Passed cmdline options: Building file index... Found root pack 'C:\Games\FreeSpace2\FS2MVEcutscenepack.vp' with a checksum of 0x8ed7d0d9 Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\Stealth.vp' with a checksum of 0x305675cd Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\' ... 518 files Searching root pack 'C:\Games\FreeSpace2\FS2MVEcutscenepack.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\Stealth.vp' ... 3 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 15 roots and 7953 files. Setting language to English ========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Initializing OpenGL graphics device at 640x480 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9800 PRO OpenGL Version : 2.1.8086 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Loading palette gamepalette1-01 No cached palette file Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. Freeing all existing models... Error reading registry key 'RegisteredOwner' Freeing all existing models... Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0xdd960762 -- "fighter01.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). ANI iconT-fighter with size 24x29 (9.4% wasted) ANI FadeiconT-fighter with size 24x29 (9.4% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI icont-cargo with size 55x20 (37.5% wasted) ANI FadeiconT-Cargo with size 55x20 (37.5% wasted) ANI icont-cargoW with size 124x43 (32.8% wasted) ANI FadeiconT-CargoW with size 124x43 (32.8% wasted) ANI icont-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser with size 70x18 (43.8% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI icont-cruiserW with size 143x39 (39.1% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI icont-cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap with size 97x54 (15.6% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconplanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet with size 183x182 (28.9% wasted) ANI iconhighlight03 with size 270x270 (47.3% wasted) ANI iconasteroid with size 117x99 (22.7% wasted) ANI FadeiconAsteroid with size 117x99 (22.7% wasted) ANI iconnavbuoy with size 17x33 (48.4% wasted) ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted) ANI iconT-support with size 40x24 (25.0% wasted) ANI FadeT-Support with size 40x24 (25.0% wasted) ANI icont-freight with size 68x28 (12.5% wasted) ANI Fadeicont-Freighter with size 68x28 (12.5% wasted) ANI iconhighlight01 with size 172x172 (32.8% wasted) ANI icont-freightc with size 103x28 (12.5% wasted) ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted) ANI icont-freighterw with size 139x57 (10.9% wasted) ANI Fadeicont-FreighterW with size 139x57 (10.9% wasted) ANI icont-freightercw with size 209x59 (7.8% wasted) ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted) ANI iconInstall with size 130x91 (28.9% wasted) ANI FadeiconInstall with size 130x91 (28.9% wasted) ANI icont-bomber with size 21x35 (45.3% wasted) ANI Fadeicont-Bomber with size 21x35 (45.3% wasted) ANI icont-bomberW with size 45x73 (43.0% wasted) ANI Fadeicont-BomberW with size 45x73 (43.0% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI iconT-transportW with size 83x49 (23.4% wasted) ANI fadeicont-transportW with size 83x49 (23.4% wasted) ANI iconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette with size 80x31 (3.1% wasted) ANI iconT-gas with size 70x25 (21.9% wasted) ANI fadeiconT-gas with size 70x25 (21.9% wasted) ANI iconT-AWAC with size 70x25 (21.9% wasted) ANI fadeiconT-AWAC with size 70x25 (21.9% wasted) ANI iconT-super with size 200x67 (47.7% wasted) ANI fadeiconT-super with size 200x67 (47.7% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI iconT-transport with size 40x23 (28.1% wasted) ANI fadeIconT-transport with size 40x23 (28.1% wasted) ANI iconV-fighter with size 30x21 (34.4% wasted) ANI FadeiconV-fighter with size 30x21 (34.4% wasted) ANI iconv-fightW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted) ANI iconv-cargo with size 60x20 (37.5% wasted) ANI Fadeiconv-Cargo with size 60x20 (37.5% wasted) ANI iconv-cargoW with size 123x43 (32.8% wasted) ANI Fadeiconv-CargoW with size 123x43 (32.8% wasted) ANI iconv-cruiser with size 70x44 (31.3% wasted) ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted) ANI iconv-cruiserW with size 144x90 (29.7% wasted) ANI Fadeiconv-cruiserW with size 144x90 (29.7% wasted) ANI iconv-cap with size 97x28 (12.5% wasted) ANI Fadeiconv-Cap with size 97x28 (12.5% wasted) ANI iconv-freight with size 57x23 (28.1% wasted) ANI Fadeiconv-Freighter with size 57x23 (28.1% wasted) ANI iconv-freightc with size 60x31 (3.1% wasted) ANI Fadeiconv-FreighterC with size 60x31 (3.1% wasted) ANI iconv-freighterw with size 117x49 (23.4% wasted) ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted) ANI iconv-freightercw with size 123x65 (49.2% wasted) ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted) ANI iconv-bomber with size 34x42 (34.4% wasted) ANI Fadeiconv-Bomber with size 34x42 (34.4% wasted) ANI iconv-bomberW with size 71x82 (35.9% wasted) ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted) ANI iconV-AWAC with size 65x43 (32.8% wasted) ANI fadeiconV-AWAC with size 65x43 (32.8% wasted) ANI iconV-gun with size 20x23 (28.1% wasted) ANI fadeiconV-gun with size 20x23 (28.1% wasted) ANI iconS-fighter with size 25x23 (28.1% wasted) ANI icons-fighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW with size 59x40 (37.5% wasted) ANI icons-cargo with size 20x19 (40.6% wasted) ANI Fadeicons-Cargo with size 20x19 (40.6% wasted) ANI icons-cargoW with size 43x41 (35.9% wasted) ANI Fadeicons-CargoW with size 43x41 (35.9% wasted) ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) ANI icons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted) ANI icons-cap with size 97x29 (9.4% wasted) ANI Fadeicons-Cap with size 97x29 (9.4% wasted) ANI icons-freightc with size 60x43 (32.8% wasted) ANI Fadeicons-FreighterC with size 60x43 (32.8% wasted) ANI icons-freighterw with size 119x67 (47.7% wasted) ANI Fadeicons-FreighterW with size 119x67 (47.7% wasted) ANI icons-freighterwc with size 123x82 (35.9% wasted) ANI FadeIconS-FreighterWC with size 123x82 (35.9% wasted) ANI icons-bomber with size 34x36 (43.8% wasted) ANI Fadeicons-Bomber with size 34x36 (43.8% wasted) ANI icons-bomberW with size 71x75 (41.4% wasted) ANI Fadeicons-BomberW with size 71x75 (41.4% wasted) ANI iconS-transportW with size 83x43 (32.8% wasted) ANI fadeiconS-transportW with size 83x43 (32.8% wasted) ANI iconS-gas with size 35x70 (45.3% wasted) ANI fadeiconS-gas with size 35x70 (45.3% wasted) ANI iconS-super with size 200x89 (30.5% wasted) ANI fadeiconS-super with size 200x89 (30.5% wasted) ANI iconS-gun with size 11x20 (37.5% wasted) ANI fadeiconS-gun with size 11x20 (37.5% wasted) ANI iconS-transport with size 40x22 (31.3% wasted) ANI fadeIconS-transport with size 40x22 (31.3% wasted) Current soundtrack set to -1 in event_music_reset_choices Adding default sun. Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Freeing all existing models... Error reading registry key 'RegisteredOwner' Freeing all existing models... Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0xdd960762 -- "fighter01.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Freeing all existing models... Error reading registry key 'RegisteredOwner' Freeing all existing models... Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 Starting mission message count : 0 Ending mission message count : 0 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0xdd960762 -- "fighter01.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). WARNING: "Sexp error code -128. In sexpression: ( when ( true ) ( modify-variable x[0] y[1] ) ) (Error appears to be: y)" at missionparse.cpp:6079 Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Freeing all existing models...