========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 281 Got event GS_EVENT_STANDALONE_MAIN (36) in state NOT A VALID STATE (0) Frame 0 too long!!: frametime = 4.602 (0.033) Someone passed an extension to bm_load for file '242suicide.pcx' STANDALONE TURNED ON SQUAD WAR!! STANDALONE TURNED ON SQUAD WAR!! STANDALONE TURNED ON SQUAD WAR!! Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_MULTI_MISSION_SYNC (38) Frame 0 too long!!: frametime = 2.984 (2.984) Frame 0 too long!!: frametime = 0.768 (0.768) Frame 0 too long!!: frametime = 0.677 (0.677) Frame 0 too long!!: frametime = 0.666 (0.666) Frame 0 too long!!: frametime = 0.681 (0.681) Frame 0 too long!!: frametime = 0.657 (0.657) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... TBM => Starting parse of 'mv_fireball-fbl.tbm' ... TBM => Starting parse of 'mv_adveffects-fbl.tbm' ... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'M-01.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 210 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0x22cae988, IBX checksum: 0xd147fc92 -- "fighter2t-02.pof" Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 0xf62d5e93, IBX checksum: 0x16ce7cf1 -- "Bomber2T-03.pof" Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x8f967e15 -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship corvette2s-01.pof Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship corvette2s-01.pof Allocating space for at least 24 new ship subsystems ... a total of 200 is now available (24 in-use). Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof" About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xaef706c7, IBX checksum: 0x9b2555c2 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0x5269eb44, IBX checksum: 0xb7bd5b3a -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'mx-50.pof' IBX: Found a good IBX to read for 'mx-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "mx-50.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 1.169 (1.169) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_MULTI_MISSION_SYNC (38) Frame 0 too long!!: frametime = 2.797 (2.797) Frame 0 too long!!: frametime = 0.644 (0.644) Someone passed an extension to bm_load for file 'ravens.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 4096 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'MDL-02.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0xd89ee32d, IBX checksum: 0x7aee2523 -- "fighter13.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Loading model 'ast03.pof' IBX: Found a good IBX to read for 'ast03.pof'. IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xc6aba541 -- "ast03.pof" Loading model 'ast02.pof' IBX: Found a good IBX to read for 'ast02.pof'. IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x5abb9ac4 -- "ast02.pof" Loading model 'ast01.pof' IBX: Found a good IBX to read for 'ast01.pof'. IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x62d1332f -- "ast01.pof" About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 1.238 (1.238) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_MULTI_MISSION_SYNC (38) Frame 0 too long!!: frametime = 2.731 (2.731) Frame 0 too long!!: frametime = 0.630 (0.630) Someone passed an extension to bm_load for file 'ravens.pcx' Unloading in mission messages Frame 0 too long!!: frametime = 2.690 (2.690) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Frame 0 too long!!: frametime = 0.645 (0.645) Frame 0 too long!!: frametime = 0.736 (0.736) Someone passed an extension to bm_load for file 'JK_2002_a1.pcx' Unloading in mission messages Frame 0 too long!!: frametime = 2.784 (2.784) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Frame 0 too long!!: frametime = 0.717 (0.717) Frame 0 too long!!: frametime = 0.694 (0.694) Frame 0 too long!!: frametime = 0.695 (0.695) Frame 0 too long!!: frametime = 0.714 (0.714) Frame 0 too long!!: frametime = 0.696 (0.696) Someone passed an extension to bm_load for file 'raptors.pcx' Someone passed an extension to bm_load for file 'vasudan1.pcx' Frame 0 too long!!: frametime = 0.820 (0.820) Someone passed an extension to bm_load for file 'Imperial.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 6016 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'fighteer-m01.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0xff401c25 -- "subspacenode.pof" Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Starting mission message count : 205 Ending mission message count : 263 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0x22cae988, IBX checksum: 0xd147fc92 -- "fighter2t-02.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0xade7973a, IBX checksum: 0x043c1c52 -- "fighter2t-03.pof" Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 0xf62d5e93, IBX checksum: 0x16ce7cf1 -- "Bomber2T-03.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0x0d85086a, IBX checksum: 0xf17825c5 -- "cruiser2t-01.pof" Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 0x971dcc75, IBX checksum: 0x1c8d31e6 -- "cruiser01.pof" Loading model 'cargo05.pof' IBX: Found a good IBX to read for 'cargo05.pof'. IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x8af13598 -- "cargo05.pof" Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use). Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xe92e2c8b -- "fighter11.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof" Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x284ccdd4, IBX checksum: 0x993d2d5a -- "cruiser03x.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof" Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x13907ace, IBX checksum: 0x2d2ea707 -- "corvette2t-01.pof" Loading model 'capital2t-01.pof' IBX: Found a good IBX to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0xd97c6719 -- "capital2t-01.pof" Unknown special object type $path45 while reading model capital2t-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship capital2t-01.pof Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 0x82d216bd, IBX checksum: 0x1b3ba558 -- "capital2V-01.pof" Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized type subsystem 'bridge', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay01', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay02', believed to be in ship capital2V-01.pof Loading model 'AWACS2t-01.pof' IBX: Found a good IBX to read for 'AWACS2t-01.pof'. IBX-DEBUG => POF checksum: 0x0385e0af, IBX checksum: 0x12f55612 -- "AWACS2t-01.pof" Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0x633f6999, IBX checksum: 0x7392bb67 -- "bomber10.pof" Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x5d2c0133, IBX checksum: 0x1afed95b -- "fighter03.pof" Allocating space for at least 536 new ship subsystems ... a total of 800 is now available (100 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x00344f78, IBX checksum: 0x044f341b -- "harbinger.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'mx-50.pof' IBX: Found a good IBX to read for 'mx-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "mx-50.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 3.523 (3.523) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = -20064.788 Frame 2439: Could not create debris, no more slots left Frame 2613: Could not create debris, no more slots left Frame 2613: Could not create debris, no more slots left Frame 2613: Could not create debris, no more slots left Frame 2613: Could not create debris, no more slots left Frame 2613: Could not create debris, no more slots left Frame 5474: Could not create debris, no more slots left Frame 5474: Could not create debris, no more slots left Frame 5474: Could not create debris, no more slots left Frame 5474: Could not create debris, no more slots left Frame 5738 too long!!: frametime = 0.289 (0.289) Beam couldn't find a good object model/type!! (0) BEAM : killing beam because turret has been destroyed! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Frame 8711: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 9013: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 9026: Could not create debris, no more slots left Frame 9026: Could not create debris, no more slots left Frame 9026: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 9972: Could not create debris, no more slots left Frame 9972: Could not create debris, no more slots left Frame 9972: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 10539: Could not create debris, no more slots left Frame 10539: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 10894: Could not create debris, no more slots left Frame 10894: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Frame 11967: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 12580: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 12983: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Frame 15061: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 15221: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 15388: Could not create debris, no more slots left Frame 15388: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 15453: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 15755: Could not create debris, no more slots left Frame 15779: Could not create debris, no more slots left Frame 15779: Could not create debris, no more slots left Frame 15779: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 16044: Could not create debris, no more slots left Frame 16044: Could not create debris, no more slots left Frame 16044: Could not create debris, no more slots left Frame 16044: Could not create debris, no more slots left Frame 16054: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Frame 16124: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 16251: Could not create debris, no more slots left Frame 16251: Could not create debris, no more slots left Frame 16317: Could not create debris, no more slots left Frame 16317: Could not create debris, no more slots left Frame 16579: Could not create debris, no more slots left Frame 16579: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 19437: Could not create debris, no more slots left Frame 19488: Could not create debris, no more slots left Frame 19488: Could not create debris, no more slots left Frame 20117: Could not create debris, no more slots left Frame 20117: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 20315: Could not create debris, no more slots left Frame 20315: Could not create debris, no more slots left Frame 20315: Could not create debris, no more slots left Frame 20599: Could not create debris, no more slots left Frame 20599: Could not create debris, no more slots left Frame 20599: Could not create debris, no more slots left Frame 20599: Could not create debris, no more slots left Frame 20712: Could not create debris, no more slots left Frame 20712: Could not create debris, no more slots left Frame 20712: Could not create debris, no more slots left Frame 20712: Could not create debris, no more slots left Frame 20712: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Frame 21971: Could not create debris, no more slots left Frame 21971: Could not create debris, no more slots left Frame 21971: Could not create debris, no more slots left Frame 22236: Could not create debris, no more slots left Frame 22301: Could not create debris, no more slots left Frame 22301: Could not create debris, no more slots left Frame 22576: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 22648: Could not create debris, no more slots left Frame 22648: Could not create debris, no more slots left Frame 22648: Could not create debris, no more slots left Frame 22706: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 23321: Could not create debris, no more slots left Frame 23321: Could not create debris, no more slots left Frame 23321: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 23632: Could not create debris, no more slots left Frame 23632: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 23787: Could not create debris, no more slots left Frame 23787: Could not create debris, no more slots left Frame 23787: Could not create debris, no more slots left Frame 23787: Could not create debris, no more slots left Frame 23971: Could not create debris, no more slots left Frame 23971: Could not create debris, no more slots left Frame 23971: Could not create debris, no more slots left Frame 23971: Could not create debris, no more slots left Frame 24233: Could not create debris, no more slots left Frame 24233: Could not create debris, no more slots left Frame 24625: Could not create debris, no more slots left Frame 24625: Could not create debris, no more slots left Frame 25190: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 25530: Could not create debris, no more slots left Frame 25530: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Frame 31448: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Frame 32284: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Frame 32944: Could not create debris, no more slots left Frame 32944: Could not create debris, no more slots left Frame 32944: Could not create debris, no more slots left Frame 32944: Could not create debris, no more slots left Frame 33050: Could not create debris, no more slots left Frame 33050: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Frame 35133: Could not create debris, no more slots left Frame 35133: Could not create debris, no more slots left Frame 35576: Could not create debris, no more slots left Frame 35576: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_POSTGAME (36) Someone passed an extension to bm_load for file 'tsusquad.pcx' Someone passed an extension to bm_load for file 'Imperial.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 11264 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'cet_m08.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: NTC Leviathan Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0xff401c25 -- "subspacenode.pof" Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Starting mission message count : 205 Ending mission message count : 211 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0x22cae988, IBX checksum: 0xd147fc92 -- "fighter2t-02.pof" Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 0x8e7a6f04, IBX checksum: 0x7d5ab466 -- "cruiser01x.pof" Allocating space for at least 15 new ship subsystems ... a total of 200 is now available (15 in-use). Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0xd89ee32d, IBX checksum: 0x7aee2523 -- "fighter13.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0x8f2923fa, IBX checksum: 0x2fe40970 -- "bomber04.pof" Loading model 'GunPlatform01.pof' IBX: Found a good IBX to read for 'GunPlatform01.pof'. IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x6af64fb2 -- "GunPlatform01.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0x0d85086a, IBX checksum: 0xf17825c5 -- "cruiser2t-01.pof" Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 0xde76166c, IBX checksum: 0x64913910 -- "Platform2T-01.pof" Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 0xeaa1713a, IBX checksum: 0x3ab1268b -- "bomber09.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0xade7973a, IBX checksum: 0x043c1c52 -- "fighter2t-03.pof" Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 0xf62d5e93, IBX checksum: 0x16ce7cf1 -- "Bomber2T-03.pof" Loading model 'capital2t-01.pof' IBX: Found a good IBX to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0xd97c6719 -- "capital2t-01.pof" Unknown special object type $path45 while reading model capital2t-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship capital2t-01.pof Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xa59230ad, IBX checksum: 0xb499bcbf -- "fighter2t-05.pof" Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0xdd47b3e7, IBX checksum: 0xf816a6fd -- "fighter2t-04.pof" Loading model 'bomber05.pof' IBX: Found a good IBX to read for 'bomber05.pof'. IBX-DEBUG => POF checksum: 0x3d974113, IBX checksum: 0xb6ec76f9 -- "bomber05.pof" Loading model 'bonus2t-02.pof' IBX: Found a good IBX to read for 'bonus2t-02.pof'. IBX-DEBUG => POF checksum: 0x1a90f6ee, IBX checksum: 0x3f61d8d9 -- "bonus2t-02.pof" Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 0xbbfa68bc, IBX checksum: 0x11e25089 -- "bomber2t-01.pof" Allocating space for at least 392 new ship subsystems ... a total of 600 is now available (84 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xaef706c7, IBX checksum: 0x9b2555c2 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xfd9a4057, IBX checksum: 0xdfb98a48 -- "helios.pof" Model helios.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x00344f78, IBX checksum: 0x044f341b -- "harbinger.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 4.644 (4.644) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = -18375.521 Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_POSTGAME (36) Someone passed an extension to bm_load for file 'vasudan1.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 16256 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'cet_m08.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: NTC Leviathan Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0xff401c25 -- "subspacenode.pof" Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Starting mission message count : 205 Ending mission message count : 211 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0x22cae988, IBX checksum: 0xd147fc92 -- "fighter2t-02.pof" Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 0x8e7a6f04, IBX checksum: 0x7d5ab466 -- "cruiser01x.pof" Allocating space for at least 15 new ship subsystems ... a total of 200 is now available (15 in-use). Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0xd89ee32d, IBX checksum: 0x7aee2523 -- "fighter13.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0x8f2923fa, IBX checksum: 0x2fe40970 -- "bomber04.pof" Loading model 'GunPlatform01.pof' IBX: Found a good IBX to read for 'GunPlatform01.pof'. IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x6af64fb2 -- "GunPlatform01.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0x0d85086a, IBX checksum: 0xf17825c5 -- "cruiser2t-01.pof" Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 0xde76166c, IBX checksum: 0x64913910 -- "Platform2T-01.pof" Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 0xeaa1713a, IBX checksum: 0x3ab1268b -- "bomber09.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0xade7973a, IBX checksum: 0x043c1c52 -- "fighter2t-03.pof" Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 0xf62d5e93, IBX checksum: 0x16ce7cf1 -- "Bomber2T-03.pof" Loading model 'capital2t-01.pof' IBX: Found a good IBX to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0xd97c6719 -- "capital2t-01.pof" Unknown special object type $path45 while reading model capital2t-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship capital2t-01.pof Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xa59230ad, IBX checksum: 0xb499bcbf -- "fighter2t-05.pof" Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0xdd47b3e7, IBX checksum: 0xf816a6fd -- "fighter2t-04.pof" Loading model 'bomber05.pof' IBX: Found a good IBX to read for 'bomber05.pof'. IBX-DEBUG => POF checksum: 0x3d974113, IBX checksum: 0xb6ec76f9 -- "bomber05.pof" Loading model 'bonus2t-02.pof' IBX: Found a good IBX to read for 'bonus2t-02.pof'. IBX-DEBUG => POF checksum: 0x1a90f6ee, IBX checksum: 0x3f61d8d9 -- "bonus2t-02.pof" Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 0xbbfa68bc, IBX checksum: 0x11e25089 -- "bomber2t-01.pof" Allocating space for at least 392 new ship subsystems ... a total of 600 is now available (84 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xaef706c7, IBX checksum: 0x9b2555c2 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xfd9a4057, IBX checksum: 0xdfb98a48 -- "helios.pof" Model helios.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x00344f78, IBX checksum: 0x044f341b -- "harbinger.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 4.578 (4.578) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = -17959.409 Frame 1438: Could not create debris, no more slots left Frame 1438: Could not create debris, no more slots left Frame 1439: Could not create debris, no more slots left Frame 1439: Could not create debris, no more slots left Frame 1439: Could not create debris, no more slots left Frame 1439: Could not create debris, no more slots left Frame 1439: Could not create debris, no more slots left Frame 1447: Could not create debris, no more slots left Frame 1447: Could not create debris, no more slots left Frame 1447: Could not create debris, no more slots left Frame 1454: Could not create debris, no more slots left Frame 1455: Could not create debris, no more slots left Frame 1455: Could not create debris, no more slots left Frame 1455: Could not create debris, no more slots left Frame 1455: Could not create debris, no more slots left Frame 1458: Could not create debris, no more slots left Frame 1460: Could not create debris, no more slots left Frame 1460: Could not create debris, no more slots left Frame 1463: Could not create debris, no more slots left Frame 1463: Could not create debris, no more slots left Frame 1475: Could not create debris, no more slots left Frame 1475: Could not create debris, no more slots left Frame 1475: Could not create debris, no more slots left Frame 1478: Could not create debris, no more slots left Frame 1478: Could not create debris, no more slots left Frame 1478: Could not create debris, no more slots left Frame 1478: Could not create debris, no more slots left Frame 1494: Could not create debris, no more slots left Frame 1494: Could not create debris, no more slots left Frame 1494: Could not create debris, no more slots left Frame 1494: Could not create debris, no more slots left Frame 1509: Could not create debris, no more slots left Frame 7371: Could not create debris, no more slots left Frame 7371: Could not create debris, no more slots left Frame 7371: Could not create debris, no more slots left Frame 7371: Could not create debris, no more slots left Frame 7619: Could not create debris, no more slots left Frame 7736: Could not create debris, no more slots left Frame 7736: Could not create debris, no more slots left Frame 7736: Could not create debris, no more slots left Frame 7736: Could not create debris, no more slots left Warning: Parent of spawn weapon does not exist. Not spawning. Warning: Parent of spawn weapon does not exist. Not spawning. Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 8142: Could not create debris, no more slots left Frame 8142: Could not create debris, no more slots left Frame 8142: Could not create debris, no more slots left Frame 8142: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Frame 8641: Could not create debris, no more slots left Frame 8641: Could not create debris, no more slots left Frame 8641: Could not create debris, no more slots left Frame 8641: Could not create debris, no more slots left Frame 8762: Could not create debris, no more slots left Frame 8762: Could not create debris, no more slots left Frame 8762: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 8930: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 9147: Could not create debris, no more slots left Frame 9147: Could not create debris, no more slots left Frame 9147: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 9265: Could not create debris, no more slots left Frame 9265: Could not create debris, no more slots left Frame 9397: Could not create debris, no more slots left Frame 9397: Could not create debris, no more slots left Frame 9397: Could not create debris, no more slots left Frame 9397: Could not create debris, no more slots left Frame 9397: Could not create debris, no more slots left Frame 9397: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 10040: Could not create debris, no more slots left Frame 10040: Could not create debris, no more slots left Frame 10040: Could not create debris, no more slots left Frame 10142: Could not create debris, no more slots left Frame 10142: Could not create debris, no more slots left Frame 10142: Could not create debris, no more slots left Frame 10142: Could not create debris, no more slots left Frame 10142: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 10567: Could not create debris, no more slots left Frame 10567: Could not create debris, no more slots left Frame 10805: Could not create debris, no more slots left Frame 10805: Could not create debris, no more slots left Frame 10805: Could not create debris, no more slots left Warning: Parent of spawn weapon does not exist. Not spawning. Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 11028: Could not create debris, no more slots left Frame 11028: Could not create debris, no more slots left Frame 11028: Could not create debris, no more slots left Frame 11028: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Warning: Parent of spawn weapon does not exist. Not spawning. Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Frame 11306: Could not create debris, no more slots left Frame 11306: Could not create debris, no more slots left Frame 11754: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 12094: Could not create debris, no more slots left Frame 12094: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Frame 12375: Could not create debris, no more slots left Frame 12375: Could not create debris, no more slots left Frame 12375: Could not create debris, no more slots left Frame 12375: Could not create debris, no more slots left Frame 12375: Could not create debris, no more slots left Frame 12375: Could not create debris, no more slots left Frame 12502: Could not create debris, no more slots left Frame 12513: Could not create debris, no more slots left Frame 12513: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 13292: Could not create debris, no more slots left Frame 13292: Could not create debris, no more slots left Frame 13772: Could not create debris, no more slots left Frame 13772: Could not create debris, no more slots left Frame 13772: Could not create debris, no more slots left Frame 13772: Could not create debris, no more slots left Frame 13772: Could not create debris, no more slots left Frame 13772: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 14485: Could not create debris, no more slots left Frame 14485: Could not create debris, no more slots left Frame 14485: Could not create debris, no more slots left Frame 14485: Could not create debris, no more slots left Frame 14502: Could not create debris, no more slots left Frame 14502: Could not create debris, no more slots left Frame 14502: Could not create debris, no more slots left Frame 15325: Could not create debris, no more slots left Frame 15627: Could not create debris, no more slots left Frame 15627: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 15756: Could not create debris, no more slots left Frame 15756: Could not create debris, no more slots left Frame 15756: Could not create debris, no more slots left Frame 15756: Could not create debris, no more slots left Frame 15756: Could not create debris, no more slots left Frame 15756: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 16197: Could not create debris, no more slots left Frame 16197: Could not create debris, no more slots left Frame 16197: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 16944: Could not create debris, no more slots left Frame 16944: Could not create debris, no more slots left Frame 16944: Could not create debris, no more slots left Frame 17441: Could not create debris, no more slots left Frame 17441: Could not create debris, no more slots left Frame 17441: Could not create debris, no more slots left Frame 17681: Could not create debris, no more slots left Frame 17681: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 18154: Could not create debris, no more slots left Frame 18154: Could not create debris, no more slots left Frame 18154: Could not create debris, no more slots left Frame 18154: Could not create debris, no more slots left Frame 18154: Could not create debris, no more slots left Frame 18154: Could not create debris, no more slots left Frame 18208: Could not create debris, no more slots left Frame 18208: Could not create debris, no more slots left Frame 18208: Could not create debris, no more slots left Frame 18208: Could not create debris, no more slots left Frame 18570: Could not create debris, no more slots left Frame 18570: Could not create debris, no more slots left Frame 18570: Could not create debris, no more slots left Frame 18701: Could not create debris, no more slots left Frame 18701: Could not create debris, no more slots left Frame 18852: Could not create debris, no more slots left Frame 18852: Could not create debris, no more slots left Frame 18852: Could not create debris, no more slots left Frame 19372: Could not create debris, no more slots left Frame 19372: Could not create debris, no more slots left Frame 19990: Could not create debris, no more slots left Frame 19990: Could not create debris, no more slots left Frame 20299: Could not create debris, no more slots left Frame 20299: Could not create debris, no more slots left Frame 20299: Could not create debris, no more slots left Frame 20299: Could not create debris, no more slots left Frame 21363: Could not create debris, no more slots left Frame 21363: Could not create debris, no more slots left Frame 21363: Could not create debris, no more slots left Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_POSTGAME (36) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 21248 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'CooPSM1-04.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: Unknown Using alternate ship type name: Unknown Using alternate ship type name: Unknown Using alternate ship type name: Unknown Starting mission message count : 205 Ending mission message count : 228 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0x22cae988, IBX checksum: 0xd147fc92 -- "fighter2t-02.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof" Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship cruiser2s-01.pof Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use). Loading model 'cargo05.pof' IBX: Found a good IBX to read for 'cargo05.pof'. IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x8af13598 -- "cargo05.pof" Loading model 'cargo06.pof' IBX: Found a good IBX to read for 'cargo06.pof'. IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0xec5db953 -- "cargo06.pof" Loading model 'transport03.pof' IBX: Found a good IBX to read for 'transport03.pof'. IBX-DEBUG => POF checksum: 0xefff5acf, IBX checksum: 0x86b75718 -- "transport03.pof" Loading model 'freighter06.pof' IBX: Found a good IBX to read for 'freighter06.pof'. IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x88815345 -- "freighter06.pof" Loading model 'freighter07.pof' IBX: Found a good IBX to read for 'freighter07.pof'. IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0xc907e1d5 -- "freighter07.pof" Loading model 'freighter2s-01.pof' IBX: Found a good IBX to read for 'freighter2s-01.pof'. IBX-DEBUG => POF checksum: 0x9c7c450c, IBX checksum: 0x533007fe -- "freighter2s-01.pof" Unknown special object type $path01 while reading model freighter2s-01.pof Loading model 'cargo2s-01.pof' IBX: Found a good IBX to read for 'cargo2s-01.pof'. IBX-DEBUG => POF checksum: 0xc0e9ca3f, IBX checksum: 0x7dc22773 -- "cargo2s-01.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof" Loading model 'capital01.pof' IBX: Found a good IBX to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x5d3a90c3 -- "capital01.pof" Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship capital01.pof Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x4dbf8cff -- "corvette2v-01.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xd227e3e6, IBX checksum: 0xa9c02286 -- "cruiser03.pof" Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0x633f6999, IBX checksum: 0x7392bb67 -- "bomber10.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xa59230ad, IBX checksum: 0xb499bcbf -- "fighter2t-05.pof" Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xc3888eaf -- "fighter2v-01.pof" Loading model 'Gate2a-01.pof' IBX: Found a good IBX to read for 'Gate2a-01.pof'. IBX-DEBUG => POF checksum: 0x5c0591f4, IBX checksum: 0xd4bdc68f -- "Gate2a-01.pof" Potential problem found: Unrecognized type subsystem 'jump2a', believed to be in ship Gate2a-01.pof Potential problem found: Unrecognized type subsystem 'jump1a', believed to be in ship Gate2a-01.pof Unknown special object type $path01 while reading model Gate2a-01.pof Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Loading model 'Starfield.pof' IBX: Found a good IBX to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof" Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Allocating space for at least 252 new ship subsystems ... a total of 400 is now available (65 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 2.381 (2.381) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = -16587.252 Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_POSTGAME (36) Someone passed an extension to bm_load for file 'Imperial.pcx' Frame 131 too long!!: frametime = 0.768 (0.768) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 25984 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'CooPSM1-04.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: Unknown Using alternate ship type name: Unknown Using alternate ship type name: Unknown Using alternate ship type name: Unknown Starting mission message count : 205 Ending mission message count : 228 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0x22cae988, IBX checksum: 0xd147fc92 -- "fighter2t-02.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof" Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship cruiser2s-01.pof Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use). Loading model 'cargo05.pof' IBX: Found a good IBX to read for 'cargo05.pof'. IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x8af13598 -- "cargo05.pof" Loading model 'cargo06.pof' IBX: Found a good IBX to read for 'cargo06.pof'. IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0xec5db953 -- "cargo06.pof" Loading model 'transport03.pof' IBX: Found a good IBX to read for 'transport03.pof'. IBX-DEBUG => POF checksum: 0xefff5acf, IBX checksum: 0x86b75718 -- "transport03.pof" Loading model 'freighter06.pof' IBX: Found a good IBX to read for 'freighter06.pof'. IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x88815345 -- "freighter06.pof" Loading model 'freighter07.pof' IBX: Found a good IBX to read for 'freighter07.pof'. IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0xc907e1d5 -- "freighter07.pof" Loading model 'freighter2s-01.pof' IBX: Found a good IBX to read for 'freighter2s-01.pof'. IBX-DEBUG => POF checksum: 0x9c7c450c, IBX checksum: 0x533007fe -- "freighter2s-01.pof" Unknown special object type $path01 while reading model freighter2s-01.pof Loading model 'cargo2s-01.pof' IBX: Found a good IBX to read for 'cargo2s-01.pof'. IBX-DEBUG => POF checksum: 0xc0e9ca3f, IBX checksum: 0x7dc22773 -- "cargo2s-01.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof" Loading model 'capital01.pof' IBX: Found a good IBX to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x5d3a90c3 -- "capital01.pof" Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship capital01.pof Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x4dbf8cff -- "corvette2v-01.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xd227e3e6, IBX checksum: 0xa9c02286 -- "cruiser03.pof" Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0x633f6999, IBX checksum: 0x7392bb67 -- "bomber10.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xa59230ad, IBX checksum: 0xb499bcbf -- "fighter2t-05.pof" Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xc3888eaf -- "fighter2v-01.pof" Loading model 'Gate2a-01.pof' IBX: Found a good IBX to read for 'Gate2a-01.pof'. IBX-DEBUG => POF checksum: 0x5c0591f4, IBX checksum: 0xd4bdc68f -- "Gate2a-01.pof" Potential problem found: Unrecognized type subsystem 'jump2a', believed to be in ship Gate2a-01.pof Potential problem found: Unrecognized type subsystem 'jump1a', believed to be in ship Gate2a-01.pof Unknown special object type $path01 while reading model Gate2a-01.pof Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Loading model 'Starfield.pof' IBX: Found a good IBX to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof" Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Allocating space for at least 252 new ship subsystems ... a total of 400 is now available (65 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 2.294 (2.294) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = -16143.721 ASSERTION: "team != -1" at multi_respawn.cpp:483 ASSERTION: "slot_index != -1" at multi_respawn.cpp:484 Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" ASSERTION: "shipp->wingnum != -1" at multi_respawn.cpp:460 ASSERTION: "wing_index >= 0 && wing_index < MAX_SQUADRON_WINGS" at hudwingmanstatus.cpp:441 ASSERTION: "wing_pos >= 0 && wing_index < MAX_SHIPS_PER_WING" at hudwingmanstatus.cpp:442 Int3(): From D:\Storage\fs2_open_3_6_10\code\Object\Object.cpp at line 1733