========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened log '/home/sven/.fs2_open/data/fs2_open.log', Mon Nov 08 19:15:28 2010 ... FreeSpace version: 3.6.13 Passed cmdline options: -env -mipmap -glow -spec -normal -3dshockwave -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -ship_choice_3d -weapon_choice_3d -mod blueplanet2,blueplanet,mediavps_3612,blueplanet2,blueplanet,mediavps_3612 -fps Building file index... Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-adv-visuals.vp' with a checksum of 0x2fa0cebd Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-audio1.vp' with a checksum of 0x60465ead Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-core.vp' with a checksum of 0x24b50f90 Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals1.vp' with a checksum of 0x5d4c1bfb Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals2.vp' with a checksum of 0x8fea63ef Found root pack '/testext4/FreeSpace2/blueplanet/bp-adv-visuals.vp' with a checksum of 0x1541da12 Found root pack '/testext4/FreeSpace2/blueplanet/bp-audio1.vp' with a checksum of 0xcc452f9d Found root pack '/testext4/FreeSpace2/blueplanet/bp-audio2.vp' with a checksum of 0x060bee91 Found root pack '/testext4/FreeSpace2/blueplanet/bp-core.vp' with a checksum of 0xe2219ccf Found root pack '/testext4/FreeSpace2/blueplanet/bp-visuals1.vp' with a checksum of 0x7e75407b Found root pack '/testext4/FreeSpace2/blueplanet/bp-visuals2.vp' with a checksum of 0x44c7e8dd Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469 Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-adv-visuals.vp' with a checksum of 0x2fa0cebd Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-audio1.vp' with a checksum of 0x60465ead Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-core.vp' with a checksum of 0x24b50f90 Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals1.vp' with a checksum of 0x5d4c1bfb Found root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals2.vp' with a checksum of 0x8fea63ef Found root pack '/testext4/FreeSpace2/blueplanet/bp-adv-visuals.vp' with a checksum of 0x1541da12 Found root pack '/testext4/FreeSpace2/blueplanet/bp-audio1.vp' with a checksum of 0xcc452f9d Found root pack '/testext4/FreeSpace2/blueplanet/bp-audio2.vp' with a checksum of 0x060bee91 Found root pack '/testext4/FreeSpace2/blueplanet/bp-core.vp' with a checksum of 0xe2219ccf Found root pack '/testext4/FreeSpace2/blueplanet/bp-visuals1.vp' with a checksum of 0x7e75407b Found root pack '/testext4/FreeSpace2/blueplanet/bp-visuals2.vp' with a checksum of 0x44c7e8dd Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469 Found root pack '/testext4/FreeSpace2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack '/testext4/FreeSpace2/data/root_fs2.vp' with a checksum of 0x747372cc Found root pack '/testext4/FreeSpace2/data/smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack '/testext4/FreeSpace2/data/sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack '/testext4/FreeSpace2/data/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack '/testext4/FreeSpace2/data/stu_fs2.vp' with a checksum of 0xd77da83a Found root pack '/testext4/FreeSpace2/data/tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack '/testext4/FreeSpace2/data/tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack '/testext4/FreeSpace2/data/tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack '/testext4/FreeSpace2/data/tangoa_fs2.vp' with a checksum of 0x2e10c984 Found root pack '/testext4/FreeSpace2/data/tangob_fs2.vp' with a checksum of 0x0a5f4659 Found root pack '/testext4/FreeSpace2/data/warble_fs2.vp' with a checksum of 0xd85c305d Searching root '/home/sven/.fs2_open/blueplanet2/' ... 191 files Searching root '/home/sven/.fs2_open/blueplanet/' ... 81 files Searching root '/home/sven/.fs2_open/mediavps_3612/' ... 0 files Searching root '/home/sven/.fs2_open/blueplanet2/' ... 191 files Searching root '/home/sven/.fs2_open/blueplanet/' ... 81 files Searching root '/home/sven/.fs2_open/mediavps_3612/' ... 0 files Searching root '/home/sven/.fs2_open/' ... 52 files Searching root '/testext4/FreeSpace2/blueplanet2/' ... 140 files Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-adv-visuals.vp' ... 23 files Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-audio1.vp' ... 154 files Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-core.vp' ... 61 files Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals1.vp' ... 494 files Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals2.vp' ... 1976 files Searching root '/testext4/FreeSpace2/blueplanet/' ... 0 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-adv-visuals.vp' ... 403 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-audio1.vp' ... 41 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-audio2.vp' ... 685 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-core.vp' ... 46 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-visuals1.vp' ... 326 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-visuals2.vp' ... 1488 files Searching root '/testext4/FreeSpace2/mediavps_3612/' ... 79 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Advanced.vp' ... 1283 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Assets.vp' ... 1527 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Effects.vp' ... 1876 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Music.vp' ... 32 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Root.vp' ... 94 files Searching root '/testext4/FreeSpace2/blueplanet2/' ... 140 files Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-adv-visuals.vp' ... 23 files Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-audio1.vp' ... 154 files Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-core.vp' ... 61 files Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals1.vp' ... 494 files Searching root pack '/testext4/FreeSpace2/blueplanet2/bp2-visuals2.vp' ... 1976 files Searching root '/testext4/FreeSpace2/blueplanet/' ... 0 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-adv-visuals.vp' ... 403 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-audio1.vp' ... 41 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-audio2.vp' ... 685 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-core.vp' ... 46 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-visuals1.vp' ... 326 files Searching root pack '/testext4/FreeSpace2/blueplanet/bp-visuals2.vp' ... 1488 files Searching root '/testext4/FreeSpace2/mediavps_3612/' ... 79 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Advanced.vp' ... 1283 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Assets.vp' ... 1527 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Effects.vp' ... 1876 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Music.vp' ... 32 files Searching root pack '/testext4/FreeSpace2/mediavps_3612/MV_Root.vp' ... 94 files Searching root '/testext4/FreeSpace2/' ... 3 files Searching root pack '/testext4/FreeSpace2/data/root_fs2.vp' ... 157 files Searching root pack '/testext4/FreeSpace2/data/smarty_fs2.vp' ... 10 files Searching root pack '/testext4/FreeSpace2/data/sparky_fs2.vp' ... 3027 files Searching root pack '/testext4/FreeSpace2/data/sparky_hi_fs2.vp' ... 1337 files Searching root pack '/testext4/FreeSpace2/data/stu_fs2.vp' ... 2355 files Searching root pack '/testext4/FreeSpace2/data/tango1_fs2.vp' ... 32 files Searching root pack '/testext4/FreeSpace2/data/tango2_fs2.vp' ... 15 files Searching root pack '/testext4/FreeSpace2/data/tango3_fs2.vp' ... 10 files Searching root pack '/testext4/FreeSpace2/data/tangoa_fs2.vp' ... 0 files Searching root pack '/testext4/FreeSpace2/data/tangob_fs2.vp' ... 0 files Searching root pack '/testext4/FreeSpace2/data/warble_fs2.vp' ... 52 files Found 59 roots and 32332 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : OpenAL Community OpenAL Renderer : OpenAL Soft OpenAL Version : 1.1 ALSOFT 1.11.753 Found extension "AL_EXT_float32". Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: ALSA Software on default Capture device: ALSA Capture on default ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1680x1050 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 2 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 9800 GT/PCI/SSE2/3DNOW! OpenGL Version : 3.3.0 NVIDIA 260.19.12 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "glXSwapIntervalSGI". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr) Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Max render buffer size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: NO Using trilinear texture filter. Using GLSL for model rendering. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'bp2-tcard-sct.tbm' ... TBM => Starting parse of 'bp2-betty-sct.tbm' ... TBM => Starting parse of 'bp2-csc-sct.tbm' ... TBM => Starting parse of 'bp2-stupid-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'bp-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) No joysticks found Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'bp-mus.tbm' ... TBM => Starting parse of 'bp2-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'bp-mfl.tbm' ... TBM => Starting parse of 'bp2-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'bp2-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'bp-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps. TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'bp-wep.tbm' ... TBM => Starting parse of 'bp2-wep.tbm' ... TBM => Starting parse of 'bp-aip.tbm' ... TBM => Starting parse of 'bp2-aip.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'bp2-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'bp-shp.tbm' ... TBM => Starting parse of 'bp2-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'bp-str.tbm' ... TBM => Starting parse of 'bp2-str.tbm' ... loading animated cursor "cursor" MediaVPs: Explosions script loaded! MediaVPs: Flaming debris script loaded! Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 2658 Movie Error: Unable to open 'intro' movie in any supported format. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'hammer1.pcx' WARNING!, Could not load door anim 2_Exit in main hall WARNING!, Could not load door anim 2_Pilot in main hall WARNING!, Could not load door anim 2_Continue in main hall WARNING!, Could not load door anim 2_Tech in main hall WARNING!, Could not load door anim 2_Option in main hall WARNING!, Could not load door anim 2_Campaign in main hall Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" Frame 0 too long!!: frametime = 1.131 (1.131) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 0.633 (0.633) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 600 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'bp2-15.fs2' Hmmm... Extension passed to mission_load... Using callsign: Simms Using callsign: Laporte Using callsign: Levi Using callsign: Ng Mei Using callsign: Olefumi Using callsign: Cobalt Using callsign: Baritone Using callsign: 63rd Sword-and-Spear Using callsign: 63rd Sword-and-Spear Using callsign: 63rd Sword-and-Spear Using callsign: 63rd Sword-and-Spear Using callsign: 181st Bloodhounds Using callsign: 181st Bloodhounds Using callsign: 181st Bloodhounds Using callsign: 61st Kampilan Using callsign: 61st Kampilan Using callsign: 61st Kampilan Using callsign: 61st Kampilan Using callsign: 61st Kampilan Using callsign: 181st Bloodhounds Using callsign: 181st Bloodhounds Using callsign: 181st Bloodhounds Using callsign: 61st Kampilan Using callsign: 61st Kampilan Using callsign: 61st Kampilan Using callsign: 61st Kampilan Using callsign: 161st Yoshisada Using callsign: 161st Yoshisada Using callsign: 161st Yoshisada Using callsign: 161st Yoshisada Using callsign: 161st Yoshisada Using callsign: 161st Yoshisada Using callsign: 161st Yoshisada Using callsign: 161st Yoshisada Using callsign: 161st Yoshisada Using callsign: 161st Yoshisada Using callsign: 161st Yoshisada Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 202nd Lobos Using callsign: 2nd Stormriders Using callsign: 2nd Stormriders Using callsign: 2nd Stormriders Using callsign: 2nd Stormriders Using callsign: 2nd Stormriders Using callsign: Copperhead Using callsign: Nimbus Using callsign: Mongoose Using callsign: Nightlight Using callsign: 39th Szczerbiec Using callsign: 39th Szczerbiec Using callsign: 39th Szczerbiec Using callsign: 39th Szczerbiec Using callsign: 39th Szczerbiec Using callsign: 39th Szczerbiec Using callsign: Schooner Using callsign: Blood Using callsign: Cyanide Using callsign: Plaster Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 402nd Tulwar Using callsign: 402nd Tulwar Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 529th Kilji Using callsign: 529th Kilji Using callsign: 529th Kilji Using callsign: 529th Kilji Using callsign: 529th Kilji Using callsign: 529th Kilji Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 491st Balrog Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 380th Executioners Using callsign: 181st Bloodhounds Using callsign: 181st Bloodhounds Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 401st Ninetails Using callsign: 507th Goliaths Using callsign: 507th Goliaths Using callsign: 507th Goliaths Using callsign: 507th Goliaths Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Using callsign: 212th Silver Scythes Starting mission message count : 294 Ending mission message count : 298 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Wraith.pof' Potential problem found: Unrecognized subsystem type 'PanelBL', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'PanelBR', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'PanelTL', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'PanelTR', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'RailL', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'RailR', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'Spiner', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'GPodF', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'GPodL', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'GPodR', believed to be in ship Wraith.pof IBX: Found a good IBX to read for 'Wraith.pof'. IBX-DEBUG => POF checksum: 0xa618dd02, IBX checksum: 0xfcbdcb37 -- "Wraith.pof" Loading model 'capital01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof IBX: Found a good IBX to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x69232cdf -- "capital01.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01c' is detail level 2 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret02c' is detail level 2 of 'turret02a' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret03c' is detail level 2 of 'turret03a' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret04c' is detail level 2 of 'turret04a' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret05c' is detail level 2 of 'turret05a' Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use). Loading model 'HyperionD.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship HyperionD.pof Potential problem found: Unrecognized subsystem type 'rotator', believed to be in ship HyperionD.pof Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship HyperionD.pof Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship HyperionD.pof Found live debris model for 'rotator' Found live debris model for 'rotator' IBX: Found a good IBX to read for 'HyperionD.pof'. IBX-DEBUG => POF checksum: 0x8aea7be0, IBX checksum: 0x41a0f551 -- "HyperionD.pof" Loading model 'Torrent.pof' IBX: Found a good IBX to read for 'Torrent.pof'. IBX-DEBUG => POF checksum: 0x29fb97c8, IBX checksum: 0x319c93b0 -- "Torrent.pof" Submodel 'CRUISERHULLb' is detail level 1 of 'CRUISERHULLa' Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0xef71a6a2, IBX checksum: 0x5000016a -- "corvette2t-01.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0x0d85086a, IBX checksum: 0x612d9864 -- "cruiser2t-01.pof" Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof" Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish' Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish' Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish' Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main' Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main' Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main' Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub' Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub' Allocating space for at least 33 new ship subsystems ... a total of 400 is now available (221 in-use). Loading model 'HellRaiserXA.pof' Potential problem found: Unrecognized subsystem type 'GArmR', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GArmL', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GcoverR', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GcoverL', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GcoverFRNT', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GProbes', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GRail', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'Gbarrel', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GcoverTop', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'BbayBtms', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'BBayRout', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'BBayRin', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'BBayLin', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'BBayLout', believed to be in ship HellRaiserXA.pof IBX: Found a good IBX to read for 'HellRaiserXA.pof'. IBX-DEBUG => POF checksum: 0xf7a4d505, IBX checksum: 0xa21126a6 -- "HellRaiserXA.pof" Loading model 'fgstrikebmb.pof' IBX: Found a good IBX to read for 'fgstrikebmb.pof'. IBX-DEBUG => POF checksum: 0x2c385027, IBX checksum: 0xa68dc912 -- "fgstrikebmb.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01d' is detail level 3 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster02d' is detail level 3 of 'thruster02a' Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0xce1df975, IBX checksum: 0x1e290849 -- "fighter2t-03.pof" Loading model 'Bonus2t-01.pof' IBX: Found a good IBX to read for 'Bonus2t-01.pof'. IBX-DEBUG => POF checksum: 0xf10b290a, IBX checksum: 0x2f27e40e -- "Bonus2t-01.pof" Submodel 'hercd' is detail level 3 of 'herca' Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Loading model 'pfighter01.pof' IBX: Found a good IBX to read for 'pfighter01.pof'. IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0xc5dbc284 -- "pfighter01.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01d' is detail level 3 of 'thruster01a' Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xc8b2f868, IBX checksum: 0x3cd25f8f -- "fighter2t-05.pof" Loading model 'ezec8guns.pof' IBX: Found a good IBX to read for 'ezec8guns.pof'. IBX-DEBUG => POF checksum: 0xe040f0ae, IBX checksum: 0xcc4a46f2 -- "ezec8guns.pof" Loading model 'UEFoculus.pof' IBX: Found a good IBX to read for 'UEFoculus.pof'. IBX-DEBUG => POF checksum: 0x791bfc66, IBX checksum: 0xfc592f8e -- "UEFoculus.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x58489c36 -- "fighter2t-02.pof" Loading model 'carrier3t-01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof IBX: Found a good IBX to read for 'carrier3t-01.pof'. IBX-DEBUG => POF checksum: 0xab22ec70, IBX checksum: 0x85f8e791 -- "carrier3t-01.pof" Loading model 'corvette3t-01.pof' IBX: Found a good IBX to read for 'corvette3t-01.pof'. IBX-DEBUG => POF checksum: 0xd009b1ca, IBX checksum: 0xe057b300 -- "corvette3t-01.pof" Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 0x83c2373a, IBX checksum: 0x5ebff38e -- "bomber2t-01.pof" Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a' Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a' Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a' Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof" Loading model 'navbuoy.pof' IBX: Found a good IBX to read for 'navbuoy.pof'. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0x6093ae50 -- "navbuoy.pof" Loading model 'SuperCap2S-01.pof' BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (supertile2-glow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (supertile3-glow.eff) with 40 frames at 30 fps. BMPMAN: Found EFF (supertile4-glow.eff) with 40 frames at 30 fps. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship SuperCap2S-01.pof IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 0x33218381, IBX checksum: 0xa1acc7db -- "SuperCap2S-01.pof" Submodel 'supercap2s-01c' is detail level 2 of 'supercap2s-01a' Submodel 'supercap2s-01b' is detail level 1 of 'supercap2s-01a' Loading model 'TF-13_Kvasir.pof' IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'. IBX-DEBUG => POF checksum: 0x68a36393, IBX checksum: 0x746b301d -- "TF-13_Kvasir.pof" Loading model 'Kato.pof' IBX: Found a good IBX to read for 'Kato.pof'. IBX-DEBUG => POF checksum: 0xe5eadf36, IBX checksum: 0x871d37bb -- "Kato.pof" Loading model 'Mig.pof' IBX: Found a good IBX to read for 'Mig.pof'. IBX-DEBUG => POF checksum: 0x6a1884d5, IBX checksum: 0xdf21bfb1 -- "Mig.pof" Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (403 in-use). OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.2% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.2% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'saturn-htsb.pof' Model saturn-htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'saturn-htsb.pof'. IBX-DEBUG => POF checksum: 0x5fc3bab7, IBX checksum: 0xfbb026e7 -- "saturn-htsb.pof" ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x511e9c8b -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Loading model 'support01.pof' IBX: Found a good IBX to read for 'support01.pof'. IBX-DEBUG => POF checksum: 0x7a26cbbf, IBX checksum: 0xf0119b2d -- "support01.pof" Allocating space for at least 1336 new ship subsystems ... a total of 1800 is now available (413 in-use). About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldft-04 with size 112x93 (27.3% wasted) ANI shieldft-03 with size 112x93 (27.3% wasted) ANI shieldft-05 with size 112x93 (27.3% wasted) ANI shieldbt-03 with size 112x93 (27.3% wasted) ANI shieldbt-01 with size 112x93 (27.3% wasted) ANI shieldkulas with size 112x93 (27.3% wasted) ANI genericshield with size 112x93 (27.3% wasted) ANI shield-TF13Kvasir with size 112x93 (27.3% wasted) ANI ShieldINFFighter02 with size 112x93 (27.3% wasted) ANI shieldRhea with size 112x93 (27.3% wasted) ANI shieldwraith with size 112x93 (27.3% wasted) ANI shieldlaozi with size 112x93 (27.3% wasted) ANI shieldvajra with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. ANI Kayser_Particle with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Vishnan_Particle.eff) with 11 frames at 25 fps. Loading model 'avenger3.pof' Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'avenger3.pof'. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof" Loading model 'VulcanGUN.pof' Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'VulcanGUN.pof'. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof" Loading model 'FB11a.pof' Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'FB11a.pof'. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof" Loading model 'machinegun.pof' Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'machinegun.pof'. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0x296b8091 -- "machinegun.pof" Loading model 'Talon.pof' Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Talon.pof'. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof" Loading model 'Shotgun.pof' Model Shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Shotgun.pof'. IBX-DEBUG => POF checksum: 0xcfc39449, IBX checksum: 0x36ab02a2 -- "Shotgun.pof" Loading model 'MigRotoGun.pof' Model MigRotoGun.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'MigRotoGun.pof'. IBX-DEBUG => POF checksum: 0x92997a6b, IBX checksum: 0x5c9aad39 -- "MigRotoGun.pof" Loading model 'Redeemer.pof' Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Redeemer.pof'. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof" BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. Loading model 'Massdriver.pof' Model Massdriver.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Massdriver.pof'. IBX-DEBUG => POF checksum: 0x3d8d51d2, IBX checksum: 0xa6bbb7a7 -- "Massdriver.pof" BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps. Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof" Loading model 'tagc.pof' IBX: Found a good IBX to read for 'tagc.pof'. IBX-DEBUG => POF checksum: 0x88691f47, IBX checksum: 0xcb7a4eef -- "tagc.pof" Submodel 'tagc-b' is detail level 1 of 'tagc-a' Submodel 'tagc-c' is detail level 2 of 'tagc-a' Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xaf2ac64c -- "piranha.pof" BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps. Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof" BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps. Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'ShivanCluster.pof' BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps. IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x29f8ac57 -- "ShivanCluster.pof" Loading model 'amissile.pof' IBX: Found a good IBX to read for 'amissile.pof'. IBX-DEBUG => POF checksum: 0x49a52765, IBX checksum: 0x9b487593 -- "amissile.pof" Loading model 'Longbow.pof' IBX: Found a good IBX to read for 'Longbow.pof'. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof" Loading model 'dirk1pod.pof' Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'dirk1pod.pof'. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof" Loading model 'dart.pof' IBX: Found a good IBX to read for 'dart.pof'. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof" Loading model 'swarmpod.pof' Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'swarmpod.pof'. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof" Loading model 'InterceptorT.pof' IBX: Found a good IBX to read for 'InterceptorT.pof'. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof" Loading model 'DirkPodHC.pof' Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'DirkPodHC.pof'. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof" Loading model 'Slammer.pof' IBX: Found a good IBX to read for 'Slammer.pof'. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof" Loading model 'SlammerPOD.pof' Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'SlammerPOD.pof'. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof" Loading model 'paveway12.pof' IBX: Found a good IBX to read for 'paveway12.pof'. IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof" Loading model 'paveway12rack.pof' Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'paveway12rack.pof'. IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof" Loading model 'hellfire.pof' IBX: Found a good IBX to read for 'hellfire.pof'. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof" Loading model 'hellfireEXT.pof' Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'hellfireEXT.pof'. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof" Loading model 'treb2.pof' IBX: Found a good IBX to read for 'treb2.pof'. IBX-DEBUG => POF checksum: 0x968f230a, IBX checksum: 0xe55d68b5 -- "treb2.pof" Loading model 'treb2EXT.pof' Model treb2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'treb2EXT.pof'. IBX-DEBUG => POF checksum: 0x77a743f3, IBX checksum: 0xf95794cf -- "treb2EXT.pof" BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps. Loading model 'GBU-240.pof' IBX: Found a good IBX to read for 'GBU-240.pof'. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof" Loading model 'GBU-240ext8.pof' Model GBU-240ext8.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'GBU-240ext8.pof'. IBX-DEBUG => POF checksum: 0x3b871ed2, IBX checksum: 0x5e47e157 -- "GBU-240ext8.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps. Loading model 'SledgehammerA.pof' IBX: Found a good IBX to read for 'SledgehammerA.pof'. IBX-DEBUG => POF checksum: 0xd5afb853, IBX checksum: 0x413f87ae -- "SledgehammerA.pof" Loading model 'SledgeHammerAEXT.pof' Model SledgeHammerAEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'SledgeHammerAEXT.pof'. IBX-DEBUG => POF checksum: 0xf0d5f02e, IBX checksum: 0xa055b69e -- "SledgeHammerAEXT.pof" Loading model 'JackhammerMK2.pof' IBX: Found a good IBX to read for 'JackhammerMK2.pof'. IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof" Loading model 'JackhammerMK2EXT.pof' Model JackhammerMK2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'. IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof" BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps. Loading model 'MissileL.pof' IBX: Found a good IBX to read for 'MissileL.pof'. IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof" Loading model 'MissileM.pof' IBX: Found a good IBX to read for 'MissileM.pof'. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0xea38e050 -- "S_Hornet.pof" Loading model 'SlammerCluster.pof' IBX: Found a good IBX to read for 'SlammerCluster.pof'. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.2% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.2% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldft-04.ani with size 112x93 (27.3% wasted) ANI shieldft-03.ani with size 112x93 (27.3% wasted) ANI shieldft-05.ani with size 112x93 (27.3% wasted) ANI shieldbt-03.ani with size 112x93 (27.3% wasted) ANI shieldbt-01.ani with size 112x93 (27.3% wasted) ANI shieldkulas.ani with size 112x93 (27.3% wasted) ANI genericshield.ani with size 112x93 (27.3% wasted) ANI shield-TF13Kvasir.ani with size 112x93 (27.3% wasted) ANI ShieldINFFighter02.ani with size 112x93 (27.3% wasted) ANI shieldRhea.ani with size 112x93 (27.3% wasted) ANI shieldwraith.ani with size 112x93 (27.3% wasted) ANI shieldlaozi.ani with size 112x93 (27.3% wasted) ANI shieldvajra.ani with size 112x93 (27.3% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 3216/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 808, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses FRM: 1 FE: 1 Class: gtf hercules FRM: 1 FE: 1 Class: gtf hercules mark ii FRM: 1 FE: 1 Class: gtf ares FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf loki FRM: 1 FE: 1 Class: gtf pegasus FRM: 1 FE: 1 Class: gtf perseus FRM: 1 FE: 1 Class: gtf myrmidon FRM: 1 FE: 1 Class: sf mara (terrans) FRM: 1 FE: 1 Class: gtb artemis FRM: 1 FE: 1 Class: gtb artemis d.h. FRM: 1 FE: 1 Class: gtb medusa FRM: 1 FE: 1 Class: gtb ursa FRM: 1 FE: 1 Class: gtb zeus FRM: 1 FE: 1 Class: gtb boanerges FRM: 1 FE: 1 Class: gtdr amazon FRM: 1 FE: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtfr triton DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tsc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tac 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ttc 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtc fenris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog FRM: 1 FE: 1 Class: gtsg cerberus FRM: 1 FE: 1 Class: gtsg alastor FRM: 1 FE: 1 Class: gtep hermes FRM: 1 FE: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth FRM: 1 FE: 1 Class: gvf horus FRM: 1 FE: 1 Class: gvf thoth FRM: 1 FE: 1 Class: gvf serapis FRM: 1 FE: 1 Class: gvf tauret FRM: 1 FE: 1 Class: gvb sekhmet FRM: 1 FE: 1 Class: gvb osiris FRM: 1 FE: 1 Class: gvb bakha FRM: 1 FE: 1 Class: gvf ptah FRM: 1 FE: 1 Class: gvs nephthys DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: pvfr ma'at DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: vac 4 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gvfr satis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh FRM: 1 FE: 1 Class: gvsg edjo FRM: 1 FE: 1 Class: gvep ra FRM: 1 FE: 1 Class: gva setekh DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf manticore FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sf astaroth FRM: 1 FE: 1 Class: sb nephilim FRM: 1 FE: 1 Class: sb taurvi FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: st azrael DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sfr dis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sfr asmodeus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident FRM: 1 FE: 1 Class: ssg belial FRM: 1 FE: 1 Class: ssg rahu DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtf aurora FRM: 1 FE: 1 Class: gtf kulas FRM: 1 FE: 1 Class: gtf comanche FRM: 1 FE: 1 Class: gtf seminole FRM: 1 FE: 1 Class: gtf cherokee FRM: 1 FE: 1 Class: gtb yurok FRM: 1 FE: 1 Class: gtb navajo FRM: 1 FE: 1 Class: gtc hyperion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtcv chimera DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtcv bellerophon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtd titan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd raynor DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtl anemoi DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: orion refit DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: alliance jump gate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: sj dante DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: vishnan preserver DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: vishnan arbiter DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: vishnan sacred keeper DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vishnan missionary FRM: 1 FE: 1 Class: vishnan preacher FRM: 1 FE: 1 Class: vishnan seeker FRM: 1 FE: 1 Class: vishnan inquisitor FRM: 1 FE: 1 Class: vishnan protector DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uefg karuna DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtf atalanta FRM: 1 FE: 1 Class: gtf nyx FRM: 1 FE: 1 Class: gtf draco FRM: 1 FE: 1 Class: gtb rhea FRM: 1 FE: 1 Class: gtcv diomedes DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvl tawaret DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: uef uhlan FRM: 1 FE: 1 Class: uef kentauroi FRM: 1 FE: 1 Class: uef uriel FRM: 1 FE: 1 Class: uef izra'il FRM: 1 FE: 1 Class: uef lao tze FRM: 1 FE: 1 Class: uef ainsarii FRM: 1 FE: 1 Class: ueb durga FRM: 1 FE: 1 Class: ueb vajradhara FRM: 1 FE: 1 Class: uem florence DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uet kadmos DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uet corsair DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: uet upanishad DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uea oculus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: uec sanctus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uefg narayana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ued solaris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ues centaur DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: uefr demeter DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: uec-dem DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uei kumari DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: intrasystem gate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: uei bretonia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: scimitar FRM: 1 FE: 1 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: vishnan huge turret BEI: 0.2 BEDu: 90 BEDi: 45 Class: hred BEI: 0.2 BEDu: 800 BEDi: 400 Class: lrsred BEI: 0.2 BEDu: 100 BEDi: 50 Class: terslashblue BEI: 0.2 BEDu: 425 BEDi: 212.5 Class: bfblue BEI: 0.2 BEDu: 2200 BEDi: 1100 Class: hblue BEI: 0.2 BEDu: 1850 BEDi: 925 Class: bblue BEI: 0.2 BEDu: 1500 BEDi: 750 Class: mblue BEI: 0.2 BEDu: 900 BEDi: 450 Class: sblue BEI: 0.2 BEDu: 320 BEDi: 160 Class: abeamtiny BEI: 0.2 BEDu: 200 BEDi: 100 Class: sabeam BEI: 0.2 BEDu: 400 BEDi: 200 Class: babeam BEI: 0.2 BEDu: 870 BEDi: 435 Class: lrabeam BEI: 0.2 BEDu: 2500 BEDi: 1250 Class: mass driver#karuna BEI: 0.2 BEDu: 1200 BEDi: 600 Class: gauss cannon#karuna BEI: 0.2 BEDu: 1200 BEDi: 600 Class: vishnan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 4100 BEDi: 2050 Class: vishnan ultrabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 4100 BEDi: 2050 Class: eos FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: supernova FR: 200 FE: 7 BEI: 0.6 BEDu: 5000 BEDi: 2500 Class: apocalypse#karuna FR: 100 FE: 7 BEI: 0.6 BEDu: 500 BEDi: 250 Class: archer BEI: 0.2 BEDu: 350 BEDi: 175 Class: redeemer BEI: 0.2 BEDu: 120 BEDi: 60 Class: vajra BEI: 0.2 BEDu: 600 BEDi: 300 Class: mass driver#sanctus BEI: 0.2 BEDu: 600 BEDi: 300 Class: mass driver#narayana BEI: 0.2 BEDu: 2400 BEDi: 1200 Class: gauss cannon#sanctus BEI: 0.2 BEDu: 600 BEDi: 300 Class: gauss cannon#narayana BEI: 0.2 BEDu: 2400 BEDi: 1200 Class: gattler turret#solaris BEI: 0.2 BEDu: 15 BEDi: 7.5 Class: warhammer FR: 50 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: sledgehammer FR: 100 FE: 6 BEI: 0.6 BEDu: 7500 BEDi: 3750 Class: jackhammer FR: 100 FE: 6 BEI: 0.6 BEDu: 4000 BEDi: 2000 Class: warhammer#sanctus FR: 50 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: apocalypse#narayana FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: apocalypse#solaris FR: 125 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: hydra#spawn FR: 25 FE: 6 BEI: 0.4 BEDu: 125 BEDi: 62.5 MediaVPs: Flaming debris script ACTIVE! Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52) Frame 0 too long!!: frametime = 26.532 (26.532) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (53) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'FtUhlan.pof' IBX: Found a good IBX to read for 'FtUhlan.pof'. IBX-DEBUG => POF checksum: 0x6ac9794d, IBX checksum: 0x70900cd2 -- "FtUhlan.pof" Submodel 'Uhland' is detail level 3 of 'Uhlana' Submodel 'Uhlanc' is detail level 2 of 'Uhlana' Submodel 'Uhlanb' is detail level 1 of 'Uhlana' Loading model 'Jackal.pof' Potential problem found: Unrecognized subsystem type 'WingPodL', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'WingPodR', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'RightVentBL', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'RightVentBR', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'RightVentTR', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'RightVentTL', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'RightIntake', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'TailBR', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'TailTR', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'TailTL', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'TailBL', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'LeftIntake', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'LeftVentTL', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'LeftVentTR', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'LeftVentBR', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'LeftVentBL', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'HullPodR', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'HullPodL', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Guns', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector1', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector2', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector3', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector4', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector6', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector5', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector10', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector11', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector12', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector7', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector9', believed to be in ship Jackal.pof Potential problem found: Unrecognized subsystem type 'Tdeflector8', believed to be in ship Jackal.pof IBX: Found a good IBX to read for 'Jackal.pof'. IBX-DEBUG => POF checksum: 0x8b0ae621, IBX checksum: 0x82a982c4 -- "Jackal.pof" Loading model 'Dirk1TECH.pof' Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Dirk1TECH.pof'. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof" Loading model 'SlammerTECH.pof' Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'SlammerTECH.pof'. IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof" Loading model 'Paveway12tech.pof' Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Paveway12tech.pof'. IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0xbd7977ad -- "Paveway12tech.pof" Loading model 'hellfireTECH.pof' Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'hellfireTECH.pof'. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof" ANI iconplanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted) ANI icont-cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted) ANI icont-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted) ANI iconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted) ANI iconu-cruiser with size 83x36 (43.8% wasted) ANI Fadeiconu-cruiser with size 83x36 (43.8% wasted) ANI Fadeiconu-cruiser.ani with size 83x36 (43.8% wasted) ANI iconU-Corv with size 138x41 (35.9% wasted) ANI fadeiconU-Corv with size 138x41 (35.9% wasted) ANI fadeiconU-Corv.ani with size 138x41 (35.9% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconU-AWAC with size 90x30 (6.2% wasted) ANI fadeiconU-AWAC with size 90x30 (6.2% wasted) ANI fadeiconU-AWAC.ani with size 90x30 (6.2% wasted) ANI IconU-fighterw with size 75x72 (43.8% wasted) ANI FadeiconU-FighterW with size 75x72 (43.8% wasted) ANI FadeiconU-FighterW.ani with size 75x72 (43.8% wasted) ANI iconu-cap with size 188x35 (45.3% wasted) ANI Fadeiconu-Cap with size 188x35 (45.3% wasted) ANI Fadeiconu-Cap.ani with size 188x35 (45.3% wasted) Frame 0 too long!!: frametime = 0.667 (0.667) ANI iconplanet.ani with size 183x182 (28.9% wasted) ANI icont-cap.ani with size 97x54 (15.6% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 39.420 message 'Simms: cornered rat' with invalid head. Fix by assigning persona to the message. ANI Head-TP5a.ani with size 160x120 (6.2% wasted) message 'Levi: big damn rat' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 160x120 (6.2% wasted) message 'Carthage: illegitimate governm' with invalid head. Fix by assigning persona to the message. ANI Head-CM5b.ani with size 160x120 (6.2% wasted) 1786 frames executed in 30.001 seconds, 59.531 frames per second. message 'Carthage: only if I lose' with invalid head. Fix by assigning persona to the message. ANI Head-CM5a.ani with size 160x120 (6.2% wasted) message 'Simms: we've got incoming' with invalid head. Fix by assigning persona to the message. message 'Insuperable: incoming' with invalid head. Fix by assigning persona to the message. ANI Head-CM3b.ani with size 160x120 (6.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) message 'Indus: keep us clean' with invalid head. Fix by assigning persona to the message. ANI Head-CM15a.ani with size 160x120 (6.2% wasted) message 'Olefumi: fighter sweep!' with invalid head. Fix by assigning persona to the message. ANI Head-TP8a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: bombers' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 4631: Could not create debris, no more slots left Frame 4644: Could not create debris, no more slots left Frame 4644: Could not create debris, no more slots left Frame 4644: Could not create debris, no more slots left Frame 4644: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 4731: Could not create debris, no more slots left Frame 4731: Could not create debris, no more slots left Frame 4731: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: I wonder what we did' with invalid head. Fix by assigning persona to the message. ANI Head-TP5b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: heads up, Draco' with invalid head. Fix by assigning persona to the message. ANI Head-CM15b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5757: Could not create debris, no more slots left Frame 5757: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Frame 5768: Could not create debris, no more slots left nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Frame 5775: Could not create debris, no more slots left Frame 5775: Could not create debris, no more slots left Frame 5775: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Frame 5807: Could not create debris, no more slots left Frame 5807: Could not create debris, no more slots left Frame 5807: Could not create debris, no more slots left Frame 5807: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Frame 6063: Could not create debris, no more slots left Frame 6063: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire Frame 6093: Could not create debris, no more slots left Frame 6100: Could not create debris, no more slots left Frame 6100: Could not create debris, no more slots left Frame 6100: Could not create debris, no more slots left message 'Indus: Libra wing down' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 6201: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Frame 6251: Could not create debris, no more slots left Frame 6251: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 6350: Could not create debris, no more slots left Frame 6350: Could not create debris, no more slots left Frame 6350: Could not create debris, no more slots left Frame 6350: Could not create debris, no more slots left Frame 6350: Could not create debris, no more slots left Frame 6350: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 6393: Could not create debris, no more slots left Frame 6393: Could not create debris, no more slots left Frame 6393: Could not create debris, no more slots left Frame 6393: Could not create debris, no more slots left Frame 6393: Could not create debris, no more slots left Frame 6393: Could not create debris, no more slots left Frame 6393: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. message 'Karen: one less wing' with invalid head. Fix by assigning persona to the message. ANI Head-TP5a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: bombers cleaned up' with invalid head. Fix by assigning persona to the message. Frame 6627: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 6660: Could not create debris, no more slots left Frame 6660: Could not create debris, no more slots left Frame 6660: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: brevity' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 7596: Could not create debris, no more slots left Frame 7596: Could not create debris, no more slots left Frame 7596: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) BETTY DEBUG Item: 1: 510 nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 8235: Could not create debris, no more slots left Frame 8292: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI Head-TP1a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: gausscannon Legionary' with invalid head. Fix by assigning persona to the message. ANI Head-CM15a.ani with size 160x120 (6.2% wasted) BETTY DEBUG Item: 1: 514 message 'Indus: I like your style' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire BETTY DEBUG Item: 1: 508 nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI Head-TP1b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: mass driver Legionary' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire BEAM : killing beam because turret has been destroyed! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Yangtze: okay, brace...' with invalid head. Fix by assigning persona to the message. ANI Head-CM11b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: Legionary has withdrawn' with invalid head. Fix by assigning persona to the message. ANI Head-CM15b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Yangtze: Joketsu withdraws' with invalid head. Fix by assigning persona to the message. ANI Head-CM11a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: broadside fun time' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire BETTY DEBUG Item: 1: 519 nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Deleted 1 weapons because of lack of slots nothing ok to fire nothing ok to fire Deleted 2 weapons because of lack of slots nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Deleted 1 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: she's out' with invalid head. Fix by assigning persona to the message. ANI Head-CM15a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Yangtze: likewise' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: full stop!' with invalid head. Fix by assigning persona to the message. ANI Head-CM15b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: call in them' with invalid head. Fix by assigning persona to the message. Warning: Too many triangles in shield hit. message 'Yangtze: Systema withdrawn' with invalid head. Fix by assigning persona to the message. ANI Head-CM11b.ani with size 160x120 (6.2% wasted) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. BETTY DEBUG Item: 1: 509 Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. message 'Katana: on our way' with invalid head. Fix by assigning persona to the message. ANI Head-CM14a.ani with size 160x120 (6.2% wasted) Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire message 'Yangtze: full squadrons' with invalid head. Fix by assigning persona to the message. ANI Head-CM11a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire BETTY DEBUG Item: 1: 511 BETTY DEBUG Item: 2: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 nothing ok to fire BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 nothing ok to fire BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 nothing ok to fire BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 BETTY DEBUG Item: 1: 515 message 'Simms: their very last' with invalid head. Fix by assigning persona to the message. ANI Head-TP5b.ani with size 160x120 (6.2% wasted) message 'Karen: desperta ferro' with invalid head. Fix by assigning persona to the message. message 'Levi: gods of war' with invalid head. Fix by assigning persona to the message. ANI Head-TP3a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire message 'Indus: some tactical advice' with invalid head. Fix by assigning persona to the message. ANI Head-CM15a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire BETTY DEBUG Item: 1: 520 nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire WARNING: "Ship class UEB Vajradhara has only 3 points on dock path "$path01". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model." at aicode.cpp:10546 nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 18763: Could not create debris, no more slots left Frame 18763: Could not create debris, no more slots left message 'Olefumi: just keep coming' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire Frame 18766: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 18855: Could not create debris, no more slots left Frame 18855: Could not create debris, no more slots left Frame 18855: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: check six, Karen' with invalid head. Fix by assigning persona to the message. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 18968: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 18985: Could not create debris, no more slots left Frame 18985: Could not create debris, no more slots left Frame 18985: Could not create debris, no more slots left Frame 18985: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Karen: I can't do it' with invalid head. Fix by assigning persona to the message. ANI Head-TP5a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Frame 19146: Could not create debris, no more slots left Frame 19146: Could not create debris, no more slots left Frame 19146: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots nothing ok to fire nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 8 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 2 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 2 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 12 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 2 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 3 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 2 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 2 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 2 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 2 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 3 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 15 weapons because of lack of slots nothing ok to fire Deleted 10 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 5 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Frame 19349: Could not create debris, no more slots left Frame 19349: Could not create debris, no more slots left Frame 19349: Could not create debris, no more slots left Frame 19349: Could not create debris, no more slots left Frame 19349: Could not create debris, no more slots left Frame 19349: Could not create debris, no more slots left Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 2 weapons because of lack of slots Deleted 2 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Warning: Too many triangles in shield hit. Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Warning: Too many triangles in shield hit. Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 1 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 19418: Could not create debris, no more slots left Frame 19418: Could not create debris, no more slots left Frame 19418: Could not create debris, no more slots left Frame 19418: Could not create debris, no more slots left Frame 19418: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI Head-TP3b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 19709: Could not create debris, no more slots left Frame 19709: Could not create debris, no more slots left Frame 19709: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 19778: Could not create debris, no more slots left Warning: Parent of spawn weapon does not exist. Not spawning. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Frame 19821: Could not create debris, no more slots left Frame 19821: Could not create debris, no more slots left Frame 19821: Could not create debris, no more slots left Deleted 4 weapons because of lack of slots Deleted 4 weapons because of lack of slots Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire message 'Karen: I don't believe it!' with invalid head. Fix by assigning persona to the message. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Parent of spawn weapon does not exist. Not spawning. Frame 19904: Could not create debris, no more slots left Frame 19904: Could not create debris, no more slots left Frame 19904: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: I'll let you' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire Killing beam at initial fire because of illegal targeting!!! Frame 20805: Could not create debris, no more slots left Frame 20805: Could not create debris, no more slots left Frame 20871: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? nothing ok to fire Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? nothing ok to fire Frame 20942: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Frame 21334: Could not create debris, no more slots left Frame 21334: Could not create debris, no more slots left Frame 21334: Could not create debris, no more slots left nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left Frame 22958: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Katana: on station' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire BETTY DEBUG Item: 1: 513 nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Katana Alpha: beams are ours' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 160x120 (6.2% wasted) message 'Indus: echelon' with invalid head. Fix by assigning persona to the message. BETTY DEBUG Item: 1: 517 nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! message 'Altan Orde: good plan' with invalid head. Fix by assigning persona to the message. ANI Head-CM13b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire BETTY DEBUG Item: 1: 509 nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Hanuman: jamming' with invalid head. Fix by assigning persona to the message. ANI Head-CM11b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Carthage: int this is bad' with invalid head. Fix by assigning persona to the message. ANI Head-CM5b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Carthage: int this is bad 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM5a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: clear those bombs' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire BETTY DEBUG Item: 1: 520 Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: again' with invalid head. Fix by assigning persona to the message. Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left Frame 27942: Could not create debris, no more slots left nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Iolanthe warpout' with invalid head. Fix by assigning persona to the message. ANI Head-CM13a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: all Carthage fighters d' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 28467: Could not create debris, no more slots left Frame 28467: Could not create debris, no more slots left Frame 28467: Could not create debris, no more slots left Frame 28467: Could not create debris, no more slots left Frame 28467: Could not create debris, no more slots left Frame 28467: Could not create debris, no more slots left Frame 28467: Could not create debris, no more slots left Frame 28467: Could not create debris, no more slots left nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire WARNING: "Ship class UEB Vajradhara has only 3 points on dock path "$path01". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model." at aicode.cpp:10546 nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Deinaira warpout' with invalid head. Fix by assigning persona to the message. Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) message 'Simms: corvettes have withdraw' with invalid head. Fix by assigning persona to the message. Beam couldn't find a good object model/type!! (0) message 'Katana: screen is gone' with invalid head. Fix by assigning persona to the message. ANI Head-CM14b.ani with size 160x120 (6.2% wasted) nothing ok to fire message 'Altan Orde: this is it!' with invalid head. Fix by assigning persona to the message. ANI Head-CM13b.ani with size 160x120 (6.2% wasted) message 'Indus: this is it!' with invalid head. Fix by assigning persona to the message. ANI Head-CM15b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire message 'Hanuman: stand by, problem...' with invalid head. Fix by assigning persona to the message. ANI Head-TP5b.ani with size 160x120 (6.2% wasted) message 'Katana: that means...' with invalid head. Fix by assigning persona to the message. ANI Head-CM14a.ani with size 160x120 (6.2% wasted) message 'Indus: jam it now!' with invalid head. Fix by assigning persona to the message. message 'Hanuman: we're trying' with invalid head. Fix by assigning persona to the message. ANI Head-CM11a.ani with size 160x120 (6.2% wasted) Killing TAG for Hanuman message 'Olefumi: what the fuck' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 160x120 (6.2% wasted) ANI Head-TP3a.ani with size 160x120 (6.2% wasted) message 'Simms: request status update' with invalid head. Fix by assigning persona to the message. ANI Head-TP5a.ani with size 160x120 (6.2% wasted) message 'Altan Orde: she's gone' with invalid head. Fix by assigning persona to the message. ANI Head-CM13a.ani with size 160x120 (6.2% wasted) message 'Katana: kill Carthage!' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: incoming big...' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Yangtze: it's the Imperieuse!' with invalid head. Fix by assigning persona to the message. ANI Head-CM11b.ani with size 160x120 (6.2% wasted) message 'Katana: impossible' with invalid head. Fix by assigning persona to the message. message 'Indus: get out now' with invalid head. Fix by assigning persona to the message. ANI Head-CM15a.ani with size 160x120 (6.2% wasted) message 'Katana: goodbye, Indus' with invalid head. Fix by assigning persona to the message. message 'Katana: brave stand' with invalid head. Fix by assigning persona to the message. ANI Head-CM14b.ani with size 160x120 (6.2% wasted) ANI Head-TP5b.ani with size 160x120 (6.2% wasted) message 'Altan Orde: oh elders...' with invalid head. Fix by assigning persona to the message. ANI Head-CM13b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. message 'Indus: retreat time' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: you're right' with invalid head. Fix by assigning persona to the message. nothing ok to fire Killing beam at initial fire because of illegal targeting!!! message 'Indus: Imp is firing' with invalid head. Fix by assigning persona to the message. ANI Head-CM15b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Katana: we are undone' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. message 'Karen: this is awful' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. message 'after Katana death' with invalid head. Fix by assigning persona to the message. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. BETTY DEBUG Item: 1: 507 Warning: Too many triangles in shield hit. BETTY DEBUG Item: 1: 518 nothing ok to fire message 'Altan Orde: we are undone' with invalid head. Fix by assigning persona to the message. ANI Head-CM13a.ani with size 160x120 (6.2% wasted) message 'after Altan Orde death' with invalid head. Fix by assigning persona to the message. ANI Head-CM4a.ani with size 160x120 (6.2% wasted) message 'Simms: stay with me' with invalid head. Fix by assigning persona to the message. Killing beam at initial fire because of illegal targeting!!! BEAM : killing beam because turret has been destroyed! nothing ok to fire WARNING: "Ship class UEB Vajradhara has only 3 points on dock path "$path01". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model." at aicode.cpp:10546 ANI Head-TP3b.ani with size 160x120 (6.2% wasted) ANI Head-TP3a.ani with size 160x120 (6.2% wasted) 37346 frames executed in 30.023 seconds, 1243.915 frames per second. Frame 37571: Could not create debris, no more slots left Frame 37571: Could not create debris, no more slots left Frame 37571: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 37829: Could not create debris, no more slots left Frame 37829: Could not create debris, no more slots left nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Frame 37887: Could not create debris, no more slots left Frame 37887: Could not create debris, no more slots left Frame 37887: Could not create debris, no more slots left Frame 37887: Could not create debris, no more slots left Frame 37887: Could not create debris, no more slots left Frame 37887: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 38151: Could not create debris, no more slots left Frame 38151: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Kyoto dies: magazine breach' with invalid head. Fix by assigning persona to the message. ANI Head-CM11a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 38492: Could not create debris, no more slots left Frame 38492: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Frame 38535: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire Frame 38559: Could not create debris, no more slots left nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Frame 38767: Could not create debris, no more slots left Frame 38767: Could not create debris, no more slots left Frame 38767: Could not create debris, no more slots left Frame 38767: Could not create debris, no more slots left Frame 38767: Could not create debris, no more slots left message 'Levi: slaughtered part 2' with invalid head. Fix by assigning persona to the message. message 'Yangtze: incoming bombers' with invalid head. Fix by assigning persona to the message. ANI Head-CM11b.ani with size 160x120 (6.2% wasted) ANI Head-TP7b.ani with size 160x120 (6.2% wasted) message 'Levi: no shape!' with invalid head. Fix by assigning persona to the message. nothing ok to fire message 'Simms: invincible' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Levi: wargods are dead' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire Frame 40420: Could not create debris, no more slots left Frame 40420: Could not create debris, no more slots left nothing ok to fire Frame 40443: Could not create debris, no more slots left Frame 40443: Could not create debris, no more slots left Frame 40443: Could not create debris, no more slots left nothing ok to fire Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left Frame 40666: Could not create debris, no more slots left nothing ok to fire message 'Simms: kill you myself' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Levi: I am undone' with invalid head. Fix by assigning persona to the message. message 'Indus: second bomber' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire message 'Simms: Levi is dead' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Yangtze: we'll be okay' with invalid head. Fix by assigning persona to the message. ANI Head-CM11a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 41532: Could not create debris, no more slots left Frame 41532: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 41549: Could not create debris, no more slots left Frame 41549: Could not create debris, no more slots left Frame 41549: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 41569: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 41668: Could not create debris, no more slots left Frame 41668: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 41730: Could not create debris, no more slots left Frame 41730: Could not create debris, no more slots left Frame 41730: Could not create debris, no more slots left Frame 41730: Could not create debris, no more slots left Frame 41730: Could not create debris, no more slots left Frame 41730: Could not create debris, no more slots left Frame 41730: Could not create debris, no more slots left Frame 41730: Could not create debris, no more slots left Frame 41730: Could not create debris, no more slots left Frame 41730: Could not create debris, no more slots left Frame 41730: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 42375: Could not create debris, no more slots left Frame 42375: Could not create debris, no more slots left Frame 42375: Could not create debris, no more slots left Frame 42375: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI Head-TP7a.ani with size 160x120 (6.2% wasted) nothing ok to fire Frame 42418: Could not create debris, no more slots left Frame 42418: Could not create debris, no more slots left Frame 42418: Could not create debris, no more slots left Frame 42418: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 42516: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 42573: Could not create debris, no more slots left Frame 42573: Could not create debris, no more slots left Frame 42573: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 42594: Could not create debris, no more slots left Frame 42594: Could not create debris, no more slots left Frame 42594: Could not create debris, no more slots left Frame 42594: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 42673: Could not create debris, no more slots left Frame 42673: Could not create debris, no more slots left Frame 42673: Could not create debris, no more slots left Frame 42673: Could not create debris, no more slots left Frame 42673: Could not create debris, no more slots left Frame 42673: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Yangtze: getting some rattle' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 42956: Could not create debris, no more slots left Frame 42956: Could not create debris, no more slots left nothing ok to fire Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left Frame 42974: Could not create debris, no more slots left nothing ok to fire Frame 42999: Could not create debris, no more slots left Frame 42999: Could not create debris, no more slots left Frame 42999: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: say again?' with invalid head. Fix by assigning persona to the message. ANI Head-CM15a.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Yangtze: confirmed...' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Indus: bad bad' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire Warning: Too many triangles in shield hit. message 'Yangtze: no' with invalid head. Fix by assigning persona to the message. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI Head-TP1b.ani with size 160x120 (6.2% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Simms: Indus, more incoming...' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 43953: Could not create debris, no more slots left Frame 43953: Could not create debris, no more slots left Frame 43953: Could not create debris, no more slots left Frame 43953: Could not create debris, no more slots left message 'Indus: repairs!' with invalid head. Fix by assigning persona to the message. ANI Head-CM15b.ani with size 160x120 (6.2% wasted) message 'Yangzte: don't be absurd' with invalid head. Fix by assigning persona to the message. ANI Head-CM11b.ani with size 160x120 (6.2% wasted) BETTY DEBUG Item: 1: 507 Frame 45088: Could not create debris, no more slots left Frame 45088: Could not create debris, no more slots left Frame 45088: Could not create debris, no more slots left nothing ok to fire Frame 45288: Could not create debris, no more slots left Frame 45288: Could not create debris, no more slots left Frame 45288: Could not create debris, no more slots left nothing ok to fire Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. nothing ok to fire message 'Indus: drives are charged...' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire Frame 45669: Could not create debris, no more slots left Frame 45669: Could not create debris, no more slots left Frame 45669: Could not create debris, no more slots left Frame 45669: Could not create debris, no more slots left Frame 45669: Could not create debris, no more slots left Frame 45669: Could not create debris, no more slots left Frame 45729: Could not create debris, no more slots left Frame 45729: Could not create debris, no more slots left Frame 45729: Could not create debris, no more slots left message 'Karen: goodbye, Lorna' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 45857: Could not create debris, no more slots left nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 46037: Could not create debris, no more slots left Frame 46037: Could not create debris, no more slots left message 'Simms: goodbye old friend' with invalid head. Fix by assigning persona to the message. ASSERTION: "snd_id < Sounds.size()" at sound.cpp:1052 Passed snd_id is invalid. (Passed id: 522, number of elements in Sounds[]: 120)