========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -ambient_factor 65 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -warp_flash -snd_preload -mod Zathras,SCP -tbp -no_warn -fps -window -res Building file index... Found root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851 Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242 Found root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' with a checksum of 0xbda39a14 Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491 Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819 Found root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' with a checksum of 0xc9d34e0e Found root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' with a checksum of 0x7e5ca08a Found root pack 'C:\Program Files\The Babylon Project\eatraining.vp' with a checksum of 0x595c32d0 Found root pack 'C:\Program Files\The Babylon Project\EBW.vp' with a checksum of 0xd56d6d9e Found root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' with a checksum of 0x118777f4 Found root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' with a checksum of 0x7d8e6d5c Found root pack 'C:\Program Files\The Babylon Project\Infestation.vp' with a checksum of 0x0208547c Found root pack 'C:\Program Files\The Babylon Project\Operations.vp' with a checksum of 0x0495bf29 Found root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\Survivor.vp' with a checksum of 0xc81f3998 Found root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' with a checksum of 0xe887836e Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964 Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004 Found root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35 Found root pack 'C:\Program Files\The Babylon Project\trail of light.vp' with a checksum of 0xe46f3b5e Searching root 'C:\Program Files\The Babylon Project\Zathras\' ... 38 files Searching root 'C:\Program Files\The Babylon Project\SCP\' ... 116 files Searching root 'C:\Program Files\The Babylon Project\' ... 455 files Searching root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' ... 76 files Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' ... 188 files Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' ... 724 files Searching root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' ... 7607 files Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' ... 21 files Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' ... 38 files Searching root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' ... 456 files Searching root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' ... 96 files Searching root pack 'C:\Program Files\The Babylon Project\eatraining.vp' ... 91 files Searching root pack 'C:\Program Files\The Babylon Project\EBW.vp' ... 610 files Searching root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' ... 1 files Searching root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' ... 45 files Searching root pack 'C:\Program Files\The Babylon Project\Infestation.vp' ... 125 files Searching root pack 'C:\Program Files\The Babylon Project\Operations.vp' ... 94 files Searching root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\Survivor.vp' ... 53 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' ... 21 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' ... 11 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' ... 16 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' ... 26 files Searching root pack 'C:\Program Files\The Babylon Project\trail of light.vp' ... 2 files Searching root 'd:\' ... 0 files Found 28 roots and 10922 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 640x480 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9800 PRO OpenGL Version : 2.1.8086 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'SCP-sdf.tbm' ... ANI radar1 with size 130x106 (17.2% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps. BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps. BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps. BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps. TBM => Starting parse of 'additional-shp.tbm' ... WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used Please check also the debug log as it may contain other ship classes which are over the limit" at ship.cpp:3089 Warning: Too many ship classes before 'Ivanova's Aurora' Warning: Too many ship classes before 'DI Thorun' Warning: Too many ship classes before 'TS Fighter' Warning: Too many ship classes before 'EA Avenger' Warning: Too many ship classes before 'Babylon 4 (S1)' Warning: Too many ship classes before 'KI Lordship' Warning: Too many ship classes before 'MR Thoughtforce' Warning: Too many ship classes before 'TS Dark Knife' Warning: Too many ship classes before 'TR Triumviron' Warning: Too many ship classes before 'DI Sekhmet' Warning: Too many ship classes before 'TS Capital' TBM => Starting parse of 'Zathras-shp.tbm' ... Warning: Too many ship classes before 'Earth Landscape' Warning: Too many ship classes before 'Blueish Landscape' Warning: Too many ship classes before 'DF Sky Serpent MK1' BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps. TBM => Starting parse of 'fubar-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 1982 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.504 (0.504) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI b5render.ani with size 640x360 (29.7% wasted) Frame 0 too long!!: frametime = 1.166 (1.166) Frame 0 too long!!: frametime = 0.526 (0.526) Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1) ANI pxologo.ani with size 124x89 (30.5% wasted) Frame 0 too long!!: frametime = 2.515 (2.515) Frame 0 too long!!: frametime = 1.083 (1.083) Frame 0 too long!!: frametime = 10.049 (10.049) Frame 0 too long!!: frametime = 0.463 (0.463) Frame 0 too long!!: frametime = 0.253 (0.253) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Frame 0 too long!!: frametime = 0.354 (0.354) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Frame 0 too long!!: frametime = 1.670 (1.670) Frame 0 too long!!: frametime = 0.464 (0.464) Someone passed an extension to bm_load for file 'vasudan1.pcx' Frame 0 too long!!: frametime = 2.215 (2.215) Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_MULTI_JOIN_GAME (14) Someone passed an extension to bm_load for file 'Ter0004.pcx' Someone passed an extension to bm_load for file 'vasudan1.pcx' Frame 0 too long!!: frametime = 2.470 (2.470) Frame 0 too long!!: frametime = 2.204 (2.204) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26) Frame 0 too long!!: frametime = 2.855 (2.855) =================== STARTING LEVEL LOAD ================== ANI Loading.ani with size 515x26 (18.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps. BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0x80fee7f5 -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0x73ebef3f -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'FUBAR_MT13.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 196 Ending mission message count : 196 Current soundtrack set to -1 in event_music_reset_choices Loading model 'v-fighter.pof' IBX: Found a good IBX to read for 'v-fighter.pof'. IBX-DEBUG => POF checksum: 0xb03d51a4, IBX checksum: 0x432c2a03 -- "v-fighter.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). OpenGL: Created 512x512 FBO! ANI lock1 with size 35x33 (48.4% wasted) ANI lockspin with size 63x63 (1.6% wasted) ANI energy2 with size 54x60 (6.3% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI toparc1 with size 157x37 (42.2% wasted) ANI toparc3 with size 25x18 (43.8% wasted) ANI leftarc with size 64x157 (38.7% wasted) ANI rightarc1 with size 64x157 (38.7% wasted) ANI reticle1 with size 25x19 (40.6% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x2746ad28 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-eacrewshuttle with size 112x93 (27.3% wasted) Loading model 'crewshuttle.pof' IBX: Found a good IBX to read for 'crewshuttle.pof'. IBX-DEBUG => POF checksum: 0x13fe2d74, IBX checksum: 0x3c22a290 -- "crewshuttle.pof" ANI shield-crritan with size 112x93 (27.3% wasted) Loading model 'cratmshuttle.pof' IBX: Found a good IBX to read for 'cratmshuttle.pof'. IBX-DEBUG => POF checksum: 0xa1c8461b, IBX checksum: 0xa72025f1 -- "cratmshuttle.pof" ANI shield-mflintira with size 112x93 (27.3% wasted) Loading model 'lintira.pof' IBX: Found a good IBX to read for 'lintira.pof'. IBX-DEBUG => POF checksum: 0x04375951, IBX checksum: 0x12c6d38a -- "lintira.pof" ANI shield-vefighter with size 112x93 (27.3% wasted) BMPMAN: Found EFF (vorlon01.eff) with 7 frames at 55 fps. BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps. Loading model 'valasdil.pof' IBX: Found a good IBX to read for 'valasdil.pof'. IBX-DEBUG => POF checksum: 0x7297ecbb, IBX checksum: 0xc9d5794b -- "valasdil.pof" Model valasdil.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'nothing.pof' IBX: Found a good IBX to read for 'nothing.pof'. IBX-DEBUG => POF checksum: 0x307871d7, IBX checksum: 0x4d993d84 -- "nothing.pof" Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI radar1.ani with size 130x106 (17.2% wasted) ANI lock1.ani with size 35x33 (48.4% wasted) ANI energy2.ani with size 54x60 (6.3% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI toparc1.ani with size 157x37 (42.2% wasted) ANI toparc3.ani with size 25x18 (43.8% wasted) ANI leftarc.ani with size 64x157 (38.7% wasted) ANI rightarc1.ani with size 64x157 (38.7% wasted) ANI reticle1.ani with size 25x19 (40.6% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted) ANI shield-crritan.ani with size 112x93 (27.3% wasted) ANI shield-mflintira.ani with size 112x93 (27.3% wasted) ANI shield-vefighter.ani with size 112x93 (27.3% wasted) User bitmap 'TMP515x26+16' User bitmap 'TMP515x26+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1587/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 337, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 43.005 (43.005) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI BriefMap with size 573x249 (2.7% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI vid-vefighter.ani with size 350x230 (10.2% wasted) ANI IconScalpel with size 56x24 (25.0% wasted) Loading model 'nothing_tech.pof' IBX: Found a good IBX to read for 'nothing_tech.pof'. IBX-DEBUG => POF checksum: 0x29e9e82b, IBX checksum: 0xea6d4640 -- "nothing_tech.pof" Model nothing_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI scalpel.ani with size 202x185 (27.7% wasted) ANI bicon-tacfighter with size 30x20 (37.5% wasted) ANI bicon-tacfighter.ani with size 30x20 (37.5% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) AUDIOSTR => ErrorExit for ::Create() on wave file: MT_DAlpha Frame 0 too long!!: frametime = 1.245 (1.245) Frame 0 too long!!: frametime = 1.400 (1.400) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10) ANI Count.ani with size 186x122 (4.7% wasted) Frame 0 too long!!: frametime = 0.317 (0.317) Frame 0 too long!!: frametime = 0.473 (0.473) Frame 0 too long!!: frametime = 2.921 (2.921) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 151.065 Frame 1 too long!!: frametime = 0.561 (0.561) Frame 12 too long!!: frametime = 0.281 (0.281) Frame 14 too long!!: frametime = 0.383 (0.383) Frame 22 too long!!: frametime = 0.549 (0.549) Frame 50 too long!!: frametime = 0.538 (0.538) Frame 52 too long!!: frametime = 0.408 (0.408) Frame 55 too long!!: frametime = 0.485 (0.485) Frame 136 too long!!: frametime = 0.255 (0.255) Frame 140 too long!!: frametime = 0.699 (0.699) Frame 147 too long!!: frametime = 0.592 (0.592) Frame 158 too long!!: frametime = 0.496 (0.496) Frame 173 too long!!: frametime = 0.460 (0.460) Frame 186 too long!!: frametime = 0.254 (0.254) Frame 195 too long!!: frametime = 0.300 (0.300) Frame 243 too long!!: frametime = 0.525 (0.525) Frame 258 too long!!: frametime = 0.584 (0.584) Frame 263 too long!!: frametime = 0.401 (0.401) Frame 272 too long!!: frametime = 0.340 (0.340) Frame 314 too long!!: frametime = 0.364 (0.364) Frame 343 too long!!: frametime = 0.534 (0.534) Network Killing off Zeta 1 Frame 391 too long!!: frametime = 0.990 (0.990) Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Throwing out event 25 because of state set from 2 to 18 BEAM : killing beam because of invalid parent object TYPE! BEAM : killing beam because of invalid parent object TYPE! Frame 401 too long!!: frametime = 0.351 (0.351) Frame 439 too long!!: frametime = 0.300 (0.300) Frame 469 too long!!: frametime = 0.284 (0.284) 470 frames executed in 30.004 seconds, 15.665 frames per second. Frame 486 too long!!: frametime = 0.268 (0.268) Frame 497 too long!!: frametime = 0.283 (0.283) Frame 553 too long!!: frametime = 0.265 (0.265) Network Killing off Alpha 1 Frame 585 too long!!: frametime = 0.273 (0.273) Frame 589 too long!!: frametime = 0.277 (0.277) Frame 623 too long!!: frametime = 0.334 (0.334) Frame 652 too long!!: frametime = 0.266 (0.266) Frame 661 too long!!: frametime = 0.287 (0.287) Network Killing off Alpha 2 Network Killing off Alpha 3 Frame 691 too long!!: frametime = 0.257 (0.257) Frame 699 too long!!: frametime = 0.375 (0.375) Frame 710 too long!!: frametime = 0.379 (0.379) Frame 714 too long!!: frametime = 0.251 (0.251) Frame 795 too long!!: frametime = 0.328 (0.328) Frame 795 too long!!: frametime = 0.504 (0.504) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_DEATH_DIED (18) Int3(): From e:\storage\fso\fs2_open\code\playerman\playercontrol.cpp at line 2723