========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -env -mipmap -missile_lighting -glow -nomotiondebris -spec -snd_preload -no_warn Building file index... Found root pack 'C:\games\freespace2\FS2MVEcutscenepack.vp' with a checksum of 0x8ed7d0d9 Found root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\games\freespace2\Stealth.vp' with a checksum of 0x305675cd Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\games\freespace2\' ... 511 files Searching root pack 'C:\games\freespace2\FS2MVEcutscenepack.vp' ... 10 files Searching root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\games\freespace2\Stealth.vp' ... 3 files Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files Searching root 'd:\' ... 0 files Found 16 roots and 7946 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9800 PRO OpenGL Version : 2.1.7412 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 328 MVE: Buffer underun (First is normal) Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.263 (0.263) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file '165th BDHR logo2.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Frame 0 too long!!: frametime = 1.040 (1.040) Frame 0 too long!!: frametime = 0.266 (0.266) Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) Frame 0 too long!!: frametime = 2.819 (2.819) Frame 0 too long!!: frametime = 0.675 (0.675) Frame 0 too long!!: frametime = 0.261 (0.261) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Frame 0 too long!!: frametime = 2.033 (2.033) Frame 0 too long!!: frametime = 0.303 (0.303) Frame 0 too long!!: frametime = 2.083 (2.083) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Frame 0 too long!!: frametime = 1.570 (1.570) Frame 0 too long!!: frametime = 0.251 (0.251) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo2.pcx' Frame 0 too long!!: frametime = 4.487 (4.487) Frame 0 too long!!: frametime = 0.368 (0.368) Got event GS_EVENT_MULTI_HOST_OPTIONS (52) in state GS_STATE_MULTI_HOST_SETUP (25) Frame 0 too long!!: frametime = 3.532 (3.532) Frame 0 too long!!: frametime = 0.294 (0.294) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_HOST_OPTIONS (40) Frame 0 too long!!: frametime = 0.314 (0.314) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) Throwing out event 50 because of state set from 25 to 38 Frame 0 too long!!: frametime = 0.892 (0.892) Frame 0 too long!!: frametime = 0.277 (0.277) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'Lone_M02.fs2' Hmmm... Extension passed to mission_load... WARNING: Weapon 'ULTRA Anti-Fighter Beam' in weapon pool isn't allowed on player loadout! Ignoring it ... Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0xdd960762 -- "fighter01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x231d8994 -- "fighter06.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x43c5b09b -- "fighter2t-05.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0xb37c26f0 -- "fighter2t-02.pof" Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x1a4758fc, IBX checksum: 0x49ca90db -- "fighter10.pof" Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 0x06876747, IBX checksum: 0x6291aa8d -- "cruiser01.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0x7c4233bb, IBX checksum: 0x2e71aa00 -- "fighter2t-03.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0xcbe6ead6, IBX checksum: 0x976d6a02 -- "cruiser2t-01.pof" Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x209ab90f -- "fighter2t-04.pof" Loading model 'fighter07.pof' IBX: Starting a new IBX for 'fighter07.pof'. Loading model 'fighter08.pof' IBX: Found a good IBX to read for 'fighter08.pof'. IBX-DEBUG => POF checksum: 0x80886b30, IBX checksum: 0x3a38bd5e -- "fighter08.pof" Loading model 'fighter09.pof' IBX: Found a good IBX to read for 'fighter09.pof'. IBX-DEBUG => POF checksum: 0x5cd5d194, IBX checksum: 0xf4160ce9 -- "fighter09.pof" Loading model 'cruiser2V-01.pof' IBX: Found a good IBX to read for 'cruiser2V-01.pof'. IBX-DEBUG => POF checksum: 0x2c599cfc, IBX checksum: 0xbbc983df -- "cruiser2V-01.pof" Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 0xbba2a77e, IBX checksum: 0xf128cfad -- "fighter2v-02.pof" Loading model 'cruiser02.pof' IBX: Found a good IBX to read for 'cruiser02.pof'. IBX-DEBUG => POF checksum: 0x9a05e0c5, IBX checksum: 0xb67b0b7e -- "cruiser02.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x48c80f91, IBX checksum: 0xbd4927cf -- "fighter11.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0x591e9278 -- "fighter2s-02.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf8faf95b, IBX checksum: 0xd8a6bc76 -- "cruiser03.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0xa6038650, IBX checksum: 0x7b272654 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 451 new ship subsystems ... a total of 600 is now available (30 in-use). About to page in ships! ANI shield-f01 with size 112x93 (27.3% wasted) ANI shield-f06 with size 112x93 (27.3% wasted) ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldft-04 with size 112x93 (27.3% wasted) ANI shieldft-03 with size 112x93 (27.3% wasted) ANI shieldft-05 with size 112x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x2d3a3c54 -- "support2t-01.pof" ANI shield-f07 with size 112x93 (27.3% wasted) ANI shield-f08 with size 112x93 (27.3% wasted) ANI shield-f09 with size 112x93 (27.3% wasted) ANI shieldfv-02 with size 112x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x128f6499 -- "support2v-01.pof" ANI shield-f10 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) ANI shieldfs-02 with size 112x93 (27.3% wasted) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3a5fd3e0 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0x550e2976 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0x35cba680 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x2ef80867 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0xb995d6e9 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0x68e8209a -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x3eb0996c -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 0xe7f2c055, IBX checksum: 0x671048dd -- "taga.pof" Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 0x810a6fad, IBX checksum: 0xd3b76a5a -- "tagb.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x604d69b3 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xda67b747 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xb04aa201, IBX checksum: 0xd7a3fd1f -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xd8064355 -- "belial.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0x8f89fcfa, IBX checksum: 0x65f157b6 -- "helios.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x64ecaf18 -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x7e70c4bf, IBX checksum: 0x10d315d7 -- "harbinger.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0x67603e9e -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-f01.ani with size 112x93 (27.3% wasted) ANI shield-f06.ani with size 112x93 (27.3% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldft-04.ani with size 112x93 (27.3% wasted) ANI shieldft-03.ani with size 112x93 (27.3% wasted) ANI shieldft-05.ani with size 112x93 (27.3% wasted) ANI shield-f07.ani with size 112x93 (27.3% wasted) ANI shield-f08.ani with size 112x93 (27.3% wasted) ANI shield-f09.ani with size 112x93 (27.3% wasted) ANI shieldfv-02.ani with size 112x93 (27.3% wasted) ANI shield-f10.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1580/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 493, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 68.638 (68.638) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter13 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI iconbomber2t-01 with size 32x28 (12.5% wasted) ANI iconfighter07 with size 32x28 (12.5% wasted) ANI iconfighter08 with size 32x28 (12.5% wasted) ANI iconfighter09 with size 32x28 (12.5% wasted) ANI iconfighter2v-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-02 with size 32x28 (12.5% wasted) ANI iconbomber2v-02 with size 32x28 (12.5% wasted) ANI iconfighter2v-03 with size 32x28 (12.5% wasted) ANI iconfighter2v-04 with size 32x28 (12.5% wasted) ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssfighter2t-04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI 2_ssfighter13.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssbomber2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbomber04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI 2_ssbomber2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI 2_ssfighter07.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter07.ani ANI 2_ssfighter08.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter08.ani ANI 2_ssfighter09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter09.ani ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI 2_ssbomber2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-02.ani ANI 2_ssbomber2v-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-03.ani ANI 2_ssfighter2v-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-03.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconTagA with size 56x24 (25.0% wasted) ANI iconTagB with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconHelios with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_Flail2.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Newton.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_tagA.ani with size 332x304 (40.6% wasted) ANI 2_tagB.ani with size 332x304 (40.6% wasted) ANI 2_Piranha.ani with size 332x304 (40.6% wasted) ANI 2_still.ani with size 332x304 (40.6% wasted) ANI 2_infyrno.ani with size 332x304 (40.6% wasted) ANI 2_belial.ani with size 332x304 (40.6% wasted) ANI 2_Helios.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) Frame 0 too long!!: frametime = 7.284 (7.284) ANI icont-fightW.ani with size 51x54 (15.6% wasted) Frame 0 too long!!: frametime = 0.464 (0.464) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) Frame 0 too long!!: frametime = 0.661 (0.661) ANI iconfighter01.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-02.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-04.ani with size 32x28 (12.5% wasted) ANI iconfighter13.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-03.ani with size 32x28 (12.5% wasted) Frame 0 too long!!: frametime = 0.302 (0.302) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) Frame 0 too long!!: frametime = 1.031 (1.031) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconflail.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconwing01.ani with size 32x28 (12.5% wasted) Frame 0 too long!!: frametime = 0.629 (0.629) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI iconNewton.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconTagA.ani with size 56x24 (25.0% wasted) ANI iconTagB.ani with size 56x24 (25.0% wasted) ANI iconPiranha.ani with size 56x24 (25.0% wasted) ANI iconStilettoII.ani with size 56x24 (25.0% wasted) ANI iconInfyrno.ani with size 56x24 (25.0% wasted) ANI iconbelial.ani with size 56x24 (25.0% wasted) ANI iconHelios.ani with size 56x24 (25.0% wasted) ANI iconEMPulse.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Frame 0 too long!!: frametime = 0.679 (0.679) Frame 0 too long!!: frametime = 0.413 (0.413) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 229.239 Frame 1 too long!!: frametime = 0.312 (0.312) ANI Head-CM2c.ani with size 160x120 (6.3% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Network Killing off Alpha 3 Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Network Killing off Alpha 2 ANI Head-TP1c.ani with size 160x120 (6.3% wasted) Warning: Too many triangles in shield hit. Network Killing off Alpha 1 ANI Head-TP1b.ani with size 160x120 (6.3% wasted) ANI Head-TP5c.ani with size 160x120 (6.3% wasted) Warning: Too many triangles in shield hit. 1722 frames executed in 30.009 seconds, 57.383 frames per second. Network Killing off Alpha 3 Warning: Too many triangles in shield hit. Network Killing off Aries 1 Network Killing off Aries 3 Network Killing off Aries 2 Network Killing off Aries 4 ANI Head-TP5a.ani with size 160x120 (6.3% wasted) Network Killing off Leo 2 Network Killing off Leo 3 ANI Head-TP6b.ani with size 160x120 (6.3% wasted) Network Killing off Leo 4 Network Killing off Leo 1 Network Killing off Gemini 4 Network Killing off Alpha 1 Network Killing off Alpha 2 Network Killing off Gemini 3 Network Killing off Alpha 3 Network Killing off Gemini 2 Network Killing off Gemini 1 ANI Head-TP7a.ani with size 160x120 (6.3% wasted) Network Killing off Alpha 1 Network Killing off Gemini 6 Network Killing off Alpha 2 Network Killing off Gemini 5 Network Killing off Gemini 8 Frame 10510: Could not create debris, no more slots left Frame 10510: Could not create debris, no more slots left Frame 10510: Could not create debris, no more slots left Network Killing off Gemini 7 Frame 10776: Could not create debris, no more slots left ANI Head-TP8b.ani with size 160x120 (6.3% wasted) Network Killing off Alpha 3 Frame 11603: Could not create debris, no more slots left Frame 11603: Could not create debris, no more slots left Frame 11603: Could not create debris, no more slots left Frame 11603: Could not create debris, no more slots left Frame 11603: Could not create debris, no more slots left Network Killing off Virgo 3 Network Killing off Virgo 4 Network Killing off Virgo 1 Network Killing off Virgo 2 ANI Head-TP8a.ani with size 160x120 (6.3% wasted) Frame 13925: Could not create debris, no more slots left Frame 13925: Could not create debris, no more slots left Frame 14060: Could not create debris, no more slots left Frame 14060: Could not create debris, no more slots left Frame 14060: Could not create debris, no more slots left Network Killing off Virgo 6 Frame 14419: Could not create debris, no more slots left Frame 14419: Could not create debris, no more slots left PAIN! PAIN! Frame 14641: Could not create debris, no more slots left Frame 14641: Could not create debris, no more slots left Frame 14641: Could not create debris, no more slots left Frame 14641: Could not create debris, no more slots left Frame 14643: Could not create debris, no more slots left Frame 14643: Could not create debris, no more slots left Network Killing off Virgo 5 Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Frame 14723: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Network Killing off Alpha 3 Frame 15015: Could not create debris, no more slots left Frame 15015: Could not create debris, no more slots left Frame 15015: Could not create debris, no more slots left Network Killing off Virgo 7 Network Killing off Virgo 8 ANI Head-CM2b.ani with size 160x120 (6.3% wasted) Network Killing off Alpha 2 Network Killing off Alpha 1 Frame 16867: Could not create debris, no more slots left Frame 16867: Could not create debris, no more slots left Frame 16867: Could not create debris, no more slots left Frame 16867: Could not create debris, no more slots left Frame 16890: Could not create debris, no more slots left Frame 16890: Could not create debris, no more slots left Frame 16890: Could not create debris, no more slots left Frame 16890: Could not create debris, no more slots left Frame 16890: Could not create debris, no more slots left Frame 16890: Could not create debris, no more slots left Frame 16890: Could not create debris, no more slots left Frame 16890: Could not create debris, no more slots left Frame 16890: Could not create debris, no more slots left Network Killing off Virgo 9 Frame 16956: Could not create debris, no more slots left Frame 16956: Could not create debris, no more slots left Frame 16956: Could not create debris, no more slots left Frame 16956: Could not create debris, no more slots left Frame 16956: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Network Killing off Alpha 3 Network Killing off Virgo 10 Network Killing off Virgo 12 Network Killing off Virgo 11 ANI Head-TP7b.ani with size 160x120 (6.3% wasted) PAIN! ANI TargetStatic with size 133x100 (21.9% wasted) ANI TargetStatic.ani with size 133x100 (21.9% wasted) PAIN! Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Network Killing off Alpha 1 PAIN! PAIN! PAIN! Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Recycled beam (3 beams remaining) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Beam couldn't find a good object model/type!! (8) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Network Killing off Alpha 3 Frame 19981 too long!!: frametime = 0.625 (0.625) Warning: Too many triangles in shield hit. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 567.602 Network Killing off Alpha 2 Network Killing off Beta 3 Network Killing off Beta 1 Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (3 beams remaining) Network Killing off Alpha 1 Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Network Killing off Alpha 3 Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Network Killing off Alpha 2 Beam couldn't find a good object model/type!! (0) Network Killing off Beta 1 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Network Killing off Beta 3 21812 frames executed in 30.001 seconds, 727.042 frames per second. Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Network Killing off Alpha 1 Network Killing off Alpha 3 Recycled beam (1 beams remaining) Network Killing off Alpha 2 Recycled beam (1 beams remaining) Warning: Too many triangles in shield hit. Recycled beam (2 beams remaining) Network Killing off Beta 1 Warning: Too many triangles in shield hit. Network Killing off Beta 3 Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) ANI Head-TP6a.ani with size 160x120 (6.3% wasted) Recycled beam (0 beams remaining) Allocating space for at least 5 new ship subsystems ... a total of 800 is now available (602 in-use). Network Killing off Alpha 1 Recycled beam (3 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Network Killing off Alpha 2 Recycled beam (2 beams remaining) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Recycled beam (2 beams remaining) Network Killing off Cancer 3 Network Killing off Cancer 4 Recycled beam (2 beams remaining) Network Killing off Beta 1 Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Frame 24064: Could not create debris, no more slots left Recycled beam (1 beams remaining) Network Killing off Alpha 1 Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Recycled beam (3 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Recycled beam (2 beams remaining) PAIN! PAIN! Network Killing off Beta 3 PAIN! PAIN! PAIN! PAIN! PAIN! ANI Head-TP7a.ani with size 160x120 (6.3% wasted) Recycled beam (1 beams remaining) Beam couldn't find a good object model/type!! (0) Network Killing off Alpha 2 PAIN! Network Killing off Beta 1 Recycled beam (3 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Network Killing off Pisces 5 Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (1 beams remaining) Network Killing off Alpha 1 Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 3 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Beam couldn't find a good object model/type!! (0) Recycled beam (2 beams remaining) Beam couldn't find a good object model/type!! (0) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Beam couldn't find a good object model/type!! (0) PAIN! PAIN! Beam couldn't find a good object model/type!! (0) PAIN! PAIN! PAIN! PAIN! PAIN! Beam couldn't find a good object model/type!! (0) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Network Killing off Beta 1 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (2 beams remaining) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 681.150 Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Network Killing off Pisces 4 PAIN! Frame 26860: Could not create debris, no more slots left Frame 26860: Could not create debris, no more slots left Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Network Killing off Beta 3 Network Killing off Alpha 2 Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Beam couldn't find a good object model/type!! (0) Network Killing off Beta 1 Recycled beam (3 beams remaining) Network Killing off Pisces 1 Recycled beam (2 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Network Killing off Alpha 1 Beam couldn't find a good object model/type!! (0) Recycled beam (2 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) 28158 frames executed in 30.005 seconds, 938.443 frames per second. Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Network Killing off Pisces 2 Recycled beam (1 beams remaining) Network Killing off Beta 1 Recycled beam (2 beams remaining) Network Killing off Beta 3 Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Network Killing off Alpha 2 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Network Killing off Beta 1 Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Allocating space for at least 5 new ship subsystems ... a total of 1000 is now available (802 in-use). Network Killing off Alpha 1 Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Network Killing off Beta 3 Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Frame 29896: Could not create debris, no more slots left Frame 29896: Could not create debris, no more slots left Frame 29896: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! Frame 29908: Could not create debris, no more slots left Frame 29908: Could not create debris, no more slots left Frame 29908: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Recycled beam (3 beams remaining) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Network Killing off Alpha 3 Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Recycled beam (1 beams remaining) PAIN! PAIN! PAIN! PAIN! Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 1 Frame 30171: Could not create debris, no more slots left Frame 30171: Could not create debris, no more slots left Frame 30171: Could not create debris, no more slots left Frame 30171: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. PAIN! Warning: Too many triangles in shield hit. PAIN! PAIN! Recycled beam (2 beams remaining) PAIN! Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Recycled beam (2 beams remaining) Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Frame 30349: Could not create debris, no more slots left Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Recycled beam (3 beams remaining) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Recycled beam (2 beams remaining) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Network Killing off Alpha 2 Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 754.103 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (3 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (3 beams remaining) Recycled beam (4 beams remaining) Recycled beam (4 beams remaining) Network Killing off Alpha 1 Network Killing off Pisces 6 Frame 30882: Could not create debris, no more slots left Frame 30882: Could not create debris, no more slots left Frame 30882: Could not create debris, no more slots left Frame 30882: Could not create debris, no more slots left Frame 30882: Could not create debris, no more slots left Frame 30882: Could not create debris, no more slots left Frame 30882: Could not create debris, no more slots left Frame 30882: Could not create debris, no more slots left Frame 30882: Could not create debris, no more slots left Recycled beam (3 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (4 beams remaining) Network Killing off Beta 1 Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (3 beams remaining) Frame 31157: Could not create debris, no more slots left Frame 31157: Could not create debris, no more slots left Frame 31185: Could not create debris, no more slots left Frame 31185: Could not create debris, no more slots left Frame 31185: Could not create debris, no more slots left Frame 31185: Could not create debris, no more slots left Frame 31185: Could not create debris, no more slots left Frame 31185: Could not create debris, no more slots left Recycled beam (2 beams remaining) Network Killing off Pisces 5 Network Killing off Beta 3 Recycled beam (1 beams remaining) Frame 31281: Could not create debris, no more slots left Frame 31281: Could not create debris, no more slots left Frame 31281: Could not create debris, no more slots left PAIN! Recycled beam (0 beams remaining) Frame 31367: Could not create debris, no more slots left Frame 31372: Could not create debris, no more slots left Frame 31372: Could not create debris, no more slots left Frame 31372: Could not create debris, no more slots left Frame 31372: Could not create debris, no more slots left Frame 31372: Could not create debris, no more slots left Network Killing off Alpha 3 Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Network Killing off Alpha 2 Recycled beam (3 beams remaining) Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) 32225 frames executed in 30.013 seconds, 1073.704 frames per second. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Network Killing off Cancer 1 Recycled beam (3 beams remaining) Network Killing off Beta 1 Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 788.359 Recycled beam (3 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Network Killing off Alpha 1 Network Killing off Alpha 3 Network Killing off Pisces 4 Network Killing off Beta 3 Recycled beam (3 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) PAIN! PAIN! PAIN! PAIN! Network Killing off Cancer 2 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Recycled beam (2 beams remaining) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! BEAM : killing beam because turret has been destroyed! Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Network Killing off Alpha 2 Beam couldn't find a good object model/type!! (0) PAIN! Beam couldn't find a good object model/type!! (0) Recycled beam (2 beams remaining) PAIN! Network Killing off Pisces 3 Recycled beam (1 beams remaining) Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Recycled beam (1 beams remaining) 34238 frames executed in 30.002 seconds, 1141.192 frames per second. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Allocating space for at least 5 new ship subsystems ... a total of 1200 is now available (1002 in-use). Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 823.517 Recycled beam (2 beams remaining) Network Killing off Beta 3 Network Killing off Alpha 3 Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (2 beams remaining) Network Killing off Beta 1 Warning: Too many triangles in shield hit. Recycled beam (1 beams remaining) Warning: Too many triangles in shield hit. Network Killing off Cancer 6 Network Killing off Alpha 1 PAIN! Recycled beam (1 beams remaining) Frame 35196: Could not create debris, no more slots left Frame 35196: Could not create debris, no more slots left Network Killing off Alpha 2 Recycled beam (2 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) PAIN! Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Warning: Too many triangles in shield hit. PAIN! PAIN! Network Killing off Cancer 4 Recycled beam (2 beams remaining) PAIN! PAIN! PAIN! PAIN! 36270 frames executed in 30.001 seconds, 1208.958 frames per second. Recycled beam (1 beams remaining) Network Killing off Beta 1 Recycled beam (2 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 36605: Could not create debris, no more slots left Frame 36605: Could not create debris, no more slots left Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (2 beams remaining) Network Killing off Alpha 1 Network Killing off Beta 3 Recycled beam (3 beams remaining) PAIN! Recycled beam (2 beams remaining) PAIN! PAIN! Recycled beam (1 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) PAIN! Network Killing off Alpha 2 Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Recycled beam (1 beams remaining) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 882.217 Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Network Killing off Beta 1 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (1 beams remaining) Beam couldn't find a good object model/type!! (0) Network Killing off Cancer 5 Recycled beam (1 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) PAIN! PAIN! Recycled beam (2 beams remaining) WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:812 Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Network Killing off Beta 1 Recycled beam (1 beams remaining) 39733 frames executed in 30.011 seconds, 1323.946 frames per second. Network Killing off Alpha 3 Recycled beam (1 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Network Killing off Beta 3 Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (1 beams remaining) Recycled beam (2 beams remaining) Network Killing off Alpha 3 Network Killing off Beta 3 Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) ANI Head-CM2c.ani with size 160x120 (6.3% wasted) Beam couldn't find a good object model/type!! (0) Recycled beam (0 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:812 Network Killing off Alpha 3 Recycled beam (1 beams remaining) Network Killing off Beta 3 Recycled beam (1 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (0 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Network Killing off Beta 3 Recycled beam (1 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (0 beams remaining) ANI Head-TP3a.ani with size 160x120 (6.3% wasted) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1045.208 PAIN! Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! PAIN! Frame 48184: Could not create debris, no more slots left Frame 48184: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left Frame 48341: Could not create debris, no more slots left PAIN! Recycled beam (0 beams remaining) PAIN! PAIN! Recycled beam (0 beams remaining) Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1073.674 Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! 51179 frames executed in 30.013 seconds, 1705.224 frames per second. Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) PAIN! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1143.614 PAIN! PAIN! PAIN! PAIN! Recycled beam (1 beams remaining) PAIN! PAIN! Recycled beam (0 beams remaining) Recycled beam (1 beams remaining) PAIN! PAIN! PAIN! Recycled beam (0 beams remaining) PAIN! Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left Frame 54625: Could not create debris, no more slots left PAIN! Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Network Killing off GTC Ascendant Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Recycled beam (0 beams remaining) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1168.971 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! 56823 frames executed in 30.001 seconds, 1894.038 frames per second. PAIN! PAIN! Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (0 beams remaining) Network Killing off GTC Rampart Recycled beam (0 beams remaining) Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Recycled beam (0 beams remaining) Allocating space for at least 5 new ship subsystems ... a total of 1400 is now available (1201 in-use). Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1353.518 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Frame 66474: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! Frame 66482: Could not create debris, no more slots left Frame 66482: Could not create debris, no more slots left Frame 66482: Could not create debris, no more slots left Frame 66482: Could not create debris, no more slots left Frame 66482: Could not create debris, no more slots left PAIN! PAIN! Frame 66483: Could not create debris, no more slots left Frame 66483: Could not create debris, no more slots left Frame 66483: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! Frame 66489: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1377.289 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off V Ares 4 PAIN! PAIN! 69302 frames executed in 30.011 seconds, 2309.212 frames per second. PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1418.458 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1447.741 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Warning: Too many triangles in shield hit. PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off V Ares 1 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! 73517 frames executed in 30.011 seconds, 2449.670 frames per second. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off V Ares 2 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off V Ares 3 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off V Ares 7 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1535.630 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1561.402 Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Frame 78719 too long!!: frametime = 3.145 (3.145) Frame 78719 too long!!: frametime = 0.321 (0.321) Frame 78719 too long!!: frametime = 0.542 (0.542) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_DEBRIEF (27) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo2.pcx' Frame 78719 too long!!: frametime = 0.494 (0.494) Frame 78719 too long!!: frametime = 0.324 (0.324) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) Throwing out event 50 because of state set from 25 to 38 Frame 78719 too long!!: frametime = 0.275 (0.275) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'M-02b.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0x64491b4a, IBX checksum: 0xeda8d854 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 207 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0x171eca80, IBX checksum: 0x601b2fa4 -- "fighter2v-01.pof" Loading model 'bomber2v-02.pof' IBX: Found a good IBX to read for 'bomber2v-02.pof'. IBX-DEBUG => POF checksum: 0x3ac21f70, IBX checksum: 0x779060e2 -- "bomber2v-02.pof" Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 0x3bf5b85e, IBX checksum: 0x207b2c6f -- "capital2V-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof Allocating space for at least 40 new ship subsystems ... a total of 200 is now available (40 in-use). Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0x2553cdd0, IBX checksum: 0xd1c1bee9 -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof Loading model 'capital2s-01.pof' IBX: Found a good IBX to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 0x7c0e4975, IBX checksum: 0xc24c76ff -- "capital2s-01.pof" Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x9c3436f8, IBX checksum: 0x1660a540 -- "fighter2s-03.pof" Loading model 'bomber2s-01.pof' IBX: Found a good IBX to read for 'bomber2s-01.pof'. IBX-DEBUG => POF checksum: 0x90a0ed48, IBX checksum: 0x3f1fff55 -- "bomber2s-01.pof" Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0x3d7d16d0, IBX checksum: 0x12f5aee1 -- "bomber2s-02.pof" Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0x38627628, IBX checksum: 0x6fa9e42d -- "bomber10.pof" OpenGL: Reusing 512x512 FBO! =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 302 new ship subsystems ... a total of 400 is now available (80 in-use). About to page in ships! ANI shieldfv-01 with size 112x93 (27.3% wasted) ANI shieldbv-02 with size 112x93 (27.3% wasted) ANI shieldfs-03 with size 112x93 (27.3% wasted) ANI shieldbs-01 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) ANI shield-b10 with size 112x93 (27.3% wasted) Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "MX-50.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x882a4b8e, IBX checksum: 0x28d91b8f -- "Synaptic.pof" Paging in mission messages Stopping model page in... ANI shieldfv-01.ani with size 112x93 (27.3% wasted) ANI shieldbv-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-03.ani with size 112x93 (27.3% wasted) ANI shieldbs-01.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) ANI shield-b10.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1692/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 409, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 25.487 (25.487) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter07 with size 32x28 (12.5% wasted) ANI iconfighter08 with size 32x28 (12.5% wasted) ANI iconfighter09 with size 32x28 (12.5% wasted) ANI iconfighter2v-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-02 with size 32x28 (12.5% wasted) ANI iconbomber2v-02 with size 32x28 (12.5% wasted) ANI iconBomber06 with size 32x28 (12.5% wasted) ANI iconfighter2v-03 with size 32x28 (12.5% wasted) ANI 2_ssfighter07.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter07.ani ANI 2_ssfighter08.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter08.ani ANI 2_ssfighter09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter09.ani ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI 2_ssbomber2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-02.ani ANI 2_ssbomber06.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber06.ani ANI 2_ssbomber2v-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-03.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_Piranha.ani with size 332x304 (40.6% wasted) ANI 2_still.ani with size 332x304 (40.6% wasted) ANI 2_infyrno.ani with size 332x304 (40.6% wasted) ANI 2_belial.ani with size 332x304 (40.6% wasted) ANI iconv-cap with size 97x28 (12.5% wasted) ANI Fadeiconv-Cap with size 97x28 (12.5% wasted) ANI Fadeiconv-Cap.ani with size 97x28 (12.5% wasted) ANI iconv-fightW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted) ANI iconv-bomberW with size 71x82 (35.9% wasted) ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted) ANI Fadeiconv-BomberW.ani with size 71x82 (35.9% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI icons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW.ani with size 143x54 (15.6% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 2.297 (2.297) ANI iconv-cap.ani with size 97x28 (12.5% wasted) ANI iconv-fightW.ani with size 63x46 (28.1% wasted) ANI iconv-bomberW.ani with size 71x82 (35.9% wasted) ANI iconnode.ani with size 90x90 (29.7% wasted) ANI icons-cruiserW.ani with size 143x54 (15.6% wasted) Frame 0 too long!!: frametime = 0.505 (0.505) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2v-01.ani with size 32x28 (12.5% wasted) ANI iconbomber2v-02.ani with size 32x28 (12.5% wasted) ANI iconfighter07.ani with size 32x28 (12.5% wasted) ANI iconfighter08.ani with size 32x28 (12.5% wasted) ANI iconfighter09.ani with size 32x28 (12.5% wasted) Frame 0 too long!!: frametime = 0.305 (0.305) ANI iconfighter2v-02.ani with size 32x28 (12.5% wasted) ANI iconBomber06.ani with size 32x28 (12.5% wasted) ANI iconfighter2v-03.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) Frame 0 too long!!: frametime = 0.299 (0.299) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.286 (0.286) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconCirce.ani with size 56x24 (25.0% wasted) ANI iconLich.ani with size 56x24 (25.0% wasted) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconPiranha.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 0xbba2a77e, IBX checksum: 0xf128cfad -- "fighter2v-02.pof" Frame 0 too long!!: frametime = 1.498 (1.498) Frame 0 too long!!: frametime = 0.612 (0.612) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 1707.074 Frame 1 too long!!: frametime = 0.300 (0.300) ANI Head-CM2a.ani with size 160x120 (6.3% wasted) 1778 frames executed in 30.016 seconds, 59.235 frames per second. Network Killing off Aries 1 Network Killing off Aries 4 Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Network Killing off Aries 3 Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) ANI Head-VP1a.ani with size 160x120 (6.3% wasted) Recycled beam (0 beams remaining) Network Killing off Alpha 4 ANI Head-VP1c.ani with size 160x120 (6.3% wasted) Network Killing off Beta 4 Recycled beam (0 beams remaining) ANI Head-VP2a.ani with size 160x120 (6.3% wasted) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Network Killing off Alpha 2 Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! ANI Head-VP2b.ani with size 160x120 (6.3% wasted) Recycled beam (0 beams remaining) ANI Head-VP1b.ani with size 160x120 (6.3% wasted) Network Killing off Chamos Recycled beam (0 beams remaining) Recycled beam (1 beams remaining) PAIN! PAIN! Recycled beam (1 beams remaining) PAIN! PAIN! Recycled beam (1 beams remaining) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Alpha 1 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Network Killing off Leo 1 Recycled beam (1 beams remaining) Frame 8842: Could not create debris, no more slots left Frame 8842: Could not create debris, no more slots left Frame 8842: Could not create debris, no more slots left Frame 8842: Could not create debris, no more slots left Frame 8842: Could not create debris, no more slots left Frame 8842: Could not create debris, no more slots left Frame 8842: Could not create debris, no more slots left Frame 8842: Could not create debris, no more slots left Frame 8842: Could not create debris, no more slots left Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Recycled beam (1 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1911.094 Beam couldn't find a good object model/type!! (0) Network Killing off Alpha 3 Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Network Killing off Leo 5 Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:812 Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) 10128 frames executed in 30.010 seconds, 337.487 frames per second. Network Killing off Beta 4 Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) PAIN! PAIN! Network Killing off Aries 2 PAIN! PAIN! PAIN! PAIN! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 10543: Could not create debris, no more slots left Frame 10547: Could not create debris, no more slots left Network Killing off Leo 2 ANI Head-VP2a.ani with size 160x120 (6.3% wasted) Recycled beam (1 beams remaining) Network Killing off Beta 2 ANI Head-VP1c.ani with size 160x120 (6.3% wasted) Recycled beam (0 beams remaining) Network Killing off Alpha 1 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Frame 10809: Could not create debris, no more slots left Frame 10815: Could not create debris, no more slots left Frame 10815: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Frame 10816: Could not create debris, no more slots left Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1966.638 Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Network Killing off Beta 3 Network Killing off Leo 3 Dumping screen to 'screen0132' Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Network Killing off Alpha 2 Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Network Killing off Alpha 4 Network Killing off Beta 4 Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Network Killing off Leo 4 Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (402 in-use). Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) PAIN! 11812 frames executed in 30.003 seconds, 393.693 frames per second. Recycled beam (1 beams remaining) Network Killing off Beta 2 Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Got event GS_EVENT_MULTI_PAUSE (37) in state GS_STATE_GAME_PLAY (2) Frame 12353 too long!!: frametime = 0.704 (0.704) Frame 12353 too long!!: frametime = 0.324 (0.324) Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_MULTI_PAUSED (31)