#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Microsoft $Created: 01/25/10 at 23:55:14 $Modified: 02/17/10 at 15:42:45 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 917.272461, 147.694382, -196.599213 +Viewer orient: 0.189283, -0.000001, 0.981923, -0.106928, 0.994053, 0.020613, -0.976083, -0.108897, 0.188157 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "ChaseName" "Empty" "string" 1 "Name" "Empty" "string" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTB Athena" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 20 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 20 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "ML-16 Laser" 16 "VLL-9 Laser" 16 "Disruptor" 16 "D-Advanced" 16 "Avenger" 16 "Flail" 16 "Prometheus" 16 "Banshee" 16 "S-Breaker" 16 "Leech Cannon" 16 "Rockeye" 540 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 516 "Harpoon D" 500 "Trebuchet" 520 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 "MX-50" 500 "Fury" 500 "Fang" 500 "Interceptor" 500 "Interceptor#Weak" 500 "Phoenix V" 500 "D-Missile" 500 "Havoc" 500 "Synaptic" 500 "Cluster Bomb" 500 "Stiletto" 500 "EM Pulse" 500 "Barracuda" 500 "Tsunami" 500 "Serkr" 500 "Serkr#short" 500 "Harbinger" 500 "Fury#Shivan" 500 "Interceptor#Shivan" 500 "Hornet#Shivan" 500 "Phoenix V#Shivan" 500 "D-Missile#Shivan" 500 "Synaptic#Shivan" 500 "Cluster Bomb#Shivan" 500 "Stiletto#Shivan" 500 "EM Pulse#Shivan" 500 "Tsunami#Shivan" 500 "Harbinger#Shivan" 500 ) #Objects ;! 31 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 181.252670, 52.569061, -424.204376 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: GTSC Faustus 1 ;! Object #1 $Class: GTSC Faustus $Team: Friendly $Location: 20.620937, -104.368958, 256.686523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("01", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 50 $Name: GTSC Poseidon 2 ;! Object #2 $Class: GTFR Poseidon $Team: Friendly $Location: -59.932301, -0.000006, 132.155090 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("02", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 15 $Name: GTB Artemis D.H. 3 ;! Object #3 $Class: GTB Artemis D.H. $Team: Friendly $Location: -86.655464, 179.612289, 329.156647 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("03", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: GTSG Watchdog 4 ;! Object #4 $Class: GTSG Watchdog $Team: Friendly $Location: -125.580917, -0.000005, 140.945114 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("04", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 1 $Name: GTSG Watchdog 5 ;! Object #5 $Class: GTSG Watchdog $Team: Friendly $Location: -112.757568, -0.000006, 316.494690 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("05", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 1 $Name: GTSG Watchdog 6 ;! Object #6 $Class: GTSG Watchdog $Team: Friendly $Location: -242.120270, 0.000001, 326.388275 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("06", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 1 $Name: Beta 1 ;! Object #7 $Class: GVF Horus $Team: Friendly $Location: -850.509033, 85.535553, 1548.400513 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("07", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 2 ;! Object #8 $Class: GVF Horus $Team: Friendly $Location: 219.565506, 85.535561, 1043.136230 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("08", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 3 ;! Object #9 $Class: GVF Horus $Team: Friendly $Location: 209.865036, 85.535553, 245.859940 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("09", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 4 ;! Object #10 $Class: GVF Horus $Team: Friendly $Location: 437.709381, 85.535553, 601.951477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("10", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: TAC 1 11 ;! Object #11 $Class: TAC 1 $Team: Friendly $Location: 443.753326, -0.000001, -147.715546 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("11", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 12 ;! Object #12 $Class: TAC 1 $Team: Friendly $Location: 353.403870, -0.000001, -146.074966 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("12", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 13 ;! Object #13 $Class: TAC 1 $Team: Friendly $Location: 245.762817, 0.000002, -143.630737 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("13", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 14 ;! Object #14 $Class: TAC 1 $Team: Friendly $Location: 139.179779, 0.000003, -142.498718 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("14", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 15 ;! Object #15 $Class: TAC 1 $Team: Friendly $Location: 11.167389, -0.000004, -135.783417 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("15", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 16 ;! Object #16 $Class: TAC 1 $Team: Friendly $Location: -145.249634, 0.000000, -133.704315 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("16", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 17 ;! Object #17 $Class: TAC 1 $Team: Friendly $Location: -380.686584, 0.000004, -131.711243 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("17", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 18 ;! Object #18 $Class: TAC 1 $Team: Friendly $Location: -356.844269, 0.000005, -247.359238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("18", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 19 ;! Object #19 $Class: TAC 1 $Team: Friendly $Location: -94.755852, -0.000002, -237.668625 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("19", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 20 ;! Object #20 $Class: TAC 1 $Team: Friendly $Location: 37.348644, 0.000004, -233.949615 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("20", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 21 ;! Object #21 $Class: TAC 1 $Team: Friendly $Location: 161.131744, -0.000001, -231.219101 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("21", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 22 ;! Object #22 $Class: TAC 1 $Team: Friendly $Location: 286.276733, -0.000004, -227.783981 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("22", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 23 ;! Object #23 $Class: TAC 1 $Team: Friendly $Location: 410.232574, 0.000008, -224.430099 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("23", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 24 ;! Object #24 $Class: TAC 1 $Team: Friendly $Location: 499.443329, 0.000004, -221.328400 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("24", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 25 ;! Object #25 $Class: TAC 1 $Team: Friendly $Location: 507.804871, -0.000001, -277.249481 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("25", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 26 ;! Object #26 $Class: TAC 1 $Team: Friendly $Location: 445.143250, 0.000004, -294.662018 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("26", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 27 ;! Object #27 $Class: TAC 1 $Team: Friendly $Location: 385.590546, 0.000001, -300.887390 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("27", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 28 ;! Object #28 $Class: TAC 1 $Team: Friendly $Location: 314.815308, -0.000003, -313.211792 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("28", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 29 ;! Object #29 $Class: TAC 1 $Team: Friendly $Location: 232.364349, 0.000003, -324.043457 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("29", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 30 ;! Object #30 $Class: TAC 1 $Team: Friendly $Location: 141.055038, -0.000002, -335.366882 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("29", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags: ( ) #Events ;! 7 total $Formula: ( when ( true ) ( when-argument ( every-of "Alpha 1" ) ( true ) ( set-secondary-weapon "" 0 "TAG-B" ) ( set-primary-weapon "" 1 "ML-16 Laser" ) ) ) +Name: Change Weapon +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message-list "#Command" "Normal" "01" ( rand-multiple 1000 9000 ) "#Command" "Normal" "02" ( rand-multiple 1000 9000 ) "#Command" "Normal" "03" ( rand-multiple 1000 9000 ) "#Command" "Normal" "04" ( rand-multiple 1000 9000 ) ) ) +Name: Random Banter +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( change-iff "Hostile" "GTB Artemis D.H. 3" ) ) +Name: Change IFF +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( when-argument ( any-of "GTSC Faustus 1" "GTSG Watchdog 4" ) ( true ) ( set-subsystem-strength "" "Hull" 50 ) ( send-message "#Command" "High" "Event" ) ( self-destruct "" ) ) ) +Name: Lock Turrets +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when-argument ( any-of "Beta 1" "Beta 2" "Beta 3" "Beta 4" "GTSC Faustus 1" ) ( > ( distance "" "GTB Artemis D.H. 3" ) 500 ) ( clear-goals "" ) ( add-goal "" ( ai-chase-any 89 ) ) ( send-message "#Command" "High" "Event" ) ( modify-variable "@ChaseName[Empty]" "" ) ) +Name: Proximity Chase Argument +Repeat Count: 99999 +Interval: 3 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Lock Turrets" 0 ) ( do-nothing ) ) +Name: Insert +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when-argument ( any-of "Beta 1" "Beta 2" "Beta 3" "Beta 4" "GTSC Faustus 1" ) ( and ( < ( distance "" "GTB Artemis D.H. 3" ) 500 ) ( is-event-true-delay "Change IFF" 0 ) ) ( clear-goals "" ) ( add-goal "" ( ai-play-dead 100 ) ) ( send-message "#Command" "High" "Event 2" ) ( modify-variable "@Name[Empty]" "" ) ) +Name: Proximity Play Dead Argument +Repeat Count: 99999 +Interval: 3 +Chained: 0 +Team: 0 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 6 total $Name: Event $Team: -1 $MessageNew: XSTR("$ChaseName Chasing the Enemy", -1) $end_multi_text $Name: Event 2 $Team: -1 $MessageNew: XSTR("$Name playing Dead", -1) $end_multi_text $Name: 04 $Team: -1 $MessageNew: XSTR("04", -1) $end_multi_text $Name: 03 $Team: -1 $MessageNew: XSTR("03", -1) $end_multi_text $Name: 02 $Team: -1 $MessageNew: XSTR("02", -1) $end_multi_text $Name: 01 $Team: -1 $MessageNew: XSTR("01", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 25 $Ambient light level: 16777215 +Nebula: Nebula01 +Color: Blue +Pitch: 358 +Bank: 353 +Heading: 228 $Bitmap List: #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End