========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -env -mipmap -missile_lighting -glow -nomotiondebris -spec -normal -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -snd_preload -no_set_gamma -no_warn -window Building file index... Found root pack 'E:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'E:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'E:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'E:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'E:\games\freespace2\shaders.vp' with a checksum of 0xefe6ddab Found root pack 'E:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'E:\games\freespace2\' ... 215 files Searching root pack 'E:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'E:\games\freespace2\multi-mission-pack.vp' ... 110 files Searching root pack 'E:\games\freespace2\multi-voice-pack.vp' ... 307 files Searching root pack 'E:\games\freespace2\root_fs2.vp' ... 157 files Searching root pack 'E:\games\freespace2\shaders.vp' ... 69 files Searching root pack 'E:\games\freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\games\freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\games\freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\games\freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\games\freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\games\freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\games\freespace2\warble_fs2.vp' ... 52 files Searching root 'd:\' ... 0 files Found 15 roots and 7706 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 8800 GTS 512/PCI/SSE2 OpenGL Version : 2.1.2 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Compiling shader -> b-v.sdr / b-f.sdr ... Compiling shader -> b-v.sdr / bg-f.sdr ... Compiling shader -> l-v.sdr / lb-f.sdr ... Compiling shader -> l-v.sdr / lbg-f.sdr ... Compiling shader -> l-v.sdr / lbgs-f.sdr ... Compiling shader -> l-v.sdr / lbs-f.sdr ... Compiling shader -> le-v.sdr / lbgse-f.sdr ... Compiling shader -> le-v.sdr / lbse-f.sdr ... Compiling shader -> ln-v.sdr / lbgn-f.sdr ... Compiling shader -> ln-v.sdr / lbgsn-f.sdr ... Compiling shader -> ln-v.sdr / lbn-f.sdr ... Compiling shader -> ln-v.sdr / lbsn-f.sdr ... Compiling shader -> lne-v.sdr / lbgsne-f.sdr ... Compiling shader -> lne-v.sdr / lbsne-f.sdr ... Compiling shader -> lf-v.sdr / lfb-f.sdr ... Compiling shader -> lf-v.sdr / lfbg-f.sdr ... Compiling shader -> lf-v.sdr / lfbgs-f.sdr ... Compiling shader -> lf-v.sdr / lfbs-f.sdr ... Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ... Compiling shader -> lfe-v.sdr / lfbse-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ... Compiling shader -> l-v.sdr / null-f.sdr ... Compiling shader -> l-v.sdr / lg-f.sdr ... Compiling shader -> l-v.sdr / lgs-f.sdr ... Compiling shader -> l-v.sdr / ls-f.sdr ... Compiling shader -> le-v.sdr / lgse-f.sdr ... Compiling shader -> le-v.sdr / lse-f.sdr ... Compiling shader -> ln-v.sdr / lgn-f.sdr ... Compiling shader -> ln-v.sdr / lgsn-f.sdr ... Compiling shader -> ln-v.sdr / ln-f.sdr ... Compiling shader -> ln-v.sdr / lsn-f.sdr ... Compiling shader -> lne-v.sdr / lgsne-f.sdr ... Compiling shader -> lne-v.sdr / lsne-f.sdr ... Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 1.20 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 248 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX/TSB to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0xdd960762 -- "fighter01.pof" Frame 0 too long!!: frametime = 0.287 (0.287) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 0.860 (0.860) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'SM1-05.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 282 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-02.pof' IBX: Found a good IBX/TSB to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0xb37c26f0 -- "fighter2t-02.pof" Loading model 'capital2t-01.pof' IBX: Found a good IBX/TSB to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 0xd1cca592, IBX checksum: 0x1e98a62d -- "capital2t-01.pof" Unknown special object type $path45 while reading model capital2t-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital2t-01.pof Allocating space for at least 36 new ship subsystems ... a total of 200 is now available (36 in-use). Loading model 'cruiser01.pof' IBX: Found a good IBX/TSB to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 0x06876747, IBX checksum: 0x6291aa8d -- "cruiser01.pof" Loading model 'fighter11.pof' IBX: Found a good IBX/TSB to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x48c80f91, IBX checksum: 0xbd4927cf -- "fighter11.pof" Loading model 'fighter10.pof' IBX: Found a good IBX/TSB to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x1a4758fc, IBX checksum: 0x49ca90db -- "fighter10.pof" Loading model 'transport01.pof' IBX: Found a good IBX/TSB to read for 'transport01.pof'. IBX-DEBUG => POF checksum: 0x4c79d850, IBX checksum: 0xbdbf1543 -- "transport01.pof" Loading model 'fighter03.pof' IBX: Found a good IBX/TSB to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x69273960, IBX checksum: 0x5a06ee9d -- "fighter03.pof" OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'Tdebris02.pof' IBX: Found a good IBX/TSB to read for 'Tdebris02.pof'. IBX-DEBUG => POF checksum: 0x53c2034f, IBX checksum: 0x520dcc65 -- "Tdebris02.pof" =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 124 new ship subsystems ... a total of 400 is now available (136 in-use). About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX/TSB to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x5b8ef244 -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX/TSB to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x17ed4c2c -- "support2v-01.pof" ANI shield-f03 with size 112x93 (27.3% wasted) ANI shield-f10 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) Loading model 'hornet.pof' IBX: Found a good IBX/TSB to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3a5fd3e0 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX/TSB to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xe6ba26fb -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX/TSB to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0x9974ca7d -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX/TSB to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x9931d591 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX/TSB to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0xb995d6e9 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX/TSB to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xcfec5925 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX/TSB to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x3eb0996c -- "trebuchet.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x0c6105fe -- "cmeasure01.pof" Loading model 'harbinger.pof' IBX: Found a good IBX/TSB to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x7e70c4bf, IBX checksum: 0x10d315d7 -- "harbinger.pof" Loading model 'debris01.pof' IBX: Found a good IBX/TSB to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX/TSB to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shield-f10.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1314/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 387, Estimated count = 425 ================================================ Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI cb_sm1-05_a.ani with size 440x200 (21.9% wasted) ANI cb_sm1-05_b.ani with size 440x200 (21.9% wasted) ANI cb_sm1-05_c.ani with size 440x200 (21.9% wasted) ANI cb_sm1-05_d.ani with size 440x200 (21.9% wasted) ANI cb_sm1-05_e.ani with size 440x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 9.591 (9.591) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI icont-cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 0.279 (0.279) ANI icont-cap.ani with size 97x54 (15.6% wasted) ANI icont-node.ani with size 100x100 (21.9% wasted) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10) ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI iconfighter2t-02.ani with size 32x28 (12.5% wasted) ANI iconwing01.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 31.820 Regenerating local nebula! ANI Head-CM1b.ani with size 160x120 (6.3% wasted) ANI Head-CM1a.ani with size 160x120 (6.3% wasted) ANI Head-CM1b.ani with size 160x120 (6.3% wasted) 1669 frames executed in 30.009 seconds, 55.617 frames per second. ANI Head-CM2c.ani with size 160x120 (6.3% wasted) ANI Head-TP8a.ani with size 160x120 (6.3% wasted) ANI Head-CM2b.ani with size 160x120 (6.3% wasted) ANI Head-TP2a.ani with size 160x120 (6.3% wasted) ANI Head-TP6b.ani with size 160x120 (6.3% wasted) ANI Head-TP1a.ani with size 160x120 (6.3% wasted) ANI Head-TP2b.ani with size 160x120 (6.3% wasted) ANI Head-TP1b.ani with size 160x120 (6.3% wasted) message 'Delta Clear' with invalid head. Fix by assigning persona to the message. ANI Head-TP7a.ani with size 160x120 (6.3% wasted) message 'BA Okay' with invalid head. Fix by assigning persona to the message. ANI Head-TP2a.ani with size 160x120 (6.3% wasted) message 'Zeta 1 All clear' with invalid head. Fix by assigning persona to the message. ANI Head-TP8b.ani with size 160x120 (6.3% wasted) ANI Head-CM2c.ani with size 160x120 (6.3% wasted) message 'Gamma?' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) message 'Don't worry' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) Frame 10860: Weapon #91 CHASING cmeasure #104 Frame 10860: Weapon #92 CHASING cmeasure #104 Frame 10881: Weapon #86 CHASING cmeasure #107 Frame 10881: Weapon #87 CHASING cmeasure #107 Frame 10881: Weapon #88 CHASING cmeasure #107 Frame 10881: Weapon #89 CHASING cmeasure #107 Frame 10881: Weapon #90 CHASING cmeasure #107 Frame 10922: Weapon #94 CHASING cmeasure #107 Frame 10922: Weapon #95 CHASING cmeasure #104 Frame 10922: Weapon #96 CHASING cmeasure #107 Frame 10923: Weapon #86 CHASING cmeasure #118 Frame 10923: Weapon #87 CHASING cmeasure #118 Frame 10923: Weapon #89 CHASING cmeasure #118 Frame 10923: Weapon #90 CHASING cmeasure #118 Frame 10923: Weapon #94 CHASING cmeasure #118 Frame 10923: Weapon #96 CHASING cmeasure #118 Frame 10929: Weapon #86 CHASING cmeasure #107 Frame 10929: Weapon #86 CHASING cmeasure #118 Frame 10929: Weapon #87 CHASING cmeasure #107 Frame 10929: Weapon #87 CHASING cmeasure #118 Frame 10929: Weapon #89 CHASING cmeasure #107 Frame 10929: Weapon #89 CHASING cmeasure #118 Frame 10929: Weapon #90 CHASING cmeasure #107 Frame 10929: Weapon #90 CHASING cmeasure #118 Frame 10929: Weapon #94 CHASING cmeasure #107 Frame 10929: Weapon #94 CHASING cmeasure #118 Frame 10929: Weapon #96 CHASING cmeasure #107 Frame 10929: Weapon #96 CHASING cmeasure #118 Frame 10930: Weapon #86 CHASING cmeasure #107 Frame 10930: Weapon #86 CHASING cmeasure #118 Frame 10930: Weapon #86 CHASING cmeasure #121 Frame 10930: Weapon #87 CHASING cmeasure #107 Frame 10930: Weapon #87 CHASING cmeasure #118 Frame 10930: Weapon #87 CHASING cmeasure #121 Frame 10930: Weapon #88 CHASING cmeasure #121 Frame 10930: Weapon #89 CHASING cmeasure #107 Frame 10930: Weapon #89 CHASING cmeasure #118 Frame 10930: Weapon #89 CHASING cmeasure #121 Frame 10930: Weapon #90 CHASING cmeasure #107 Frame 10930: Weapon #90 CHASING cmeasure #118 Frame 10930: Weapon #90 CHASING cmeasure #121 Frame 10930: Weapon #94 CHASING cmeasure #107 Frame 10930: Weapon #94 CHASING cmeasure #118 Frame 10930: Weapon #96 CHASING cmeasure #107 Frame 10930: Weapon #96 CHASING cmeasure #118 Frame 10960: Weapon #87 CHASING cmeasure #118 Frame 10960: Weapon #87 CHASING cmeasure #121 Frame 10961: Weapon #87 CHASING cmeasure #118 Frame 10961: Weapon #87 CHASING cmeasure #121 Frame 10961: Weapon #91 CHASING cmeasure #134 Frame 10961: Weapon #95 CHASING cmeasure #134 Frame 11055: Weapon #181 CHASING cmeasure #189 message 'Comand butts in' with invalid head. Fix by assigning persona to the message. Frame 11094: Weapon #160 CHASING cmeasure #189 Frame 11095: Weapon #125 CHASING cmeasure #217 Frame 11095: Weapon #128 CHASING cmeasure #217 message 'np' with invalid head. Fix by assigning persona to the message. Frame 11507: Weapon #378 CHASING cmeasure #443 Int3(): From f:\storage\fso\fs2_open\code\ship\ship.cpp at line 7580