#Mission Info $Version: 0.10 $Name: XSTR("The Path of Blood (8 player)", -1) $Author: IPAndrews $Created: 05/30/08 at 23:03:03 $Modified: 01/31/09 at 02:56:05 $Notes: This mission requires The Babylon Project 3.4b and FS2_Open 3.6.10 from The FreeSpace 2 Source Code Project.$End Notes: $Mission Desc: XSTR("Mission 1 of the Path of Blood multiplayer co-operative mini campaign. Balanced for 1-8 players. The Drala Fi assaults the Earth Alliance base in the Jericho system in the first days of the Earth Minbari War.", -1) $end_multi_text +Game Type Flags: 10 +Flags: 144 +Num Players: 8 +Num Respawns: 3 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -19.244436, 459.382629, 32.997494 +Viewer orient: 0.998524, 0.000004, -0.054304, 0.036111, 0.746806, 0.664061, 0.040557, -0.665042, 0.745704 $Starting wing names: ( "Sinar" "Den'tha" "Shah" ) $Squadron wing names: ( "Sinar" "Den'tha" "Shah" "Ner" "Te'betov" ) $Team-versus-team wing names: ( "Sinar" "Den'tha" ) ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: TBP #Sexp_variables $Variables: ( 0 "arg" "" "string" 1 "Cap" "28" "number" 2 "DralaFiHull" "100" "number" "campaign-persistent" 3 "Enemies" "1" "number" 4 "Humans" "21" "number" 5 "wing" "" "string" 86 "Sinar 1" "0" "block" 87 "Sinar 1" "610000" "block" 88 "EA Vindicator" "0" "block" 89 "EA Vindicator" "300000" "block" 90 "EA Gargoyle" "0" "block" 91 "EA Gargoyle" "300000" "block" 92 "EA Vancouver" "0" "block" 93 "EA Vancouver" "150000" "block" 94 "EA Roswell" "0" "block" 95 "EA Roswell" "150000" "block" 96 "MF Emfili" "0" "block" 97 "MF Emfili" "400000" "block" 98 "MF Linn Ath'anla" "0" "block" 99 "MF Linn Ath'anla" "400000" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("The $g warrior $g caste have begun incursions into $r Earth $r Alliance space. Here aboard the $g Wind $g Sword clan war cruiser $g Drala $g Fi, we will play a key role in an assault on the Earther's outpost in the Jericho system. Scouts report the Humans know we are coming and are in the midst of an $h evacuation. We must quickly to cleanse the area before the enemy is able to withdraw.", -1) $end_multi_text $voice: none.wav $camera_pos: -10894.388672, 27351.302734, 22.848824 $camera_orient: -0.004100, 0.000004, 0.999992, -0.999454, -0.032781, -0.004098, 0.032781, -0.999463, 0.000139 $camera_time: 500 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: $class: Jumpgate vortex generator $pos: -10043.091797, 0.022504, 11029.963867 $label: Jumpgate +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: MF Sharlin $pos: -10013.742188, 1250.000122, -17678.449219 $label: MF Drala Fi +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: EA Orion $pos: -9896.504883, -500.000153, 27.065254 $label: EA Jericho Station +id: 3 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: EA Crew Shuttle $pos: -9914.913086, 12.499221, 5812.975586 $label: Escaping Ships +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: MF Sharlin $pos: -31793.976563, 9999.994141, -20390.949219 $label: MF Linn Ath'anla +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: MF Sharlin $pos: -41000.695313, 7500.005371, -22701.750000 $label: MF Emfili +id: 7 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: EA Nova $pos: -9706.584961, -0.011532, -9482.770508 $label: EA Gargoyle +id: 8 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: EA Hyperion $pos: -6422.271484, 6000.005371, 5413.119629 $label: EA Roswell +id: 11 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: EA Nova $pos: -5268.495117, -0.007150, -5215.238770 $label: EA Eisenhower +id: 12 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: EA Poseidon $pos: -11305.078125, 11000.002930, -3400.587891 $label: EA Vindicator +id: 13 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: EA Hyperion $pos: -11628.143555, 8000.001953, 4494.230957 $label: EA Vancouver +id: 15 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $g Wing $g Sword war cruisers $g Linn $g Ath'anla and $g Emfili jumped into the $r Jericho system a distance from the station. Enemy warships have closed to attack leaving the station and escaping ships relatively undefended. Paving the way for the $g Drala $g Fi.", -1) $end_multi_text $voice: none.wav $camera_pos: -10894.388672, 27351.302734, 22.848824 $camera_orient: -0.004100, 0.000004, 0.999992, -0.878001, 0.478645, -0.003602, -0.478641, -0.878008, -0.001959 $camera_time: 500 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: $class: Jumpgate vortex generator $pos: -10043.091797, 0.022504, 11029.963867 $label: Jumpgate +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: MF Sharlin $pos: -10013.742188, 1250.000122, -17678.449219 $label: MF Drala Fi +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: EA Orion $pos: -9874.050781, -499.998505, 282.018250 $label: EA Jericho Station +id: 3 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: EA Crew Shuttle $pos: -9914.913086, 12.499221, 5812.975586 $label: Escaping Ships +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: MF Sharlin $pos: -22094.806641, 9999.986328, -2938.068848 $label: MF Linn Ath'anla +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: MF Sharlin $pos: -23681.371094, 7500.005859, 2523.306641 $label: MF Emfili +id: 7 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: EA Nova $pos: -20854.308594, -0.011476, -9487.408203 $label: EA Gargoyle +id: 8 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: EA Hyperion $pos: -18684.091797, 6000.005371, 7002.212402 $label: EA Roswell +id: 11 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: EA Nova $pos: -9768.500000, -0.008299, -6664.664063 $label: EA Eisenhower +id: 12 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: EA Poseidon $pos: -16864.552734, 11000.003906, -1792.651733 $label: EA Vindicator +id: 13 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: EA Hyperion $pos: -17937.201172, 8000.001465, 2150.032959 $label: EA Vancouver +id: 15 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $g Drala $g Fi will jump into the system near the station. Our mission is to $h obliterate $h the $h station, the $h destroyer defending the station, and $h escaping $h ships fleeing the station before they reach the local jumpgate. In $g Valen's name. None must survive.", -1) $end_multi_text $voice: none.wav $camera_pos: -10894.388672, 27351.302734, 22.848824 $camera_orient: -0.004100, 0.000004, 0.999992, -0.999454, -0.032781, -0.004098, 0.032781, -0.999463, 0.000139 $camera_time: 500 $num_lines: 3 $line_start: 1 $line_end: 8 $line_start: 1 $line_end: 12 $line_start: 1 $line_end: 2 $num_icons: 13 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: $class: Jumpgate vortex generator $pos: -10043.091797, 0.022504, 11029.963867 $label: Jumpgate +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: MF Sharlin $pos: -12012.252930, 1249.999512, -9319.234375 $label: MF Drala Fi +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: EA Crew Shuttle $pos: -9914.913086, 12.499221, 5812.975586 $label: Escaping Ships +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: MF Sharlin $pos: -22094.806641, 9999.986328, -2938.068848 $label: MF Linn Ath'anla +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: MF Sharlin $pos: -23681.371094, 7500.005859, 2523.306641 $label: MF Emfili +id: 7 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: EA Nova $pos: -20854.308594, -0.011476, -9487.408203 $label: EA Gargoyle +id: 8 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: EA Poseidon $pos: -14382.122070, 11000.004883, -15156.990234 $label: EA Vindicator +id: 9 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: EA Hyperion $pos: -18684.091797, 6000.005371, 7002.212402 $label: EA Roswell +id: 11 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: EA Nova $pos: -6436.789551, -0.007797, -5414.777344 $label: EA Eisenhower +id: 12 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: EA Poseidon $pos: -16864.552734, 11000.003906, -1792.651733 $label: EA Vindicator +id: 13 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: EA Hyperion $pos: -32027.441406, 8000.001465, 4038.418457 $label: EA Vancouver +id: 14 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: EA Hyperion $pos: -17937.201172, 8000.001465, 2150.032959 $label: EA Vancouver +id: 15 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: EA Orion $pos: -9896.504883, -500.000153, 27.065254 $label: EA Jericho Station +id: 3 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Destroy Enemy" 0 ) $Multi text XSTR("Our warriors fought bravely today. The is a glorious day for the Minbari as we begin this our holy war. None left the field of battle. As it should be. As they deserve. The Jericho system is ours but we have no need for their space. Only their lives. So we will continue on from this place. Until we reach their home world where will will end this war, and the scourge of the Human race.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( or ( is-goal-incomplete "Destroy Enemy" ) ( is-goal-false-delay "Destroy Enemy" 0 ) ) $Multi text XSTR("This mission was a failure. We failed to kill all of the Humans in this system. This is a poor start to our campaign and no way to honor our lost leader. We must redouble our efforts.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Got to maximum burn and chase down the enemy ships fleeing for the jump gate. Destroy them or disable them and leave the Drala Fi to mop them up.", -1) $end_multi_text #Players ;! 8 total $Starting Shipname: Sinar 1 $Ship Choices: ( "MF Tishat" 8 "MF Lintira" 2 ) +Weaponry Pool: ( "Disruptor" 8 "Neutron Gun" 16 "Light Fusion" 8 "MF Shokrai" 124 ) #Objects ;! 76 total $Name: Sinar 1 ;! Object #0 $Class: MF Nial $Team: Friendly $Location: -689.265137, 398.413208, -3447.142822 $Orientation: 0.659983, 0.000000, -0.751280, 0.000000, 1.000000, 0.000000, 0.751280, 0.000000, 0.659983 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" "no-departure-warp" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 86 +Group: 0 +Score: 20 $Name: EA Boston ;! Object #1 $Class: EA Olympus $Team: Hostile $Location: 0.000000, 0.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Boston" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: EA Camden ;! Object #2 $Class: EA Freighter 1 $Team: Hostile $Location: -175.000000, 100.000000, 500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Camden" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: EA Manhattan ;! Object #3 $Class: EA Freighter 1 $Team: Hostile $Location: 200.000000, -75.000000, 800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Manhattan" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: EA Castro ;! Object #4 $Class: EA Fuel Tanker $Team: Hostile $Location: 150.000000, 100.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Castro" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: EA Comet ;! Object #5 $Class: EA Freighter 2 $Team: Hostile $Location: -175.000000, -100.000000, 1125.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 89 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Comet" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: EA Rullion ;! Object #6 $Class: EA Freighter 2 $Team: Hostile $Location: 0.000000, -125.000000, 750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 89 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Rullion" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: EA Majestic ;! Object #7 $Class: EA Freighter 2 $Team: Hostile $Location: -50.000000, 150.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Majestic" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: EA Kestrel 1 ;! Object #8 $Class: EA Kestrel $Team: Hostile $Location: -113.136200, 144.971954, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Kestrel 1" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: EA Kestrel 2 ;! Object #9 $Class: EA Kestrel $Team: Hostile $Location: 126.410454, 142.601257, 1000.000061 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Kestrel 2" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: EA Kestrel 3 ;! Object #10 $Class: EA Kestrel $Team: Hostile $Location: 105.269402, -103.778931, 999.999939 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Kestrel 3" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: EA Kestrel 4 ;! Object #11 $Class: EA Kestrel $Team: Hostile $Location: -103.794975, -83.749077, 999.999939 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Kestrel 4" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: EA Shuttle 1 ;! Object #12 $Class: EA Crew Shuttle $Team: Hostile $Location: -200.000000, 0.000000, 850.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Shuttle 1" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: EA Shuttle 2 ;! Object #13 $Class: EA Crew Shuttle $Team: Hostile $Location: -200.000000, 25.000000, 900.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Shuttle 2" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 $Name: EA Shuttle 3 ;! Object #14 $Class: EA Crew Shuttle $Team: Hostile $Location: 150.000000, 50.000000, 1150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Shuttle 3" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 $Name: EA Shuttle 4 ;! Object #15 $Class: EA Crew Shuttle $Team: Hostile $Location: 150.000000, 25.000000, 1025.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Shuttle 4" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 $Name: EA Shuttle 5 ;! Object #16 $Class: EA Crew Shuttle $Team: Hostile $Location: 175.000000, 25.000000, 950.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Shuttle 5" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 $Name: EA Shuttle 6 ;! Object #17 $Class: EA Crew Shuttle $Team: Hostile $Location: 175.000000, 50.000000, 1200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Shuttle 6" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 $Name: EA Shuttle 7 ;! Object #18 $Class: EA Crew Shuttle $Team: Hostile $Location: -225.000000, 25.000000, 1100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Shuttle 7" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 $Name: EA Shuttle 8 ;! Object #19 $Class: EA Crew Shuttle $Team: Hostile $Location: -225.000000, 0.000000, 1050.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( > ( get-object-z "EA Shuttle 8" ) ( get-object-z "Jumpgate" ) ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 $Name: Jumpgate ;! Object #20 $Class: Jumpgate vortex generator $Team: Non Combatant $Location: 0.000000, 0.000000, 10000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 4000 $Name: Sinar 2 ;! Object #21 $Class: MF Nial $Team: Friendly $Location: -830.392029, 398.413208, -3438.013672 $Orientation: 0.659983, 0.000000, -0.751280, 0.000000, 1.000000, 0.000000, 0.751280, 0.000000, 0.659983 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Sinar 3 ;! Object #22 $Class: MF Nial $Team: Friendly $Location: -698.394470, 398.413208, -3588.269287 $Orientation: 0.659983, 0.000000, -0.751280, 0.000000, 1.000000, 0.000000, 0.751280, 0.000000, 0.659983 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Sinar 4 ;! Object #23 $Class: MF Nial $Team: Friendly $Location: -971.518616, 398.413208, -3428.883301 $Orientation: 0.659983, 0.000000, -0.751280, 0.000000, 1.000000, 0.000000, 0.751280, 0.000000, 0.659983 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Den'tha 1 ;! Object #24 $Class: MF Nial $Team: Friendly $Location: -1019.257446, 398.413208, -3071.501221 $Orientation: 0.659983, 0.000000, -0.751280, 0.000000, 1.000000, 0.000000, 0.751280, 0.000000, 0.659983 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Den'tha 2 ;! Object #25 $Class: MF Nial $Team: Friendly $Location: -1160.384277, 398.413208, -3062.371582 $Orientation: 0.659983, 0.000000, -0.751280, 0.000000, 1.000000, 0.000000, 0.751280, 0.000000, 0.659983 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Den'tha 3 ;! Object #26 $Class: MF Nial $Team: Friendly $Location: -1028.387695, 398.413208, -3212.628662 $Orientation: 0.659983, 0.000000, -0.751280, 0.000000, 1.000000, 0.000000, 0.751280, 0.000000, 0.659983 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Den'tha 4 ;! Object #27 $Class: MF Nial $Team: Friendly $Location: -1301.511475, 398.413208, -3053.241943 $Orientation: 0.659983, 0.000000, -0.751280, 0.000000, 1.000000, 0.000000, 0.751280, 0.000000, 0.659983 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: EA Jericho Station ;! Object #28 $Class: EA Orion $Team: Hostile $Location: 0.000000, -500.000000, -1000.000000 $Orientation: -0.973302, 0.000000, 0.229528, 0.220539, 0.277121, 0.935183, -0.063607, 0.960835, -0.269722 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 $Name: MF Drala Fi ;! Object #29 $Class: MF Sharlin $Team: Friendly $Location: -2000.000000, 1250.000000, -5000.000000 $Orientation: 0.894427, 0.000000, -0.447214, 0.162967, 0.931240, 0.325934, 0.416463, -0.364405, 0.832927 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Drala Fi Path" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a +Subsystem: turret15a +Subsystem: turret16a +Subsystem: turret17a +Subsystem: turret18a +Subsystem: turret19a +Subsystem: turret20a +Subsystem: turret21a +Subsystem: turret22a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14000 $Name: EA Eisenhower ;! Object #30 $Class: EA Nova $Team: Hostile $Location: -2000.000000, 0.000000, -800.000000 $Orientation: -0.099504, 0.000000, -0.995037, 0.000000, 1.000000, 0.000000, 0.995037, 0.000000, -0.099504 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Eisenhower Destination" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a +Subsystem: turret15a +Subsystem: turret16a +Subsystem: turret17a +Subsystem: turret18a +Subsystem: turret19a +Subsystem: turret20a +Subsystem: turret21a +Subsystem: turret22a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1100 $Name: Alpha 1 ;! Object #31 $Class: EA Aurora MK1 $Team: Hostile $Location: -1139.883789, -0.000009, -958.314819 $Orientation: -0.923392, 0.000000, 0.383859, 0.105680, 0.961356, 0.254219, -0.369025, 0.275310, -0.887708 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Alpha 2 ;! Object #32 $Class: EA Aurora MK1 $Team: Hostile $Location: -1093.530273, -0.000051, -895.192078 $Orientation: -0.922929, 0.000000, 0.384971, 0.104619, 0.962366, 0.250813, -0.370483, 0.271758, -0.888195 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Alpha 3 ;! Object #33 $Class: EA Aurora MK1 $Team: Hostile $Location: -1194.884399, 0.000014, -890.954407 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Beta 1 ;! Object #34 $Class: EA Aurora MK1 $Team: Hostile $Location: -1189.858765, -0.000040, -826.029114 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Beta 2 ;! Object #35 $Class: EA Aurora MK1 $Team: Hostile $Location: -1094.362183, -0.000009, -823.650757 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Beta 3 ;! Object #36 $Class: EA Aurora MK1 $Team: Hostile $Location: -999.808716, 0.000139, -829.765991 $Orientation: -0.922407, 0.000000, 0.386220, 0.103950, 0.963099, 0.248263, -0.371968, 0.269147, -0.888369 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Gamma 1 ;! Object #37 $Class: EA Aurora MK1 $Team: Hostile $Location: -731.282043, 0.000060, 1304.538574 $Orientation: -0.922407, 0.000000, 0.386220, 0.103950, 0.963099, 0.248263, -0.371968, 0.269147, -0.888369 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Gamma 2 ;! Object #38 $Class: EA Aurora MK1 $Team: Hostile $Location: -825.835510, -0.000088, 1310.653809 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Gamma 3 ;! Object #39 $Class: EA Aurora MK1 $Team: Hostile $Location: -921.332031, -0.000119, 1308.275391 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Delta 1 ;! Object #40 $Class: EA Aurora MK1 $Team: Hostile $Location: -802.436218, -0.000088, 1175.379028 $Orientation: -0.923392, 0.000000, 0.383859, 0.105680, 0.961356, 0.254219, -0.369025, 0.275310, -0.887708 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Delta 2 ;! Object #41 $Class: EA Aurora MK1 $Team: Hostile $Location: -756.082703, -0.000130, 1238.501831 $Orientation: -0.922929, 0.000000, 0.384971, 0.104619, 0.962366, 0.250813, -0.370483, 0.271758, -0.888195 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Delta 3 ;! Object #42 $Class: EA Aurora MK1 $Team: Hostile $Location: -857.436768, -0.000065, 1242.739380 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Epsilon 1 ;! Object #43 $Class: EA Tiger $Team: Hostile $Location: -362.426300, 0.000245, -1107.215698 $Orientation: -0.923392, 0.000000, 0.383859, 0.105680, 0.961356, 0.254219, -0.369025, 0.275310, -0.887708 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Epsilon 2 ;! Object #44 $Class: EA Tiger $Team: Hostile $Location: -314.906921, 0.000218, -1044.565796 $Orientation: -0.922929, 0.000000, 0.384971, 0.104619, 0.962366, 0.250813, -0.370483, 0.271758, -0.888195 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Epsilon 3 ;! Object #45 $Class: EA Tiger $Team: Hostile $Location: -416.261200, 0.000283, -1040.328003 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Kappa 1 ;! Object #46 $Class: EA Tiger $Team: Hostile $Location: -370.769012, 0.000221, -1036.648804 $Orientation: -0.923392, 0.000000, 0.383859, 0.105680, 0.961356, 0.254219, -0.369025, 0.275310, -0.887708 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Kappa 2 ;! Object #47 $Class: EA Tiger $Team: Hostile $Location: -324.415497, 0.000179, -973.526123 $Orientation: -0.922929, 0.000000, 0.384971, 0.104619, 0.962366, 0.250813, -0.370483, 0.271758, -0.888195 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Kappa 3 ;! Object #48 $Class: EA Tiger $Team: Hostile $Location: -425.769775, 0.000244, -969.288330 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Lamda 1 ;! Object #49 $Class: EA Tiger $Team: Hostile $Location: -267.916046, 0.000408, -979.139648 $Orientation: -0.922407, 0.000000, 0.386220, 0.103950, 0.963099, 0.248263, -0.371968, 0.269147, -0.888369 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Lamda 2 ;! Object #50 $Class: EA Tiger $Team: Hostile $Location: -382.900269, 0.000404, -981.755981 $Orientation: -0.922407, 0.000000, 0.386220, 0.103950, 0.963099, 0.248263, -0.371968, 0.269147, -0.888369 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Lamda 3 ;! Object #51 $Class: EA Tiger $Team: Hostile $Location: -506.530670, 0.000370, -964.811951 $Orientation: -0.922407, 0.000000, 0.386220, 0.103950, 0.963099, 0.248263, -0.371968, 0.269147, -0.888369 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Rho 1 ;! Object #52 $Class: EA Aurora MK1 $Team: Hostile $Location: -1236.589478, -0.000040, -826.029114 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Rho 2 ;! Object #53 $Class: EA Aurora MK1 $Team: Hostile $Location: -1141.092896, -0.000009, -823.650757 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Rho 3 ;! Object #54 $Class: EA Aurora MK1 $Team: Hostile $Location: -1046.539429, 0.000139, -829.765991 $Orientation: -0.922407, 0.000000, 0.386220, 0.103950, 0.963099, 0.248263, -0.371968, 0.269147, -0.888369 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Iota 1 ;! Object #55 $Class: EA Aurora MK1 $Team: Hostile $Location: -682.762634, 0.000060, 1305.123291 $Orientation: -0.922407, 0.000000, 0.386220, 0.103950, 0.963099, 0.248263, -0.371968, 0.269147, -0.888369 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Iota 2 ;! Object #56 $Class: EA Aurora MK1 $Team: Hostile $Location: -777.316101, -0.000088, 1311.238525 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Iota 3 ;! Object #57 $Class: EA Aurora MK1 $Team: Hostile $Location: -872.812744, -0.000119, 1308.860107 $Orientation: -0.927852, 0.000000, 0.372949, 0.101898, 0.961951, 0.253509, -0.358759, 0.273222, -0.892548 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Theta 1 ;! Object #58 $Class: EA Aurora MK1 $Team: Hostile $Location: 0.000000, 0.000000, 9000.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Theta 2 ;! Object #59 $Class: EA Aurora MK1 $Team: Hostile $Location: 100.000000, 0.000000, 9100.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Theta 3 ;! Object #60 $Class: EA Aurora MK1 $Team: Hostile $Location: -100.000000, 0.000000, 9100.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Upsilon 1 ;! Object #61 $Class: EA Aurora MK1 $Team: Hostile $Location: 0.000000, 0.000000, 9234.900391 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Upsilon 2 ;! Object #62 $Class: EA Aurora MK1 $Team: Hostile $Location: 100.000000, 0.000000, 9334.900391 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Upsilon 3 ;! Object #63 $Class: EA Aurora MK1 $Team: Hostile $Location: -100.000000, 0.000000, 9334.900391 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Mu 1 ;! Object #64 $Class: EA Aurora MK1 $Team: Hostile $Location: 0.000000, -257.634705, 9000.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Mu 2 ;! Object #65 $Class: EA Aurora MK1 $Team: Hostile $Location: 100.000000, -257.634705, 9100.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Mu 3 ;! Object #66 $Class: EA Aurora MK1 $Team: Hostile $Location: -100.000000, -257.634705, 9100.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Nu 1 ;! Object #67 $Class: EA Aurora MK1 $Team: Hostile $Location: 0.000000, 275.645142, 9000.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Nu 2 ;! Object #68 $Class: EA Aurora MK1 $Team: Hostile $Location: 100.000000, 275.645142, 9100.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Nu 3 ;! Object #69 $Class: EA Aurora MK1 $Team: Hostile $Location: -100.000000, 275.645142, 9100.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None +AI Class: EA Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: MF Linn Ath'anla ;! Object #70 $Class: MF Sharlin $Team: Friendly $Location: -45531.531250, 10000.000000, -7405.141113 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "EA Gargoyle" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a +Subsystem: turret15a +Subsystem: turret16a +Subsystem: turret17a +Subsystem: turret18a +Subsystem: turret19a +Subsystem: turret20a +Subsystem: turret21a +Subsystem: turret22a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 98 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14000 $Name: MF Emfili ;! Object #71 $Class: MF Sharlin $Team: Friendly $Location: -54727.523438, 7500.000488, -3049.872314 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "EA Roswell" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a +Subsystem: turret15a +Subsystem: turret16a +Subsystem: turret17a +Subsystem: turret18a +Subsystem: turret19a +Subsystem: turret20a +Subsystem: turret21a +Subsystem: turret22a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 96 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14000 $Name: EA Roswell ;! Object #72 $Class: EA Hyperion $Team: Hostile $Location: -56030.730469, 6000.000000, 5013.353027 $Orientation: -0.984471, 0.000000, -0.175549, -0.023555, 0.990957, 0.132097, 0.173961, 0.134181, -0.975568 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "MF Emfili" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 94 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14000 $Name: EA Vancouver ;! Object #73 $Class: EA Hyperion $Team: Hostile $Location: -53486.953125, 7999.999512, 2781.734375 $Orientation: -0.975957, 0.000000, 0.217962, -0.010909, 0.998747, -0.048845, -0.217689, -0.050048, -0.974734 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "MF Emfili" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 92 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14000 $Name: EA Gargoyle ;! Object #74 $Class: EA Nova $Team: Hostile $Location: -45557.601563, 9000.000000, -2090.300049 $Orientation: -0.971364, 0.000000, -0.237595, 0.000000, 1.000000, 0.000000, 0.237595, 0.000000, -0.971364 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "MF Linn Ath'anla" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a +Subsystem: turret15a +Subsystem: turret16a +Subsystem: turret17a +Subsystem: turret18a +Subsystem: turret19a +Subsystem: turret20a +Subsystem: turret21a +Subsystem: turret22a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 90 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14000 $Name: EA Vindicator ;! Object #75 $Class: EA Poseidon $Team: Hostile $Location: -44130.085938, 11000.002930, -2665.759521 $Orientation: -0.977502, 0.000000, 0.210925, 0.000000, 1.000000, 0.000000, -0.210925, 0.000000, -0.977502 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "MF Linn Ath'anla" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 88 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14000 #Wings ;! 15 total $Name: Den'tha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Den'tha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( true ) $Ships: ( ;! 4 total "Den'tha 1" "Den'tha 2" "Den'tha 3" "Den'tha 4" ) $AI Goals: ( goals ( ai-warp-out 89 ) ) +Hotkey: 1 +Flags:( "no-departure-warp" ) $Name: Sinar $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sinar 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( true ) $Ships: ( ;! 4 total "Sinar 1" "Sinar 2" "Sinar 3" "Sinar 4" ) $AI Goals: ( goals ( ai-warp-out 89 ) ) +Hotkey: 0 +Flags:( "no-departure-warp" ) $Name: Alpha $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: EA Eisenhower $Arrival Cue: ( and ( has-time-elapsed 10 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Alpha" "Gate path" 0 ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Beta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: EA Eisenhower $Arrival Cue: ( and ( has-time-elapsed 20 ) ( > ( num-players ) 2 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Beta" "Gate path" 0 ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: EA Boston $Arrival Cue: ( and ( has-time-elapsed 15 ) ( > ( num-players ) 2 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Gamma" "Gate path" 0 ) $Ships: ( ;! 3 total "Gamma 1" "Gamma 2" "Gamma 3" ) $AI Goals: ( goals ( ai-guard "EA Boston" 50 ) ( ai-guard "EA Camden" 49 ) ( ai-guard "EA Rullion" 48 ) ( ai-guard "EA Majestic" 47 ) ( ai-chase-any 1 ) ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: EA Boston $Arrival Cue: ( and ( has-time-elapsed 10 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Delta" "Gate path" 0 ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-guard "EA Boston" 50 ) ( ai-guard "EA Camden" 49 ) ( ai-guard "EA Manhattan" 48 ) ( ai-guard "EA Comet" 47 ) ( ai-chase-any 10 ) ) +Flags:( ) $Name: Epsilon $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: EA Jericho Station $Arrival Cue: ( and ( has-time-elapsed 10 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Epsilon" "Gate path" 0 ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Kappa $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: EA Jericho Station $Arrival Cue: ( and ( has-time-elapsed 20 ) ( > ( num-players ) 4 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Kappa" "Gate path" 0 ) $Ships: ( ;! 3 total "Kappa 1" "Kappa 2" "Kappa 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Lamda $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Lamda 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: EA Jericho Station $Arrival Cue: ( and ( has-time-elapsed 15 ) ( > ( num-players ) 2 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Lamda" "Gate path" 0 ) $Ships: ( ;! 3 total "Lamda 1" "Lamda 2" "Lamda 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Rho $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Rho 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: EA Eisenhower $Arrival Cue: ( and ( has-time-elapsed 25 ) ( > ( num-players ) 4 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Rho" "Gate path" 0 ) $Ships: ( ;! 3 total "Rho 1" "Rho 2" "Rho 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: EA Boston $Arrival Cue: ( and ( has-time-elapsed 15 ) ( > ( num-players ) 4 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Iota" "Gate path" 0 ) $Ships: ( ;! 3 total "Iota 1" "Iota 2" "Iota 3" ) $AI Goals: ( goals ( ai-guard "EA Boston" 50 ) ( ai-guard "EA Camden" 49 ) ( ai-guard "EA Rullion" 48 ) ( ai-guard "EA Majestic" 47 ) ( ai-chase-any 1 ) ) +Flags:( ) $Name: Theta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 120 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Theta" "Gate path" 0 ) $Ships: ( ;! 3 total "Theta 1" "Theta 2" "Theta 3" ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 60 $Name: Upsilon $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Upsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 120 ) ( > ( num-players ) 4 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Upsilon" "Gate path" 0 ) $Ships: ( ;! 3 total "Upsilon 1" "Upsilon 2" "Upsilon 3" ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 60 $Name: Mu $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Mu 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 120 ) ( > ( num-players ) 6 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Mu" "Gate path" 0 ) $Ships: ( ;! 3 total "Mu 1" "Mu 2" "Mu 3" ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 60 $Name: Nu $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Nu 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 120 ) ( > ( num-players ) 6 ) ( not ( is-event-true-delay "end mission 1" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Nu" "Gate path" 0 ) $Ships: ( ;! 3 total "Nu 1" "Nu 2" "Nu 3" ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 60 #Events ;! 17 total $Formula: ( when ( is-destroyed-delay 0 "EA Boston" "EA Camden" "EA Manhattan" "EA Castro" "EA Comet" "EA Rullion" "EA Majestic" "EA Kestrel 1" "EA Kestrel 2" "EA Kestrel 3" "EA Kestrel 4" "EA Shuttle 1" "EA Shuttle 2" "EA Shuttle 3" "EA Shuttle 4" "EA Shuttle 5" "EA Shuttle 6" "EA Shuttle 7" "EA Shuttle 8" "EA Jericho Station" "EA Eisenhower" ) ( do-nothing ) ) +Name: destroy enemy +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Enemy", -1) +Objective key: XSTR("Press F12", -1) +Team: 0 $Formula: ( when ( true ) ( when ( skill-level-at-least "Easy" ) ( modify-variable @Cap[28] 30 ) ) ( when ( skill-level-at-least "Medium" ) ( modify-variable @Cap[28] 32 ) ) ( when ( skill-level-at-least "Hard" ) ( modify-variable @Cap[28] 34 ) ) ( when ( skill-level-at-least "Insane" ) ( modify-variable @Cap[28] 36 ) ) ( when ( or ( = ( num-players ) 1 ) ( = ( num-players ) 3 ) ( = ( num-players ) 5 ) ( = ( num-players ) 7 ) ) ( modify-variable @Cap[28] ( - @Cap[28] 1 ) ) ) ( cap-waypoint-speed "EA Boston" @Cap[28] ) ( cap-waypoint-speed "EA Camden" @Cap[28] ) ( cap-waypoint-speed "EA Manhattan" @Cap[28] ) ( cap-waypoint-speed "EA Castro" @Cap[28] ) ( cap-waypoint-speed "EA Comet" @Cap[28] ) ( cap-waypoint-speed "EA Rullion" @Cap[28] ) ( cap-waypoint-speed "EA Majestic" @Cap[28] ) ( cap-waypoint-speed "EA Kestrel 1" @Cap[28] ) ( cap-waypoint-speed "EA Kestrel 2" @Cap[28] ) ( cap-waypoint-speed "EA Kestrel 3" @Cap[28] ) ( cap-waypoint-speed "EA Kestrel 4" @Cap[28] ) ( cap-waypoint-speed "EA Shuttle 1" @Cap[28] ) ( cap-waypoint-speed "EA Shuttle 2" @Cap[28] ) ( cap-waypoint-speed "EA Shuttle 3" @Cap[28] ) ( cap-waypoint-speed "EA Shuttle 4" @Cap[28] ) ( cap-waypoint-speed "EA Shuttle 5" @Cap[28] ) ( cap-waypoint-speed "EA Shuttle 6" @Cap[28] ) ( cap-waypoint-speed "EA Shuttle 7" @Cap[28] ) ( cap-waypoint-speed "EA Shuttle 8" @Cap[28] ) ( cap-waypoint-speed "MF Drala Fi" 1 ) ( warp-effect ( get-object-x "MF Drala Fi" "" 0 0 -1000 ) ( get-object-y "MF Drala Fi" "" 0 0 -1000 ) ( get-object-z "MF Drala Fi" "" 0 0 -1000 ) ( get-object-x "MF Drala Fi" ) ( get-object-y "MF Drala Fi" ) ( get-object-z "MF Drala Fi" ) 1500 10 69 70 0 0 ) ( send-message-list "MF Drala Fi" "Normal" "start" 1000 ) ( ship-guardian "MF Linn Ath'anla" "MF Emfili" "MF Drala Fi" ) ( set-support-ship "Docking Bay" "MF Drala Fi" "Docking Bay" "MF Drala Fi" "" 2 ) ) +Name: start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "EA Boston" "EA Camden" "EA Manhattan" "EA Castro" "EA Comet" "EA Rullion" "EA Majestic" "EA Kestrel 1" "EA Kestrel 2" "EA Kestrel 3" "EA Kestrel 4" "EA Shuttle 1" "EA Shuttle 2" "EA Shuttle 3" "EA Shuttle 4" "EA Shuttle 5" "EA Shuttle 6" "EA Shuttle 7" "EA Shuttle 8" "EA Jericho Station" "EA Eisenhower" ) ( send-message "MF Drala Fi" "Normal" "fighters run" ) ( clear-goals "Alpha" "Beta" "Gamma" "Delta" "Epsilon" "Iota" "Kappa" "Lamda" "Mu" "Nu" "Rho" "Theta" "Upsilon" ) ( add-goal "Alpha" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Beta" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Gamma" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Delta" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Epsilon" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Iota" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Kappa" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Lamda" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Mu" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Nu" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Rho" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Theta" ( ai-waypoints-once "Gate path" 89 ) ) ( add-goal "Upsilon" ( ai-waypoints-once "Gate path" 89 ) ) ) +Name: fighters run +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "EA Jericho Station" "EA Eisenhower" ) ( send-message "MF Drala Fi" "Low" "pursue enemy" ) ( cap-waypoint-speed "MF Drala Fi" -1 ) ) +Name: pursue enemy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( = @Humans[21] 0 ) ( send-message "MF Drala Fi" "Normal" "success" ) ) +Name: success +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when-argument ( any-of "EA Boston" "EA Camden" "EA Manhattan" "EA Castro" "EA Comet" "EA Rullion" "EA Majestic" "EA Kestrel 1" "EA Kestrel 2" "EA Kestrel 3" "EA Kestrel 4" "EA Shuttle 1" "EA Shuttle 2" "EA Shuttle 3" "EA Shuttle 4" "EA Shuttle 5" "EA Shuttle 6" "EA Shuttle 7" "EA Shuttle 8" "Epsilon" "Beta" "Gamma" "Theta" "Alpha" "Theta" "Delta" "Epsilon" "Iota" "Kappa" "Lamda" "Mu" "Nu" "Upsilon" ) ( has-departed-delay 0 "" ) ( send-message "MF Drala Fi" "Normal" "failure" ) ) +Name: failure +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "success" 0 ) ( is-event-true-delay "failure" 0 ) ) ( key-reset "Alt-J" ) ( self-destruct "EA Roswell" "EA Vancouver" "EA Gargoyle" "EA Vindicator" ) ) +Name: end mission 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-J" ) ( do-nothing ) ) +Name: end mission 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("End Mission", -1) +Objective key: XSTR("Host press Alt+J", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "end mission 1" 200 ) ( end-mission ) ) +Name: force end mission +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( do-nothing ) +Name: _____________________accounting +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( true ) ( modify-variable @DralaFiHull[100] ( hits-left "MF Drala Fi" ) ) ) +Name: remember drala fi hits +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when-argument ( any-of "Epsilon 1" "Epsilon 4" "Epsilon 7" "Beta 1" "Beta 4" "Beta 7" "Gamma 1" "Theta 1" "Theta 4" "Theta 7" "Alpha 1" "Alpha 4" "Alpha 7" "Theta 1" "Theta 4" "Theta 7" "Delta 1" "Rho 1" "Rho 4" "Rho 7" "Iota 1" "Kappa 1" "Kappa 4" "Kappa 7" "Lamda 1" "Lamda 4" "Lamda 7" "Mu 1" "Mu 4" "Mu 7" "Nu 1" "Nu 4" "Nu 7" "Upsilon 1" "Upsilon 4" "Upsilon 7" ) ( has-arrived-delay 1 "" ) ( modify-variable @Humans[21] ( + @Humans[21] 3 ) ) ( modify-variable "@arg[]" "" ) ( invalidate-argument "" ) ( send-message "#Command" "High" "test add" ) ) +Name: Fighters arrive +Repeat Count: 99999999 +Interval: 0 +Team: 0 $Formula: ( when-argument ( any-of "EA Boston" "EA Camden" "EA Manhattan" "EA Castro" "EA Comet" "EA Rullion" "EA Majestic" "EA Kestrel 1" "EA Kestrel 2" "EA Kestrel 3" "EA Kestrel 4" "EA Shuttle 1" "EA Shuttle 2" "EA Shuttle 3" "EA Shuttle 4" "EA Shuttle 5" "EA Shuttle 6" "EA Shuttle 7" "EA Shuttle 8" "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" "Epsilon 5" "Epsilon 6" "Epsilon 7" "Epsilon 8" "Epsilon 9" "Beta 1" "Beta 2" "Beta 3" "Beta 4" "Beta 5" "Beta 6" "Beta 7" "Beta 8" "Beta 9" "Gamma 1" "Gamma 2" "Gamma 3" "Theta 1" "Theta 2" "Theta 3" "Theta 4" "Theta 5" "Theta 6" "Theta 7" "Theta 8" "Theta 9" "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" "Alpha 5" "Alpha 6" "Alpha 7" "Alpha 8" "Alpha 9" "Theta 1" "Theta 2" "Theta 3" "Theta 4" "Theta 5" "Theta 6" "Theta 7" "Theta 8" "Theta 9" "Delta 1" "Delta 2" "Delta 3" "Rho 1" "Rho 2" "Rho 3" "Rho 4" "Rho 5" "Rho 6" "Rho 7" "Rho 8" "Rho 9" "Iota 1" "Iota 2" "Iota 3" "Kappa 1" "Kappa 2" "Kappa 3" "Kappa 4" "Kappa 5" "Kappa 6" "Kappa 7" "Kappa 8" "Kappa 9" "Lamda 1" "Lamda 2" "Lamda 3" "Lamda 4" "Lamda 5" "Lamda 6" "Lamda 7" "Lamda 8" "Lamda 9" "Mu 1" "Mu 2" "Mu 3" "Mu 4" "Mu 5" "Mu 6" "Mu 7" "Mu 8" "Mu 9" "Nu 1" "Nu 2" "Nu 3" "Nu 4" "Nu 5" "Nu 6" "Nu 7" "Nu 8" "Nu 9" "Upsilon 1" "Upsilon 2" "Upsilon 3" "Upsilon 4" "Upsilon 5" "Upsilon 6" "Upsilon 7" "Upsilon 8" "Upsilon 9" "EA Jericho Station" "EA Eisenhower" ) ( is-destroyed-delay 1 "" ) ( modify-variable @Humans[21] ( - @Humans[21] 1 ) ) ( modify-variable "@arg[]" "" ) ( invalidate-argument "" ) ( send-message "#Command" "High" "test killed" ) ) +Name: Ships killed +Repeat Count: 999999999 +Interval: 0 +Team: 0 $Formula: ( do-nothing ) +Name: ______________________messaging +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "EA Jericho Station" ) ( send-message "MF Drala Fi" "Normal" "station destroyed" ) ) +Name: station destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "EA Eisenhower" ) ( send-message "MF Drala Fi" "Normal" "eisenhower destroyed" ) ) +Name: eisenhower destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when-argument ( any-of "Alpha" "Beta" "Gamma" "Delta" "Epsilon" "Kappa" "Lamda" "Rho" "Iota" "Theta" "Upsilon" "Mu" "Nu" ) ( is-destroyed-delay 0 "" ) ( modify-variable "@wing[]" "" ) ( send-message "#Command" "High" "wing destroyed" ) ( invalidate-argument "" ) ) +Name: wing destroyed +Repeat Count: 999999 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Destroy Enemy $MessageNew: XSTR("Destroy all enemy ships.", -1) $end_multi_text $Formula: ( is-event-true-delay "success" 0 ) +Score: 1500 #Waypoints ;! 4 lists total $Name: Destination $List: ( ;! 1 points in list ( 0.000000, 0.000000, 10000000.000000 ) ) $Name: Eisenhower Destination $List: ( ;! 1 points in list ( -250.000000, -125.000000, -1850.000000 ) ) $Name: Drala Fi Path $List: ( ;! 2 points in list ( 0.000000, 0.000000, -1000.000000 ) ( 0.000000, 0.000000, 7000.000000 ) ) $Name: Gate path $List: ( ;! 2 points in list ( 0.000000, 0.000000, 6000.000000 ) ( 0.000000, 0.000000, 10000.000000 ) ) #Messages ;! 10 total $Name: start $Team: -1 $MessageNew: XSTR("Enemy station ahead, defended by one destroyer. Fighters, break and engage. Prioritize the fleeing ships. Show them no mercy, for Dukhat.", -1) $end_multi_text +AVI Name: capcomm_1_minbari.ani +Wave Name: generic.wav $Name: station destroyed $Team: -1 $MessageNew: XSTR("Stand clear the enemy station.", -1) $end_multi_text +AVI Name: capcomm_1_minbari.ani +Wave Name: generic.wav $Name: eisenhower destroyed $Team: -1 $MessageNew: XSTR("Enemy destroyer neutralized.", -1) $end_multi_text +AVI Name: capcomm_1_minbari.ani +Wave Name: generic.wav $Name: failure $Team: -1 $MessageNew: XSTR("The Humans have escaped. We have failed.", -1) $end_multi_text +AVI Name: capcomm_1_minbari.ani +Wave Name: generic.wav $Name: success $Team: -1 $MessageNew: XSTR("We have wiped out the humans in this system. Mission complete.", -1) $end_multi_text +AVI Name: capcomm_1_minbari.ani +Wave Name: generic.wav $Name: fighters run $Team: -1 $MessageNew: XSTR("Enemy fighters are trying to flee. Pursue and destroy.", -1) $end_multi_text +AVI Name: capcomm_1_minbari.ani +Wave Name: generic.wav $Name: pursue enemy $Team: -1 $MessageNew: XSTR("Bringing about the Drala Fi to pursue escaping ships. We will be firing main beams as the enemy comes into range. Do not stray into the line of fire, or you will be vaporised.", -1) $end_multi_text +AVI Name: capcomm_1_minbari.ani +Wave Name: generic.wav $Name: wing destroyed $Team: -1 $MessageNew: XSTR("$wing wing destroyed.", -1) $end_multi_text +AVI Name: capcomm_1_minbari.ani +Wave Name: generic.wav $Name: test add $Team: -1 $MessageNew: XSTR("Humans $Humans $arg arrived", -1) $end_multi_text $Name: test killed $Team: -1 $MessageNew: XSTR("Humans $Humans $arg killed", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 20 total $Num stars: 100 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: sun_new +Angles: 0.349066 0.872664 0.000000 +Scale: 1.000000 $Starbitmap: neb_d-prup1 +Angles: 3.804815 1.954767 5.235984 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_d-prup2 +Angles: 2.007127 0.942477 3.595376 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_d-prup3 +Angles: 3.926988 1.954767 4.502946 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_d-prup4 +Angles: 2.059487 2.862338 3.455749 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_d-prup5 +Angles: 6.230821 0.000000 1.099557 +ScaleX: 7.000000 +ScaleY: 6.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_d-prup6 +Angles: 2.705258 5.881755 0.506145 +ScaleX: 2.000000 +ScaleY: 1.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_d-prup7 +Angles: 3.001964 6.265727 0.000000 +ScaleX: 5.000000 +ScaleY: 6.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_d-prup8 +Angles: 3.455749 0.000000 0.000000 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_blue-a3 +Angles: 2.548179 5.864302 0.680678 +ScaleX: 9.000000 +ScaleY: 6.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_blue-a5 +Angles: 3.769908 0.000000 3.263763 +ScaleX: 8.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_blue-a6 +Angles: 3.874628 0.000000 2.705258 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_blue-a7 +Angles: 4.502946 0.000000 2.722712 +ScaleX: 3.000000 +ScaleY: 5.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_blue-a8 +Angles: 0.436332 0.122173 2.234020 +ScaleX: 7.000000 +ScaleY: 9.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_blue-a9 +Angles: 0.436332 0.191986 0.575958 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_blue-a10 +Angles: 5.585049 1.745328 1.762781 +ScaleX: 2.800000 +ScaleY: 2.800000 +DivX: 1 +DivY: 1 $Starbitmap: neb_blue-a11 +Angles: 0.191986 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 9.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb_blue-a12 +Angles: 0.575958 5.480330 0.872664 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_blue-a13 +Angles: 0.575958 5.480330 0.872664 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_blue-a14 +Angles: 0.575958 0.034907 0.069813 +ScaleX: 4.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 3 $Starbitmap: p_gas10 +Angles: 5.235984 5.061451 0.000000 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 5 +DivY: 5 ;;FSO 3.6.9;; $Environment Map: starfield.pof #Asteroid Fields #Music $Event Music: 7: Shadow of Za'ha'dum $Briefing Music: Brief5 #End