========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -spec_exp 15 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 35 -env -missile_lighting -glow -noscalevid -spec -normal -height -3dshockwave -cache_bitmaps -no_vsync -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -mod MOD_FSPort3,mediavps -fps Building file index... Found root pack 'E:\FreeSpace2\MOD_FSPort3\00-VasudaCutscene.vp' with a checksum of 0x8e80a357 Found root pack 'E:\FreeSpace2\MOD_FSPort3\01-mv_fsport.vp' with a checksum of 0xdc35d4be Found root pack 'E:\FreeSpace2\MOD_FSPort3\fsport-missions.vp' with a checksum of 0xe1be91ee Found root pack 'E:\FreeSpace2\MOD_FSPort3\fsport3_1.vp' with a checksum of 0xb4418da7 Found root pack 'E:\FreeSpace2\MOD_FSPort3\sparky_hi_fs1.vp' with a checksum of 0xc881671a Found root pack 'E:\FreeSpace2\MOD_FSPort3\stu_fs1.vp' with a checksum of 0xf74f0afe Found root pack 'E:\FreeSpace2\MOD_FSPort3\tango_fs1.vp' with a checksum of 0x98f0f4cd Found root pack 'E:\FreeSpace2\MOD_FSPort3\warble_fs1.vp' with a checksum of 0x49c6c98d Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20 Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655 Found root pack 'E:\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0 Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226 Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0xcca92482 Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'E:\FreeSpace2\MOD_FSPort3\' ... 38 files Searching root pack 'E:\FreeSpace2\MOD_FSPort3\00-VasudaCutscene.vp' ... 2 files Searching root pack 'E:\FreeSpace2\MOD_FSPort3\01-mv_fsport.vp' ... 235 files Searching root pack 'E:\FreeSpace2\MOD_FSPort3\fsport-missions.vp' ... 138 files Searching root pack 'E:\FreeSpace2\MOD_FSPort3\fsport3_1.vp' ... 734 files Searching root pack 'E:\FreeSpace2\MOD_FSPort3\sparky_hi_fs1.vp' ... 1171 files Searching root pack 'E:\FreeSpace2\MOD_FSPort3\stu_fs1.vp' ... 1497 files Searching root pack 'E:\FreeSpace2\MOD_FSPort3\tango_fs1.vp' ... 69 files Searching root pack 'E:\FreeSpace2\MOD_FSPort3\warble_fs1.vp' ... 110 files Searching root 'E:\FreeSpace2\mediavps\' ... 1 files Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 2610 files Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1867 files Searching root pack 'E:\FreeSpace2\mediavps\MV_Core.vp' ... 139 files Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 1032 files Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 15 files Searching root 'E:\FreeSpace2\' ... 108 files Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files Found 25 roots and 16761 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_strings-lcl.tbm' ... Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1680x1050 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 8800 GTX/PCI/SSE2 OpenGL Version : 2.1.2 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Compiling shader -> b-v.sdr / b-f.sdr ... Compiling shader -> b-v.sdr / bg-f.sdr ... Compiling shader -> l-v.sdr / lb-f.sdr ... Compiling shader -> l-v.sdr / lbg-f.sdr ... Compiling shader -> l-v.sdr / lbgs-f.sdr ... Compiling shader -> l-v.sdr / lbs-f.sdr ... Compiling shader -> le-v.sdr / lbgse-f.sdr ... Compiling shader -> le-v.sdr / lbse-f.sdr ... Compiling shader -> ln-v.sdr / lbgn-f.sdr ... Compiling shader -> ln-v.sdr / lbgsn-f.sdr ... Compiling shader -> ln-v.sdr / lbn-f.sdr ... Compiling shader -> ln-v.sdr / lbsn-f.sdr ... Compiling shader -> ln-v.sdr / lbgnh-f.sdr ... Compiling shader -> ln-v.sdr / lbgsnh-f.sdr ... Compiling shader -> ln-v.sdr / lbnh-f.sdr ... Compiling shader -> ln-v.sdr / lbsnh-f.sdr ... Compiling shader -> lne-v.sdr / lbgsne-f.sdr ... Compiling shader -> lne-v.sdr / lbsne-f.sdr ... Compiling shader -> lne-v.sdr / lbgsnhe-f.sdr ... Compiling shader -> lne-v.sdr / lbsnhe-f.sdr ... Compiling shader -> lf-v.sdr / lfb-f.sdr ... Compiling shader -> lf-v.sdr / lfbg-f.sdr ... Compiling shader -> lf-v.sdr / lfbgs-f.sdr ... Compiling shader -> lf-v.sdr / lfbs-f.sdr ... Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ... Compiling shader -> lfe-v.sdr / lfbse-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgnh-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsnh-f.sdr ... Compiling shader -> lfn-v.sdr / lfbnh-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsnh-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsnhe-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsnhe-f.sdr ... Compiling shader -> l-v.sdr / null-f.sdr ... Compiling shader -> l-v.sdr / lg-f.sdr ... Compiling shader -> l-v.sdr / lgs-f.sdr ... Compiling shader -> l-v.sdr / ls-f.sdr ... Compiling shader -> le-v.sdr / lgse-f.sdr ... Compiling shader -> le-v.sdr / lse-f.sdr ... Compiling shader -> ln-v.sdr / lgn-f.sdr ... Compiling shader -> ln-v.sdr / lgsn-f.sdr ... Compiling shader -> ln-v.sdr / ln-f.sdr ... Compiling shader -> ln-v.sdr / lsn-f.sdr ... Compiling shader -> ln-v.sdr / lgnh-f.sdr ... Compiling shader -> ln-v.sdr / lgsnh-f.sdr ... Compiling shader -> ln-v.sdr / lnh-f.sdr ... Compiling shader -> ln-v.sdr / lsnh-f.sdr ... Compiling shader -> lne-v.sdr / lgsne-f.sdr ... Compiling shader -> lne-v.sdr / lsne-f.sdr ... Compiling shader -> lne-v.sdr / lgsnhe-f.sdr ... Compiling shader -> lne-v.sdr / lsnhe-f.sdr ... Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 1.20 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... TBM => Starting parse of 'fs1_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. ANI Avenger_Impact with size 80x80 (37.5% wasted) ANI Leech_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'fs1_shockwave-wep.tbm' ... TBM => Starting parse of 'fs1_missiles-wep.tbm' ... TBM => Starting parse of 'fs1_effects-wep.tbm' ... TBM => Starting parse of 'fsport-aip.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'fsport-turretangles-shp.tbm' ... TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ... TBM => Starting parse of 'fsport-abtrails-shp.tbm' ... TBM => Starting parse of 'fs1_trails-shp.tbm' ... TBM => Starting parse of 'fs1_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'fsport-reticle-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 18x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 392 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 18x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_main1-m1.ani with size 298x368 (28.1% wasted) ANI 2_main1-m2.ani with size 187x224 (12.5% wasted) ANI 2_main1-d1.ani with size 110x123 (3.9% wasted) ANI 2_main1-d6.ani with size 91x72 (43.8% wasted) ANI 2_main1-d3.ani with size 234x210 (18.0% wasted) ANI 2_main1-d4.ani with size 293x165 (35.5% wasted) ANI 2_main1-d5.ani with size 136x234 (8.6% wasted) ANI 2_main1-d2.ani with size 163x118 (7.8% wasted) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter04.pof' IBX: Found a good IBX/TSB to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0xa939505f, IBX checksum: 0xef2f644f -- "fighter04.pof" Frame 0 too long!!: frametime = 0.773 (0.773) Got event GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN (34) in state GS_STATE_TECH_MENU (7) Freeing all existing models...