#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Microsoft $Created: 02/23/10 at 19:43:39 $Modified: 02/25/10 at 19:03:28 $Notes: $End Notes: $Mission Desc: XSTR("", -1) $end_multi_text +Game Type Flags: 1 +Flags: 262272 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 1083.107178, 7649.074219, -7493.275391 +Viewer orient: 0.999998, 0.000000, -0.001864, 0.001468, 0.616253, 0.787547, 0.001149, -0.787548, 0.616252 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Targeting Laser" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 540 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 516 "Harpoon D" 500 "Harpoon#Weak" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "TAG-C" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 19 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: -2400.000000, 2000.000000, -5054.000000 $Orientation: 0.903323, 0.000000, -0.428962, 0.144392, 0.941645, 0.304066, 0.403930, -0.336608, 0.850609 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: NTC Impervious ;! Object #1 $Class: GTC Leviathan $Team: Hostile $Location: 0.000000, 0.000000, 0.000000 $Orientation: 0.707107, 0.000000, -0.707107, 0.408248, 0.816497, 0.408248, 0.577350, -0.577350, 0.577350 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Impervious Path" 70 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 75 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 200 $Name: GTCv York ;! Object #2 $Class: GTCv Deimos $Team: Friendly $Location: -2645.899902, 2000.000000, -5054.200195 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTC Impervious" 70 ) ( ai-waypoints "Jump Node Path" 60 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 $Name: Aquarius 1 ;! Object #3 $Class: GTB Zeus $Team: Hostile $Location: 4007.242432, 0.000397, 2038.366699 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aquarius 2 ;! Object #4 $Class: GTB Zeus $Team: Hostile $Location: 4269.655762, 0.000093, 2037.877686 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aquarius 3 ;! Object #5 $Class: GTB Zeus $Team: Hostile $Location: 4550.059082, 0.000113, 2028.293579 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aquarius 4 ;! Object #6 $Class: GTB Zeus $Team: Hostile $Location: 4834.533691, -0.001373, 2032.292847 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aries 1 ;! Object #7 $Class: GTF Loki $Team: Hostile $Location: 2961.361816, -0.000145, 2035.782959 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 7 $Name: Aries 2 ;! Object #8 $Class: GTF Loki $Team: Hostile $Location: 3142.435059, -0.000430, 2035.445801 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 7 $Name: Aries 3 ;! Object #9 $Class: GTF Loki $Team: Hostile $Location: 3323.922607, -0.000601, 2030.579956 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 7 $Name: Aries 4 ;! Object #10 $Class: GTF Loki $Team: Hostile $Location: 3501.459717, 0.000785, 2034.775269 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 7 $Name: Capricorn 1 ;! Object #11 $Class: GTF Loki $Team: Hostile $Location: 2972.214844, 0.000032, -27.771301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 7 $Name: Capricorn 2 ;! Object #12 $Class: GTF Loki $Team: Hostile $Location: 3164.008057, 0.000074, -28.128878 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 7 $Name: Capricorn 3 ;! Object #13 $Class: GTF Loki $Team: Hostile $Location: 3356.079346, 0.000082, -30.744986 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 7 $Name: Capricorn 4 ;! Object #14 $Class: GTF Loki $Team: Hostile $Location: 3556.785645, -0.000065, -33.375202 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 7 $Name: Cancer 1 ;! Object #15 $Class: GTB Zeus $Team: Hostile $Location: 4001.725830, -0.000022, -29.690504 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Cancer 2 ;! Object #16 $Class: GTB Zeus $Team: Hostile $Location: 4151.633301, 0.000062, -29.969934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Cancer 3 ;! Object #17 $Class: GTB Zeus $Team: Hostile $Location: 4310.358887, -0.000040, -30.265724 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Cancer 4 ;! Object #18 $Class: GTB Zeus $Team: Hostile $Location: 4469.083984, -0.000061, -30.561705 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) $Name: Aquarius $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: In front of ship +Arrival Distance: 3000 $Arrival Anchor: GTCv York +Arrival delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "GTCv York Turrets Destroyed" 0 ) ( destroyed-or-departed-delay 0 "NTC Impervious" ) ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) $AI Goals: ( goals ( ai-destroy-subsystem "GTCv York" "turret23" 70 ) ( ai-destroy-subsystem "GTCv York" "turret24" 60 ) ) +Flags: ( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Aries $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Near Ship +Arrival Distance: 46 $Arrival Anchor: Aquarius 1 $Arrival Cue: ( has-arrived-delay 2 "Aquarius" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 2 "Aquarius" ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-guard-wing "Aquarius" 70 ) ( ai-guard "NTC Impervious" 50 ) ) +Flags: ( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Capricorn $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Near Ship +Arrival Distance: 46 $Arrival Anchor: Cancer 1 $Arrival Cue: ( has-arrived-delay 2 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Cancer" ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-guard-wing "Cancer" 70 ) ( ai-chase "GTCv York" 50 ) ) +Flags: ( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Cancer $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 3000 $Arrival Anchor: GTCv York +Arrival delay: 15 $Arrival Cue: ( destroyed-or-departed-delay 30 "NTC Impervious" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase "GTCv York" 70 ) ) +Flags: ( ) +Wave Delay Min: 10 +Wave Delay Max: 20 #Events ;! 7 total $Formula: ( when ( destroyed-or-departed-delay 0 "GTCv York" ) ( do-nothing ) ) +Name: Mission Complete +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base.", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTC Impervious" ) ( do-nothing ) ) +Name: NTC Impervious Destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy NTC Impervious", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTCv York" ) ( do-nothing ) ) +Name: GTCv York departs +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect GTCv York", -1) +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "GTCv York" "turret23" 0 ) ( is-subsystem-destroyed-delay "GTCv York" "turret24" 0 ) ) ( do-nothing ) ) +Name: GTCv York Turrets Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( subsys-set-random "NTC Impervious" 25 100 ) ( good-secondary-time "Hostile" 100 "Trebuchet" "GTCv York" ) ) +Name: Initial Setup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "NTC Impervious" ) ( good-secondary-time "Hostile" 100 "Cyclops" "GTCv York" ) ) +Name: Switch Secondaries +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 2 lists total $Jump Node: -2646.000000, 2000.000000, -5054.000000 $Jump Node Name: Jump Node $Name: Jump Node Path $List: ( ;! 1 points in list ( -2646.000000, 2000.000000, -5054.000000 ) ) $Name: Impervious Path $List: ( ;! 1 points in list ( 2000.000000, -2000.000000, 2000.000000 ) ) #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 62 +Bank: 157 +Heading: 221 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: None #End