#Mission Info $Version: 0.10 $Name: XSTR("Explorer Defense", -1) $Author: FUBAR $Created: 12/14/07 at 15:15:48 $Modified: 04/27/08 at 02:39:18 $Notes: This is a FRED2_OPEN created mission. Questions, comments to fubar@fubar.org $End Notes: $Mission Desc: XSTR("Defend the Explorer ship Cortez until reparis can be completed. Modified from Vidmaters Dark Children. ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 128 +Num Players: 8 +Num Respawns: 10 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -280.082397, 2146.094971, -2467.675293 +Viewer orient: 0.996684, -0.000001, -0.081369, 0.081369, -0.002762, 0.996680, -0.000226, -0.999996, -0.002753 ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: TBP #Sexp_variables $Variables: ( 0 "Bot1" "0" "number" 1 "Bot3" "0" "number" 2 "Bot3s" "" "string" 3 "Bot4" "0" "number" 4 "Bot4s" "Maintenance Bot 4 1" "string" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 8 total $Starting Shipname: Alpha 4 $Ship Choices: ( "EA Aurora" 5 ) +Weaponry Pool: ( "40mm Pulse" 108 "EA Venom 1" 164 "EA Venom 2" 100 ) #Objects ;! 28 total $Name: Brother 1 ;! Object #0 $Class: SH Fighter $Team: Hostile $Location: 6919.546875, 8852.096680, 5073.101563 $Orientation: -0.567518, 0.503477, -0.651492, -0.445234, -0.853251, -0.271552, -0.692601, 0.135954, 0.708399 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "no-arrival-warp" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Brother 2 ;! Object #1 $Class: SH Fighter $Team: Hostile $Location: 6917.794922, 8874.782227, 5026.863281 $Orientation: -0.999205, 0.023108, 0.032534, 0.039835, 0.625915, 0.778876, -0.002365, 0.779552, -0.626336 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Brother 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 80 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "locked" ) +Flags2: ( "no-builtin-messages" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Mind ;! Object #2 $Class: SH Battlecrab (L) $Team: Hostile $Location: 7909.824219, 9011.203125, 2741.808594 $Orientation: -0.327515, 0.000000, 0.944846, -0.692224, 0.680626, -0.239948, -0.643087, -0.732631, -0.222915 $AI Behavior: None +AI Class: Perfect $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Perfect $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10000 $Name: Cortez ;! Object #3 $Class: EA Explorer $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 78 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: engine01 $Damage: 100 +Subsystem: engine02 $Damage: 57 +Subsystem: engine03 $Damage: 100 +Subsystem: engine04 $Damage: 82 +Subsystem: engine05 $Damage: 89 +Subsystem: engine06 $Damage: 100 +Subsystem: engine07 $Damage: 71 +Subsystem: engine08 $Damage: 68 +Subsystem: weapons $Damage: 100 +Subsystem: turret01-base $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret02-base $Damage: 100 +Subsystem: turret03-base $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret04-base $Damage: 100 +Subsystem: turret05-base $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret06-base $Damage: 100 +Subsystem: turret07-base $Damage: 100 +Subsystem: turret08-base $Damage: 100 +Subsystem: turret09-base $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret10-base $Damage: 100 +Subsystem: turret11-base $Damage: 100 +AI Class: Perfect +Subsystem: turret12-base $Damage: 100 +Subsystem: turret13-base $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret14-base $Damage: 100 +Subsystem: turret15-base $Damage: 100 +Subsystem: turret16-base $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret17-base $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret18-base $Damage: 100 +Subsystem: turret19-base $Damage: 100 +Subsystem: turret20-base $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret21-base $Damage: 100 +Subsystem: turret22-base $Damage: 100 +Subsystem: turret23-base $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret24-base $Damage: 100 +AI Class: General $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1200 $Name: Maintenance Bot 1 1 ;! Object #4 $Class: EA Maintenance Bot $Team: Friendly $Location: 37.764568, 0.008069, 2295.826660 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "no-arrival-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 1 ;! Object #5 $Class: EA Aurora $Team: Friendly $Location: 377.378510, -0.000026, -363.878723 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 90 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 2 ;! Object #6 $Class: EA Aurora $Team: Friendly $Location: 366.107330, -0.000017, -486.417389 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 90 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 3 ;! Object #7 $Class: EA Aurora $Team: Friendly $Location: 360.946472, -0.000037, -614.378967 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 90 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Alpha 4 ;! Object #8 $Class: EA Aurora $Team: Friendly $Location: 362.444122, -0.000040, -741.883728 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 90 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Cargo Pod 1 ;! Object #9 $Class: EA Cargo Pod 1 $Team: Friendly $Location: -1525.000000, 0.000000, -746.099976 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: Cargo Pod 2 ;! Object #10 $Class: EA Cargo Pod 1 $Team: Friendly $Location: -1493.841797, 0.000000, -903.373413 $Orientation: 0.020795, -0.999784, 0.000000, 0.999784, 0.020795, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: Cargo Pod 3 ;! Object #11 $Class: EA Cargo Pod 1 $Team: Friendly $Location: -1510.646484, 0.000061, -1035.463257 $Orientation: -0.996673, 0.000000, 0.081502, 0.000000, 1.000000, 0.000000, -0.081502, 0.000000, -0.996673 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 5 $Name: Maintenance Bot 2 1 ;! Object #12 $Class: EA Maintenance Bot $Team: Non Combatant $Location: 234.007141, 2.203347, 2256.867432 $Orientation: -0.215047, 0.000000, 0.976604, -0.017598, 0.999838, -0.003875, -0.976445, -0.018019, -0.215012 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "no-arrival-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 1 ;! Object #13 $Class: EA Aurora $Team: Friendly $Location: -360.968353, 0.000019, -367.313477 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 90 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 2 ;! Object #14 $Class: EA Aurora $Team: Friendly $Location: -363.832733, -0.000004, -494.267487 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 90 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 3 ;! Object #15 $Class: EA Aurora $Team: Friendly $Location: -364.293610, 0.000049, -619.178223 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 90 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Beta 4 ;! Object #16 $Class: EA Aurora $Team: Friendly $Location: -365.775879, 0.000055, -740.944824 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 90 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 10 ;! Object #17 $Class: EA Maintenance Bot $Team: Friendly $Location: 213.310898, 221.046432, -119.582489 $Orientation: -0.778418, 0.627456, -0.019094, 0.626445, 0.778402, 0.040702, 0.040401, 0.019722, -0.998989 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 9 1 ;! Object #18 $Class: EA Maintenance Bot $Team: Friendly $Location: -21.359278, 0.009639, 2616.316650 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 7 1 ;! Object #19 $Class: EA Maintenance Bot $Team: Friendly $Location: 75.395805, 0.009677, 2619.510010 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 3 1 ;! Object #20 $Class: EA Maintenance Bot $Team: Friendly $Location: -102.691948, 0.009646, 2510.794922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 4 1 ;! Object #21 $Class: EA Maintenance Bot $Team: Friendly $Location: -52.444302, 0.009588, 2514.486572 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 5 1 ;! Object #22 $Class: EA Maintenance Bot $Team: Friendly $Location: -1.992362, 0.009633, 2519.398438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 6 1 ;! Object #23 $Class: EA Maintenance Bot $Team: Friendly $Location: 62.377426, 0.009646, 2519.524658 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 8 1 ;! Object #24 $Class: EA Maintenance Bot $Team: Friendly $Location: 33.203766, 0.009613, 2721.239990 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-arrival-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 11 ;! Object #25 $Class: EA Maintenance Bot $Team: Friendly $Location: -551.613525, 0.009778, 1480.446411 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 12 ;! Object #26 $Class: EA Maintenance Bot $Team: Friendly $Location: -570.649658, 0.009962, 1577.511841 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Maintenance Bot 13 ;! Object #27 $Class: EA Maintenance Bot $Team: Friendly $Location: -595.803894, 0.009930, 1699.245361 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Perfect $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 #Wings ;! 12 total $Name: Brother $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Brother 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Brother 1" "Brother 2" ) +Flags:( "no-arrival-warp" ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Flags:( "no-arrival-message" "no-arrival-warp" "no-departure-warp" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( "no-arrival-message" "no-arrival-warp" "no-departure-warp" ) $Name: Maintenance Bot 1 $Waves: 9 $Wave Threshold: 0 $Special Ship: 0 ;! Maintenance Bot 1 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Cortez +Arrival Paths: ( "$bay01" "$bay02" "$bay03" "$bay04" "$bay05" "$bay06" ) $Arrival Cue: ( < ( hits-left-subsystem "Cortez" "engine01" ) 90 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Maintenance Bot 1 1" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Maintenance Bot 2 $Waves: 9 $Wave Threshold: 0 $Special Ship: 0 ;! Maintenance Bot 2 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Cortez +Arrival Paths: ( "$bay01" "$bay02" "$bay03" "$bay04" "$bay05" "$bay06" ) $Arrival Cue: ( < ( hits-left-subsystem "Cortez" "engine02" ) 90 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Maintenance Bot 2 1" ) $AI Goals: ( goals ( ai-destroy-subsystem "Cortez" "engine02" 89 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Maintenance Bot 3 $Waves: 9 $Wave Threshold: 0 $Special Ship: 0 ;! Maintenance Bot 3 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Cortez +Arrival Paths: ( "$bay01" "$bay02" "$bay03" "$bay04" "$bay05" "$bay06" ) +Arrival delay: 10 $Arrival Cue: ( < ( hits-left-subsystem "Cortez" "engine03" ) 90 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Maintenance Bot 3 1" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 3" 50 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Maintenance Bot 4 $Waves: 9 $Wave Threshold: 0 $Special Ship: 0 ;! Maintenance Bot 4 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Cortez +Arrival Paths: ( "$bay01" "$bay02" "$bay03" "$bay04" "$bay05" "$bay06" ) +Arrival delay: 10 $Arrival Cue: ( < ( hits-left-subsystem "Cortez" "engine04" ) 90 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Maintenance Bot 4 1" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 89 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Maintenance Bot 5 $Waves: 9 $Wave Threshold: 0 $Special Ship: 0 ;! Maintenance Bot 5 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Cortez +Arrival Paths: ( "$bay01" "$bay02" "$bay03" "$bay04" "$bay05" "$bay06" ) +Arrival delay: 10 $Arrival Cue: ( < ( hits-left-subsystem "Cortez" "engine05" ) 90 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Maintenance Bot 5 1" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Maintenance Bot 6 $Waves: 9 $Wave Threshold: 0 $Special Ship: 0 ;! Maintenance Bot 6 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Cortez +Arrival Paths: ( "$bay01" "$bay02" "$bay03" "$bay04" "$bay05" "$bay06" ) +Arrival delay: 10 $Arrival Cue: ( < ( hits-left-subsystem "Cortez" "engine06" ) 90 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Maintenance Bot 6 1" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 89 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Maintenance Bot 7 $Waves: 9 $Wave Threshold: 0 $Special Ship: 0 ;! Maintenance Bot 7 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Cortez +Arrival Paths: ( "$bay01" "$bay02" "$bay03" "$bay04" "$bay05" "$bay06" ) +Arrival delay: 10 $Arrival Cue: ( < ( hits-left-subsystem "Cortez" "engine07" ) 90 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Maintenance Bot 7 1" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 89 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Maintenance Bot 8 $Waves: 9 $Wave Threshold: 0 $Special Ship: 0 ;! Maintenance Bot 8 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Cortez +Arrival Paths: ( "$bay01" "$bay02" "$bay03" "$bay04" "$bay05" "$bay06" ) +Arrival delay: 10 $Arrival Cue: ( < ( hits-left-subsystem "Cortez" "engine08" ) 90 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Maintenance Bot 8 1" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 89 ) ( ai-play-dead 50 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Maintenance Bot 9 $Waves: 9 $Wave Threshold: 0 $Special Ship: 0 ;! Maintenance Bot 9 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Maintenance Bot 9 1" ) +Flags:( ) #Events ;! 9 total $Formula: ( when ( and ( < ( distance "Maintenance Bot 1" "Waypoint path 1:3" ) 25 ) ( < ( hits-left-subsystem "Cortez" "engine01" ) 95 ) ( = @Bot1[0] 1 ) ) ( repair-subsystem "Cortez" "engine01" 1 ) ( send-message "#Command" "High" "Repair 1" ) ) +Name: Repair Engine 1 +Repeat Count: 999999999 +Interval: 10 +Team: 0 $Formula: ( when ( and ( < ( distance "Maintenance Bot 1" "Waypoint path 1:3" ) 50 ) ( = @Bot1[0] 0 ) ) ( add-goal "Maintenance Bot 1" ( ai-play-dead 89 ) ) ( send-message "#Command" "High" "stop 1" ) ( modify-variable @Bot1[0] 1 ) ) +Name: Stop 1 +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when ( and ( = ( num-ships-in-wing "Maintenance Bot 1" ) 0 ) ( = @Bot1[0] 1 ) ) ( send-message "#Command" "High" "Dead 1" ) ( modify-variable @Bot1[0] 2 ) ( clear-goals "Maintenance Bot 1" ) ) +Name: Dead 1 +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when ( and ( = ( num-ships-in-wing "Maintenance Bot 1" ) 1 ) ( = @Bot1[0] 2 ) ) ( add-goal "Maintenance Bot 1" ( ai-waypoints-once "Waypoint path 1" 50 ) ) ( send-message "#Command" "High" "Waypoint 1" ) ( modify-variable @Bot1[0] 0 ) ) +Name: Waypoint 1 +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( in-sequence "Maintenance Bot 3 1" "Maintenance Bot 3 2" "Maintenance Bot 3 3" "Maintenance Bot 3 4" "Maintenance Bot 3 5" "Maintenance Bot 3 6" "Maintenance Bot 3 7" "Maintenance Bot 3 8" "Maintenance Bot 3 9" ) ( and ( = @Bot3[0] 0 ) ( > ( num-ships-in-wing "Maintenance Bot 3" ) 0 ) ) ( add-goal "" ( ai-waypoints-once "Waypoint path 3" 89 ) ) ( modify-variable @Bot3[0] 1 ) ( send-message "#Command" "High" "Waypoint 3" ) ) +Name: Waypoint 3 +Repeat Count: 999999999 +Interval: 1 +Team: 0 $Formula: ( when ( and ( = ( num-ships-in-wing "Maintenance Bot 3" ) 0 ) ( = @Bot3[0] 1 ) ) ( send-message "#Command" "High" "Dead 3" ) ( modify-variable @Bot3[0] 0 ) ) +Name: Dead 3 +Repeat Count: 99999999 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( in-sequence "Maintenance Bot 4 1" "Maintenance Bot 4 2" "Maintenance Bot 4 3" "Maintenance Bot 4 4" "Maintenance Bot 4 5" "Maintenance Bot 4 6" "Maintenance Bot 4 7" "Maintenance Bot 4 8" "Maintenance Bot 4 9" ) ( and ( = @Bot4[0] 0 ) ( > ( num-ships-in-wing "Maintenance Bot 4" ) 0 ) ) ( modify-variable "@Bot4s[Maintenance Bot 4 1]" ) ( modify-variable @Bot4[0] 1 ) ( send-message "#Command" "High" "Arrive 4" ) ( cap-waypoint-speed "" 99 ) ( invalidate-argument "" ) ) +Name: Speed 4 +Repeat Count: 1 +Interval: 1 +Team: 2036422432 $Formula: ( when ( < ( distance "@Bot4s[Maintenance Bot 4 1]" "Waypoint path 4:3" ) 75 ) ( cap-waypoint-speed "@Bot4s[Maintenance Bot 4 1]" 0 ) ( send-message "#Command" "High" "Stop 4" ) ) +Name: Stop 4 +Repeat Count: 999999999 +Interval: 1 +Team: 840968201 $Formula: ( when ( and ( = ( num-ships-in-wing "Maintenance Bot 4" ) 0 ) ( = @Bot4[0] 1 ) ) ( send-message "#Command" "High" "Dead 4" ) ( modify-variable @Bot4[0] 0 ) ) +Name: Dead 4 +Repeat Count: 999999999 +Interval: 1 +Team: 1701667150 #Goals ;! 0 total #Waypoints ;! 8 lists total $Name: Waypoint path 1 $List: ( ;! 4 points in list ( -400.000000, -250.000000, 2700.000000 ) ( -500.000000, -250.000000, -2425.000000 ) ( -225.000000, 0.000000, -2425.000000 ) ( -218.607208, -0.000232, -2930.665039 ) ) $Name: Waypoint path 2 $List: ( ;! 3 points in list ( 400.000000, 250.000000, 2700.000000 ) ( 500.000000, 250.000000, -2425.000000 ) ( 225.000000, 0.000000, -2425.000000 ) ) $Name: Waypoint path 3 $List: ( ;! 3 points in list ( 200.000000, 400.000000, 2700.000000 ) ( 200.000000, 400.000000, -2425.000000 ) ( 125.000000, 240.000000, -2425.000000 ) ) $Name: Waypoint path 4 $List: ( ;! 3 points in list ( -200.000000, 400.000000, 2700.000000 ) ( -200.000000, 400.000000, -2425.000000 ) ( -125.000000, 240.000000, -2425.000000 ) ) $Name: Waypoint path 5 $List: ( ;! 3 points in list ( -200.000000, -400.000000, 2700.000000 ) ( -200.000000, -400.000000, -2425.000000 ) ( -125.000000, -280.000000, -2425.000000 ) ) $Name: Waypoint path 6 $List: ( ;! 3 points in list ( 200.000000, -400.000000, 2700.000000 ) ( 200.000000, -400.000000, -2425.000000 ) ( 125.000000, -280.000000, -2425.000000 ) ) $Name: Waypoint path 7 $List: ( ;! 3 points in list ( -400.000000, 0.000000, 2700.000000 ) ( -500.000000, 0.000000, -2425.000000 ) ( -400.000000, 0.000000, -2425.000000 ) ) $Name: Waypoint path 8 $List: ( ;! 3 points in list ( 400.000000, 0.000000, 2700.000000 ) ( 500.000000, 0.000000, -2425.000000 ) ( 400.000000, 0.000000, -2425.000000 ) ) #Messages ;! 9 total $Name: stop 1 $Team: -1 $MessageNew: XSTR("stop 1", -1) $end_multi_text $Name: Repair 1 $Team: -1 $MessageNew: XSTR("Repair 1", -1) $end_multi_text $Name: Waypoint 1 $Team: -1 $MessageNew: XSTR("Waypoint 1", -1) $end_multi_text $Name: Dead 1 $Team: -1 $MessageNew: XSTR("Dead 1", -1) $end_multi_text $Name: Waypoint 3 $Team: -1 $MessageNew: XSTR("Waypoint 3", -1) $end_multi_text $Name: Dead 3 $Team: -1 $MessageNew: XSTR("Dead 3", -1) $end_multi_text $Name: Arrive 4 $Team: -1 $MessageNew: XSTR("Arrive 4", -1) $end_multi_text $Name: Stop 4 $Team: -1 $MessageNew: XSTR("Stop 4", -1) $end_multi_text $Name: Dead 4 $Team: -1 $MessageNew: XSTR("Dead 4", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 8 total $Num stars: 0 $Ambient light level: 2171169 ;;FSO 3.6.9;; $Bitmap List: $Sun: ambient_purple +Angles: 0.000000 0.000000 0.000000 +Scale: 0.100000 $Sun: sun_violet +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 $Starbitmap: neb_dark1 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_dark12 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_dark5 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb_dark7 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_new4 +Angles: 0.663225 1.378809 3.141590 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb_fire4 +Angles: 1.239183 0.000000 2.007127 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: p_icy2 +Angles: 6.108648 3.141590 5.550143 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: p_mercury +Angles: 0.261799 2.879791 2.443459 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 2: Into the Fire $Briefing Music: Brief4 #End