========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 823 Got event GS_EVENT_STANDALONE_MAIN (36) in state NOT A VALID STATE (0) Frame 0 too long!!: frametime = 11.691 (0.033) Frame 0 too long!!: frametime = 0.256 (0.256) Someone passed an extension to bm_load for file 'ravens.pcx' Someone passed an extension to bm_load for file 'ravens.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... TBM => Starting parse of 'mv_fireball-fbl.tbm' ... TBM => Starting parse of 'mv_adveffects-fbl.tbm' ... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'G-SHI.fs2' Hmmm... Extension passed to mission_load... WARNING: Weapon 'AAAh' in weapon pool isn't allowed on player loadout! Ignoring it ... Starting mission message count : 205 Ending mission message count : 208 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xe92e2c8b -- "fighter11.pof" Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0xd2a0181f, IBX checksum: 0x599a6228 -- "fighter10.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof" Loading model 'fighter2s-01.pof' IBX: Found a good IBX to read for 'fighter2s-01.pof'. IBX-DEBUG => POF checksum: 0xdfa60ff6, IBX checksum: 0x1cc6386a -- "fighter2s-01.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof" Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x284ccdd4, IBX checksum: 0x993d2d5a -- "cruiser03x.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof" Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship cruiser2s-01.pof Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Allocating space for at least 247 new ship subsystems ... a total of 400 is now available (20 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 0x45b2275e, IBX checksum: 0x3f9f6258 -- "taga.pof" Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 0x332af7cb, IBX checksum: 0x14d7a019 -- "tagb.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xaef706c7, IBX checksum: 0x9b2555c2 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xfd9a4057, IBX checksum: 0xdfb98a48 -- "helios.pof" Model helios.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0x5269eb44, IBX checksum: 0xb7bd5b3a -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'mx-50.pof' IBX: Found a good IBX to read for 'mx-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "mx-50.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 1.429 (1.429) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0xdd47b3e7, IBX checksum: 0xf816a6fd -- "fighter2t-04.pof" Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 671.685 Frame 6094: Could not create debris, no more slots left Frame 6094: Could not create debris, no more slots left Frame 6094: Could not create debris, no more slots left Frame 6094: Could not create debris, no more slots left Frame 8666: Could not create debris, no more slots left Frame 8666: Could not create debris, no more slots left Frame 8666: Could not create debris, no more slots left Frame 9885: Could not create debris, no more slots left Frame 9885: Could not create debris, no more slots left Frame 9885: Could not create debris, no more slots left Frame 12360: Could not create debris, no more slots left Frame 12667: Could not create debris, no more slots left Frame 12886: Could not create debris, no more slots left Frame 12902: Could not create debris, no more slots left Frame 12902: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 13061: Could not create debris, no more slots left Frame 15838: Could not create debris, no more slots left Frame 15838: Could not create debris, no more slots left Frame 15838: Could not create debris, no more slots left Frame 17723: Could not create debris, no more slots left Frame 17723: Could not create debris, no more slots left Frame 17723: Could not create debris, no more slots left Frame 17723: Could not create debris, no more slots left Frame 17723: Could not create debris, no more slots left Frame 17723: Could not create debris, no more slots left Frame 17723: Could not create debris, no more slots left Frame 17723: Could not create debris, no more slots left Frame 17723: Could not create debris, no more slots left Frame 18342: Could not create debris, no more slots left Frame 18342: Could not create debris, no more slots left Frame 18342: Could not create debris, no more slots left Frame 18342: Could not create debris, no more slots left Frame 18342: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 19689: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20814: Could not create debris, no more slots left Frame 20834: Could not create debris, no more slots left Frame 20834: Could not create debris, no more slots left Frame 20834: Could not create debris, no more slots left Frame 20834: Could not create debris, no more slots left Frame 20835: Could not create debris, no more slots left Frame 20837: Could not create debris, no more slots left Frame 20837: Could not create debris, no more slots left Frame 20837: Could not create debris, no more slots left Frame 20837: Could not create debris, no more slots left Frame 20844: Could not create debris, no more slots left Frame 20849: Could not create debris, no more slots left Frame 21100: Could not create debris, no more slots left Frame 21100: Could not create debris, no more slots left Frame 21100: Could not create debris, no more slots left Frame 21100: Could not create debris, no more slots left Frame 21100: Could not create debris, no more slots left Frame 21102: Could not create debris, no more slots left Frame 21102: Could not create debris, no more slots left Frame 21102: Could not create debris, no more slots left Frame 21102: Could not create debris, no more slots left Frame 21102: Could not create debris, no more slots left Frame 21104: Could not create debris, no more slots left Frame 21104: Could not create debris, no more slots left Frame 21104: Could not create debris, no more slots left Frame 21104: Could not create debris, no more slots left Frame 21108: Could not create debris, no more slots left Frame 21108: Could not create debris, no more slots left Frame 21108: Could not create debris, no more slots left Frame 21110: Could not create debris, no more slots left Frame 21110: Could not create debris, no more slots left Frame 21110: Could not create debris, no more slots left Frame 21117: Could not create debris, no more slots left Frame 21117: Could not create debris, no more slots left Frame 21118: Could not create debris, no more slots left Frame 21118: Could not create debris, no more slots left Frame 21118: Could not create debris, no more slots left Frame 21118: Could not create debris, no more slots left Frame 21125: Could not create debris, no more slots left Frame 21125: Could not create debris, no more slots left Frame 21125: Could not create debris, no more slots left Frame 21125: Could not create debris, no more slots left Frame 21125: Could not create debris, no more slots left Frame 21125: Could not create debris, no more slots left Frame 21125: Could not create debris, no more slots left Frame 21126: Could not create debris, no more slots left Frame 21134: Could not create debris, no more slots left Frame 21134: Could not create debris, no more slots left Frame 21136: Could not create debris, no more slots left Frame 21158: Could not create debris, no more slots left Frame 21158: Could not create debris, no more slots left Frame 21168: Could not create debris, no more slots left Frame 21168: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21175: Could not create debris, no more slots left Frame 21181: Could not create debris, no more slots left Frame 21181: Could not create debris, no more slots left Frame 21181: Could not create debris, no more slots left Frame 21182: Could not create debris, no more slots left Frame 21182: Could not create debris, no more slots left Frame 21182: Could not create debris, no more slots left Frame 21434: Could not create debris, no more slots left Frame 21434: Could not create debris, no more slots left Frame 21435: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Frame 22605: Could not create debris, no more slots left Frame 22605: Could not create debris, no more slots left Frame 22605: Could not create debris, no more slots left Frame 22605: Could not create debris, no more slots left Frame 22605: Could not create debris, no more slots left Frame 22605: Could not create debris, no more slots left Frame 22605: Could not create debris, no more slots left Frame 22624: Could not create debris, no more slots left Frame 22624: Could not create debris, no more slots left Frame 22624: Could not create debris, no more slots left Frame 22636: Could not create debris, no more slots left Frame 22636: Could not create debris, no more slots left Frame 22636: Could not create debris, no more slots left Frame 22636: Could not create debris, no more slots left Frame 22637: Could not create debris, no more slots left Frame 22637: Could not create debris, no more slots left Frame 22637: Could not create debris, no more slots left Frame 22647: Could not create debris, no more slots left Frame 22647: Could not create debris, no more slots left Frame 22647: Could not create debris, no more slots left Frame 22655: Could not create debris, no more slots left Frame 22655: Could not create debris, no more slots left Frame 22655: Could not create debris, no more slots left Frame 22655: Could not create debris, no more slots left Frame 22655: Could not create debris, no more slots left Frame 22661: Could not create debris, no more slots left Frame 22663: Could not create debris, no more slots left Frame 22663: Could not create debris, no more slots left Frame 22663: Could not create debris, no more slots left Frame 22663: Could not create debris, no more slots left Frame 22663: Could not create debris, no more slots left Frame 22663: Could not create debris, no more slots left Frame 22663: Could not create debris, no more slots left Frame 22663: Could not create debris, no more slots left Frame 22663: Could not create debris, no more slots left Frame 22663: Could not create debris, no more slots left Frame 22673: Could not create debris, no more slots left Frame 22673: Could not create debris, no more slots left Frame 22694: Could not create debris, no more slots left Frame 22694: Could not create debris, no more slots left Frame 22694: Could not create debris, no more slots left Frame 22708: Could not create debris, no more slots left Frame 22708: Could not create debris, no more slots left Frame 22708: Could not create debris, no more slots left Frame 22708: Could not create debris, no more slots left Frame 22708: Could not create debris, no more slots left Frame 22708: Could not create debris, no more slots left Frame 22708: Could not create debris, no more slots left Got event GS_EVENT_MULTI_PAUSE (37) in state GS_STATE_GAME_PLAY (2) Frame 23267: Could not create debris, no more slots left Frame 23268: Could not create debris, no more slots left Frame 23274: Could not create debris, no more slots left Frame 23275: Could not create debris, no more slots left Frame 23275: Could not create debris, no more slots left Frame 23275: Could not create debris, no more slots left Frame 23285: Could not create debris, no more slots left Frame 23296: Could not create debris, no more slots left Frame 23296: Could not create debris, no more slots left Frame 23300: Could not create debris, no more slots left Frame 23562: Could not create debris, no more slots left Frame 23562: Could not create debris, no more slots left Frame 23562: Could not create debris, no more slots left Frame 23568: Could not create debris, no more slots left Frame 23568: Could not create debris, no more slots left Frame 23571: Could not create debris, no more slots left Frame 23571: Could not create debris, no more slots left Frame 23571: Could not create debris, no more slots left Frame 23571: Could not create debris, no more slots left Frame 23571: Could not create debris, no more slots left Frame 23571: Could not create debris, no more slots left Frame 23572: Could not create debris, no more slots left Frame 23573: Could not create debris, no more slots left Frame 23573: Could not create debris, no more slots left Frame 23573: Could not create debris, no more slots left Frame 23573: Could not create debris, no more slots left Frame 23574: Could not create debris, no more slots left Frame 23574: Could not create debris, no more slots left Frame 23574: Could not create debris, no more slots left Frame 23574: Could not create debris, no more slots left Frame 23575: Could not create debris, no more slots left Frame 23578: Could not create debris, no more slots left Frame 23578: Could not create debris, no more slots left Frame 23579: Could not create debris, no more slots left Frame 23579: Could not create debris, no more slots left Frame 23579: Could not create debris, no more slots left Frame 23581: Could not create debris, no more slots left Frame 23581: Could not create debris, no more slots left Frame 23581: Could not create debris, no more slots left Frame 23581: Could not create debris, no more slots left Frame 23587: Could not create debris, no more slots left Frame 23587: Could not create debris, no more slots left Frame 23587: Could not create debris, no more slots left Frame 23587: Could not create debris, no more slots left Frame 23589: Could not create debris, no more slots left Frame 23589: Could not create debris, no more slots left Frame 23589: Could not create debris, no more slots left Frame 23589: Could not create debris, no more slots left Frame 23589: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Frame 24141: Could not create debris, no more slots left Frame 24141: Could not create debris, no more slots left Frame 24141: Could not create debris, no more slots left Frame 24141: Could not create debris, no more slots left Frame 24141: Could not create debris, no more slots left Frame 24141: Could not create debris, no more slots left Frame 24141: Could not create debris, no more slots left Frame 24141: Could not create debris, no more slots left Frame 24166: Could not create debris, no more slots left Frame 24166: Could not create debris, no more slots left Frame 24166: Could not create debris, no more slots left Frame 24166: Could not create debris, no more slots left Frame 24166: Could not create debris, no more slots left Frame 24166: Could not create debris, no more slots left Frame 24166: Could not create debris, no more slots left Frame 24166: Could not create debris, no more slots left Frame 24263: Could not create debris, no more slots left Frame 24263: Could not create debris, no more slots left Frame 24269: Could not create debris, no more slots left Frame 24269: Could not create debris, no more slots left Frame 24292: Could not create debris, no more slots left Frame 24292: Could not create debris, no more slots left Frame 25601: Could not create debris, no more slots left Frame 25602: Could not create debris, no more slots left Frame 25602: Could not create debris, no more slots left Frame 25602: Could not create debris, no more slots left Frame 25604: Could not create debris, no more slots left Frame 25604: Could not create debris, no more slots left Frame 25604: Could not create debris, no more slots left Frame 25609: Could not create debris, no more slots left Frame 25609: Could not create debris, no more slots left Frame 25609: Could not create debris, no more slots left Frame 25609: Could not create debris, no more slots left Frame 25609: Could not create debris, no more slots left Frame 25617: Could not create debris, no more slots left Frame 25617: Could not create debris, no more slots left Frame 25620: Could not create debris, no more slots left Frame 25620: Could not create debris, no more slots left Frame 25620: Could not create debris, no more slots left Frame 25620: Could not create debris, no more slots left Frame 25620: Could not create debris, no more slots left Frame 25620: Could not create debris, no more slots left Frame 25620: Could not create debris, no more slots left Frame 25620: Could not create debris, no more slots left Frame 25620: Could not create debris, no more slots left Frame 25625: Could not create debris, no more slots left Frame 25625: Could not create debris, no more slots left Frame 25625: Could not create debris, no more slots left Frame 25625: Could not create debris, no more slots left Frame 25633: Could not create debris, no more slots left Frame 25633: Could not create debris, no more slots left Frame 25636: Could not create debris, no more slots left Frame 25643: Could not create debris, no more slots left Frame 25643: Could not create debris, no more slots left Frame 25643: Could not create debris, no more slots left Frame 25643: Could not create debris, no more slots left Frame 25643: Could not create debris, no more slots left Frame 25643: Could not create debris, no more slots left Frame 25643: Could not create debris, no more slots left Frame 25644: Could not create debris, no more slots left Frame 25648: Could not create debris, no more slots left Frame 25648: Could not create debris, no more slots left Frame 25648: Could not create debris, no more slots left Frame 25648: Could not create debris, no more slots left Frame 25648: Could not create debris, no more slots left Frame 25648: Could not create debris, no more slots left Frame 25648: Could not create debris, no more slots left Frame 25648: Could not create debris, no more slots left Frame 25652: Could not create debris, no more slots left Frame 25652: Could not create debris, no more slots left Frame 25652: Could not create debris, no more slots left Frame 25652: Could not create debris, no more slots left Frame 25652: Could not create debris, no more slots left Frame 25660: Could not create debris, no more slots left Frame 25660: Could not create debris, no more slots left Frame 25662: Could not create debris, no more slots left Frame 25662: Could not create debris, no more slots left Frame 25662: Could not create debris, no more slots left Frame 25662: Could not create debris, no more slots left Frame 25662: Could not create debris, no more slots left Frame 25663: Could not create debris, no more slots left Frame 25663: Could not create debris, no more slots left Frame 25663: Could not create debris, no more slots left Frame 25663: Could not create debris, no more slots left Frame 25663: Could not create debris, no more slots left Frame 25663: Could not create debris, no more slots left Frame 25663: Could not create debris, no more slots left Frame 25663: Could not create debris, no more slots left Frame 25663: Could not create debris, no more slots left Frame 25663: Could not create debris, no more slots left Frame 25665: Could not create debris, no more slots left Frame 25665: Could not create debris, no more slots left Frame 25668: Could not create debris, no more slots left Frame 25668: Could not create debris, no more slots left Frame 25668: Could not create debris, no more slots left Frame 25668: Could not create debris, no more slots left Frame 25668: Could not create debris, no more slots left Frame 25668: Could not create debris, no more slots left Frame 25668: Could not create debris, no more slots left Frame 25668: Could not create debris, no more slots left Frame 25668: Could not create debris, no more slots left Frame 25671: Could not create debris, no more slots left Frame 25671: Could not create debris, no more slots left Frame 25673: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25681: Could not create debris, no more slots left Frame 25684: Could not create debris, no more slots left Frame 25684: Could not create debris, no more slots left Frame 25684: Could not create debris, no more slots left Frame 25684: Could not create debris, no more slots left Frame 25684: Could not create debris, no more slots left Frame 25684: Could not create debris, no more slots left Frame 25684: Could not create debris, no more slots left Frame 25684: Could not create debris, no more slots left Frame 25695: Could not create debris, no more slots left Frame 25695: Could not create debris, no more slots left Frame 25695: Could not create debris, no more slots left Frame 25695: Could not create debris, no more slots left Frame 25699: Could not create debris, no more slots left Frame 25699: Could not create debris, no more slots left Frame 25699: Could not create debris, no more slots left Frame 25701: Could not create debris, no more slots left Frame 25701: Could not create debris, no more slots left Frame 25701: Could not create debris, no more slots left Frame 25701: Could not create debris, no more slots left Frame 25701: Could not create debris, no more slots left Frame 25701: Could not create debris, no more slots left Frame 25701: Could not create debris, no more slots left Frame 25702: Could not create debris, no more slots left Frame 25702: Could not create debris, no more slots left Frame 25702: Could not create debris, no more slots left Frame 25702: Could not create debris, no more slots left Frame 25702: Could not create debris, no more slots left Frame 25702: Could not create debris, no more slots left Frame 25706: Could not create debris, no more slots left Frame 25706: Could not create debris, no more slots left Frame 25708: Could not create debris, no more slots left Frame 25708: Could not create debris, no more slots left Frame 25708: Could not create debris, no more slots left Frame 25708: Could not create debris, no more slots left Frame 25708: Could not create debris, no more slots left Frame 25708: Could not create debris, no more slots left Frame 25710: Could not create debris, no more slots left Frame 25710: Could not create debris, no more slots left Frame 25710: Could not create debris, no more slots left Frame 25710: Could not create debris, no more slots left Frame 25710: Could not create debris, no more slots left Frame 25710: Could not create debris, no more slots left Frame 25710: Could not create debris, no more slots left Frame 25710: Could not create debris, no more slots left Frame 25710: Could not create debris, no more slots left Frame 25718: Could not create debris, no more slots left Frame 25718: Could not create debris, no more slots left Frame 25718: Could not create debris, no more slots left Frame 25718: Could not create debris, no more slots left Frame 25718: Could not create debris, no more slots left Frame 25718: Could not create debris, no more slots left Frame 25726: Could not create debris, no more slots left Frame 25726: Could not create debris, no more slots left Frame 25726: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25727: Could not create debris, no more slots left Frame 25738: Could not create debris, no more slots left Frame 25738: Could not create debris, no more slots left Frame 25738: Could not create debris, no more slots left Frame 25738: Could not create debris, no more slots left Frame 25738: Could not create debris, no more slots left Frame 25742: Could not create debris, no more slots left Frame 25744: Could not create debris, no more slots left Frame 25744: Could not create debris, no more slots left Frame 25744: Could not create debris, no more slots left Frame 25744: Could not create debris, no more slots left Frame 25744: Could not create debris, no more slots left Frame 25744: Could not create debris, no more slots left Frame 25745: Could not create debris, no more slots left Frame 25760: Could not create debris, no more slots left Frame 25760: Could not create debris, no more slots left Frame 25760: Could not create debris, no more slots left Frame 25760: Could not create debris, no more slots left Frame 25760: Could not create debris, no more slots left Frame 25760: Could not create debris, no more slots left Frame 25760: Could not create debris, no more slots left Frame 25760: Could not create debris, no more slots left Frame 25761: Could not create debris, no more slots left Frame 25761: Could not create debris, no more slots left Frame 25761: Could not create debris, no more slots left Frame 25761: Could not create debris, no more slots left Frame 25766: Could not create debris, no more slots left Frame 25766: Could not create debris, no more slots left Frame 25766: Could not create debris, no more slots left Frame 25766: Could not create debris, no more slots left Frame 25766: Could not create debris, no more slots left Frame 25766: Could not create debris, no more slots left Frame 25766: Could not create debris, no more slots left Frame 25766: Could not create debris, no more slots left Frame 25770: Could not create debris, no more slots left Frame 25770: Could not create debris, no more slots left Frame 25786: Could not create debris, no more slots left Frame 25786: Could not create debris, no more slots left Frame 25786: Could not create debris, no more slots left Frame 25787: Could not create debris, no more slots left Frame 25787: Could not create debris, no more slots left Frame 25787: Could not create debris, no more slots left Frame 25787: Could not create debris, no more slots left Frame 25787: Could not create debris, no more slots left Frame 25787: Could not create debris, no more slots left Frame 25787: Could not create debris, no more slots left Frame 25789: Could not create debris, no more slots left Frame 25789: Could not create debris, no more slots left Frame 25789: Could not create debris, no more slots left Frame 25791: Could not create debris, no more slots left Frame 25791: Could not create debris, no more slots left Frame 25791: Could not create debris, no more slots left Frame 25791: Could not create debris, no more slots left Frame 25791: Could not create debris, no more slots left Frame 25794: Could not create debris, no more slots left Frame 25794: Could not create debris, no more slots left Frame 25796: Could not create debris, no more slots left Frame 25796: Could not create debris, no more slots left Frame 25797: Could not create debris, no more slots left Frame 25797: Could not create debris, no more slots left Frame 25803: Could not create debris, no more slots left Frame 25803: Could not create debris, no more slots left Frame 25803: Could not create debris, no more slots left Frame 25803: Could not create debris, no more slots left Frame 25803: Could not create debris, no more slots left Frame 25803: Could not create debris, no more slots left Frame 25803: Could not create debris, no more slots left Frame 25803: Could not create debris, no more slots left Frame 25804: Could not create debris, no more slots left Frame 25804: Could not create debris, no more slots left Frame 25805: Could not create debris, no more slots left Frame 25805: Could not create debris, no more slots left Frame 25805: Could not create debris, no more slots left Frame 25805: Could not create debris, no more slots left Frame 25805: Could not create debris, no more slots left Frame 25805: Could not create debris, no more slots left Frame 25808: Could not create debris, no more slots left Frame 26123: Could not create debris, no more slots left Frame 26123: Could not create debris, no more slots left Frame 26123: Could not create debris, no more slots left Frame 26123: Could not create debris, no more slots left Frame 26123: Could not create debris, no more slots left Frame 26123: Could not create debris, no more slots left Frame 26127: Could not create debris, no more slots left Frame 26127: Could not create debris, no more slots left Frame 26127: Could not create debris, no more slots left Frame 26127: Could not create debris, no more slots left Frame 26127: Could not create debris, no more slots left Frame 26129: Could not create debris, no more slots left Frame 26129: Could not create debris, no more slots left Frame 26137: Could not create debris, no more slots left Frame 26137: Could not create debris, no more slots left Frame 26137: Could not create debris, no more slots left Frame 26139: Could not create debris, no more slots left Frame 26139: Could not create debris, no more slots left Frame 26139: Could not create debris, no more slots left Frame 26139: Could not create debris, no more slots left Frame 26139: Could not create debris, no more slots left Frame 26139: Could not create debris, no more slots left Frame 26139: Could not create debris, no more slots left Frame 26146: Could not create debris, no more slots left Frame 26146: Could not create debris, no more slots left Frame 26148: Could not create debris, no more slots left Frame 26158: Could not create debris, no more slots left Frame 26158: Could not create debris, no more slots left Frame 26158: Could not create debris, no more slots left Frame 26169: Could not create debris, no more slots left Frame 26169: Could not create debris, no more slots left Frame 26204: Could not create debris, no more slots left Frame 26204: Could not create debris, no more slots left Frame 26204: Could not create debris, no more slots left Frame 26204: Could not create debris, no more slots left Frame 26204: Could not create debris, no more slots left Frame 26232: Could not create debris, no more slots left Frame 26232: Could not create debris, no more slots left Frame 26232: Could not create debris, no more slots left Frame 26233: Could not create debris, no more slots left Frame 26241: Could not create debris, no more slots left Frame 26241: Could not create debris, no more slots left Frame 26249: Could not create debris, no more slots left Frame 26259: Could not create debris, no more slots left Frame 26259: Could not create debris, no more slots left Frame 26259: Could not create debris, no more slots left Frame 26286: Could not create debris, no more slots left Frame 26286: Could not create debris, no more slots left Frame 26293: Could not create debris, no more slots left Frame 26293: Could not create debris, no more slots left Frame 26294: Could not create debris, no more slots left Frame 26294: Could not create debris, no more slots left Frame 26294: Could not create debris, no more slots left Frame 26294: Could not create debris, no more slots left Frame 26294: Could not create debris, no more slots left Frame 26294: Could not create debris, no more slots left Frame 26305: Could not create debris, no more slots left Frame 26305: Could not create debris, no more slots left Frame 26305: Could not create debris, no more slots left Frame 26305: Could not create debris, no more slots left Frame 26324: Could not create debris, no more slots left Frame 26324: Could not create debris, no more slots left Frame 26354: Could not create debris, no more slots left Frame 26354: Could not create debris, no more slots left Frame 26354: Could not create debris, no more slots left Frame 26387: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26390: Could not create debris, no more slots left Frame 26391: Could not create debris, no more slots left Frame 26394: Could not create debris, no more slots left Frame 26394: Could not create debris, no more slots left Frame 26398: Could not create debris, no more slots left Frame 26398: Could not create debris, no more slots left Frame 26398: Could not create debris, no more slots left Frame 26398: Could not create debris, no more slots left Frame 26400: Could not create debris, no more slots left Frame 26410: Could not create debris, no more slots left Frame 26410: Could not create debris, no more slots left Frame 26410: Could not create debris, no more slots left Frame 26410: Could not create debris, no more slots left Frame 26410: Could not create debris, no more slots left Frame 26413: Could not create debris, no more slots left Frame 26413: Could not create debris, no more slots left Frame 26413: Could not create debris, no more slots left Frame 26426: Could not create debris, no more slots left Frame 26427: Could not create debris, no more slots left Frame 26427: Could not create debris, no more slots left Frame 26679: Could not create debris, no more slots left Frame 26679: Could not create debris, no more slots left Frame 26679: Could not create debris, no more slots left Frame 26679: Could not create debris, no more slots left Frame 26679: Could not create debris, no more slots left Frame 26747: Could not create debris, no more slots left Frame 26752: Could not create debris, no more slots left Frame 26752: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26760: Could not create debris, no more slots left Frame 26761: Could not create debris, no more slots left Frame 26761: Could not create debris, no more slots left Frame 26761: Could not create debris, no more slots left Frame 26761: Could not create debris, no more slots left Frame 26761: Could not create debris, no more slots left Frame 26761: Could not create debris, no more slots left Frame 26761: Could not create debris, no more slots left Frame 26761: Could not create debris, no more slots left Frame 26761: Could not create debris, no more slots left Frame 26842: Could not create debris, no more slots left Frame 26842: Could not create debris, no more slots left Frame 26842: Could not create debris, no more slots left Frame 26842: Could not create debris, no more slots left Frame 26842: Could not create debris, no more slots left Frame 26842: Could not create debris, no more slots left Frame 26847: Could not create debris, no more slots left Frame 26847: Could not create debris, no more slots left Frame 26847: Could not create debris, no more slots left Frame 26851: Could not create debris, no more slots left Frame 26851: Could not create debris, no more slots left Frame 26855: Could not create debris, no more slots left Frame 26855: Could not create debris, no more slots left Frame 26855: Could not create debris, no more slots left Frame 26857: Could not create debris, no more slots left Frame 26857: Could not create debris, no more slots left Frame 26857: Could not create debris, no more slots left Frame 26857: Could not create debris, no more slots left Frame 26860: Could not create debris, no more slots left Frame 26860: Could not create debris, no more slots left Frame 26861: Could not create debris, no more slots left Frame 26861: Could not create debris, no more slots left Frame 26861: Could not create debris, no more slots left Frame 26869: Could not create debris, no more slots left Frame 26869: Could not create debris, no more slots left Frame 26869: Could not create debris, no more slots left Frame 26869: Could not create debris, no more slots left Frame 26869: Could not create debris, no more slots left Frame 26869: Could not create debris, no more slots left Frame 26869: Could not create debris, no more slots left Frame 26870: Could not create debris, no more slots left Frame 26877: Could not create debris, no more slots left Frame 26877: Could not create debris, no more slots left Frame 26877: Could not create debris, no more slots left Frame 26877: Could not create debris, no more slots left Warning: Parent of spawn weapon does not exist. Not spawning. Frame 33577: Could not create debris, no more slots left Frame 33577: Could not create debris, no more slots left Frame 33577: Could not create debris, no more slots left Frame 33583: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Frame 33590: Could not create debris, no more slots left Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_POSTGAME (36) Someone passed an extension to bm_load for file 'ravens.pcx' Frame 35060 too long!!: frametime = 0.282 (0.282) Someone passed an extension to bm_load for file 'ravens.pcx' Frame 35060 too long!!: frametime = 0.279 (0.279) Frame 35060 too long!!: frametime = 0.282 (0.282) Frame 35060 too long!!: frametime = 0.279 (0.279) Frame 35060 too long!!: frametime = 0.279 (0.279) Frame 35060 too long!!: frametime = 0.280 (0.280) Frame 35060 too long!!: frametime = 0.259 (0.259) Frame 35060 too long!!: frametime = 0.280 (0.280) Frame 35060 too long!!: frametime = 0.283 (0.283) Frame 35060 too long!!: frametime = 0.265 (0.265) Someone passed an extension to bm_load for file 'ravens.pcx' Frame 35060 too long!!: frametime = 0.281 (0.281) Someone passed an extension to bm_load for file 'ravens.pcx' Someone passed an extension to bm_load for file 'barracudas.pcx' Someone passed an extension to bm_load for file 'ravens.pcx' Someone passed an extension to bm_load for file 'tsusquad.pcx' Frame 35060 too long!!: frametime = 0.278 (0.278) Frame 35060 too long!!: frametime = 0.280 (0.280) Frame 35060 too long!!: frametime = 0.250 (0.250) Frame 35060 too long!!: frametime = 0.279 (0.279) Someone passed an extension to bm_load for file 'tsusquad.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 4864 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'M-02.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0xff401c25 -- "subspacenode.pof" Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Starting mission message count : 205 Ending mission message count : 207 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xc3888eaf -- "fighter2v-01.pof" Loading model 'bomber2v-02.pof' IBX: Found a good IBX to read for 'bomber2v-02.pof'. IBX-DEBUG => POF checksum: 0xf8211b62, IBX checksum: 0xf106c333 -- "bomber2v-02.pof" Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 0x82d216bd, IBX checksum: 0x1b3ba558 -- "capital2V-01.pof" Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized type subsystem 'bridge', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay01', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay02', believed to be in ship capital2V-01.pof Allocating space for at least 40 new ship subsystems ... a total of 200 is now available (40 in-use). Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof" Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship cruiser2s-01.pof Loading model 'capital2s-01.pof' IBX: Found a good IBX to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xaf790a09 -- "capital2s-01.pof" Potential problem found: Unrecognized type subsystem 'fighterbay01', believed to be in ship capital2s-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay02', believed to be in ship capital2s-01.pof Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof" Loading model 'bomber2s-01.pof' IBX: Found a good IBX to read for 'bomber2s-01.pof'. IBX-DEBUG => POF checksum: 0x3987c5bd, IBX checksum: 0x4d3ff31a -- "bomber2s-01.pof" Allocating space for at least 236 new ship subsystems ... a total of 400 is now available (70 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xaef706c7, IBX checksum: 0x9b2555c2 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x00344f78, IBX checksum: 0x044f341b -- "harbinger.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'mx-50.pof' IBX: Found a good IBX to read for 'mx-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "mx-50.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 1.609 (1.609) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Loading model 'fighter08.pof' IBX: Found a good IBX to read for 'fighter08.pof'. IBX-DEBUG => POF checksum: 0xac5d8e9d, IBX checksum: 0xe178a4fc -- "fighter08.pof" Potential problem found: Unrecognized type subsystem 'ABFlaps', believed to be in ship fighter08.pof Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 3419.675 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 9182: Could not create debris, no more slots left Frame 9182: Could not create debris, no more slots left Frame 9247: Could not create debris, no more slots left Frame 9349: Could not create debris, no more slots left Frame 9349: Could not create debris, no more slots left Frame 9349: Could not create debris, no more slots left Frame 9349: Could not create debris, no more slots left Frame 10480: Could not create debris, no more slots left Frame 10480: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 11153: Could not create debris, no more slots left Frame 11283: Could not create debris, no more slots left BEAM : killing beam because turret has been destroyed! BEAM : killing beam because turret has been destroyed! Frame 12074: Could not create debris, no more slots left Frame 12074: Could not create debris, no more slots left Frame 12074: Could not create debris, no more slots left Frame 12074: Could not create debris, no more slots left ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 Frame 12488: Could not create debris, no more slots left ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 12606: Could not create debris, no more slots left ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at VecMat.cpp:464 Frame 12851: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 12896: Could not create debris, no more slots left Frame 12896: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 13315: Could not create debris, no more slots left Frame 13631: Could not create debris, no more slots left BEAM : killing beam because turret has been destroyed! Beam couldn't find a good object model/type!! (0) Frame 13988: Could not create debris, no more slots left Frame 13988: Could not create debris, no more slots left Frame 14638: Could not create debris, no more slots left Frame 14638: Could not create debris, no more slots left Frame 14745: Could not create debris, no more slots left Frame 14745: Could not create debris, no more slots left Frame 14964: Could not create debris, no more slots left Frame 14964: Could not create debris, no more slots left Frame 14964: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 15772 too long!!: frametime = 0.261 (0.261) Frame 16580 too long!!: frametime = 0.272 (0.272) Frame 17077 too long!!: frametime = 0.262 (0.262) Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Frame 17784 too long!!: frametime = 0.269 (0.269) Frame 17784 too long!!: frametime = 0.738 (0.738) Frame 17784 too long!!: frametime = 0.269 (0.269) Frame 17784 too long!!: frametime = 0.271 (0.271) Frame 17784 too long!!: frametime = 0.270 (0.270) Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_POSTGAME (36) Frame 17784 too long!!: frametime = 3.002 (3.002) Someone passed an extension to bm_load for file 'tsusquad.pcx' Someone passed an extension to bm_load for file 'raptors.pcx' Someone passed an extension to bm_load for file 'ravens.pcx' Someone passed an extension to bm_load for file 'ravens.pcx' Someone passed an extension to bm_load for file 'ravens.pcx' Frame 17784 too long!!: frametime = 0.279 (0.279) Someone passed an extension to bm_load for file 'barracudas.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 9472 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'CapMis-M03.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0xff401c25 -- "subspacenode.pof" Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Starting mission message count : 205 Ending mission message count : 232 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0xdd47b3e7, IBX checksum: 0xf816a6fd -- "fighter2t-04.pof" Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 0xbbfa68bc, IBX checksum: 0x11e25089 -- "bomber2t-01.pof" Loading model 'TerranSuper.pof' IBX: Found a good IBX to read for 'TerranSuper.pof'. IBX-DEBUG => POF checksum: 0x7a19c79f, IBX checksum: 0x7741f960 -- "TerranSuper.pof" Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship TerranSuper.pof Allocating space for at least 80 new ship subsystems ... a total of 200 is now available (80 in-use). Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'SuperCap2S-01.pof' IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 0x33218381, IBX checksum: 0xcf108ed4 -- "SuperCap2S-01.pof" Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship SuperCap2S-01.pof Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x284ccdd4, IBX checksum: 0x993d2d5a -- "cruiser03x.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0x0d85086a, IBX checksum: 0xf17825c5 -- "cruiser2t-01.pof" Loading model 'cruiser2V-01.pof' IBX: Found a good IBX to read for 'cruiser2V-01.pof'. IBX-DEBUG => POF checksum: 0x79d317a1, IBX checksum: 0x08446254 -- "cruiser2V-01.pof" Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x4dbf8cff -- "corvette2v-01.pof" Loading model 'freighter07.pof' IBX: Found a good IBX to read for 'freighter07.pof'. IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0xc907e1d5 -- "freighter07.pof" Loading model 'freighter06.pof' IBX: Found a good IBX to read for 'freighter06.pof'. IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x88815345 -- "freighter06.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof" Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship cruiser2s-01.pof Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xd227e3e6, IBX checksum: 0xa9c02286 -- "cruiser03.pof" Loading model 'capital2s-01.pof' IBX: Found a good IBX to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xaf790a09 -- "capital2s-01.pof" Potential problem found: Unrecognized type subsystem 'fighterbay01', believed to be in ship capital2s-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay02', believed to be in ship capital2s-01.pof Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xe92e2c8b -- "fighter11.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0xade7973a, IBX checksum: 0x043c1c52 -- "fighter2t-03.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xa59230ad, IBX checksum: 0xb499bcbf -- "fighter2t-05.pof" Allocating space for at least 435 new ship subsystems ... a total of 600 is now available (147 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof" Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 0x332af7cb, IBX checksum: 0x14d7a019 -- "tagb.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xfd9a4057, IBX checksum: 0xdfb98a48 -- "helios.pof" Model helios.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0x5269eb44, IBX checksum: 0xb7bd5b3a -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "MX-50.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 3.160 (3.160) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Loading model 'bonus2t-02.pof' IBX: Found a good IBX to read for 'bonus2t-02.pof'. IBX-DEBUG => POF checksum: 0x1a90f6ee, IBX checksum: 0x3f61d8d9 -- "bonus2t-02.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0x22cae988, IBX checksum: 0xd147fc92 -- "fighter2t-02.pof" Loading model 'bomber05.pof' IBX: Found a good IBX to read for 'bomber05.pof'. IBX-DEBUG => POF checksum: 0x3d974113, IBX checksum: 0xb6ec76f9 -- "bomber05.pof" Frame 0 too long!!: frametime = 0.436 (0.436) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 4775.523 Killing beam at initial fire because of illegal targeting!!! BEAM : killing beam because turret has been destroyed! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! BEAM : killing beam because turret has been destroyed! Frame 6573 too long!!: frametime = 0.269 (0.269) Frame 7252: Could not create debris, no more slots left Frame 7484: Could not create debris, no more slots left Frame 7484: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Frame 8046: Could not create debris, no more slots left Frame 8191: Could not create debris, no more slots left Frame 8191: Could not create debris, no more slots left Frame 8191: Could not create debris, no more slots left Frame 8191: Could not create debris, no more slots left Frame 8191: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Frame 8423 too long!!: frametime = 0.265 (0.265) BEAM : killing beam because turret has been destroyed! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 11645: Could not create debris, no more slots left Frame 11645: Could not create debris, no more slots left Frame 11645: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Frame 16075: Could not create debris, no more slots left Frame 16075: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Frame 17261: Could not create debris, no more slots left Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_POSTGAME (36) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 15616 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'MDH-01.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0xdd47b3e7, IBX checksum: 0xf816a6fd -- "fighter2t-04.pof" Loading model 'install01.pof' IBX: Found a good IBX to read for 'install01.pof'. IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x16a32260 -- "install01.pof" Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship install01.pof Unknown special object type $path06 while reading model install01.pof Unknown special object type $path07 while reading model install01.pof Allocating space for at least 29 new ship subsystems ... a total of 200 is now available (29 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xaef706c7, IBX checksum: 0x9b2555c2 -- "infyrno.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3d4ed74c, IBX checksum: 0x6283fd66 -- "Interceptor.pof" Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 0.701 (0.701) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 6091.572 Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_POSTGAME (36) Someone passed an extension to bm_load for file 'tsusquad.pcx' Someone passed an extension to bm_load for file 'ravens.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 17792 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'cet_mt04.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 214 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0xec2fadc6, IBX checksum: 0x52f78add -- "fighter06.pof" Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x13907ace, IBX checksum: 0x2d2ea707 -- "corvette2t-01.pof" Allocating space for at least 33 new ship subsystems ... a total of 200 is now available (33 in-use). Loading model 'drydock2t-01.pof' IBX: Found a good IBX to read for 'drydock2t-01.pof'. IBX-DEBUG => POF checksum: 0xb5f3799e, IBX checksum: 0x9c962822 -- "drydock2t-01.pof" Potential problem found: Unrecognized type subsystem 'hose01', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized type subsystem 'hose02', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized type subsystem 'hose03', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized type subsystem 'hose04', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized type subsystem 'piece1a', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized type subsystem 'piece2a', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized type subsystem 'piece3a', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized type subsystem 'piece4a', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized type subsystem 'storage', believed to be in ship drydock2t-01.pof Found live debris model for 'piece1a' Found live debris model for 'piece1a' Found live debris model for 'piece1a' Found live debris model for 'piece1a' Found live debris model for 'piece1a' Found live debris model for 'piece2a' Found live debris model for 'piece2a' Found live debris model for 'piece3a' Found live debris model for 'piece3a' Found live debris model for 'piece3a' Found live debris model for 'piece4a' Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 0xde76166c, IBX checksum: 0x64913910 -- "Platform2T-01.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xa59230ad, IBX checksum: 0xb499bcbf -- "fighter2t-05.pof" Allocating space for at least 128 new ship subsystems ... a total of 400 is now available (115 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 1.400 (1.400) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0xdd47b3e7, IBX checksum: 0xf816a6fd -- "fighter2t-04.pof" Loading model 'fighter08.pof' IBX: Found a good IBX to read for 'fighter08.pof'. IBX-DEBUG => POF checksum: 0xac5d8e9d, IBX checksum: 0xe178a4fc -- "fighter08.pof" Subsystem debris05 in ships.tbl not found in model! Potential problem found: Unrecognized type subsystem 'ABFlaps', believed to be in ship fighter08.pof Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0xade7973a, IBX checksum: 0x043c1c52 -- "fighter2t-03.pof" Frame 0 too long!!: frametime = 0.609 (0.609) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 6361.196 Frame 10847: Could not create debris, no more slots left Frame 10847: Could not create debris, no more slots left Frame 10847: Could not create debris, no more slots left Frame 10847: Could not create debris, no more slots left Frame 10847: Could not create debris, no more slots left Frame 10847: Could not create debris, no more slots left Frame 10847: Could not create debris, no more slots left Frame 10847: Could not create debris, no more slots left Frame 10847: Could not create debris, no more slots left Frame 10847: Could not create debris, no more slots left Frame 10847: Could not create debris, no more slots left Frame 10902: Could not create debris, no more slots left Frame 10902: Could not create debris, no more slots left Frame 14712: Could not create debris, no more slots left Frame 14712: Could not create debris, no more slots left Frame 15576: Could not create debris, no more slots left Frame 15576: Could not create debris, no more slots left Frame 15576: Could not create debris, no more slots left Frame 15576: Could not create debris, no more slots left Frame 16185: Could not create debris, no more slots left Frame 16185: Could not create debris, no more slots left Frame 16185: Could not create debris, no more slots left Frame 17338: Could not create debris, no more slots left Frame 17338: Could not create debris, no more slots left Frame 17338: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 17498: Could not create debris, no more slots left Frame 18960 too long!!: frametime = 0.257 (0.257) Frame 22816 too long!!: frametime = 0.279 (0.279) Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Frame 22958 too long!!: frametime = 0.271 (0.271) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_POSTGAME (36) Unloading in mission messages Frame 22958 too long!!: frametime = 2.677 (2.677) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Someone passed an extension to bm_load for file 'tsusquad.pcx' Unloading in mission messages Frame 22958 too long!!: frametime = 2.614 (2.614) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_STANDALONE_MAIN (30) Throwing out event 5 because of state set from 30 to 4 Freeing all existing models... ... Log closed, Sat Jul 11 18:26:33 2009