fs2_open_3_6_11d.exe!debug_int3(char * file=0x00dd2b84, int line=1250) Line 760 C++ fs2_open_3_6_11d.exe!Warning(char * filename=0x00dd1a76, int line=452, const char * format=0x00dd1b78, ...) Line 1250 + 0x13 bytes C++ fs2_open_3_6_11d.exe!vm_vec_copy_normalize(vec3d * dest=0x0012f430, vec3d * src=0x0012f430) Line 453 + 0x18 bytes C++ fs2_open_3_6_11d.exe!vm_vec_normalize(vec3d * v=0x0012f430) Line 477 + 0xd bytes C++ > fs2_open_3_6_11d.exe!nebl_process() Line 679 + 0xc bytes C++ fs2_open_3_6_11d.exe!game_frame(int paused=0) Line 4830 C++ fs2_open_3_6_11d.exe!game_do_frame() Line 5121 + 0x7 bytes C++ fs2_open_3_6_11d.exe!game_do_state(int state=2) Line 6892 C++ fs2_open_3_6_11d.exe!gameseq_process_events() Line 405 + 0x14 bytes C++ fs2_open_3_6_11d.exe!game_main(char * cmdline=0x00151f1b) Line 7453 + 0x5 bytes C++ fs2_open_3_6_11d.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00151f1b, int nCmdShow=1) Line 7527 + 0x9 bytes C++ fs2_open_3_6_11d.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C fs2_open_3_6_11d.exe!WinMainCRTStartup() Line 182 C kernel32.dll!7c817067() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Autos: fs2_open_3_6_11d.exe!debug_int3(char * file=0x00dd2b84, int line=1250) Line 760 C++ fs2_open_3_6_11d.exe!Warning(char * filename=0x00dd1a76, int line=452, const char * format=0x00dd1b78, ...) Line 1250 + 0x13 bytes C++ fs2_open_3_6_11d.exe!vm_vec_copy_normalize(vec3d * dest=0x0012f430, vec3d * src=0x0012f430) Line 453 + 0x18 bytes C++ fs2_open_3_6_11d.exe!vm_vec_normalize(vec3d * v=0x0012f430) Line 477 + 0xd bytes C++ > fs2_open_3_6_11d.exe!nebl_process() Line 679 + 0xc bytes C++ fs2_open_3_6_11d.exe!game_frame(int paused=0) Line 4830 C++ fs2_open_3_6_11d.exe!game_do_frame() Line 5121 + 0x7 bytes C++ fs2_open_3_6_11d.exe!game_do_state(int state=2) Line 6892 C++ fs2_open_3_6_11d.exe!gameseq_process_events() Line 405 + 0x14 bytes C++ fs2_open_3_6_11d.exe!game_main(char * cmdline=0x00151f1b) Line 7453 + 0x5 bytes C++ fs2_open_3_6_11d.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00151f1b, int nCmdShow=1) Line 7527 + 0x9 bytes C++ fs2_open_3_6_11d.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C fs2_open_3_6_11d.exe!WinMainCRTStartup() Line 182 C kernel32.dll!7c817067() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Locals: - your_basic_hot_sauce {xyz={...} a1d=0x0012f430 } vec3d + xyz {x=0.00000000 y=0.00000000 z=0.00000000 } vec3d:::: + a1d 0x0012f430 float [3] - the_mixture {xyz={...} a1d=0x0012f3f0 } vec3d + xyz {x=-1.0737418e+008 y=-1.0737418e+008 z=-1.0737418e+008 } vec3d:::: + a1d 0x0012f3f0 float [3] how_much_hot_sauce -1.0737418e+008 float - wing_sauce {xyz={...} a1d=0x0012f410 } vec3d + xyz {x=-1.0737418e+008 y=-1.0737418e+008 z=-1.0737418e+008 } vec3d:::: + a1d 0x0012f410 float [3] how_much_of_that_good_wing_sauce_to_add -1.0737418e+008 float e1 1 int s1 0 int s2 2 int - start {xyz={...} a1d=0x0012f458 } vec3d + xyz {x=0.00000000 y=0.00000000 z=0.00000000 } vec3d:::: + a1d 0x0012f458 float [3] - strike {xyz={...} a1d=0x0012f444 } vec3d + xyz {x=0.00000000 y=0.00000000 z=0.00000000 } vec3d:::: + a1d 0x0012f444 float [3] e3 4 int type -858993460 int s3 0 int e2 2 int idx 0 int num_bolts 3 int