========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -env -mipmap -glow -spec -normal -3dshockwave -ship_choice_3d -warp_flash -no_ap_interrupt -wcsaga -fps Building file index... Found root pack 'D:\SVN\trunk\Codename Hermes\sdr1119.vp' with a checksum of 0xe13995b9 Searching root 'D:\SVN\trunk\Codename Hermes\' ... 8048 files Searching root pack 'D:\SVN\trunk\Codename Hermes\sdr1119.vp' ... 69 files Found 2 roots and 8117 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 4670 OpenGL Version : 2.1.8304 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Compiling shader -> b-v.sdr / b-f.sdr ... Compiling shader -> b-v.sdr / bg-f.sdr ... Compiling shader -> l-v.sdr / lb-f.sdr ... Compiling shader -> l-v.sdr / lbg-f.sdr ... Compiling shader -> l-v.sdr / lbgs-f.sdr ... Compiling shader -> l-v.sdr / lbs-f.sdr ... Compiling shader -> le-v.sdr / lbgse-f.sdr ... Compiling shader -> le-v.sdr / lbse-f.sdr ... Compiling shader -> ln-v.sdr / lbgn-f.sdr ... Compiling shader -> ln-v.sdr / lbgsn-f.sdr ... Compiling shader -> ln-v.sdr / lbn-f.sdr ... Compiling shader -> ln-v.sdr / lbsn-f.sdr ... Compiling shader -> lne-v.sdr / lbgsne-f.sdr ... Compiling shader -> lne-v.sdr / lbsne-f.sdr ... Compiling shader -> lf-v.sdr / lfb-f.sdr ... Compiling shader -> lf-v.sdr / lfbg-f.sdr ... Compiling shader -> lf-v.sdr / lfbgs-f.sdr ... Compiling shader -> lf-v.sdr / lfbs-f.sdr ... Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ... Compiling shader -> lfe-v.sdr / lfbse-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ... Compiling shader -> l-v.sdr / null-f.sdr ... Compiling shader -> l-v.sdr / lg-f.sdr ... Compiling shader -> l-v.sdr / lgs-f.sdr ... Compiling shader -> l-v.sdr / ls-f.sdr ... Compiling shader -> le-v.sdr / lgse-f.sdr ... Compiling shader -> le-v.sdr / lse-f.sdr ... Compiling shader -> ln-v.sdr / lgn-f.sdr ... Compiling shader -> ln-v.sdr / lgsn-f.sdr ... Compiling shader -> ln-v.sdr / ln-f.sdr ... Compiling shader -> ln-v.sdr / lsn-f.sdr ... Compiling shader -> lne-v.sdr / lgsne-f.sdr ... Compiling shader -> lne-v.sdr / lsne-f.sdr ... Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 1.20 ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (TorpedoExpHit01.eff) with 50 frames at 20 fps. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 78 Movie Error: Unable to open 'intro' movie in any supported format. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Wokka! Error opening file (FreeSpace2.fc2)! Error parsing 'FreeSpace2.fc2' Error code = 5. ANI 2_Exit.ani with size 239x59 (7.8% wasted) ANI 2_Pilot.ani with size 239x58 (9.4% wasted) ANI 2_Continue.ani with size 239x59 (7.8% wasted) ANI 2_Techdata.ani with size 239x58 (9.4% wasted) ANI 2_Options.ani with size 239x59 (7.8% wasted) ANI 2_Campaign.ani with size 239x59 (7.8% wasted) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'F-27B_Arrow.pof' IBX: Starting a new IBX for 'F-27B_Arrow.pof'. IBX: Starting a new TSB for 'F-27B_Arrow.pof'. Frame 0 too long!!: frametime = 10.327 (10.327) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Wokka! Error opening file (FreeSpace2.fc2)! Error parsing 'FreeSpace2.fc2' Error code = 5. Frame 0 too long!!: frametime = 1.760 (1.760) Called captureCallback()! Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (exp04.eff) with 37 frames at 20 fps. BMPMAN: Found EFF (WarpMap01.eff) with 40 frames at 28 fps. BMPMAN: Found EFF (rockEXP01.eff) with 100 frames at 24 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps. Loading warp model Loading model 'warp.pof' IBX: Starting a new IBX for 'warp.pof'. IBX: Starting a new TSB for 'warp.pof'. Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Starting a new IBX for 'shockwave.pof'. IBX: Starting a new TSB for 'shockwave.pof'. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'fiction viewer test' Starting mission message count : 410 Ending mission message count : 410 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'F-86A_Hellcat_V.pof' IBX: Starting a new IBX for 'F-86A_Hellcat_V.pof'. IBX: Starting a new TSB for 'F-86A_Hellcat_V.pof'. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x56 (12.5% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x31 (3.1% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) Adding default sun. =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI hellcat with size 112x93 (27.3% wasted) Loading model 'f_shockwave.pof' IBX: Starting a new IBX for 'f_shockwave.pof'. IBX: Starting a new TSB for 'f_shockwave.pof'. Model f_shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI Vapula_Particle with size 80x80 (37.5% wasted) Loading model 'spiculum.pof' IBX: Starting a new IBX for 'spiculum.pof'. IBX: Starting a new TSB for 'spiculum.pof'. Model spiculum.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'cmeasure01.pof' IBX: Starting a new IBX for 'cmeasure01.pof'. IBX: Starting a new TSB for 'cmeasure01.pof'. Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'debris01.pof' IBX: Starting a new IBX for 'debris01.pof'. IBX: Starting a new TSB for 'debris01.pof'. Loading model 'debris02.pof' IBX: Starting a new IBX for 'debris02.pof'. IBX: Starting a new TSB for 'debris02.pof'. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x56 (12.5% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x31 (3.1% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI hellcat.ani with size 112x93 (27.3% wasted) ANI Vapula_Particle.ani with size 80x80 (37.5% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1481/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 132, Estimated count = 425 ================================================ Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)