Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code. ! KiFastSystemCallRet ! WaitForSingleObject + 18 bytes ! SCP_DumpStack + 354 bytes ! Warning + 430 bytes ! vm_vec_copy_normalize + 80 bytes ! vm_vec_normalize + 43 bytes ! radar_plot_object_orb + 709 bytes ! ship_process_post + 712 bytes ! obj_move_all_post + 553 bytes ! obj_move_all + 355 bytes ! game_simulation_frame + 1075 bytes ! game_frame + 491 bytes ! game_do_frame + 237 bytes ! game_do_state + 379 bytes ! gameseq_process_events + 237 bytes ! game_main + 782 bytes ! WinMain + 330 bytes ! __tmainCRTStartup + 358 bytes ! WinMainCRTStartup + 15 bytes ! RegisterWaitForInputIdle + 73 bytes