========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -env -mipmap -missile_lighting -glow -spec -3dshockwave -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -mod derelict,mediavps Building file index... Found root pack 'C:\Games\FreeSpace2\derelict\DerelictSCP.vp' with a checksum of 0x7ab4db3a Found root pack 'C:\Games\FreeSpace2\derelict\DerelictSCP1.vp' with a checksum of 0x40924812 Found root pack 'C:\Games\FreeSpace2\derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5 Found root pack 'C:\Games\FreeSpace2\derelict\DerelictSCP3.vp' with a checksum of 0xaae56803 Found root pack 'C:\Games\FreeSpace2\derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd Found root pack 'C:\Games\FreeSpace2\derelict\DerelictSCPPatch.vp' with a checksum of 0xbf3411df Found root pack 'C:\Games\FreeSpace2\mediavps\FS2cutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20 Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655 Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0 Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226 Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0xcca92482 Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\derelict\' ... 16 files Searching root pack 'C:\Games\FreeSpace2\derelict\DerelictSCP.vp' ... 86 files Searching root pack 'C:\Games\FreeSpace2\derelict\DerelictSCP1.vp' ... 1605 files Searching root pack 'C:\Games\FreeSpace2\derelict\DerelictSCP2.vp' ... 200 files Searching root pack 'C:\Games\FreeSpace2\derelict\DerelictSCP3.vp' ... 78 files Searching root pack 'C:\Games\FreeSpace2\derelict\DerelictSCP4.vp' ... 203 files Searching root pack 'C:\Games\FreeSpace2\derelict\DerelictSCPPatch.vp' ... 17 files Searching root 'C:\Games\FreeSpace2\mediavps\' ... 1 files Searching root pack 'C:\Games\FreeSpace2\mediavps\FS2cutscenepack.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' ... 2610 files Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' ... 1867 files Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' ... 139 files Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' ... 1032 files Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' ... 15 files Searching root 'C:\Games\FreeSpace2\' ... 124 files Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 24 roots and 14998 files. Setting language to English TBM => Starting parse of 'mv_strings-lcl.tbm' ... Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon X300/X550/X1050 Series OpenGL Version : 2.1.7976 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'derelict-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 1437 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.269 (0.269) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'Scythes2.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.361 (0.361) Frame 0 too long!!: frametime = 0.299 (0.299) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" Frame 0 too long!!: frametime = 1.300 (1.300) Frame 0 too long!!: frametime = 0.553 (0.553) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 1.155 (1.155) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file '2_dl7.pcx' ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_fireball-fbl.tbm' ... TBM => Starting parse of 'mv_adveffects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'dl3-06a.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: GTFf Saphah Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0xff401c25 -- "subspacenode.pof" Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Starting mission message count : 205 Ending mission message count : 240 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0x22cae988, IBX checksum: 0xd147fc92 -- "fighter2t-02.pof" Loading model 'beamsaber.pof' IBX: Found a good IBX to read for 'beamsaber.pof'. IBX-DEBUG => POF checksum: 0x4b0e51fa, IBX checksum: 0x73773ca3 -- "beamsaber.pof" Warning: Ignoring unrecognized subsystem grind01a, believed to be in ship beamsaber.pof Warning: Ignoring unrecognized subsystem grind02a, believed to be in ship beamsaber.pof Allocating space for at least 3 new ship subsystems ... a total of 200 is now available (3 in-use). Loading model 'capital02.pof' IBX: Found a good IBX to read for 'capital02.pof'. IBX-DEBUG => POF checksum: 0x98be00d4, IBX checksum: 0x7f0308cd -- "capital02.pof" Subsystem turret19 in ships.tbl not found in model! Warning: Ignoring unrecognized subsystem reactor 4, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 5, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 3, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 2, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 1, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital02.pof Unknown special object type $baddaboom01-01 while reading model capital02.pof Unknown special object type $baddaboom02-01 while reading model capital02.pof Turret object not found for turret firing point in model Turret object not found for turret firing point in model Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x284ccdd4, IBX checksum: 0x993d2d5a -- "cruiser03x.pof" BMPMAN: Found EFF (cruiser03-03-glow.eff) with 37 frames at 20 fps. BMPMAN: Found EFF (cruiser03x-01-glow.eff) with 37 frames at 15 fps. Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof" BMPMAN: Found EFF (cruistiles4-glow.eff) with 37 frames at 25 fps. BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps. Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x557cede4, IBX checksum: 0xf78a4f57 -- "freighter2t-01.pof" Loading model 'capital04.pof' IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd3f4404b -- "capital04.pof" BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps. BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps. Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital04.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital04.pof Loading model 'capital2s-01.pof' IBX: Found a good IBX to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0x66a3cf77 -- "capital2s-01.pof" BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps. BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps. BMPMAN: Found EFF (minertile2-glow.eff) with 30 frames at 15 fps. Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x8f967e15 -- "corvette2s-01.pof" BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps. Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 0xde76166c, IBX checksum: 0x64913910 -- "Platform2T-01.pof" Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xe92e2c8b -- "fighter11.pof" BMPMAN: Found EFF (fighter11-01-glow.eff) with 37 frames at 25 fps. Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x13907ace, IBX checksum: 0x2d2ea707 -- "corvette2t-01.pof" Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0xa2a9ba52 -- "bomber2s-02.pof" BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps. Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof" BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps. Loading model 'bomber2s-01.pof' IBX: Found a good IBX to read for 'bomber2s-01.pof'. IBX-DEBUG => POF checksum: 0x3987c5bd, IBX checksum: 0x4d3ff31a -- "bomber2s-01.pof" BMPMAN: Found EFF (bomber2s-01-glow.eff) with 37 frames at 30 fps. Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 0x971dcc75, IBX checksum: 0x1c8d31e6 -- "cruiser01.pof" Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xc3888eaf -- "fighter2v-01.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof" BMPMAN: Found EFF (fighter2s-03-glow.eff) with 40 frames at 26 fps. Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x4dbf8cff -- "corvette2v-01.pof" Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x80bfc26a -- "bomber08.pof" BMPMAN: Found EFF (bomber08-01-glow.eff) with 36 frames at 25 fps. Loading model 'Saphah.pof' IBX: Found a good IBX to read for 'Saphah.pof'. IBX-DEBUG => POF checksum: 0x8d2d4be8, IBX checksum: 0x365c3450 -- "Saphah.pof" Unknown special object type $path29 while reading model Saphah.pof Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x5d2c0133, IBX checksum: 0x1afed95b -- "fighter03.pof" BMPMAN: Found EFF (fighter03-01-glow.eff) with 37 frames at 25 fps. Loading model 'Bomb2t-01.pof' IBX: Found a good IBX to read for 'Bomb2t-01.pof'. IBX-DEBUG => POF checksum: 0xfe8aa84e, IBX checksum: 0x909a3cc1 -- "Bomb2t-01.pof" BMPMAN: Found EFF (bomb2t-01-glow.eff) with 43 frames at 20 fps. Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (201 in-use). OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 423 new ship subsystems ... a total of 800 is now available (206 in-use). About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldfv-01 with size 112x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof" ANI shield-f03 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) ANI shieldfs-02 with size 112x93 (27.3% wasted) ANI shieldfs-03 with size 112x93 (27.3% wasted) ANI shield-b08 with size 112x93 (27.3% wasted) ANI shieldbs-01 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. ANI Lamprey_Particle with size 92x86 (32.8% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 40 fps. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 55 fps. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 55 fps. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof" Model Tempest.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xaef706c7, IBX checksum: 0x9b2555c2 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof" Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x00344f78, IBX checksum: 0x044f341b -- "harbinger.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof" Loading model 'mx-50.pof' IBX: Found a good IBX to read for 'mx-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "mx-50.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldfv-01.ani with size 112x93 (27.3% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-03.ani with size 112x93 (27.3% wasted) ANI shield-b08.ani with size 112x93 (27.3% wasted) ANI shieldbs-01.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2854/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 550, Estimated count = 425 ================================================ Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI CB_default.ani with size 440x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 53.731 (53.731) Frame 0 too long!!: frametime = 0.785 (0.785) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0xec2fadc6, IBX checksum: 0x52f78add -- "fighter06.pof" Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0xd89ee32d, IBX checksum: 0x7aee2523 -- "fighter13.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0xade7973a, IBX checksum: 0x043c1c52 -- "fighter2t-03.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xa59230ad, IBX checksum: 0xb499bcbf -- "fighter2t-05.pof" ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter06.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssfighter13.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) Loading model 'tempest_tech.pof' IBX: Found a good IBX to read for 'tempest_tech.pof'. IBX-DEBUG => POF checksum: 0xf780c311, IBX checksum: 0x437c8ef1 -- "tempest_tech.pof" Model tempest_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'newhornet_tech.pof' IBX: Found a good IBX to read for 'newhornet_tech.pof'. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0x785e23c6 -- "newhornet_tech.pof" Loading model 'crossbow_tech.pof' IBX: Found a good IBX to read for 'crossbow_tech.pof'. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0x3ba92db3 -- "crossbow_tech.pof" Loading model 'trebuchet_tech.pof' IBX: Found a good IBX to read for 'trebuchet_tech.pof'. IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0xdffb98e3 -- "trebuchet_tech.pof" ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Flail2.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Newton.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI iconhighlight04.ani with size 148x148 (42.2% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) ANI icont-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI iconhighlight07.ani with size 144x144 (43.8% wasted) ANI icons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW.ani with size 143x54 (15.6% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI icons-cap with size 97x29 (9.4% wasted) ANI Fadeicons-Cap with size 97x29 (9.4% wasted) ANI Fadeicons-Cap.ani with size 97x29 (9.4% wasted) ANI icons-fighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted) ANI iconv-fightW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted) ANI icons-bomberW with size 71x75 (41.4% wasted) ANI Fadeicons-BomberW with size 71x75 (41.4% wasted) ANI Fadeicons-BomberW.ani with size 71x75 (41.4% wasted) ANI icont-freightc with size 103x28 (12.5% wasted) ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted) ANI Fadeicont-FreighterC.ani with size 103x28 (12.5% wasted) ANI iconhighlight01 with size 172x172 (32.8% wasted) ANI iconhighlight01.ani with size 172x172 (32.8% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI icont-cargo with size 55x20 (37.5% wasted) ANI FadeiconT-Cargo with size 55x20 (37.5% wasted) ANI FadeiconT-Cargo.ani with size 55x20 (37.5% wasted) ANI icont-freight with size 68x28 (12.5% wasted) ANI Fadeicont-Freighter with size 68x28 (12.5% wasted) ANI Fadeicont-Freighter.ani with size 68x28 (12.5% wasted) ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) Frame 0 too long!!: frametime = 8.348 (8.348) ANI iconnode.ani with size 90x90 (29.7% wasted) ANI icont-fightW.ani with size 51x54 (15.6% wasted) Frame 0 too long!!: frametime = 1.084 (1.084) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 95.040 Frame 1 too long!!: frametime = 3.044 (3.044) message 'Saphah1' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 160x120 (6.3% wasted) Frame 153 too long!!: frametime = 0.266 (0.266) Frame 172 too long!!: frametime = 0.266 (0.266) Frame 217 too long!!: frametime = 0.252 (0.252) message 'Escher1' with invalid head. Fix by assigning persona to the message. ANI Head-CM3b.ani with size 160x120 (6.3% wasted) 470 frames executed in 30.136 seconds, 15.596 frames per second. message 'Alpha21' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 160x120 (6.3% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) message 'ComEng1' with invalid head. Fix by assigning persona to the message. ANI Head-TP5b.ani with size 160x120 (6.3% wasted) message 'Delta11' with invalid head. Fix by assigning persona to the message. ANI Head-VP1a.ani with size 160x120 (6.3% wasted) message 'Command1' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) message 'Alpha41' with invalid head. Fix by assigning persona to the message. ANI Head-TP4a.ani with size 160x120 (6.3% wasted) Frame 1480: Could not create debris, no more slots left Frame 1480: Could not create debris, no more slots left Frame 1480: Could not create debris, no more slots left Frame 1480: Could not create debris, no more slots left Frame 1480: Could not create debris, no more slots left Frame 1805: Could not create debris, no more slots left Frame 1853: Could not create debris, no more slots left Frame 1853: Could not create debris, no more slots left Frame 1853: Could not create debris, no more slots left Frame 1853: Could not create debris, no more slots left Frame 1853: Could not create debris, no more slots left Frame 2012: Could not create debris, no more slots left Frame 2012: Could not create debris, no more slots left Frame 2012: Could not create debris, no more slots left Frame 2012: Could not create debris, no more slots left message 'Command5' with invalid head. Fix by assigning persona to the message. Frame 2206: Could not create debris, no more slots left Frame 2206: Could not create debris, no more slots left Frame 2206: Could not create debris, no more slots left Frame 2206: Could not create debris, no more slots left Frame 2206: Could not create debris, no more slots left Frame 2206: Could not create debris, no more slots left Frame 2206: Could not create debris, no more slots left Frame 2206: Could not create debris, no more slots left Frame 2206: Could not create debris, no more slots left Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2) Frame 2210 too long!!: frametime = 0.463 (0.463) Frame 2210 too long!!: frametime = 0.333 (0.333) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17) Frame 2316 too long!!: frametime = 0.317 (0.317) Frame 2745: Could not create debris, no more slots left Frame 2770: Could not create debris, no more slots left Frame 2770: Could not create debris, no more slots left Frame 3122 too long!!: frametime = 0.373 (0.373) Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 3288: Could not create debris, no more slots left Frame 4643: Could not create debris, no more slots left Frame 4643: Could not create debris, no more slots left Frame 4643: Could not create debris, no more slots left Frame 4643: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left Frame 4705: Could not create debris, no more slots left message 'Alpha43' with invalid head. Fix by assigning persona to the message. ANI Head-TP4b.ani with size 160x120 (6.3% wasted) message 'Alpha27' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 160x120 (6.3% wasted) message 'Command6' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) Frame 7848 too long!!: frametime = 0.387 (0.387) Frame 7849 too long!!: frametime = 0.497 (0.497) Recycled beam (0 beams remaining) Frame 8135 too long!!: frametime = 0.335 (0.335) Frame 8136 too long!!: frametime = 0.677 (0.677) Frame 8187 too long!!: frametime = 0.263 (0.263) message 'Alpha23' with invalid head. Fix by assigning persona to the message. Frame 8189 too long!!: frametime = 0.510 (0.510) Frame 8190 too long!!: frametime = 0.792 (0.792) Frame 8191 too long!!: frametime = 0.289 (0.289) Frame 8193 too long!!: frametime = 0.251 (0.251) Frame 8194 too long!!: frametime = 0.252 (0.252) Frame 8195 too long!!: frametime = 0.380 (0.380) BEAM : killing beam because turret has been destroyed! Recycled beam (2 beams remaining) BEAM : killing beam because turret has been destroyed! Recycled beam (1 beams remaining) BEAM : killing beam because turret has been destroyed! Recycled beam (0 beams remaining) Frame 8196 too long!!: frametime = 0.252 (0.252) Frame 8211 too long!!: frametime = 0.277 (0.277) Frame 8212 too long!!: frametime = 0.494 (0.494) message 'Alpha24' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 160x120 (6.3% wasted) message 'Alpha42' with invalid head. Fix by assigning persona to the message. ANI Head-TP4a.ani with size 160x120 (6.3% wasted) Frame 8465 too long!!: frametime = 0.676 (0.676) Frame 8466 too long!!: frametime = 0.386 (0.386) Frame 8490 too long!!: frametime = 0.880 (0.880) Frame 8510 too long!!: frametime = 0.674 (0.674) Frame 8520 too long!!: frametime = 0.692 (0.692) Frame 8529 too long!!: frametime = 0.785 (0.785) Frame 8530 too long!!: frametime = 0.318 (0.318) Frame 8540 too long!!: frametime = 0.454 (0.454) Frame 8541 too long!!: frametime = 0.383 (0.383) Frame 8548 too long!!: frametime = 0.307 (0.307) Frame 8549 too long!!: frametime = 0.521 (0.521) Frame 8557 too long!!: frametime = 0.456 (0.456) Frame 8558 too long!!: frametime = 0.447 (0.447) Frame 8560 too long!!: frametime = 0.493 (0.493) Frame 8561 too long!!: frametime = 0.508 (0.508) Frame 8562 too long!!: frametime = 0.281 (0.281) Frame 8563 too long!!: frametime = 0.549 (0.549) Frame 8564 too long!!: frametime = 0.563 (0.563) Frame 8569 too long!!: frametime = 0.304 (0.304) Frame 8570 too long!!: frametime = 0.632 (0.632) message 'Command8a' with invalid head. Fix by assigning persona to the message. Frame 8571 too long!!: frametime = 0.439 (0.439) Frame 8572 too long!!: frametime = 0.486 (0.486) Frame 8575 too long!!: frametime = 0.502 (0.502) Recycled beam (4 beams remaining) Frame 8576 too long!!: frametime = 0.254 (0.254) Frame 8577 too long!!: frametime = 0.711 (0.711) Frame 8578 too long!!: frametime = 0.270 (0.270) Recycled beam (3 beams remaining) Frame 8579 too long!!: frametime = 0.276 (0.276) message 'Alpha25' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 160x120 (6.3% wasted) Frame 8582 too long!!: frametime = 0.528 (0.528) Frame 8583 too long!!: frametime = 0.262 (0.262) Frame 8586 too long!!: frametime = 0.442 (0.442) Recycled beam (3 beams remaining) Frame 8589 too long!!: frametime = 0.447 (0.447) Frame 8595 too long!!: frametime = 0.320 (0.320) Frame 8598 too long!!: frametime = 0.266 (0.266) Frame 8599 too long!!: frametime = 0.388 (0.388) Frame 8600 too long!!: frametime = 0.296 (0.296) Frame 8603 too long!!: frametime = 0.811 (0.811) Frame 8605 too long!!: frametime = 0.739 (0.739) Frame 8606 too long!!: frametime = 1.268 (1.268) Frame 8607 too long!!: frametime = 1.218 (1.218) Recycled beam (4 beams remaining) Frame 8608 too long!!: frametime = 1.010 (1.010) Frame 8609 too long!!: frametime = 1.029 (1.029) Frame 8610 too long!!: frametime = 1.436 (1.436) Frame 8611 too long!!: frametime = 1.704 (1.704) Frame 8612 too long!!: frametime = 1.214 (1.214) Frame 8613 too long!!: frametime = 1.058 (1.058) Frame 8614 too long!!: frametime = 1.102 (1.102) Beam couldn't find a good object model/type!! (0) Frame 8615 too long!!: frametime = 1.125 (1.125) Frame 8616 too long!!: frametime = 1.276 (1.276) Frame 8617 too long!!: frametime = 1.204 (1.204) Frame 8618 too long!!: frametime = 1.268 (1.268) Frame 8619 too long!!: frametime = 1.541 (1.541) Frame 8620 too long!!: frametime = 1.059 (1.059) message 'Alpha22' with invalid head. Fix by assigning persona to the message. Frame 8621 too long!!: frametime = 1.709 (1.709) Frame 8622 too long!!: frametime = 1.097 (1.097) Recycled beam (3 beams remaining) Frame 8623 too long!!: frametime = 0.990 (0.990) Frame 8624 too long!!: frametime = 1.196 (1.196) Frame 8625 too long!!: frametime = 1.035 (1.035) Frame 8626 too long!!: frametime = 1.084 (1.084) Frame 8627 too long!!: frametime = 1.040 (1.040) Frame 8628 too long!!: frametime = 1.046 (1.046) Frame 8629 too long!!: frametime = 1.056 (1.056) Frame 8630 too long!!: frametime = 0.991 (0.991) Recycled beam (4 beams remaining) Frame 8631 too long!!: frametime = 1.620 (1.620) Frame 8632 too long!!: frametime = 1.060 (1.060) Frame 8633 too long!!: frametime = 0.874 (0.874) Frame 8634 too long!!: frametime = 0.451 (0.451) Frame 8636 too long!!: frametime = 0.398 (0.398) message 'Delta12' with invalid head. Fix by assigning persona to the message. Frame 8637 too long!!: frametime = 1.826 (1.826) Frame 8638 too long!!: frametime = 0.768 (0.768) Frame 8639 too long!!: frametime = 0.311 (0.311) Recycled beam (3 beams remaining) Frame 8640 too long!!: frametime = 0.300 (0.300) message 'Command8' with invalid head. Fix by assigning persona to the message. Recycled beam (3 beams remaining) Frame 8654 too long!!: frametime = 0.822 (0.822) Recycled beam (2 beams remaining) Frame 8675 too long!!: frametime = 0.538 (0.538) Recycled beam (2 beams remaining) Frame 8676 too long!!: frametime = 0.257 (0.257) message 'Nefertem1' with invalid head. Fix by assigning persona to the message. ANI Head-VCa.ani with size 160x120 (6.3% wasted) Frame 8702 too long!!: frametime = 0.472 (0.472) Frame 8703 too long!!: frametime = 0.296 (0.296) Recycled beam (2 beams remaining) Frame 8726 too long!!: frametime = 0.396 (0.396) Frame 8727 too long!!: frametime = 0.544 (0.544) Recycled beam (1 beams remaining) Frame 8728 too long!!: frametime = 0.365 (0.365) Frame 8729 too long!!: frametime = 0.441 (0.441) Frame 8730 too long!!: frametime = 0.274 (0.274) Frame 8733 too long!!: frametime = 0.392 (0.392) Frame 8734 too long!!: frametime = 0.288 (0.288) message 'Alpha26' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 160x120 (6.3% wasted) Frame 8742 too long!!: frametime = 0.432 (0.432) Frame 8743 too long!!: frametime = 0.259 (0.259) Frame 8777 too long!!: frametime = 0.652 (0.652) Frame 8779 too long!!: frametime = 0.666 (0.666) message 'Command4' with invalid head. Fix by assigning persona to the message. Frame 8811 too long!!: frametime = 0.617 (0.617) Frame 8817 too long!!: frametime = 0.875 (0.875) Frame 8818 too long!!: frametime = 0.984 (0.984) Frame 8819 too long!!: frametime = 1.043 (1.043) Recycled beam (4 beams remaining) Frame 8820 too long!!: frametime = 0.961 (0.961) Frame 8833 too long!!: frametime = 0.863 (0.863) message 'Command9' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) Frame 8834 too long!!: frametime = 0.605 (0.605) Frame 8835 too long!!: frametime = 0.291 (0.291) Frame 8837 too long!!: frametime = 0.813 (0.813) Frame 8838 too long!!: frametime = 0.661 (0.661) Frame 8839 too long!!: frametime = 0.758 (0.758) Frame 8840 too long!!: frametime = 0.301 (0.301) Frame 8843 too long!!: frametime = 0.808 (0.808) Frame 8844 too long!!: frametime = 0.716 (0.716) Frame 8845 too long!!: frametime = 0.938 (0.938) Frame 8846 too long!!: frametime = 0.886 (0.886) Frame 8847 too long!!: frametime = 0.803 (0.803) Recycled beam (3 beams remaining) Frame 8849 too long!!: frametime = 0.287 (0.287) Frame 8850 too long!!: frametime = 0.603 (0.603) Frame 8851 too long!!: frametime = 1.030 (1.030) Frame 8852 too long!!: frametime = 0.818 (0.818) Frame 8853 too long!!: frametime = 0.898 (0.898) Frame 8854 too long!!: frametime = 0.361 (0.361) Frame 8863 too long!!: frametime = 0.416 (0.416) Frame 8864 too long!!: frametime = 0.734 (0.734) Frame 8871 too long!!: frametime = 0.278 (0.278) Frame 8872 too long!!: frametime = 0.496 (0.496) Frame 8873 too long!!: frametime = 0.433 (0.433) Frame 8874 too long!!: frametime = 0.306 (0.306) Frame 8880 too long!!: frametime = 0.442 (0.442) Frame 8881 too long!!: frametime = 0.328 (0.328) Recycled beam (3 beams remaining) Recycled beam (4 beams remaining) Recycled beam (4 beams remaining) Frame 8899 too long!!: frametime = 0.277 (0.277) Frame 8900 too long!!: frametime = 0.519 (0.519) Frame 8923 too long!!: frametime = 0.530 (0.530) Frame 8925 too long!!: frametime = 0.485 (0.485) Frame 8926 too long!!: frametime = 0.873 (0.873) Frame 8927 too long!!: frametime = 1.242 (1.242) Frame 8928 too long!!: frametime = 1.285 (1.285) Frame 8929 too long!!: frametime = 1.184 (1.184) Frame 8930 too long!!: frametime = 1.207 (1.207) Frame 8931 too long!!: frametime = 1.401 (1.401) Frame 8932 too long!!: frametime = 1.200 (1.200) Frame 8933 too long!!: frametime = 1.358 (1.358) Frame 8934 too long!!: frametime = 1.206 (1.206) Frame 8935 too long!!: frametime = 1.279 (1.279) Frame 8936 too long!!: frametime = 1.532 (1.532) Frame 8937 too long!!: frametime = 1.237 (1.237) Frame 8938 too long!!: frametime = 1.187 (1.187) Frame 8939 too long!!: frametime = 1.291 (1.291) Recycled beam (3 beams remaining) Frame 8940 too long!!: frametime = 1.242 (1.242) Frame 8941 too long!!: frametime = 1.113 (1.113) Frame 8942 too long!!: frametime = 1.094 (1.094) Frame 8943 too long!!: frametime = 1.042 (1.042) Frame 8944 too long!!: frametime = 1.076 (1.076) Frame 8945 too long!!: frametime = 1.065 (1.065) Frame 8946 too long!!: frametime = 1.073 (1.073) Frame 8947 too long!!: frametime = 1.054 (1.054) Frame 8948 too long!!: frametime = 1.030 (1.030) Frame 8949 too long!!: frametime = 1.019 (1.019) Frame 8950 too long!!: frametime = 1.141 (1.141) Frame 8951 too long!!: frametime = 1.047 (1.047) Frame 8952 too long!!: frametime = 1.058 (1.058) Frame 8953 too long!!: frametime = 1.051 (1.051) Recycled beam (5 beams remaining) Frame 8954 too long!!: frametime = 1.090 (1.090) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Frame 8955 too long!!: frametime = 1.029 (1.029) Frame 8956 too long!!: frametime = 0.979 (0.979) Frame 8957 too long!!: frametime = 1.103 (1.103) Frame 8958 too long!!: frametime = 1.024 (1.024) Frame 8959 too long!!: frametime = 1.052 (1.052) Frame 8960 too long!!: frametime = 1.033 (1.033) Frame 8961 too long!!: frametime = 1.077 (1.077) Frame 8962 too long!!: frametime = 1.054 (1.054) Frame 8963 too long!!: frametime = 1.043 (1.043) Frame 8964 too long!!: frametime = 1.028 (1.028) Frame 8965 too long!!: frametime = 1.158 (1.158) Frame 8966 too long!!: frametime = 1.145 (1.145) Frame 8967 too long!!: frametime = 1.144 (1.144) Frame 8968 too long!!: frametime = 1.153 (1.153) Frame 8969 too long!!: frametime = 1.173 (1.173) Frame 8970 too long!!: frametime = 1.057 (1.057) Frame 8971 too long!!: frametime = 1.151 (1.151) Frame 8972 too long!!: frametime = 1.048 (1.048) Recycled beam (3 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 8973 too long!!: frametime = 1.195 (1.195) Frame 8974 too long!!: frametime = 1.065 (1.065) Frame 8975 too long!!: frametime = 1.161 (1.161) Frame 8976 too long!!: frametime = 1.040 (1.040) Frame 8977 too long!!: frametime = 1.010 (1.010) Frame 8978 too long!!: frametime = 1.006 (1.006) Frame 8979 too long!!: frametime = 0.509 (0.509) Frame 8985 too long!!: frametime = 0.565 (0.565) Frame 8986 too long!!: frametime = 0.404 (0.404) Frame 8990 too long!!: frametime = 0.309 (0.309) Frame 8996 too long!!: frametime = 0.396 (0.396) Frame 8999 too long!!: frametime = 0.422 (0.422) Recycled beam (5 beams remaining) Frame 9003 too long!!: frametime = 0.322 (0.322) Recycled beam (5 beams remaining) Frame 9006 too long!!: frametime = 0.549 (0.549) Recycled beam (4 beams remaining) Frame 9015 too long!!: frametime = 0.411 (0.411) Recycled beam (5 beams remaining) Frame 9016 too long!!: frametime = 0.350 (0.350) Frame 9022 too long!!: frametime = 0.409 (0.409) Frame 9023 too long!!: frametime = 0.402 (0.402) Frame 9024 too long!!: frametime = 0.353 (0.353) Frame 9025 too long!!: frametime = 0.488 (0.488) Frame 9026 too long!!: frametime = 0.527 (0.527) Frame 9027 too long!!: frametime = 0.644 (0.644) Frame 9033 too long!!: frametime = 0.543 (0.543) Frame 9034 too long!!: frametime = 0.486 (0.486) Frame 9039 too long!!: frametime = 0.364 (0.364) Recycled beam (5 beams remaining) Frame 9040 too long!!: frametime = 0.386 (0.386) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Frame 9049 too long!!: frametime = 0.325 (0.325) Frame 9050 too long!!: frametime = 0.406 (0.406) Recycled beam (2 beams remaining) Frame 9087 too long!!: frametime = 0.316 (0.316) Frame 9088 too long!!: frametime = 0.366 (0.366) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 9095 too long!!: frametime = 0.384 (0.384) Beam couldn't find a good object model/type!! (0) Frame 9096 too long!!: frametime = 1.263 (1.263) Frame 9097 too long!!: frametime = 1.103 (1.103) Frame 9098 too long!!: frametime = 1.030 (1.030) Frame 9099 too long!!: frametime = 1.077 (1.077) Beam couldn't find a good object model/type!! (0) Frame 9100 too long!!: frametime = 1.119 (1.119) Beam couldn't find a good object model/type!! (0) Frame 9101 too long!!: frametime = 1.149 (1.149) Frame 9102 too long!!: frametime = 1.458 (1.458) Beam couldn't find a good object model/type!! (0) Frame 9103 too long!!: frametime = 1.160 (1.160) Beam couldn't find a good object model/type!! (0) Frame 9104 too long!!: frametime = 0.996 (0.996) Frame 9105 too long!!: frametime = 1.032 (1.032) Frame 9106 too long!!: frametime = 1.324 (1.324) Frame 9107 too long!!: frametime = 1.343 (1.343) Frame 9108 too long!!: frametime = 1.060 (1.060) Frame 9109 too long!!: frametime = 1.043 (1.043) Recycled beam (4 beams remaining) Frame 9110 too long!!: frametime = 1.140 (1.140) Recycled beam (3 beams remaining) Frame 9111 too long!!: frametime = 1.063 (1.063) Frame 9112 too long!!: frametime = 1.164 (1.164) Frame 9113 too long!!: frametime = 1.057 (1.057) Frame 9114 too long!!: frametime = 1.061 (1.061) Frame 9115 too long!!: frametime = 1.024 (1.024) Frame 9116 too long!!: frametime = 1.127 (1.127) Frame 9117 too long!!: frametime = 1.122 (1.122) Frame 9118 too long!!: frametime = 1.132 (1.132) Frame 9119 too long!!: frametime = 1.089 (1.089) Frame 9120 too long!!: frametime = 1.039 (1.039) Recycled beam (2 beams remaining) Frame 9121 too long!!: frametime = 1.038 (1.038) Frame 9122 too long!!: frametime = 1.082 (1.082) Frame 9123 too long!!: frametime = 1.117 (1.117) Frame 9124 too long!!: frametime = 1.375 (1.375) Frame 9125 too long!!: frametime = 1.165 (1.165) Frame 9126 too long!!: frametime = 0.987 (0.987) Frame 9127 too long!!: frametime = 0.969 (0.969) Frame 9131 too long!!: frametime = 0.294 (0.294) Frame 9133 too long!!: frametime = 0.658 (0.658) Frame 9136 too long!!: frametime = 0.595 (0.595) Frame 9137 too long!!: frametime = 0.420 (0.420) Frame 9146 too long!!: frametime = 0.636 (0.636) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Frame 9153 too long!!: frametime = 0.620 (0.620) Recycled beam (3 beams remaining) Frame 9158 too long!!: frametime = 0.460 (0.460) Frame 9159 too long!!: frametime = 0.423 (0.423) Recycled beam (2 beams remaining) Frame 9167 too long!!: frametime = 0.726 (0.726) Frame 9168 too long!!: frametime = 0.267 (0.267) Frame 9169 too long!!: frametime = 0.797 (0.797) message 'CommandA' with invalid head. Fix by assigning persona to the message. Frame 9173 too long!!: frametime = 0.331 (0.331) Frame 9174 too long!!: frametime = 0.793 (0.793) Frame 9178 too long!!: frametime = 0.680 (0.680) Frame 9179 too long!!: frametime = 0.355 (0.355) Frame 9181 too long!!: frametime = 0.755 (0.755) Frame 9182 too long!!: frametime = 0.399 (0.399) Frame 9183 too long!!: frametime = 0.720 (0.720) Frame 9184 too long!!: frametime = 0.372 (0.372) Frame 9185 too long!!: frametime = 0.577 (0.577) Frame 9186 too long!!: frametime = 0.405 (0.405) Frame 9188 too long!!: frametime = 0.392 (0.392) Frame 9189 too long!!: frametime = 0.617 (0.617) Frame 9190 too long!!: frametime = 0.541 (0.541) Frame 9191 too long!!: frametime = 0.729 (0.729) Frame 9195 too long!!: frametime = 0.651 (0.651) Recycled beam (4 beams remaining) Frame 9200 too long!!: frametime = 0.599 (0.599) Recycled beam (3 beams remaining) Frame 9201 too long!!: frametime = 0.626 (0.626) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Frame 9210 too long!!: frametime = 0.578 (0.578) Recycled beam (1 beams remaining) Frame 9240 too long!!: frametime = 0.679 (0.679) Frame 9241 too long!!: frametime = 0.262 (0.262) Beam couldn't find a good object model/type!! (0) Frame 9251 too long!!: frametime = 0.565 (0.565) Frame 9255 too long!!: frametime = 0.575 (0.575) Frame 9256 too long!!: frametime = 0.352 (0.352) Frame 9264 too long!!: frametime = 0.563 (0.563) Frame 9274 too long!!: frametime = 0.579 (0.579) Recycled beam (2 beams remaining) Frame 9285 too long!!: frametime = 0.434 (0.434) Recycled beam (1 beams remaining) Frame 9300 too long!!: frametime = 0.332 (0.332) Frame 9313 too long!!: frametime = 0.353 (0.353) Recycled beam (1 beams remaining) Frame 9328 too long!!: frametime = 0.270 (0.270) Beam couldn't find a good object model/type!! (0) BEAM : killing beam because turret has been destroyed! Recycled beam (1 beams remaining) Frame 9339 too long!!: frametime = 0.394 (0.394) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 9365 too long!!: frametime = 0.357 (0.357) Beam couldn't find a good object model/type!! (0) Frame 9375 too long!!: frametime = 0.349 (0.349) Frame 9376 too long!!: frametime = 0.257 (0.257) Recycled beam (0 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 9495 too long!!: frametime = 0.251 (0.251) Frame 9496 too long!!: frametime = 0.289 (0.289) Beam couldn't find a good object model/type!! (0) Frame 9528 too long!!: frametime = 0.420 (0.420) Frame 9529 too long!!: frametime = 0.316 (0.316) Recycled beam (0 beams remaining) message 'Nefertem2' with invalid head. Fix by assigning persona to the message. Frame 10441 too long!!: frametime = 0.454 (0.454) Frame 10513 too long!!: frametime = 0.838 (0.838) Frame 10514 too long!!: frametime = 0.944 (0.944) Frame 10515 too long!!: frametime = 0.942 (0.942) Frame 10516 too long!!: frametime = 1.133 (1.133) Frame 10517 too long!!: frametime = 0.933 (0.933) Frame 10518 too long!!: frametime = 0.986 (0.986) Frame 10519 too long!!: frametime = 1.096 (1.096) Frame 10520 too long!!: frametime = 0.993 (0.993) Frame 10521 too long!!: frametime = 0.979 (0.979) Frame 10522 too long!!: frametime = 1.047 (1.047) Frame 10523 too long!!: frametime = 0.966 (0.966) Frame 10524 too long!!: frametime = 0.986 (0.986) Frame 10525 too long!!: frametime = 0.964 (0.964) Frame 10526 too long!!: frametime = 0.971 (0.971) Frame 10527 too long!!: frametime = 0.960 (0.960) Frame 10528 too long!!: frametime = 1.079 (1.079) Frame 10529 too long!!: frametime = 0.956 (0.956) Frame 10530 too long!!: frametime = 0.951 (0.951) Frame 10531 too long!!: frametime = 0.950 (0.950) Frame 10532 too long!!: frametime = 1.010 (1.010) Frame 10533 too long!!: frametime = 0.978 (0.978) Frame 10534 too long!!: frametime = 1.050 (1.050) Frame 10535 too long!!: frametime = 0.990 (0.990) Frame 10536 too long!!: frametime = 0.971 (0.971) Frame 10537 too long!!: frametime = 0.947 (0.947) Frame 10538 too long!!: frametime = 0.956 (0.956) Frame 10539 too long!!: frametime = 0.949 (0.949) Frame 10540 too long!!: frametime = 1.071 (1.071) Frame 10541 too long!!: frametime = 0.964 (0.964) Frame 10542 too long!!: frametime = 0.966 (0.966) Frame 10543 too long!!: frametime = 0.920 (0.920) Frame 10850 too long!!: frametime = 0.391 (0.391) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) message 'CommandD' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Beam couldn't find a good object model/type!! (0) Recycled beam (1 beams remaining) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Recycled beam (0 beams remaining) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Frame 11777 too long!!: frametime = 3.694 (3.694) Frame 11777 too long!!: frametime = 0.456 (0.456) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27) ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Frame 11777 too long!!: frametime = 0.717 (0.717) Frame 11777 too long!!: frametime = 0.282 (0.282) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... ... Log closed, Tue Dec 09 22:53:05 2008