========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -ambient_factor 65 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -3dshockwave -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -weapon_choice_3d -warp_flash -snd_preload -mod backgrounds -tbp -no_warn Building file index... Found root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851 Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242 Found root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' with a checksum of 0xbda39a14 Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491 Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819 Found root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' with a checksum of 0xc9d34e0e Found root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' with a checksum of 0x7e5ca08a Found root pack 'C:\Program Files\The Babylon Project\eatraining.vp' with a checksum of 0x595c32d0 Found root pack 'C:\Program Files\The Babylon Project\EBW.vp' with a checksum of 0xd56d6d9e Found root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' with a checksum of 0x118777f4 Found root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' with a checksum of 0x7d8e6d5c Found root pack 'C:\Program Files\The Babylon Project\GOLdemo.vp' with a checksum of 0xcf1f471a Found root pack 'C:\Program Files\The Babylon Project\Infestation.vp' with a checksum of 0x0208547c Found root pack 'C:\Program Files\The Babylon Project\Operations.vp' with a checksum of 0x0495bf29 Found root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\Program Files\The Babylon Project\Survivor.vp' with a checksum of 0xc81f3998 Found root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' with a checksum of 0xe887836e Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964 Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004 Found root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35 Found root pack 'C:\Program Files\The Babylon Project\trail of light.vp' with a checksum of 0xe46f3b5e Searching root 'C:\Program Files\The Babylon Project\backgrounds\' ... 39 files Searching root 'C:\Program Files\The Babylon Project\' ... 338 files Searching root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' ... 76 files Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' ... 188 files Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' ... 724 files Searching root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' ... 7607 files Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' ... 21 files Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' ... 38 files Searching root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' ... 456 files Searching root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' ... 96 files Searching root pack 'C:\Program Files\The Babylon Project\eatraining.vp' ... 91 files Searching root pack 'C:\Program Files\The Babylon Project\EBW.vp' ... 610 files Searching root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' ... 1 files Searching root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' ... 45 files Searching root pack 'C:\Program Files\The Babylon Project\GOLdemo.vp' ... 13 files Searching root pack 'C:\Program Files\The Babylon Project\Infestation.vp' ... 125 files Searching root pack 'C:\Program Files\The Babylon Project\Operations.vp' ... 94 files Searching root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' ... 3 files Searching root pack 'C:\Program Files\The Babylon Project\Survivor.vp' ... 53 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' ... 21 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' ... 11 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' ... 16 files Searching root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' ... 26 files Searching root pack 'C:\Program Files\The Babylon Project\trail of light.vp' ... 2 files Searching root 'd:\' ... 0 files Found 28 roots and 10703 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9800 PRO OpenGL Version : 2.1.8086 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps. BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps. BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps. BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps. WARNING: "An ai profile named 'FS2 RETAIL' already exists! The new one will not be created." at ai_profiles.cpp:199 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "sentrygun" with "sentry gun" in objecttypes.tbl to fix this." at ship.cpp:5004 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "escapepod" with "escape pod" in objecttypes.tbl to fix this." at ship.cpp:5004 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "repair_rearm" with "support" in objecttypes.tbl to fix this." at ship.cpp:5004 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "Supercap" with "super cap" in objecttypes.tbl to fix this." at ship.cpp:5004 TBM => Starting parse of 'additional-shp.tbm' ... WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'Ivanova's Aurora'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'DI Thorun'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Fighter'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'EA Avenger'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'Babylon 4 (S1)'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'KI Lordship'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'MR Thoughtforce'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Dark Knife'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TR Triumviron'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'DI Sekhmet'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Capital'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps. TBM => Starting parse of 'fubar-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 517 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.353 (0.353) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_b5render.ani with size 1024x576 (43.8% wasted) ANI 2_Exit.ani with size 338x25 (21.9% wasted) ANI 2_Pilot.ani with size 337x25 (21.9% wasted) ANI 2_Continue.ani with size 337x25 (21.9% wasted) ANI 2_Techdata.ani with size 337x25 (21.9% wasted) ANI 2_Options.ani with size 337x25 (21.9% wasted) ANI 2_Campaign.ani with size 338x25 (21.9% wasted) Frame 0 too long!!: frametime = 1.028 (1.028) Frame 0 too long!!: frametime = 0.305 (0.305) Frame 0 too long!!: frametime = 0.298 (0.298) Frame 0 too long!!: frametime = 0.285 (0.285) Frame 0 too long!!: frametime = 0.366 (0.366) Frame 0 too long!!: frametime = 0.336 (0.336) Frame 0 too long!!: frametime = 0.323 (0.323) Frame 0 too long!!: frametime = 0.285 (0.285) Frame 0 too long!!: frametime = 0.350 (0.350) Frame 0 too long!!: frametime = 0.345 (0.345) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'aurora.pof' IBX: Found a good IBX to read for 'aurora.pof'. IBX-DEBUG => POF checksum: 0x3c4d1334, IBX checksum: 0xc28c1568 -- "aurora.pof" Model aurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Frame 0 too long!!: frametime = 3.308 (3.308) Frame 0 too long!!: frametime = 0.374 (0.374) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Epsilon Eridani-Epsilon 3.fs2(line 4:Warning: Token too long: [Epsilon Eridani System - Epsilon 3]. Length = 34. Max is 31. WARNING: "Epsilon Eridani-Epsilon 3.fs2(line 4: Warning: Token too long: [Epsilon Eridani System - Epsilon 3]. Length = 34. Max is 31." at parselo.cpp:668 Jerchio System-moon.fs2(line 4:Warning: Token too long: [Jerchio System - One of Jericho 14's moons]. Length = 42. Max is 31. WARNING: "Jerchio System-moon.fs2(line 4: Warning: Token too long: [Jerchio System - One of Jericho 14's moons]. Length = 42. Max is 31." at parselo.cpp:668 Orion System-Asteroid Field.fs2(line 4:Warning: Token too long: [Orion System - Asteroid Field at Orion 9]. Length = 40. Max is 31. WARNING: "Orion System-Asteroid Field.fs2(line 4: Warning: Token too long: [Orion System - Asteroid Field at Orion 9]. Length = 40. Max is 31." at parselo.cpp:668 Orion System-Orbit Orion 9.fs2(line 4:Warning: Token too long: [Orion System - Orbit around Orion 9]. Length = 35. Max is 31. WARNING: "Orion System-Orbit Orion 9.fs2(line 4: Warning: Token too long: [Orion System - Orbit around Orion 9]. Length = 35. Max is 31." at parselo.cpp:668 Proxima 3 Orbit.fs2(line 4:Warning: Token too long: [Proxima System - Proxima 3 Orbit]. Length = 32. Max is 31. WARNING: "Proxima 3 Orbit.fs2(line 4: Warning: Token too long: [Proxima System - Proxima 3 Orbit]. Length = 32. Max is 31." at parselo.cpp:668 Zagros System-Zagros 5.fs2(line 4:Warning: Token too long: [Zagros System - Vicinity of Zagros 5]. Length = 36. Max is 31. WARNING: "Zagros System-Zagros 5.fs2(line 4: Warning: Token too long: [Zagros System - Vicinity of Zagros 5]. Length = 36. Max is 31." at parselo.cpp:668 FUBAR_MD22.fs2(line 4:Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31. WARNING: "FUBAR_MD22.fs2(line 4: Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31." at parselo.cpp:668 Frame 0 too long!!: frametime = 2.914 (2.914) Epsilon Eridani-Epsilon 3.fs2(line 4:Warning: Token too long: [Epsilon Eridani System - Epsilon 3]. Length = 34. Max is 31. WARNING: "Epsilon Eridani-Epsilon 3.fs2(line 4: Warning: Token too long: [Epsilon Eridani System - Epsilon 3]. Length = 34. Max is 31." at parselo.cpp:668 Jerchio System-moon.fs2(line 4:Warning: Token too long: [Jerchio System - One of Jericho 14's moons]. Length = 42. Max is 31. WARNING: "Jerchio System-moon.fs2(line 4: Warning: Token too long: [Jerchio System - One of Jericho 14's moons]. Length = 42. Max is 31." at parselo.cpp:668 Orion System-Asteroid Field.fs2(line 4:Warning: Token too long: [Orion System - Asteroid Field at Orion 9]. Length = 40. Max is 31. WARNING: "Orion System-Asteroid Field.fs2(line 4: Warning: Token too long: [Orion System - Asteroid Field at Orion 9]. Length = 40. Max is 31." at parselo.cpp:668 Orion System-Orbit Orion 9.fs2(line 4:Warning: Token too long: [Orion System - Orbit around Orion 9]. Length = 35. Max is 31. WARNING: "Orion System-Orbit Orion 9.fs2(line 4: Warning: Token too long: [Orion System - Orbit around Orion 9]. Length = 35. Max is 31." at parselo.cpp:668 Proxima 3 Orbit.fs2(line 4:Warning: Token too long: [Proxima System - Proxima 3 Orbit]. Length = 32. Max is 31. WARNING: "Proxima 3 Orbit.fs2(line 4: Warning: Token too long: [Proxima System - Proxima 3 Orbit]. Length = 32. Max is 31." at parselo.cpp:668 Zagros System-Zagros 5.fs2(line 4:Warning: Token too long: [Zagros System - Vicinity of Zagros 5]. Length = 36. Max is 31. WARNING: "Zagros System-Zagros 5.fs2(line 4: Warning: Token too long: [Zagros System - Vicinity of Zagros 5]. Length = 36. Max is 31." at parselo.cpp:668 Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps. BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0x80fee7f5 -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0x73ebef3f -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: '1564' Starting mission message count : 196 Ending mission message count : 196 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'aurora.pof' IBX: Found a good IBX to read for 'aurora.pof'. IBX-DEBUG => POF checksum: 0x3c4d1334, IBX checksum: 0xc28c1568 -- "aurora.pof" Model aurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "EA Aurora (aurora.pof) has a null moment of inertia!" at ship.cpp:5709 Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x31 (3.1% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-eaaurora with size 112x93 (27.3% wasted) ANI shield-eacrewshuttle with size 112x93 (27.3% wasted) Loading model 'crewshuttle.pof' IBX: Found a good IBX to read for 'crewshuttle.pof'. IBX-DEBUG => POF checksum: 0x9047c6d5, IBX checksum: 0xfb6b14ee -- "crewshuttle.pof" Model crewshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-crritan with size 112x93 (27.3% wasted) Loading model 'cratmshuttle.pof' IBX: Found a good IBX to read for 'cratmshuttle.pof'. IBX-DEBUG => POF checksum: 0x03f8eaec, IBX checksum: 0x372adb5a -- "cratmshuttle.pof" Model cratmshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-mflintira with size 112x93 (27.3% wasted) Loading model 'lintira.pof' IBX: Found a good IBX to read for 'lintira.pof'. IBX-DEBUG => POF checksum: 0x8dca61a8, IBX checksum: 0x269b5a2f -- "lintira.pof" Model lintira.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8315 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8315 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8315 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8315 BMPMAN: Found EFF (Disruptor_Particle.eff) with 11 frames at 25 fps. BMPMAN: Found EFF (vorlon01.eff) with 7 frames at 55 fps. Loading model 'EAvenom1.pof' IBX: Found a good IBX to read for 'EAvenom1.pof'. IBX-DEBUG => POF checksum: 0x6005f569, IBX checksum: 0x2e7acb98 -- "EAvenom1.pof" Model EAvenom1.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EAvenom2.pof' IBX: Found a good IBX to read for 'EAvenom2.pof'. IBX-DEBUG => POF checksum: 0x8e1456ea, IBX checksum: 0x7851fcf8 -- "EAvenom2.pof" Model EAvenom2.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EAHeavyFighterMiss.pof' IBX: Found a good IBX to read for 'EAHeavyFighterMiss.pof'. IBX-DEBUG => POF checksum: 0x5269fd89, IBX checksum: 0x381fb4f1 -- "EAHeavyFighterMiss.pof" Loading model 'Asari.pof' IBX: Found a good IBX to read for 'Asari.pof'. IBX-DEBUG => POF checksum: 0x4051495b, IBX checksum: 0x95768ee2 -- "Asari.pof" Model Asari.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'TaLon.pof' IBX: Found a good IBX to read for 'TaLon.pof'. IBX-DEBUG => POF checksum: 0xa86d1517, IBX checksum: 0x6317c525 -- "TaLon.pof" Model TaLon.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'TKor.pof' IBX: Found a good IBX to read for 'TKor.pof'. IBX-DEBUG => POF checksum: 0x5d1a0d73, IBX checksum: 0x1a276d0c -- "TKor.pof" Model TKor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps. Loading model 'valasdil.pof' IBX: Found a good IBX to read for 'valasdil.pof'. IBX-DEBUG => POF checksum: 0x7297ecbb, IBX checksum: 0xc9d5794b -- "valasdil.pof" Model valasdil.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3bb8181e -- "hornet.pof" Loading model 'deathwalker.pof' IBX: Found a good IBX to read for 'deathwalker.pof'. IBX-DEBUG => POF checksum: 0x9a3e39f1, IBX checksum: 0x4eee6dc5 -- "deathwalker.pof" Model deathwalker.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Shadowbomb.pof' IBX: Found a good IBX to read for 'Shadowbomb.pof'. IBX-DEBUG => POF checksum: 0x86f97a86, IBX checksum: 0xa83d7b37 -- "Shadowbomb.pof" Model Shadowbomb.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'nothing.pof' IBX: Found a good IBX to read for 'nothing.pof'. IBX-DEBUG => POF checksum: 0xf4dd7b41, IBX checksum: 0x975c482f -- "nothing.pof" Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Inverted bounding box on submodel 'detail0' of model 'nothing.pof'! Swapping values to compensate." at modelread.cpp:2411 Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Loading model 'shadowshard.pof' IBX: Found a good IBX to read for 'shadowshard.pof'. IBX-DEBUG => POF checksum: 0x10d3a177, IBX checksum: 0xf8551ae4 -- "shadowshard.pof" Model shadowshard.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x31 (3.1% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-eaaurora.ani with size 112x93 (27.3% wasted) ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted) ANI shield-crritan.ani with size 112x93 (27.3% wasted) ANI shield-mflintira.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1606/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 413, Estimated count = 425 ================================================ Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI icon-eaaurora with size 32x28 (12.5% wasted) ANI icon-eatiger with size 32x28 (12.5% wasted) ANI icon-eabadger with size 32x28 (12.5% wasted) ANI icon-eathunderbolt with size 32x28 (12.5% wasted) ANI icon-eazephyr with size 32x28 (12.5% wasted) Int3(): From e:\storage\fso\fs2_open\code\missionui\missionshipchoice.cpp at line 3504