========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -ambient_factor 65 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -warp_flash -snd_preload -tbp -no_warn Building file index... Found root pack 'C:\program files\the babylon project\AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb Found root pack 'C:\program files\the babylon project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851 Found root pack 'C:\program files\the babylon project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242 Found root pack 'C:\program files\the babylon project\B5-Core-3_4.vp' with a checksum of 0xbda39a14 Found root pack 'C:\program files\the babylon project\B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491 Found root pack 'C:\program files\the babylon project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819 Found root pack 'C:\program files\the babylon project\B5SFP.vp' with a checksum of 0xc9d34e0e Found root pack 'C:\program files\the babylon project\DarkChildren.vp' with a checksum of 0x7e5ca08a Found root pack 'C:\program files\the babylon project\eatraining.vp' with a checksum of 0x595c32d0 Found root pack 'C:\program files\the babylon project\EBW.vp' with a checksum of 0xd56d6d9e Found root pack 'C:\program files\the babylon project\ebwpatch1a.vp' with a checksum of 0x118777f4 Found root pack 'C:\program files\the babylon project\FortuneHunters.vp' with a checksum of 0x7d8e6d5c Found root pack 'C:\program files\the babylon project\Infestation.vp' with a checksum of 0x0208547c Found root pack 'C:\program files\the babylon project\Operations.vp' with a checksum of 0xfc82bb68 Found root pack 'C:\program files\the babylon project\Root_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\sparky_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\sparky_hi_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\stu_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\Survivor.vp' with a checksum of 0xc81f3998 Found root pack 'C:\program files\the babylon project\TBP-AotB-Demo.vp' with a checksum of 0xe887836e Found root pack 'C:\program files\the babylon project\TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964 Found root pack 'C:\program files\the babylon project\TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004 Found root pack 'C:\program files\the babylon project\TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35 Found root pack 'C:\program files\the babylon project\trail of light.vp' with a checksum of 0xe46f3b5e Searching root 'C:\program files\the babylon project\' ... 196 files Searching root pack 'C:\program files\the babylon project\AchenSchoolingFlight.vp' ... 76 files Searching root pack 'C:\program files\the babylon project\B5-C-sp-EMW-3_0.vp' ... 188 files Searching root pack 'C:\program files\the babylon project\B5-C-sp-RW-3_0.vp' ... 724 files Searching root pack 'C:\program files\the babylon project\B5-Core-3_4.vp' ... 7607 files Searching root pack 'C:\program files\the babylon project\B5-M-MultiPack-1.vp' ... 21 files Searching root pack 'C:\program files\the babylon project\B5-M-MultiPack-1_0.vp' ... 38 files Searching root pack 'C:\program files\the babylon project\B5SFP.vp' ... 456 files Searching root pack 'C:\program files\the babylon project\DarkChildren.vp' ... 96 files Searching root pack 'C:\program files\the babylon project\eatraining.vp' ... 91 files Searching root pack 'C:\program files\the babylon project\EBW.vp' ... 610 files Searching root pack 'C:\program files\the babylon project\ebwpatch1a.vp' ... 1 files Searching root pack 'C:\program files\the babylon project\FortuneHunters.vp' ... 45 files Searching root pack 'C:\program files\the babylon project\Infestation.vp' ... 125 files Searching root pack 'C:\program files\the babylon project\Operations.vp' ... 89 files Searching root pack 'C:\program files\the babylon project\Root_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\sparky_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\sparky_hi_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\stu_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\Survivor.vp' ... 53 files Searching root pack 'C:\program files\the babylon project\TBP-AotB-Demo.vp' ... 21 files Searching root pack 'C:\program files\the babylon project\TBP-DrumsOfWar-1.vp' ... 11 files Searching root pack 'C:\program files\the babylon project\TBP-DrumsOfWar2.vp' ... 16 files Searching root pack 'C:\program files\the babylon project\TBP-TheBlackHand-Eps1.vp' ... 26 files Searching root pack 'C:\program files\the babylon project\trail of light.vp' ... 2 files Searching root 'd:\' ... 0 files Found 26 roots and 10504 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9800 PRO OpenGL Version : 2.1.7412 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps. BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps. BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps. BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps. WARNING: "An ai profile named 'FS2 RETAIL' already exists! The new one will not be created." at ai_profiles.cpp:199 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "sentrygun" with "sentry gun" in objecttypes.tbl to fix this." at ship.cpp:5001 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "escapepod" with "escape pod" in objecttypes.tbl to fix this." at ship.cpp:5001 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "repair_rearm" with "support" in objecttypes.tbl to fix this." at ship.cpp:5001 WARNING: "Bad ship type name in objecttypes.tbl Used ship type is redirected to another ship type. Replace "Supercap" with "super cap" in objecttypes.tbl to fix this." at ship.cpp:5001 TBM => Starting parse of 'additional-shp.tbm' ... WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'Ivanova's Aurora'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'DI Thorun'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Fighter'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'EA Avenger'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'Babylon 4 (S1)'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'KI Lordship'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'MR Thoughtforce'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Dark Knife'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TR Triumviron'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'DI Sekhmet'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 WARNING: "Too many ship classes before 'TS Capital'; maximum is 130, so only the first 130 will be used" at ship.cpp:3087 BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 449 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.282 (0.282) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_b5render.ani with size 1024x576 (43.8% wasted) ANI 2_Exit.ani with size 338x25 (21.9% wasted) ANI 2_Pilot.ani with size 337x25 (21.9% wasted) ANI 2_Continue.ani with size 337x25 (21.9% wasted) ANI 2_Techdata.ani with size 337x25 (21.9% wasted) ANI 2_Options.ani with size 337x25 (21.9% wasted) ANI 2_Campaign.ani with size 338x25 (21.9% wasted) Frame 0 too long!!: frametime = 0.755 (0.755) Frame 0 too long!!: frametime = 0.257 (0.257) Frame 0 too long!!: frametime = 0.276 (0.276) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MAIN_MENU (1) Frame 0 too long!!: frametime = 2.150 (2.150) Frame 0 too long!!: frametime = 0.309 (0.309) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Frame 0 too long!!: frametime = 1.023 (1.023) Frame 0 too long!!: frametime = 0.283 (0.283) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'Ter0004.pcx' Someone passed an extension to bm_load for file 'vasudan1.pcx' Frame 0 too long!!: frametime = 3.301 (3.301) FUBAR_MD22.fs2(line 4:Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31. WARNING: "FUBAR_MD22.fs2(line 4: Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31." at parselo.cpp:668 FUBAR_MD22.fs2(line 4:Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31. WARNING: "FUBAR_MD22.fs2(line 4: Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31." at parselo.cpp:668 Frame 0 too long!!: frametime = 3.517 (3.517) Frame 0 too long!!: frametime = 0.398 (0.398) Frame 0 too long!!: frametime = 0.255 (0.255) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) Frame 0 too long!!: frametime = 0.603 (0.603) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps. BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0x80fee7f5 -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0x73ebef3f -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'FUBAR_MG03.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 196 Ending mission message count : 199 Current soundtrack set to -1 in event_music_reset_choices Loading model 'nial.pof' IBX: Found a good IBX to read for 'nial.pof'. IBX-DEBUG => POF checksum: 0xc5adadd7, IBX checksum: 0x8f3ab386 -- "nial.pof" Model nial.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'zephyr.pof' IBX: Found a good IBX to read for 'zephyr.pof'. IBX-DEBUG => POF checksum: 0x202ed6a3, IBX checksum: 0xa44d8c15 -- "zephyr.pof" Model zephyr.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'aurora.pof' IBX: Found a good IBX to read for 'aurora.pof'. IBX-DEBUG => POF checksum: 0x3c4d1334, IBX checksum: 0xc28c1568 -- "aurora.pof" Model aurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'psiaurora.pof' IBX: Found a good IBX to read for 'psiaurora.pof'. IBX-DEBUG => POF checksum: 0x4e312cb3, IBX checksum: 0xe1190740 -- "psiaurora.pof" Model psiaurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'badger.pof' IBX: Found a good IBX to read for 'badger.pof'. IBX-DEBUG => POF checksum: 0x823bc18d, IBX checksum: 0x9d22693e -- "badger.pof" Model badger.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'tbolt.pof' IBX: Found a good IBX to read for 'tbolt.pof'. IBX-DEBUG => POF checksum: 0xb9c52d4d, IBX checksum: 0x224a0b69 -- "tbolt.pof" Model tbolt.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'psitbolt.pof' IBX: Found a good IBX to read for 'psitbolt.pof'. IBX-DEBUG => POF checksum: 0x2421f62f, IBX checksum: 0x8624d145 -- "psitbolt.pof" Model psitbolt.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'tiger.pof' IBX: Found a good IBX to read for 'tiger.pof'. IBX-DEBUG => POF checksum: 0x9305b3ec, IBX checksum: 0x49e36511 -- "tiger.pof" BMPMAN: Found EFF (ea-debris01-glow.eff) with 55 frames at 7 fps. DDS ERROR: Couldn't open 'ea-debris01-glow_0053' -- File not found WARNING: "EFF: Unable to load all frames for 'ea-debris01-glow.eff', stopping at #53" at bmpman.cpp:1818 BMPMAN: Found EFF (narndebris01-glow.eff) with 210 frames at 30 fps. DDS ERROR: Couldn't open 'narndebris01-glow_0053' -- File not found WARNING: "EFF: Unable to load all frames for 'narndebris01-glow.eff', stopping at #53" at bmpman.cpp:1818 Model tiger.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'bluestar.pof' IBX: Found a good IBX to read for 'bluestar.pof'. IBX-DEBUG => POF checksum: 0xe3703eaf, IBX checksum: 0x257aed42 -- "bluestar.pof" Loading model 'battlewagon.pof' IBX: Found a good IBX to read for 'battlewagon.pof'. IBX-DEBUG => POF checksum: 0xaea891f9, IBX checksum: 0x82426410 -- "battlewagon.pof" Model battlewagon.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem debris2-turret01a in ships.tbl not found in model! Subsystem debris3-turret01a in ships.tbl not found in model! Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship battlewagon.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship battlewagon.pof Loading model 'gorith.pof' IBX: Found a good IBX to read for 'gorith.pof'. IBX-DEBUG => POF checksum: 0xb28649ac, IBX checksum: 0xa7fc4c7a -- "gorith.pof" Model gorith.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'rutarian.pof' IBX: Found a good IBX to read for 'rutarian.pof'. IBX-DEBUG => POF checksum: 0x810cb26e, IBX checksum: 0x11b44399 -- "rutarian.pof" Model rutarian.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'midwinter.pof' IBX: Found a good IBX to read for 'midwinter.pof'. IBX-DEBUG => POF checksum: 0x39991b0c, IBX checksum: 0xc7a3b646 -- "midwinter.pof" Model midwinter.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem reactor01a, believed to be in ship midwinter.pof Warning: Ignoring unrecognized subsystem reactor02a, believed to be in ship midwinter.pof Warning: Ignoring unrecognized subsystem reactor03a, believed to be in ship midwinter.pof Warning: Ignoring unrecognized subsystem reactor04a, believed to be in ship midwinter.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship midwinter.pof Loading model 'skyserpent.pof' IBX: Found a good IBX to read for 'skyserpent.pof'. IBX-DEBUG => POF checksum: 0x56807c5d, IBX checksum: 0x13b295c2 -- "skyserpent.pof" Model skyserpent.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem engine02 in ships.tbl not found in model! Subsystem engine03 in ships.tbl not found in model! Loading model 'nova.pof' IBX: Found a good IBX to read for 'nova.pof'. IBX-DEBUG => POF checksum: 0x232dd460, IBX checksum: 0x6072efc1 -- "nova.pof" Model nova.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem antenna01a, believed to be in ship nova.pof Subsystem tanks01a in ships.tbl not found in model! Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship nova.pof Loading model 'falkosi.pof' IBX: Found a good IBX to read for 'falkosi.pof'. IBX-DEBUG => POF checksum: 0x17ddb8e7, IBX checksum: 0xbbe2e4a6 -- "falkosi.pof" Model falkosi.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'tishat.pof' IBX: Found a good IBX to read for 'tishat.pof'. IBX-DEBUG => POF checksum: 0xb0c589be, IBX checksum: 0xed431ca6 -- "tishat.pof" Model tishat.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'tinashi.pof' IBX: Found a good IBX to read for 'tinashi.pof'. IBX-DEBUG => POF checksum: 0x93f2759d, IBX checksum: 0x96b32c7f -- "tinashi.pof" Model tinashi.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem turret09a in ships.tbl not found in model! Subsystem turret10a in ships.tbl not found in model! Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship tinashi.pof Loading model 'Vorchan.pof' IBX: Found a good IBX to read for 'Vorchan.pof'. IBX-DEBUG => POF checksum: 0xa0e3e82a, IBX checksum: 0x812fed24 -- "Vorchan.pof" Model Vorchan.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem turret01b in ships.tbl not found in model! Subsystem turret02b in ships.tbl not found in model! Loading model 'gquan.pof' IBX: Found a good IBX to read for 'gquan.pof'. IBX-DEBUG => POF checksum: 0xbe053924, IBX checksum: 0xa0655a00 -- "gquan.pof" Model gquan.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem reactora, believed to be in ship gquan.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship gquan.pof Loading model 'dhcruiser.pof' IBX: Found a good IBX to read for 'dhcruiser.pof'. IBX-DEBUG => POF checksum: 0x93d5fa75, IBX checksum: 0xeab8101a -- "dhcruiser.pof" Model dhcruiser.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem Bridge, believed to be in ship dhcruiser.pof Loading model 'battlecrabs.pof' IBX: Found a good IBX to read for 'battlecrabs.pof'. IBX-DEBUG => POF checksum: 0x006942ed, IBX checksum: 0x610c2e0d -- "battlecrabs.pof" BMPMAN: Found EFF (shadowa.eff) with 20 frames at 30 fps. Model battlecrabs.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'DrakhFighter.pof' IBX: Found a good IBX to read for 'DrakhFighter.pof'. IBX-DEBUG => POF checksum: 0xb0ab363f, IBX checksum: 0x0a555d88 -- "DrakhFighter.pof" Model DrakhFighter.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'shassault.pof' IBX: Found a good IBX to read for 'shassault.pof'. IBX-DEBUG => POF checksum: 0x896c294b, IBX checksum: 0x13fe3cff -- "shassault.pof" Model shassault.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'spitfire.pof' IBX: Found a good IBX to read for 'spitfire.pof'. IBX-DEBUG => POF checksum: 0xa5985f01, IBX checksum: 0x8d490a04 -- "spitfire.pof" Model spitfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'v-cruiser.pof' IBX: Found a good IBX to read for 'v-cruiser.pof'. IBX-DEBUG => POF checksum: 0xcf786e58, IBX checksum: 0xb760e05a -- "v-cruiser.pof" Model v-cruiser.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'v-fighter.pof' IBX: Found a good IBX to read for 'v-fighter.pof'. IBX-DEBUG => POF checksum: 0x3490d7ea, IBX checksum: 0x5432dd73 -- "v-fighter.pof" Model v-fighter.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'PSImothership.pof' IBX: Found a good IBX to read for 'PSImothership.pof'. IBX-DEBUG => POF checksum: 0x4f28cb37, IBX checksum: 0x935ba1d9 -- "PSImothership.pof" Model PSImothership.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem rotsec01a, believed to be in ship PSImothership.pof Warning: Ignoring unrecognized subsystem beacon antenna01a, believed to be in ship PSImothership.pof Warning: Ignoring unrecognized subsystem beacon antenna02a, believed to be in ship PSImothership.pof Warning: Ignoring unrecognized subsystem hyperspace sensor01a, believed to be in ship PSImothership.pof Warning: Ignoring unrecognized subsystem hyperspace sensor02a, believed to be in ship PSImothership.pof Warning: Ignoring unrecognized subsystem sensor jammers01a, believed to be in ship PSImothership.pof Warning: Ignoring unrecognized subsystem sensor jammers02a, believed to be in ship PSImothership.pof Warning: Ignoring unrecognized subsystem sensor01a, believed to be in ship PSImothership.pof Warning: Ignoring unrecognized subsystem sensor02a, believed to be in ship PSImothership.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship PSImothership.pof Loading model 'victory.pof' IBX: Found a good IBX to read for 'victory.pof'. IBX-DEBUG => POF checksum: 0x6d445638, IBX checksum: 0x8cf0118c -- "victory.pof" Model victory.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship victory.pof WARNING: "MF Nial (nial.pof) has a null moment of inertia!" at ship.cpp:5706 Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). WARNING: "MF Nial (nial.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "MF Nial (nial.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "MF Nial (nial.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5706 OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x31 (3.1% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x2746ad28 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 Allocating space for at least 814 new ship subsystems ... a total of 1000 is now available (30 in-use). About to page in ships! ANI shield-eaaurora with size 112x93 (27.3% wasted) ANI shield-eatiger with size 112x93 (27.3% wasted) ANI shield-eabadger with size 112x93 (27.3% wasted) ANI shield-eathunderbolt with size 112x93 (27.3% wasted) ANI shield-eazephyr with size 112x93 (27.3% wasted) ANI shield-psiaurora with size 112x93 (27.3% wasted) ANI shield-psithunderbolt with size 112x93 (27.3% wasted) ANI shield-eacrewshuttle with size 112x93 (27.3% wasted) Loading model 'crewshuttle.pof' IBX: Found a good IBX to read for 'crewshuttle.pof'. IBX-DEBUG => POF checksum: 0x9047c6d5, IBX checksum: 0xfb6b14ee -- "crewshuttle.pof" Model crewshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Could not load in the HUD shield ani: shield-crrutarian" at hudshield.cpp:868 ANI shield-crritan with size 112x93 (27.3% wasted) Loading model 'cratmshuttle.pof' IBX: Found a good IBX to read for 'cratmshuttle.pof'. IBX-DEBUG => POF checksum: 0x03f8eaec, IBX checksum: 0x372adb5a -- "cratmshuttle.pof" Model cratmshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem weapons in ships.tbl not found in model! ANI shield-nrgorith with size 112x93 (27.3% wasted) ANI shield-mfnial with size 112x93 (27.3% wasted) ANI shield-mftishat with size 112x93 (27.3% wasted) ANI shield-mflintira with size 112x93 (27.3% wasted) Loading model 'lintira.pof' IBX: Found a good IBX to read for 'lintira.pof'. IBX-DEBUG => POF checksum: 0x8dca61a8, IBX checksum: 0x269b5a2f -- "lintira.pof" Model lintira.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI shield-bifalkosi with size 112x93 (27.3% wasted) ANI shield-dfskyserpent with size 112x93 (27.3% wasted) ANI shield-isabluestar with size 112x93 (27.3% wasted) ANI shield-dhfighter with size 112x93 (27.3% wasted) ANI shield-vefighter with size 112x93 (27.3% wasted) ANI shield-shfighter with size 112x93 (27.3% wasted) ANI shield-shheavyassault with size 112x93 (27.3% wasted) WARNING: "Could not load in the HUD shield ani: shield-battlecrabs" at hudshield.cpp:868 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 BMPMAN: Found EFF (Disruptor_Particle.eff) with 11 frames at 25 fps. BMPMAN: Found EFF (vorlon01.eff) with 7 frames at 55 fps. BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps. Loading model 'EAvenom1.pof' IBX: Found a good IBX to read for 'EAvenom1.pof'. IBX-DEBUG => POF checksum: 0x6005f569, IBX checksum: 0x2e7acb98 -- "EAvenom1.pof" Model EAvenom1.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EAvenom2.pof' IBX: Found a good IBX to read for 'EAvenom2.pof'. IBX-DEBUG => POF checksum: 0x8e1456ea, IBX checksum: 0x7851fcf8 -- "EAvenom2.pof" Model EAvenom2.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'EAHeavyFighterMiss.pof' IBX: Found a good IBX to read for 'EAHeavyFighterMiss.pof'. IBX-DEBUG => POF checksum: 0x5269fd89, IBX checksum: 0x381fb4f1 -- "EAHeavyFighterMiss.pof" Loading model 'Asari.pof' IBX: Found a good IBX to read for 'Asari.pof'. IBX-DEBUG => POF checksum: 0x4051495b, IBX checksum: 0x95768ee2 -- "Asari.pof" Model Asari.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'TaLon.pof' IBX: Found a good IBX to read for 'TaLon.pof'. IBX-DEBUG => POF checksum: 0xa86d1517, IBX checksum: 0x6317c525 -- "TaLon.pof" Model TaLon.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'TKor.pof' IBX: Found a good IBX to read for 'TKor.pof'. IBX-DEBUG => POF checksum: 0x5d1a0d73, IBX checksum: 0x1a276d0c -- "TKor.pof" Model TKor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'valasdil.pof' IBX: Found a good IBX to read for 'valasdil.pof'. IBX-DEBUG => POF checksum: 0x7297ecbb, IBX checksum: 0xc9d5794b -- "valasdil.pof" Model valasdil.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3bb8181e -- "hornet.pof" Loading model 'deathwalker.pof' IBX: Found a good IBX to read for 'deathwalker.pof'. IBX-DEBUG => POF checksum: 0x9a3e39f1, IBX checksum: 0x4eee6dc5 -- "deathwalker.pof" Model deathwalker.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Shadowbomb.pof' IBX: Found a good IBX to read for 'Shadowbomb.pof'. IBX-DEBUG => POF checksum: 0x86f97a86, IBX checksum: 0xa83d7b37 -- "Shadowbomb.pof" Model Shadowbomb.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'nothing.pof' IBX: Found a good IBX to read for 'nothing.pof'. IBX-DEBUG => POF checksum: 0xf4dd7b41, IBX checksum: 0x975c482f -- "nothing.pof" Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Inverted bounding box on submodel 'detail0' of model 'nothing.pof'! Swapping values to compensate." at modelread.cpp:2411 Loading model 'Palos.pof' IBX: Found a good IBX to read for 'Palos.pof'. IBX-DEBUG => POF checksum: 0x510fe881, IBX checksum: 0xd3adf51c -- "Palos.pof" Model Palos.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'emine.pof' IBX: Found a good IBX to read for 'emine.pof'. IBX-DEBUG => POF checksum: 0x7cb04ed4, IBX checksum: 0x8ebbeec9 -- "emine.pof" Model emine.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Loading model 'shadowshard.pof' IBX: Found a good IBX to read for 'shadowshard.pof'. IBX-DEBUG => POF checksum: 0x10d3a177, IBX checksum: 0xf8551ae4 -- "shadowshard.pof" Model shadowshard.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x31 (3.1% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-eaaurora.ani with size 112x93 (27.3% wasted) ANI shield-eatiger.ani with size 112x93 (27.3% wasted) ANI shield-eabadger.ani with size 112x93 (27.3% wasted) ANI shield-eathunderbolt.ani with size 112x93 (27.3% wasted) ANI shield-eazephyr.ani with size 112x93 (27.3% wasted) ANI shield-psiaurora.ani with size 112x93 (27.3% wasted) ANI shield-psithunderbolt.ani with size 112x93 (27.3% wasted) ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted) ANI shield-crritan.ani with size 112x93 (27.3% wasted) ANI shield-nrgorith.ani with size 112x93 (27.3% wasted) ANI shield-mfnial.ani with size 112x93 (27.3% wasted) ANI shield-mftishat.ani with size 112x93 (27.3% wasted) ANI shield-mflintira.ani with size 112x93 (27.3% wasted) ANI shield-bifalkosi.ani with size 112x93 (27.3% wasted) ANI shield-dfskyserpent.ani with size 112x93 (27.3% wasted) ANI shield-isabluestar.ani with size 112x93 (27.3% wasted) ANI shield-dhfighter.ani with size 112x93 (27.3% wasted) ANI shield-vefighter.ani with size 112x93 (27.3% wasted) ANI shield-shfighter.ani with size 112x93 (27.3% wasted) ANI shield-shheavyassault.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2174/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 757, Estimated count = 425 ================================================ Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'aurora_line.pof' IBX: Found a good IBX to read for 'aurora_line.pof'. IBX-DEBUG => POF checksum: 0x03aede97, IBX checksum: 0xe72370fb -- "aurora_line.pof" Model aurora_line.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'maintbot.pof' IBX: Found a good IBX to read for 'maintbot.pof'. IBX-DEBUG => POF checksum: 0xa06f2056, IBX checksum: 0xc51f5f9e -- "maintbot.pof" Warning: Ignoring unrecognized subsystem camera, believed to be in ship maintbot.pof Loading model 'valkyrie.pof' IBX: Found a good IBX to read for 'valkyrie.pof'. IBX-DEBUG => POF checksum: 0xcd690256, IBX checksum: 0x2a8fb25a -- "valkyrie.pof" Model valkyrie.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model '7t7.pof' IBX: Found a good IBX to read for '7t7.pof'. IBX-DEBUG => POF checksum: 0xc9103308, IBX checksum: 0xbf307ddd -- "7t7.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship 7t7.pof Loading model 'sentri.pof' IBX: Found a good IBX to read for 'sentri.pof'. IBX-DEBUG => POF checksum: 0x73ccea00, IBX checksum: 0x737cb6cf -- "sentri.pof" Model sentri.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'frazi.pof' IBX: Found a good IBX to read for 'frazi.pof'. IBX-DEBUG => POF checksum: 0x6abe3b11, IBX checksum: 0x76946c02 -- "frazi.pof" Model frazi.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'nrfreighter.pof' IBX: Found a good IBX to read for 'nrfreighter.pof'. IBX-DEBUG => POF checksum: 0x5e5bc15e, IBX checksum: 0x753e03af -- "nrfreighter.pof" Loading model 'halik.pof' IBX: Found a good IBX to read for 'halik.pof'. IBX-DEBUG => POF checksum: 0x91f8ad52, IBX checksum: 0x90f06f36 -- "halik.pof" Model halik.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'whitestar.pof' IBX: Found a good IBX to read for 'whitestar.pof'. IBX-DEBUG => POF checksum: 0x6aa22b2d, IBX checksum: 0xf5471088 -- "whitestar.pof" Model whitestar.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship whitestar.pof Loading model 'DrakhRaider.pof' IBX: Found a good IBX to read for 'DrakhRaider.pof'. IBX-DEBUG => POF checksum: 0xac7cc5bd, IBX checksum: 0x870faab2 -- "DrakhRaider.pof" Model DrakhRaider.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem turret01a in ships.tbl not found in model! Turret object not found for turret firing point in model WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 Loading model 'shchaser.pof' IBX: Found a good IBX to read for 'shchaser.pof'. IBX-DEBUG => POF checksum: 0x9265be25, IBX checksum: 0xa139ae79 -- "shchaser.pof" Model shchaser.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 Loading model 'vampire.pof' IBX: Found a good IBX to read for 'vampire.pof'. IBX-DEBUG => POF checksum: 0x49838b56, IBX checksum: 0xe736b2dc -- "vampire.pof" Model vampire.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 Loading model 'escortaurora.pof' IBX: Found a good IBX to read for 'escortaurora.pof'. IBX-DEBUG => POF checksum: 0x4800a5ad, IBX checksum: 0xb665a030 -- "escortaurora.pof" Model escortaurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'aurora_sheridan.pof' IBX: Found a good IBX to read for 'aurora_sheridan.pof'. IBX-DEBUG => POF checksum: 0xfce570f2, IBX checksum: 0x54f6855a -- "aurora_sheridan.pof" Model aurora_sheridan.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI 2_vid-eaaurora.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eaaurora.ani ANI 2_vid-eatiger.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eatiger.ani ANI 2_vid-eaauroramk1.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eaauroramk1.ani ANI 2_vid-eabadger.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eabadger.ani ANI 2_vid-eathunderbolt.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eathunderbolt.ani ANI 2_vid-eazephyr.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eazephyr.ani ANI 2_vid-psiaurora.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-psiaurora.ani ANI 2_vid-psithunderbolt.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-psithunderbolt.ani Ship ANI: Can not find , using lowres version instead. ANI 2_vid-eavalkyrie.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eavalkyrie.ani ANI 2_vid-easkylark.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-easkylark.ani ANI 2_vid-crsentri.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-crsentri.ani ANI 2_vid-crrutarian.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-crrutarian.ani ANI 2_vid-nrfrazi.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-nrfrazi.ani ANI 2_vid-nrgorith.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-nrgorith.ani Ship ANI: Can not find , using lowres version instead. ANI 2_vid-mfnial.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-mfnial.ani ANI 2_vid-mftishat.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-mftishat.ani ANI 2_vid-mflintira.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-mflintira.ani ANI 2_vid-bifalkosi.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-bifalkosi.ani ANI 2_vid-bihalik.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-bihalik.ani ANI 2_vid-dfskyserpent.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-dfskyserpent.ani ANI 2_vid-isawhitestar.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-isawhitestar.ani ANI 2_vid-isabluestar.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-isabluestar.ani Ship ANI: Can not find , using lowres version instead. Ship ANI: Can not find , using lowres version instead. ANI 2_vid-vefighter.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-vefighter.ani Ship ANI: Can not find , using lowres version instead. Ship ANI: Can not find , using lowres version instead. Ship ANI: Can not find , using lowres version instead. Ship ANI: Can not find , using lowres version instead. ANI 2_escort_auroravid01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_escort_auroravid01.ani ANI 2_auroravid01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_auroravid01.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconHelios with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_Helios.ani with size 332x304 (40.6% wasted) ANI bicon-tacfighter with size 30x20 (37.5% wasted) ANI bicon-tacfighter.ani with size 30x20 (37.5% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) AUDIOSTR => ErrorExit for ::Create() on wave file: FUBAR_MG03_1 Frame 0 too long!!: frametime = 94.466 (94.466) Frame 0 too long!!: frametime = 0.499 (0.499) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) Frame 0 too long!!: frametime = 0.425 (0.425) Frame 0 too long!!: frametime = 0.282 (0.282) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_TEAM_SELECT (32) ANI 2_Count.ani with size 302x198 (22.7% wasted) WARNING: "MF Nial (nial.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "MF Nial (nial.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "MF Nial (nial.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "MF Nial (nial.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "Couldn't load thruster glow animation ''" at ship.cpp:8311 WARNING: "VE Fighter (v-fighter.pof) has a null moment of inertia!" at ship.cpp:5706 Frame 0 too long!!: frametime = 0.692 (0.692) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 158.414 Frame 1 too long!!: frametime = 0.333 (0.333) WARNING: "EA 109 Zephyr (zephyr.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "EA 109 Zephyr (zephyr.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "EA 109 Zephyr (zephyr.pof) has a null moment of inertia!" at ship.cpp:5706 WARNING: "EA 109 Zephyr (zephyr.pof) has a null moment of inertia!" at ship.cpp:5706 ANI b5-commanda.ani with size 160x120 (6.3% wasted) Int3(): From f:\storage\fso\fs2_open\code\ship\ship.cpp at line 12594