========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: Building file index... Found root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\games\freespace2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\games\freespace2\' ... 765 files Searching root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\games\freespace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files Found 13 roots and 8187 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 2900 XT OpenGL Version : 2.0.6956 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Unable to find extension "GL_EXT_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 251 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file '165th BDHR logo.pcx' ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted) ANI 2_vhall_options.ani with size 303x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted) Frame 0 too long!!: frametime = 0.744 (0.744) Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) Frame 0 too long!!: frametime = 1.060 (1.060) Frame 0 too long!!: frametime = 0.309 (0.309) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Frame 0 too long!!: frametime = 0.289 (0.289) Frame 0 too long!!: frametime = 0.526 (0.526) Frame 0 too long!!: frametime = 2.031 (2.031) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Frame 0 too long!!: frametime = 0.595 (0.595) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Frame 0 too long!!: frametime = 1.683 (1.683) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) Frame 0 too long!!: frametime = 0.355 (0.355) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'm-01b.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 208 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0xfeb9eb87 -- "fighter2t-02.pof" Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0x2553cdd0, IBX checksum: 0x7f6d952c -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof Allocating space for at least 24 new ship subsystems ... a total of 200 is now available (24 in-use). Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x9c3436f8, IBX checksum: 0xae8c4ca2 -- "fighter2s-03.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0x6b668fbb -- "fighter2s-02.pof" Loading model 'capital04.pof' IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 0xa8feb4c4, IBX checksum: 0x5f6dc05f -- "capital04.pof" Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital04.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital04.pof Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0xa6038650, IBX checksum: 0x7b272654 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 0xd7f134d9, IBX checksum: 0xe8ae0b80 -- "Bomber2T-03.pof" ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 216 new ship subsystems ... a total of 400 is now available (64 in-use). About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldbt-03 with size 112x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x2d3a3c54 -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x128f6499 -- "support2v-01.pof" ANI shieldfs-02 with size 112x93 (27.3% wasted) ANI shieldfs-03 with size 112x93 (27.3% wasted) Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0x550e2976 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0x35cba680 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x2ef80867 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x9eed3bf1 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0x68e8209a -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x333ee18f -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0xbcf94511 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0x4f423660 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xb04aa201, IBX checksum: 0x31fe1c2d -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xe4171abc -- "belial.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x51451684 -- "EMPulse2.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3bb8181e -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldbt-03.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-03.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1452/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 217, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 13.132 (13.132) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbonusarty with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI iconbomber2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-02 with size 32x28 (12.5% wasted) ANI iconbomber2v-02 with size 32x28 (12.5% wasted) ANI iconfighter2v-03 with size 32x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter2t-04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssbomber2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbonus2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-01.ani ANI 2_ssbomber04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI 2_ssbomber2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI 2_ssbomber2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-02.ani ANI 2_ssbomber2v-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-03.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_Flail2.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Newton.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_Piranha.ani with size 332x304 (40.6% wasted) ANI 2_still.ani with size 332x304 (40.6% wasted) ANI 2_infyrno.ani with size 332x304 (40.6% wasted) ANI 2_belial.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) Frame 0 too long!!: frametime = 2.401 (2.401) Frame 0 too long!!: frametime = 0.261 (0.261) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2t-02.ani with size 32x28 (12.5% wasted) ANI iconbomber2t-03.ani with size 32x28 (12.5% wasted) ANI iconfighter01.ani with size 32x28 (12.5% wasted) ANI iconbonusherc.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-04.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) Frame 0 too long!!: frametime = 0.392 (0.392) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconflail.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI iconbelial.ani with size 56x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.277 (0.277) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconPiranha.ani with size 56x24 (25.0% wasted) ANI iconStilettoII.ani with size 56x24 (25.0% wasted) ANI iconInfyrno.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16) ANI iconfighter2t-03.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-05.ani with size 32x28 (12.5% wasted) ANI iconbonusarty.ani with size 32x28 (12.5% wasted) ANI iconbomber04.ani with size 32x28 (12.5% wasted) ANI iconbomber05.ani with size 32x28 (12.5% wasted) ANI iconbomber09.ani with size 32x28 (12.5% wasted) ANI iconbomber2t-01.ani with size 32x28 (12.5% wasted) ANI iconfighter2v-01.ani with size 32x28 (12.5% wasted) ANI iconfighter2v-02.ani with size 32x28 (12.5% wasted) ANI iconbomber2v-02.ani with size 32x28 (12.5% wasted) ANI iconfighter2v-03.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconNewton.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI iconCirce.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Loading model 'Bonus2t-01.pof' IBX: Found a good IBX to read for 'Bonus2t-01.pof'. IBX-DEBUG => POF checksum: 0xb8598885, IBX checksum: 0x439ed5e4 -- "Bonus2t-01.pof" Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 0x509efd5d, IBX checksum: 0x408b5649 -- "bomber2t-01.pof" Frame 0 too long!!: frametime = 0.732 (0.732) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 135.717 ANI shieldbt-01 with size 112x93 (27.3% wasted) ANI shieldbt-01.ani with size 112x93 (27.3% wasted) ANI Head-TP1a.ani with size 160x120 (6.3% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Frame 1974: Weapon #64 CHASING cmeasure #68 Frame 1974: Weapon #66 CHASING cmeasure #68 Frame 1975: Weapon #64 CHASING cmeasure #69 Frame 1975: Weapon #65 CHASING cmeasure #69 Frame 1975: Weapon #66 CHASING cmeasure #69 PAIN! 3246 frames executed in 30.011 seconds, 108.160 frames per second. PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! message 'Navigation Fix' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 160x120 (6.3% wasted) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Frame 7851: Weapon #679 CHASING cmeasure #684 Frame 7851: Weapon #682 CHASING cmeasure #684 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Frame 10569: Weapon #892 CHASING cmeasure #897 Frame 10569: Weapon #895 CHASING cmeasure #897 PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Frame 11506: Could not create debris, no more slots left Frame 11506: Could not create debris, no more slots left Frame 11506: Could not create debris, no more slots left Frame 11506: Could not create debris, no more slots left Frame 11506: Could not create debris, no more slots left Frame 11516: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Recycled beam (0 beams remaining) ANI Head-TP5b.ani with size 160x120 (6.3% wasted) Recycled beam (0 beams remaining) PAIN! PAIN! ANI Head-TP6a.ani with size 160x120 (6.3% wasted) PAIN! PAIN! PAIN! PAIN! Recycled beam (0 beams remaining) Network Killing off Beta 1 ANI Head-TP5c.ani with size 160x120 (6.3% wasted) Network Killing off Beta 2 Network Killing off Beta 3 Recycled beam (0 beams remaining) ANI Head-TP6b.ani with size 160x120 (6.3% wasted) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x0f9d74b9 -- "MX-50.pof" PAIN! PAIN! PAIN! PAIN! PAIN! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! PAIN! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23163: Could not create debris, no more slots left Frame 23164: Could not create debris, no more slots left Frame 23165: Could not create debris, no more slots left PAIN! Frame 23500: Could not create debris, no more slots left Frame 23500: Could not create debris, no more slots left Frame 23500: Could not create debris, no more slots left Frame 23500: Could not create debris, no more slots left Frame 23500: Could not create debris, no more slots left Frame 23502: Could not create debris, no more slots left Frame 23502: Could not create debris, no more slots left Frame 23502: Could not create debris, no more slots left Frame 23502: Could not create debris, no more slots left Frame 23503: Could not create debris, no more slots left Frame 23503: Could not create debris, no more slots left Frame 23503: Could not create debris, no more slots left Frame 23503: Could not create debris, no more slots left Frame 23503: Could not create debris, no more slots left Frame 23508: Could not create debris, no more slots left Frame 23508: Could not create debris, no more slots left Frame 23510: Could not create debris, no more slots left Frame 23510: Could not create debris, no more slots left Frame 23510: Could not create debris, no more slots left Frame 23510: Could not create debris, no more slots left Frame 23510: Could not create debris, no more slots left Frame 23511: Could not create debris, no more slots left Frame 23511: Could not create debris, no more slots left Frame 23512: Could not create debris, no more slots left Frame 23513: Could not create debris, no more slots left Frame 23513: Could not create debris, no more slots left Frame 23513: Could not create debris, no more slots left Frame 23513: Could not create debris, no more slots left Frame 23516: Could not create debris, no more slots left Frame 23517: Could not create debris, no more slots left Frame 23523: Could not create debris, no more slots left Frame 23523: Could not create debris, no more slots left Frame 23537: Could not create debris, no more slots left Frame 23537: Could not create debris, no more slots left Frame 23538: Could not create debris, no more slots left Frame 23538: Could not create debris, no more slots left Frame 23538: Could not create debris, no more slots left Frame 23538: Could not create debris, no more slots left Frame 23543: Could not create debris, no more slots left Frame 23544: Could not create debris, no more slots left Frame 23544: Could not create debris, no more slots left Frame 23544: Could not create debris, no more slots left Frame 23544: Could not create debris, no more slots left Frame 23546: Could not create debris, no more slots left Frame 23547: Could not create debris, no more slots left Frame 23547: Could not create debris, no more slots left Frame 23547: Could not create debris, no more slots left Frame 23548: Could not create debris, no more slots left Frame 23548: Could not create debris, no more slots left Frame 23548: Could not create debris, no more slots left Frame 23549: Could not create debris, no more slots left Frame 23549: Could not create debris, no more slots left PAIN! Frame 23552: Could not create debris, no more slots left Frame 23552: Could not create debris, no more slots left Frame 23552: Could not create debris, no more slots left Frame 23553: Could not create debris, no more slots left Frame 23553: Could not create debris, no more slots left Frame 23554: Could not create debris, no more slots left Frame 23554: Could not create debris, no more slots left Frame 23554: Could not create debris, no more slots left Frame 23558: Could not create debris, no more slots left Frame 23558: Could not create debris, no more slots left Frame 23558: Could not create debris, no more slots left Frame 23558: Could not create debris, no more slots left Frame 23558: Could not create debris, no more slots left Frame 23558: Could not create debris, no more slots left Frame 23558: Could not create debris, no more slots left Frame 23558: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Support 1 ANI Head-CM2c.ani with size 160x120 (6.3% wasted) PAIN! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! PAIN! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! PAIN! PAIN! Recycled beam (0 beams remaining) PAIN! Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! PAIN! Frame 28591: Could not create debris, no more slots left Frame 28592: Could not create debris, no more slots left Frame 28592: Could not create debris, no more slots left Frame 28592: Could not create debris, no more slots left Frame 28593: Could not create debris, no more slots left Frame 28593: Could not create debris, no more slots left Frame 28601: Could not create debris, no more slots left Frame 28602: Could not create debris, no more slots left Frame 28602: Could not create debris, no more slots left Frame 28602: Could not create debris, no more slots left Frame 28604: Could not create debris, no more slots left Frame 28604: Could not create debris, no more slots left Frame 28604: Could not create debris, no more slots left Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0x2156838e -- "Interceptor.pof" PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! Recycled beam (0 beams remaining) PAIN! PAIN! Frame 31958: Could not create debris, no more slots left Frame 31958: Could not create debris, no more slots left Frame 31958: Could not create debris, no more slots left Frame 31959: Could not create debris, no more slots left Frame 31959: Could not create debris, no more slots left Frame 31959: Could not create debris, no more slots left Frame 31959: Could not create debris, no more slots left Frame 31959: Could not create debris, no more slots left Frame 31963: Could not create debris, no more slots left Frame 31963: Could not create debris, no more slots left Frame 31963: Could not create debris, no more slots left Frame 31963: Could not create debris, no more slots left Frame 31964: Could not create debris, no more slots left Frame 31964: Could not create debris, no more slots left Frame 31964: Could not create debris, no more slots left Frame 31964: Could not create debris, no more slots left Frame 31965: Could not create debris, no more slots left Frame 31970: Could not create debris, no more slots left Frame 31970: Could not create debris, no more slots left Frame 31971: Could not create debris, no more slots left Frame 31971: Could not create debris, no more slots left Frame 31972: Could not create debris, no more slots left Frame 31972: Could not create debris, no more slots left Frame 31972: Could not create debris, no more slots left Frame 31973: Could not create debris, no more slots left Frame 31973: Could not create debris, no more slots left Frame 31973: Could not create debris, no more slots left Frame 31978: Could not create debris, no more slots left Frame 31978: Could not create debris, no more slots left Frame 31979: Could not create debris, no more slots left Frame 31979: Could not create debris, no more slots left Frame 31979: Could not create debris, no more slots left Frame 31979: Could not create debris, no more slots left PAIN! PAIN! PAIN! PAIN! Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (42) in state GS_STATE_GAME_PLAY (2) Recycled beam (0 beams remaining) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Frame 34599 too long!!: frametime = 1.199 (1.199) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_DEBRIEF (27) Someone passed an extension to bm_load for file 'WARMAN.pcx' Someone passed an extension to bm_load for file '165th BDHR logo.pcx' Got event GS_EVENT_MULTI_HOST_OPTIONS (52) in state GS_STATE_MULTI_HOST_SETUP (25) Frame 34599 too long!!: frametime = 1.288 (1.288) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_HOST_OPTIONS (40) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'm-01b.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 208 Current soundtrack set to -1 in event_music_reset_choices Allocating space for at least 24 new ship subsystems ... a total of 200 is now available (24 in-use). =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 216 new ship subsystems ... a total of 400 is now available (64 in-use). About to page in ships! Paging in mission messages Stopping model page in... User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1632/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 194, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 1.719 (1.719) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbonusarty with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI iconbomber2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-02 with size 32x28 (12.5% wasted) ANI iconbomber2v-02 with size 32x28 (12.5% wasted) ANI iconfighter2v-03 with size 32x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter2t-04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssbomber2t-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbonus2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-01.ani ANI 2_ssbomber04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI 2_ssbomber2t-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI 2_ssbomber2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-02.ani ANI 2_ssbomber2v-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-03.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_Flail2.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Newton.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_Piranha.ani with size 332x304 (40.6% wasted) ANI 2_still.ani with size 332x304 (40.6% wasted) ANI 2_infyrno.ani with size 332x304 (40.6% wasted) ANI 2_belial.ani with size 332x304 (40.6% wasted) ANI 2_ecm.ani with size 332x304 (40.6% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) Frame 0 too long!!: frametime = 0.849 (0.849) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) ANI iconfighter2t-02.ani with size 32x28 (12.5% wasted) ANI iconbomber2t-03.ani with size 32x28 (12.5% wasted) ANI iconfighter01.ani with size 32x28 (12.5% wasted) ANI iconbonusherc.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-04.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-03.ani with size 32x28 (12.5% wasted) ANI iconfighter2t-05.ani with size 32x28 (12.5% wasted) ANI iconbonusarty.ani with size 32x28 (12.5% wasted) ANI iconbomber04.ani with size 32x28 (12.5% wasted) ANI iconbomber05.ani with size 32x28 (12.5% wasted) ANI iconbomber09.ani with size 32x28 (12.5% wasted) ANI iconbomber2t-01.ani with size 32x28 (12.5% wasted) ANI iconfighter2v-01.ani with size 32x28 (12.5% wasted) ANI iconfighter2v-02.ani with size 32x28 (12.5% wasted) ANI iconbomber2v-02.ani with size 32x28 (12.5% wasted) ANI iconfighter2v-03.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconflail.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI iconbelial.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconPiranha.ani with size 56x24 (25.0% wasted) ANI iconStilettoII.ani with size 56x24 (25.0% wasted) ANI iconInfyrno.ani with size 56x24 (25.0% wasted) ANI iconEMPulse.ani with size 56x24 (25.0% wasted) ANI iconNewton.ani with size 56x24 (25.0% wasted) ANI iconKayser.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 0x509efd5d, IBX checksum: 0x408b5649 -- "bomber2t-01.pof" Frame 0 too long!!: frametime = 0.448 (0.448) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 545.638 ANI Head-TP1a.ani with size 160x120 (6.3% wasted) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Frame 3205: Weapon #214 CHASING cmeasure #235 Frame 3205: Weapon #228 CHASING cmeasure #235 Frame 3205: Weapon #229 CHASING cmeasure #235 Frame 3205: Weapon #230 CHASING cmeasure #235 PAIN! PAIN! PAIN! PAIN! 3319 frames executed in 30.002 seconds, 110.626 frames per second. PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 4 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 584.387 Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x0f9d74b9 -- "MX-50.pof" PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 4 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 596.848 Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x882a4b8e, IBX checksum: 0x32707134 -- "Synaptic.pof" Frame 5898: Weapon #618 CHASING cmeasure #714 Frame 5898: Weapon #657 CHASING cmeasure #708 Frame 5898: Weapon #657 CHASING cmeasure #714 Frame 5898: Weapon #658 CHASING cmeasure #708 Frame 5898: Weapon #658 CHASING cmeasure #714 Frame 5898: Weapon #661 CHASING cmeasure #708 Frame 5898: Weapon #661 CHASING cmeasure #714 Frame 5898: Weapon #662 CHASING cmeasure #708 Frame 5898: Weapon #662 CHASING cmeasure #714 Frame 5899: Weapon #657 CHASING cmeasure #708 Frame 5899: Weapon #657 CHASING cmeasure #714 Frame 5899: Weapon #658 CHASING cmeasure #708 Frame 5899: Weapon #658 CHASING cmeasure #714 Frame 5899: Weapon #661 CHASING cmeasure #708 Frame 5899: Weapon #661 CHASING cmeasure #714 Frame 5899: Weapon #662 CHASING cmeasure #708 Frame 5899: Weapon #662 CHASING cmeasure #714 message 'Navigation Fix' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 160x120 (6.3% wasted) Network Killing off Virgo 2 Frame 6049: Weapon #657 CHASING cmeasure #708 Frame 6049: Weapon #657 CHASING cmeasure #714 Frame 6049: Weapon #658 CHASING cmeasure #708 Frame 6049: Weapon #658 CHASING cmeasure #714 Frame 6049: Weapon #661 CHASING cmeasure #708 Frame 6049: Weapon #661 CHASING cmeasure #714 Frame 6049: Weapon #662 CHASING cmeasure #708 Frame 6049: Weapon #662 CHASING cmeasure #714 Frame 6050: Weapon #657 CHASING cmeasure #708 Frame 6050: Weapon #657 CHASING cmeasure #714 Frame 6050: Weapon #658 CHASING cmeasure #708 Frame 6050: Weapon #658 CHASING cmeasure #714 Frame 6050: Weapon #661 CHASING cmeasure #708 Frame 6050: Weapon #661 CHASING cmeasure #714 Frame 6050: Weapon #662 CHASING cmeasure #708 Frame 6050: Weapon #662 CHASING cmeasure #714 Frame 6104: Weapon #685 CHASING cmeasure #816 Frame 6104: Weapon #685 CHASING cmeasure #862 Frame 6104: Weapon #686 CHASING cmeasure #816 Frame 6104: Weapon #686 CHASING cmeasure #862 Frame 6104: Weapon #687 CHASING cmeasure #816 Frame 6104: Weapon #687 CHASING cmeasure #862 Frame 6104: Weapon #692 CHASING cmeasure #816 Frame 6104: Weapon #692 CHASING cmeasure #862 Frame 6104: Weapon #719 CHASING cmeasure #862 Frame 6104: Weapon #724 CHASING cmeasure #862 Frame 6104: Weapon #726 CHASING cmeasure #862 Frame 6105: Weapon #685 CHASING cmeasure #816 Frame 6105: Weapon #685 CHASING cmeasure #862 Frame 6105: Weapon #686 CHASING cmeasure #816 Frame 6105: Weapon #686 CHASING cmeasure #862 Frame 6105: Weapon #687 CHASING cmeasure #816 Frame 6105: Weapon #687 CHASING cmeasure #862 Frame 6105: Weapon #692 CHASING cmeasure #816 Frame 6105: Weapon #692 CHASING cmeasure #862 Frame 6105: Weapon #731 CHASING cmeasure #862 Network Killing off Virgo 1 PAIN! PAIN! Frame 6205: Weapon #719 CHASING cmeasure #839 Frame 6205: Weapon #719 CHASING cmeasure #862 Frame 6205: Weapon #724 CHASING cmeasure #839 Frame 6205: Weapon #724 CHASING cmeasure #862 Frame 6205: Weapon #726 CHASING cmeasure #839 Frame 6205: Weapon #726 CHASING cmeasure #862 Frame 6205: Weapon #731 CHASING cmeasure #839 Frame 6205: Weapon #731 CHASING cmeasure #862 Frame 6205: Weapon #793 CHASING cmeasure #862 Frame 6205: Weapon #796 CHASING cmeasure #862 Frame 6205: Weapon #801 CHASING cmeasure #862 Frame 6206: Weapon #719 CHASING cmeasure #839 Frame 6206: Weapon #719 CHASING cmeasure #862 Frame 6206: Weapon #724 CHASING cmeasure #839 Frame 6206: Weapon #724 CHASING cmeasure #862 Frame 6206: Weapon #726 CHASING cmeasure #839 Frame 6206: Weapon #726 CHASING cmeasure #862 Frame 6206: Weapon #731 CHASING cmeasure #839 Frame 6206: Weapon #731 CHASING cmeasure #862 PAIN! PAIN! PAIN! PAIN! PAIN! Network Killing off Beta 4 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Network Killing off Virgo 3 Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 611.716 ANI Head-TP5a.ani with size 160x120 (6.3% wasted) Frame 7403: Weapon #301 CHASING cmeasure #1469 Network Killing off Alpha 1 ANI Head-TP5c.ani with size 160x120 (6.3% wasted) PAIN! PAIN! PAIN! Network Killing off Beta 4 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Frame 8569: Weapon #958 CHASING cmeasure #2057 Frame 8624: Weapon #958 CHASING cmeasure #2067 Frame 8625: Weapon #958 CHASING cmeasure #2057 Frame 8625: Weapon #958 CHASING cmeasure #2067 Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 633.370 Frame 8809: Weapon #11 CHASING cmeasure #2129 Frame 9217: Weapon #879 CHASING cmeasure #2177 Frame 9217: Weapon #199 CHASING cmeasure #2177 Frame 9974: Weapon #517 CHASING cmeasure #2626 Frame 9974: Weapon #561 CHASING cmeasure #2626 Frame 9993: Weapon #572 CHASING cmeasure #2626 Frame 9993: Weapon #572 CHASING cmeasure #2640 Frame 9994: Weapon #572 CHASING cmeasure #2626 Frame 9994: Weapon #572 CHASING cmeasure #2640 Network Killing off Alpha 3 Frame 10018: Weapon #572 CHASING cmeasure #2626 Frame 10018: Weapon #572 CHASING cmeasure #2640 Frame 10018: Weapon #491 CHASING cmeasure #2640 Frame 10019: Weapon #572 CHASING cmeasure #2626 Frame 10019: Weapon #572 CHASING cmeasure #2640 PAIN! Network Killing off Beta 4 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Network Killing off Beta 1 Frame 10814: Could not create debris, no more slots left Frame 10814: Could not create debris, no more slots left Frame 10814: Could not create debris, no more slots left Frame 10814: Could not create debris, no more slots left Frame 10814: Could not create debris, no more slots left Frame 10814: Could not create debris, no more slots left Frame 10814: Could not create debris, no more slots left Frame 10824: Weapon #118 CHASING cmeasure #3045 Frame 10824: Weapon #153 CHASING cmeasure #3045 Frame 10824: Weapon #812 CHASING cmeasure #3045 Frame 10824: Weapon #27 CHASING cmeasure #3045 ASSERTION: (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE) File: multimsgs.cpp Line: 7856 fs2_open_3_6_10_debug.exe 0093fb15() fs2_open_3_6_10_debug.exe 00940384() fs2_open_3_6_10_debug.exe 00940839() fs2_open_3_6_10_debug.exe 00940b64() fs2_open_3_6_10_debug.exe 0072a9cc() fs2_open_3_6_10_debug.exe 007393d0() fs2_open_3_6_10_debug.exe 00739483() fs2_open_3_6_10_debug.exe 00942f81() fs2_open_3_6_10_debug.exe 0073ac9b() fs2_open_3_6_10_debug.exe 0073af3e() fs2_open_3_6_10_debug.exe 00c884c0() fs2_open_3_6_10_debug.exe 00c881fd() kernel32.dll 7c816fd7() Freeing all existing models... ERROR: Verify failure: Vbuf0 != NULL File: 3ddraw.cpp Line: 451 fs2_open_3_6_10_debug.exe 00b1e544() fs2_open_3_6_10_debug.exe 00b22eaf() fs2_open_3_6_10_debug.exe 00764913() fs2_open_3_6_10_debug.exe 00b160e4() fs2_open_3_6_10_debug.exe 00766c05() fs2_open_3_6_10_debug.exe 00b16dba() fs2_open_3_6_10_debug.exe 00762b24() fs2_open_3_6_10_debug.exe 00c8049b() fs2_open_3_6_10_debug.exe 00c80190() fs2_open_3_6_10_debug.exe 007aa358() fs2_open_3_6_10_debug.exe 00a9432e() fs2_open_3_6_10_debug.exe 0093fb15() fs2_open_3_6_10_debug.exe 00940384() fs2_open_3_6_10_debug.exe 00940839() fs2_open_3_6_10_debug.exe 00940b64()