#Mission Info $Version: 0.10 $Name: XSTR("Autopilot Test - Cinematic As Alpha 1", -1) $Author: ARSPR $Created: 11/14/07 at 12:43:46 $Modified: 03/03/09 at 09:31:19 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 2100224 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 1360.367920, -2228.686279 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.950941, 0.309372, 0.000000, -0.309372, 0.950941 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 2 "Prometheus R" 2 "Harpoon" 32 ) #Objects ;! 3 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Group: 0 +Score: 16 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -78.591629, -0.000011, 1.459303 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Group: 0 $Name: GTC Aeolus 2 ;! Object #2 $Class: GTC Aeolus $Team: Friendly $Location: -134.572876, -0.000000, -59.844185 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags: ( ) #Events ;! 1 total $Formula: ( when ( true ) ( add-nav-waypoint "Autopilot till here" "Auxiliary Autopilot" 1 ) ( set-nav-carry "Alpha" ) ) +Name: Setting Up autopilot +Repeat Count: 1 +Interval: 1 #Goals ;! 0 total #Waypoints ;! 1 lists total $Name: Auxiliary Autopilot $List: ( ;! 1 points in list ( 0.000000, 0.000000, 20000.000000 ) ) #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 346 +Bank: 91 +Heading: 164 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End