#Mission Info $Version: 0.10 $Name: XSTR("Vidmaster's Defense", -1) $Author: Vidmaster $Created: 01/25/08 at 00:58:19 $Modified: 12/23/08 at 13:46:04 $Notes: $End Notes: $Mission Desc: XSTR("Just vid it, baby! Six player gauntlet in the Arkata system. Team play is king here! Protect the Excalibur against the Drakh Horde. MultiRand implimented! Fredded by Vidmaster with massive bugfixing assistance by FUBAR-BHDR", -1) $end_multi_text +Game Type Flags: 10 +Flags: 262288 +Num Players: 6 +Num Respawns: 99 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 1638.165527, 3571.138428, 2356.654053 +Viewer orient: -0.892200, -0.000002, 0.451640, -0.053035, 0.993082, -0.104765, -0.448515, -0.117424, -0.886028 $Starting wing names: ( "Alpha" "Beta" "Epsilon" ) $Squadron wing names: ( "Alpha" "Beta" "Epsilon" "Silly" "Stupid" ) ;;FSO 3.6.0;; $Skybox Model: starfield.pof ;;FSO 3.6.0;; $AI Profile: FS2 RETAIL ;;FSO 3.6.0;; #Sexp_variables ;;FSO 3.6.0;; $Variables: ;;FSO 3.6.0;; ( ;;FSO 3.6.0;; 0 "MultiRand" "1" "number" ;;FSO 3.6.0;; 1 "Random" "0" "number" ;;FSO 3.6.0;; 2 "Timer" "0" "number" ;;FSO 3.6.0;; 3 "Wave" "0" "number" ;;FSO 3.6.0;; 92 "ISA Excalibur" "0" "block" ;;FSO 3.6.0;; 93 "ISA Excalibur" "700000" "block" ;;FSO 3.6.0;; 94 "Boss Gamma" "0" "block" ;;FSO 3.6.0;; 95 "Boss Gamma" "50000" "block" ;;FSO 3.6.0;; 96 "Boss Beta" "0" "block" ;;FSO 3.6.0;; 97 "Boss Beta" "45000" "block" ;;FSO 3.6.0;; 98 "Boss Alpha" "0" "block" ;;FSO 3.6.0;; 99 "Boss Alpha" "15000" "block" ;;FSO 3.6.0;; ) #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Welcome to Vidmaster's Defense. In this mission, you will face randomized waves of $r Drakh $r vessels. Your mission is to defend the $g ISA $g Excalibur from all $r enemy attacks. The events during this mission will differ slightly every playthrough.", -1) $end_multi_text $voice: Vidmaster_MG03_3.wav $camera_pos: 0.000000, 2589.343750, -4425.063477 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTF Ulysses $pos: 72.910889, 0.000000, 0.000000 +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GTF Ulysses $pos: -1481.467285, -67.237343, 883.762878 +id: 9 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTF Ulysses $pos: 1338.255249, 375.399994, 70.711426 +id: 10 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTF Ulysses $pos: -1372.832520, -200.000259, -644.912964 +id: 11 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Hostile $class: GTF Ulysses $pos: 1523.813965, -0.001137, -1018.422607 +id: 12 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: GTF Ulysses $pos: 171.097076, -0.000029, -3298.729492 $label: ??? +id: 14 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 15 $Formula: ( true ) $Multi text XSTR("The mission is over! You and your wingmen are", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( not ( has-time-elapsed 120 ) ) $Multi text XSTR("WHINERS!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 220 ) ( not ( has-time-elapsed 310 ) ) ) $Multi text XSTR("LOOSERS!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 310 ) ( not ( has-time-elapsed 390 ) ) ) $Multi text XSTR("ROOKIES!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 390 ) ( not ( has-time-elapsed 460 ) ) ) $Multi text XSTR("BEGINNERS!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 460 ) ( not ( has-time-elapsed 530 ) ) ) $Multi text XSTR("ALMOST CAPABLE!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 530 ) ( not ( has-time-elapsed 680 ) ) ) $Multi text XSTR("CAPABLE!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 680 ) ( not ( has-time-elapsed 750 ) ) ) $Multi text XSTR("QUITE GOOD!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 750 ) ( not ( has-time-elapsed 880 ) ) ) $Multi text XSTR("GOOD!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 880 ) ( not ( has-time-elapsed 1001 ) ) ) $Multi text XSTR("VERY GOOD!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 1001 ) ( not ( has-time-elapsed 1300 ) ) ) $Multi text XSTR("EXPERTS!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 1300 ) ( not ( has-time-elapsed 1600 ) ) ) $Multi text XSTR("ACES!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-time-elapsed 1600 ) ( not ( has-time-elapsed 2000 ) ) ) $Multi text XSTR("LEGENDARY PILOTS!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-time-elapsed 2000 ) $Multi text XSTR("DEMI-GODS!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( true ) $Multi text XSTR("Hope you had fun.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 6 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 6 "Prometheus R" 6 "Rockeye" 60 ) #Objects ;! 100 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, -100.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, -200.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 100.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 1 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -100.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 2 ;! Object #4 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, -100.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 3 ;! Object #5 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 100.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: ISA Excalibur ;! Object #6 $Class: GTF Ulysses $Team: Friendly $Location: -700.000000, 248.015228, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 5 +Special Hitpoint index: 92 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Silver 1 ;! Object #7 $Class: GTF Ulysses $Team: Hostile $Location: 2068.420166, 1601.618530, -1106.514282 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Silver 2 ;! Object #8 $Class: GTF Ulysses $Team: Hostile $Location: 439.411865, 1601.618774, -2013.508301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Silver 3 ;! Object #9 $Class: GTF Ulysses $Team: Hostile $Location: -1327.727539, 1601.618774, -2192.093018 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Silver 4 ;! Object #10 $Class: GTF Ulysses $Team: Hostile $Location: -2585.600098, 1601.618530, -715.859009 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Gold 1 ;! Object #11 $Class: GTF Ulysses $Team: Hostile $Location: 726.365051, -1444.506226, 1827.052246 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Gold 2 ;! Object #12 $Class: GTF Ulysses $Team: Hostile $Location: -801.439636, -1444.506226, 2644.745850 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Gold 3 ;! Object #13 $Class: GTF Ulysses $Team: Hostile $Location: -2593.355469, -1520.928101, 2724.762451 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Gold 4 ;! Object #14 $Class: GTF Ulysses $Team: Hostile $Location: -3826.389160, -1444.505249, 1844.055054 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Gold 5 ;! Object #15 $Class: GTF Ulysses $Team: Hostile $Location: -1535.315186, 2187.129883, 1876.819214 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Silver 5 ;! Object #16 $Class: GTF Ulysses $Team: Hostile $Location: -856.965210, -2499.229004, -1191.040894 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Zebra 1 ;! Object #17 $Class: GTF Ulysses $Team: Hostile $Location: 2156.467285, -1893.998657, -4628.385254 $Orientation: 0.000005, 0.691227, -0.722638, -0.000001, 0.722638, 0.691227, 1.000000, -0.000003, 0.000004 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Tanker" 50 ) ) $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 2 ) ( or ( = @Random[0] 1 ) ( = @Random[0] 3 ) ) ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Zebra 1" "Tanker:1" ) 200 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Zebra 2 ;! Object #18 $Class: GTF Ulysses $Team: Hostile $Location: 673.867310, -1893.998657, -4628.385254 $Orientation: 0.000003, 0.691227, -0.722638, 0.000000, 0.722638, 0.691227, 1.000000, -0.000002, 0.000003 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Tanker" 50 ) ) $Cargo 1: XSTR("Fuel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 2 $Arrival Cue: ( or ( and ( = @Wave[0] 2 ) ( or ( = @Random[0] 1 ) ( = @Random[0] 3 ) ) ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Zebra 2" "Tanker:1" ) 200 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Zulu 1 ;! Object #19 $Class: GTF Ulysses $Team: Hostile $Location: 4561.600098, 2086.399902, 4570.200195 $Orientation: -0.698815, 0.000000, 0.715302, -0.162153, 0.973967, -0.158416, -0.696680, -0.226692, -0.680623 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 2 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 4 ) ) ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Tango 1 ;! Object #20 $Class: GTF Ulysses $Team: Hostile $Location: -20.753311, -0.000305, 3205.312012 $Orientation: -0.997804, 0.000000, -0.066238, 0.001605, 0.999706, -0.024176, 0.066218, -0.024229, -0.997511 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Tango 2 ;! Object #21 $Class: GTF Ulysses $Team: Hostile $Location: 2470.069580, 1565.901367, 192.379471 $Orientation: -0.315946, 0.000000, 0.948777, -0.430831, 0.890956, -0.143468, -0.845318, -0.454091, -0.281494 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Tango 3 ;! Object #22 $Class: GTF Ulysses $Team: Hostile $Location: -375.793396, -1019.644775, -2841.714111 $Orientation: 0.430348, 0.000000, 0.902663, 0.307941, 0.940010, -0.146812, -0.848512, 0.341148, 0.404531 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Tango 4 ;! Object #23 $Class: GTF Ulysses $Team: Hostile $Location: -4394.949219, -232.000778, 894.980469 $Orientation: -0.199543, 0.000000, -0.979889, -0.028826, 0.999567, 0.005870, 0.979465, 0.029418, -0.199457 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Tango 5 ;! Object #24 $Class: GTF Ulysses $Team: Hostile $Location: -67.116852, -900.261047, 339.071136 $Orientation: -0.980967, 0.000000, -0.194176, -0.178259, 0.396516, 0.900555, 0.076994, 0.918028, -0.388969 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Copper 1 ;! Object #25 $Class: GTF Ulysses $Team: Hostile $Location: 338.000000, 2499.899902, 1364.199951 $Orientation: -0.970651, 0.000000, 0.240493, -0.211560, 0.475543, -0.853875, -0.114364, -0.879693, -0.461586 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Copper 2 ;! Object #26 $Class: GTF Ulysses $Team: Hostile $Location: -216.288086, 2462.266113, -871.895752 $Orientation: 0.970582, 0.000000, -0.240769, 0.227209, 0.330852, 0.915922, 0.079659, -0.943683, 0.321119 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Copper 3 ;! Object #27 $Class: GTF Ulysses $Team: Hostile $Location: -437.994446, 2499.899902, 992.150940 $Orientation: -0.914822, 0.000000, -0.403857, 0.372728, 0.384990, -0.844309, 0.155481, -0.922921, -0.352197 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Copper 4 ;! Object #28 $Class: GTF Ulysses $Team: Hostile $Location: 424.980560, 2499.898438, -611.578674 $Orientation: 0.821198, 0.000000, 0.570643, -0.548580, 0.275374, 0.789448, -0.157141, -0.961337, 0.226137 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Foxtrot 1 ;! Object #29 $Class: GTF Ulysses $Team: Hostile $Location: -12477.200195, 813.500000, 1748.699951 $Orientation: -0.076365, 0.000000, -0.997080, 0.000759, 1.000000, -0.000058, 0.997080, -0.000761, -0.076365 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Backside Attack B" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 3 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 5 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Foxtrot 2 ;! Object #30 $Class: GTF Ulysses $Team: Hostile $Location: -12422.599609, 813.500000, -1793.000000 $Orientation: 0.055512, 0.000000, -0.998458, -0.000042, 1.000000, -0.000002, 0.998458, 0.000042, 0.055512 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Upside A" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 3 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 5 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Victor 1 ;! Object #31 $Class: GTF Ulysses $Team: Hostile $Location: 7024.500000, -5826.500000, -3172.600098 $Orientation: 0.379923, 0.000000, 0.925018, 0.544147, 0.808675, -0.223491, -0.748039, 0.588255, 0.307234 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 4 ) ( = @Random[0] 2 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Victor 2 ;! Object #32 $Class: GTF Ulysses $Team: Hostile $Location: 6463.000000, -4149.500000, 7866.399902 $Orientation: -0.795932, 0.000000, 0.605386, 0.212170, 0.936574, 0.278951, -0.566988, 0.350471, -0.745449 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Hangar" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 4 ) ( = @Random[0] 2 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Victor 1 Ü ;! Object #33 $Class: GTF Ulysses $Team: Hostile $Location: -4832.000000, 4389.799805, 12781.299805 $Orientation: -0.932279, 0.000000, -0.361739, 0.133983, 0.928877, -0.345304, 0.336011, -0.370387, -0.865973 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Left A" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 4 ) ( = @Random[0] 3 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Victor 1 ÜÜ ;! Object #34 $Class: GTF Ulysses $Team: Hostile $Location: 1208.300049, 4441.000000, -8322.900391 $Orientation: 0.975773, -0.116432, 0.185233, 0.020008, 0.890578, 0.454391, -0.217870, -0.439676, 0.871331 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Upside A" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 4 ) ( or ( = @Random[0] 5 ) ( = @Random[0] 1 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Yankee 1 ;! Object #35 $Class: GTF Ulysses $Team: Hostile $Location: -1455.599976, -209.600006, 2.600000 $Orientation: -0.001786, 0.000000, -0.999998, -0.075083, 0.997177, 0.000134, 0.997176, 0.075083, -0.001781 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Yankee 2 ;! Object #36 $Class: GTF Ulysses $Team: Hostile $Location: 657.042053, -495.787109, -75.850754 $Orientation: -0.151400, 0.000000, 0.988473, 0.926905, 0.347407, 0.141970, -0.343402, 0.937714, -0.052597 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Sierra 1 ;! Object #37 $Class: GTF Ulysses $Team: Hostile $Location: 17441.691406, 606.700012, 33.099998 $Orientation: -0.002477, 0.000000, 0.999997, -0.026829, 0.999640, -0.000066, -0.999637, -0.026829, -0.002476 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Front" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 5 ) ( or ( = @Random[0] 1 ) ( = @Random[0] 4 ) ( = @Random[0] 5 ) ) ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Sierra 2 ;! Object #38 $Class: GTF Ulysses $Team: Hostile $Location: -226.600006, 0.000000, -13851.190430 $Orientation: 0.928554, -0.370920, -0.014347, 0.370876, 0.928665, -0.005732, 0.015450, 0.000001, 0.999881 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Right C" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 5 ) ( = @Random[0] 5 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: MF Camasta ;! Object #39 $Class: GTF Ulysses $Team: Friendly $Location: 7800.000000, 0.000000, 3000.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Sharlin" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 6 ) ( or ( = @Random[0] 1 ) ( = @Random[0] 4 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14000 $Name: X-Ray 1 ;! Object #40 $Class: GTF Ulysses $Team: Hostile $Location: 1233.099976, 579.099976, -1371.099976 $Orientation: 0.578529, 0.000000, 0.815662, -0.112852, 0.990383, 0.080043, -0.807817, -0.138356, 0.572965 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: X-Ray 2 ;! Object #41 $Class: GTF Ulysses $Team: Hostile $Location: 1507.118042, 951.235168, 1776.653076 $Orientation: -0.627051, 0.000000, 0.778979, -0.187645, 0.970554, -0.151047, -0.756040, -0.240885, -0.608586 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: X-Ray 3 ;! Object #42 $Class: GTF Ulysses $Team: Hostile $Location: 1311.887085, 1476.440674, 13.241208 $Orientation: -0.006581, 0.000000, 0.999978, -0.521103, 0.853487, -0.003430, -0.853469, -0.521114, -0.005617 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Bronze 1 ;! Object #43 $Class: GTF Ulysses $Team: Hostile $Location: -1874.900024, 637.599976, 1252.300049 $Orientation: -0.555427, 0.000000, -0.831565, 0.258558, 0.950433, -0.172698, 0.790348, -0.310929, -0.527896 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Bronze 2 ;! Object #44 $Class: GTF Ulysses $Team: Hostile $Location: -1933.753174, 637.600647, -1011.302307 $Orientation: 0.463426, 0.000000, -0.886136, 0.283746, 0.947348, 0.148392, 0.839479, -0.320206, 0.439025 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Bronze 3 ;! Object #45 $Class: GTF Ulysses $Team: Hostile $Location: 1223.574341, 637.599365, -8.727468 $Orientation: 0.007133, 0.000000, 0.999975, -0.516250, 0.856430, 0.003682, -0.856408, -0.516263, 0.006109 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Xenon 1 ;! Object #46 $Class: GTF Ulysses $Team: Hostile $Location: -3733.100098, -5549.399902, 3212.000000 $Orientation: -0.415854, 0.597447, 0.685655, 0.808641, -0.102066, 0.579381, 0.416131, 0.795386, -0.440676 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 7 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 5 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Xenon 1 Ü ;! Object #47 $Class: GTF Ulysses $Team: Hostile $Location: -116.133904, 736.584595, -1761.162231 $Orientation: 0.921061, 0.389418, 0.000000, -0.389418, 0.921061, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 7 ) ( or ( = @Random[0] 1 ) ( = @Random[0] 3 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Xenon 1 ÜÜ ;! Object #48 $Class: GTF Ulysses $Team: Hostile $Location: -9975.000000, 0.000000, 5158.000000 $Orientation: -0.277920, 0.000000, -0.960604, -0.000001, 1.000000, 0.000000, 0.960604, 0.000001, -0.277920 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Left A" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 15 $Arrival Cue: ( and ( = @Wave[0] 7 ) ( or ( = @Random[0] 4 ) ( = @Random[0] 6 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: EA FUBAR ;! Object #49 $Class: GTF Ulysses $Team: Friendly $Location: 3000.000000, 0.000000, -6000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Sharlin" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 8 ) ( or ( not ( has-arrived-delay 0 "MF Camasta" ) ) ( is-destroyed-delay 0 "MF Camasta" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14000 $Name: Platinum 1 ;! Object #50 $Class: GTF Ulysses $Team: Hostile $Location: -785.599976, 799.000000, 621.299988 $Orientation: 0.724864, 0.000000, -0.688892, 0.616719, 0.445597, 0.648923, 0.306968, -0.895234, 0.322998 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Platinum 2 ;! Object #51 $Class: GTF Ulysses $Team: Hostile $Location: 129.105042, 799.000000, -65.704773 $Orientation: 0.934006, 0.000000, -0.357258, 0.317706, 0.457342, 0.830603, 0.163389, -0.889291, 0.427160 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Platinum 3 ;! Object #52 $Class: GTF Ulysses $Team: Hostile $Location: -643.630249, 799.000000, -517.647156 $Orientation: 0.869064, 0.000000, -0.494700, 0.416067, 0.540959, 0.730925, 0.267612, -0.841049, 0.470128 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Delta 1 ;! Object #53 $Class: GTF Ulysses $Team: Friendly $Location: 2638.438477, -59.288906, -5701.896484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Delta 2 ;! Object #54 $Class: GTF Ulysses $Team: Friendly $Location: 2557.840088, -0.000607, -5968.526855 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Delta 3 ;! Object #55 $Class: GTF Ulysses $Team: Friendly $Location: 2687.472412, -0.000519, -5927.179688 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Delta 4 ;! Object #56 $Class: GTF Ulysses $Team: Friendly $Location: 3258.048584, -0.000638, -5810.580566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Delta 5 ;! Object #57 $Class: GTF Ulysses $Team: Friendly $Location: 3262.564697, -0.000546, -6070.147461 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Charlie 1 ;! Object #58 $Class: GTF Ulysses $Team: Hostile $Location: 6988.019043, -817.533020, -149.400604 $Orientation: 0.177794, -0.026871, 0.983701, 0.149438, 0.988771, 0.000000, -0.972655, 0.147002, 0.179813 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 10 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 3 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Charlie 1 Ü ;! Object #59 $Class: GTF Ulysses $Team: Hostile $Location: -7481.100098, 0.000000, -6208.399902 $Orientation: 0.675275, 0.000000, -0.737566, -0.019889, 0.999636, -0.018210, 0.737298, 0.026966, 0.675029 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 10 ) ( or ( = @Random[0] 5 ) ( = @Random[0] 4 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Charlie 1 ÜÜ ;! Object #60 $Class: GTF Ulysses $Team: Hostile $Location: 793.192383, -725.324768, 3076.196045 $Orientation: -0.922514, 0.237703, 0.304082, 0.225755, 0.971338, -0.074414, -0.313054, 0.000000, -0.949736 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 10 ) ( = @Random[0] 1 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Romeo 1 ;! Object #61 $Class: GTF Ulysses $Team: Hostile $Location: 4686.100098, 2451.699951, 1604.900024 $Orientation: -0.915164, -0.353006, -0.194583, -0.165825, 0.769713, -0.616478, 0.367394, -0.531911, -0.762950 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Tanker" 50 ) ) $Cargo 1: XSTR("Spare Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 11 ) ( or ( = @Random[0] 1 ) ( = @Random[0] 3 ) ( = @Random[0] 5 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Romeo 1" "Tanker:1" ) 200 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Romeo 2 ;! Object #62 $Class: GTF Ulysses $Team: Hostile $Location: 4337.963379, 2481.081787, 2295.149658 $Orientation: -0.908000, -0.362350, -0.210333, -0.179522, 0.790085, -0.586122, 0.378562, -0.494439, -0.782446 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Tanker" 50 ) ) $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 2 $Arrival Cue: ( and ( = @Wave[0] 11 ) ( or ( = @Random[0] 1 ) ( = @Random[0] 3 ) ( = @Random[0] 5 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Romeo 2" "Tanker:1" ) 200 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Quebec 1 ;! Object #63 $Class: GTF Ulysses $Team: Hostile $Location: -3821.500000, 0.000000, -15293.099609 $Orientation: 0.631927, -0.764329, -0.128336, 0.749038, 0.644827, -0.152120, 0.199025, 0.000000, 0.979994 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Right A" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 12 ) ( or ( = @Random[0] 1 ) ( = @Random[0] 5 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Quebec 1 Ü ;! Object #64 $Class: GTF Ulysses $Team: Hostile $Location: 11023.299805, 1290.400024, -6783.200195 $Orientation: 0.280471, -0.369074, 0.886071, 0.008496, 0.924041, 0.382200, -0.959825, -0.099668, 0.262302 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Right A" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 12 ) ( = @Random[0] 3 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Quebec 1 ÜÜ ;! Object #65 $Class: GTF Ulysses $Team: Hostile $Location: 2732.071533, -8637.400391, -356.494690 $Orientation: -0.584909, -0.251532, 0.771112, 0.749588, 0.195536, 0.632364, -0.309840, 0.947891, 0.074174 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 12 ) ( = @Random[0] 4 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Papa 3 ;! Object #66 $Class: GTF Ulysses $Team: Hostile $Location: -303.271240, 6999.999512, 1016.330933 $Orientation: -0.921032, -0.040501, 0.387376, -0.389486, 0.093184, -0.916307, 0.001014, -0.994825, -0.101600 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 13 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 5 ) ) ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Papa 1 ;! Object #67 $Class: GTF Ulysses $Team: Hostile $Location: -558.496826, 7000.000000, -1064.495239 $Orientation: 0.892687, 0.076615, 0.444116, -0.445535, 0.001594, 0.895263, 0.067883, -0.997059, 0.035557 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 13 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 5 ) ) ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Papa 2 ;! Object #68 $Class: GTF Ulysses $Team: Hostile $Location: -2140.507813, 7000.000000, 4.167082 $Orientation: -0.249192, 0.000000, -0.968454, 0.960104, 0.131033, -0.247044, 0.126900, -0.991378, -0.032653 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 13 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 5 ) ) ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Papa 1 Ü ;! Object #69 $Class: GTF Ulysses $Team: Hostile $Location: 3149.772217, -0.003799, -6918.221680 $Orientation: 0.995004, 0.000000, 0.099833, 0.000000, 1.000000, 0.000000, -0.099833, 0.000000, 0.995004 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 13 ) ( or ( = @Random[0] 4 ) ( = @Random[0] 3 ) ) ) ( and ( not ( has-arrived-delay 0 "Papa 1" ) ) ( is-event-true-delay "Wave15" 120 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: ISA Vidmaster ;! Object #70 $Class: GTF Ulysses $Team: Friendly $Location: 13015.000000, 0.000000, -3000.000000 $Orientation: 0.424164, 0.564642, 0.708000, -0.290186, 0.825336, -0.484369, -0.857833, 0.000000, 0.513929 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Sharlin" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 14 ) ( or ( not ( has-arrived-delay 0 "EA FUBAR" ) ) ( is-destroyed-delay 0 "EA FUBAR" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100000 $Name: Helo 1 ;! Object #71 $Class: GTF Ulysses $Team: Hostile $Location: -13002.099609, 0.000000, 2577.800049 $Orientation: -0.331775, -0.717356, -0.612639, -0.341609, 0.696707, -0.630796, 0.879334, 0.000001, -0.476205 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Backside Attack B" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 15 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 5 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Helo 1 Ü ;! Object #72 $Class: GTF Ulysses $Team: Hostile $Location: -12461.799805, 0.000000, -4442.100098 $Orientation: 0.245275, 0.744643, -0.620763, -0.273638, 0.667463, 0.692543, 0.930034, 0.000001, 0.367475 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Backside Attack A" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 15 ) ( or ( = @Random[0] 3 ) ( = @Random[0] 4 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Helo 1 ÜÜ ;! Object #73 $Class: GTF Ulysses $Team: Hostile $Location: 7604.799805, 0.000000, 12897.900391 $Orientation: -0.775358, 0.000000, 0.631521, 0.000000, 1.000000, 0.000000, -0.631521, 0.000000, -0.775358 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Left A" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 15 ) ( = @Random[0] 2 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Helo 2 ;! Object #74 $Class: GTF Ulysses $Team: Hostile $Location: 10093.299805, 0.000000, 8679.200195 $Orientation: -0.627450, 0.000000, 0.778657, 0.000000, 1.000000, 0.000000, -0.778657, 0.000000, -0.627450 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Left B" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 15 ) ( = @Random[0] 2 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Gamma 1 ;! Object #75 $Class: GTF Ulysses $Team: Friendly $Location: -282.272247, -0.005576, -489.085419 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Gamma 2 ;! Object #76 $Class: GTF Ulysses $Team: Friendly $Location: -260.532715, -0.005555, -633.336853 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Gamma 3 ;! Object #77 $Class: GTF Ulysses $Team: Friendly $Location: -306.561096, -0.005606, -850.341003 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Gamma 4 ;! Object #78 $Class: GTF Ulysses $Team: Friendly $Location: -437.942474, -0.005806, 533.332764 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Gamma 5 ;! Object #79 $Class: GTF Ulysses $Team: Friendly $Location: -372.913910, -0.005911, 404.617096 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Gamma 6 ;! Object #80 $Class: GTF Ulysses $Team: Friendly $Location: -419.345856, -0.005876, 227.641388 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Whisky 2 ;! Object #81 $Class: GTF Ulysses $Team: Hostile $Location: -5856.600098, 0.000000, 8118.299805 $Orientation: -0.666241, 0.626255, -0.404880, 0.471833, 0.774435, 0.421457, 0.577492, 0.089757, -0.811447 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Upside B" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 5 ) ( = @Random[0] 6 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Whisky 1 ;! Object #82 $Class: GTF Ulysses $Team: Hostile $Location: -3352.000000, 652.400024, 5112.399902 $Orientation: -0.760036, -0.425745, -0.491005, -0.375522, 0.904339, -0.202866, 0.530404, 0.030198, -0.847207 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Upside B" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 5 ) ( = @Random[0] 6 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Razor 1 ;! Object #83 $Class: GTF Ulysses $Team: Hostile $Location: -1961.331421, 597.699890, 401.970795 $Orientation: -0.200775, 0.000000, -0.979637, 0.322374, 0.944304, -0.066070, 0.925075, -0.329075, -0.189592 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Razor 2 ;! Object #84 $Class: GTF Ulysses $Team: Hostile $Location: -1929.365356, 597.699951, 262.102448 $Orientation: -0.134613, 0.000000, -0.990898, 0.334257, 0.941387, -0.045409, 0.932819, -0.337327, -0.126723 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Razor 3 ;! Object #85 $Class: GTF Ulysses $Team: Hostile $Location: -1965.900024, 597.700012, -260.600006 $Orientation: 0.131411, 0.000000, -0.991328, 0.329004, 0.943321, 0.043613, 0.935140, -0.331882, 0.123962 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Razor 4 ;! Object #86 $Class: GTF Ulysses $Team: Hostile $Location: -1955.843994, 597.700195, -356.822021 $Orientation: 0.179476, 0.000000, -0.983762, 0.325758, 0.943583, 0.059431, 0.928262, -0.331135, 0.169351 $AI Behavior: None +AI Class: Coward $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Uniform 1 ;! Object #87 $Class: GTF Ulysses $Team: Hostile $Location: 12820.299805, 673.500000, -425.399994 $Orientation: 0.333383, -0.275778, 0.901555, 0.032378, 0.959047, 0.281391, -0.942235, -0.064621, 0.328659 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Sharlin" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 2 ) ( = @Random[0] 6 ) ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: India 1 ;! Object #88 $Class: GTF Ulysses $Team: Hostile $Location: -868.547729, -0.043456, 1388.822876 $Orientation: -0.992716, 0.000000, -0.120476, -0.021034, 0.984642, 0.173315, 0.118626, 0.174587, -0.977470 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: India 2 ;! Object #89 $Class: GTF Ulysses $Team: Hostile $Location: -534.700012, 1101.199951, 7.800000 $Orientation: -0.014586, 0.000000, -0.999894, 0.913463, 0.406704, -0.013325, 0.406661, -0.913560, -0.005932 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: India 3 ;! Object #90 $Class: GTF Ulysses $Team: Hostile $Location: -609.599976, 421.100006, -1550.400024 $Orientation: 0.998304, 0.000000, 0.058209, -0.006447, 0.993847, 0.110576, -0.057851, -0.110764, 0.992162 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Hotel 1 ;! Object #91 $Class: GTF Ulysses $Team: Hostile $Location: 4323.600098, 0.000000, -1134.300049 $Orientation: -0.270904, 0.257348, -0.927569, 0.026620, -0.961229, -0.274462, -0.962238, -0.099044, 0.253551 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Hangar" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 4 ) ( = @Random[0] 6 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Kilo 1 ;! Object #92 $Class: GTF Ulysses $Team: Hostile $Location: -1260.982788, -5700.000000, -1630.328979 $Orientation: 0.945587, 0.000000, -0.325369, -0.317058, 0.224568, -0.921435, 0.073067, 0.974458, 0.212348 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 15 ) ( = @Random[0] 6 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Kilo 2 ;! Object #93 $Class: GTF Ulysses $Team: Hostile $Location: -1362.699951, -5700.000000, 1429.599976 $Orientation: -0.907262, 0.000000, -0.420567, -0.412054, 0.200185, 0.888897, 0.084191, 0.979758, -0.181621 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 15 ) ( = @Random[0] 6 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Echo 1 ;! Object #94 $Class: GTF Ulysses $Team: Hostile $Location: -3568.199951, 2193.600098, -5773.299805 $Orientation: 0.895569, 0.000000, -0.444923, 0.128552, 0.957350, 0.258759, 0.425946, -0.288932, 0.857373 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Right B" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 14 ) ( or ( = @Random[0] 6 ) ( = @Random[0] 1 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Golf 1 ;! Object #95 $Class: GTF Ulysses $Team: Hostile $Location: -7740.100098, -3985.600098, -7173.100098 $Orientation: 0.762623, -0.281135, -0.582554, 0.010485, 0.905865, -0.423436, 0.646759, 0.316814, 0.693781 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( = @Wave[0] 11 ) ( = @Random[0] 6 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Juliett 1 ;! Object #96 $Class: GTF Ulysses $Team: Hostile $Location: -2838.463623, 1069.700439, -5832.714844 $Orientation: 0.928665, 0.000000, -0.370921, 0.000000, 1.000000, 0.000000, 0.370921, 0.000000, 0.928665 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 12 ) ( = @Random[0] 6 ) ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Lima 1 ;! Object #97 $Class: GTF Ulysses $Team: Hostile $Location: -4441.516602, -587.200317, 498.082825 $Orientation: -0.171461, -0.044590, -0.984182, -0.100104, 0.994594, -0.027622, 0.980092, 0.093785, -0.174998 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 13 ) ( = @Random[0] 6 ) ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Sulu 1 ;! Object #98 $Class: GTF Ulysses $Team: Hostile $Location: 230.000000, -4958.100098, 13068.200195 $Orientation: -0.862287, -0.318225, -0.393946, -0.446138, 0.845437, 0.293594, 0.239628, 0.428916, -0.870982 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Sharlin" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Wave15" 120 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Sulu 2 ;! Object #99 $Class: GTF Ulysses $Team: Hostile $Location: 15438.700195, 3686.199951, 26436.599609 $Orientation: -0.831497, -0.168150, 0.529470, -0.201059, 0.979568, -0.004657, -0.517870, -0.110327, -0.848315 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Sharlin" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Wave15" 120 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 #Wings ;! 14 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags: ( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) +Hotkey: 1 +Flags: ( ) $Name: Silver $Waves: 99 $Wave Threshold: 1 $Special Ship: 0 ;! Silver 1 $Arrival Location: Hyperspace +Arrival delay: 2 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Silver 1" "Silver 2" "Silver 3" "Silver 4" "Silver 5" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Gold $Waves: 99 $Wave Threshold: 1 $Special Ship: 0 ;! Gold 1 $Arrival Location: Hyperspace +Arrival delay: 2 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Gold 1" "Gold 2" "Gold 3" "Gold 4" "Gold 5" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Tango $Waves: 99 $Wave Threshold: 0 $Special Ship: 0 ;! Tango 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 2 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 4 ) ) ) ( has-arrived-delay 0 "Tango 1" ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Tango 1" "Tango 2" "Tango 3" "Tango 4" "Tango 5" ) $AI Goals: ( goals ( ai-guard "Zulu 1" 80 ) ( ai-chase-any 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Copper $Waves: 99 $Wave Threshold: 2 $Special Ship: 0 ;! Copper 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 2 ) ( = @Random[0] 5 ) ) ( has-arrived-delay 0 "Copper 1" ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Copper 1" "Copper 2" "Copper 3" "Copper 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Yankee $Waves: 99 $Wave Threshold: 1 $Special Ship: 0 ;! Yankee 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 5 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 3 ) ) ) ( has-arrived-delay 0 "Yankee 1" ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Yankee 1" "Yankee 2" ) $AI Goals: ( goals ( ai-chase "ISA Excalibur" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: X-Ray $Waves: 99 $Wave Threshold: 1 $Special Ship: 0 ;! X-Ray 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 6 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 3 ) ( = @Random[0] 6 ) ) ) ( has-arrived-delay 0 "X-Ray 1" ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "X-Ray 1" "X-Ray 2" "X-Ray 3" ) $AI Goals: ( goals ( ai-chase "ISA Excalibur" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Bronze $Waves: 99 $Wave Threshold: 1 $Special Ship: 0 ;! Bronze 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 7 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 5 ) ) ) ( has-arrived-delay 0 "Bronze 1" ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Bronze 1" "Bronze 2" "Bronze 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Platinum $Waves: 99 $Wave Threshold: 1 $Special Ship: 0 ;! Platinum 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 9 ) ( or ( = @Random[0] 2 ) ( = @Random[0] 4 ) ) ) ( has-arrived-delay 0 "Platinum 1" ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Platinum 1" "Platinum 2" "Platinum 3" ) $AI Goals: ( goals ( ai-chase "ISA Excalibur" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Delta $Waves: 2 $Wave Threshold: 1 $Special Ship: 3 ;! Delta 4 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: EA FUBAR +Arrival delay: 20 $Arrival Cue: ( or ( and ( = @Wave[0] 8 ) ( or ( not ( has-arrived-delay 0 "MF Camasta" ) ) ( is-destroyed-delay 0 "MF Camasta" ) ) ) ( has-arrived-delay 0 "Delta 1" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" "Delta 5" ) $AI Goals: ( goals ( ai-guard "ISA Excalibur" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) $Name: Gamma $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: ISA Excalibur $Arrival Cue: ( or ( is-event-true-delay "Wave14" 15 ) ( is-destroyed-delay 20 "Zebra 1" "Zebra 2" ) ( is-destroyed-delay 20 "Romeo 1" "Romeo 2" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" "Gamma 5" "Gamma 6" ) $AI Goals: ( goals ( ai-guard "ISA Excalibur" 50 ) ) +Hotkey: 2 +Flags: ( "no-arrival-warp" ) $Name: Razor $Waves: 99 $Wave Threshold: 2 $Special Ship: 2 ;! Razor 3 $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 6 ) ( = @Random[0] 6 ) ) ( has-arrived-delay 0 "Razor 1" ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Razor 1" "Razor 2" "Razor 3" "Razor 4" ) $AI Goals: ( goals ( ai-disarm-ship "ISA Excalibur" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: India $Waves: 99 $Wave Threshold: 2 $Special Ship: 0 ;! India 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( and ( = @Wave[0] 3 ) ( = @Random[0] 6 ) ) ( has-arrived-delay 0 "India 1" ) ( is-event-true-delay "Wave15" 120 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "India 1" "India 2" "India 3" ) $AI Goals: ( goals ( ai-disarm-ship "ISA Excalibur" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) #Events ;! 38 total $Formula: ( every-time ( true ) ( modify-variable @MultiRand[1] ( rand-multiple 1 6 ) ) ) +Name: MultiRand +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 1 "Silver" ) ( percent-ships-destroyed 1 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 1 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 2 "Silver" ) ( percent-ships-destroyed 2 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 2 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 4 "Silver" ) ( percent-ships-destroyed 4 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 3 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 6 "Silver" ) ( percent-ships-destroyed 6 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 4 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 8 "Silver" ) ( percent-ships-destroyed 8 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 5 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave5 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 10 "Silver" ) ( percent-ships-destroyed 10 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 6 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave6 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 12 "Silver" ) ( percent-ships-destroyed 12 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 7 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave7 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 14 "Silver" ) ( percent-ships-destroyed 14 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 8 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave8 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 16 "Silver" ) ( percent-ships-destroyed 16 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 9 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave9 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 18 "Silver" ) ( percent-ships-destroyed 18 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 10 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave10 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 20 "Silver" ) ( percent-ships-destroyed 20 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 11 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave11 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 21 "Silver" ) ( percent-ships-destroyed 21 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 12 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave12 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 22 "Silver" ) ( percent-ships-destroyed 22 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 13 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave13 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 23 "Silver" ) ( percent-ships-destroyed 23 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 14 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave14 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( percent-ships-destroyed 25 "Silver" ) ( percent-ships-destroyed 25 "Gold" ) ) ( modify-variable @Timer[0] ( mission-time ) ) ( modify-variable @Wave[0] 15 ) ( modify-variable @Random[0] @MultiRand[1] ) ) +Name: Wave15 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 20 "ISA Excalibur" ) ( end-mission ) ) +Name: End +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( > @Timer[0] 0 ) ( > ( mission-time ) ( + @Timer[0] 1 ) ) ) ( modify-variable @Timer[0] 0 ) ( modify-variable @Random[0] 0 ) ) +Name: Variable Reset +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Silver 1" "Silver 2" "Silver 3" "Silver 4" "Silver 5" "Silver 6" "Silver 7" "Silver 8" "Silver 9" "Silver 10" "Silver 11" "Silver 12" "Silver 13" "Silver 14" "Silver 15" "Silver 16" "Silver 17" "Silver 18" "Silver 19" "Silver 20" "Silver 21" "Silver 22" "Silver 23" "Silver 24" "Silver 25" "Silver 26" "Silver 27" "Silver 28" "Silver 29" "Silver 30" "Silver 31" "Silver 32" "Silver 33" "Silver 34" "Silver 35" "Silver 36" "Silver 37" "Silver 38" "Silver 39" "Silver 40" "Silver 41" "Silver 42" "Silver 43" "Silver 44" "Silver 45" "Silver 46" "Silver 47" "Silver 48" "Silver 49" "Silver 50" "Silver 51" "Silver 52" "Silver 53" "Silver 54" "Silver 55" "Silver 56" "Silver 57" "Silver 58" "Silver 59" "Silver 60" "Silver 61" "Silver 62" "Silver 63" "Silver 64" "Silver 65" "Silver 66" "Silver 67" "Silver 68" "Silver 69" "Silver 70" "Silver 71" "Silver 72" "Silver 73" "Silver 74" "Silver 75" "Silver 76" "Silver 77" "Silver 78" "Silver 79" "Silver 80" "Silver 81" "Silver 82" "Silver 83" "Silver 84" "Silver 85" "Silver 86" "Silver 87" "Silver 88" "Silver 89" "Silver 90" "Silver 91" "Silver 92" "Silver 93" "Silver 94" "Silver 95" "Silver 96" "Silver 97" "Silver 98" "Silver 99" "Silver 100" "Silver 101" "Silver 102" "Silver 103" "Silver 104" "Silver 105" "Silver 106" "Silver 107" "Silver 108" "Silver 109" "Silver 110" "Silver 111" "Silver 112" "Silver 113" "Silver 114" "Silver 115" "Silver 116" "Silver 117" "Silver 118" "Silver 119" "Silver 120" "Silver 121" "Silver 122" "Silver 123" "Silver 124" "Silver 125" "Silver 126" "Silver 127" "Silver 128" "Silver 129" "Silver 130" "Silver 131" "Silver 132" "Silver 133" "Silver 134" "Silver 135" "Silver 136" "Silver 137" "Silver 138" "Silver 139" "Silver 140" "Silver 141" "Silver 142" "Silver 143" "Silver 144" "Silver 145" "Silver 146" "Silver 147" "Silver 148" "Silver 149" "Silver 150" "Silver 151" "Silver 152" "Silver 153" "Silver 154" "Silver 155" "Silver 156" "Silver 157" "Silver 158" "Silver 159" "Silver 160" "Silver 161" "Silver 162" "Silver 163" "Silver 164" "Silver 165" "Silver 166" "Silver 167" "Silver 168" "Silver 169" "Silver 170" "Silver 171" "Silver 172" "Silver 173" "Silver 174" "Silver 175" "Silver 176" "Silver 177" "Silver 178" "Silver 179" "Silver 180" "Silver 181" "Silver 182" "Silver 183" "Silver 184" "Silver 185" "Silver 186" "Silver 187" "Silver 188" "Silver 189" "Silver 190" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Silver +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Silver 191" "Silver 192" "Silver 193" "Silver 194" "Silver 195" "Silver 196" "Silver 197" "Silver 198" "Silver 199" "Silver 200" "Silver 201" "Silver 202" "Silver 203" "Silver 204" "Silver 205" "Silver 206" "Silver 207" "Silver 208" "Silver 209" "Silver 210" "Silver 211" "Silver 212" "Silver 213" "Silver 214" "Silver 215" "Silver 216" "Silver 217" "Silver 218" "Silver 219" "Silver 220" "Silver 221" "Silver 222" "Silver 223" "Silver 224" "Silver 225" "Silver 226" "Silver 227" "Silver 228" "Silver 229" "Silver 230" "Silver 231" "Silver 232" "Silver 233" "Silver 234" "Silver 235" "Silver 236" "Silver 237" "Silver 238" "Silver 239" "Silver 240" "Silver 241" "Silver 242" "Silver 243" "Silver 244" "Silver 245" "Silver 246" "Silver 247" "Silver 248" "Silver 249" "Silver 250" "Silver 251" "Silver 252" "Silver 253" "Silver 254" "Silver 255" "Silver 256" "Silver 257" "Silver 258" "Silver 259" "Silver 260" "Silver 261" "Silver 262" "Silver 263" "Silver 264" "Silver 265" "Silver 266" "Silver 267" "Silver 268" "Silver 269" "Silver 270" "Silver 271" "Silver 272" "Silver 273" "Silver 274" "Silver 275" "Silver 276" "Silver 277" "Silver 278" "Silver 279" "Silver 280" "Silver 281" "Silver 282" "Silver 283" "Silver 284" "Silver 285" "Silver 286" "Silver 287" "Silver 288" "Silver 289" "Silver 290" "Silver 291" "Silver 292" "Silver 293" "Silver 294" "Silver 295" "Silver 296" "Silver 297" "Silver 298" "Silver 299" "Silver 300" "Silver 301" "Silver 302" "Silver 303" "Silver 304" "Silver 305" "Silver 306" "Silver 307" "Silver 308" "Silver 309" "Silver 310" "Silver 311" "Silver 312" "Silver 313" "Silver 314" "Silver 315" "Silver 316" "Silver 317" "Silver 318" "Silver 319" "Silver 320" "Silver 321" "Silver 322" "Silver 323" "Silver 324" "Silver 325" "Silver 326" "Silver 327" "Silver 328" "Silver 329" "Silver 330" "Silver 331" "Silver 332" "Silver 333" "Silver 334" "Silver 335" "Silver 336" "Silver 337" "Silver 338" "Silver 339" "Silver 340" "Silver 341" "Silver 342" "Silver 343" "Silver 344" "Silver 345" "Silver 346" "Silver 347" "Silver 348" "Silver 349" "Silver 350" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Silver Cont +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Gold 1" "Gold 2" "Gold 3" "Gold 4" "Gold 5" "Gold 6" "Gold 7" "Gold 8" "Gold 9" "Gold 10" "Gold 11" "Gold 12" "Gold 13" "Gold 14" "Gold 15" "Gold 16" "Gold 17" "Gold 18" "Gold 19" "Gold 20" "Gold 21" "Gold 22" "Gold 23" "Gold 24" "Gold 25" "Gold 26" "Gold 27" "Gold 28" "Gold 29" "Gold 30" "Gold 31" "Gold 32" "Gold 33" "Gold 34" "Gold 35" "Gold 36" "Gold 37" "Gold 38" "Gold 39" "Gold 40" "Gold 41" "Gold 42" "Gold 43" "Gold 44" "Gold 45" "Gold 46" "Gold 47" "Gold 48" "Gold 49" "Gold 50" "Gold 51" "Gold 52" "Gold 53" "Gold 54" "Gold 55" "Gold 56" "Gold 57" "Gold 58" "Gold 59" "Gold 60" "Gold 61" "Gold 62" "Gold 63" "Gold 64" "Gold 65" "Gold 66" "Gold 67" "Gold 68" "Gold 69" "Gold 70" "Gold 71" "Gold 72" "Gold 73" "Gold 74" "Gold 75" "Gold 76" "Gold 77" "Gold 78" "Gold 79" "Gold 80" "Gold 81" "Gold 82" "Gold 83" "Gold 84" "Gold 85" "Gold 86" "Gold 87" "Gold 88" "Gold 89" "Gold 90" "Gold 91" "Gold 92" "Gold 93" "Gold 94" "Gold 95" "Gold 96" "Gold 97" "Gold 98" "Gold 99" "Gold 100" "Gold 101" "Gold 102" "Gold 103" "Gold 104" "Gold 105" "Gold 106" "Gold 107" "Gold 108" "Gold 109" "Gold 110" "Gold 111" "Gold 112" "Gold 113" "Gold 114" "Gold 115" "Gold 116" "Gold 117" "Gold 118" "Gold 119" "Gold 120" "Gold 121" "Gold 122" "Gold 123" "Gold 124" "Gold 125" "Gold 126" "Gold 127" "Gold 128" "Gold 129" "Gold 130" "Gold 131" "Gold 132" "Gold 133" "Gold 134" "Gold 135" "Gold 136" "Gold 137" "Gold 138" "Gold 139" "Gold 140" "Gold 141" "Gold 142" "Gold 143" "Gold 144" "Gold 145" "Gold 146" "Gold 147" "Gold 148" "Gold 149" "Gold 150" "Gold 151" "Gold 152" "Gold 153" "Gold 154" "Gold 155" "Gold 156" "Gold 157" "Gold 158" "Gold 159" "Gold 160" "Gold 161" "Gold 162" "Gold 163" "Gold 164" "Gold 165" "Gold 166" "Gold 167" "Gold 168" "Gold 169" "Gold 170" "Gold 171" "Gold 172" "Gold 173" "Gold 174" "Gold 175" "Gold 176" "Gold 177" "Gold 178" "Gold 179" "Gold 180" "Gold 181" "Gold 182" "Gold 183" "Gold 184" "Gold 185" "Gold 186" "Gold 187" "Gold 188" "Gold 189" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Gold +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Gold 190" "Gold 191" "Gold 192" "Gold 193" "Gold 194" "Gold 195" "Gold 196" "Gold 197" "Gold 198" "Gold 199" "Gold 200" "Gold 201" "Gold 202" "Gold 203" "Gold 204" "Gold 205" "Gold 206" "Gold 207" "Gold 208" "Gold 209" "Gold 210" "Gold 211" "Gold 212" "Gold 213" "Gold 214" "Gold 215" "Gold 216" "Gold 217" "Gold 218" "Gold 219" "Gold 220" "Gold 221" "Gold 222" "Gold 223" "Gold 224" "Gold 225" "Gold 226" "Gold 227" "Gold 228" "Gold 229" "Gold 230" "Gold 231" "Gold 232" "Gold 233" "Gold 234" "Gold 235" "Gold 236" "Gold 237" "Gold 238" "Gold 239" "Gold 240" "Gold 241" "Gold 242" "Gold 243" "Gold 244" "Gold 245" "Gold 246" "Gold 247" "Gold 248" "Gold 249" "Gold 250" "Gold 251" "Gold 252" "Gold 253" "Gold 254" "Gold 255" "Gold 256" "Gold 257" "Gold 258" "Gold 259" "Gold 260" "Gold 261" "Gold 262" "Gold 263" "Gold 264" "Gold 265" "Gold 266" "Gold 267" "Gold 268" "Gold 269" "Gold 270" "Gold 271" "Gold 272" "Gold 273" "Gold 274" "Gold 275" "Gold 276" "Gold 277" "Gold 278" "Gold 279" "Gold 280" "Gold 281" "Gold 282" "Gold 283" "Gold 284" "Gold 285" "Gold 286" "Gold 287" "Gold 288" "Gold 289" "Gold 290" "Gold 291" "Gold 292" "Gold 293" "Gold 294" "Gold 295" "Gold 296" "Gold 297" "Gold 298" "Gold 299" "Gold 300" "Gold 301" "Gold 302" "Gold 303" "Gold 304" "Gold 305" "Gold 306" "Gold 307" "Gold 308" "Gold 309" "Gold 310" "Gold 311" "Gold 312" "Gold 313" "Gold 314" "Gold 315" "Gold 316" "Gold 317" "Gold 318" "Gold 319" "Gold 320" "Gold 321" "Gold 322" "Gold 323" "Gold 324" "Gold 325" "Gold 326" "Gold 327" "Gold 328" "Gold 329" "Gold 330" "Gold 331" "Gold 332" "Gold 333" "Gold 334" "Gold 335" "Gold 336" "Gold 337" "Gold 338" "Gold 339" "Gold 340" "Gold 341" "Gold 342" "Gold 343" "Gold 344" "Gold 345" "Gold 346" "Gold 347" "Gold 348" "Gold 349" "Gold 350" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Gold Cont +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Tango 1" "Tango 2" "Tango 3" "Tango 4" "Tango 5" "Tango 6" "Tango 7" "Tango 8" "Tango 9" "Tango 10" "Tango 11" "Tango 12" "Tango 13" "Tango 14" "Tango 15" "Tango 16" "Tango 17" "Tango 18" "Tango 19" "Tango 20" "Tango 21" "Tango 22" "Tango 23" "Tango 24" "Tango 25" "Tango 26" "Tango 27" "Tango 28" "Tango 29" "Tango 30" "Tango 31" "Tango 32" "Tango 33" "Tango 34" "Tango 35" "Tango 36" "Tango 37" "Tango 38" "Tango 39" "Tango 40" "Tango 41" "Tango 42" "Tango 43" "Tango 44" "Tango 45" "Tango 46" "Tango 47" "Tango 48" "Tango 49" "Tango 50" "Tango 51" "Tango 52" "Tango 53" "Tango 54" "Tango 55" "Tango 56" "Tango 57" "Tango 58" "Tango 59" "Tango 60" "Tango 61" "Tango 62" "Tango 63" "Tango 64" "Tango 65" "Tango 66" "Tango 67" "Tango 68" "Tango 69" "Tango 70" "Tango 71" "Tango 72" "Tango 73" "Tango 74" "Tango 75" "Tango 76" "Tango 77" "Tango 78" "Tango 79" "Tango 80" "Tango 81" "Tango 82" "Tango 83" "Tango 84" "Tango 85" "Tango 86" "Tango 87" "Tango 88" "Tango 89" "Tango 90" "Tango 91" "Tango 92" "Tango 93" "Tango 94" "Tango 95" "Tango 96" "Tango 97" "Tango 98" "Tango 99" "Tango 100" "Tango 101" "Tango 102" "Tango 103" "Tango 104" "Tango 105" "Tango 106" "Tango 107" "Tango 108" "Tango 109" "Tango 110" "Tango 111" "Tango 112" "Tango 113" "Tango 114" "Tango 115" "Tango 116" "Tango 117" "Tango 118" "Tango 119" "Tango 120" "Tango 121" "Tango 122" "Tango 123" "Tango 124" "Tango 125" "Tango 126" "Tango 127" "Tango 128" "Tango 129" "Tango 130" "Tango 131" "Tango 132" "Tango 133" "Tango 134" "Tango 135" "Tango 136" "Tango 137" "Tango 138" "Tango 139" "Tango 140" "Tango 141" "Tango 142" "Tango 143" "Tango 144" "Tango 145" "Tango 146" "Tango 147" "Tango 148" "Tango 149" "Tango 150" "Tango 151" "Tango 152" "Tango 153" "Tango 154" "Tango 155" "Tango 156" "Tango 157" "Tango 158" "Tango 159" "Tango 160" "Tango 161" "Tango 162" "Tango 163" "Tango 164" "Tango 165" "Tango 166" "Tango 167" "Tango 168" "Tango 169" "Tango 170" "Tango 171" "Tango 172" "Tango 173" "Tango 174" "Tango 175" "Tango 176" "Tango 177" "Tango 178" "Tango 179" "Tango 180" "Tango 181" "Tango 182" "Tango 183" "Tango 184" "Tango 185" "Tango 186" "Tango 187" "Tango 188" "Tango 189" "Tango 190" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Tango +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Tango 191" "Tango 192" "Tango 193" "Tango 194" "Tango 195" "Tango 196" "Tango 197" "Tango 198" "Tango 199" "Tango 200" "Tango 201" "Tango 202" "Tango 203" "Tango 204" "Tango 205" "Tango 206" "Tango 207" "Tango 208" "Tango 209" "Tango 210" "Tango 211" "Tango 212" "Tango 213" "Tango 214" "Tango 215" "Tango 216" "Tango 217" "Tango 218" "Tango 219" "Tango 220" "Tango 221" "Tango 222" "Tango 223" "Tango 224" "Tango 225" "Tango 226" "Tango 227" "Tango 228" "Tango 229" "Tango 230" "Tango 231" "Tango 232" "Tango 233" "Tango 234" "Tango 235" "Tango 236" "Tango 237" "Tango 238" "Tango 239" "Tango 240" "Tango 241" "Tango 242" "Tango 243" "Tango 244" "Tango 245" "Tango 246" "Tango 247" "Tango 248" "Tango 249" "Tango 250" "Tango 251" "Tango 252" "Tango 253" "Tango 254" "Tango 255" "Tango 256" "Tango 257" "Tango 258" "Tango 259" "Tango 260" "Tango 261" "Tango 262" "Tango 263" "Tango 264" "Tango 265" "Tango 266" "Tango 267" "Tango 268" "Tango 269" "Tango 270" "Tango 271" "Tango 272" "Tango 273" "Tango 274" "Tango 275" "Tango 276" "Tango 277" "Tango 278" "Tango 279" "Tango 280" "Tango 281" "Tango 282" "Tango 283" "Tango 284" "Tango 285" "Tango 286" "Tango 287" "Tango 288" "Tango 289" "Tango 290" "Tango 291" "Tango 292" "Tango 293" "Tango 294" "Tango 295" "Tango 296" "Tango 297" "Tango 298" "Tango 299" "Tango 300" "Tango 301" "Tango 302" "Tango 303" "Tango 304" "Tango 305" "Tango 306" "Tango 307" "Tango 308" "Tango 309" "Tango 310" "Tango 311" "Tango 312" "Tango 313" "Tango 314" "Tango 315" "Tango 316" "Tango 317" "Tango 318" "Tango 319" "Tango 320" "Tango 321" "Tango 322" "Tango 323" "Tango 324" "Tango 325" "Tango 326" "Tango 327" "Tango 328" "Tango 329" "Tango 330" "Tango 331" "Tango 332" "Tango 333" "Tango 334" "Tango 335" "Tango 336" "Tango 337" "Tango 338" "Tango 339" "Tango 340" "Tango 341" "Tango 342" "Tango 343" "Tango 344" "Tango 345" "Tango 346" "Tango 347" "Tango 348" "Tango 349" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Tango Cont +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Copper 1" "Copper 2" "Copper 3" "Copper 4" "Copper 5" "Copper 6" "Copper 7" "Copper 8" "Copper 9" "Copper 10" "Copper 11" "Copper 12" "Copper 13" "Copper 14" "Copper 15" "Copper 16" "Copper 17" "Copper 18" "Copper 19" "Copper 20" "Copper 21" "Copper 22" "Copper 23" "Copper 24" "Copper 25" "Copper 26" "Copper 27" "Copper 28" "Copper 29" "Copper 30" "Copper 31" "Copper 32" "Copper 33" "Copper 34" "Copper 35" "Copper 36" "Copper 37" "Copper 38" "Copper 39" "Copper 40" "Copper 41" "Copper 42" "Copper 43" "Copper 44" "Copper 45" "Copper 46" "Copper 47" "Copper 48" "Copper 49" "Copper 50" "Copper 51" "Copper 52" "Copper 53" "Copper 54" "Copper 55" "Copper 56" "Copper 57" "Copper 58" "Copper 59" "Copper 60" "Copper 61" "Copper 62" "Copper 63" "Copper 64" "Copper 65" "Copper 66" "Copper 67" "Copper 68" "Copper 69" "Copper 70" "Copper 71" "Copper 72" "Copper 73" "Copper 74" "Copper 75" "Copper 76" "Copper 77" "Copper 78" "Copper 79" "Copper 80" "Copper 81" "Copper 82" "Copper 83" "Copper 84" "Copper 85" "Copper 86" "Copper 87" "Copper 88" "Copper 89" "Copper 90" "Copper 91" "Copper 92" "Copper 93" "Copper 94" "Copper 95" "Copper 96" "Copper 97" "Copper 98" "Copper 99" "Copper 100" "Copper 101" "Copper 102" "Copper 103" "Copper 104" "Copper 105" "Copper 106" "Copper 107" "Copper 108" "Copper 109" "Copper 110" "Copper 111" "Copper 112" "Copper 113" "Copper 114" "Copper 115" "Copper 116" "Copper 117" "Copper 118" "Copper 119" "Copper 120" "Copper 121" "Copper 122" "Copper 123" "Copper 124" "Copper 125" "Copper 126" "Copper 127" "Copper 128" "Copper 129" "Copper 130" "Copper 131" "Copper 132" "Copper 133" "Copper 134" "Copper 135" "Copper 136" "Copper 137" "Copper 138" "Copper 139" "Copper 140" "Copper 141" "Copper 142" "Copper 143" "Copper 144" "Copper 145" "Copper 146" "Copper 147" "Copper 148" "Copper 149" "Copper 150" "Copper 151" "Copper 152" "Copper 153" "Copper 154" "Copper 155" "Copper 156" "Copper 157" "Copper 158" "Copper 159" "Copper 160" "Copper 161" "Copper 162" "Copper 163" "Copper 164" "Copper 165" "Copper 166" "Copper 167" "Copper 168" "Copper 169" "Copper 170" "Copper 171" "Copper 172" "Copper 173" "Copper 174" "Copper 175" "Copper 176" "Copper 177" "Copper 178" "Copper 179" "Copper 180" "Copper 181" "Copper 182" "Copper 183" "Copper 184" "Copper 185" "Copper 186" "Copper 187" "Copper 188" "Copper 189" "Copper 190" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Copper +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Copper 191" "Copper 192" "Copper 193" "Copper 194" "Copper 195" "Copper 196" "Copper 197" "Copper 198" "Copper 199" "Copper 200" "Copper 201" "Copper 202" "Copper 203" "Copper 204" "Copper 205" "Copper 206" "Copper 207" "Copper 208" "Copper 209" "Copper 210" "Copper 211" "Copper 212" "Copper 213" "Copper 214" "Copper 215" "Copper 216" "Copper 217" "Copper 218" "Copper 219" "Copper 220" "Copper 221" "Copper 222" "Copper 223" "Copper 224" "Copper 225" "Copper 226" "Copper 227" "Copper 228" "Copper 229" "Copper 230" "Copper 231" "Copper 232" "Copper 233" "Copper 234" "Copper 235" "Copper 236" "Copper 237" "Copper 238" "Copper 239" "Copper 240" "Copper 241" "Copper 242" "Copper 243" "Copper 244" "Copper 245" "Copper 246" "Copper 247" "Copper 248" "Copper 249" "Copper 250" "Copper 251" "Copper 252" "Copper 253" "Copper 254" "Copper 255" "Copper 256" "Copper 257" "Copper 258" "Copper 259" "Copper 260" "Copper 261" "Copper 262" "Copper 263" "Copper 264" "Copper 265" "Copper 266" "Copper 267" "Copper 268" "Copper 269" "Copper 270" "Copper 271" "Copper 272" "Copper 273" "Copper 274" "Copper 275" "Copper 276" "Copper 277" "Copper 278" "Copper 279" "Copper 280" "Copper 281" "Copper 282" "Copper 283" "Copper 284" "Copper 285" "Copper 286" "Copper 287" "Copper 288" "Copper 289" "Copper 290" "Copper 291" "Copper 292" "Copper 293" "Copper 294" "Copper 295" "Copper 296" "Copper 297" "Copper 298" "Copper 299" "Copper 300" "Copper 301" "Copper 302" "Copper 303" "Copper 304" "Copper 305" "Copper 306" "Copper 307" "Copper 308" "Copper 309" "Copper 310" "Copper 311" "Copper 312" "Copper 313" "Copper 314" "Copper 315" "Copper 316" "Copper 317" "Copper 318" "Copper 319" "Copper 320" "Copper 321" "Copper 322" "Copper 323" "Copper 324" "Copper 325" "Copper 326" "Copper 327" "Copper 328" "Copper 329" "Copper 330" "Copper 331" "Copper 332" "Copper 333" "Copper 334" "Copper 335" "Copper 336" "Copper 337" "Copper 338" "Copper 339" "Copper 340" "Copper 341" "Copper 342" "Copper 343" "Copper 344" "Copper 345" "Copper 346" "Copper 347" "Copper 348" "Copper 349" "Copper 350" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Copper Cont +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Yankee 1" "Yankee 2" "Yankee 3" "Yankee 4" "Yankee 5" "Yankee 6" "Yankee 7" "Yankee 8" "Yankee 9" "Yankee 10" "Yankee 11" "Yankee 12" "Yankee 13" "Yankee 14" "Yankee 15" "Yankee 16" "Yankee 17" "Yankee 18" "Yankee 19" "Yankee 20" "Yankee 21" "Yankee 22" "Yankee 23" "Yankee 24" "Yankee 25" "Yankee 26" "Yankee 27" "Yankee 28" "Yankee 29" "Yankee 30" "Yankee 31" "Yankee 32" "Yankee 33" "Yankee 34" "Yankee 35" "Yankee 36" "Yankee 37" "Yankee 38" "Yankee 39" "Yankee 40" "Yankee 41" "Yankee 42" "Yankee 43" "Yankee 44" "Yankee 45" "Yankee 46" "Yankee 47" "Yankee 48" "Yankee 49" "Yankee 50" "Yankee 51" "Yankee 52" "Yankee 53" "Yankee 54" "Yankee 55" "Yankee 56" "Yankee 57" "Yankee 58" "Yankee 59" "Yankee 60" "Yankee 61" "Yankee 62" "Yankee 63" "Yankee 64" "Yankee 65" "Yankee 66" "Yankee 67" "Yankee 68" "Yankee 69" "Yankee 70" "Yankee 71" "Yankee 72" "Yankee 73" "Yankee 74" "Yankee 75" "Yankee 76" "Yankee 77" "Yankee 78" "Yankee 79" "Yankee 80" "Yankee 81" "Yankee 82" "Yankee 83" "Yankee 84" "Yankee 85" "Yankee 86" "Yankee 87" "Yankee 88" "Yankee 89" "Yankee 90" "Yankee 91" "Yankee 92" "Yankee 93" "Yankee 94" "Yankee 95" "Yankee 96" "Yankee 97" "Yankee 98" "Yankee 99" "Yankee 100" "Yankee 101" "Yankee 102" "Yankee 103" "Yankee 104" "Yankee 105" "Yankee 106" "Yankee 107" "Yankee 108" "Yankee 109" "Yankee 110" "Yankee 111" "Yankee 112" "Yankee 113" "Yankee 114" "Yankee 115" "Yankee 116" "Yankee 117" "Yankee 118" "Yankee 119" "Yankee 120" "Yankee 121" "Yankee 122" "Yankee 123" "Yankee 124" "Yankee 125" "Yankee 126" "Yankee 127" "Yankee 128" "Yankee 129" "Yankee 130" "Yankee 131" "Yankee 132" "Yankee 133" "Yankee 134" "Yankee 135" "Yankee 136" "Yankee 137" "Yankee 138" "Yankee 139" "Yankee 140" "Yankee 141" "Yankee 142" "Yankee 143" "Yankee 144" "Yankee 145" "Yankee 146" "Yankee 147" "Yankee 148" "Yankee 149" "Yankee 150" "Yankee 151" "Yankee 152" "Yankee 153" "Yankee 154" "Yankee 155" "Yankee 156" "Yankee 157" "Yankee 158" "Yankee 159" "Yankee 160" "Yankee 161" "Yankee 162" "Yankee 163" "Yankee 164" "Yankee 165" "Yankee 166" "Yankee 167" "Yankee 168" "Yankee 169" "Yankee 170" "Yankee 171" "Yankee 172" "Yankee 173" "Yankee 174" "Yankee 175" "Yankee 176" "Yankee 177" "Yankee 178" "Yankee 179" "Yankee 180" "Yankee 181" "Yankee 182" "Yankee 183" "Yankee 184" "Yankee 185" "Yankee 186" "Yankee 187" "Yankee 188" "Yankee 189" "Yankee 190" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Yankee +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Yankee 191" "Yankee 192" "Yankee 193" "Yankee 194" "Yankee 195" "Yankee 196" "Yankee 197" "Yankee 198" "Yankee 199" "Yankee 200" "Yankee 201" "Yankee 202" "Yankee 203" "Yankee 204" "Yankee 205" "Yankee 206" "Yankee 207" "Yankee 208" "Yankee 209" "Yankee 210" "Yankee 211" "Yankee 212" "Yankee 213" "Yankee 214" "Yankee 215" "Yankee 216" "Yankee 217" "Yankee 218" "Yankee 219" "Yankee 220" "Yankee 221" "Yankee 222" "Yankee 223" "Yankee 224" "Yankee 225" "Yankee 226" "Yankee 227" "Yankee 228" "Yankee 229" "Yankee 230" "Yankee 231" "Yankee 232" "Yankee 233" "Yankee 234" "Yankee 235" "Yankee 236" "Yankee 237" "Yankee 238" "Yankee 239" "Yankee 240" "Yankee 241" "Yankee 242" "Yankee 243" "Yankee 244" "Yankee 245" "Yankee 246" "Yankee 247" "Yankee 248" "Yankee 249" "Yankee 250" "Yankee 251" "Yankee 252" "Yankee 253" "Yankee 254" "Yankee 255" "Yankee 256" "Yankee 257" "Yankee 258" "Yankee 259" "Yankee 260" "Yankee 261" "Yankee 262" "Yankee 263" "Yankee 264" "Yankee 265" "Yankee 266" "Yankee 267" "Yankee 268" "Yankee 269" "Yankee 270" "Yankee 271" "Yankee 272" "Yankee 273" "Yankee 274" "Yankee 275" "Yankee 276" "Yankee 277" "Yankee 278" "Yankee 279" "Yankee 280" "Yankee 281" "Yankee 282" "Yankee 283" "Yankee 284" "Yankee 285" "Yankee 286" "Yankee 287" "Yankee 288" "Yankee 289" "Yankee 290" "Yankee 291" "Yankee 292" "Yankee 293" "Yankee 294" "Yankee 295" "Yankee 296" "Yankee 297" "Yankee 298" "Yankee 299" "Yankee 300" "Yankee 301" "Yankee 302" "Yankee 303" "Yankee 304" "Yankee 305" "Yankee 306" "Yankee 307" "Yankee 308" "Yankee 309" "Yankee 310" "Yankee 311" "Yankee 312" "Yankee 313" "Yankee 314" "Yankee 315" "Yankee 316" "Yankee 317" "Yankee 318" "Yankee 319" "Yankee 320" "Yankee 321" "Yankee 322" "Yankee 323" "Yankee 324" "Yankee 325" "Yankee 326" "Yankee 327" "Yankee 328" "Yankee 329" "Yankee 330" "Yankee 331" "Yankee 332" "Yankee 333" "Yankee 334" "Yankee 335" "Yankee 336" "Yankee 337" "Yankee 338" "Yankee 339" "Yankee 340" "Yankee 341" "Yankee 342" "Yankee 343" "Yankee 344" "Yankee 345" "Yankee 346" "Yankee 347" "Yankee 348" "Yankee 349" "Yankee 350" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Yankee Cont +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "X-Ray 1" "X-Ray 2" "X-Ray 3" "X-Ray 4" "X-Ray 5" "X-Ray 6" "X-Ray 7" "X-Ray 8" "X-Ray 9" "X-Ray 10" "X-Ray 11" "X-Ray 12" "X-Ray 13" "X-Ray 14" "X-Ray 15" "X-Ray 16" "X-Ray 17" "X-Ray 18" "X-Ray 19" "X-Ray 20" "X-Ray 21" "X-Ray 22" "X-Ray 23" "X-Ray 24" "X-Ray 25" "X-Ray 26" "X-Ray 27" "X-Ray 28" "X-Ray 29" "X-Ray 30" "X-Ray 31" "X-Ray 32" "X-Ray 33" "X-Ray 34" "X-Ray 35" "X-Ray 36" "X-Ray 37" "X-Ray 38" "X-Ray 39" "X-Ray 40" "X-Ray 41" "X-Ray 42" "X-Ray 43" "X-Ray 44" "X-Ray 45" "X-Ray 46" "X-Ray 47" "X-Ray 48" "X-Ray 49" "X-Ray 50" "X-Ray 51" "X-Ray 52" "X-Ray 53" "X-Ray 54" "X-Ray 55" "X-Ray 56" "X-Ray 57" "X-Ray 58" "X-Ray 59" "X-Ray 60" "X-Ray 61" "X-Ray 62" "X-Ray 63" "X-Ray 64" "X-Ray 65" "X-Ray 66" "X-Ray 67" "X-Ray 68" "X-Ray 69" "X-Ray 70" "X-Ray 71" "X-Ray 72" "X-Ray 73" "X-Ray 74" "X-Ray 75" "X-Ray 76" "X-Ray 77" "X-Ray 78" "X-Ray 79" "X-Ray 80" "X-Ray 81" "X-Ray 82" "X-Ray 83" "X-Ray 84" "X-Ray 85" "X-Ray 86" "X-Ray 87" "X-Ray 88" "X-Ray 89" "X-Ray 90" "X-Ray 91" "X-Ray 92" "X-Ray 93" "X-Ray 94" "X-Ray 95" "X-Ray 96" "X-Ray 97" "X-Ray 98" "X-Ray 99" "X-Ray 100" "X-Ray 101" "X-Ray 102" "X-Ray 103" "X-Ray 104" "X-Ray 105" "X-Ray 106" "X-Ray 107" "X-Ray 108" "X-Ray 109" "X-Ray 110" "X-Ray 111" "X-Ray 112" "X-Ray 113" "X-Ray 114" "X-Ray 115" "X-Ray 116" "X-Ray 117" "X-Ray 118" "X-Ray 119" "X-Ray 120" "X-Ray 121" "X-Ray 122" "X-Ray 123" "X-Ray 124" "X-Ray 125" "X-Ray 126" "X-Ray 127" "X-Ray 128" "X-Ray 129" "X-Ray 130" "X-Ray 131" "X-Ray 132" "X-Ray 133" "X-Ray 134" "X-Ray 135" "X-Ray 136" "X-Ray 137" "X-Ray 138" "X-Ray 139" "X-Ray 140" "X-Ray 141" "X-Ray 142" "X-Ray 143" "X-Ray 144" "X-Ray 145" "X-Ray 146" "X-Ray 147" "X-Ray 148" "X-Ray 149" "X-Ray 150" "X-Ray 151" "X-Ray 152" "X-Ray 153" "X-Ray 154" "X-Ray 155" "X-Ray 156" "X-Ray 157" "X-Ray 158" "X-Ray 159" "X-Ray 160" "X-Ray 161" "X-Ray 162" "X-Ray 163" "X-Ray 164" "X-Ray 165" "X-Ray 166" "X-Ray 167" "X-Ray 168" "X-Ray 169" "X-Ray 170" "X-Ray 171" "X-Ray 172" "X-Ray 173" "X-Ray 174" "X-Ray 175" "X-Ray 176" "X-Ray 177" "X-Ray 178" "X-Ray 179" "X-Ray 180" "X-Ray 181" "X-Ray 182" "X-Ray 183" "X-Ray 184" "X-Ray 185" "X-Ray 186" "X-Ray 187" "X-Ray 188" "X-Ray 189" "X-Ray 190" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: X-Ray +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "X-Ray 191" "X-Ray 192" "X-Ray 193" "X-Ray 194" "X-Ray 195" "X-Ray 196" "X-Ray 197" "X-Ray 198" "X-Ray 199" "X-Ray 200" "X-Ray 201" "X-Ray 202" "X-Ray 203" "X-Ray 204" "X-Ray 205" "X-Ray 206" "X-Ray 207" "X-Ray 208" "X-Ray 209" "X-Ray 210" "X-Ray 211" "X-Ray 212" "X-Ray 213" "X-Ray 214" "X-Ray 215" "X-Ray 216" "X-Ray 217" "X-Ray 218" "X-Ray 219" "X-Ray 220" "X-Ray 221" "X-Ray 222" "X-Ray 223" "X-Ray 224" "X-Ray 225" "X-Ray 226" "X-Ray 227" "X-Ray 228" "X-Ray 229" "X-Ray 230" "X-Ray 231" "X-Ray 232" "X-Ray 233" "X-Ray 234" "X-Ray 235" "X-Ray 236" "X-Ray 237" "X-Ray 238" "X-Ray 239" "X-Ray 240" "X-Ray 241" "X-Ray 242" "X-Ray 243" "X-Ray 244" "X-Ray 245" "X-Ray 246" "X-Ray 247" "X-Ray 248" "X-Ray 249" "X-Ray 250" "X-Ray 251" "X-Ray 252" "X-Ray 253" "X-Ray 254" "X-Ray 255" "X-Ray 256" "X-Ray 257" "X-Ray 258" "X-Ray 259" "X-Ray 260" "X-Ray 261" "X-Ray 262" "X-Ray 263" "X-Ray 264" "X-Ray 265" "X-Ray 266" "X-Ray 267" "X-Ray 268" "X-Ray 269" "X-Ray 270" "X-Ray 271" "X-Ray 272" "X-Ray 273" "X-Ray 274" "X-Ray 275" "X-Ray 276" "X-Ray 277" "X-Ray 278" "X-Ray 279" "X-Ray 280" "X-Ray 281" "X-Ray 282" "X-Ray 283" "X-Ray 284" "X-Ray 285" "X-Ray 286" "X-Ray 287" "X-Ray 288" "X-Ray 289" "X-Ray 290" "X-Ray 291" "X-Ray 292" "X-Ray 293" "X-Ray 294" "X-Ray 295" "X-Ray 296" "X-Ray 297" "X-Ray 298" "X-Ray 299" "X-Ray 300" "X-Ray 301" "X-Ray 302" "X-Ray 303" "X-Ray 304" "X-Ray 305" "X-Ray 306" "X-Ray 307" "X-Ray 308" "X-Ray 309" "X-Ray 310" "X-Ray 311" "X-Ray 312" "X-Ray 313" "X-Ray 314" "X-Ray 315" "X-Ray 316" "X-Ray 317" "X-Ray 318" "X-Ray 319" "X-Ray 320" "X-Ray 321" "X-Ray 322" "X-Ray 323" "X-Ray 324" "X-Ray 325" "X-Ray 326" "X-Ray 327" "X-Ray 328" "X-Ray 329" "X-Ray 330" "X-Ray 331" "X-Ray 332" "X-Ray 333" "X-Ray 334" "X-Ray 335" "X-Ray 336" "X-Ray 337" "X-Ray 338" "X-Ray 339" "X-Ray 340" "X-Ray 341" "X-Ray 342" "X-Ray 343" "X-Ray 344" "X-Ray 345" "X-Ray 346" "X-Ray 347" "X-Ray 348" "X-Ray 349" "X-Ray 350" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: X-Ray Cont +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Bronze 1" "Bronze 2" "Bronze 3" "Bronze 4" "Bronze 5" "Bronze 6" "Bronze 7" "Bronze 8" "Bronze 9" "Bronze 10" "Bronze 11" "Bronze 12" "Bronze 13" "Bronze 14" "Bronze 15" "Bronze 16" "Bronze 17" "Bronze 18" "Bronze 19" "Bronze 20" "Bronze 21" "Bronze 22" "Bronze 23" "Bronze 24" "Bronze 25" "Bronze 26" "Bronze 27" "Bronze 28" "Bronze 29" "Bronze 30" "Bronze 31" "Bronze 32" "Bronze 33" "Bronze 34" "Bronze 35" "Bronze 36" "Bronze 37" "Bronze 38" "Bronze 39" "Bronze 40" "Bronze 41" "Bronze 42" "Bronze 43" "Bronze 44" "Bronze 45" "Bronze 46" "Bronze 47" "Bronze 48" "Bronze 49" "Bronze 50" "Bronze 51" "Bronze 52" "Bronze 53" "Bronze 54" "Bronze 55" "Bronze 56" "Bronze 57" "Bronze 58" "Bronze 59" "Bronze 60" "Bronze 61" "Bronze 62" "Bronze 63" "Bronze 64" "Bronze 65" "Bronze 66" "Bronze 67" "Bronze 68" "Bronze 69" "Bronze 70" "Bronze 71" "Bronze 72" "Bronze 73" "Bronze 74" "Bronze 75" "Bronze 76" "Bronze 77" "Bronze 78" "Bronze 79" "Bronze 80" "Bronze 81" "Bronze 82" "Bronze 83" "Bronze 84" "Bronze 85" "Bronze 86" "Bronze 87" "Bronze 88" "Bronze 89" "Bronze 90" "Bronze 91" "Bronze 92" "Bronze 93" "Bronze 94" "Bronze 95" "Bronze 96" "Bronze 97" "Bronze 98" "Bronze 99" "Bronze 100" "Bronze 101" "Bronze 102" "Bronze 103" "Bronze 104" "Bronze 105" "Bronze 106" "Bronze 107" "Bronze 108" "Bronze 109" "Bronze 110" "Bronze 111" "Bronze 112" "Bronze 113" "Bronze 114" "Bronze 115" "Bronze 116" "Bronze 117" "Bronze 118" "Bronze 119" "Bronze 120" "Bronze 121" "Bronze 122" "Bronze 123" "Bronze 124" "Bronze 125" "Bronze 126" "Bronze 127" "Bronze 128" "Bronze 129" "Bronze 130" "Bronze 131" "Bronze 132" "Bronze 133" "Bronze 134" "Bronze 135" "Bronze 136" "Bronze 137" "Bronze 138" "Bronze 139" "Bronze 140" "Bronze 141" "Bronze 142" "Bronze 143" "Bronze 144" "Bronze 145" "Bronze 146" "Bronze 147" "Bronze 148" "Bronze 149" "Bronze 150" "Bronze 151" "Bronze 152" "Bronze 153" "Bronze 154" "Bronze 155" "Bronze 156" "Bronze 157" "Bronze 158" "Bronze 159" "Bronze 160" "Bronze 161" "Bronze 162" "Bronze 163" "Bronze 164" "Bronze 165" "Bronze 166" "Bronze 167" "Bronze 168" "Bronze 169" "Bronze 170" "Bronze 171" "Bronze 172" "Bronze 173" "Bronze 174" "Bronze 175" "Bronze 176" "Bronze 177" "Bronze 178" "Bronze 179" "Bronze 180" "Bronze 181" "Bronze 182" "Bronze 183" "Bronze 184" "Bronze 185" "Bronze 186" "Bronze 187" "Bronze 188" "Bronze 189" "Bronze 190" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Bronze +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Bronze 191" "Bronze 192" "Bronze 193" "Bronze 194" "Bronze 195" "Bronze 196" "Bronze 197" "Bronze 198" "Bronze 199" "Bronze 200" "Bronze 201" "Bronze 202" "Bronze 203" "Bronze 204" "Bronze 205" "Bronze 206" "Bronze 207" "Bronze 208" "Bronze 209" "Bronze 210" "Bronze 211" "Bronze 212" "Bronze 213" "Bronze 214" "Bronze 215" "Bronze 216" "Bronze 217" "Bronze 218" "Bronze 219" "Bronze 220" "Bronze 221" "Bronze 222" "Bronze 223" "Bronze 224" "Bronze 225" "Bronze 226" "Bronze 227" "Bronze 228" "Bronze 229" "Bronze 230" "Bronze 231" "Bronze 232" "Bronze 233" "Bronze 234" "Bronze 235" "Bronze 236" "Bronze 237" "Bronze 238" "Bronze 239" "Bronze 240" "Bronze 241" "Bronze 242" "Bronze 243" "Bronze 244" "Bronze 245" "Bronze 246" "Bronze 247" "Bronze 248" "Bronze 249" "Bronze 250" "Bronze 251" "Bronze 252" "Bronze 253" "Bronze 254" "Bronze 255" "Bronze 256" "Bronze 257" "Bronze 258" "Bronze 259" "Bronze 260" "Bronze 261" "Bronze 262" "Bronze 263" "Bronze 264" "Bronze 265" "Bronze 266" "Bronze 267" "Bronze 268" "Bronze 269" "Bronze 270" "Bronze 271" "Bronze 272" "Bronze 273" "Bronze 274" "Bronze 275" "Bronze 276" "Bronze 277" "Bronze 278" "Bronze 279" "Bronze 280" "Bronze 281" "Bronze 282" "Bronze 283" "Bronze 284" "Bronze 285" "Bronze 286" "Bronze 287" "Bronze 288" "Bronze 289" "Bronze 290" "Bronze 291" "Bronze 292" "Bronze 293" "Bronze 294" "Bronze 295" "Bronze 296" "Bronze 297" "Bronze 298" "Bronze 299" "Bronze 300" "Bronze 301" "Bronze 302" "Bronze 303" "Bronze 304" "Bronze 305" "Bronze 306" "Bronze 307" "Bronze 308" "Bronze 309" "Bronze 310" "Bronze 311" "Bronze 312" "Bronze 313" "Bronze 314" "Bronze 315" "Bronze 316" "Bronze 317" "Bronze 318" "Bronze 319" "Bronze 320" "Bronze 321" "Bronze 322" "Bronze 323" "Bronze 324" "Bronze 325" "Bronze 326" "Bronze 327" "Bronze 328" "Bronze 329" "Bronze 330" "Bronze 331" "Bronze 332" "Bronze 333" "Bronze 334" "Bronze 335" "Bronze 336" "Bronze 337" "Bronze 338" "Bronze 339" "Bronze 340" "Bronze 341" "Bronze 342" "Bronze 343" "Bronze 344" "Bronze 345" "Bronze 346" "Bronze 347" "Bronze 348" "Bronze 349" "Bronze 350" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Bronze Cont +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Platinum 1" "Platinum 2" "Platinum 3" "Platinum 4" "Platinum 5" "Platinum 6" "Platinum 7" "Platinum 8" "Platinum 9" "Platinum 10" "Platinum 11" "Platinum 12" "Platinum 13" "Platinum 14" "Platinum 15" "Platinum 16" "Platinum 17" "Platinum 18" "Platinum 19" "Platinum 20" "Platinum 21" "Platinum 22" "Platinum 23" "Platinum 24" "Platinum 25" "Platinum 26" "Platinum 27" "Platinum 28" "Platinum 29" "Platinum 30" "Platinum 31" "Platinum 32" "Platinum 33" "Platinum 34" "Platinum 35" "Platinum 36" "Platinum 37" "Platinum 38" "Platinum 39" "Platinum 40" "Platinum 41" "Platinum 42" "Platinum 43" "Platinum 44" "Platinum 45" "Platinum 46" "Platinum 47" "Platinum 48" "Platinum 49" "Platinum 50" "Platinum 51" "Platinum 52" "Platinum 53" "Platinum 54" "Platinum 55" "Platinum 56" "Platinum 57" "Platinum 58" "Platinum 59" "Platinum 60" "Platinum 61" "Platinum 62" "Platinum 63" "Platinum 64" "Platinum 65" "Platinum 66" "Platinum 67" "Platinum 68" "Platinum 69" "Platinum 70" "Platinum 71" "Platinum 72" "Platinum 73" "Platinum 74" "Platinum 75" "Platinum 76" "Platinum 77" "Platinum 78" "Platinum 79" "Platinum 80" "Platinum 81" "Platinum 82" "Platinum 83" "Platinum 84" "Platinum 85" "Platinum 86" "Platinum 87" "Platinum 88" "Platinum 89" "Platinum 90" "Platinum 91" "Platinum 92" "Platinum 93" "Platinum 94" "Platinum 95" "Platinum 96" "Platinum 97" "Platinum 98" "Platinum 99" "Platinum 100" "Platinum 101" "Platinum 102" "Platinum 103" "Platinum 104" "Platinum 105" "Platinum 106" "Platinum 107" "Platinum 108" "Platinum 109" "Platinum 110" "Platinum 111" "Platinum 112" "Platinum 113" "Platinum 114" "Platinum 115" "Platinum 116" "Platinum 117" "Platinum 118" "Platinum 119" "Platinum 120" "Platinum 121" "Platinum 122" "Platinum 123" "Platinum 124" "Platinum 125" "Platinum 126" "Platinum 127" "Platinum 128" "Platinum 129" "Platinum 130" "Platinum 131" "Platinum 132" "Platinum 133" "Platinum 134" "Platinum 135" "Platinum 136" "Platinum 137" "Platinum 138" "Platinum 139" "Platinum 140" "Platinum 141" "Platinum 142" "Platinum 143" "Platinum 144" "Platinum 145" "Platinum 146" "Platinum 147" "Platinum 148" "Platinum 149" "Platinum 150" "Platinum 151" "Platinum 152" "Platinum 153" "Platinum 154" "Platinum 155" "Platinum 156" "Platinum 157" "Platinum 158" "Platinum 159" "Platinum 160" "Platinum 161" "Platinum 162" "Platinum 163" "Platinum 164" "Platinum 165" "Platinum 166" "Platinum 167" "Platinum 168" "Platinum 169" "Platinum 170" "Platinum 171" "Platinum 172" "Platinum 173" "Platinum 174" "Platinum 175" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Platinum +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Platinum 176" "Platinum 177" "Platinum 178" "Platinum 179" "Platinum 180" "Platinum 181" "Platinum 182" "Platinum 183" "Platinum 184" "Platinum 185" "Platinum 186" "Platinum 187" "Platinum 188" "Platinum 189" "Platinum 190" "Platinum 191" "Platinum 192" "Platinum 193" "Platinum 194" "Platinum 195" "Platinum 196" "Platinum 197" "Platinum 198" "Platinum 199" "Platinum 200" "Platinum 201" "Platinum 202" "Platinum 203" "Platinum 204" "Platinum 205" "Platinum 206" "Platinum 207" "Platinum 208" "Platinum 209" "Platinum 210" "Platinum 211" "Platinum 212" "Platinum 213" "Platinum 214" "Platinum 215" "Platinum 216" "Platinum 217" "Platinum 218" "Platinum 219" "Platinum 220" "Platinum 221" "Platinum 222" "Platinum 223" "Platinum 224" "Platinum 225" "Platinum 226" "Platinum 227" "Platinum 228" "Platinum 229" "Platinum 230" "Platinum 231" "Platinum 232" "Platinum 233" "Platinum 234" "Platinum 235" "Platinum 236" "Platinum 237" "Platinum 238" "Platinum 239" "Platinum 240" "Platinum 241" "Platinum 242" "Platinum 243" "Platinum 244" "Platinum 245" "Platinum 246" "Platinum 247" "Platinum 248" "Platinum 249" "Platinum 250" "Platinum 251" "Platinum 252" "Platinum 253" "Platinum 254" "Platinum 255" "Platinum 256" "Platinum 257" "Platinum 258" "Platinum 259" "Platinum 260" "Platinum 261" "Platinum 262" "Platinum 263" "Platinum 264" "Platinum 265" "Platinum 266" "Platinum 267" "Platinum 268" "Platinum 269" "Platinum 270" "Platinum 271" "Platinum 272" "Platinum 273" "Platinum 274" "Platinum 275" "Platinum 276" "Platinum 277" "Platinum 278" "Platinum 279" "Platinum 280" "Platinum 281" "Platinum 282" "Platinum 283" "Platinum 284" "Platinum 285" "Platinum 286" "Platinum 287" "Platinum 288" "Platinum 289" "Platinum 290" "Platinum 291" "Platinum 292" "Platinum 293" "Platinum 294" "Platinum 295" "Platinum 296" "Platinum 297" "Platinum 298" "Platinum 299" "Platinum 300" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Platinum Cont +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Razor 1" "Razor 2" "Razor 3" "Razor 4" "Razor 5" "Razor 6" "Razor 7" "Razor 8" "Razor 9" "Razor 10" "Razor 11" "Razor 12" "Razor 13" "Razor 14" "Razor 15" "Razor 16" "Razor 17" "Razor 18" "Razor 19" "Razor 20" "Razor 21" "Razor 22" "Razor 23" "Razor 24" "Razor 25" "Razor 26" "Razor 27" "Razor 28" "Razor 29" "Razor 30" "Razor 31" "Razor 32" "Razor 33" "Razor 34" "Razor 35" "Razor 36" "Razor 37" "Razor 38" "Razor 39" "Razor 40" "Razor 41" "Razor 42" "Razor 43" "Razor 44" "Razor 45" "Razor 46" "Razor 47" "Razor 48" "Razor 49" "Razor 50" "Razor 51" "Razor 52" "Razor 53" "Razor 54" "Razor 55" "Razor 56" "Razor 57" "Razor 58" "Razor 59" "Razor 60" "Razor 61" "Razor 62" "Razor 63" "Razor 64" "Razor 65" "Razor 66" "Razor 67" "Razor 68" "Razor 69" "Razor 70" "Razor 71" "Razor 72" "Razor 73" "Razor 74" "Razor 75" "Razor 76" "Razor 77" "Razor 78" "Razor 79" "Razor 80" "Razor 81" "Razor 82" "Razor 83" "Razor 84" "Razor 85" "Razor 86" "Razor 87" "Razor 88" "Razor 89" "Razor 90" "Razor 91" "Razor 92" "Razor 93" "Razor 94" "Razor 95" "Razor 96" "Razor 97" "Razor 98" "Razor 99" "Razor 100" "Razor 101" "Razor 102" "Razor 103" "Razor 104" "Razor 105" "Razor 106" "Razor 107" "Razor 108" "Razor 109" "Razor 110" "Razor 111" "Razor 112" "Razor 113" "Razor 114" "Razor 115" "Razor 116" "Razor 117" "Razor 118" "Razor 119" "Razor 120" "Razor 121" "Razor 122" "Razor 123" "Razor 124" "Razor 125" "Razor 126" "Razor 127" "Razor 128" "Razor 129" "Razor 130" "Razor 131" "Razor 132" "Razor 133" "Razor 134" "Razor 135" "Razor 136" "Razor 137" "Razor 138" "Razor 139" "Razor 140" "Razor 141" "Razor 142" "Razor 143" "Razor 144" "Razor 145" "Razor 146" "Razor 147" "Razor 148" "Razor 149" "Razor 150" "Razor 151" "Razor 152" "Razor 153" "Razor 154" "Razor 155" "Razor 156" "Razor 157" "Razor 158" "Razor 159" "Razor 160" "Razor 161" "Razor 162" "Razor 163" "Razor 164" "Razor 165" "Razor 166" "Razor 167" "Razor 168" "Razor 169" "Razor 170" "Razor 171" "Razor 172" "Razor 173" "Razor 174" "Razor 175" "Razor 176" "Razor 177" "Razor 178" "Razor 179" "Razor 180" "Razor 181" "Razor 182" "Razor 183" "Razor 184" "Razor 185" "Razor 186" "Razor 187" "Razor 188" "Razor 189" "Razor 190" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Razor +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "Razor 191" "Razor 192" "Razor 193" "Razor 194" "Razor 195" "Razor 196" "Razor 197" "Razor 198" "Razor 199" "Razor 200" "Razor 201" "Razor 202" "Razor 203" "Razor 204" "Razor 205" "Razor 206" "Razor 207" "Razor 208" "Razor 209" "Razor 210" "Razor 211" "Razor 212" "Razor 213" "Razor 214" "Razor 215" "Razor 216" "Razor 217" "Razor 218" "Razor 219" "Razor 220" "Razor 221" "Razor 222" "Razor 223" "Razor 224" "Razor 225" "Razor 226" "Razor 227" "Razor 228" "Razor 229" "Razor 230" "Razor 231" "Razor 232" "Razor 233" "Razor 234" "Razor 235" "Razor 236" "Razor 237" "Razor 238" "Razor 239" "Razor 240" "Razor 241" "Razor 242" "Razor 243" "Razor 244" "Razor 245" "Razor 246" "Razor 247" "Razor 248" "Razor 249" "Razor 250" "Razor 251" "Razor 252" "Razor 253" "Razor 254" "Razor 255" "Razor 256" "Razor 257" "Razor 258" "Razor 259" "Razor 260" "Razor 261" "Razor 262" "Razor 263" "Razor 264" "Razor 265" "Razor 266" "Razor 267" "Razor 268" "Razor 269" "Razor 270" "Razor 271" "Razor 272" "Razor 273" "Razor 274" "Razor 275" "Razor 276" "Razor 277" "Razor 278" "Razor 279" "Razor 280" "Razor 281" "Razor 282" "Razor 283" "Razor 284" "Razor 285" "Razor 286" "Razor 287" "Razor 288" "Razor 289" "Razor 290" "Razor 291" "Razor 292" "Razor 293" "Razor 294" "Razor 295" "Razor 296" "Razor 297" "Razor 298" "Razor 299" "Razor 300" "Razor 301" "Razor 302" "Razor 303" "Razor 304" "Razor 305" "Razor 306" "Razor 307" "Razor 308" "Razor 309" "Razor 310" "Razor 311" "Razor 312" "Razor 313" "Razor 314" "Razor 315" "Razor 316" "Razor 317" "Razor 318" "Razor 319" "Razor 320" "Razor 321" "Razor 322" "Razor 323" "Razor 324" "Razor 325" "Razor 326" "Razor 327" "Razor 328" "Razor 329" "Razor 330" "Razor 331" "Razor 332" "Razor 333" "Razor 334" "Razor 335" "Razor 336" "Razor 337" "Razor 338" "Razor 339" "Razor 340" "Razor 341" "Razor 342" "Razor 343" "Razor 344" "Razor 345" "Razor 346" "Razor 347" "Razor 348" "Razor 349" "Razor 350" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: Razor Cont +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "India 1" "India 2" "India 3" "India 4" "India 5" "India 6" "India 7" "India 8" "India 9" "India 10" "India 11" "India 12" "India 13" "India 14" "India 15" "India 16" "India 17" "India 18" "India 19" "India 20" "India 21" "India 22" "India 23" "India 24" "India 25" "India 26" "India 27" "India 28" "India 29" "India 30" "India 31" "India 32" "India 33" "India 34" "India 35" "India 36" "India 37" "India 38" "India 39" "India 40" "India 41" "India 42" "India 43" "India 44" "India 45" "India 46" "India 47" "India 48" "India 49" "India 50" "India 51" "India 52" "India 53" "India 54" "India 55" "India 56" "India 57" "India 58" "India 59" "India 60" "India 61" "India 62" "India 63" "India 64" "India 65" "India 66" "India 67" "India 68" "India 69" "India 70" "India 71" "India 72" "India 73" "India 74" "India 75" "India 76" "India 77" "India 78" "India 79" "India 80" "India 81" "India 82" "India 83" "India 84" "India 85" "India 86" "India 87" "India 88" "India 89" "India 90" "India 91" "India 92" "India 93" "India 94" "India 95" "India 96" "India 97" "India 98" "India 99" "India 100" "India 101" "India 102" "India 103" "India 104" "India 105" "India 106" "India 107" "India 108" "India 109" "India 110" "India 111" "India 112" "India 113" "India 114" "India 115" "India 116" "India 117" "India 118" "India 119" "India 120" "India 121" "India 122" "India 123" "India 124" "India 125" "India 126" "India 127" "India 128" "India 129" "India 130" "India 131" "India 132" "India 133" "India 134" "India 135" "India 136" "India 137" "India 138" "India 139" "India 140" "India 141" "India 142" "India 143" "India 144" "India 145" "India 146" "India 147" "India 148" "India 149" "India 150" "India 151" "India 152" "India 153" "India 154" "India 155" "India 156" "India 157" "India 158" "India 159" "India 160" "India 161" "India 162" "India 163" "India 164" "India 165" "India 166" "India 167" "India 168" "India 169" "India 170" "India 171" "India 172" "India 173" "India 174" "India 175" "India 176" "India 177" "India 178" "India 179" "India 180" "India 181" "India 182" "India 183" "India 184" "India 185" "India 186" "India 187" "India 188" "India 189" "India 190" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: India +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when-argument ( in-sequence "India 191" "India 192" "India 193" "India 194" "India 195" "India 196" "India 197" "India 198" "India 199" "India 200" "India 201" "India 202" "India 203" "India 204" "India 205" "India 206" "India 207" "India 208" "India 209" "India 210" "India 211" "India 212" "India 213" "India 214" "India 215" "India 216" "India 217" "India 218" "India 219" "India 220" "India 221" "India 222" "India 223" "India 224" "India 225" "India 226" "India 227" "India 228" "India 229" "India 230" "India 231" "India 232" "India 233" "India 234" "India 235" "India 236" "India 237" "India 238" "India 239" "India 240" "India 241" "India 242" "India 243" "India 244" "India 245" "India 246" "India 247" "India 248" "India 249" "India 250" "India 251" "India 252" "India 253" "India 254" "India 255" "India 256" "India 257" "India 258" "India 259" "India 260" "India 261" "India 262" "India 263" "India 264" "India 265" "India 266" "India 267" "India 268" "India 269" "India 270" "India 271" "India 272" "India 273" "India 274" "India 275" "India 276" "India 277" "India 278" "India 279" "India 280" "India 281" "India 282" "India 283" "India 284" "India 285" "India 286" "India 287" "India 288" "India 289" "India 290" "India 291" "India 292" "India 293" "India 294" "India 295" "India 296" "India 297" "India 298" "India 299" "India 300" "India 301" "India 302" "India 303" "India 304" "India 305" "India 306" "India 307" "India 308" "India 309" "India 310" "India 311" "India 312" "India 313" "India 314" "India 315" "India 316" "India 317" "India 318" "India 319" "India 320" "India 321" "India 322" "India 323" "India 324" "India 325" "India 326" "India 327" "India 328" "India 329" "India 330" "India 331" "India 332" "India 333" "India 334" "India 335" "India 336" "India 337" "India 338" "India 339" "India 340" "India 341" "India 342" "India 343" "India 344" "India 345" "India 346" "India 347" "India 348" "India 349" "India 350" ) ( has-arrived-delay 1 "" ) ( ship-subsys-guardian-threshold 6 "" "enginea" "weapons" ) ( invalidate-argument "" ) ) +Name: India Cont +Repeat Count: 999999999 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 13 lists total $Name: Tanker $List: ( ;! 1 points in list ( 7687.698730, -1893.998657, -4628.385254 ) ) $Name: 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