#Mission Info $Version: 0.10 $Name: XSTR("Vree", -1) $Author: P4-3ghz $Created: 05/24/08 at 22:47:09 $Modified: 05/26/08 at 02:56:49 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 144 +Num Players: 8 +Num Respawns: 10 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 142.936920, 951.915527, 11058.525391 +Viewer orient: -0.999929, -0.000002, 0.011896, -0.003675, 0.951135, -0.308754, -0.011314, -0.308776, -0.951067 $AI Profile: TBP #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "EA Valkyrie" 5 ) +Weaponry Pool: ( "40mm Pulse" 20 "60mm Pulse" 20 "Disruptor" 20 "EA Venom 1" 500 "EA Venom 2" 500 "EA Panther" 500 "EA Bulldog" 500 ) #Objects ;! 27 total $Name: Alpha 1 ;! Object #0 $Class: EA Valkyrie $Team: Friendly $Location: -500.000000, 1000.000000, -1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Moon Landscape 1 ;! Object #1 $Class: Moon Landscape $Team: Hostile $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: moonrock ;;FSO 3.6.8;; +new: rock1 $Name: Moon Landscape 2 ;! Object #2 $Class: Moon Landscape $Team: Hostile $Location: 16385.857422, 2217.716309, 17.209808 $Orientation: 0.963771, 0.266731, 0.000000, -0.266731, 0.963771, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: moonrock ;;FSO 3.6.8;; +new: rock1 $Name: EA Asteroid Base 3 ;! Object #3 $Class: EA Asteroid Base $Team: Hostile $Location: 0.000000, 0.000000, 8000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base +Subsystem: turret03a-base +Subsystem: turret04a-base +Subsystem: turret05a-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08a-base +Subsystem: turret09a-base +Subsystem: turret10a-base +Subsystem: turret11a-base +Subsystem: turret12a-base +Subsystem: turret13a-base +Subsystem: turret14a-base +Subsystem: turret15a-base +Subsystem: turret16a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: base-01a ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: base-02c ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: base-03a ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: base-03b ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: ea-debris01 ;;FSO 3.6.8;; +new: rock1 $Name: Moon Landscape 4 ;! Object #4 $Class: Moon Landscape $Team: Hostile $Location: -15944.727539, 2988.942383, -227.893845 $Orientation: 0.900448, -0.434966, 0.000000, 0.434966, 0.900448, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: moonrock ;;FSO 3.6.8;; +new: rock1 $Name: Moon Landscape 5 ;! Object #5 $Class: Moon Landscape $Team: Hostile $Location: -3161.456299, 4228.081055, 17244.712891 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.886994, -0.461778, 0.000000, 0.461778, 0.886994 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: moonrock ;;FSO 3.6.8;; +new: rock1 $Name: Moon Landscape 6 ;! Object #6 $Class: Moon Landscape $Team: Hostile $Location: -38.746124, 1160.481079, -13953.859375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.988771, 0.149438, 0.000000, -0.149438, 0.988771 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: moonrock ;;FSO 3.6.8;; +new: rock1 $Name: Moon Landscape 7 ;! Object #7 $Class: Moon Landscape $Team: Hostile $Location: 14924.562500, 3669.986816, -15509.695313 $Orientation: 0.957248, 0.280046, -0.072458, -0.259595, 0.942176, 0.211931, 0.127619, -0.184061, 0.974594 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: moonrock ;;FSO 3.6.8;; +new: rock1 $Name: Moon Landscape 8 ;! Object #8 $Class: Moon Landscape $Team: Hostile $Location: -12967.352539, 3608.868164, -13920.799805 $Orientation: 0.928646, -0.370966, 0.000433, 0.362607, 0.907965, 0.210035, -0.078309, -0.194891, 0.977694 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: moonrock ;;FSO 3.6.8;; +new: rock1 $Name: Moon Landscape 9 ;! Object #9 $Class: Moon Landscape $Team: Hostile $Location: -17945.654297, 7037.500000, 15081.463867 $Orientation: 0.882596, -0.395293, 0.254501, 0.468569, 0.783763, -0.407628, -0.038335, 0.479021, 0.876966 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: moonrock ;;FSO 3.6.8;; +new: rock1 $Name: Moon Landscape 10 ;! Object #10 $Class: Moon Landscape $Team: Hostile $Location: 14052.335938, 6176.478027, 16945.296875 $Orientation: 0.966455, 0.256788, -0.004957, -0.225616, 0.839595, -0.494143, -0.122728, 0.478685, 0.869367 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: moonrock ;;FSO 3.6.8;; +new: rock1 $Name: Asteroid (B, L) 11 ;! Object #11 $Class: Asteroid (B, L) $Team: Neutral $Location: 6839.382324, 129.861679, 10155.543945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: rock1b ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: rock1c ;;FSO 3.6.8;; +new: rock1 $Name: VF Xill 12 ;! Object #12 $Class: VF Xill $Team: Friendly $Location: 0.000000, 1000.000000, -10000.000000 $Orientation: 0.981307, 0.000000, 0.192447, -0.000081, 1.000000, 0.000412, -0.192447, -0.000420, 0.981307 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Perfect +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 $Name: CR Blockade Mine 13 ;! Object #13 $Class: CR Blockade Mine $Team: Hostile $Location: 4811.367676, 320.440063, 1982.460449 $Orientation: 0.219452, 0.034142, 0.975026, -0.428094, 0.901409, 0.064789, -0.876685, -0.431621, 0.212432 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 400 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: crblockademine ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: crmine ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: crmine1 ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: ea-debris01 ;;FSO 3.6.8;; +new: rock1 $Name: Ground Base 15 ;! Object #14 $Class: Ground Base $Team: Hostile $Location: 2766.555176, 323.299683, 5936.846680 $Orientation: -0.076454, 0.108998, 0.991097, -0.024122, 0.993513, -0.111124, -0.996781, -0.032403, -0.073329 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base +Subsystem: turret03a-base +Subsystem: turret04a-base +Subsystem: turret05a-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08a-base +Subsystem: turret09a-base +Subsystem: turret10a-base +Subsystem: turret11a-base +Subsystem: turret12a-base +Subsystem: turret13a-base +Subsystem: turret14a-base +Subsystem: turret15a-base +Subsystem: turret16a-base +Subsystem: turret17a-base +Subsystem: turret18a-base +Subsystem: turret19a-base +Subsystem: turret20a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: matok01a ;;FSO 3.6.8;; +new: rock1 $Name: EA Defense Platform 16 ;! Object #15 $Class: EA Defense Platform $Team: Hostile $Location: 1190.155029, 627.888367, 10239.666016 $Orientation: 0.930707, 0.186707, 0.314522, 0.034091, 0.811882, -0.582828, -0.364172, 0.553165, 0.749259 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: defplatform01a ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: defplatform02a ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: defplatform03a ;;FSO 3.6.8;; +new: rock1 $Name: Ground Base 16 ;! Object #16 $Class: Ground Base $Team: Hostile $Location: -2766.555176, -20.817125, 5936.846680 $Orientation: -0.072682, -0.020715, 0.997139, -0.033829, 0.999259, 0.018294, -0.996781, -0.032403, -0.073329 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base +Subsystem: turret03a-base +Subsystem: turret04a-base +Subsystem: turret05a-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08a-base +Subsystem: turret09a-base +Subsystem: turret10a-base +Subsystem: turret11a-base +Subsystem: turret12a-base +Subsystem: turret13a-base +Subsystem: turret14a-base +Subsystem: turret15a-base +Subsystem: turret16a-base +Subsystem: turret17a-base +Subsystem: turret18a-base +Subsystem: turret19a-base +Subsystem: turret20a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: matok01a ;;FSO 3.6.8;; +new: rock1 $Name: EA Defense Platform 17 ;! Object #17 $Class: EA Defense Platform $Team: Hostile $Location: -1190.155029, 428.646667, 10239.666016 $Orientation: 0.828888, 0.232201, 0.508946, 0.102363, 0.831470, -0.546061, -0.549968, 0.504722, 0.665426 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: defplatform01a ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: defplatform02a ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: defplatform03a ;;FSO 3.6.8;; +new: rock1 $Name: Ground Base 17 ;! Object #18 $Class: Ground Base $Team: Hostile $Location: -5.803658, -78.262390, 4524.914551 $Orientation: -0.075974, 0.039211, 0.996338, -0.009520, 0.999152, -0.040047, -0.997064, -0.012528, -0.075537 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base +Subsystem: turret03a-base +Subsystem: turret04a-base +Subsystem: turret05a-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08a-base +Subsystem: turret09a-base +Subsystem: turret10a-base +Subsystem: turret11a-base +Subsystem: turret12a-base +Subsystem: turret13a-base +Subsystem: turret14a-base +Subsystem: turret15a-base +Subsystem: turret16a-base +Subsystem: turret17a-base +Subsystem: turret18a-base +Subsystem: turret19a-base +Subsystem: turret20a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: matok01a ;;FSO 3.6.8;; +new: rock1 $Name: EA Defense Platform 18 ;! Object #19 $Class: EA Defense Platform $Team: Hostile $Location: 0.000000, 627.888367, 10539.525391 $Orientation: 0.930707, 0.186707, 0.314522, 0.034091, 0.811882, -0.582828, -0.364172, 0.553165, 0.749259 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: defplatform01a ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: defplatform02a ;;FSO 3.6.8;; +new: rock1 ;;FSO 3.6.8;; +old: defplatform03a ;;FSO 3.6.8;; +new: rock1 $Name: Alpha 2 ;! Object #20 $Class: EA Valkyrie $Team: Friendly $Location: -550.000000, 1000.000000, -1100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 3 ;! Object #21 $Class: EA Valkyrie $Team: Friendly $Location: -450.000000, 1000.000000, -1100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 4 ;! Object #22 $Class: EA Valkyrie $Team: Friendly $Location: -500.000000, 1000.000000, -1200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 1 ;! Object #23 $Class: EA Valkyrie $Team: Friendly $Location: 500.000000, 1000.000000, -1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 2 ;! Object #24 $Class: EA Valkyrie $Team: Friendly $Location: 550.000000, 1000.000000, -1100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 3 ;! Object #25 $Class: EA Valkyrie $Team: Friendly $Location: 450.000000, 1000.000000, -1100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 4 ;! Object #26 $Class: EA Valkyrie $Team: Friendly $Location: 500.000000, 1000.000000, -1200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-disarm-ship "Ground Base 15" 80 ) ( ai-disarm-ship "EA Defense Platform 16" 70 ) ( ai-disarm-ship "EA Asteroid Base 3" 60 ) ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-disarm-ship "EA Defense Platform 16" 80 ) ( ai-disarm-ship "Ground Base 15" 70 ) ( ai-disarm-ship "EA Asteroid Base 3" 60 ) ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) #Events ;! 6 total $Formula: ( when ( true ) ( beam-lock "VF Xill 12" "turret01" ) ( ship-guardian-threshold 54 "EA Asteroid Base 3" ) ( ship-guardian-threshold 46 "Ground Base 15" ) ( ship-guardian-threshold 38 "Ground Base 16" ) ( ship-guardian-threshold 43 "Ground Base 17" ) ) +Name: Start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "VF Xill 12" "Waypoint path 1" 0 ) ( ship-no-guardian "EA Asteroid Base 3" ) ) +Name: Destination Reached +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( fire-beam "VF Xill 12" "turret01" "EA Asteroid Base 3" "towera" ) ) +Name: Antimatter 1 +Repeat Count: 99999999 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "EA Asteroid Base 3" "reactora" 0 ) ( sabotage-subsystem "EA Asteroid Base 3" "turret01a-base" 101 ) ( sabotage-subsystem "EA Asteroid Base 3" "turret02a-base" 101 ) ( sabotage-subsystem "EA Asteroid Base 3" "turret03a-base" 101 ) ( sabotage-subsystem "EA Asteroid Base 3" "turret04a-base" 101 ) ) +Name: Reactor destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "EA Asteroid Base 3" ) ( do-nothing ) ) +Name: Blow base +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( self-destruct "Ground Base 15" "EA Defense Platform 16" "Ground Base 16" "EA Defense Platform 17" "Ground Base 17" "EA Defense Platform 18" ) ) +Name: Kaboom +Repeat Count: 1 +Interval: 1 +Chained: 22 +Team: 0 #Goals ;! 0 total #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -59.657986, 999.648499, 7794.855957 ) ) #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 0 $Ambient light level: 4462873 +Nebula: Nebula01 +Color: Blue +Pitch: 311 +Bank: 84 +Heading: 11 ;;FSO 3.6.9;; $Bitmap List: #Asteroid Fields #Music $Event Music: 2: Into the Fire $Briefing Music: None #End