========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -ambient_factor 65 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -normal -3dshockwave -no_vsync -ballistic_gauge -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod Zathras -tbp -no_set_gamma -no_warn -fps Building file index... Found root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851 Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242 Found root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' with a checksum of 0xbda39a14 Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491 Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819 Found root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' with a checksum of 0xc9d34e0e Found root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' with a checksum of 0x7e5ca08a Found root pack 'C:\Program Files\The Babylon Project\eatraining.vp' with a checksum of 0x595c32d0 Found root pack 'C:\Program Files\The Babylon Project\EBW.vp' with a checksum of 0xd56d6d9e Found root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' with a checksum of 0x118777f4 Found root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' with a checksum of 0x7d8e6d5c Found root pack 'C:\Program Files\The Babylon Project\Infestation.vp' with a checksum of 0x0208547c Found root pack 'C:\Program Files\The Babylon Project\Operations.vp' with a checksum of 0xfc82bb68 Found root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\Survivor.vp' with a checksum of 0xc81f3998 Found root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' with a checksum of 0xe887836e Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964 Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004 Found root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35 Found root pack 'C:\Program Files\The Babylon Project\trail of light.vp' with a checksum of 0xe46f3b5e Found root pack 'C:\Program Files\The Babylon Project\data\missions\POB.vp' with a checksum of 0xde59bf96 Searching root 'C:\Program Files\The Babylon Project\Zathras\' ... 198 files Searching root 'C:\Program Files\The Babylon Project\' ... 118 files Searching root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' ... 76 files Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' ... 188 files Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' ... 724 files Searching root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' ... 7607 files Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' ... 21 files Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' ... 38 files Searching root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' ... 456 files Searching root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' ... 96 files Searching root pack 'C:\Program Files\The Babylon Project\eatraining.vp' ... 91 files Searching root pack 'C:\Program Files\The Babylon Project\EBW.vp' ... 610 files Searching root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' ... 1 files Searching root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' ... 45 files Searching root pack 'C:\Program Files\The Babylon Project\Infestation.vp' ... 125 files Searching root pack 'C:\Program Files\The Babylon Project\Operations.vp' ... 89 files Searching root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\Survivor.vp' ... 53 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' ... 21 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' ... 11 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' ... 16 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' ... 26 files Searching root pack 'C:\Program Files\The Babylon Project\trail of light.vp' ... 2 files Searching root pack 'C:\Program Files\The Babylon Project\data\missions\POB.vp' ... 8 files Searching root 'f:\' ... 0 files Found 28 roots and 10632 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1440x900 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce Go 7300/PCI/SSE2 OpenGL Version : 2.1.2 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Shader in_error! Disabling GLSL! Max texture units: 4 (4) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps. BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps. BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps. BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps. TBM => Starting parse of 'additional-shp.tbm' ... TBM => Starting parse of 'Zathras-shp.tbm' ... BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 479 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'ravens.pcx' ANI 2_b5render.ani with size 1024x576 (43.8% wasted) ANI 2_Exit.ani with size 338x25 (21.9% wasted) ANI 2_Pilot.ani with size 337x25 (21.9% wasted) ANI 2_Continue.ani with size 337x25 (21.9% wasted) ANI 2_Techdata.ani with size 337x25 (21.9% wasted) ANI 2_Options.ani with size 337x25 (21.9% wasted) ANI 2_Campaign.ani with size 338x25 (21.9% wasted) Frame 0 too long!!: frametime = 0.429 (0.429) Frame 0 too long!!: frametime = 0.348 (0.348) Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) Frame 0 too long!!: frametime = 0.646 (0.646) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Frame 0 too long!!: frametime = 0.390 (0.390) Someone passed an extension to bm_load for file '242suicide.pcx' Frame 0 too long!!: frametime = 2.218 (2.218) Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_MULTI_JOIN_GAME (14) Someone passed an extension to bm_load for file 'Ter0003.pcx' Someone passed an extension to bm_load for file 'ravens.pcx' Frame 0 too long!!: frametime = 0.539 (0.539) Frame 0 too long!!: frametime = 0.497 (0.497) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps. BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0xbcfa767e -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0x074c65f2 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'FUBAR_MT18.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 196 Ending mission message count : 196 Current soundtrack set to -1 in event_music_reset_choices Loading model 'v-fighter.pof' IBX: Found a good IBX to read for 'v-fighter.pof'. IBX-DEBUG => POF checksum: 0x3490d7ea, IBX checksum: 0x0b194ed8 -- "v-fighter.pof" Model v-fighter.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'v-dread.pof' IBX: Found a good IBX to read for 'v-dread.pof'. IBX-DEBUG => POF checksum: 0x8ad6ef45, IBX checksum: 0x445238e4 -- "v-dread.pof" BMPMAN: Found EFF (vorlonblue-glow.eff) with 21 frames at 84 fps. BMPMAN: Found EFF (ea-debris01-glow.eff) with 53 frames at 7 fps. Potential problem found: Unrecognized type subsystem 'petal01a', believed to be in ship v-dread.pof Potential problem found: Unrecognized type subsystem 'petal02a', believed to be in ship v-dread.pof Potential problem found: Unrecognized type subsystem 'petal03a', believed to be in ship v-dread.pof Potential problem found: Unrecognized type subsystem 'petal04a', believed to be in ship v-dread.pof Potential problem found: Unrecognized type subsystem 'petal05a', believed to be in ship v-dread.pof Potential problem found: Unrecognized type subsystem 'petal06a', believed to be in ship v-dread.pof Potential problem found: Unrecognized type subsystem 'petal07a', believed to be in ship v-dread.pof Potential problem found: Unrecognized type subsystem 'petal08a', believed to be in ship v-dread.pof Potential problem found: Unrecognized type subsystem 'antennae01a', believed to be in ship v-dread.pof Potential problem found: Unrecognized type subsystem 'antennae02a', believed to be in ship v-dread.pof Allocating space for at least 48 new ship subsystems ... a total of 200 is now available (48 in-use). Allocating space for at least 48 new ship subsystems ... a total of 400 is now available (240 in-use). WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x31 (3.1% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3c5c6a1d -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 99 new ship subsystems ... a total of 600 is now available (328 in-use). About to page in ships! ANI shield-eacrewshuttle with size 112x93 (27.3% wasted) Loading model 'crewshuttle.pof' IBX: Found a good IBX to read for 'crewshuttle.pof'. IBX-DEBUG => POF checksum: 0x9047c6d5, IBX checksum: 0x033ddebc -- "crewshuttle.pof" Model crewshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-crritan with size 112x93 (27.3% wasted) Loading model 'cratmshuttle.pof' IBX: Found a good IBX to read for 'cratmshuttle.pof'. IBX-DEBUG => POF checksum: 0x03f8eaec, IBX checksum: 0xf5c805bd -- "cratmshuttle.pof" Model cratmshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-mflintira with size 112x93 (27.3% wasted) Loading model 'lintira.pof' IBX: Found a good IBX to read for 'lintira.pof'. IBX-DEBUG => POF checksum: 0x8dca61a8, IBX checksum: 0x4bae1023 -- "lintira.pof" Model lintira.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-vefighter with size 112x93 (27.3% wasted) BMPMAN: Found EFF (vorlon01.eff) with 7 frames at 55 fps. Loading model 'nothing.pof' IBX: Found a good IBX to read for 'nothing.pof'. IBX-DEBUG => POF checksum: 0x307871d7, IBX checksum: 0x4d993d84 -- "nothing.pof" Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x4b30798e -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x5ba55a34 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x31 (3.1% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted) ANI shield-crritan.ani with size 112x93 (27.3% wasted) ANI shield-mflintira.ani with size 112x93 (27.3% wasted) ANI shield-vefighter.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1662/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 339, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 16.473 (16.473) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI 2_vid-vefighter.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-vefighter.ani ANI IconScalpel with size 56x24 (25.0% wasted) Loading model 'nothing_tech.pof' IBX: Found a good IBX to read for 'nothing_tech.pof'. IBX-DEBUG => POF checksum: 0x29e9e82b, IBX checksum: 0xcecbbd66 -- "nothing_tech.pof" Model nothing_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI 2_scalpel.ani with size 332x304 (40.6% wasted) ANI bicon-tacfighter with size 30x20 (37.5% wasted) ANI bicon-tacfighter.ani with size 30x20 (37.5% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI bicon-tacstarbase with size 54x54 (15.6% wasted) ANI bicon-tacstarbase.ani with size 54x54 (15.6% wasted) AUDIOSTR => ErrorExit for ::Create() on wave file: MT_DAlpha Frame 0 too long!!: frametime = 0.863 (0.863) Frame 0 too long!!: frametime = 0.288 (0.288) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI IconScalpel.ani with size 56x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.270 (0.270) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 Frame 0 too long!!: frametime = 0.413 (0.413) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 97.852 Frame 1 too long!!: frametime = 0.284 (0.284) Frame 17 too long!!: frametime = 0.253 (0.253) Frame 21 too long!!: frametime = 0.261 (0.261) ANI b5-pilota.ani with size 160x120 (6.3% wasted) Frame 59 too long!!: frametime = 0.274 (0.274) Frame 60 too long!!: frametime = 0.251 (0.251) Frame 61 too long!!: frametime = 0.277 (0.277) Frame 62 too long!!: frametime = 0.259 (0.259) Frame 87 too long!!: frametime = 0.271 (0.271) Frame 90 too long!!: frametime = 0.281 (0.281) Frame 91 too long!!: frametime = 0.254 (0.254) Frame 92 too long!!: frametime = 0.257 (0.257) Frame 93 too long!!: frametime = 0.304 (0.304) Frame 94 too long!!: frametime = 0.269 (0.269) Frame 95 too long!!: frametime = 0.275 (0.275) Frame 96 too long!!: frametime = 0.252 (0.252) Frame 117 too long!!: frametime = 0.273 (0.273) Frame 118 too long!!: frametime = 0.269 (0.269) Frame 119 too long!!: frametime = 0.264 (0.264) Frame 121 too long!!: frametime = 0.270 (0.270) Frame 122 too long!!: frametime = 0.279 (0.279) Frame 123 too long!!: frametime = 0.334 (0.334) Frame 124 too long!!: frametime = 0.314 (0.314) Frame 125 too long!!: frametime = 0.255 (0.255) Frame 142 too long!!: frametime = 0.342 (0.342) Frame 143 too long!!: frametime = 0.313 (0.313) Frame 144 too long!!: frametime = 0.288 (0.288) Frame 145 too long!!: frametime = 0.318 (0.318) Frame 146 too long!!: frametime = 0.314 (0.314) Frame 147 too long!!: frametime = 0.285 (0.285) Frame 148 too long!!: frametime = 0.306 (0.306) Frame 149 too long!!: frametime = 0.327 (0.327) Frame 165 too long!!: frametime = 0.302 (0.302) Frame 166 too long!!: frametime = 0.336 (0.336) 167 frames executed in 30.001 seconds, 5.566 frames per second. Frame 167 too long!!: frametime = 0.320 (0.320) Frame 168 too long!!: frametime = 0.339 (0.339) Frame 169 too long!!: frametime = 0.342 (0.342) Frame 170 too long!!: frametime = 0.301 (0.301) Frame 171 too long!!: frametime = 0.301 (0.301) Frame 172 too long!!: frametime = 0.320 (0.320) Network Killing off Zeta 4 Frame 194 too long!!: frametime = 0.271 (0.271) Frame 195 too long!!: frametime = 0.265 (0.265) Frame 196 too long!!: frametime = 0.271 (0.271) Frame 197 too long!!: frametime = 0.277 (0.277) Frame 198 too long!!: frametime = 0.273 (0.273) Frame 199 too long!!: frametime = 0.274 (0.274) Frame 200 too long!!: frametime = 0.260 (0.260) Frame 201 too long!!: frametime = 0.290 (0.290) Frame 202 too long!!: frametime = 0.268 (0.268) Network Killing off Zeta 2 Frame 220 too long!!: frametime = 0.277 (0.277) Frame 221 too long!!: frametime = 0.253 (0.253) Frame 223 too long!!: frametime = 0.257 (0.257) ANI b5-pilotb.ani with size 160x120 (6.3% wasted) Frame 224 too long!!: frametime = 0.330 (0.330) Frame 226 too long!!: frametime = 0.291 (0.291) WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 Frame 227 too long!!: frametime = 0.289 (0.289) Frame 228 too long!!: frametime = 0.315 (0.315) Network Killing off Zeta 3 ANI b5-deathc.ani with size 160x120 (6.3% wasted) WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 Frame 251 too long!!: frametime = 0.255 (0.255) Frame 252 too long!!: frametime = 0.264 (0.264) Frame 253 too long!!: frametime = 0.265 (0.265) Frame 254 too long!!: frametime = 0.275 (0.275) Frame 255 too long!!: frametime = 0.260 (0.260) Frame 258 too long!!: frametime = 0.264 (0.264) Frame 260 too long!!: frametime = 0.285 (0.285) Frame 279 too long!!: frametime = 0.315 (0.315) Frame 280 too long!!: frametime = 0.275 (0.275) Frame 281 too long!!: frametime = 0.287 (0.287) Frame 282 too long!!: frametime = 0.264 (0.264) Frame 283 too long!!: frametime = 0.270 (0.270) Frame 284 too long!!: frametime = 0.259 (0.259) WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 Frame 285 too long!!: frametime = 0.330 (0.330) Frame 286 too long!!: frametime = 0.267 (0.267) Frame 287 too long!!: frametime = 0.288 (0.288) Frame 360 too long!!: frametime = 0.303 (0.303) Frame 361 too long!!: frametime = 0.297 (0.297) Frame 362 too long!!: frametime = 0.295 (0.295) Frame 363 too long!!: frametime = 0.307 (0.307) Frame 364 too long!!: frametime = 0.295 (0.295) Frame 365 too long!!: frametime = 0.285 (0.285) Frame 366 too long!!: frametime = 0.319 (0.319) Network Killing off Alpha 4 Frame 399 too long!!: frametime = 0.258 (0.258) Network Killing off Zeta 1 Frame 400 too long!!: frametime = 0.261 (0.261) Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Throwing out event 25 because of state set from 2 to 18 BEAM : killing beam because of invalid parent object TYPE! BEAM : killing beam because of invalid parent object TYPE! WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 Frame 465 too long!!: frametime = 0.259 (0.259) Frame 475 too long!!: frametime = 0.251 (0.251) Frame 502 too long!!: frametime = 0.254 (0.254) Frame 530 too long!!: frametime = 0.283 (0.283) Frame 531 too long!!: frametime = 0.289 (0.289) Frame 533 too long!!: frametime = 0.264 (0.264) Frame 537 too long!!: frametime = 0.257 (0.257) Frame 539 too long!!: frametime = 0.262 (0.262) Frame 590 too long!!: frametime = 0.275 (0.275) Frame 613 too long!!: frametime = 0.342 (0.342) Frame 614 too long!!: frametime = 0.310 (0.310) Frame 615 too long!!: frametime = 0.257 (0.257) Frame 616 too long!!: frametime = 0.339 (0.339) Frame 617 too long!!: frametime = 0.255 (0.255) Frame 618 too long!!: frametime = 0.263 (0.263) Frame 620 too long!!: frametime = 0.278 (0.278) Frame 621 too long!!: frametime = 0.272 (0.272) Network Killing off Alpha 1 Network Killing off Alpha 2 Network Killing off Alpha 3 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 Frame 659 too long!!: frametime = 0.251 (0.251) Frame 661 too long!!: frametime = 0.271 (0.271) Frame 665 too long!!: frametime = 0.262 (0.262) WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 Frame 689 too long!!: frametime = 0.278 (0.278) Frame 690 too long!!: frametime = 0.256 (0.256) Frame 691 too long!!: frametime = 0.263 (0.263) Frame 692 too long!!: frametime = 0.279 (0.279) WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 Frame 693 too long!!: frametime = 0.304 (0.304) Frame 695 too long!!: frametime = 0.262 (0.262) Frame 697 too long!!: frametime = 0.286 (0.286) Network Killing off Zeta 2 Network Killing off Alpha 4 Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_DEATH_DIED (18) Unloading in mission messages Frame 714 too long!!: frametime = 1.150 (1.150) Frame 714 too long!!: frametime = 0.386 (0.386) WARNING: "Support Ship Vorlon (crewshuttle.pof) has a null moment of inertia!" at ship.cpp:5717 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5717 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 ASSERTION: "new_item != &Beam_free_list" at beam.cpp:961 Network Killing off Zeta 3 AUDIOSTR => ErrorExit for ::Create() on wave file: MT_Tie Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_DEBRIEF (27) Got event GS_EVENT_PXO (63) in state GS_STATE_MULTI_JOIN_GAME (14) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_PXO (49) ANI 2_b5render.ani with size 1024x576 (43.8% wasted) ANI 2_Exit.ani with size 338x25 (21.9% wasted) ANI 2_Pilot.ani with size 337x25 (21.9% wasted) ANI 2_Continue.ani with size 337x25 (21.9% wasted) ANI 2_Techdata.ani with size 337x25 (21.9% wasted) ANI 2_Options.ani with size 337x25 (21.9% wasted) ANI 2_Campaign.ani with size 338x25 (21.9% wasted) Frame 714 too long!!: frametime = 0.467 (0.467) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... ... Log closed, Tue Mar 03 01:31:04 2009