#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: P4-3ghz $Created: 09/21/08 at 20:03:04 $Modified: 09/22/08 at 14:04:32 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 150.000000, -200.000000 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "size1" "0" "number" 1 "x1" "0" "number" 2 "y1" "0" "number" 3 "z1" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 1 "Prometheus R" 1 "Harpoon" 16 ) #Objects ;! 1 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 2 total $Formula: ( when ( has-time-elapsed 10 ) ( when-argument ( in-sequence "512" "512" "0" ) ( true ) ( modify-variable @x1[0] ( string-to-int "" ) ) ( invalidate-argument "" ) ( send-message "#Command" "High" "x set" ) ) ( when-argument ( in-sequence "20" "-5" "-10" ) ( true ) ( modify-variable @y1[0] ( string-to-int "" ) ) ( invalidate-argument "" ) ( send-message "#Command" "High" "y set" ) ) ( when-argument ( in-sequence "1000" "1000" "800" ) ( true ) ( modify-variable @z1[0] ( string-to-int "" ) ) ( invalidate-argument "" ) ( send-message "#Command" "High" "z set" ) ) ( when-argument ( in-sequence "500" "700" "600" ) ( true ) ( modify-variable @size1[0] ( string-to-int "" ) ) ( invalidate-argument "" ) ( send-message "#Command" "High" "size set" ) ) ) +Name: Event name +Repeat Count: 99999999 +Interval: 1 +Team: 1644183700 $Formula: ( when ( not ( = @size1[0] 0 ) ) ( explosion-effect @x1[0] @y1[0] @z1[0] 10 10 @size1[0] 10 @size1[0] 0 1 7 ) ( modify-variable @size1[0] 0 ) ( send-message "#Command" "High" "test" ) ) +Name: Event name +Repeat Count: 99999999 +Interval: 1 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 5 total $Name: test $Team: -1 $MessageNew: XSTR("boom", -1) $end_multi_text $Name: x set $Team: -1 $MessageNew: XSTR("x set", -1) $end_multi_text $Name: y set $Team: -1 $MessageNew: XSTR("y set", -1) $end_multi_text $Name: z set $Team: -1 $MessageNew: XSTR("z set", -1) $end_multi_text $Name: size set $Team: -1 $MessageNew: XSTR("size set", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 0 $Ambient light level: 4462873 +Nebula: Nebula01 +Color: Blue +Pitch: 291 +Bank: 277 +Heading: 341 ;;FSO 3.6.9;; $Bitmap List: #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End