#Mission Info $Version: 0.10 $Name: XSTR("Furball Gauntlet", -1) $Author: FUBAR $Created: 03/05/09 at 00:58:19 $Modified: 03/06/09 at 18:10:33 $Notes: Send questions, comments, bug reports to fubar@fubar.org $End Notes: $Mission Desc: XSTR("Gauntlet with a Dogfight twist. ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 128 +Num Players: 12 +Num Respawns: 99 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +All Teams Attack +Viewer pos: 3373.199707, 2214.975098, -585.950684 +Viewer orient: -0.017203, 0.000002, 0.999852, -0.587079, 0.809467, -0.010103, -0.809347, -0.587166, -0.013924 $Starting wing names: ( "Green" "Red" "Blue" ) $Squadron wing names: ( "Green" "Red" "Blue" "Violet" "Orange" ) $Team-versus-team wing names: ( "Green" "Red" ) $Skybox Model: misc_skyb_desert02.pof $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "Blue1" "0" "number" 1 "Blue2" "0" "number" 2 "Blue3" "0" "number" 3 "Blue4" "0" "number" 4 "Green1" "0" "number" 5 "Green2" "0" "number" 6 "Green3" "0" "number" 7 "Green4" "0" "number" 8 "Red1" "0" "number" 9 "Red2" "0" "number" 10 "Red3" "0" "number" 11 "Red4" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("In this combat simulation, you will engage 11 other Dilgar pilots in a dogfight. Your objective is to achieve as many kills as possible during the mission. This exercise will end when the time limit is reached or at the host's discretion. The simulator will then display scores for each player. ", 360) $end_multi_text $voice: FUBAR_MD-01.wav $camera_pos: 1532.070801, 3718.776611, 4777.836426 $camera_orient: -0.999993, 0.000001, -0.003740, 0.002700, 0.692194, -0.721707, 0.002588, -0.721712, -0.692189 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: $class: GTF Ulysses $pos: 1525.430542, -0.001781, 1211.302734 $label: Sekhmet Fleet +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: 150.295609, 681.206421, 1066.327637 $label: Hostile +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: 2790.282959, -77.470978, 1746.221558 $label: Hostile +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 22 $team: Friendly $class: GTF Ulysses $pos: 2258.684326, 295.299744, 480.511078 +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: 550.947510, -359.360535, 1586.639160 $label: Hostile +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 13 $Formula: ( true ) $Multi text XSTR("Total kills by player ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Green 1" ) $Multi text XSTR("Green 1 $Green1", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Green 2" ) $Multi text XSTR("Green 2 $Green2", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Green 3" ) $Multi text XSTR("Green 3 $Green3", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Green 4" ) $Multi text XSTR("Green 4 $Green4", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Red 1" ) $Multi text XSTR("Red 1 $Red1", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Red 2" ) $Multi text XSTR("Red 2 $Red2", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Red 3" ) $Multi text XSTR("Red 3 $Red3", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Red 4" ) $Multi text XSTR("Red 4 $Red4", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Blue 1" ) $Multi text XSTR("Blue 1 $Blue1", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Blue 2" ) $Multi text XSTR("Blue 2 $Blue2", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Blue 3" ) $Multi text XSTR("Blue 3 $Blue 3", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-player ( true ) "Blue 4" ) $Multi text XSTR("Blue 4 $Blue4", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 12 total $Starting Shipname: Green 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 12 "Prometheus R" 12 "Harpoon" 192 ) #Objects ;! 12 total $Name: Green 1 ;! Object #0 $Class: GTF Ulysses $Team: Traitor $Location: -22.514538, -0.000225, -1879.739624 $Orientation: 0.999917, 0.000000, -0.012882, 0.000000, 1.000000, 0.000000, 0.012882, 0.000000, 0.999917 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Green 2 ;! Object #1 $Class: GTF Ulysses $Team: Traitor $Location: -24.383528, 0.000213, 2328.575439 $Orientation: -0.999945, 0.000000, -0.010471, 0.000000, 1.000000, 0.000000, 0.010471, 0.000000, -0.999945 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Green 3 ;! Object #2 $Class: GTF Ulysses $Team: Traitor $Location: -654.843445, -0.000699, 62.428753 $Orientation: -0.013863, 0.000000, -0.999904, -0.000001, 1.000000, 0.000000, 0.999904, 0.000001, -0.013863 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Green 4 ;! Object #3 $Class: GTF Ulysses $Team: Traitor $Location: 683.495178, 0.002188, -71.916481 $Orientation: 0.006285, 0.000000, 0.999980, 0.000000, 1.000000, 0.000000, -0.999980, 0.000000, 0.006285 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Red 1 ;! Object #4 $Class: GTF Ulysses $Team: Traitor $Location: 536.595154, -215.609314, 1216.483398 $Orientation: -0.836599, 0.000000, 0.547815, 0.171407, 0.949789, 0.261765, -0.520309, 0.312892, -0.794593 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Red 2 ;! Object #5 $Class: GTF Ulysses $Team: Traitor $Location: -529.036194, -215.611511, 1246.518433 $Orientation: -0.858596, 0.000000, -0.512652, -0.164195, 0.947321, 0.274995, 0.485646, 0.320285, -0.813367 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Red 3 ;! Object #6 $Class: GTF Ulysses $Team: Traitor $Location: -602.439758, -157.084061, -2123.855957 $Orientation: 0.828852, 0.000000, -0.559468, -0.175366, 0.949604, -0.259805, 0.531273, 0.313451, 0.787082 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Red 4 ;! Object #7 $Class: GTF Ulysses $Team: Traitor $Location: 610.465088, -213.834381, -1314.246094 $Orientation: 0.807058, 0.000000, 0.590473, 0.183203, 0.950650, -0.250401, -0.561333, 0.310264, 0.767230 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Blue 1 ;! Object #8 $Class: GTF Ulysses $Team: Traitor $Location: 536.595154, 329.583801, 1216.483398 $Orientation: -0.836599, 0.000000, 0.547815, -0.175282, 0.947429, -0.267683, -0.519016, -0.319965, -0.792619 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Blue 2 ;! Object #9 $Class: GTF Ulysses $Team: Traitor $Location: -529.036194, 329.581604, 1246.518433 $Orientation: -0.858596, 0.000000, -0.512652, 0.167886, 0.944856, -0.281178, 0.484383, -0.327486, -0.811250 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Blue 3 ;! Object #10 $Class: GTF Ulysses $Team: Traitor $Location: -602.439758, 215.869263, -2123.855957 $Orientation: 0.828852, 0.000000, -0.559468, 0.179329, 0.947237, 0.265676, 0.529948, -0.320535, 0.785119 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Blue 4 ;! Object #11 $Class: GTF Ulysses $Team: Traitor $Location: 610.465088, 248.294571, -1314.246094 $Orientation: 0.807057, 0.000000, 0.590473, -0.187352, 0.948328, 0.256073, -0.559962, -0.317292, 0.765355 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 #Wings ;! 3 total $Name: Green $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Green 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( true ) $Ships: ( ;! 4 total "Green 1" "Green 2" "Green 3" "Green 4" ) +Hotkey: 0 +Flags: ( ) $Name: Red $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Red 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Red 1" "Red 2" "Red 3" "Red 4" ) +Hotkey: 1 +Flags: ( ) $Name: Blue $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Blue 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Blue 1" "Blue 2" "Blue 3" "Blue 4" ) +Hotkey: 2 +Flags: ( ) #Events ;! 1 total $Formula: ( every-time ( true ) ( modify-variable @Blue1[0] ( num_kills "Blue 1" ) ) ( modify-variable @Blue2[0] ( num_kills "Blue 2" ) ) ( modify-variable @Blue3[0] ( num_kills "Blue 3" ) ) ( modify-variable @Blue4[0] ( num_kills "Blue 4" ) ) ( modify-variable @Green1[0] ( num_kills "Green 1" ) ) ( modify-variable @Green2[0] ( num_kills "Green 2" ) ) ( modify-variable @Green3[0] ( num_kills "Green 3" ) ) ( modify-variable @Green4[0] ( num_kills "Green 4" ) ) ( modify-variable @Red1[0] ( num_kills "Red 1" ) ) ( modify-variable @Red2[0] ( num_kills "Red 2" ) ) ( modify-variable @Red3[0] ( num_kills "Red 3" ) ) ( modify-variable @Red4[0] ( num_kills "Red 4" ) ) ) +Name: Score +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Goal name $MessageNew: XSTR("Score as many kills as possible during mission", 361) $end_multi_text $Formula: ( has-time-elapsed 99999 ) #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 0 $Ambient light level: 65793 $Bitmap List: $Sun: misc_sun_yellow +Angles: 6.108647 0.000000 0.785398 +Scale: 2.000000 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End