========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 329 Got event GS_EVENT_STANDALONE_MAIN (36) in state NOT A VALID STATE (0) Frame 0 too long!!: frametime = 5.734 (0.033) Frame 0 too long!!: frametime = 0.702 (0.702) Frame 0 too long!!: frametime = 0.689 (0.689) Someone passed an extension to bm_load for file 'tsusquad.pcx' Unloading in mission messages Frame 0 too long!!: frametime = 3.803 (3.803) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Frame 0 too long!!: frametime = 0.751 (0.751) Someone passed an extension to bm_load for file 'tsusquad.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... TBM => Starting parse of 'mv_fireball-fbl.tbm' ... TBM => Starting parse of 'mv_adveffects-fbl.tbm' ... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'fubar_m07_a.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" Loading model 'TerranSuper.pof' IBX: Found a good IBX to read for 'TerranSuper.pof'. IBX-DEBUG => POF checksum: 0x7a19c79f, IBX checksum: 0x7741f960 -- "TerranSuper.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof Allocating space for at least 80 new ship subsystems ... a total of 200 is now available (80 in-use). Loading model 'capital01.pof' IBX: Found a good IBX to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x5d3a90c3 -- "capital01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof Allocating space for at least 25 new ship subsystems ... a total of 400 is now available (210 in-use). Loading model 'capital05.pof' IBX: Found a good IBX to read for 'capital05.pof'. IBX-DEBUG => POF checksum: 0x88d5d030, IBX checksum: 0xd2f3dd9d -- "capital05.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital05.pof About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "MX-50.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3d4ed74c, IBX checksum: 0x6283fd66 -- "Interceptor.pof" Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 1.923 (1.923) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 4102.922 Got event GS_EVENT_STANDALONE_POSTGAME (47) in state GS_STATE_GAME_PLAY (2) Throwing out event 42 because of state set from 2 to 36 Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_POSTGAME (36) Unloading in mission messages Frame 1445 too long!!: frametime = 3.510 (3.510) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Unloading in mission messages Frame 1445 too long!!: frametime = 3.454 (3.454) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Frame 1445 too long!!: frametime = 0.696 (0.696) Unloading in mission messages Frame 1445 too long!!: frametime = 3.494 (3.494) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Someone passed an extension to bm_load for file 'tsusquad.pcx' Unloading in mission messages Frame 1445 too long!!: frametime = 3.452 (3.452) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Someone passed an extension to bm_load for file 'tsusquad.pcx' Unloading in mission messages Frame 1445 too long!!: frametime = 3.435 (3.435) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Someone passed an extension to bm_load for file 'tsusquad.pcx' Unloading in mission messages Frame 1445 too long!!: frametime = 3.434 (3.434) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Someone passed an extension to bm_load for file 'tsusquad.pcx' Unloading in mission messages Frame 1445 too long!!: frametime = 3.393 (3.393) Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_STANDALONE_MAIN (30) Frame 1445 too long!!: frametime = 0.738 (0.738) Frame 1445 too long!!: frametime = 0.720 (0.720) Someone passed an extension to bm_load for file 'lion1.pcx' Someone passed an extension to bm_load for file 'hammer1.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_STANDALONE_MAIN (30) =================== STARTING LEVEL LOAD ================== Freeing all existing models... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 3200 Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) MISSION LOAD: 'G-SHI.fs2' Hmmm... Extension passed to mission_load... WARNING: Weapon 'AAAh' in weapon pool isn't allowed on player loadout! Ignoring it ... Starting mission message count : 205 Ending mission message count : 208 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xe92e2c8b -- "fighter11.pof" Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0xd2a0181f, IBX checksum: 0x599a6228 -- "fighter10.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof" Loading model 'fighter2s-01.pof' IBX: Found a good IBX to read for 'fighter2s-01.pof'. IBX-DEBUG => POF checksum: 0xdfa60ff6, IBX checksum: 0x1cc6386a -- "fighter2s-01.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof" Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x284ccdd4, IBX checksum: 0x993d2d5a -- "cruiser03x.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Allocating space for at least 247 new ship subsystems ... a total of 400 is now available (20 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 0x45b2275e, IBX checksum: 0x3f9f6258 -- "taga.pof" Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 0x332af7cb, IBX checksum: 0x14d7a019 -- "tagb.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xaef706c7, IBX checksum: 0x9b2555c2 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xfd9a4057, IBX checksum: 0xdfb98a48 -- "helios.pof" Model helios.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0x5269eb44, IBX checksum: 0xb7bd5b3a -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'mx-50.pof' IBX: Found a good IBX to read for 'mx-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "mx-50.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Ending level bitmap paging... Frame 0 too long!!: frametime = 1.578 (1.578) Got event GS_EVENT_MULTI_STD_WAIT (35) in state GS_STATE_MULTI_MISSION_SYNC (38) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_STD_WAIT (29) Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0xdd47b3e7, IBX checksum: 0xf816a6fd -- "fighter2t-04.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0xade7973a, IBX checksum: 0x043c1c52 -- "fighter2t-03.pof" Frame 0 too long!!: frametime = 0.590 (0.590) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 24247.676 Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 9169: Could not create debris, no more slots left Frame 13551: Could not create debris, no more slots left Frame 13778: Could not create debris, no more slots left Frame 13778: Could not create debris, no more slots left Frame 14417: Could not create debris, no more slots left Frame 14417: Could not create debris, no more slots left Frame 14417: Could not create debris, no more slots left Frame 14953: Could not create debris, no more slots left Frame 14953: Could not create debris, no more slots left Frame 14953: Could not create debris, no more slots left Frame 14953: Could not create debris, no more slots left Frame 15903: Could not create debris, no more slots left Frame 15928: Could not create debris, no more slots left Frame 15928: Could not create debris, no more slots left Frame 15951: Could not create debris, no more slots left Frame 15951: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 15973: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21010: Could not create debris, no more slots left Frame 21875: Could not create debris, no more slots left Frame 21875: Could not create debris, no more slots left Frame 21875: Could not create debris, no more slots left Frame 21875: Could not create debris, no more slots left Frame 21875: Could not create debris, no more slots left Frame 21875: Could not create debris, no more slots left Frame 21875: Could not create debris, no more slots left Frame 21875: Could not create debris, no more slots left Frame 21875: Could not create debris, no more slots left Frame 21875: Could not create debris, no more slots left Frame 21924: Could not create debris, no more slots left Frame 21924: Could not create debris, no more slots left Frame 21924: Could not create debris, no more slots left Frame 21924: Could not create debris, no more slots left Frame 21938: Could not create debris, no more slots left Frame 21938: Could not create debris, no more slots left Frame 21938: Could not create debris, no more slots left Frame 21938: Could not create debris, no more slots left Frame 21938: Could not create debris, no more slots left Frame 21938: Could not create debris, no more slots left Frame 21938: Could not create debris, no more slots left Frame 21938: Could not create debris, no more slots left Frame 21945: Could not create debris, no more slots left Frame 21945: Could not create debris, no more slots left Frame 21945: Could not create debris, no more slots left Frame 21945: Could not create debris, no more slots left Frame 21945: Could not create debris, no more slots left Frame 21945: Could not create debris, no more slots left Frame 21945: Could not create debris, no more slots left Frame 21945: Could not create debris, no more slots left Frame 21945: Could not create debris, no more slots left Frame 21945: Could not create debris, no more slots left Frame 21948: Could not create debris, no more slots left Frame 21948: Could not create debris, no more slots left Frame 21948: Could not create debris, no more slots left Frame 21949: Could not create debris, no more slots left Frame 21949: Could not create debris, no more slots left Frame 21949: Could not create debris, no more slots left Frame 21949: Could not create debris, no more slots left Frame 21949: Could not create debris, no more slots left Frame 21951: Could not create debris, no more slots left Frame 22628: Could not create debris, no more slots left Frame 22628: Could not create debris, no more slots left Frame 22634: Could not create debris, no more slots left Frame 22634: Could not create debris, no more slots left Frame 22637: Could not create debris, no more slots left Frame 22637: Could not create debris, no more slots left Frame 23692: Could not create debris, no more slots left Frame 23692: Could not create debris, no more slots left Frame 23692: Could not create debris, no more slots left Frame 23692: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Frame 25743: Could not create debris, no more slots left Frame 25743: Could not create debris, no more slots left Frame 25743: Could not create debris, no more slots left Frame 25743: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Frame 26372: Could not create debris, no more slots left Frame 26373: Could not create debris, no more slots left Frame 26373: Could not create debris, no more slots left Frame 26379: Could not create debris, no more slots left Frame 26379: Could not create debris, no more slots left Frame 26379: Could not create debris, no more slots left Frame 26379: Could not create debris, no more slots left Frame 26784: Could not create debris, no more slots left Frame 26784: Could not create debris, no more slots left Frame 26792: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Frame 28052: Could not create debris, no more slots left Frame 28052: Could not create debris, no more slots left Frame 28052: Could not create debris, no more slots left Frame 28052: Could not create debris, no more slots left Frame 28054: Could not create debris, no more slots left Frame 28054: Could not create debris, no more slots left Frame 28054: Could not create debris, no more slots left Frame 28054: Could not create debris, no more slots left Frame 28086: Could not create debris, no more slots left Frame 28086: Could not create debris, no more slots left Frame 28086: Could not create debris, no more slots left Frame 28086: Could not create debris, no more slots left Frame 28086: Could not create debris, no more slots left Frame 28086: Could not create debris, no more slots left Frame 28086: Could not create debris, no more slots left Frame 28086: Could not create debris, no more slots left Frame 28086: Could not create debris, no more slots left Frame 28086: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Frame 28210: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Frame 30463: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Unloading in mission messages Got event GS_EVENT_STANDALONE_MAIN (36) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Frame 32838 too long!!: frametime = 3.455 (3.455) Someone passed an extension to bm_load for file 'lion1.pcx' Someone passed an extension to bm_load for file 'hammer1.pcx' Int3(): From e:\storage\fso\fs2_open\code\ai\aigoals.cpp at line 2105