#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Admin $Created: 11/23/09 at 14:00:07 $Modified: 11/26/09 at 01:20:23 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 703.308716, -1158.358521 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "test" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 523 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 530 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 17 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ares $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "player-start" "invulnerable" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: test 1 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: 276.552429, -0.000015, 7.902992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: test 2 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 256.809052, 0.000011, -5.591419 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: test 3 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: 233.440170, -0.000010, 1.849734 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: test2 1 ;! Object #4 $Class: GTF Ulysses $Team: Friendly $Location: -119.360214, 0.000013, 49.576298 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: test2 2 ;! Object #5 $Class: GTF Ulysses $Team: Friendly $Location: -98.278191, 0.000005, 66.764931 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: test2 3 ;! Object #6 $Class: GTF Ulysses $Team: Friendly $Location: -85.304245, 0.000013, 17.155079 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: dragon 1 ;! Object #7 $Class: SF Dragon $Team: Friendly $Location: 68.002365, 0.000009, 128.741028 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: dragon 2 ;! Object #8 $Class: SF Dragon $Team: Friendly $Location: 97.811623, -0.000002, 128.741119 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: dragon 3 ;! Object #9 $Class: SF Dragon $Team: Friendly $Location: 86.085670, -0.000001, 103.303078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Dragon2 1 ;! Object #10 $Class: SF Dragon $Team: Friendly $Location: -12.241852, 0.000010, 138.908386 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Dragon2 2 ;! Object #11 $Class: SF Dragon $Team: Friendly $Location: -21.287842, 0.000011, 122.745148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Dragon2 3 ;! Object #12 $Class: SF Dragon $Team: Friendly $Location: 0.000000, 0.000009, 122.745117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: N Cain 2 ;! Object #13 $Class: SC Cain $Team: Friendly $Location: -442.591888, -0.000001, 72.872704 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 150 $Name: H Cain 2 ;! Object #14 $Class: SC Cain $Team: Friendly $Location: 554.372009, -0.000021, 28.038153 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 150 $Name: H Cain ;! Object #15 $Class: SC Cain $Team: Friendly $Location: -311.698029, -0.000006, 59.807240 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 150 $Name: N Cain ;! Object #16 $Class: SC Cain $Team: Friendly $Location: 373.707947, 0.000011, -0.668306 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 150 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) $Name: test $Waves: 99 $Wave Threshold: 0 $Special Ship: 0 ;! test 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "test 1" "test 2" "test 3" ) +Flags: ( ) $Name: test2 $Waves: 99 $Wave Threshold: 1 $Special Ship: 0 ;! test2 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "test2 1" "test2 2" "test2 3" ) +Flags: ( ) $Name: dragon $Waves: 99 $Wave Threshold: 0 $Special Ship: 0 ;! dragon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "dragon 1" "dragon 2" "dragon 3" ) +Flags: ( ) $Name: Dragon2 $Waves: 99 $Wave Threshold: 0 $Special Ship: 0 ;! Dragon2 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Dragon2 1" "Dragon2 2" "Dragon2 3" ) +Flags: ( ) #Events ;! 3 total $Formula: ( when ( has-time-elapsed 5 ) ( ship-targetable-as-bomb "dragon 2" "dragon 3" "Dragon2 2" "Dragon2 3" "H Cain" "N Cain" "N Cain 2" "H Cain 2" ) ( ship-untargetable-as-bomb "test 1" "test2 1" ) ( never-warp "dragon 2" "dragon 3" "Dragon2 2" "Dragon2 3" "H Cain" "H Cain 2" "N Cain 2" "N Cain" ) ( allow-warp "test 1" "test2 1" ) ) +Name: IFF test +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( add-goal "N Cain 2" ( ai-warp-out 89 ) ) ( add-goal "H Cain 2" ( ai-warp-out 89 ) ) ( add-goal "H Cain" ( ai-warp-out 89 ) ) ( add-goal "N Cain" ( ai-warp-out 89 ) ) ( add-goal "test" ( ai-warp-out 89 ) ) ( add-goal "test2" ( ai-warp-out 89 ) ) ( add-goal "dragon" ( ai-warp-out 89 ) ) ( add-goal "Dragon2" ( ai-warp-out 89 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( true ) ( ship-untargetable-as-bomb "dragon 2" "Dragon2 3" "H Cain" "N Cain" ) ( allow-warp "dragon 2" "Dragon2 3" "H Cain" "N Cain" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 60 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 3 total $Name: Start $Team: -1 $MessageNew: XSTR("All ships not bombs. Gamma will warp in shortly. Gamma 1 and 3 should be bombs.", -1) $end_multi_text $Name: Neutral $Team: -1 $MessageNew: XSTR("All neutral targetable as bombs. Blow up some fighters.", -1) $end_multi_text $Name: Reset $Team: -1 $MessageNew: XSTR("All untargetable.", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 293 +Bank: 245 +Heading: 267 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End