#Mission Info $Version: 0.10 $Name: XSTR("Milk Run", -1) $Author: Ice Heart $Created: 07/24/00 at 00:06:01 $Modified: 05/10/08 at 18:45:47 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Unexpected problems are encountered on what should have been a milk run convoy escort mission. Vasuda ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 100.000000 +Subsystem Repair Ceiling: 100.000000 +Player Entry Delay: 2.000000 +Viewer pos: -662.457092, 452.778442, -7658.104004 +Viewer orient: 0.931205, 0.000001, -0.364497, 0.077438, 0.977171, 0.197838, 0.356176, -0.212454, 0.909946 +SquadReassignName: 51st Squadron +SquadReassignLogo: 51squad.pcx ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 94 "VAC 3152" "75" "block" 95 "VAC 3152" "200" "block" 96 "VAC 3152" "1000" "block" 97 "VAC 3152" "200" "block" 98 "VAC 3152" "1" "block" 99 "VAC 3152" "30" "block" ) #Command Briefing $Stage Text: XSTR("*WELCOME ABOARD* Welcome aboard the GVD Abydos, flagship of the 16th Vasudan Battlegroup. I would like to extend a special welcome to those Terrans joining us from the GTD Iron Fist, flagship of the 9th Terran Battlegroup. A number of Vasudans are serving on the Iron Fist in their place. Today marks the first of a series of planned officer exchanges throughout the GTVA to promote better understanding between our species.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("This is the first time Terrans have volunteered for a long term tour aboard a Vasudan vessel, as well as the first time Command has attempted to form a non-segregated fleet. Here Terrans will have the opportunity to pilot Vasudan craft and Vasudans serving on the Iron Fist will have the opportunity to pilot Terran craft, allowing better assessment on both our parts of the capabilities of our vessels.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("The Abydos is an older Typhon-class vessel, but don't let that fool you. She has a long and proud record of service to the Empire and the Alliance, a record that we will add to. Our ship is old and has yet to receive compliments of the newer Serapis and Tauret fighters or the Bakha and Sekhmet bombers. However, this is not a handicap, the quality of the equipment doesn't matter as much as the skill of the user. We will be receiving more modern fighters soon and this will give you the opportunity to grade the new craft against the performance of our older ships.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("*CURRENT OPERATIONS* We are currently stationed in the Vasuda system. One of our vessels, the GVCv Ramses, had an encounter with NTF raiders in Deneb and is in the shipyards now. Once the Ramses is repaired, Command will give us new orders. For now, your missions will consist mostly of escorting convoys going to the front in Deneb or Alpha Centauri. These should be simple missions, which will allow you to familiarize yourself with your fighter crafts and this vessel's operations.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("*NEWS FROM THE FRONT* The renegade Admiral Bosch and his Neo Terran Front have struck hard, recently capturing key Alliance facilities in Deneb, Alpha Centauri, Sirius, and Regulus. High Command attributes this to larger than previously known NTF forces. Though the NTF's fleets are mostly aging vessels brought out of mothballs from the Polaris Fleet Storage Facility, they have a fair number of them and some good personnel to operate their equipment. It is fortunate the NTF hasn't much access to modern equipment.", -1) $end_multi_text $Ani Filename: cb_sm1-01_c.ani +Wave Filename: none $Stage Text: XSTR("That is all. I have downloaded a tech report to each of your personal data pads concerning the equipment you will have access to during your initial sorties from the Abydos. You are to report for mission briefing at 0900 hours, I recommend you read the tech report before that time. Dismissed!", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("*TECH REPORT* RE: GVF Anubis Mark II The GVF Anubis Mark II is an upgraded version of the old Great War-era Anubis. The Mark II has afterburners and a greater countermeasure capacity, features which give it a much better survivability than its predecessor. Though it is being phased out by newer Serapis-class fighters, the Mark II is still in service aboard many older vessels and no fighter design has yet been produced in as great numbers as the Anubis Mark II.", -1) $end_multi_text $Ani Filename: ssfighter02.ani +Wave Filename: none $Stage Text: XSTR("*TECH REPORT* RE: Mekhu HL-7 The Mekhu HL-7 is nearly identical to the Terran Subach HL-7. The Mekhu has been slightly modified in that it has a slightly faster fire rate and slightly longer range at the cost of somewhat reduced damage. Though there are exceptions, Terran pilots tend to favor their own Subach over the Mekhu and Vasudans tend to favor the Mekhu over the Subach. Nonetheless, each pilot's fighting style is different and both weapons have their place.", -1) $end_multi_text $Ani Filename: cb_train-01_e.ani +Wave Filename: none $Stage Text: XSTR("*TECH REPORT* RE: Tempest Missile The Tempest is a dumb fire weapon, meaning that it has no guidance and simply travels in a straight line until its fuel is exhausted or it strikes something. Somewhat compensating for the lack of guidance is the heavy damage the Tempest can do. Though difficult to use against fighters and other maneuverable targets, the Tempest is quite effective against capital ship turrets or other stationary or slow moving targets", -1) $end_multi_text $Ani Filename: cb_train-01_e.ani +Wave Filename: none $Stage Text: XSTR("*TECH REPORT* RE: Rockeye MX-64 Missile The MX-64 Rockeye is an updated version of the old MX-50 from the Great War. Pilots during the Great War loved the MX-50's 'fire and forget' targeting but the MX-50 fell into disuse when the Shivans appeared as it did little to no damage to shielded crafts. In response, the MX-64 was developed. It mounts a warhead that is much more effective against shields and armor than the payload its predecessor had.", -1) $end_multi_text $Ani Filename: cb_train-01_e.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("I am $b Captain $b Aris $b Kraken, leader of the $f 51st $f Squadron, your new home. Welcome aboard the $f GVD $f Abydos, she has a long and distinguished record. May we live up to that record and add to it as well before we leave this ship.", -1) $end_multi_text $voice: none.wav $camera_pos: -1887.657104, 7384.911621, 2772.545410 $camera_orient: 0.016221, 0.000001, -0.999868, 0.989830, 0.141350, 0.016058, 0.141331, -0.989960, 0.002292 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 1 $Formula: ( true ) $end_stage $start_stage $multi_text XSTR("Today we have a simple mission, pilots. A large convoy carrying assorted supplies to the front lines in $b Deneb will be departing shortly. The $f 51st has escort duty of the convoy along with the $f GVC $f Wehkren.", -1) $end_multi_text $voice: none.wav $camera_pos: -1887.657104, 7384.911621, 2772.545410 $camera_orient: 0.016221, 0.000001, -0.999868, 0.989830, 0.141350, 0.016058, 0.141331, -0.989960, 0.002292 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Friendly $class: GTFR Triton $pos: -22.227659, -85.969795, 2647.907471 $label: Convoy +id: 1 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Aten $pos: -1398.774414, 0.000928, 3839.101807 $label: Wehkren +id: 2 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Anubis Mk II $pos: -1359.680176, -85.971176, 1792.530273 $label: 51st +id: 3 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Alpha and $f Beta wings will fly escort. $f Alpha will pilot Anubis Mark II fighters and $f Beta wing will pilot Thoth-class fighters. The convoy actually could get by without an escort as we have a firm grip on the $b Vasuda, but Command has been quite insistent about following regs to the letter lately.", -1) $end_multi_text $voice: none.wav $camera_pos: -1887.657104, 7384.911621, 2772.545410 $camera_orient: 0.016221, 0.000001, -0.999868, 0.989830, 0.141350, 0.016058, 0.141331, -0.989960, 0.002292 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Friendly $class: GTFR Triton $pos: -22.227659, -85.969795, 2647.907471 $label: Convoy +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Aten $pos: -1398.774414, 0.000928, 3839.101807 $label: Wehkren +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Anubis Mk II $pos: -1359.680176, -85.971176, 1792.530273 $label: Alpha +id: 3 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Thoth $pos: -471.206665, -85.969856, 339.450317 $label: Beta +id: 4 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("However, even though we do not expect any trouble, be prepared out there. If we do have trouble, then I want it handled. This convoy carries supplies vital to the war effort, we cannot allow it to come to harm. Any questions?", -1) $end_multi_text $voice: none.wav $camera_pos: -1887.657104, 7384.911621, 2772.545410 $camera_orient: 0.016221, 0.000001, -0.999868, 0.989830, 0.141350, 0.016058, 0.141331, -0.989960, 0.002292 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Friendly $class: GTFR Triton $pos: -22.227659, -85.969795, 2647.907471 $label: Convoy +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Aten $pos: -1398.774414, 0.000928, 3839.101807 $label: Wehkren +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Anubis Mk II $pos: -1359.680176, -85.971176, 1792.530273 $label: Alpha +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Thoth $pos: -471.206665, -85.969856, 339.450317 $label: Beta +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Very well. Configure your load outs if you wish and report to the flight deck in ten minutes. Dismissed!", -1) $end_multi_text $voice: none.wav $camera_pos: -1887.657104, 7384.911621, 2772.545410 $camera_orient: 0.016221, 0.000001, -0.999868, 0.989830, 0.141350, 0.016058, 0.141331, -0.989960, 0.002292 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 14 $team: Friendly $class: GTFR Triton $pos: -22.227659, -85.969795, 2647.907471 $label: Convoy +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Aten $pos: -1398.774414, 0.000928, 3839.101807 $label: Wehkren +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Anubis Mk II $pos: -1359.680176, -85.971176, 1792.530273 $label: Alpha +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Thoth $pos: -471.206665, -85.969856, 339.450317 $label: Beta +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 17 $Formula: ( is-goal-true-delay "ProtectWehkren" 0 ) $Multi text XSTR("Your exceptional protection of the GVC Wehkren is commendable, pilot. The cruiser faced superior NTF forces and, thanks in part to your flying, managed to survive to fight another day.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "ProtectRisha" 0 ) $Multi text XSTR("The GTCv Moscow sustained moderate damages in the battle at the node, but was able to survive to fight another day. Captain Linda Spanwick, commander of the Moscow, wishes to extend to you her personal gratitude for the life of her vessel and reports that, were it not for the efforts of you and your fellow pilots, the Moscow would likely not have survived the engagement.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "ProtectKorfu" 0 ) $Multi text XSTR("The GVCv Korfu sustained moderate damages as well, but like the Moscow, is still in fighting shape. Your protection of both vessels contributed greatly to our being able to push the NTF forces away from the node.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "EscortFreighters" 0 ) $Multi text XSTR("You managed to ensure that every one of the freighter and transport crafts made it through the node. This is exceptional considering the NTF forces which ambushed you. Excellent work.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Superb Flying", -1) $end_multi_text $Formula: ( is-goal-true-delay "ProtectCargo" 0 ) $Multi text XSTR("You ensured that all of the cargo containers made it through the jump node. This is excellent news as that convoy carried many materials, equipment, and personnel badly needed on the front lines in Deneb.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Your l33t pilotz0ring skillz are too be ph34rz0red =).", -1) $end_multi_text $Formula: ( is-goal-true-delay "Escort75%Freight" 0 ) $Multi text XSTR("Unfortunately, not all of the freighter and transport crafts survived the battle. You were unable to ensure that all of them made it through the node. While disappointing, this is understandable considering the forces you faced out there. Nonetheless, the majority of the vessels did get through.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Escort50%Freight" 0 ) $Multi text XSTR("Only approximately half of the freighters and transports survived the battle. This is not unexpected, but your coverage of the vessels could have been better.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to force the departure of the Avenger and Broadsword as soon as possible. You have a few seconds before the Guderian arrives to pound these vessels quite hard. Use those seconds.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Escort25%Freight" 0 ) $Multi text XSTR("Only a few freighters and transports made it through the node. You have proved your abilities in offensive flying, but you need much more training in defensive and escort. Hit the sim pods more...there it doesn't cost lives when you foul up.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Once the two cruisers are gone, disable turrets on the destroyers and destroy enemy fighters. Don't worry about the Wehkren too much, it can handle itself well with the fighters.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect75%Cargo" 0 ) $Multi text XSTR("The majority of the cargo survived the battle at the node. Though more of the cargo would have been appreciated in Deneb, it is a wonder that as much got through as did, considering the enemy firepower at the battle. Good job.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect50%Cargo" 0 ) $Multi text XSTR("Only approximately half of the valuable cargo in those containers made it through the battle. Your coverage could have been better. There is enough that we should be able to hold fairly well in Deneb, but more of the cargo would have been useful.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The best strategy is to simply strike down all the fighters you can and get the Avenger and the Broadsword out of the picture ASAP.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect25%Cargo" 0 ) $Multi text XSTR("Only a fraction of the cargo survived to reach Deneb. This is a travesty, while understandable that some would not make it through the battle, this large a loss of valuable material is inexcusable. We may still be able to hold on, but it will cost us many more lives and be all the more difficult since so little of the cargo made it through.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The best strategy to get maximum cargo through is to simply strike down all the fighters you can and get the Avenger and the Broadsword out of the picture ASAP. Then try to tackle some of the Guderian's beams so it doesn't slice up the convoy too much.", -1) $end_multi_text $Formula: ( is-goal-false-delay "ProtectWehkren" 0 ) $Multi text XSTR("It is unfortunate that the GVC Wehkren did not manage to reach Deneb. Though only an Aten-class cruiser, it would have been useful in fighter defense in Deneb.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "ProtectRisha" 0 ) $Multi text XSTR("The Moscow was destroyed in battle. The combined might of beams on the NTF destroyers and a skillful enemy bomber wing was simply more than you could handle out there.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to take out the Capricorn wing bombers ASAP, then turn to enemy fighters attacking the corvette. Also don't forget to attempt to disarm the NTF destroyers of their heavy beam cannons.", -1) $end_multi_text $Formula: ( is-goal-false-delay "ProtectKorfu" 0 ) $Multi text XSTR("The GVCv Korfu sustained serious damages and did not live through the engagement. Your defense of it and the Moscow could have been much better, but that doesn't help the crew of the Korfu much now, does it?", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to take out the Capricorn wing bombers ASAP, then turn to enemy fighters attacking the corvette. Also don't forget to attempt to disarm the NTF destroyers of their heavy beam cannons.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) $Multi text XSTR("Not a single freighter or transport survived the battle. I do not believe that I have ever seen a worse display of gross incompetence as your flying out there today. I am restricting you to your quarters and removing you from the flight roster for one week. Perhaps that time will serve to let you consider what you wish to say to the families of those who died aboard the helpless convoy ships since you will be writing the letters bearing the bad news. Dismissed!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) $Multi text XSTR("None of the cargo made it through the node...not a single bit of cargo. The cargo carried by the Trident may as well have been destroyed since NTF forces later retrieved it. Our position in Deneb may well decay from a stalemate to one which is untenable. How does it feel to know you may be responsible for single-handedly causing our loss of the Deneb system? Get out of my sight.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "ReturnToBaseActivator" 0 ) $Multi text XSTR("The NTF attack on the node was entirely unexpected. In fact, had it not been for the efforts of a single NTF agent previously unknown in our ranks, the NTF force would have been cut to ribbons by the massive sentry gun formation at the Deneb side of the node. However, this agent managed to activate the self-destruct sequences for all sentry guns on both our side and the much more heavily defended Deneb side. Approximately 80% of all the sentry guns were completely destroyed before the agent was neutralized, the remaining guns were severely damaged and of little defensive use. The only bright spot in the situation is the damage we inflicted to the Ludwick. It was supposed to jump out quickly, just as the Guderian had, however, a lucky beam from the Korfu damaged its drives and delayed its departure. Report to the briefing room ASAP, we have a major emergency with so large an NTF force in-system. We must track them down before they can do further damage.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: GVFR Ma'at $Alt: NTF Hercules $Alt: NTF Loki $Alt: NTC Fenris $Alt: GTD Orion $Alt: NTF Ulysses $Alt: NTB Medusa $Alt: NTCv Deimos #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Mekhu HL-7" 24 "Rockeye" 180 "Tempest" 1060 ) #Objects ;! 65 total $Name: Alpha 1 ;! Object #0 $Class: GVF Anubis Mk II $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "locked" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GVF Anubis Mk II $Team: Friendly $Location: 63.187057, 0.000013, 13.904781 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Alpha 3 ;! Object #2 $Class: GVF Anubis Mk II $Team: Friendly $Location: -77.782944, 0.000014, 23.402039 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Alpha 4 ;! Object #3 $Class: GVF Anubis Mk II $Team: Friendly $Location: 110.155563, 0.000001, 35.050316 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Wehkren ;! Object #4 $Class: GVC Aten $Team: Friendly $Location: 847.432434, -0.000002, 207.991821 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "WehKrenWayPt" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Standard Flak" ) +Subsystem: turret02a +Primary Banks: ( "Standard Flak" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "Mekhu HL-7" ) +Subsystem: turret06 +Primary Banks: ( "Mekhu HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Wehkren" "WehKrenWayPt:1" ) 150 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 $Name: Trident ;! Object #5 $Class: GTFR Triton $Team: Friendly $Location: 473.189880, -10.136189, 383.916870 $Orientation: -0.999831, -0.000004, 0.018429, 0.000000, 1.000000, 0.000179, -0.018429, 0.000179, -0.999831 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "TridentWayPt" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Trident" "TridentWayPt:1" ) 150 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: TC-TRI 621 ;! Object #6 $Class: TC-TRI $Team: Friendly $Location: 470.364899, 0.818494, 192.979050 $Orientation: -0.999831, -0.000010, 0.018425, -0.000004, 1.000000, 0.000287, -0.018425, 0.000287, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Fighter Components", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Trident $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: Portia ;! Object #7 $Class: GTFR Poseidon $Team: Friendly $Location: 308.325623, -94.315147, 159.450958 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, -0.000002, -0.018406, -0.000002, -0.999831 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "PortaWayPt" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Portia" "PortaWayPt:1" ) 150 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: TSC 2 1073 ;! Object #8 $Class: TSC 2 $Team: Friendly $Location: 308.420349, -111.696579, 164.371689 $Orientation: -0.999831, -0.000000, 0.018406, -0.000000, 1.000000, -0.000005, -0.018406, -0.000005, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Subach Lasers", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Portia $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 $Name: Neptune ;! Object #9 $Class: GTFR Poseidon $Team: Friendly $Location: 639.845032, 95.897697, 5.626823 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, -0.000002, -0.018406, -0.000002, -0.999831 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "NeptuneWayPt" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Neptune" "NeptuneWayPt:1" ) 150 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: TSC 2 978 ;! Object #10 $Class: TSC 2 $Team: Friendly $Location: 639.939758, 78.516266, 10.547554 $Orientation: -0.999831, -0.000000, 0.018406, -0.000000, 1.000000, -0.000005, -0.018406, -0.000005, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Small Arms", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Neptune $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 $Name: Harwer ;! Object #11 $Class: GVFr Satis $Team: Friendly $Location: 470.999268, -155.945709, 344.783386 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "HarwerWayPt" 89 ) ) $Cargo 1: XSTR("Foodstuffs", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Harwer" "HarwerWayPt:1" ) 150 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Behedti ;! Object #12 $Class: GVFr Bes $Team: Friendly $Location: 461.557190, 126.337883, 221.744263 $Orientation: -0.999831, 0.000055, 0.018406, 0.000000, 0.999996, -0.003010, -0.018407, -0.003009, -0.999826 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "BehedtiWayPt" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret02 +Primary Banks: ( "Standard Flak" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Behedti" "BehedtiWayPt:1" ) 150 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: VAC 5131 ;! Object #13 $Class: VAC 5 $Team: Friendly $Location: 461.548950, 117.442299, 221.296661 $Orientation: -0.999832, 0.000056, 0.018370, -0.000055, 0.999982, -0.006019, -0.018371, -0.006018, -0.999813 $AI Behavior: None $Cargo 1: XSTR("Rockeye Missiles", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Behedti $Docker Point: cargo dock01 $Dockee Point: cargo dock +Group: 0 $Name: Estennu ;! Object #14 $Class: PVFR Ma'at $Alt: GVFR Ma'at $Team: Friendly $Location: 467.394196, 106.797058, 447.873932 $Orientation: -0.999831, -0.000642, 0.018395, 0.000000, 0.999392, 0.034880, -0.018406, 0.034874, -0.999223 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "EstennuWayPt" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Estennu" "EstennuWayPt:1" ) 150 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: VAC 3152 ;! Object #15 $Class: VAC 4 $Team: Friendly $Location: 467.045959, 114.995972, 463.550690 $Orientation: -0.999832, -0.000640, 0.018365, 0.000642, 0.997568, 0.069711, -0.018365, 0.069711, -0.997399 $AI Behavior: None $Cargo 1: XSTR("Cyclops Warheads", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 94 +Docked With: Estennu $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 $Name: Kerenskij ;! Object #16 $Class: GTT Argo $Team: Friendly $Location: 299.132202, 110.080292, 6.640643 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "KerenskiWayPt" 89 ) ) $Cargo 1: XSTR("Personnel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Kerenskij" "KerenskiWayPt:1" ) 150 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Fortuna ;! Object #17 $Class: GTT Argo $Team: Friendly $Location: 645.452393, -90.294113, 138.674667 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "FortunaWayPt" 89 ) ) $Cargo 1: XSTR("Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Fortuna" "FortunaWayPt:1" ) 150 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Harak ;! Object #18 $Class: GVT Isis $Team: Friendly $Location: 471.133514, -120.800125, 245.675735 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "HarakWayPt" 89 ) ) $Cargo 1: XSTR("Technicians", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Harak" "HarakWayPt:1" ) 150 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Beta 1 ;! Object #19 $Class: GVF Thoth $Team: Friendly $Location: 908.630066, 45.747719, 466.343994 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Beta 2 ;! Object #20 $Class: GVF Thoth $Team: Friendly $Location: 964.745544, 45.747715, 426.228485 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Beta 3 ;! Object #21 $Class: GVF Thoth $Team: Friendly $Location: 1002.964172, 45.747734, 429.780396 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Beta 4 ;! Object #22 $Class: GVF Thoth $Team: Friendly $Location: 1048.105469, 45.747734, 463.243835 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Sentry 1 ;! Object #23 $Class: GTSG Alastor $Team: Friendly $Location: 1087.972900, -109.384506, -4158.859863 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Sentry 2 ;! Object #24 $Class: GTSG Alastor $Team: Friendly $Location: -113.432533, -122.789780, -4126.311035 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Sentry 3 ;! Object #25 $Class: GTSG Alastor $Team: Friendly $Location: 1103.270996, 131.064194, -4215.219727 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Sentry 4 ;! Object #26 $Class: GTSG Alastor $Team: Friendly $Location: -141.873672, 124.035957, -4190.978027 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Sentry 5 ;! Object #27 $Class: GTSG Alastor $Team: Friendly $Location: 482.727997, 318.501953, -4145.940918 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Sentry 6 ;! Object #28 $Class: GTSG Alastor $Team: Friendly $Location: 572.047485, 318.502075, -4140.925781 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Sentry 7 ;! Object #29 $Class: GTSG Alastor $Team: Friendly $Location: 545.631836, -319.032990, -3966.242188 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Sentry 8 ;! Object #30 $Class: GTSG Alastor $Team: Friendly $Location: 471.036133, -319.033081, -3976.288818 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Sentry 9 ;! Object #31 $Class: GVSG Ankh $Team: Friendly $Location: 1095.026001, 0.000622, -4188.081055 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Sentry 10 ;! Object #32 $Class: GVSG Ankh $Team: Friendly $Location: -125.840042, 0.000583, -4154.162109 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Avenger ;! Object #33 $Class: GTC Fenris $Alt: NTC Fenris $Team: Hostile $Location: 54.209530, 0.000883, -5209.875977 $Orientation: 0.999550, 0.000000, -0.029995, 0.000000, 1.000000, 0.000000, 0.029995, 0.000000, 0.999550 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "Subach HL-7" ) +Subsystem: turret04 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret05 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret06 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "Sentry 1" ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "NTFCruisersInvulnerable1" 0 ) ( has-departed-delay 0 "Guderian" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 85 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: ntcavenger $Name: Broadsword ;! Object #34 $Class: GTC Fenris $Alt: NTC Fenris $Team: Hostile $Location: 886.970032, 0.001070, -5261.926270 $Orientation: 0.999550, 0.000000, -0.029995, 0.000000, 1.000000, 0.000000, 0.029995, 0.000000, 0.999550 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret04 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret05 +Primary Banks: ( "Subach HL-7" ) +Subsystem: turret06 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Avenger" ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "NTFCruiserInvulnerable2" 0 ) ( has-departed-delay 0 "Guderian" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 85 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: ntcbroadsword $Name: Guderian ;! Object #35 $Class: GTD Orion $Team: Hostile $Location: 394.916840, -29.919575, -6226.338379 $Orientation: 0.999943, 0.005439, -0.009178, -0.007764, 0.961028, -0.276342, 0.007317, 0.276398, 0.961016 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "AAAf" ) +Subsystem: turret02a +Primary Banks: ( "Standard Flak" "Standard Flak" "Standard Flak" ) +Subsystem: turret03a +Primary Banks: ( "Standard Flak" "Standard Flak" "Standard Flak" ) +Subsystem: turret04a +Subsystem: turret05a +Primary Banks: ( "Standard Flak" "Standard Flak" "Standard Flak" ) +Subsystem: turret06 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret07 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "AAAf" ) +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "AAAf" ) +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "Avenger" ) $Departure Location: Hyperspace $Departure Cue: ( or ( destroyed-or-departed-delay 0 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) ( < ( hits-left "Guderian" ) 80 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: capital01-05 ;;FSO 3.6.8;; +new: NTDGuderian $Name: Sigma 1 ;! Object #36 $Class: GTF Loki $Alt: NTF Loki $Team: Hostile $Location: 1625.632446, 0.000162, -5953.604980 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Sigma 2 ;! Object #37 $Class: GTF Loki $Alt: NTF Loki $Team: Hostile $Location: 1514.284790, 0.000223, -6019.733887 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Sigma 3 ;! Object #38 $Class: GTF Loki $Alt: NTF Loki $Team: Hostile $Location: 1363.821533, 0.000221, -6022.531738 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Sigma 4 ;! Object #39 $Class: GTF Loki $Alt: NTF Loki $Team: Hostile $Location: 1203.191650, 0.000281, -5944.132813 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Tau 1 ;! Object #40 $Class: GTF Hercules $Alt: NTF Hercules $Team: Hostile $Location: 1594.806030, 0.000372, -5832.677246 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Tau 2 ;! Object #41 $Class: GTF Hercules $Alt: NTF Hercules $Team: Hostile $Location: 1473.949219, 0.000339, -5884.405273 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Tau 3 ;! Object #42 $Class: GTF Hercules $Alt: NTF Hercules $Team: Hostile $Location: 1365.748413, 0.000359, -5886.272949 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Tau 4 ;! Object #43 $Class: GTF Hercules $Alt: NTF Hercules $Team: Hostile $Location: 1270.931885, 0.000339, -5820.339355 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Scorpio 1 ;! Object #44 $Class: GTF Ulysses $Alt: NTF Ulysses $Team: Hostile $Location: 1635.220581, 0.000363, -6118.520508 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 7 $Name: Scorpio 2 ;! Object #45 $Class: GTF Ulysses $Alt: NTF Ulysses $Team: Hostile $Location: 1506.551758, 0.000381, -6166.587402 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 7 $Name: Scorpio 3 ;! Object #46 $Class: GTF Ulysses $Alt: NTF Ulysses $Team: Hostile $Location: 1411.608032, 0.000354, -6167.544434 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 7 $Name: Scorpio 4 ;! Object #47 $Class: GTF Ulysses $Alt: NTF Ulysses $Team: Hostile $Location: 1277.464355, 0.000374, -6142.086426 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 7 $Name: Moscow ;! Object #48 $Class: GTCv Deimos $Team: Friendly $Location: 2483.770996, 381.110291, -277.776611 $Orientation: 0.011355, 0.973320, 0.229173, 0.029975, 0.228753, -0.973023, -0.999486, 0.017918, -0.026577 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Guderian" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "TerSlash" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "SGreen" ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Primary Banks: ( "TerSlash" ) +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Primary Banks: ( "TerSlash" ) +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Secondary Banks: ( "MX-52" ) +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Secondary Banks: ( "MX-52" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 8 "Guderian" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 4 "Ludwick" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: gtcvmoscow $Name: Delta 1 ;! Object #49 $Class: GVF Thoth $Team: Friendly $Location: 70.920433, 67.018425, -2911.403320 $Orientation: -0.807088, 0.000000, -0.590431, 0.000000, 1.000000, 0.000000, 0.590431, 0.000000, -0.807088 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" ) +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Delta 2 ;! Object #50 $Class: GVF Thoth $Team: Friendly $Location: 43.811134, 76.832291, -2958.958496 $Orientation: -0.807088, 0.000000, -0.590431, 0.000000, 1.000000, 0.000000, 0.590431, 0.000000, -0.807088 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" ) +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Delta 3 ;! Object #51 $Class: GVF Thoth $Team: Friendly $Location: -7.551445, 76.832298, -2948.858154 $Orientation: -0.807088, 0.000000, -0.590431, 0.000000, 1.000000, 0.000000, 0.590431, 0.000000, -0.807088 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Delta 4 ;! Object #52 $Class: GVF Thoth $Team: Friendly $Location: -67.505592, 76.832359, -2927.659912 $Orientation: -0.807088, 0.000000, -0.590431, 0.000000, 1.000000, 0.000000, 0.590431, 0.000000, -0.807088 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Ludwick ;! Object #53 $Class: GTD Orion $Alt: GTD Orion $Team: Hostile $Location: 538.567383, -17.867262, -6392.131836 $Orientation: 0.999968, 0.005087, -0.006098, -0.006662, 0.955311, -0.295528, 0.004322, 0.295559, 0.955315 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "SGreen" ) +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Primary Banks: ( "Standard Flak" "Standard Flak" "Standard Flak" ) +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "AAAf" ) +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "AAAf" ) +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 20 "Guderian" ) $Departure Location: Hyperspace $Departure Cue: ( < ( hits-left "Ludwick" ) 42 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: capital01-05 ;;FSO 3.6.8;; +new: NTDLudwick $Name: Korfu ;! Object #54 $Class: GVCv Sobek $Team: Friendly $Location: 2947.032959, 462.717834, 423.477783 $Orientation: -0.041694, -0.149413, 0.987895, -0.009080, 0.988771, 0.149162, -0.999089, -0.002751, -0.042583 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Guderian" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "VSlash" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "SVas" ) +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 6 "Moscow" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 8 "Ludwick" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Capricorn 1 ;! Object #55 $Class: GTB Medusa $Alt: NTB Medusa $Team: Hostile $Location: 1451.050049, 0.000035, -6260.607910 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Capricorn 2 ;! Object #56 $Class: GTB Medusa $Alt: NTB Medusa $Team: Hostile $Location: 1510.186157, -0.000053, -6339.146484 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Libra 1 ;! Object #57 $Class: GTF Hercules $Alt: NTF Hercules $Team: Hostile $Location: -140.079987, -0.000339, -6309.951172 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 2 ;! Object #58 $Class: GTF Hercules $Alt: NTF Hercules $Team: Hostile $Location: -189.978210, -0.000151, -6140.758789 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 3 ;! Object #59 $Class: GTF Hercules $Alt: NTF Hercules $Team: Hostile $Location: -224.639435, -0.000350, -5998.576660 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 4 ;! Object #60 $Class: GTF Hercules $Alt: NTF Hercules $Team: Hostile $Location: -191.604736, -0.000206, -5807.105469 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 7 $Name: Orson ;! Object #61 $Class: GTCv Deimos $Alt: NTCv Deimos $Team: Hostile $Location: -121.368599, -0.000173, -4546.445313 $Orientation: 0.999859, 0.000000, -0.016813, 0.000000, 1.000000, 0.000000, 0.016813, 0.000000, 0.999859 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "OrsonWayPts" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret10 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret11 +Primary Banks: ( "AAAf" ) +Subsystem: turret12 +Primary Banks: ( "AAAf" ) +Subsystem: turret13 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( < ( hits-left "Guderian" ) 90 ) $Departure Location: Hyperspace $Departure Cue: ( or ( < ( hits-left "Orson" ) 55 ) ( has-departed-delay 0 "Ludwick" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: nameplate ;;FSO 3.6.8;; +new: ntcvorson $Name: Epsilon 1 ;! Object #62 $Class: GVB Osiris $Team: Friendly $Location: 46.508438, -76.615868, -2910.684814 $Orientation: -0.801143, 0.000000, -0.598472, 0.000000, 1.000000, 0.000000, 0.598472, 0.000000, -0.801143 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #63 $Class: GVB Osiris $Team: Friendly $Location: -20.075848, -76.615860, -2918.965576 $Orientation: -0.801143, 0.000000, -0.598472, 0.000000, 1.000000, 0.000000, 0.598472, 0.000000, -0.801143 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Epsilon 3 ;! Object #64 $Class: GVB Osiris $Team: Friendly $Location: -102.798584, -76.615883, -2919.801758 $Orientation: -0.801143, 0.000000, -0.598472, 0.000000, 1.000000, 0.000000, 0.598472, 0.000000, -0.801143 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 6 "Korfu" ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta +Squad Logo: 51squad.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 6 "Korfu" ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "Wehkren" 89 ) ) +Hotkey: 1 +Flags:( ) $Name: Sigma +Squad Logo: ntf_ludwick.pcx $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Sigma 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Ludwick $Arrival Cue: ( has-arrived-delay 4 "Scorpio" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Ludwick" ) $Ships: ( ;! 4 total "Sigma 1" "Sigma 2" "Sigma 3" "Sigma 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Tau +Squad Logo: ntf_ludwick.pcx $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Tau 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Ludwick $Arrival Cue: ( has-arrived-delay 12 "Capricorn" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Ludwick" ) $Ships: ( ;! 4 total "Tau 1" "Tau 2" "Tau 3" "Tau 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Scorpio +Squad Logo: ntf_ludwick.pcx $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Ludwick $Arrival Cue: ( has-arrived-delay 8 "Ludwick" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Ludwick" ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Delta +Squad Logo: 51squad.pcx $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 55 "Guderian" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 6 "Korfu" ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Capricorn +Squad Logo: ntf_ludwick.pcx $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Ludwick $Arrival Cue: ( has-arrived-delay 4 "Sigma" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Ludwick" ) $Ships: ( ;! 2 total "Capricorn 1" "Capricorn 2" ) $AI Goals: ( goals ( ai-chase "Moscow" 89 ) ( ai-chase "Korfu" 89 ) ) +Flags:( "no-dynamic" ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Libra +Squad Logo: ntf_guderian.pcx $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Guderian $Arrival Cue: ( has-arrived-delay 4 "Guderian" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Guderian" ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Epsilon +Squad Logo: 51squad.pcx $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Delta" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 6 "Korfu" ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-chase "Ludwick" 89 ) ( ai-chase "Orson" 89 ) ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 #Events ;! 58 total $Formula: ( when ( has-time-elapsed 1 ) ( cap-waypoint-speed "Wehkren" 20 ) ( cap-waypoint-speed "Trident" 20 ) ( cap-waypoint-speed "Portia" 20 ) ( cap-waypoint-speed "Neptune" 20 ) ( cap-waypoint-speed "Harwer" 20 ) ( cap-waypoint-speed "Behedti" 20 ) ( cap-waypoint-speed "Estennu" 20 ) ( cap-waypoint-speed "Kerenskij" 20 ) ( cap-waypoint-speed "Fortuna" 20 ) ( cap-waypoint-speed "Harak" 20 ) ( beam-free-all "Wehkren" ) ) +Name: WayPtSpeed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Guderian" ) ( beam-free-all "Guderian" ) ) +Name: GuderianFreeBeams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Guderian" ) ( do-nothing ) ) +Name: KillGuderdirective +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy NTD Guderian", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Avenger" "Broadsword" ) ( do-nothing ) ) +Name: KillDirective +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Guderian" ) ( beam-lock "Guderian" "turret01a" "turret09" "turret11" "turret14" ) ) +Name: GuderianLockBeam +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Kerenskij" "KerenskiWayPt:1" ) 2100 ) ( self-destruct "Sentry 1" "Sentry 3" "Sentry 5" "Sentry 7" "Sentry 8" ) ( sabotage-subsystem "Sentry 2" "Hull" 50 ) ( sabotage-subsystem "Sentry 4" "Hull" 75 ) ( sabotage-subsystem "Sentry 6" "Hull" 60 ) ( sabotage-subsystem "Sentry 9" "Hull" 32 ) ( sabotage-subsystem "Sentry 10" "Hull" 43 ) ) +Name: TurretsDie +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 11 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) ( validate-goal "Escort75%Freight" ) ) +Name: FoulUp--Validate1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Escort75%Freight" 0 ) ( do-nothing ) ) +Name: FoulDir +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Escort 75% of Convoy Ships", -1) +Team: 0 $Formula: ( when ( percent-ships-destroyed 25 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) ( validate-goal "Escort50%Freight" ) ) +Name: FoulUp--Validate2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Escort50%Freight" 0 ) ( do-nothing ) ) +Name: FoulDir2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Escort 50% of Convoy Ships", -1) +Team: 0 $Formula: ( when ( percent-ships-destroyed 50 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) ( validate-goal "Escort25%Freight" ) ) +Name: FoulUp--Validate3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Escort25%Freight" 0 ) ( do-nothing ) ) +Name: FoulDir3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Escort 25% of Convoy Ships", -1) +Team: 0 $Formula: ( when ( percent-ships-destroyed 20 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) ( validate-goal "Protect75%Cargo" ) ) +Name: FoulUp-Validate1a +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect75%Cargo" 0 ) ( do-nothing ) ) +Name: FoulDir1a +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect 75% of Cargo Containers", -1) +Team: 0 $Formula: ( when ( percent-ships-destroyed 25 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) ( validate-goal "Protect50%Cargo" ) ) +Name: FoulUp-Validate2a +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect50%Cargo" 0 ) ( do-nothing ) ) +Name: FoulDir2a +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect 50% of Cargo Containers", -1) +Team: 0 $Formula: ( when ( percent-ships-destroyed 50 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) ( validate-goal "Protect25%Cargo" ) ) +Name: FoulUp-Validate3a +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect25%Cargo" 0 ) ( do-nothing ) ) +Name: FoulDir3a +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect 25% of Cargo Containers", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 1 ) ( send-message-list "#Command" "High" "BeginnMess1" 5000 "Wehkren" "High" "BeginMess2" 7000 "Beta 2" "High" "BeginMess3" 10000 "Beta 3" "High" "BeginMess4" 5000 "Beta 2" "High" "BeginMess5" 5200 "Alpha 2" "High" "BeginMess6" 5600 "Beta 4" "High" "BeginMess7" 4550 "Alpha 2" "High" "BeginMess8" 5000 "Beta 2" "High" "BeginMess9" 4000 "Alpha 2" "High" "BeginMess10" 5000 "Beta 2" "High" "BeginMess11" 4000 "Alpha 2" "High" "BeginMess12" 4000 "Beta 2" "High" "BeginMess13" 4000 "Alpha 2" "High" "BeginMess14" 5000 "#Command" "High" "BeginMess15" 6000 ) ) +Name: BeginningMessList +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sentry 1" ) ( send-message-list "Wehkren" "High" "OhPooMess" 1 "#Command" "High" "OhPooMess2" 4500 ) ) +Name: OhPooMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Avenger" ) ( send-message-list "Wehkren" "High" "NTFCruisersHereMess" 1 "#Command" "High" "NTFCruisersHereMess2" 4200 ) ) +Name: NTFCruisersHereMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Avenger" ) ( fire-beam "Avenger" "turret02" "Wehkren" ) ( fire-beam "Broadsword" "turret02" "Wehkren" ) ) +Name: NTFCruisersFire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Guderian" ) ( send-message-list "Wehkren" "High" "OhPooNTDMess" 1 "#Command" "High" "OhPooNTDMess2" 4500 "Wehkren" "High" "OhPooNTDMess3" 4500 ) ) +Name: OhPooNTDHereMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) ( send-message "#Command" "High" "Ph33rthel33tskillz" ) ) +Name: EscortDirective +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Escort Convoy Ships", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) ( do-nothing ) ) +Name: Escort2Dir +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Convoy Cargo", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Wehkren" ) ( do-nothing ) ) +Name: ProtectWehkDir +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect GVC Wehkren", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Libra" ) ( do-nothing ) ) +Name: Activator +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: InterceptLibra +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Intercept Guderian's Fighters", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 8 "Moscow" ) ( beam-free "Guderian" "turret01a" "turret09" "turret11" "turret14" ) ) +Name: FreeGuderBeam +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Moscow" ) ( beam-free-all "Moscow" ) ( validate-goal "ProtectRisha" ) ( send-message "Moscow" "High" "RishaHereMess" ) ) +Name: FreeRishaBeams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Moscow" ) ( do-nothing ) ) +Name: ProtectRishaDirective +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect GTCv Moscow", -1) +Team: 0 $Formula: ( when ( < ( hits-left "Wehkren" ) 65 ) ( send-message "Wehkren" "High" "WehKrenHurtMess" ) ) +Name: WehkrenHurtMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Wehkren" ) 35 ) ( send-message "Wehkren" "High" "WehkrenCriticalMess" ) ) +Name: WehkrenCriticalMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Wehkren" ) ( send-message "#Command" "High" "WehkrenDeadMess" ) ) +Name: WehkrenDeadMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Moscow" ) 55 ) ( send-message "Moscow" "High" "MoscowHurtMess" ) ) +Name: MoscowHurt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Moscow" ) 29 ) ( send-message "Moscow" "High" "MoscowOuchyMess" ) ) +Name: MoscowOuchy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Moscow" ) ( send-message "#Command" "High" "OhPooMoscowBoomMess" ) ) +Name: OhPoo--MoscowBoom +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Ludwick" ) ( beam-free-all "Ludwick" ) ) +Name: LudwickBeams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ludwick" ) ( do-nothing ) ) +Name: KillLuddyDir +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy NTD Ludwick", -1) +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 3 "Ludwick" "Tau" "Scorpio" "Sigma" ) ( send-message "#Command" "High" "ReturnToBaseASAP" ) ) +Name: ReturnToBaseActivator +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: ReturnTOBaseDir +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Korfu" ) ( beam-free-all "Korfu" ) ( validate-goal "ProtectKorfu" ) ) +Name: KorfuBeamsFreed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Korfu" ) ( do-nothing ) ) +Name: KorfuProtectDirective +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect GVCv Korfu", -1) +Team: 0 $Formula: ( when ( < ( hits-left "Korfu" ) 55 ) ( send-message "Korfu" "High" "KorfuHurtMess" ) ) +Name: KorfuHurtMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Korfu" ) 29 ) ( send-message "Korfu" "High" "KorfuOuchyMess" ) ) +Name: KorfuOuchyMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Korfu" ) ( send-message "#Command" "High" "KorfuDeadMess" ) ) +Name: KorfuDeadMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Avenger" ) 32 ) ( ship-invulnerable "Avenger" ) ) +Name: NTFCruisersInvulnerable1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Broadsword" ) 32 ) ( ship-invulnerable "Broadsword" ) ) +Name: NTFCruiserInvulnerable2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Ludwick" ) ( add-goal "Korfu" ( ai-chase "Ludwick" 89 ) ) ( add-goal "Moscow" ( ai-chase "Ludwick" 89 ) ) ) +Name: NewKorfMoscOrders +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "TC-TRI 621" ) 32 ) ( ship-invulnerable "TC-TRI 621" ) ) +Name: CargoInvulnerable +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Orson" ) ( add-goal "Korfu" ( ai-chase "Orson" 85 ) ) ( add-goal "Moscow" ( ai-chase "Orson" 85 ) ) ) +Name: KillOrsonOrders +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Orson" ) ( send-message "#Command" "High" "OrsonArrivalMess" ) ) +Name: OrsonArrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Ludwick" ) ( send-message "#Command" "High" "LudwickArrival" ) ) +Name: LudwickArrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: KillBombsActivator +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: KillCapricornDir +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Intercept Ludwick's Bombers", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: KillScorpioActivator +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" "Sigma" "Tau" ) ( do-nothing ) ) +Name: KillScorpioDir +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Intercept Ludwick's Fighters", -1) +Team: 0 $Formula: ( when ( or ( or ( and ( has-departed-delay 11 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) ( has-departed-delay 0 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) ) ( and ( percent-ships-departed 75 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) ( percent-ships-departed 75 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) ) ) ( and ( percent-ships-departed 50 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) ( percent-ships-departed 50 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) ) ) ( do-nothing ) ) +Name: ContinueCampaign +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 11 total $Type: Secondary +Name: ProtectWehkren $MessageNew: XSTR("Protect the GVC Wehkren until it departs.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Wehkren" ) $Type: Secondary +Name: ProtectRisha $MessageNew: XSTR("Protect the GTCv Moscow.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Moscow" ) +Invalid $Type: Secondary +Name: ProtectKorfu $MessageNew: XSTR("Protect the GVCv Korfu.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Korfu" ) +Invalid $Type: Primary +Name: EscortFreighters $MessageNew: XSTR("Escort all freighters and transports to the node.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) $Type: Primary +Name: ProtectCargo $MessageNew: XSTR("Protect all convoy cargo containers.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) $Type: Primary +Name: Escort75%Freight $MessageNew: XSTR("Escort 75% of the freighters and transports to the node.", -1) $end_multi_text $Formula: ( percent-ships-departed 75 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) +Invalid $Type: Primary +Name: Escort50%Freight $MessageNew: XSTR("Escort 50% of the freighters and transports to the node.", -1) $end_multi_text $Formula: ( percent-ships-departed 50 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) +Invalid $Type: Primary +Name: Escort25%Freight $MessageNew: XSTR("Escort 25% of the freighters and transports to the node.", -1) $end_multi_text $Formula: ( percent-ships-departed 25 "Trident" "Portia" "Neptune" "Harwer" "Behedti" "Estennu" "Kerenskij" "Fortuna" "Harak" ) +Invalid $Type: Primary +Name: Protect75%Cargo $MessageNew: XSTR("Protect 75% of convoy cargo containers.", -1) $end_multi_text $Formula: ( percent-ships-departed 75 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) +Invalid $Type: Primary +Name: Protect50%Cargo $MessageNew: XSTR("Protect 50% of convoy cargo containers.", -1) $end_multi_text $Formula: ( percent-ships-departed 50 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) +Invalid $Type: Primary +Name: Protect25%Cargo $MessageNew: XSTR("Protect 25% of convoy cargo containers.", -1) $end_multi_text $Formula: ( percent-ships-departed 25 "TC-TRI 621" "TSC 2 978" "TSC 2 1073" "VAC 5131" "VAC 3152" ) +Invalid #Waypoints ;! 11 lists total $Jump Node: 548.733826, 0.003005, -4866.374512 $Jump Node Name: Deneb Jump Node $Name: NeptuneWayPt $List: ( ;! 1 points in list ( 565.853638, 94.023888, -4900.191895 ) ) $Name: KerenskiWayPt $List: ( ;! 1 points in list ( 228.268875, 111.417023, -4880.347168 ) ) $Name: PortaWayPt $List: ( ;! 1 points in list ( 216.974106, -94.452271, -4875.609863 ) ) $Name: FortunaWayPt $List: ( ;! 1 points in list ( 568.524963, -90.858070, -4895.677734 ) ) $Name: WehKrenWayPt $List: ( ;! 1 points in list ( 749.747314, 0.000068, -4897.551270 ) ) $Name: TridentWayPt $List: ( ;! 1 points in list ( 379.551636, -10.710885, -4895.508789 ) ) $Name: EstennuWayPt $List: ( ;! 1 points in list ( 368.756226, 106.844917, -4934.375977 ) ) $Name: HarwerWayPt $List: ( ;! 1 points in list ( 370.320038, -155.079544, -4998.581055 ) ) $Name: HarakWayPt $List: ( ;! 1 points in list ( 372.774170, -119.940964, -4945.167480 ) ) $Name: BehedtiWayPt $List: ( ;! 1 points in list ( 372.107269, 126.423988, -4877.752441 ) ) $Name: OrsonWayPts $List: ( ;! 1 points in list ( 2745.723877, -0.000040, -3201.134521 ) ) #Messages ;! 36 total $Name: BeginnMess1 $Team: -1 $MessageNew: XSTR("The convoy is moving out. Beta wing, form up on the Wehkren and escort. Alpha, take up escort position on the opposite side of the convoy.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: BeginMess2 $Team: -1 $MessageNew: XSTR("GVC Wehkren here, Command. We are moving out with the convoy now.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: BeginMess3 $Team: -1 $MessageNew: XSTR("Heard any more about the war?", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: BeginMess4 $Team: -1 $MessageNew: XSTR("No, not really. All I know is this convoy is going to front...wish we were going with it.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: BeginMess5 $Team: -1 $MessageNew: XSTR("No doubt. When I volunteered for this exchange program, I expected some action...not baby-sitting.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: BeginMess6 $Team: -1 $MessageNew: XSTR("You may get your wish sooner than you might expect, Terran. The Abydos will be ordered forward soon.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-VP1 $Name: BeginMess7 $Team: -1 $MessageNew: XSTR("Where did you get that from, Alpha 2?", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: BeginMess8 $Team: -1 $MessageNew: XSTR("Lets just say it came through 'unofficial channels'.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-VP1 $Name: BeginMess9 $Team: -1 $MessageNew: XSTR("I didn't think Vasudans did that.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: BeginMess10 $Team: -1 $MessageNew: XSTR("One of many bad habits we have picked up from Terrans.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-VP1 $Name: BeginMess11 $Team: -1 $MessageNew: XSTR("A Vasudan with a sense of humor?", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: BeginMess12 $Team: -1 $MessageNew: XSTR("Yes, we have humor. It just doesn't come out much in our military.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-VP1 $Name: BeginMess13 $Team: -1 $MessageNew: XSTR("How about a drink when we get back? Maybe it will come out a bit more then.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: BeginMess14 $Team: -1 $MessageNew: XSTR("Certainly. Perhaps you would wish to try a Vasudan inebriant? Some of them are fit for Terran consumption.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-VP1 $Name: BeginMess15 $Team: -1 $MessageNew: XSTR("Pilots, cut the chatter and focus on your mission.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: OhPooMess $Team: -1 $MessageNew: XSTR("Command, five of the node sentry guns have just self-destructed. The remaining five appear to be seriously damaged.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: OhPooMess2 $Team: -1 $MessageNew: XSTR("What!? We have authorized no such operation! Keep your eyes open pilots.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: NTFCruisersHereMess $Team: -1 $MessageNew: XSTR("A pair of NTF cruisers have entered the area!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: NTFCruisersHereMess2 $Team: -1 $MessageNew: XSTR("Wehkren, hold station with the convoy. Alpha and Beta wings, engage and destroy those cruisers. We are summoning reinforcements.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: OhPooNTDMess $Team: -1 $MessageNew: XSTR("Command, the NTD Guderian has just entered the area! Where are those reinforcements?", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: OhPooNTDMess2 $Team: -1 $MessageNew: XSTR("They're on the way, Wehkren. ETA one minute.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: OhPooNTDMess3 $Team: -1 $MessageNew: XSTR("We may not be here in one minute!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Ph33rthel33tskillz $Team: -1 $MessageNew: XSTR("Excellent work, all of the convoy made it safely through the node! Now engage the NTF forces offensively.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: RishaHereMess $Team: -1 $MessageNew: XSTR("GTCv Moscow here, pilots. The GVCv Korfu is right behind us. We'll engage the Guderian, you take care of the fighters.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: WehKrenHurtMess $Team: -1 $MessageNew: XSTR("Command, our hull is moderately damaged. We need more help out here!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: WehkrenCriticalMess $Team: -1 $MessageNew: XSTR("Our hull is below critical! Help us!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: WehkrenDeadMess $Team: -1 $MessageNew: XSTR("GVC Wehkren, come in. We've lost your signal, please respond.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: MoscowHurtMess $Team: -1 $MessageNew: XSTR("Hull has sustained moderate damage, only minor breaches detected.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: MoscowOuchyMess $Team: -1 $MessageNew: XSTR("Our hull level is below critical! Take out some of those beams if you get the chance!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: OhPooMoscowBoomMess $Team: -1 $MessageNew: XSTR("The GTCv Moscow has been destroyed!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: KorfuHurtMess $Team: -1 $MessageNew: XSTR("We have sustained moderate hull punctures.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: KorfuOuchyMess $Team: -1 $MessageNew: XSTR("Our hull has fallen below critical levels. We need some help here.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: KorfuDeadMess $Team: -1 $MessageNew: XSTR("The GVCv Korfu has been destroyed!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: ReturnToBaseASAP $Team: -1 $MessageNew: XSTR("Return to base ASAP! We've got to track down those NTF ships before they do serious damage!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: OrsonArrivalMess $Team: -1 $MessageNew: XSTR("Deimos-class corvette designation NTCv Orson has entered the area. Engage.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: LudwickArrival $Team: -1 $MessageNew: XSTR("A second NTF Orion has entered the area! NTD Ludwick.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 #Reinforcements ;! 0 total #Background bitmaps ;! 26 total $Num stars: 0 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: ;;FSO 3.6.9;; $Sun: SunBetaHydri ;;FSO 3.6.9;; +Angles: 0.174533 0.000000 2.949604 ;;FSO 3.6.9;; +Scale: 2.000000 ;;FSO 3.6.9;; $Starbitmap: ;;FSO 3.6.9;; +Angles: 0.872664 0.000000 5.235984 ;;FSO 3.6.9;; +ScaleX: 4.000000 ;;FSO 3.6.9;; +ScaleY: 4.000000 ;;FSO 3.6.9;; +DivX: 1 ;;FSO 3.6.9;; +DivY: 1 ;;FSO 3.6.9;; $Starbitmap: nebulH4-whisp ;;FSO 3.6.9;; +Angles: 0.698131 5.497783 5.323250 ;;FSO 3.6.9;; +ScaleX: 2.000000 ;;FSO 3.6.9;; +ScaleY: 2.000000 ;;FSO 3.6.9;; +DivX: 1 ;;FSO 3.6.9;; +DivY: 1 ;;FSO 3.6.9;; $Starbitmap: nebulH5-whisp ;;FSO 3.6.9;; +Angles: 0.436332 5.497783 5.288343 ;;FSO 3.6.9;; +ScaleX: 2.000000 ;;FSO 3.6.9;; +ScaleY: 2.000000 ;;FSO 3.6.9;; +DivX: 1 ;;FSO 3.6.9;; +DivY: 1 ;;FSO 3.6.9;; $Starbitmap: nebulH7-whisp ;;FSO 3.6.9;; +Angles: 1.047197 5.497783 5.235984 ;;FSO 3.6.9;; 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+ScaleX: 2.000000 ;;FSO 3.6.9;; +ScaleY: 2.000000 ;;FSO 3.6.9;; +DivX: 1 ;;FSO 3.6.9;; +DivY: 1 ;;FSO 3.6.9;; $Starbitmap: nebulH12-whisp ;;FSO 3.6.9;; +Angles: 0.349066 0.000000 0.698131 ;;FSO 3.6.9;; +ScaleX: 3.000000 ;;FSO 3.6.9;; +ScaleY: 3.000000 ;;FSO 3.6.9;; +DivX: 1 ;;FSO 3.6.9;; +DivY: 1 ;;FSO 3.6.9;; $Starbitmap: nebulH9-whisp ;;FSO 3.6.9;; +Angles: 0.349066 0.000000 0.785398 ;;FSO 3.6.9;; +ScaleX: 2.000000 ;;FSO 3.6.9;; +ScaleY: 2.000000 ;;FSO 3.6.9;; +DivX: 1 ;;FSO 3.6.9;; +DivY: 1 ;;FSO 3.6.9;; $Starbitmap: nebulH11-whisp ;;FSO 3.6.9;; +Angles: 0.174533 0.000000 0.698131 ;;FSO 3.6.9;; +ScaleX: 2.000000 ;;FSO 3.6.9;; +ScaleY: 2.000000 ;;FSO 3.6.9;; +DivX: 1 ;;FSO 3.6.9;; +DivY: 1 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunGreen +Angles: 0.244346 0.000000 6.021380 +Scale: 1.000000 $Starbitmap: dneb01 +Angles: 0.000000 0.785398 0.000000 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 2 $Starbitmap: dneb02 +Angles: 0.436332 3.141590 0.174533 +ScaleX: 4.000000 +ScaleY: 5.000000 +DivX: 3 +DivY: 4 $Starbitmap: dneb03 +Angles: 0.628318 0.000000 5.829390 +ScaleX: 6.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 3 $Starbitmap: neb01 +Angles: 0.872664 3.368480 0.680678 +ScaleX: 8.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 4 $Starbitmap: neb08 +Angles: 0.977384 5.323250 6.265730 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 3 $Starbitmap: dneb18 +Angles: 0.802851 5.934110 0.349066 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 3 +DivY: 2 $Starbitmap: neb18 +Angles: 6.108650 5.445420 5.829390 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb12 +Angles: 0.000000 4.712390 5.585050 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 3 $Starbitmap: dneb05 +Angles: 6.108650 1.570800 6.108650 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 4 $Starbitmap: dneb09 +Angles: 0.925024 2.076940 5.829390 +ScaleX: 4.000000 +ScaleY: 7.000000 +DivX: 3 +DivY: 5 $Starbitmap: dneb07 +Angles: 1.099560 5.585050 5.951570 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb13 +Angles: 1.309000 2.792530 0.174533 +ScaleX: 4.000000 +ScaleY: 5.000000 +DivX: 3 +DivY: 4 $Starbitmap: neb07 +Angles: 0.349066 0.488692 0.733038 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 3 $Starbitmap: dneb13 +Angles: 0.261799 0.000000 0.436332 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb12 +Angles: 5.585050 4.712390 5.305800 +ScaleX: 7.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 3 $Starbitmap: neb10 +Angles: 0.000000 0.000000 3.926990 +ScaleX: 6.000000 +ScaleY: 7.000000 +DivX: 4 +DivY: 5 $Starbitmap: neb09 +Angles: 5.759580 0.610865 3.490660 +ScaleX: 5.000000 +ScaleY: 8.000000 +DivX: 4 +DivY: 5 $Starbitmap: dneb06 +Angles: 5.497780 0.000000 2.792530 +ScaleX: 6.000000 +ScaleY: 4.000000 +DivX: 5 +DivY: 3 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: Psampik #End