========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -2d_poof -env -mipmap -missile_lighting -glow -nomotiondebris -spec -snd_preload Building file index... Found root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\games\freespace2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\games\freespace2\' ... 148 files Searching root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\games\freespace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files Found 13 roots and 7570 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 6200 TurboCache(TM)/PCI/SSE2 OpenGL Version : 2.1.1 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Found special extension function "wglSwapIntervalEXT". Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... OpenGL: Created 512x512 FBO! OpenGL: Reusing 512x512 FBO! SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 337 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'ravens.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.278 (0.278) Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1) ANI 2_pxologo.ani with size 212x152 (40.6% wasted) Frame 0 too long!!: frametime = 1.447 (1.447) Frame 0 too long!!: frametime = 0.276 (0.276) MOTD ADD : 14/3/2008 17:39 MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: MOTD ADD : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com MOTD ALL : 14/3/2008 17:39 == Summoner - FS2NetD style == You will be banned if you spam or use illegal or offensive behavior in the chat area. Please report problems or abuse to: fs2netd-admin@game-warden.com Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49) Frame 0 too long!!: frametime = 0.286 (0.286) Frame 0 too long!!: frametime = 0.893 (0.893) Frame 0 too long!!: frametime = 0.344 (0.344) Frame 0 too long!!: frametime = 2.069 (2.069) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Frame 0 too long!!: frametime = 0.945 (0.945) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'Ter0009.pcx' Someone passed an extension to bm_load for file 'ravens.pcx' Frame 0 too long!!: frametime = 2.718 (2.718) Got event GS_EVENT_MULTI_HOST_OPTIONS (52) in state GS_STATE_MULTI_HOST_SETUP (25) Frame 0 too long!!: frametime = 2.121 (2.121) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_HOST_OPTIONS (40) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) Frame 0 too long!!: frametime = 0.547 (0.547) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 MISSION LOAD: 'M-02b.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Starting a new IBX for 'subspacenode.pof'. Starting mission message count : 205 Ending mission message count : 207 Current soundtrack set to -1 in event_music_reset_choices Loading model 'capital2V-01.pof' IBX: Starting a new IBX for 'capital2V-01.pof'. Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof Allocating space for at least 40 new ship subsystems ... a total of 200 is now available (40 in-use). Loading model 'fighter2v-01.pof' IBX: Starting a new IBX for 'fighter2v-01.pof'. Loading model 'bomber2v-02.pof' IBX: Starting a new IBX for 'bomber2v-02.pof'. ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 302 new ship subsystems ... a total of 400 is now available (80 in-use). About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" ANI shieldfv-01 with size 112x93 (27.3% wasted) ANI shieldbv-02 with size 112x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" ANI shieldfs-02 with size 112x93 (27.3% wasted) Loading model 'fighter2s-02.pof' IBX: Starting a new IBX for 'fighter2s-02.pof'. ANI shieldfs-03 with size 112x93 (27.3% wasted) Loading model 'fighter2s-03.pof' IBX: Starting a new IBX for 'fighter2s-03.pof'. ANI shieldbs-01 with size 112x93 (27.3% wasted) Loading model 'bomber2s-01.pof' IBX: Starting a new IBX for 'bomber2s-01.pof'. ANI shieldbs-02 with size 112x93 (27.3% wasted) Loading model 'bomber2s-02.pof' IBX: Starting a new IBX for 'bomber2s-02.pof'. ANI shield-b10 with size 112x93 (27.3% wasted) Loading model 'bomber10.pof' IBX: Starting a new IBX for 'bomber10.pof'. Loading model 'capital2s-01.pof' IBX: Starting a new IBX for 'capital2s-01.pof'. Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof Loading model 'corvette2s-01.pof' IBX: Starting a new IBX for 'corvette2s-01.pof'. Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1001920542 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 252169483, IBX checksum: 788007015 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Starting a new IBX for 'trebuchet.pof'. Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Starting a new IBX for 'infyrno.pof'. Loading model 'belial.pof' IBX: Starting a new IBX for 'belial.pof'. Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Starting a new IBX for 'MX-50.pof'. Loading model 'harbinger.pof' IBX: Starting a new IBX for 'harbinger.pof'. Loading model 'Synaptic.pof' IBX: Starting a new IBX for 'Synaptic.pof'. Loading model 'Interceptor.pof' IBX: Starting a new IBX for 'Interceptor.pof'. Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shieldfv-01.ani with size 112x93 (27.3% wasted) ANI shieldbv-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-03.ani with size 112x93 (27.3% wasted) ANI shieldbs-01.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) ANI shield-b10.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1506/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 392, Estimated count = 425 ================================================ Frame 0 too long!!: frametime = 31.148 (31.148) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38) Throwing out event 15 because of state set from 38 to 10 ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter07 with size 32x28 (12.5% wasted) ANI iconfighter08 with size 32x28 (12.5% wasted) ANI iconfighter09 with size 32x28 (12.5% wasted) ANI iconfighter2v-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-02 with size 32x28 (12.5% wasted) ANI iconbomber2v-02 with size 32x28 (12.5% wasted) ANI iconBomber06 with size 32x28 (12.5% wasted) ANI iconfighter2v-03 with size 32x28 (12.5% wasted) ANI 2_ssfighter07.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter07.ani ANI 2_ssfighter08.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter08.ani ANI 2_ssfighter09.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter09.ani ANI 2_ssfighter2v-01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI 2_ssbomber2v-02.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-02.ani ANI 2_ssbomber06.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber06.ani ANI 2_ssbomber2v-03.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2v-03.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_Circe.ani with size 332x304 (40.6% wasted) ANI 2_Lich.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_tornado.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) ANI 2_Piranha.ani with size 332x304 (40.6% wasted) ANI 2_still.ani with size 332x304 (40.6% wasted) ANI 2_infyrno.ani with size 332x304 (40.6% wasted) ANI 2_belial.ani with size 332x304 (40.6% wasted) ANI iconv-cap with size 97x28 (12.5% wasted) ANI Fadeiconv-Cap with size 97x28 (12.5% wasted) ANI Fadeiconv-Cap.ani with size 97x28 (12.5% wasted) ANI iconv-fightW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted) ANI iconv-bomberW with size 71x82 (35.9% wasted) ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted) ANI Fadeiconv-BomberW.ani with size 71x82 (35.9% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI icons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW.ani with size 143x54 (15.6% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 3.193 (3.193) ANI iconv-cap.ani with size 97x28 (12.5% wasted) ANI iconv-fightW.ani with size 63x46 (28.1% wasted) ANI iconv-bomberW.ani with size 71x82 (35.9% wasted) ANI iconnode.ani with size 90x90 (29.7% wasted) ANI icons-cruiserW.ani with size 143x54 (15.6% wasted) Frame 0 too long!!: frametime = 0.255 (0.255) Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10) Frame 0 too long!!: frametime = 0.387 (0.387) ANI iconfighter2v-01.ani with size 32x28 (12.5% wasted) ANI iconbomber2v-02.ani with size 32x28 (12.5% wasted) ANI iconfighter07.ani with size 32x28 (12.5% wasted) ANI iconfighter08.ani with size 32x28 (12.5% wasted) ANI iconfighter09.ani with size 32x28 (12.5% wasted) ANI iconfighter2v-02.ani with size 32x28 (12.5% wasted) ANI iconBomber06.ani with size 32x28 (12.5% wasted) ANI iconfighter2v-03.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32) Frame 0 too long!!: frametime = 0.619 (0.619) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) ANI iconPromS.ani with size 56x24 (25.0% wasted) ANI iconMX-64.ani with size 56x24 (25.0% wasted) ANI iconTempest.ani with size 56x24 (25.0% wasted) ANI iconHornet.ani with size 56x24 (25.0% wasted) ANI iconBombardier.ani with size 56x24 (25.0% wasted) ANI iconPiranha.ani with size 56x24 (25.0% wasted) ANI iconbelial.ani with size 56x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.291 (0.291) ANI iconCrossbow.ani with size 56x24 (25.0% wasted) ANI iconTrebuchet.ani with size 56x24 (25.0% wasted) ANI iconStilettoII.ani with size 56x24 (25.0% wasted) ANI iconInfyrno.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_WEAPON_SELECT (16) ANI 2_Count.ani with size 302x198 (22.7% wasted) Frame 0 too long!!: frametime = 0.280 (0.280) Loading model 'fighter2v-02.pof' IBX: Starting a new IBX for 'fighter2v-02.pof'. Frame 0 too long!!: frametime = 0.983 (0.983) Frame 0 too long!!: frametime = 0.347 (0.347) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) Entering game at time = 165.078 !!DEBUG!! OpenGL Errors this frame: 1 ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI Head-VP1b.ani with size 160x120 (6.3% wasted) PAIN! 1777 frames executed in 30.002 seconds, 59.229 frames per second. PAIN! Frame 2230: Weapon #64 CHASING cmeasure #81 Frame 2230: Weapon #65 CHASING cmeasure #81 Frame 2230: Weapon #66 CHASING cmeasure #81 Frame 2230: Weapon #70 CHASING cmeasure #81 Recycled beam (0 beams remaining) ANI Head-VP2b.ani with size 160x120 (6.3% wasted) Network Killing off Alpha 2 ANI Head-VP1c.ani with size 160x120 (6.3% wasted) Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! PAIN! PAIN! PAIN! Recycled beam (0 beams remaining) PAIN! PAIN! Network Killing off Alpha 1 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Network Killing off Alpha 3 Beam couldn't find a good object model/type!! (0) Frame 3450 too long!!: frametime = 0.339 (0.339) Recycled beam (0 beams remaining) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 224.332 Warning: Too many triangles in shield hit. Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Frame 4152: Weapon #475 CHASING cmeasure #489 Recycled beam (0 beams remaining) PAIN! WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at VecMat.cpp:803 Frame 4662 too long!!: frametime = 10.258 (10.258) PAIN! 4670 frames executed in 30.015 seconds, 155.589 frames per second. Network Killing off Alpha 2 Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Frame 5011: Weapon #746 CHASING cmeasure #788 Frame 5011: Weapon #747 CHASING cmeasure #788 Frame 5011: Weapon #757 CHASING cmeasure #788 Frame 5011: Weapon #760 CHASING cmeasure #788 Frame 5011: Weapon #763 CHASING cmeasure #788 Network Killing off Alpha 3 Network Killing off Alpha 4 Recycled beam (0 beams remaining) Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left Frame 5334: Could not create debris, no more slots left PAIN! PAIN! Recycled beam (0 beams remaining) PAIN! Network Killing off Alpha 1 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Frame 5950: Weapon #348 CHASING cmeasure #1497 Frame 5950: Weapon #470 CHASING cmeasure #1497 Recycled beam (0 beams remaining) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Frame 5979: Weapon #348 CHASING cmeasure #1526 Frame 5980: Weapon #348 CHASING cmeasure #1497 Frame 5980: Weapon #348 CHASING cmeasure #1526 Frame 6047: Weapon #470 CHASING cmeasure #1588 Frame 6089: Weapon #470 CHASING cmeasure #1628 Frame 6089: Weapon #625 CHASING cmeasure #1588 Frame 6089: Weapon #625 CHASING cmeasure #1628 Frame 6090: Weapon #470 CHASING cmeasure #1588 Frame 6090: Weapon #470 CHASING cmeasure #1628 Frame 6090: Weapon #625 CHASING cmeasure #1588 Frame 6090: Weapon #625 CHASING cmeasure #1628 Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 279.999 Recycled beam (0 beams remaining) PAIN! PAIN! Frame 6466: Weapon #868 CHASING cmeasure #1863 PAIN! Frame 6553: Weapon #868 CHASING cmeasure #1952 Frame 6553: Weapon #865 CHASING cmeasure #1863 Frame 6553: Weapon #865 CHASING cmeasure #1952 Frame 6553: Weapon #884 CHASING cmeasure #1863 Frame 6553: Weapon #884 CHASING cmeasure #1952 Frame 6553: Weapon #879 CHASING cmeasure #1863 Frame 6553: Weapon #879 CHASING cmeasure #1952 Recycled beam (0 beams remaining) PAIN! PAIN! Frame 6782: Weapon #977 CHASING cmeasure #2133 Frame 6782: Weapon #60 CHASING cmeasure #2133 Frame 6782: Weapon #972 CHASING cmeasure #2133 Frame 6782: Weapon #864 CHASING cmeasure #2133 Frame 6782: Weapon #168 CHASING cmeasure #2133 Network Killing off Aries 4 Frame 6871: Weapon #60 CHASING cmeasure #2177 Frame 6871: Weapon #972 CHASING cmeasure #2177 Frame 6871: Weapon #864 CHASING cmeasure #2177 Frame 6871: Weapon #168 CHASING cmeasure #2177 Frame 6872: Weapon #60 CHASING cmeasure #2133 Frame 6872: Weapon #60 CHASING cmeasure #2177 Frame 6872: Weapon #972 CHASING cmeasure #2133 Frame 6872: Weapon #972 CHASING cmeasure #2177 Frame 6872: Weapon #864 CHASING cmeasure #2133 Frame 6872: Weapon #864 CHASING cmeasure #2177 Frame 6872: Weapon #168 CHASING cmeasure #2133 Frame 6872: Weapon #168 CHASING cmeasure #2177 Recycled beam (0 beams remaining) Network Killing off Alpha 3 PAIN! Recycled beam (0 beams remaining) PAIN! PAIN! PAIN! Network Killing off Alpha 4 Frame 7778: Weapon #751 CHASING cmeasure #2856 Frame 7778: Weapon #775 CHASING cmeasure #2856 Frame 7778: Weapon #573 CHASING cmeasure #2856 Frame 7778: Weapon #956 CHASING cmeasure #2856 Frame 7778: Weapon #947 CHASING cmeasure #2856 Frame 7778: Weapon #700 CHASING cmeasure #2856 Frame 7778: Weapon #887 CHASING cmeasure #2856 Frame 7778: Weapon #888 CHASING cmeasure #2856 Frame 7778: Weapon #48 CHASING cmeasure #2856 Frame 7778: Weapon #828 CHASING cmeasure #2856 Network Killing off Alpha 2 Frame 7833: Weapon #27 CHASING cmeasure #2920 Frame 7920: Weapon #27 CHASING cmeasure #3026 7970 frames executed in 30.001 seconds, 265.658 frames per second. Network Killing off Alpha 1 Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Frame 8319: Weapon #491 CHASING cmeasure #3315 Frame 8319: Weapon #476 CHASING cmeasure #3315 Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 317.211 Frame 8412: Weapon #510 CHASING cmeasure #3384 Network Killing off Aries 2 Frame 8772: Weapon #635 CHASING cmeasure #3550 Network Killing off Aries 1 Frame 9309: Weapon #378 CHASING cmeasure #3846 Network Killing off Aries 5 Frame 9682: Weapon #953 CHASING cmeasure #4127 Network Killing off Aries 3 Freeing all existing models...