#Mission Info $Version: 0.10 $Name: XSTR("Test", -1) $Author: DJ $Created: 08/25/10 at 18:15:01 $Modified: 08/31/10 at 19:52:47 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 272410 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -1928.969849, 237.343521, -29130.501953 +Viewer orient: -0.998055, 0.000001, 0.062337, -0.019747, 0.948497, -0.316171, -0.059127, -0.316787, -0.946652 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("", -1) $end_multi_text $voice: none.wav $camera_pos: -16.335436, 75.390083, -95.237358 $camera_orient: 0.999702, 0.000001, -0.024431, 0.007775, 0.947995, 0.318191, 0.023161, -0.318286, 0.947712 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Alternate Types: $Alt: #end #Callsigns: $Callsign: #end #Players ;! 1 total $Starting Shipname: Alpha 2 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 102 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 18 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Targeting Laser" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 600 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 532 "Harpoon D" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 3 total $Name: Alpha 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: -1916.200073, 0.000049, -29526.435547 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 0 +Subsystem: Pilot +Subsystem: communications $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-music" "hidden-from-sensors" "vaporize" "stealth" "friendly-stealth-invisible" ) +Flags2: ( "no-builtin-messages" "no-death-scream" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Erinyes $Team: Friendly $Location: -10.233540, 5.701295, 25.668051 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 67 +Subsystem: Pilot +Subsystem: navigation $Damage: 36 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Beta 3 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: -890.217834, 34.906857, 499.668915 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Alpha 2" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 60 +Subsystem: Pilot +Subsystem: communications $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 14 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags: ( ) #Events ;! 2 total $Formula: ( when ( key-pressed "U" ) ( do-nothing ) ) +Name: Fix Beta 3 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Press U", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Fix Beta 3" 2 ) ( repair-subsystem "Beta 3" "" 100 ) ) +Name: Beta 3 engines fixed +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Ensure everyone survives $MessageNew: XSTR("Ensure everyone survives", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Alpha 2" ) +No music +Score: 100 #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 2000 $Ambient light level: 7895160 $Bitmap List: $Sun: SunGold +Angles: 5.201077 0.925024 0.000000 +Scale: 2.000000 $Sun: SunBlue +Angles: 5.567596 0.000000 4.276053 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: 3: Leviticus $Briefing Music: None #End