========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -spec_exp 15 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 35 -env -missile_lighting -glow -noscalevid -spec -normal -height -3dshockwave -cache_bitmaps -no_vsync -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -mod MOD_Pandora,mediavps -fps Building file index... Found root pack 'E:\FreeSpace2\MOD_Pandora\PandorasBox3610.vp' with a checksum of 0x5215a991 Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20 Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655 Found root pack 'E:\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0 Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226 Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0xcca92482 Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'E:\FreeSpace2\MOD_Pandora\' ... 9 files Searching root pack 'E:\FreeSpace2\MOD_Pandora\PandorasBox3610.vp' ... 117 files Searching root 'E:\FreeSpace2\mediavps\' ... 40 files Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 2610 files Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1867 files Searching root pack 'E:\FreeSpace2\mediavps\MV_Core.vp' ... 139 files Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 1032 files Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 15 files Searching root 'E:\FreeSpace2\' ... 115 files Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files Found 18 roots and 12939 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_strings-lcl.tbm' ... Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1680x1050 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 8800 GTX/PCI/SSE2 OpenGL Version : 2.1.2 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Compiling shader -> b-v.sdr / b-f.sdr ... Compiling shader -> b-v.sdr / bg-f.sdr ... Compiling shader -> l-v.sdr / lb-f.sdr ... Compiling shader -> l-v.sdr / lbg-f.sdr ... Compiling shader -> l-v.sdr / lbgs-f.sdr ... Compiling shader -> l-v.sdr / lbs-f.sdr ... Compiling shader -> le-v.sdr / lbgse-f.sdr ... Compiling shader -> le-v.sdr / lbse-f.sdr ... Compiling shader -> ln-v.sdr / lbgn-f.sdr ... Compiling shader -> ln-v.sdr / lbgsn-f.sdr ... Compiling shader -> ln-v.sdr / lbn-f.sdr ... Compiling shader -> ln-v.sdr / lbsn-f.sdr ... Compiling shader -> ln-v.sdr / lbgnh-f.sdr ... Compiling shader -> ln-v.sdr / lbgsnh-f.sdr ... Compiling shader -> ln-v.sdr / lbnh-f.sdr ... Compiling shader -> ln-v.sdr / lbsnh-f.sdr ... Compiling shader -> lne-v.sdr / lbgsne-f.sdr ... Compiling shader -> lne-v.sdr / lbsne-f.sdr ... Compiling shader -> lne-v.sdr / lbgsnhe-f.sdr ... Compiling shader -> lne-v.sdr / lbsnhe-f.sdr ... Compiling shader -> lf-v.sdr / lfb-f.sdr ... Compiling shader -> lf-v.sdr / lfbg-f.sdr ... Compiling shader -> lf-v.sdr / lfbgs-f.sdr ... Compiling shader -> lf-v.sdr / lfbs-f.sdr ... Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ... Compiling shader -> lfe-v.sdr / lfbse-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgnh-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsnh-f.sdr ... Compiling shader -> lfn-v.sdr / lfbnh-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsnh-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsnhe-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsnhe-f.sdr ... Compiling shader -> l-v.sdr / null-f.sdr ... Compiling shader -> l-v.sdr / lg-f.sdr ... Compiling shader -> l-v.sdr / lgs-f.sdr ... Compiling shader -> l-v.sdr / ls-f.sdr ... Compiling shader -> le-v.sdr / lgse-f.sdr ... Compiling shader -> le-v.sdr / lse-f.sdr ... Compiling shader -> ln-v.sdr / lgn-f.sdr ... Compiling shader -> ln-v.sdr / lgsn-f.sdr ... Compiling shader -> ln-v.sdr / ln-f.sdr ... Compiling shader -> ln-v.sdr / lsn-f.sdr ... Compiling shader -> ln-v.sdr / lgnh-f.sdr ... Compiling shader -> ln-v.sdr / lgsnh-f.sdr ... Compiling shader -> ln-v.sdr / lnh-f.sdr ... Compiling shader -> ln-v.sdr / lsnh-f.sdr ... Compiling shader -> lne-v.sdr / lgsne-f.sdr ... Compiling shader -> lne-v.sdr / lsne-f.sdr ... Compiling shader -> lne-v.sdr / lgsnhe-f.sdr ... Compiling shader -> lne-v.sdr / lsnhe-f.sdr ... !!DEBUG!! OpenGL Errors this frame: 1 Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 1.20 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'pandora-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'pandora-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 296 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted) ANI 2_vhall_options.ani with size 303x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 51st Squadron Someone passed an extension to bm_load for file '51squad.pcx' ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_fireball-fbl.tbm' ... TBM => Starting parse of 'mv_adveffects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX/TSB to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX/TSB to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'NTFCamp1a.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 51st Squadron Someone passed an extension to bm_load for file '51squad.pcx' Using alternate ship type name: GVFR Ma'at Using alternate ship type name: NTC Fenris Using alternate ship type name: NTC Fenris Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Ulysses Using alternate ship type name: NTF Ulysses Using alternate ship type name: NTF Ulysses Using alternate ship type name: NTF Ulysses Using alternate ship type name: GTD Orion Using alternate ship type name: NTB Medusa Using alternate ship type name: NTB Medusa Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTF Hercules Using alternate ship type name: NTCv Deimos Someone passed an extension to bm_load for file '51squad.pcx' Someone passed an extension to bm_load for file 'ntf_ludwick.pcx' Someone passed an extension to bm_load for file 'ntf_guderian.pcx' Loading model 'subspacenode.pof' IBX: Found a good IBX/TSB to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0xff401c25 -- "subspacenode.pof" Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Starting mission message count : 205 Ending mission message count : 205 WARNING: "Trying to add a bitmap that does not exist in stars.tbl!" at starfield.cpp:3103 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter02.pof' IBX: Found a good IBX/TSB to read for 'fighter02.pof'. IBX-DEBUG => POF checksum: 0x84daf95a, IBX checksum: 0x7525bb12 -- "fighter02.pof" WARNING: "Couldn't open texture 'fighter02-01b' referenced by model 'fighter02.pof'" at modelread.cpp:3378 WARNING: "Couldn't open texture 'fighter02-01c' referenced by model 'fighter02.pof'" at modelread.cpp:3378 WARNING: "Subsystem "communication" in model "fighter02.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:1771 Loading model 'cruiser02.pof' IBX: Found a good IBX/TSB to read for 'cruiser02.pof'. IBX-DEBUG => POF checksum: 0x91ebcaf5, IBX checksum: 0x388a2f4d -- "cruiser02.pof" Allocating space for at least 11 new ship subsystems ... a total of 200 is now available (11 in-use). Loading model 'freighter2t-01.pof' IBX: Found a good IBX/TSB to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x557cede4, IBX checksum: 0xf78a4f57 -- "freighter2t-01.pof" Loading model 'cargo2t-01.pof' IBX: Found a good IBX/TSB to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 0x5f3f96b4, IBX checksum: 0xb6c2fe6e -- "cargo2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX/TSB to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 0x80968918, IBX checksum: 0x9fdc6bdc -- "freighter02.pof" Loading model 'cargo02.pof' IBX: Found a good IBX/TSB to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x22a01ec5 -- "cargo02.pof"