========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -env -mipmap -missile_lighting -glow -nomotiondebris -spec -normal -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -snd_preload -no_set_gamma -no_warn -window Building file index... Found root pack 'E:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'E:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'E:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'E:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'E:\games\freespace2\shaders.vp' with a checksum of 0xefe6ddab Found root pack 'E:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'E:\games\freespace2\' ... 179 files Searching root pack 'E:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'E:\games\freespace2\multi-mission-pack.vp' ... 110 files Searching root pack 'E:\games\freespace2\multi-voice-pack.vp' ... 307 files Searching root pack 'E:\games\freespace2\root_fs2.vp' ... 157 files Searching root pack 'E:\games\freespace2\shaders.vp' ... 69 files Searching root pack 'E:\games\freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\games\freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\games\freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\games\freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\games\freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\games\freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\games\freespace2\warble_fs2.vp' ... 52 files Searching root 'd:\' ... 0 files Found 15 roots and 7670 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 8800 GTS 512/PCI/SSE2 OpenGL Version : 2.1.2 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Compiling shader -> b-v.sdr / b-f.sdr ... Compiling shader -> b-v.sdr / bg-f.sdr ... Compiling shader -> l-v.sdr / lb-f.sdr ... Compiling shader -> l-v.sdr / lbg-f.sdr ... Compiling shader -> l-v.sdr / lbgs-f.sdr ... Compiling shader -> l-v.sdr / lbs-f.sdr ... Compiling shader -> le-v.sdr / lbgse-f.sdr ... Compiling shader -> le-v.sdr / lbse-f.sdr ... Compiling shader -> ln-v.sdr / lbgn-f.sdr ... Compiling shader -> ln-v.sdr / lbgsn-f.sdr ... Compiling shader -> ln-v.sdr / lbn-f.sdr ... Compiling shader -> ln-v.sdr / lbsn-f.sdr ... Compiling shader -> lne-v.sdr / lbgsne-f.sdr ... Compiling shader -> lne-v.sdr / lbsne-f.sdr ... Compiling shader -> lf-v.sdr / lfb-f.sdr ... Compiling shader -> lf-v.sdr / lfbg-f.sdr ... Compiling shader -> lf-v.sdr / lfbgs-f.sdr ... Compiling shader -> lf-v.sdr / lfbs-f.sdr ... Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ... Compiling shader -> lfe-v.sdr / lfbse-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbn-f.sdr ... Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ... Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ... Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ... Compiling shader -> l-v.sdr / null-f.sdr ... Compiling shader -> l-v.sdr / lg-f.sdr ... Compiling shader -> l-v.sdr / lgs-f.sdr ... Compiling shader -> l-v.sdr / ls-f.sdr ... Compiling shader -> le-v.sdr / lgse-f.sdr ... Compiling shader -> le-v.sdr / lse-f.sdr ... Compiling shader -> ln-v.sdr / lgn-f.sdr ... Compiling shader -> ln-v.sdr / lgsn-f.sdr ... Compiling shader -> ln-v.sdr / ln-f.sdr ... Compiling shader -> ln-v.sdr / lsn-f.sdr ... Compiling shader -> lne-v.sdr / lgsne-f.sdr ... Compiling shader -> lne-v.sdr / lsne-f.sdr ... Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 1.20 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 242 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'raptors.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Someone passed an extension to bm_load for file 'hlp_logo.pcx' Frame 0 too long!!: frametime = 2.129 (2.129) Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_MULTI_JOIN_GAME (14) Someone passed an extension to bm_load for file 'Ter0007.pcx' Someone passed an extension to bm_load for file 'raptors.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'm-itld.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: SJ Sathanas Using alternate ship type name: Unknown Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Using alternate ship type name: Unknown Using alternate ship type name: Unknown Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Using alternate ship type name: SJ Sathanas Loading model 'subspacenode.pof' IBX: Found a good IBX/TSB to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0x64491b4a, IBX checksum: 0xeda8d854 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 231 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2s-02.pof' IBX: Found a good IBX/TSB to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0x591e9278 -- "fighter2s-02.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX/TSB to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x9c3436f8, IBX checksum: 0x1660a540 -- "fighter2s-03.pof" Loading model 'Blip.pof' IBX: Starting a new IBX for 'Blip.pof'. IBX: Starting a new TSB for 'Blip.pof'. Loading model 'SuperCap2S-01.pof' IBX: Starting a new IBX for 'SuperCap2S-01.pof'. IBX: Starting a new TSB for 'SuperCap2S-01.pof'. Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship SuperCap2S-01.pof Allocating space for at least 64 new ship subsystems ... a total of 200 is now available (64 in-use). Loading model 'Comm2S-01.pof' IBX: Starting a new IBX for 'Comm2S-01.pof'. IBX: Starting a new TSB for 'Comm2S-01.pof'. Warning: Ignoring unrecognized subsystem piece1a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece2a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece3a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece4a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem piece5a, believed to be in ship Comm2S-01.pof Warning: Ignoring unrecognized subsystem core, believed to be in ship Comm2S-01.pof Loading model 'cruiser2s-01.pof' IBX: Found a good IBX/TSB to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0xa6038650, IBX checksum: 0x850193ed -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Loading model 'fighter2s-01.pof' IBX: Starting a new IBX for 'fighter2s-01.pof'. IBX: Starting a new TSB for 'fighter2s-01.pof'. Loading model 'Gate2a-01.pof' IBX: Starting a new IBX for 'Gate2a-01.pof'. IBX: Starting a new TSB for 'Gate2a-01.pof'. Warning: Ignoring unrecognized subsystem jump2a, believed to be in ship Gate2a-01.pof Warning: Ignoring unrecognized subsystem jump1a, believed to be in ship Gate2a-01.pof Unknown special object type $path01 while reading model Gate2a-01.pof Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Loading model 'fighter10.pof' IBX: Starting a new IBX for 'fighter10.pof'. IBX: Starting a new TSB for 'fighter10.pof'. Loading model 'bomber2s-02.pof' IBX: Found a good IBX/TSB to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0x3d7d16d0, IBX checksum: 0x12f5aee1 -- "bomber2s-02.pof" Loading model 'capital2s-01.pof' IBX: Found a good IBX/TSB to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 0x7c0e4975, IBX checksum: 0xc24c76ff -- "capital2s-01.pof" Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof Loading model 'fighter03.pof' IBX: Starting a new IBX for 'fighter03.pof'. IBX: Starting a new TSB for 'fighter03.pof'. Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (204 in-use). OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 261 new ship subsystems ... a total of 600 is now available (204 in-use). About to page in ships! ANI shieldfs-02 with size 112x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX/TSB to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x5b8ef244 -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX/TSB to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x17ed4c2c -- "support2v-01.pof" ANI shield-f03 with size 112x93 (27.3% wasted) ANI shield-f10 with size 112x93 (27.3% wasted) ANI shieldfs-01 with size 112x93 (27.3% wasted) ANI shieldfs-03 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) Loading model 'hornet.pof' IBX: Found a good IBX/TSB to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3a5fd3e0 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX/TSB to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xe6ba26fb -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX/TSB to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0x9974ca7d -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX/TSB to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x9931d591 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX/TSB to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0xb995d6e9 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX/TSB to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xcfec5925 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX/TSB to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x3eb0996c -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX/TSB to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x604d69b3 -- "piranha.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX/TSB to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x64ecaf18 -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x0c6105fe -- "cmeasure01.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX/TSB to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x882a4b8e, IBX checksum: 0x28d91b8f -- "Synaptic.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX/TSB to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0x67603e9e -- "Interceptor.pof" Loading model 'mx-50.pof' IBX: Found a good IBX/TSB to read for 'mx-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "mx-50.pof" Loading model 'debris01.pof' IBX: Found a good IBX/TSB to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX/TSB to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shield-f10.ani with size 112x93 (27.3% wasted) ANI shieldfs-01.ani with size 112x93 (27.3% wasted) ANI shieldfs-03.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1406/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 440, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 14.912 (14.912) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter2s-02 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI iconhighlight04.ani with size 148x148 (42.2% wasted) ANI iconS-fighter with size 25x23 (28.1% wasted) ANI FadeiconV-fighter with size 30x21 (34.4% wasted) ANI FadeiconV-fighter.ani with size 30x21 (34.4% wasted) Frame 0 too long!!: frametime = 0.605 (0.605) ANI icont-node.ani with size 100x100 (21.9% wasted) ANI icont-fightW.ani with size 51x54 (15.6% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2s-02.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconEMPulse.ani with size 56x24 (25.0% wasted) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 393.189 ANI Head-TP3b.ani with size 160x120 (6.3% wasted) ANI Head-TP3a.ani with size 160x120 (6.3% wasted) 1793 frames executed in 30.017 seconds, 59.733 frames per second. ANI Head-TP6b.ani with size 160x120 (6.3% wasted) ANI Head-TP3b.ani with size 160x120 (6.3% wasted) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ANI Head-TP3a.ani with size 160x120 (6.3% wasted) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ANI Head-TP3b.ani with size 160x120 (6.3% wasted) ANI Head-TP3a.ani with size 160x120 (6.3% wasted) Network Killing off SC 3 ASSERTION: "aip->support_ship_objnum != -1" at aicode.cpp:11182 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6047 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6047 ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Network Killing off SC 2 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6047 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6047 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Network Killing off Alpha 4 ANI Head-TP3b.ani with size 160x120 (6.3% wasted) ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6047 ASSERTION: "Net_player->flags & NETINFO_FLAG_AM_MASTER" at multimsgs.cpp:6047 Network Killing off Libra 1 Network Killing off Scorpio 1 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! ANI Head-TP3a.ani with size 160x120 (6.3% wasted) Network Killing off Libra 3 Network Killing off Leo 3 PAIN! PAIN! PAIN! Network Killing off Libra 2 Network Killing off SC 1 ASSERTION: "aip->support_ship_objnum != -1" at aicode.cpp:11182 Network Killing off Leo 1 PAIN! PAIN! PAIN! PAIN! ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ANI Head-TP3b.ani with size 160x120 (6.3% wasted) Network Killing off Gemini 3 Network Killing off Alpha 3 PAIN! Network Killing off Gemini 2 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Network Killing off Gemini 1 Network Killing off Alpha 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 815.971 Network Killing off Gemini 4 27136 frames executed in 30.012 seconds, 904.173 frames per second. ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Network Killing off Alpha 1 Network Killing off Leo 2 Frame 32810: Could not create debris, no more slots left Frame 32810: Could not create debris, no more slots left Frame 32810: Could not create debris, no more slots left Frame 32810: Could not create debris, no more slots left Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Frame 33133 too long!!: frametime = 0.273 (0.273) Someone passed an extension to bm_load for file 'Ter0007.pcx' Someone passed an extension to bm_load for file 'raptors.pcx' Someone passed an extension to bm_load for file 'Ter0007.pcx' Someone passed an extension to bm_load for file 'raptors.pcx' Frame 33133 too long!!: frametime = 1.328 (1.328) Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_DEBRIEF (27) Someone passed an extension to bm_load for file 'Ter0007.pcx' Someone passed an extension to bm_load for file 'raptors.pcx' Frame 33133 too long!!: frametime = 0.991 (0.991) Frame 33133 too long!!: frametime = 2.054 (2.054) Frame 33133 too long!!: frametime = 1.488 (1.488) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'CapMis-M01.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 240 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-04.pof' IBX: Found a good IBX/TSB to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x209ab90f -- "fighter2t-04.pof" Loading model 'corvette2v-01.pof' IBX: Found a good IBX/TSB to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 0x52c1575a, IBX checksum: 0x0ec3a0b3 -- "corvette2v-01.pof" Allocating space for at least 27 new ship subsystems ... a total of 200 is now available (27 in-use). Loading model 'transport2t-01.pof' IBX: Starting a new IBX for 'transport2t-01.pof'. IBX: Starting a new TSB for 'transport2t-01.pof'. Loading model 'corvette2s-01.pof' IBX: Found a good IBX/TSB to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0x2553cdd0, IBX checksum: 0xd1c1bee9 -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof Loading model 'cruiser03.pof' IBX: Starting a new IBX for 'cruiser03.pof'. IBX: Starting a new TSB for 'cruiser03.pof'. Loading model 'fighter11.pof' IBX: Starting a new IBX for 'fighter11.pof'. IBX: Starting a new TSB for 'fighter11.pof'. Loading model 'bomber10.pof' IBX: Found a good IBX/TSB to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0x38627628, IBX checksum: 0x6fa9e42d -- "bomber10.pof" Loading model 'frigate2t-01.pof' IBX: Starting a new IBX for 'frigate2t-01.pof'. IBX: Starting a new TSB for 'frigate2t-01.pof'. Loading model 'freighter2t-01.pof' IBX: Found a good IBX/TSB to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x730daf2c, IBX checksum: 0x4dd8f9ca -- "freighter2t-01.pof" Loading model 'cargo2t-01.pof' IBX: Found a good IBX/TSB to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 0x90f894aa, IBX checksum: 0x1b438909 -- "cargo2t-01.pof" OpenGL: Reusing 512x512 FBO! =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 189 new ship subsystems ... a total of 400 is now available (189 in-use). About to page in ships! ANI shieldft-04 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) ANI shield-b10 with size 112x93 (27.3% wasted) Loading model 'tagb.pof' IBX: Found a good IBX/TSB to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 0x810a6fad, IBX checksum: 0xd3b76a5a -- "tagb.pof" Loading model 'belial.pof' IBX: Found a good IBX/TSB to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xd8064355 -- "belial.pof" Paging in mission messages Stopping model page in... ANI shieldft-04.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) ANI shield-b10.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1663/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 468, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 6.084 (6.084) WARNING: "Call to ai_do_objects_docked_stuff when objects are already docked! Trace out and fix!" at aicode.cpp:4030 Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconTagB with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Flail2.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Newton.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_tagB.ani with size 332x304 (40.6% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI icont-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted) ANI iconT-transport with size 40x23 (28.1% wasted) ANI fadeIconT-transport with size 40x23 (28.1% wasted) ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted) ANI icont-freightc with size 103x28 (12.5% wasted) ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted) ANI Fadeicont-FreighterC.ani with size 103x28 (12.5% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) Frame 0 too long!!: frametime = 0.378 (0.378) ANI iconnode.ani with size 90x90 (29.7% wasted) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ANI icont-node.ani with size 100x100 (21.9% wasted) ANI icont-cruiser.ani with size 70x18 (43.8% wasted) ANI iconT-transport.ani with size 40x23 (28.1% wasted) ANI icont-freightc.ani with size 103x28 (12.5% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2t-04.ani with size 32x28 (12.5% wasted) ANI iconfighter01.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-02.ani with size 32x28 (12.5% wasted) ANI iconbonusherc.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-03.ani with size 32x28 (12.5% wasted) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconflail.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_WEAPON_SELECT (16) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconNewton.ani with size 56x24 (25.0% wasted) ANI iconCirce.ani with size 56x24 (25.0% wasted) ANI iconLich.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Loading model 'bonus2t-02.pof' IBX: Found a good IBX/TSB to read for 'bonus2t-02.pof'. IBX-DEBUG => POF checksum: 0x0c7a13b9, IBX checksum: 0x55843634 -- "bonus2t-02.pof" ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 1704.066 message 'Keep up 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) message 'Intro Event' with invalid head. Fix by assigning persona to the message. Got event GS_EVENT_MULTI_PAUSE (37) in state GS_STATE_GAME_PLAY (2) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) 479 frames executed in 30.005 seconds, 15.964 frames per second. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (5 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (4 beams remaining) Network Killing off Abraxis BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! message 'Hey we are almost dead' with invalid head. Fix by assigning persona to the message. ANI Head-VCb.ani with size 160x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) message 'Oh so sorry to hear that' with invalid head. Fix by assigning persona to the message. ANI Head-TP8b.ani with size 160x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! message 'Severius L H' with invalid head. Fix by assigning persona to the message. ANI Head-CM3b.ani with size 160x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Network Killing off Lambda 2 BEAM : powering beam down because of FOV condition! message 'Severius C H' with invalid head. Fix by assigning persona to the message. ANI Head-CM3a.ani with size 160x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) message 'Severius Lost' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 160x120 (6.3% wasted) Network Killing off Scorpio 1 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! PAIN! PAIN! Network Killing off Alpha 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Network Killing off Scorpio 2 Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Network Killing off Cancer 1 Network Killing off Beta 2 Network Killing off Nebtuu BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1786.096 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Network Killing off Virgo 3 Network Killing off Alpha 1 ANI Head-TP5b.ani with size 160x120 (6.3% wasted) ANI Head-TP1c.ani with size 160x120 (6.3% wasted) Network Killing off Nebtuu Network Killing off Aries 1 message 'Scioio Low Hull' with invalid head. Fix by assigning persona to the message. ANI Head-CM1b.ani with size 160x120 (6.3% wasted) message 'Scioio Critical Hull' with invalid head. Fix by assigning persona to the message. Network Killing off Alpha 3 Network Killing off Lambda 1 message 'Nebtuu Lost' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) message 'Sachan C H' with invalid head. Fix by assigning persona to the message. ANI Head-CM5a.ani with size 160x120 (6.3% wasted) message 'SullaCH' with invalid head. Fix by assigning persona to the message. ANI Head-CM4a.ani with size 160x120 (6.3% wasted) Network Killing off Alpha 4 message 'Scipio Lost' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) Network Killing off Virgo 1 ANI Head-CM2a.ani with size 160x120 (6.3% wasted) Network Killing off Alpha 1 message 'Kali Altert' with invalid head. Fix by assigning persona to the message. 5386 frames executed in 30.010 seconds, 179.473 frames per second. Network Killing off Vesalius message 'Sachan L H' with invalid head. Fix by assigning persona to the message. message 'Sachan Lost' with invalid head. Fix by assigning persona to the message. Network Killing off Virgo 2 ASSERTION: "index != -1" at ship.cpp:7511 ANI Head-TP5a.ani with size 160x120 (6.3% wasted) Warning: Too many triangles in shield hit. PAIN! PAIN! PAIN! PAIN! PAIN! Frame 6332: Could not create debris, no more slots left Frame 6332: Could not create debris, no more slots left Frame 6332: Could not create debris, no more slots left Network Killing off Alpha 1 Network Killing off Cancer 2 Network Killing off Scorpio 3 Network Killing off Cancer 3 Frame 6985: Could not create debris, no more slots left Frame 6988: Could not create debris, no more slots left Frame 6988: Could not create debris, no more slots left Frame 6988: Could not create debris, no more slots left ASSERTION: "index != -1" at ship.cpp:7511 Network Killing off Aries 2 Network Killing off Aries 3 Allocating space for at least 7 new ship subsystems ... a total of 600 is now available (401 in-use). message 'New bombers' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) Network Killing off Scorpio 4 Frame 7551: Could not create debris, no more slots left Frame 7551: Could not create debris, no more slots left Frame 7586: Could not create debris, no more slots left Frame 7586: Could not create debris, no more slots left Frame 7586: Could not create debris, no more slots left ANI Head-TP6a.ani with size 160x120 (6.3% wasted) message 'Cain Arrives' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) Frame 7950: Could not create debris, no more slots left Frame 7950: Could not create debris, no more slots left Frame 7950: Could not create debris, no more slots left Frame 7962: Could not create debris, no more slots left Frame 7962: Could not create debris, no more slots left Frame 7962: Could not create debris, no more slots left Frame 7977: Could not create debris, no more slots left Frame 7991: Could not create debris, no more slots left Frame 7991: Could not create debris, no more slots left Frame 7992: Could not create debris, no more slots left Frame 7992: Could not create debris, no more slots left Network Killing off Scorpio 6 Network Killing off Scorpio 5 Frame 8467: Could not create debris, no more slots left Frame 8467: Could not create debris, no more slots left Frame 8467: Could not create debris, no more slots left Frame 8467: Could not create debris, no more slots left Network Killing off Leo 2 Network Killing off Alpha 4 Frame 9469: Could not create debris, no more slots left Frame 9471: Could not create debris, no more slots left Frame 9482: Could not create debris, no more slots left Frame 9482: Could not create debris, no more slots left Frame 9482: Could not create debris, no more slots left Frame 9482: Could not create debris, no more slots left Frame 9482: Could not create debris, no more slots left PAIN! PAIN! Network Killing off Cancer 5 ANI Head-TP1b.ani with size 160x120 (6.3% wasted) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Frame 10556: Could not create debris, no more slots left Frame 10556: Could not create debris, no more slots left Frame 10556: Could not create debris, no more slots left Frame 10556: Could not create debris, no more slots left Frame 10556: Could not create debris, no more slots left Frame 10556: Could not create debris, no more slots left Frame 10571: Could not create debris, no more slots left Frame 10571: Could not create debris, no more slots left PAIN! Frame 10573: Could not create debris, no more slots left Frame 10575: Could not create debris, no more slots left Frame 10575: Could not create debris, no more slots left Frame 10575: Could not create debris, no more slots left PAIN! Frame 10579: Could not create debris, no more slots left Frame 10579: Could not create debris, no more slots left Frame 10579: Could not create debris, no more slots left Frame 10579: Could not create debris, no more slots left Frame 10585: Could not create debris, no more slots left Frame 10585: Could not create debris, no more slots left Frame 10585: Could not create debris, no more slots left Frame 10585: Could not create debris, no more slots left Frame 10585: Could not create debris, no more slots left Frame 10592: Could not create debris, no more slots left Frame 10592: Could not create debris, no more slots left Frame 10592: Could not create debris, no more slots left PAIN! PAIN! Network Killing off Cancer 4 Frame 10610: Could not create debris, no more slots left Frame 10610: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! Network Killing off Alpha 2 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Network Killing off Beta 1 Network Killing off Alpha 3 Frame 10655: Could not create debris, no more slots left Frame 10655: Could not create debris, no more slots left Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 1911.123 Network Killing off Cancer 6 Network Killing off Virgo 5 Network Killing off Virgo 4 ANI Head-TP7a.ani with size 160x120 (6.3% wasted) Network Killing off Leo 3 Network Killing off Leo 1 Network Killing off Virgo 6 12882 frames executed in 30.014 seconds, 429.201 frames per second. Network Killing off Taurus 2 Network Killing off Cancer 8 Network Killing off Beta 1 Network Killing off Cancer 7 Recycled beam (0 beams remaining) Network Killing off Taurus 1 Network Killing off Cancer 9 Recycled beam (1 beams remaining) Network Killing off Beta 2 Frame 15338: Could not create debris, no more slots left Frame 15338: Could not create debris, no more slots left Frame 15338: Could not create debris, no more slots left Frame 15338: Could not create debris, no more slots left Frame 15338: Could not create debris, no more slots left Recycled beam (0 beams remaining) Frame 15605: Could not create debris, no more slots left Frame 15605: Could not create debris, no more slots left BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (0 beams remaining) Network Killing off Theta 4 Network Killing off Leo 6 Frame 16453: Could not create debris, no more slots left Frame 16453: Could not create debris, no more slots left Frame 16453: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Leo 4 PAIN! Frame 18539: Could not create debris, no more slots left Frame 18539: Could not create debris, no more slots left Frame 18539: Could not create debris, no more slots left Frame 18539: Could not create debris, no more slots left PAIN! Frame 18555: Could not create debris, no more slots left Frame 18555: Could not create debris, no more slots left Frame 18555: Could not create debris, no more slots left PAIN! Frame 18603: Could not create debris, no more slots left Frame 18617: Could not create debris, no more slots left Frame 18618: Could not create debris, no more slots left Frame 18618: Could not create debris, no more slots left Frame 18618: Could not create debris, no more slots left Frame 18618: Could not create debris, no more slots left Frame 18618: Could not create debris, no more slots left PAIN! Frame 18698: Could not create debris, no more slots left Frame 18698: Could not create debris, no more slots left Frame 18698: Could not create debris, no more slots left Frame 18711: Could not create debris, no more slots left Frame 18724: Could not create debris, no more slots left Frame 18724: Could not create debris, no more slots left Frame 18765: Could not create debris, no more slots left Frame 18779: Could not create debris, no more slots left Frame 18779: Could not create debris, no more slots left Frame 18779: Could not create debris, no more slots left Frame 18795: Could not create debris, no more slots left Network Killing off Leo 5 Network Killing off Gibborim message 'Psoloc is toast' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) Network Killing off Taurus 4 ANI Head-CM2a.ani with size 160x120 (6.3% wasted) Network Killing off Taurus 3 Network Killing off Pisces 2 Network Killing off Pisces 1 ANI Head-TP7b.ani with size 160x120 (6.3% wasted) ANI shieldft-02x with size 112x93 (27.3% wasted) ANI shieldft-02x.ani with size 112x93 (27.3% wasted) Network Killing off Pisces 4 Network Killing off Pisces 3 ANI Head-TP3a.ani with size 160x120 (6.3% wasted) message 'Last one jumps' with invalid head. Fix by assigning persona to the message. ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 Network Killing off Libra 2 Network Killing off Gemini 1 Network Killing off Libra 1 Frame 30489: Could not create debris, no more slots left Frame 30489: Could not create debris, no more slots left Frame 30489: Could not create debris, no more slots left Frame 30491: Could not create debris, no more slots left Frame 30491: Could not create debris, no more slots left Frame 30492: Could not create debris, no more slots left Frame 30492: Could not create debris, no more slots left Frame 30492: Could not create debris, no more slots left Frame 30492: Could not create debris, no more slots left Frame 30493: Could not create debris, no more slots left Frame 30493: Could not create debris, no more slots left Frame 30557: Could not create debris, no more slots left Frame 30557: Could not create debris, no more slots left Frame 30558: Could not create debris, no more slots left Frame 30558: Could not create debris, no more slots left Frame 30559: Could not create debris, no more slots left Frame 30559: Could not create debris, no more slots left Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (42) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Frame 31801 too long!!: frametime = 0.273 (0.273) Got event GS_EVENT_MULTI_CLIENT_SETUP (32) in state GS_STATE_DEBRIEF (27) Someone passed an extension to bm_load for file 'Ter0007.pcx' Someone passed an extension to bm_load for file 'raptors.pcx' Someone passed an extension to bm_load for file 'Ter0007.pcx' Someone passed an extension to bm_load for file 'raptors.pcx' Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_CLIENT_SETUP (26) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'Odd_M01.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 209 Current soundtrack set to -1 in event_music_reset_choices Loading model 'capital2t-01.pof' IBX: Found a good IBX/TSB to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 0xd1cca592, IBX checksum: 0x1e98a62d -- "capital2t-01.pof" Unknown special object type $path45 while reading model capital2t-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital2t-01.pof Allocating space for at least 36 new ship subsystems ... a total of 200 is now available (36 in-use). Loading model 'fighter01.pof' IBX: Found a good IBX/TSB to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0xdd960762 -- "fighter01.pof" Loading model 'bomber04.pof' IBX: Starting a new IBX for 'bomber04.pof'. IBX: Starting a new TSB for 'bomber04.pof'. Loading model 'Bonus2t-01.pof' IBX: Starting a new IBX for 'Bonus2t-01.pof'. IBX: Starting a new TSB for 'Bonus2t-01.pof'. Loading model 'bomber09.pof' IBX: Found a good IBX/TSB to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 0xf3d36073, IBX checksum: 0xd0a3ec0d -- "bomber09.pof" Loading model 'fighter13.pof' IBX: Found a good IBX/TSB to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0x664e5caa, IBX checksum: 0xb96b55bb -- "fighter13.pof" Loading model 'bomber05.pof' IBX: Starting a new IBX for 'bomber05.pof'. IBX: Starting a new TSB for 'bomber05.pof'. Loading model 'cruiser2t-01.pof' IBX: Starting a new IBX for 'cruiser2t-01.pof'. IBX: Starting a new TSB for 'cruiser2t-01.pof'. Loading model 'corvette2t-01.pof' IBX: Found a good IBX/TSB to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x9473f5b8, IBX checksum: 0x8da2701d -- "corvette2t-01.pof" Loading model 'fighter2t-03.pof' IBX: Starting a new IBX for 'fighter2t-03.pof'. IBX: Starting a new TSB for 'fighter2t-03.pof'. OpenGL: Reusing 512x512 FBO! Adding default sun. =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 273 new ship subsystems ... a total of 400 is now available (98 in-use). About to page in ships! ANI shield-f01 with size 112x93 (27.3% wasted) ANI shield-f13 with size 112x93 (27.3% wasted) ANI shieldft-03 with size 112x93 (27.3% wasted) ANI shieldbt-03 with size 112x93 (27.3% wasted) ANI shield-b04 with size 112x93 (27.3% wasted) ANI shield-b05 with size 112x93 (27.3% wasted) ANI shield-b09 with size 112x93 (27.3% wasted) Loading model 'stilettoII.pof' IBX: Found a good IBX/TSB to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xda67b747 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX/TSB to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xb04aa201, IBX checksum: 0xd7a3fd1f -- "infyrno.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX/TSB to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x64ecaf18 -- "EMPulse2.pof" Paging in mission messages Stopping model page in... ANI shield-f01.ani with size 112x93 (27.3% wasted) ANI shield-f13.ani with size 112x93 (27.3% wasted) ANI shieldft-03.ani with size 112x93 (27.3% wasted) ANI shieldbt-03.ani with size 112x93 (27.3% wasted) ANI shield-b04.ani with size 112x93 (27.3% wasted) ANI shield-b05.ani with size 112x93 (27.3% wasted) ANI shield-b09.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1754/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 436, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 4.723 (4.723) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter06 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter13 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbonusarty with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter06.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter2t-04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI 2_ssfighter13.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssbomber2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbonus2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-01.ani ANI 2_ssbomber04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_Flail2.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Newton.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_Piranha.ani with size 332x304 (40.6% wasted) ANI 2_still.ani with size 332x304 (40.6% wasted) ANI 2_infyrno.ani with size 332x304 (40.6% wasted) ANI 2_belial.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI icont-cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) ANI icont-freighterw with size 139x57 (10.9% wasted) ANI Fadeicont-FreighterW with size 139x57 (10.9% wasted) ANI Fadeicont-FreighterW.ani with size 139x57 (10.9% wasted) ANI icont-bomberW with size 45x73 (43.0% wasted) ANI Fadeicont-BomberW with size 45x73 (43.0% wasted) ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 0.417 (0.417) ANI icont-cap.ani with size 97x54 (15.6% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter01.ani with size 32x28 (12.5% wasted) ANI iconbomber04.ani with size 32x28 (12.5% wasted) ANI iconbonusarty.ani with size 32x28 (12.5% wasted) ANI iconbomber09.ani with size 32x28 (12.5% wasted) ANI iconfighter06.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-02.ani with size 32x28 (12.5% wasted) ANI iconbonusherc.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconflail.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_WEAPON_SELECT (16) ANI icont-freighterw.ani with size 139x57 (10.9% wasted) ANI icont-bomberW.ani with size 45x73 (43.0% wasted) ANI icont-fightW.ani with size 51x54 (15.6% wasted) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2t-04.ani with size 32x28 (12.5% wasted) ANI iconfighter13.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-03.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-05.ani with size 32x28 (12.5% wasted) ANI iconbomber2t-03.ani with size 32x28 (12.5% wasted) ANI iconbomber05.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_WEAPON_SELECT (16) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_WEAPON_SELECT (16) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_WEAPON_SELECT (16) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconPiranha.ani with size 56x24 (25.0% wasted) ANI iconStilettoII.ani with size 56x24 (25.0% wasted) ANI iconInfyrno.ani with size 56x24 (25.0% wasted) ANI iconbelial.ani with size 56x24 (25.0% wasted) ANI iconEMPulse.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_WEAPON_SELECT (16) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_WEAPON_SELECT (16) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI iconNewton.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconCirce.ani with size 56x24 (25.0% wasted) ANI iconLich.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Loading model 'fighter2t-04.pof' IBX: Found a good IBX/TSB to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x209ab90f -- "fighter2t-04.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX/TSB to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0xb37c26f0 -- "fighter2t-02.pof" Frame 0 too long!!: frametime = 0.595 (0.595) ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:988 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:990 ASSERTION: "buffer_size+sizeof(tvar) <= sizeof(buffer)" at tcp_client.cpp:995 ASSERTION: "buffer_size+sizeof(int) <= sizeof(buffer)" at tcp_client.cpp:998 Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 2847.161 ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) 1798 frames executed in 30.009 seconds, 59.915 frames per second. ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 ANI Head-TP1b.ani with size 160x120 (6.3% wasted) ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 Network Killing off Pisces 1 ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "(Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)" at multimsgs.cpp:7844 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:4738 Network Killing off Leo 1 Network Killing off Pisces 2 Network Killing off Leo 2 Recycled beam (0 beams remaining) Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_GAME_PLAY (2) Frame 3397 too long!!: frametime = 0.504 (0.504) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)