#Mission Info $Version: 0.10 $Name: XSTR("", -1) $Author: $Created: 07/13/08 at 12:36:36 $Modified: 10/10/10 at 08:45:38 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("", -1) $end_multi_text +Game Type Flags: 1 +Flags: 4456448 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 74.395935, 122.606895, -31.687044 +Viewer orient: 0.999928, 0.000001, -0.012021, 0.011884, 0.150319, 0.988566, 0.001808, -0.988638, 0.150308 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "AutoNavTime" "0" "number" 1 "FlyByActive" "0" "number" ) #Cutscenes $Briefing Cutscene: shotgl.ogg +formula: ( true ) #end #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text XSTR("Welcome back, Maverick. Looks like you survived your first trip out. You flew well. You can go over the specifics in the mission report. Dismissed. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: alpha 1 $Ship Choices: ( "TChornet" 5 ) +Weaponry Pool: ( "WC_Laser" 100 "DartDF" 8 "JavelinHS" 8 "Subach HL-7" 2 "Prometheus R" 2 "Harpoon" 48 "Hornet" 120 ) #Objects ;! 4 total $Name: alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: -4.214559, 0.000124, 2.307223 $Orientation: 0.999047, -0.025836, 0.035176, 0.029376, 0.994129, -0.104134, -0.032279, 0.105068, 0.993941 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: 153.469040, -7.752037, -27.221561 $Orientation: 0.999047, -0.025836, 0.035176, 0.029375, 0.994129, -0.104134, -0.032279, 0.105068, 0.993941 $AI Behavior: None $AI Goals: ( goals ( ai-guard "alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 +Persona Index: 1 $Name: flyby A 1 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: 84775.132813, -0.000002, 102080.929688 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: flyby A 2 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: 84730.171875, 0.000003, 102000.937500 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 #Wings ;! 2 total $Name: alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "alpha 1" "alpha 2" ) +Hotkey: 0 +Flags: ( ) $Name: flyby A $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! flyby A 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "flyby A 1" "flyby A 2" ) +Flags: ( ) #Events ;! 9 total $Formula: ( every-time ( is-destroyed-delay 1 "alpha 2" ) ( ship-vanish "flyby A 2" ) ) +Name: Alpha 2 status +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-nav-waypoint "Nav 1" "Nav 1" 0 ) ( set-nav-carry "alpha 2" ) ( hud-set-max-targeting-range 30000 ) ( restrict-nav "Nav 1" ) ( cap-waypoint-speed "flyby A 1" 100 ) ( cap-waypoint-speed "flyby A 2" 100 ) ) +Name: initial +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > ( mission-time ) 1 ) ( do-nothing ) ) +Name: start +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( < ( distance "alpha 1" "nav 1:1" ) 500 ) ( restrict-nav "Nav 1" ) ) +Name: Proceed to Nav 1 +Repeat Count: 1 +Interval: 1 +Chained: 5 +Objective: XSTR("Proceed to Nav 1", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "start" 0 ) ( key-reset-multiple "Alt-A" "Alt-N" ) ( unrestrict-nav "Nav 1" ) ) +Name: reset keys nav 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-N" ) ( modify-variable @FlyByActive[0] 1 ) ( key-reset "Alt-A" ) ( clear-goals "flyby A 1" "flyby A 2" ) ( add-goal "flyby A 1" ( ai-waypoints-once "Nav flyby" 89 ) ) ( add-goal "flyby A 2" ( ai-waypoints-once "Nav flyby" 89 ) ) ) +Name: unhide nav 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( every-time ( and ( key-pressed "Alt-A" ) ( = @FlyByActive[0] 1 ) ) ( set-object-position "flyby A 1" 84775 0 102080 ) ( set-object-facing-object "flyby A 1" "Nav flyby:1" ) ( set-object-position "flyby A 2" 84730 0 102000 ) ( set-object-facing-object "flyby A 2" "Nav flyby:1" ) ( modify-variable @FlyByActive[0] 2 ) ( modify-variable @AutoNavTime[0] ( mission-time ) ) ( set-object-facing-object "alpha 1" "nav 1:1" ) ) +Name: Activate aurtopilot nav 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( = @FlyByActive[0] 2 ) ( set-camera-position 84650 25 102200 ) ( set-camera-facing-object "flyby A 1" ) ( set-cutscene-bars ) ) +Name: initiate animation patrol nav 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( = @FlyByActive[0] 2 ) ( > ( mission-time ) ( + @AutoNavTime[0] 8 ) ) ) ( reset-camera ) ( set-object-position "alpha 1" -47500 0 67000 ) ( set-object-position "alpha 2" -47250 20 67000 ) ( key-reset "Alt-A" ) ( set-object-facing-object "alpha 1" "nav 1:1" ) ( modify-variable @FlyByActive[0] 0 ) ( unset-cutscene-bars ) ( clear-goals "flyby A 1" "flyby A 2" ) ( add-goal "flyby A 1" ( ai-play-dead 89 ) ) ( add-goal "flyby A 2" ( ai-play-dead 89 ) ) ( set-object-position "flyby A 1" 84750 0 102070 ) ) +Name: reset the camera patrol nav 1 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 2 lists total $Name: nav 1 $List: ( ;! 1 points in list ( -48371.332031, 0.000343, 66487.531250 ) ) $Name: Nav flyby $List: ( ;! 1 points in list ( 84780.000000, 0.000000, 134692.093750 ) ) #Messages ;! 2 total $Name: Land $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: land.wav $Name: Hazard $Team: -1 $MessageNew: XSTR("Auto Pilot not allowed, hazard near", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 2000 $Ambient light level: 7895160 $Bitmap List: $Sun: SunWhite +Angles: 0.575958 0.750491 4.206240 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: 1: Patrol $Briefing Music: Brief1 #End