Name: Brahma arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Brahma" ) ( do-nothing ) ) +Name: dir destroy Brahma +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Brahma", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Kali" ) ( do-nothing ) ) +Name: Kali arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Kali" ) ( do-nothing ) ) +Name: dir destroy Kali +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Kali", -1) +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "Valefar" ) ( is-destroyed-delay 0 "Tannin" ) ) ( send-message "#Bei" "High" "One cruiser down" ) ) +Name: one cruiser down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Valefar" ) ( is-destroyed-delay 0 "Tannin" ) ) ( send-message "#Bei" "High" "Both cruisers down" ) ) +Name: both cruisers down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Razakel" ) ( send-message "#Bei" "High" "Cain coming in" ) ) +Name: Cain coming in +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 70 "Sanctuary" ) ( send-message "#Temeraire" "High" "Temeraire damaged" ) ) +Name: Temeraire damaged +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Temeraire" ) ( send-message "Temeraire" "High" "Temeraire arrives" ) ( ship-subsys-guardian-threshold 30 "Temeraire" "engine01" "engine02" ) ( cap-waypoint-speed "Temeraire" 15 ) ( ship-subsys-guardian-threshold 50 "Temeraire" "" ) ( ship-subsys-guardian-threshold ( rand-multiple 60 80 ) "Temeraire" "turret34" "turret35" ) ) +Name: Temeraire arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "#Bei" "High" "Protect Temeraire" ) ) +Name: Protect Temeraire +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( has-arrived-delay 0 "Abel" ) ( change-soundtrack "9: Second Reality" ) ( ship-guardian "Abel" ) ( ship-subsys-guardian-threshold ( rand-multiple 60 80 ) "Abel" "" ) ) +Name: Abel arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( send-message "#Bei" "High" "Abel arrives" ) ) +Name: msg Abel arrives +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( true ) ( send-message "#Taylor" "High" "We're all going to die" ) ) +Name: We're all going to die +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "#Bei" "High" "stay cool" ) ) +Name: stay cool +Repeat Count: 1 +Interval: 1 +Chained: 9 $Formula: ( when ( true ) ( send-message "Temeraire" "High" "take out beam cannons" ) ) +Name: take out beam cannons +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "Abel" "turret01" 0 ) ( is-subsystem-destroyed-delay "Abel" "turret02" 0 ) ( is-subsystem-destroyed-delay "Abel" "turret03" 0 ) ( is-subsystem-destroyed-delay "Abel" "turret04" 0 ) ) ( do-nothing ) ) +Name: dir disarm beamcannons +Repeat Count: 1 +Interval: 1 +Chained: 4 +Objective: XSTR("Destroy main beam cannons", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "take out beam cannons" 1 ) ( beam-free-all "Abel" ) ) +Name: firebeamAbel +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Temeraire" ) 25 ) ( send-message "#Temeraire" "High" "Temeraire dying" ) ) +Name: Temeraire dying +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Temeraire" ) ( end-mission ) ) +Name: Temeraire death +Repeat Count: 1 +Interval: 1 $Formula: ( when ( = ( hits-left "Abel" ) 1 ) ( reset-time-compression ) ( ship-invulnerable "Alpha 1" "Temeraire" "Sanctuary" ) ( set-camera-position -290 -115 -2071 ) ( set-camera-facing-object "Abel" ) ( disable-builtin-messages ) ( change-soundtrack "" ) ( play-sound-from-file "2ndrvict.ogg" 1 ) ( ship-no-guardian "Abel" ) ( protect-ship "Alpha 1" ) ( set-fov 45 ) ) +Name: Abel death cutscene +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( self-destruct "Abel" ) ( show-subtitle 300 150 "Temeraire: The Abel" 6000 "" 1000 ) ( show-subtitle 300 160 "has been destroyed!" 6000 "" 1000 ) ( show-subtitle 300 170 "We did it!" 6000 "" 1000 ) ) +Name: Abel destroyed +Repeat Count: 1 +Interval: 1 +Chained: 1 +Team: 0 $Formula: ( when ( true ) ( fade-out 4050 ) ) +Name: fadeout +Repeat Count: 1 +Interval: 1 +Chained: 15 $Formula: ( when ( true ) ( set-object-position "Temeraire" -109 0 10440 ) ( set-camera-position -5537 500 7004 ) ( set-camera-facing-object "Temeraire" ) ( add-goal "Temeraire" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ( cap-waypoint-speed "Temeraire" 25 ) ( reset-fov ) ) +Name: cutscene jumpout +Repeat Count: 1 +Interval: 1 +Chained: 4 $Formula: ( when ( true ) ( fade-in 1000 ) ) +Name: fadein +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( add-goal "Temeraire" ( ai-warp-out 89 ) ) ( add-goal "Alpha" ( ai-warp-out 89 ) ) ( add-goal "Beta" ( ai-warp-out 89 ) ) ( add-goal "Gamma#" ( ai-warp-out 89 ) ) ( add-goal "Delta" ( ai-warp-out 89 ) ) ( add-goal "Sanctuary Alpha" ( ai-warp-out 89 ) ) ( add-goal "Sanctuary Beta" ( ai-warp-out 89 ) ) ( set-camera-facing-object "Unknown Portal" 10000 2000 ) ) +Name: temeraire jumpout +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( true ) ( end-mission ) ) +Name: endmission +Repeat Count: 1 +Interval: 1 +Chained: 18 $Formula: ( when ( has-arrived-delay 2 "Brahma" ) ( send-message "#Corey" "High" "Nephilim" ) ) +Name: Nephilim bombers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "dir disarm beamcannons" 0 ) ( send-message "Temeraire" "High" "Beam cannons destroyed" ) ) +Name: Beam cannons destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "warpout sanctuary" 0 ) ( modify-variable @Sanctuaryhull[100] ( hits-left "Sanctuary" ) ) ) +Name: Hull Sanctuary (end) +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Abel death cutscene" 0 ) ( modify-variable @Temerairehull[100] ( hits-left "Temeraire" ) ) ) +Name: Hull Temeraire +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "specialwarpout solace" 0 ) ( modify-variable @Sanctuaryhull[100] ( hits-left "Solace" ) ) ) +Name: Hull Solace +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 5 "Shiva" ) ( send-message "#Taylor" "High" "Shivan fighters" ) ) +Name: Shiva arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Kali" ) ( send-message "#Taylor" "High" "Fighter launch" ) ) +Name: Fighter launch +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Vishnu" "Shivore" ) ( send-message "#Corey" "High" "Maras down" ) ) +Name: Maras down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Lakshmi" ) ( send-message "Duke" "High" "Lakshmi wing" ) ) +Name: Lakshmi +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Razakel" ) ( send-message "#Corey" "High" "Razakel destroyed" ) ) +Name: Razakel destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Naberus" ) ( send-message "#Corey" "High" "Naberus destroyed" ) ) +Name: Naberus destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Abel death cutscene" 1 ) ( send-message "Temeraire" "High" "Abel destroyed" ) ) +Name: hooray Abel destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Naberus" ) ( beam-lock "Naberus" "turret07" ) ) +Name: Beam-lock Naberus +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Beam-lock Naberus" 10 ) ( fire-beam "Naberus" "turret07" "Sanctuary" ) ) +Name: fire naberus beams +Repeat Count: 99 +Interval: 35 $Formula: ( when ( and ( is-goal-true-delay "Enter portal" 0 ) ( skill-level-at-least "Insane" ) ) ( grant-medal "Allied Defense Citation" ) ) +Name: Grant medal +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Secondary +Name: destroy shivans $MessageNew: XSTR("Clear the area of hostiles", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Vishnu" "Shivore" "Brahma" "Rama" "Shiva" "Valefar" "Tannin" "Razakel" "Naberus" "Abel" ) +Score: 500 $Type: Primary +Name: Enter portal $MessageNew: XSTR("Ensure the battlegroup enters the portal", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Temeraire" "Duke" "Labouchere" "Bretonia" "Sanctuary" "Solace" ) +Score: 100 #Waypoints ;! 7 lists total $Name: Waypoint path 1 $List: ( ;! 4 points in list ( 3744.851318, -0.001629, 13749.255859 ) ( 1415.023926, -2343.114746, 9773.265625 ) ( -2194.803711, -2970.864746, 9739.761719 ) ( -4841.321289, -0.001773, 14727.874023 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -42.928101, 0.002321, 15831.064453 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 892.282654, 0.001060, 15898.219727 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -1184.641113, 0.000802, 15844.425781 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( -438.134430, -0.002196, -2601.269287 ) ) $Name: Waypoint path 6 $List: ( ;! 1 points in list ( -2708.100098, 3372.699951, -924.099976 ) ) $Name: Waypoint path 7 $List: ( ;! 1 points in list ( -537.428162, -0.001592, 5004.823242 ) ) #Messages ;! 39 total $Name: We're in $Team: -1 $MessageNew: XSTR("Temeraire control, we're in. I've got a visual on the Knossos portal. Two cruisers and two wings of Maras are in the area.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: BP10-corey-ingame01.ogg $Name: Form up $Team: -1 $MessageNew: XSTR("All fighters, form up on me. Engage targets at my command.", -1) $end_multi_text +Wave Name: bp10-sam-ingame01.ogg $Name: Duke coming soon $Team: -1 $MessageNew: XSTR("56th, be advised the Duke will be jumping in momentarily. Neutralise as many targets as you are able before she arrives.", -1) $end_multi_text +AVI Name: Head-CM15 +Wave Name: bp10-temeraire-ingame01.ogg $Name: Delta on station $Team: -1 $MessageNew: XSTR("Delta wing standing by for bomber support, Alpha 1. Call us in at your discretion.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: bp10-delta-ingame01.ogg $Name: Duke arrives $Team: -1 $MessageNew: XSTR("GTC Duke has arrived in the area. We're making our way to the portal.", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-duke-ingame01.ogg $Name: Duke damaged $Team: -1 $MessageNew: XSTR("This is the Duke. Our repairs won't hold up for much longer. We need more cover if we're going to make it!", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-duke-ingame03.ogg $Name: Duke departs $Team: -1 $MessageNew: XSTR("Engaging subspace drive. This is it!", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-duke-ingame02.ogg $Name: Temeraire engaging $Team: -1 $MessageNew: XSTR("Temeraire here. We've engaged a Ravana destroyer at the Laramis node. We're taking losses, but we've got the upper hand so far.", -1) $end_multi_text +AVI Name: Head-CM15 +Wave Name: bp10-temeraire-ingame02.ogg $Name: Labouchere arrives $Team: -1 $MessageNew: XSTR("This is the GTCv Labouchere. Moving towards the Knossos portal.", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-labouchere-ingame01.ogg $Name: Bretonia arrives $Team: -1 $MessageNew: XSTR("Bretonia has arrived.", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-bretonia-ingame02.ogg $Name: Labouchere damaged $Team: -1 $MessageNew: XSTR("This is the Labouchere. We've got damage to several systems. Repair crews are doing their best but we need more cover!", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-labouchere-ingame02.ogg $Name: Bretonia damaged $Team: -1 $MessageNew: XSTR("We're getting shot up here! Where's that fighter cover?", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-bretonia-ingame04.ogg $Name: Labouchere leaves $Team: -1 $MessageNew: XSTR("Labouchere jumping out now. See you on the other side.", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-labouchere-ingame03.ogg $Name: Bretonia leaves $Team: -1 $MessageNew: XSTR("Bretonia leaving.", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-bretonia-ingame03.ogg $Name: Sanctuary arrives $Team: -1 $MessageNew: XSTR("This is the Sanctuary. We were ambushed by a Shivan cruiser. We need some bomber support!", -1) $end_multi_text +AVI Name: Head-CM13 +Wave Name: bp10-sanctuary-ingame01.ogg $Name: Solace arrives $Team: -1 $MessageNew: XSTR("Solace on station.", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-solace-ingame01.ogg $Name: Sanctuary damaged $Team: -1 $MessageNew: XSTR("We're taking hits here! We need immediate support!", -1) $end_multi_text +AVI Name: Head-CM13 +Wave Name: bp10-sanctuary-ingame02.ogg $Name: One cruiser down $Team: -1 $MessageNew: XSTR("One of the cruisers is down! Good work, people.", -1) $end_multi_text +Wave Name: bp10-sam-ingame02.ogg $Name: Both cruisers down $Team: -1 $MessageNew: XSTR("That's the second Shivan cruiser neutralised. You make the GTVA proud, pilots.", -1) $end_multi_text +Wave Name: bp10-sam-ingame03.ogg $Name: Cain coming in $Team: -1 $MessageNew: XSTR("Cain class cruiser has jumped in. Designation Razakel. She's targeting the Labouchere!", -1) $end_multi_text +Wave Name: bp10-sam-ingame04.ogg $Name: Temeraire damaged $Team: -1 $MessageNew: XSTR("This is the Temeraire. Shivan warheads have hit us hard. We've got damage to several critical systems. We're heading to the portal. We bought all the time we could.", -1) $end_multi_text +AVI Name: Head-CM15 +Wave Name: bp10-temeraire-ingame03.ogg $Name: Temeraire arrives $Team: -1 $MessageNew: XSTR("This is the Temeraire. We've managed to evade the Shivan counter-attack, but they're right behind us! It won't be long until they arrive.", -1) $end_multi_text +AVI Name: Head-CM15 +Wave Name: bp10-temeraire-ingame04.ogg $Name: Protect Temeraire $Team: -1 $MessageNew: XSTR("Sweet Fortune, she's barely holding together. All fighters, protect the Temeraire! She must not fall.", -1) $end_multi_text +Wave Name: bp10-sam-ingame05.ogg $Name: Abel arrives $Team: -1 $MessageNew: XSTR("We've got a destroyer coming in! Ravana class!", -1) $end_multi_text +Wave Name: bp10-sam-ingame06.ogg $Name: We're all going to die $Team: -1 $MessageNew: XSTR("Oh hell. This is it. We're all dead.", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bp10-taylor-ingame02.ogg $Name: stay cool $Team: -1 $MessageNew: XSTR("Stay cool, everyone! I repeat, stay cool! We're going to make it through, this I swear!", -1) $end_multi_text +Wave Name: bp10-sam-ingame07.ogg $Name: Temeraire dying $Team: -1 $MessageNew: XSTR("We've got a hull breach! Sector 82, decks 15 and 16.", -1) $end_multi_text +AVI Name: Head-CM15 +Wave Name: bp10-temeraire-ingame05.ogg $Name: take out beam cannons $Team: -1 $MessageNew: XSTR("Our torpedoes should be able to take out the destroyer, but we need those forward beam cannons taken out!", -1) $end_multi_text +AVI Name: Head-CM15 +Wave Name: bp10-temeraire-ingame06.ogg $Name: Sanct fighters at command $Team: -1 $MessageNew: XSTR("Captain Iwakura here, Commander Bei. The Sanctuary's fighters are at your service.", -1) $end_multi_text +AVI Name: Head-TP5 +Wave Name: bp10-iwakura01.ogg $Name: Beam cannons destroyed $Team: -1 $MessageNew: XSTR("That did it, pilots. We should be clear from here on.", -1) $end_multi_text +AVI Name: Head-CM15 +Wave Name: bp10-temeraire-ingame07.ogg $Name: Nephilim $Team: -1 $MessageNew: XSTR("Nephilim bombers! Watch out for the shockwave from their warheads!", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: BP10-corey-ingame02.ogg $Name: Naberus attacks $Team: -1 $MessageNew: XSTR("The Naberus is on an attack vector towards the Sanctuary! Take out it's beam cannon now!", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: BP10-corey-ingame03.ogg $Name: Shivan fighters $Team: -1 $MessageNew: XSTR("More fighters coming in...Oh god, when will it end?", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bp10-taylor-ingame01.ogg $Name: Fighter launch $Team: -1 $MessageNew: XSTR("Picking up a fighter launch from the Abel! Be careful, sir!", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bp10-taylor-ingame03.ogg $Name: Maras down $Team: -1 $MessageNew: XSTR("All the Maras are down, sir. Now targetting the cruisers.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: BP10-corey-ingame04.ogg $Name: Lakshmi wing $Team: -1 $MessageNew: XSTR("Lakshmi wing is targeting us! Send some fighters to break their attack!", -1) $end_multi_text +AVI Name: Head-CM14 +Wave Name: bp10-duke-ingame04.ogg $Name: Razakel destroyed $Team: -1 $MessageNew: XSTR("The Razakel has been destroyed.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: BP10-corey-ingame05.ogg $Name: Naberus destroyed $Team: -1 $MessageNew: XSTR("Good work! The Naberus is going down!", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: bp10-corey-ingame06.ogg $Name: Abel destroyed $Team: -1 $MessageNew: XSTR("We've destroyed the Abel!", -1) $end_multi_text +Wave Name: bp10-temeraire-ingame08.ogg #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 44 total $Num stars: 100 $Ambient light level: 7895160 $Bitmap List: $Sun: SunBlue +Angles: 2.705258 0.000000 0.191986 +Scale: 0.200000 $Starbitmap: nebulB2-main +Angles: 0.349066 0.000000 0.436332 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulB5-whisp +Angles: 0.541052 5.759582 0.593412 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulB4-whisp +Angles: 0.628318 6.195914 0.261799 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulB6-whisp +Angles: 0.314159 1.623155 0.069813 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 5 +DivY: 5 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+ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulE3-main +Angles: 5.777035 0.000000 3.141590 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulE8-whisp +Angles: 5.742129 3.019417 2.827431 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF2-main +Angles: 5.567596 0.000000 3.141590 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF9-whisp +Angles: 5.323250 0.000000 3.141590 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF12-whisp +Angles: 5.480330 0.000000 3.490656 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF5-whisp +Angles: 5.148717 0.000000 3.839721 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF4-whisp +Angles: 4.572759 0.000000 3.839721 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF12-whisp +Angles: 4.118974 0.750491 3.543016 +ScaleX: 2.500000 +ScaleY: 5.000000 +DivX: 3 +DivY: 3 $Starbitmap: nebulD14-whisp +Angles: 3.700095 0.314159 3.106684 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD14-whisp +Angles: 3.769908 1.326449 2.478366 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD4-whisp +Angles: 3.979347 0.349066 2.251473 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD3-whisp +Angles: 4.450586 4.223693 2.059487 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulD3-whisp +Angles: 4.136427 4.625119 1.937314 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF1-main +Angles: 5.235984 0.575958 1.954767 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF5-whisp +Angles: 5.585049 0.052360 2.199113 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF2-main +Angles: 5.777035 0.000000 2.722712 +ScaleX: 7.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD1-main +Angles: 6.073741 4.817105 2.914698 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD4-whisp +Angles: 6.230821 5.497783 2.844884 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD7-whisp +Angles: 6.230821 0.000000 3.089230 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD6-whisp +Angles: 0.104720 0.000000 2.932151 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD4-whisp +Angles: 0.174533 1.570795 2.879791 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD13-whisp +Angles: 0.575958 0.000000 2.775071 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD1-main +Angles: 0.855211 4.712385 2.583085 +ScaleX: 5.000000 +ScaleY: 6.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD1-main +Angles: 1.064650 1.483529 2.635445 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD5-whisp +Angles: 1.343902 6.178461 2.530725 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD2-main +Angles: 1.745328 6.108648 2.460912 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF1-main +Angles: 2.094393 0.000000 2.460912 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 1 $Starbitmap: nebulF2-main +Angles: 2.530725 0.000000 2.740165 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulF6-whisp +Angles: 2.775071 0.000000 2.740165 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD2-main +Angles: 3.001964 6.265727 2.827431 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 5 $Starbitmap: nebulD7-whisp +Angles: 3.193950 6.021381 3.001964 +ScaleX: 3.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 8: Razorback $Substitute Event Music: 8: Razorback $Briefing Music: Brief6 $Substitute Briefing Music: Brief6 #End