#Mission Info $Version: 0.10 $Name: XSTR("Raider Asteroid Dogfight", -1) $Author: FUBAR $Created: 01/25/08 at 00:58:19 $Modified: 05/19/08 at 01:24:39 $Notes: Send questions, comments, bug reports to fubar@fubar.org Mission based on Fortune Hunters by Vidmaster $End Notes: $Mission Desc: XSTR("Raider Dogfight in an asteroid field Based on Vidmaster's FH 2259 ", -1) $end_multi_text +Game Type Flags: 34 +Flags: 16 +Num Players: 12 +Num Respawns: 99 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 2769.670898, 1425.369385, 77882.460938 +Viewer orient: 0.987807, 0.000002, -0.155684, 0.014886, 0.995416, 0.094469, 0.154970, -0.095635, 0.983279 ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: TBP #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("In this combat simulation, you will engage 11 other Raider pilots in a dogfight. Your objective is to achieve as many kills as possible during the mission. This exercise will end when the time limit is reached or at the host's discretion. The simulator will then display scores for each player. ", 360) $end_multi_text $voice: FUBAR_MD02.wav $camera_pos: 1532.070801, 3718.776611, 4777.836426 $camera_orient: -0.999993, 0.000001, -0.003740, 0.002700, 0.692194, -0.721707, 0.002588, -0.721712, -0.692189 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: Asteroid (B, S) $pos: 1525.430542, -0.001781, 1211.302734 +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: EA 109 Zephyr $pos: 150.295609, 681.206421, 1066.327637 $label: Hostile +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: EA 109 Zephyr $pos: 2790.282959, -77.470978, 1746.221558 $label: Hostile +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 22 $team: Friendly $class: EA 109 Zephyr $pos: 2258.684326, 295.299744, 480.511078 +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: EA 109 Zephyr $pos: 550.947510, -359.360535, 1586.639160 $label: Hostile +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 12 total $Starting Shipname: Alpha 1 $Ship Choices: ( "EA Aurora" 12 "EA Aurora MK1" 12 "EA Badger" 12 "EA 109 Zephyr" 12 "NR Frazi" 12 ) +Weaponry Pool: ( "33mm Pulse" 24 "40mm Pulse" 24 "45mm Pulse" 24 "60mm Pulse" 24 "42mm Plasma" 24 "43mm Plasma" 24 "52mm Pulse" 24 "EA Venom 1" 400 "EA Venom 2" 400 "EA Bulldog" 50 "NR Ta'Lon" 400 "NR T'Kor" 400 ) #Objects ;! 12 total $Name: Alpha 1 ;! Object #0 $Class: EA 109 Zephyr $Team: Friendly $Location: -1504.099854, 156.250763, 86500.000000 $Orientation: 0.707107, 0.000000, -0.707107, 0.000000, 1.000000, 0.000000, 0.707107, 0.000000, 0.707107 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 2 ;! Object #1 $Class: EA 109 Zephyr $Team: Friendly $Location: -4.100000, 156.250763, 86000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 3 ;! Object #2 $Class: EA 109 Zephyr $Team: Friendly $Location: -2004.098267, 156.250763, 88000.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 4 ;! Object #3 $Class: EA 109 Zephyr $Team: Friendly $Location: 1495.899048, 1656.248535, 88000.000000 $Orientation: 0.000000, 0.000000, 1.000000, -0.707107, 0.707107, 0.000000, -0.707107, -0.707107, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 1 ;! Object #4 $Class: EA 109 Zephyr $Team: Hostile $Location: 1495.899048, 156.250763, 89500.000000 $Orientation: -0.554700, 0.000000, 0.832050, 0.000000, 1.000000, 0.000000, -0.832050, 0.000000, -0.554700 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 2 ;! Object #5 $Class: EA 109 Zephyr $Team: Hostile $Location: -4.100000, 156.250763, 90000.007813 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 3 ;! Object #6 $Class: EA 109 Zephyr $Team: Hostile $Location: 1995.899048, 156.250763, 88000.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 4 ;! Object #7 $Class: EA 109 Zephyr $Team: Hostile $Location: -1504.099854, -1343.750977, 88000.000000 $Orientation: 0.000000, 0.000000, -1.000000, -0.707107, 0.707107, 0.000000, 0.707107, 0.707107, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Gamma 1 ;! Object #8 $Class: EA 109 Zephyr $Team: Friendly $Location: 1495.899536, -1343.750977, 88000.000000 $Orientation: 0.000000, 0.000000, 1.000000, 0.707107, 0.707107, 0.000000, -0.707107, 0.707107, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Gamma 2 ;! Object #9 $Class: EA 109 Zephyr $Team: Friendly $Location: -1504.099854, 1656.248535, 88000.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.707107, 0.707107, 0.000000, 0.707107, -0.707107, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Gamma 3 ;! Object #10 $Class: EA 109 Zephyr $Team: Friendly $Location: -4.100000, -1843.750488, 88000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Gamma 4 ;! Object #11 $Class: EA 109 Zephyr $Team: Friendly $Location: -4.100000, 2156.248779, 88000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) #Events ;! 0 total #Goals ;! 1 total $Type: Primary +Name: Goal name $MessageNew: XSTR("Score as many kills as possible during mission", 361) $end_multi_text $Formula: ( has-time-elapsed 99999 ) #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 7 total $Num stars: 2000 $Ambient light level: 4869194 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunWhite +Angles: 3.455749 0.820304 0.820304 +Scale: 0.100000 $Starbitmap: neb_dust7 +Angles: 0.261799 0.034907 0.436332 +ScaleX: 7.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_dust10 +Angles: 6.213367 0.034907 0.104720 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_dust9 +Angles: 0.052360 0.034907 5.934115 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_dust3 +Angles: 1.605702 0.034907 0.034907 +ScaleX: 4.000000 +ScaleY: 9.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_dust12 +Angles: 3.141590 0.034907 0.000000 +ScaleX: 5.000000 +ScaleY: 8.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_dust2 +Angles: 4.712385 0.034907 0.383972 +ScaleX: 2.000000 +ScaleY: 9.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_dust11 +Angles: 1.570795 0.000000 1.884954 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 3 #Asteroid Fields $Density: 180 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 $Average Speed: 1.000000 $Minimum: -4000.000000, -4000.000000, 84000.000000 $Maximum: 4000.000000, 4000.000000, 92000.000000 #Music $Event Music: 5: Severed Dreams $Briefing Music: Brief4 #End