#Mission Info $Version: 0.10 $Name: XSTR("The Stars are Right", -1) $Author: Kellan $Created: 11/03/99 at 23:25:39 $Modified: 08/27/05 at 23:40:42 $Notes: Created by Kellan, messed about with by BR five years later$End Notes: $Mission Desc: XSTR("A horrific surprise for Alpha and Tau Sigma Station as MT scientists go missing and a derelict rises from its slumber... ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 8 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 0.000000 +Player Entry Delay: 2.000000 +Viewer pos: -2259.631348, 1506.221558, 5386.493164 +Viewer orient: -0.929567, -0.000001, -0.368654, 0.124593, 0.941158, -0.314164, 0.346961, -0.337968, -0.874869 +SquadReassignName: 212th Silver Scythes +SquadReassignLogo: silverlogo.pcx $Load Screen 640: dl6.pcx $Load Screen 1024: 2_dl6.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("'The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little... but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age. -H.P. Lovecraft, The Call of Cthulhu", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Home. I want to go home. It's funny, I've been working on projects like this for almost all of my life. I have been searching for the secrets of the universe for as long as I can remember, and now all I want to do is go home. The Nyarlathotep is an archaeologist's dream. A derelict Shivan superdestroyer found adrift in subspace. Not since the discovery of the ruins of the Ancients have we come across something so horribly beautiful. It is a work of art, its lines and curves aesthetically pleasing in their own dark way. Some of these structures look like they have been grown, not built. We have had to make special adaptations just to get our people around these oddly shaped corridors.", -1) $end_multi_text $Ani Filename: +Wave Filename: dl22_cb1.ogg $Stage Text: XSTR("Who could imagine that the Shivans had culture? There is a sense of pride in what I see is around me, and yet I am repulsed to know that vessels like this destroy entire civilizations. Perhaps it was this very ship that eradicated the Ancients thousands of years ago. To be surrounded by something this significant, the passion of my calling, but why do I have this overriding urge to go home? The recent business with Morgan Technologies has me concerned. Our research is supposed to be for the benefit of the Terran and Vasudan races. Now I find out that MT has been using their influence to gain political control of the region. They even killed some of my colleagues to get their people on board the Nyarlathotep. Maybe that's why I want to go home - even with the MT employees now in custody, I don't trust the people I am working with, and I never feel like I am alone. Personal Log: Dr. Jacob Hadamard.", -1) $end_multi_text $Ani Filename: +Wave Filename: dl22_cb2.ogg #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("With the revelation that executives from $b Morgan $b Technologies have been sponsoring $r pirate activities in $b Tau $b Sigma and $b Altair, $g GTVA $g Command has ordered any $b MT personnel to be removed from the current research project aboard the $h SD $h Nyarlathotep. ", -1) $end_multi_text $voice: dl22_b1.ogg $camera_pos: -131.400177, 6374.180176, 7122.711914 $camera_orient: -0.999869, 0.000000, -0.016197, 0.016137, 0.086145, -0.996152, 0.001395, -0.996283, -0.086134 $camera_time: 1500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: SD Lucifer $pos: -122.473167, -0.005439, 6571.628418 $label: Nyarlathotep +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -942.465088, 747.674438, 6329.895508 $label: Irving +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -1878.217407, -500.000397, 5376.687500 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 2263.292969, 178.303009, 6453.141113 $label: Sai +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 949.197021, 798.000916, 5608.484375 $label: Penemunde +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTM Hippocrates $pos: -1703.845093, -950.700623, 7592.682129 $label: Meridian +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTG Zephyrus $pos: 1087.750000, 673.600037, 7504.161621 $label: Talish +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $b MTSC $b Impresari is already enroute to the jump node out of the system, escorted by $f Beta wing. $f Alpha, your task is to escort the $b MTT $b Irving to the jump node. Given the union backlash that we have witnessed in the recent riots, and their recent attempt to silence mercenary groups, $b MT personnel may well be a target for vengeful $r pirates. Like it or not, $f Alpha, you have to make sure they make it safely out of the system.", -1) $end_multi_text $voice: dl22_b2.ogg $camera_pos: -131.400177, 6374.180176, 7122.711914 $camera_orient: -0.999869, 0.000000, -0.016197, 0.016137, 0.086145, -0.996152, 0.001395, -0.996283, -0.086134 $camera_time: 1500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: SD Lucifer $pos: -122.473167, -0.005439, 6571.628418 $label: Nyarlathotep +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -942.465088, 747.674438, 6329.895508 $label: Irving +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -1878.217407, -500.000397, 5376.687500 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 2263.292969, 178.303009, 6453.141113 $label: Sai +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 949.197021, 798.000916, 5608.484375 $label: Penemunde +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTM Hippocrates $pos: -1703.845093, -950.700623, 7592.682129 $label: Meridian +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTG Zephyrus $pos: 1087.750000, 673.600037, 7504.161621 $label: Talish +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once the $b MTT $b Irving finishes loading their remaining scientists, she will disembark from the $f Docking $f Station holding the $h SD $h Nyarlathotep. They have reported some delays in locating some of their personnel, but should be ready to pull away by the time your wing rendezvous with them.", -1) $end_multi_text $voice: dl22_b3.ogg $camera_pos: -721.609131, 3585.974121, 6341.742676 $camera_orient: -0.999566, 0.000000, -0.029443, 0.029343, 0.082451, -0.996163, 0.002428, -0.996595, -0.082415 $camera_time: 3000 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: SD Lucifer $pos: -122.473167, -0.005439, 6571.628418 $label: Nyarlathotep +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -714.695374, 747.674255, 6107.024902 $label: Irving +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -1484.168823, -500.001465, 5665.626953 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 2263.292969, 178.303009, 6453.141113 $label: Sai +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 949.197021, 798.000916, 5608.484375 $label: Penemunde +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTM Hippocrates $pos: -1703.845093, -950.700623, 7592.682129 $label: Meridian +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTG Zephyrus $pos: 1087.750000, 673.600037, 7504.161621 $label: Talish +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will then escort the $b Irving to the $b Altair jump node, being wary of any $r pirates or other forces wishing to harm the $b MT scientists. You may not like this assignment, pilot, but their safety is our concern to ensure that the guilty may be appropriately convicted. Remember, there are many within the $b MT payroll who are not privy to their activities in recent months. ", -1) $end_multi_text $voice: dl22_b4.ogg $camera_pos: 9244.924805, 43225.742188, 10452.212891 $camera_orient: -0.999919, 0.000000, -0.012744, 0.012697, 0.086146, -0.996202, 0.001098, -0.996283, -0.086139 $camera_time: 1500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: SD Lucifer $pos: -3332.307373, -0.003271, 10997.796875 $label: Nyarlathotep +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 18645.861328, 747.674011, 7267.681152 $label: Irving +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 14675.454102, -499.998993, 7710.266602 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -223.677017, 0.000470, 2314.420410 $label: Tau Sigma Station +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 24471.900391, 1000.000000, 11619.000000 $label: Altair +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( is-event-true-delay "Nyarlathotep has left" 0 ) $Multi text XSTR("Debriefing: Security Level Rho The entire GTVA military has gone to general quarters in the light of the Nyarlathotep's unexpected escape. We are scrambling as many units that can be spared to move into Tau Sigma as quickly as possible. As of right now, any and all shore leave is cancelled. ", -1) $end_multi_text $Voice: dl22_db1.ogg $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "Nyarlathotep has left" 0 ) $Multi text XSTR("At present, we are still not entirely sure what happened. Any crew that were on board the Shivan SuperDestroyer when the SCv Tsathoggua arrived are officially listed as missing and presumed dead. This also includes the Morgan Technologies team that did not report in.", -1) $end_multi_text $Voice: dl22_db2.ogg $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "Nyarlathotep has left" 0 ) $Multi text XSTR("From what little we can gather from the report of the scientists, the Nyarlathotep is a partially organic ship. It seems to be self-aware, as it responded to the threat of the pirate cruiser Nero several weeks ago. However, in addition to that, it seems that there were many Shivan hidden aboard in some sort of statis field. Darvin's team must have discovered the Nyarlathotep's secret, triggering the entire ship to wake up.", -1) $end_multi_text $Voice: dl22_db3.ogg $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "Nyarlathotep has left" 0 ) $Multi text XSTR("What is more, we still have the MTD Auriga to deal with in the area. All Capellan Refugees are being redirected to stay in Altair until this matter is resolved. Everyone is now on full alert. Be prepared for battle, Pilot. We're going to need everybody's skills at their sharpest.", -1) $end_multi_text $Voice: dl22_db4.ogg $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-false-delay "Nyarlathotep has left" 0 ) $Multi text XSTR("You did not have authorisation to return to base, pilot. Your actions jeopardised the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1) $end_multi_text $Voice: dl_des1.ogg $Recommendation text: XSTR("Do not depart until told to do so.", -1) $end_multi_text #Alternate Types: $Alt: TRG Research Vessel $Alt: SF Mara $Alt: GTFf Saphah $Alt: TRGS Research $Alt: MTSC Faustus $Alt: MTT Argo $Alt: TRG Cruiser $Alt: TRGC Mentu $Alt: TRGS Hippocrates $Alt: TRGS Faustus #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 ) +Weaponry Pool: ( "Subach HL-7" 20 "Akheton SDG" 16 "Morning Star" 20 "Prometheus R" 4 "Prometheus S" 24 "Maxim" 16 "Circe" 100 "Rockeye" 520 "Tempest" 1140 "Hornet" 500 "Tornado" 820 "Harpoon" 200 "Infyrno" 100 ) #Objects ;! 57 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: -1170.536865, -499.999847, 4144.952637 $Orientation: 0.299154, 0.000000, -0.954205, -0.045157, 0.998880, -0.014157, 0.953136, 0.047324, 0.298819 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Myrmidon $Team: Friendly $Location: -1033.318604, -499.999847, 3987.299316 $Orientation: 0.316552, 0.000000, -0.948575, -0.045241, 0.998862, -0.015098, 0.947496, 0.047694, 0.316192 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Myrmidon $Team: Friendly $Location: -1135.700928, -499.999847, 4002.545410 $Orientation: 0.312341, 0.000000, -0.949970, -0.044913, 0.998882, -0.014767, 0.948908, 0.047278, 0.311991 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Myrmidon $Team: Friendly $Location: -1239.837646, -499.999847, 4082.076660 $Orientation: 0.302674, 0.000000, -0.953094, -0.044745, 0.998897, -0.014210, 0.952043, 0.046947, 0.302340 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Nyarlathotep ;! Object #4 $Class: SD Lucifer $Team: Friendly $Location: -122.473167, -0.005439, 6571.628418 $Orientation: -0.009203, 0.000000, -0.999958, 0.000000, 1.000000, 0.000000, 0.999958, 0.000000, -0.009203 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "BFRed" ) +Subsystem: turret02 +Primary Banks: ( "BFRed" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Primary Banks: ( "SAAA" ) +Subsystem: turret07 +Primary Banks: ( "SAAA" ) +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Primary Banks: ( "SAAA" ) +Subsystem: turret13 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret14 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret15 +Primary Banks: ( "SRed" ) +Subsystem: turret16 +Primary Banks: ( "LRed" ) +Subsystem: turret17 +Primary Banks: ( "LRed" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 128 "Docking Ring Alpha" "Docking Ring Beta" ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: LoneWolf ;! Object #5 $Class: GTC Leviathan $Team: Friendly $Location: -27.265728, 0.001903, -2979.002441 $Orientation: 0.189641, 0.000000, -0.981854, 0.000000, 1.000000, 0.000000, 0.981854, 0.000000, 0.189641 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Meridian ;! Object #6 $Class: GTM Hippocrates $Alt: TRGS Hippocrates $Team: Friendly $Location: -637.900024, -950.700012, 6228.100098 $Orientation: -0.061102, 0.020894, -0.997913, -0.028757, 0.999329, 0.022685, 0.997717, 0.030083, -0.060460 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 25 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Cypher ;! Object #7 $Class: GTFf Saphah $Alt: GTFf Saphah $Team: Friendly $Location: 1106.699951, 1580.699951, 2967.500000 $Orientation: 0.289658, -0.208406, 0.934165, 0.039578, 0.977780, 0.205865, -0.956312, -0.022658, 0.291470 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Tsathoggua" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11a +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Sbank Ammo: ( 0 ) +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21a +Subsystem: turret22a +Subsystem: turret23a +Subsystem: turret24a +Subsystem: turret25a $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Docking Ring Beta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Arbiter ;! Object #8 $Class: GTT Argo $Team: Friendly $Location: -14.342638, -213.250534, 5919.513672 $Orientation: 0.014534, -0.957800, -0.287068, 0.996296, -0.010462, 0.085350, -0.084752, -0.287245, 0.954101 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Science Crew", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Talish ;! Object #9 $Class: GTG Zephyrus $Team: Friendly $Location: 771.099976, 673.599976, 6908.399902 $Orientation: 0.050775, -0.009987, -0.998660, 0.000000, 0.999950, -0.010000, 0.998711, 0.000507, 0.050772 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Sai ;! Object #10 $Class: GVC Mentu $Alt: TRGC Mentu $Team: Friendly $Location: 1507.000000, 178.302856, 4834.799805 $Orientation: 0.444862, 0.000000, -0.895599, -0.000002, 1.000000, -0.000001, 0.895599, 0.000002, 0.444862 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Sai patrol" 65 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 15 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Surveyor 1 ;! Object #11 $Class: GTDR Amazon $Team: Friendly $Location: -40.892277, 0.000957, 8601.180664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Surveyor 2 ;! Object #12 $Class: GTDR Amazon $Team: Friendly $Location: -121.001785, -0.000063, 4464.088867 $Orientation: -0.913738, 0.000000, 0.406306, 0.000000, 1.000000, 0.000000, -0.406306, 0.000000, -0.913738 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Penemunde ;! Object #13 $Class: GTSC Faustus $Team: Friendly $Location: 325.144592, 798.000305, 5716.360352 $Orientation: 0.399340, 0.000000, 0.916803, 0.000000, 1.000000, 0.000000, -0.916803, 0.000000, 0.399340 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Sbank Ammo: ( 0 0 ) +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 30 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Plato ;! Object #14 $Class: GTSC Faustus $Alt: TRGS Faustus $Team: Friendly $Location: -1548.235596, 1281.650635, 8121.687012 $Orientation: -0.741100, 0.066880, -0.668056, 0.089879, 0.995953, 0.000000, 0.665352, -0.060044, -0.744112 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: TTC 1 36 ;! Object #15 $Class: TTC 1 $Team: Friendly $Location: 434.193176, -0.001864, 7531.954102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scientific Equipment", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: TTC 1 37 ;! Object #16 $Class: TTC 1 $Team: Friendly $Location: 327.800018, -0.001827, 7536.161133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scientific Equipment", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: TTC 1 38 ;! Object #17 $Class: TTC 1 $Team: Friendly $Location: 226.468765, -0.001850, 7548.418945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scientific Equipment", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: TTC 1 39 ;! Object #18 $Class: TTC 1 $Team: Friendly $Location: 128.163574, -0.001818, 7551.495117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scientific Equipment", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 41 ;! Object #19 $Class: TAC 1 $Team: Friendly $Location: 378.000183, -0.001856, 7743.485840 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Research Materials", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 42 ;! Object #20 $Class: TAC 1 $Team: Friendly $Location: 210.969391, -0.001812, 7755.318359 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Research Materials", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 43 ;! Object #21 $Class: TAC 1 $Team: Friendly $Location: 47.876362, -0.001795, 7754.266602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Research Materials", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: Cancer 1 ;! Object #22 $Class: SF Mara $Team: Hostile $Location: -5713.143066, 0.000421, 3797.134766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #23 $Class: SF Mara $Team: Hostile $Location: -5729.184082, 0.000565, 3640.419434 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #24 $Class: SF Mara $Team: Hostile $Location: -5520.474121, -0.000081, 3604.992920 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #25 $Class: SF Mara $Team: Hostile $Location: -5493.973145, -0.000265, 3855.331055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 1 ;! Object #26 $Class: SB Taurvi $Team: Hostile $Location: -5518.291016, -0.001092, 4310.081055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Taurus 2 ;! Object #27 $Class: SB Taurvi $Team: Hostile $Location: -5389.330566, -0.001359, 4231.596191 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Taurus 3 ;! Object #28 $Class: SB Taurvi $Team: Hostile $Location: -5383.567383, -0.001386, 4367.612305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Taurus 4 ;! Object #29 $Class: SB Taurvi $Team: Hostile $Location: -5496.284180, -0.001510, 4430.662109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Tsathoggua ;! Object #30 $Class: SCv Moloch $Team: Hostile $Location: 1218.753540, 1347.420898, 7089.007324 $Orientation: -0.343674, -0.035726, 0.938409, -0.182696, 0.982728, -0.029496, -0.921146, -0.181580, -0.344265 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Sbank Ammo: ( 0 ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "She Jumps in" 0 ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-departed-delay 2 "Nyarlathotep" ) ( < ( hits-left "Tsathoggua" ) 20 ) ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 20 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Delta 1 ;! Object #31 $Class: GTF Hercules Mark II $Team: Friendly $Location: 2365.074951, -0.001135, 2963.519531 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #32 $Class: GTF Hercules Mark II $Team: Friendly $Location: 2400.303467, -0.001176, 2909.577393 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #33 $Class: GTF Hercules Mark II $Team: Friendly $Location: 2436.694092, -0.000980, 2958.360840 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #34 $Class: GTF Hercules Mark II $Team: Friendly $Location: 2406.435791, -0.001132, 3019.683838 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Bast ;! Object #35 $Class: GVCv Sobek $Team: Friendly $Location: 5167.299805, 517.400024, 6751.299805 $Orientation: -0.452176, 0.000000, 0.891929, -0.339101, 0.924909, -0.171912, -0.824953, -0.380189, -0.418222 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Tsathoggua" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 45 "Tsathoggua" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Irving ;! Object #36 $Class: GTT Argo $Alt: MTT Argo $Team: Friendly $Location: -1118.365601, 747.674072, 6352.266602 $Orientation: -0.066534, 0.277079, -0.958541, 0.996252, -0.034757, -0.079199, -0.055260, -0.960218, -0.273729 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("MT Research Crews", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Capricorn 1 ;! Object #37 $Class: SB Nephilim $Team: Hostile $Location: 1569.637085, 0.000943, 10379.612305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Rebel Bomb" "Rebel Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Capricorn 2 ;! Object #38 $Class: SB Nephilim $Team: Hostile $Location: 1537.138916, 0.000684, 10393.173828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Rebel Bomb" "Rebel Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Capricorn 3 ;! Object #39 $Class: SB Nephilim $Team: Hostile $Location: 1484.356689, 0.000715, 10454.454102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Rebel Bomb" "Rebel Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Capricorn 4 ;! Object #40 $Class: SB Nephilim $Team: Hostile $Location: 1482.669800, 0.000874, 10352.605469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Rebel Bomb" "Rebel Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Aries 1 ;! Object #41 $Class: SF Manticore $Team: Hostile $Location: 1715.115356, 0.001831, 10667.249023 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 2 ;! Object #42 $Class: SF Manticore $Team: Hostile $Location: 1686.021729, 0.001793, 10703.624023 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 3 ;! Object #43 $Class: SF Manticore $Team: Hostile $Location: 1653.230835, 0.001787, 10674.816406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 4 ;! Object #44 $Class: SF Manticore $Team: Hostile $Location: 1689.315430, 0.001972, 10639.063477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Captured Mara 2 ;! Object #45 $Class: SF Mara (terrans) $Alt: SF Mara $Team: Friendly $Location: -981.465820, 0.000015, 5275.614746 $Orientation: 1.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, -0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Tau Sigma Station $Departure Cue: ( or ( has-undocked-delay "Servicor 2" "Captured Mara 2" 1 0 ) ( destroyed-or-departed-delay 0 "Servicor 2" ) ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Impresari ;! Object #46 $Class: GTSC Faustus $Alt: MTSC Faustus $Team: Friendly $Location: 23050.800781, 1000.000000, 10233.000000 $Orientation: 0.805166, 0.000000, -0.593050, 0.000000, 1.000000, 0.000000, 0.593050, 0.000000, 0.805166 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 12" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Impresari" "Waypoint path 12" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Beta 1 ;! Object #47 $Class: GTF Myrmidon $Team: Friendly $Location: 23042.232422, 999.999817, 9890.343750 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #48 $Class: GTF Myrmidon $Team: Friendly $Location: 23068.734375, 999.999573, 9974.454102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #49 $Class: GTF Myrmidon $Team: Friendly $Location: 22950.529297, 999.999634, 10002.101563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #50 $Class: GTF Myrmidon $Team: Friendly $Location: 22863.873047, 999.999817, 9977.778320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Servicor 1 ;! Object #51 $Class: GTS Hygeia $Team: Friendly $Location: -979.383179, 8.944744, 5335.859863 $Orientation: 1.000000, 0.000000, -0.000000, -0.000000, 0.999973, 0.007325, 0.000000, -0.007325, 0.999973 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 15" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Tau Sigma Station $Departure Cue: ( are-waypoints-done-delay "Servicor 1" "Waypoint path 15" 20 ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Tau Sigma Station ;! Object #52 $Class: GTI Arcadia $Team: Friendly $Location: -704.073120, -0.000082, 159.527252 $Orientation: -0.029199, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029199 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: Captured Mara 1 ;! Object #53 $Class: SF Mara (terrans) $Alt: SF Mara $Team: Friendly $Location: -979.504639, 0.000005, 5339.151367 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: Tau Sigma Station $Departure Cue: ( or ( has-undocked-delay "Servicor 1" "Captured Mara 1" 1 0 ) ( has-departed-delay 0 "Servicor 1" ) ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Servicor 1 $Docker Point: lower ring $Dockee Point: blahblah +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Docking Ring Beta ;! Object #54 $Class: GTI Ganymede $Team: Friendly $Location: -872.384399, 142.860184, 6555.531738 $Orientation: -0.019162, -0.960835, -0.276458, -0.066440, 0.277121, -0.958535, 0.997606, 0.000000, -0.069148 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Irving $Docker Point: Frontside dock $Dockee Point: blahblah +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Docking Ring Alpha ;! Object #55 $Class: GTI Ganymede $Team: Friendly $Location: 185.869705, -0.006126, 6537.628906 $Orientation: -0.048631, -0.287478, 0.956552, 0.014596, -0.957787, -0.287108, 0.998710, 0.000000, 0.050774 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Arbiter $Docker Point: Frontside dock $Dockee Point: blahblah +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Servicor 2 ;! Object #56 $Class: GTS Hygeia $Team: Friendly $Location: -981.344360, 8.944754, 5272.323242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999973, 0.007325, 0.000000, -0.007325, 0.999973 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 15" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: Tau Sigma Station $Departure Cue: ( are-waypoints-done-delay "Servicor 2" "Waypoint path 15" 0 ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Captured Mara 2 $Docker Point: blahblah $Dockee Point: lower ring +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Cancer $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Nyarlathotep $Arrival Cue: ( or ( is-event-true-delay "Sobek dies" 30 ) ( is-destroyed-delay 0 "Docking Ring Alpha" ) ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 60 "Nyarlathotep" ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Taurus $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Nyarlathotep $Arrival Cue: ( has-arrived-delay 15 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 60 "Nyarlathotep" ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) $AI Goals: ( goals ( ai-chase "Docking Ring Beta" 50 ) ) +Flags:( ) $Name: Delta $Waves: 2 $Wave Threshold: 2 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 600 $Arrival Anchor: Cypher $Arrival Cue: ( has-arrived-delay 15 "Cypher" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( ) $Name: Capricorn $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Tsathoggua $Arrival Cue: ( has-arrived-delay 10 "Tsathoggua" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 60 "Nyarlathotep" ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase "Docking Ring Beta" 50 ) ) +Flags:( ) $Name: Aries $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Aries 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Tsathoggua $Arrival Cue: ( has-arrived-delay 3 "Tsathoggua" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 60 "Nyarlathotep" ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "Impresari" 50 ) ) +Hotkey: 1 +Flags:( ) #Events ;! 54 total $Formula: ( when ( < ( distance "Irving" "Waypoint path 13:2" ) 1500 ) ( do-nothing ) ) +Name: She's Loose!!! +Repeat Count: 3 +Interval: 10 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Bast" ) ( fire-beam "Nyarlathotep" "turret16" "Docking Ring Alpha" "piece3a" ) ( fire-beam "Nyarlathotep" "turret17" "Docking Ring Alpha" "piece2a" ) ( fire-beam "Nyarlathotep" "turret15" "Docking Ring Beta" "piece4a" ) ) +Name: Firing Beams at Alpha +Repeat Count: 8 +Interval: 20 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Docking Ring Alpha" ) ( fire-beam "Nyarlathotep" "turret17" "Docking Ring Beta" "piece2a" ) ( fire-beam "Nyarlathotep" "turret16" "Docking Ring Beta" "piece3a" ) ) +Name: Firing Beams at Beta +Repeat Count: 10 +Interval: 20 +Team: 0 $Formula: ( when ( has-arrived-delay 15 "Tsathoggua" ) ( fire-beam "Tsathoggua" "turret01" "Docking Ring Beta" ) ( fire-beam "Tsathoggua" "turret06" "Docking Ring Beta" ) ) +Name: Tsathoggua cuts N out +Repeat Count: 12 +Interval: 15 +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "Docking Ring Alpha" "Docking Ring Beta" ) ( add-goal "Nyarlathotep" ( ai-waypoints-once "Nyarlathotep departure path" 89 ) ) ) +Name: Nyarlathotep Lurches forward +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( good-secondary-time "Hostile" 100 "Cyclops" "Docking Ring Beta" ) +Name: Preferred bomb +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 8 "Cypher" ) ( fire-beam "Cypher" "turret12" "Nyarlathotep" "turret17" ) ( beam-free-all "Tsathoggua" ) ( fire-beam "Cypher" "turret20" "Nyarlathotep" "turret17" ) ) +Name: Cypher Fires initial salvo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Cypher" ) +Name: Cypher is beam free +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( < ( hits-left "Cypher" ) 25 ) ( ship-invulnerable "Cypher" ) ) +Name: Cypher will Survive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Tsathoggua" ) ( add-goal "Penemunde" ( ai-waypoints-once "Penemunde Flee Point" 89 ) ) ( add-goal "Plato" ( ai-waypoints-once "Plato flee Point" 89 ) ) ( add-goal "Meridian" ( ai-waypoints-once "Meridian Flight Path" 89 ) ) ) +Name: Science Ships Flee +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Bast" ) ( add-goal "Sai" ( ai-waypoints-once "Sai Flee Point" 89 ) ) ) +Name: Sai Flees +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "She's Loose!!!" 0 ) ( beam-free-all "Sai" ) ) +Name: Beam Free the Sai +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Bast" ) ( beam-free-all "Bast" ) ( add-goal "Bast" ( ai-waypoints-once "Science rally" 89 ) ) ) +Name: Sobek gets to fire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Sobek dies" 0 ) ( send-message-list "Alpha 2" "High" "Alpha2A" 0 "Bast" "High" "Bast2" 7000 ) ) +Name: Sobek conversation +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 30 "Bast" ) ( fire-beam "Nyarlathotep" "turret01" "Bast" ) ( fire-beam "Nyarlathotep" "turret02" "Bast" ) ( beam-free-all "Nyarlathotep" ) ( change-iff "Hostile" "Nyarlathotep" ) ( activate-glow-maps "Nyarlathotep" ) ) +Name: Sobek dies +Repeat Count: 2 +Interval: 10 +Team: 0 $Formula: ( when ( true ) ( send-message-list "Alpha 2" "High" "Alpha21" 0 "Irving" "High" "Irving1" 6000 "Alpha 2" "High" "Alpha22" 10000 "Irving" "High" "Irving2" 7000 "Tau Sigma Station" "High" "Command1" 10000 "Irving" "High" "Irving3" 6000 ) ( deactivate-glow-maps "Nyarlathotep" "Captured Mara 2" "Captured Mara 1" ) ) +Name: Initial Conversation +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 15 ) ( add-goal "Irving" ( ai-undock 89 ) ) ) +Name: Irving Undocks +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-undocked-delay "Irving" "Docking Ring Beta" 1 0 ) ( add-goal "Irving" ( ai-waypoints-once "Waypoint path 13" 89 ) ) ) +Name: Irving follows Path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Irving" "Waypoint path 12" 0 ) ( add-goal "Irving" ( ai-waypoints-once "Waypoint path 12" 89 ) ) ) +Name: Escort Irving +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Escort Irving", -1) +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Irving" "Waypoint path 13" 0 ) ( add-goal "Irving" ( ai-waypoints-once "Waypoint path 12" 89 ) ) ) +Name: Irving Follows Next Path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( protect-ship "Nyarlathotep" ) ( beam-protect-ship "Nyarlathotep" ) ( turret-lock-all "Nyarlathotep" ) ) +Name: Nyarlathotep Won't be fired on +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Sobek dies" 0 ) ( beam-unprotect-ship "Nyarlathotep" ) ( unprotect-ship "Nyarlathotep" ) ( turret-free-all "Nyarlathotep" ) ) +Name: Nyarlathotep turrets freed +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Tsathoggua" ) ( add-remove-escort "Irving" 0 ) ) +Name: Remove Irving from Protect List +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cypher" ) ( add-goal "Cypher" ( ai-waypoints-once "Waypoint path 14" 89 ) ) ) +Name: Cypher follows waypoint +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Taurus has arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Taurus +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Taurus", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Cancer has arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Cancer +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: Capricorn is here +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: Capricorn +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Capricorn", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Aries" ) ( do-nothing ) ) +Name: Aries is here +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Aries +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( has-undocked-delay "Irving" "Docking Ring Beta" 1 20 ) ( send-message-list "Tau Sigma Station" "High" "Command2" 0 "Alpha 2" "High" "Alpha23" 5000 ) ) +Name: Irving has Undocked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > ( distance "Irving" "Docking Ring Beta" ) 1200 ) ( send-message-list "Tau Sigma Station" "High" "Command4" 0 "Nyarlathotep" "High" "Nyar1" 6000 "Tau Sigma Station" "High" "Command5" 11000 "Nyarlathotep" "High" "Nyar2" 4000 ) ) +Name: Additional Chatter +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message-list "Nyarlathotep" "High" "Nyar3" 0 "Nyarlathotep" "High" "Nyar4" 7000 "Nyarlathotep" "High" "Nyar5" 10000 "Nyarlathotep" "High" "Nyar6" 4000 "Nyarlathotep" "High" "Nyar7" 9000 "Nyarlathotep" "High" "Nyar8" 7000 "Tau Sigma Station" "High" "Command6" 6000 "Nyarlathotep" "High" "Nyar9" 7000 ) +Name: Something's Wrong +Repeat Count: 1 +Interval: 1 +Chained: 60 +Team: 0 $Formula: ( send-message-list "Alpha 2" "High" "Alpha24" 0 "Irving" "High" "Irving4" 5000 "Alpha 2" "High" "Alpha25" 9000 "Irving" "High" "Irving5" 3000 "Alpha 2" "High" "Alpha26" 11000 ) +Name: Hey Irving +Repeat Count: 1 +Interval: 1 +Chained: 60 +Team: 0 $Formula: ( send-message-list "Nyarlathotep" "High" "NyarA" 0 "Tau Sigma Station" "High" "Command7" 13000 ) +Name: Command we have a problem +Repeat Count: 1 +Interval: 1 +Chained: 32 +Team: 0 $Formula: ( send-message-list "Nyarlathotep" "High" "NyarB" 0 "Nyarlathotep" "High" "NyarC" 6000 "Alpha 2" "High" "Alpha27" 5000 "Nyarlathotep" "High" "NyarD" 6000 "Tau Sigma Station" "High" "Command8a" 5000 "Tau Sigma Station" "High" "Command8b" 7000 ) +Name: Ohboy +Repeat Count: 1 +Interval: 1 +Chained: 30 +Team: 0 $Formula: ( when ( true ) ( send-message-list "Tau Sigma Station" "High" "Command8" 0 "Alpha 2" "High" "Alpha28" 4000 "Tau Sigma Station" "High" "Command9" 7000 "Alpha 2" "High" "Alpha29" 10000 "Tau Sigma Station" "High" "CommandA" 7000 ) ( validate-goal "Destroy Tsathoggua" ) ) +Name: She Jumps in +Repeat Count: 1 +Interval: 1 +Chained: 32 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Impresari" ) ( send-message "Beta 1" "High" "Beta11" ) ( add-goal "Beta" ( ai-guard "Tau Sigma Station" 89 ) ) ) +Name: BetaWing Reporting in +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 2" ) 30 ) ( ship-invulnerable "Alpha 2" ) ) +Name: Alpha2 needs to stick around +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Bast" ) ( send-message "Bast" "High" "Bast1" ) ) +Name: Bast on Station! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 4 "Bast" ) ( send-message-list "Alpha 2" "High" "Alpha2B" 0 "Tau Sigma Station" "High" "CommandB" 6000 "Alpha 2" "High" "Alpha2C" 10000 ) ) +Name: Bast is down! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Docking Ring Alpha" ) ( send-message "#Command" "High" "CommandC" ) ) +Name: DR Alpha Boom +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Docking Ring Beta" ) ( send-message "#Command" "High" "CommandD" ) ) +Name: DR Beta Boom +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cypher" ) ( send-message-list "Cypher" "High" "Cypher1" 0 "Alpha 2" "High" "Alpha2D" 5000 "Cypher" "High" "Cypher2" 4000 ) ) +Name: Cypher is on Station +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Tsathoggua" ) ( send-message "#Command" "High" "CommandE" ) ) +Name: Tsathoggua has left +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 10 "Nyarlathotep" ) ( send-message "#Command" "High" "CommandF" ) ) +Name: Nyarlathotep has left +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 10 "Nyarlathotep" ) ( is-event-true-delay "Taurus" 0 ) ( is-event-true-delay "Cancer" 0 ) ( is-event-true-delay "Capricorn" 0 ) ( is-event-true-delay "Aries" 0 ) ) ( do-nothing ) ) +Name: AllClear +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-J" ) ( do-nothing ) ) +Name: Return to Base directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( < ( distance "Servicor 1" "Tau Sigma Station" ) 1500 ) ( add-goal "Servicor 1" ( ai-undock 89 ) ) ) +Name: Servicor Undocks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Servicor 2" "Tau Sigma Station" ) 1500 ) ( add-goal "Servicor 2" ( ai-undock 89 ) ) ) +Name: Servicor 2 Undocks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Nyarlathotep" "turret17" 70 ) ( repair-subsystem "Nyarlathotep" "turret17" 35 ) ) +Name: Nyarlathotep's beam comes back +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Tsathoggua" ) ( invalidate-goal "Escort Irving" ) ( validate-goal "Intercept Bombers" "Intercept Fighters" "Protect Penemunde" "Protect Sai" "Protect Plato" ) ( ship-guardian "Tsathoggua" "Tau Sigma Station" ) ) +Name: Goal Rearrangement +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 7 total $Type: Primary +Name: Escort Irving $MessageNew: XSTR("Escort the MTT Irving to Jump Point", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Irving" ) ( not ( has-arrived-delay 2 "Tsathoggua" ) ) ) $Type: Primary +Name: Intercept Fighters $MessageNew: XSTR("Intercept Shivan Fighters", -1) $end_multi_text $Formula: ( destroyed-or-departed-delay 0 "Cancer" "Aries" ) +Invalid $Type: Primary +Name: Intercept Bombers $MessageNew: XSTR("Intercept Shivan Bombers", -1) $end_multi_text $Formula: ( destroyed-or-departed-delay 0 "Taurus" "Capricorn" ) +Invalid $Type: Secondary +Name: Protect Penemunde $MessageNew: XSTR("Protect the Penemunde", -1) $end_multi_text $Formula: ( are-waypoints-done-delay "Penemunde" "Penemunde Flee Point" 0 ) +Invalid $Type: Secondary +Name: Protect Sai $MessageNew: XSTR("Protect the TRGC Sai", -1) $end_multi_text $Formula: ( are-waypoints-done-delay "Sai" "Sai Flee Point" 0 ) +Invalid $Type: Secondary +Name: Protect Plato $MessageNew: XSTR("Protect Plato", -1) $end_multi_text $Formula: ( are-waypoints-done-delay "Plato" "Plato flee Point" 0 ) +Invalid $Type: Primary +Name: Destroy Tsathoggua $MessageNew: XSTR("Destroy Tsathoggua", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Tsathoggua" ) +Invalid #Waypoints ;! 15 lists total $Jump Node: 24471.900391, 1000.000000, 11619.000000 $Jump Node Name: Altair $Name: Waypoint path 2 $List: ( ;! 7 points in list ( 2468.515381, 300.000458, -1539.127319 ) ( 3497.181152, -0.006661, 3634.257324 ) ( 2438.000000, 0.000000, 10105.309570 ) ( -1269.900024, -300.000000, 11657.607422 ) ( -4003.899902, 0.000000, 9059.309570 ) ( -3250.321777, -0.010502, 3235.976318 ) ( -1725.319214, 0.001975, -3454.100098 ) ) $Name: Sai patrol $List: ( ;! 5 points in list ( 2196.264404, 178.304504, 5177.170898 ) ( 2362.921875, 178.304138, 7834.145996 ) ( -2060.270264, 178.302734, 8379.640625 ) ( -2310.279297, 178.303223, 5142.127441 ) ( -54.599808, 178.303833, 4266.372559 ) ) $Name: Science rally $List: ( ;! 1 points in list ( 2049.500000, 0.000000, 6739.100098 ) ) $Name: Meridian Flight Path $List: ( ;! 1 points in list ( -2950.863770, -1999.998657, 698.289917 ) ) $Name: N struggle path 2 $List: ( ;! 1 points in list ( 208.261719, -299.998901, 6245.749023 ) ) $Name: N Struggle Path 3 $List: ( ;! 1 points in list ( -485.194122, 600.000183, 6749.062500 ) ) $Name: N Struggle Path 4 $List: ( ;! 1 points in list ( -947.599976, 0.000000, 6634.200195 ) ) $Name: Nyarlathotep departure path $List: ( ;! 3 points in list ( 1957.748657, 271.202881, 6484.420410 ) ( 4691.105469, 776.811096, 6908.081543 ) ( 5626.904297, 825.349976, 13402.526367 ) ) $Name: Sai Flee Point $List: ( ;! 1 points in list ( -1033.399902, 5000.000000, 730.400024 ) ) $Name: Penemunde Flee Point $List: ( ;! 1 points in list ( 1526.699951, 3000.000000, 658.699219 ) ) $Name: Plato flee Point $List: ( ;! 1 points in list ( 4033.000000, 4000.000000, 500.000000 ) ) $Name: Waypoint path 12 $List: ( ;! 1 points in list ( 23974.000000, 1000.000000, 11486.400391 ) ) $Name: Waypoint path 13 $List: ( ;! 2 points in list ( -752.700012, 1000.000000, 6363.200195 ) ( 8050.799805, 800.000000, 7485.000000 ) ) $Name: Waypoint path 14 $List: ( ;! 4 points in list ( -2299.300049, 1500.000000, 4005.600098 ) ( -3592.072510, 953.273254, 6754.685547 ) ( -2611.759766, 820.385681, 9178.756836 ) ( -1212.560913, -0.003587, 9756.616211 ) ) $Name: Waypoint path 15 $List: ( ;! 1 points in list ( 1003.872925, 0.000578, -308.879669 ) ) #Messages ;! 249 total $Name: Alpha21 $Team: -1 $MessageNew: XSTR("Alpha to Irving, we're all set. You ready to leave yet?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al21.ogg $Name: Irving1 $Team: -1 $MessageNew: XSTR("All too ready, Alpha. I don't care what the execs have been doing, we just want off this damn thing. Only thing is, we have one team that hasn't reported in. ", -1) $end_multi_text +Wave Name: dl22_irv1.ogg $Name: Alpha22 $Team: -1 $MessageNew: XSTR("Can you tell them to hurry it up, Irving? We're on a schedule here. The Impresari is already at the jump node. ", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al22.ogg $Name: Irving2 $Team: -1 $MessageNew: XSTR("Ummm, Command, we're really ready to close the airlock. There's no sign of Darvin's team, we can't raise 'em. Permission to get the hell out of here.", -1) $end_multi_text +Wave Name: dl22_irv2.ogg $Name: Command1 $Team: -1 $MessageNew: XSTR("Granted, Irving. We're considering your friends officially AWOL, and we'll detain them when we find them.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss1.ogg $Name: Irving3 $Team: -1 $MessageNew: XSTR("They're all yours Command. We're getting the hell out of here. Clearing the airlock now.", -1) $end_multi_text +Wave Name: dl22_irv3.ogg $Name: Command2 $Team: -1 $MessageNew: XSTR("Okay, Alpha, she's cleared the docking ring. Escort the Irving to the jump node. ", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss2.ogg $Name: Alpha23 $Team: -1 $MessageNew: XSTR("Acknowledged, Command, moving into escort formation.", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al23.ogg $Name: Command4 $Team: -1 $MessageNew: XSTR("Nyarlathotep Survey, the Irving is on her way out of the system. Any sign of Darvin's team?", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss3.ogg $Name: Nyar1 $Team: -1 $MessageNew: XSTR("None yet, Command. We've got security details scouring the place, but this place is a maze of tunnels - even after several weeks we only have a handful of the passages explored. They could be anywhere.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: dl22_nrl1.ogg $Name: Command5 $Team: -1 $MessageNew: XSTR("Keep looking, we need Darvin's team in custody. ", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss4.ogg $Name: Nyar2 $Team: -1 $MessageNew: XSTR("Acknowledged, Command. Survey out.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: dl22_nrl2.ogg $Name: Nyar3 $Team: -1 $MessageNew: XSTR("Survey, this is search team Omega, we've located Darvin's equipment, but there's no sign of the team. ", -1) $end_multi_text +Wave Name: dl22_nom1.ogg $Name: Nyar4 $Team: -1 $MessageNew: XSTR("Acknowledged, Omega, they may have left some kind of present behind. Given the MT's record, I wouldn't be surprised. Be careful.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: dl22_nrl3.ogg $Name: Nyar5 $Team: -1 $MessageNew: XSTR("Wait... I think I see something... it's ", -1) $end_multi_text +Wave Name: dl22_nom2.ogg $Name: Nyar6 $Team: -1 $MessageNew: XSTR("Omega, what is it? What do you see?", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: dl22_nrl4.ogg $Name: Nyar7 $Team: -1 $MessageNew: XSTR("Omega, come in Omega team... Winslow, can you read me?", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: dl22_nrl5.ogg $Name: Nyar8 $Team: -1 $MessageNew: XSTR("Command, we've lost contact with Omega team. I think that MT group has sabotaged us.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: dl22_nrl6.ogg $Name: Command6 $Team: -1 $MessageNew: XSTR("Acknowledged, Survey. Have your other teams report in, and get someone down there to check on Omega.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss5.ogg $Name: Nyar9 $Team: -1 $MessageNew: XSTR("Roger that, Command. Survey out.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: dl22_nrl7.ogg $Name: Alpha24 $Team: -1 $MessageNew: XSTR("Hey Irving, want to make things easy for us and tell us what you're up to?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al24.ogg $Name: Irving4 $Team: -1 $MessageNew: XSTR("You've got us, Alpha. Darvin's team was just a bunch of overzealous explorers, all of the corporate spy types were onboard the Impresari.", -1) $end_multi_text +Wave Name: dl22_irv4.ogg $Name: Alpha25 $Team: -1 $MessageNew: XSTR("And you know this because?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al25.ogg $Name: Irving5 $Team: -1 $MessageNew: XSTR("One, because the MT execs are keeping a tight lid on this, and two, there are a few of us who actually enjoy research, you know. I suppose it's too much to expect from a military goon. ", -1) $end_multi_text +Wave Name: dl22_irv5.ogg $Name: Alpha26 $Team: -1 $MessageNew: XSTR("Hey...", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al26.ogg $Name: NyarA $Team: -1 $MessageNew: XSTR("Command, we've got a problem. We've lost contact with another one of our teams. Seems that there are some electromagnetic bursts in the lower hull that are disrupting our internal communications. Trying to fix it now.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: dl22_nrl8.ogg $Name: Command7 $Team: -1 $MessageNew: XSTR("Acknowledged, Survey. Take care down there.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss6.ogg $Name: Beta11 $Team: -1 $MessageNew: XSTR("Command, this is Beta wing, the Impresari has departed. Returning to Tau Sigma Station. ", -1) $end_multi_text +AVI Name: Head-TP8 +Wave Name: dl22_al61.ogg $Name: NyarB $Team: -1 $MessageNew: XSTR("Damn, Command, we've lost visual. Seems that whatever's happening is system wide. ", -1) $end_multi_text +Wave Name: dl22_nrl9.ogg $Name: NyarC $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text +Wave Name: Commnode.wav $Name: Alpha27 $Team: -1 $MessageNew: XSTR("What the hell was that?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al27.ogg $Name: NyarD $Team: -1 $MessageNew: XSTR("Oh my God! Oh God! Oh no NOOOO! AHHHHHHHHHH! ", -1) $end_multi_text +Wave Name: dl22_nrl10.ogg $Name: Command8 $Team: -1 $MessageNew: XSTR("Alpha, we're picking a subspace point forming...", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss7.ogg $Name: Alpha28 $Team: -1 $MessageNew: XSTR("Oh shit... Command, are you getting this?! We've got a Shivan corvette jumping in close to the docking rings!", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al28.ogg $Name: Command9 $Team: -1 $MessageNew: XSTR("Confirmed, Alpha, looks like she's trying to cut the Nyarlathotep loose. She's also launching fighters and bombers. Let the Irving go, and engage those fighters.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss8.ogg $Name: Alpha29 $Team: -1 $MessageNew: XSTR("No offense, Command, but we can't handle this ourselves! Where the hell did they come from anyway?!", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al29.ogg $Name: CommandA $Team: -1 $MessageNew: XSTR("Understood, Alpha. We've already called in support. The GVCv Bast should be arriving shortly, and the Cypher is on her way. Keep those fighters away from the research craft!", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss9.ogg $Name: Bast1 $Team: -1 $MessageNew: XSTR("This is the GVCv Bast, moving to engage the Tsathoggua. ", -1) $end_multi_text +AVI Name: Head-VC2 +Wave Name: dl22_bst1.ogg $Name: Command8b $Team: -1 $MessageNew: XSTR("Survey? Alpha, we've lost all contact with the Nyarlathotep.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss10.ogg $Name: Command8a $Team: -1 $MessageNew: XSTR("Survey, what's going on?", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss11.ogg $Name: Alpha2A $Team: -1 $MessageNew: XSTR("Bast, I'm picking up a power spike on the Nyarlathotep. She's gone hostile. Get out of there!", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al210.ogg $Name: Bast2 $Team: -1 $MessageNew: XSTR("It is too late. Fight well for us, Alpha.", -1) $end_multi_text +AVI Name: Head-VC2 +Wave Name: dl22_bst2.ogg $Name: Alpha2B $Team: -1 $MessageNew: XSTR("Command, the Bast is down! The Nyarlathotep is cutting herself out of the docking rings!", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al211.ogg $Name: CommandB $Team: -1 $MessageNew: XSTR("Acknowledged, Alpha, your objectives are still the same. Occupy the fighters until the Cypher gets here. She's adjusting her incoming vector.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss12.ogg $Name: Alpha2C $Team: -1 $MessageNew: XSTR("Acknowledged, Command.", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al212.ogg $Name: CommandC $Team: -1 $MessageNew: XSTR("All fighters, Docking Ring Alpha has lost all integrity. get away from her now before you're caught in the explosion.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss13.ogg $Name: CommandD $Team: -1 $MessageNew: XSTR("Docking Ring Beta is exploding, stand clear. ", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss14.ogg $Name: Cypher1 $Team: -1 $MessageNew: XSTR("This is the GTFf Cypher, now on station. Engaging hostile craft.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_cyp1.ogg $Name: Alpha2D $Team: -1 $MessageNew: XSTR("Stand clear of the Nyarlathotep's main guns, Cypher. ", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: dl22_al213.ogg $Name: Cypher2 $Team: -1 $MessageNew: XSTR("Acknowledged, we're trying to take down her lateral beam turret.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_cyp2.ogg $Name: CommandE $Team: -1 $MessageNew: XSTR("The Tsathoggua has left the area. We've managed to drive her off.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: dl22_tss15.ogg $Name: CommandF $Team: -1 $MessageNew: XSTR("The Nyarlathotep has left the system. Secure the area Alpha, we have to regroup. 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Revelation $Briefing Music: Brief4 #End